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- so here's the deal
- pokemon black 2 a065 - animation scripts
- each file corresponds to a move. the files above 559 (fusion bolt) are all the same as file 1, or rather, they all have pound's animation
- hone claws we know uses spa file 648
- v-create as we know uses spa file 734
- looking in a065_468 for 648 in hex (0x288, or 88 02), we find a number of 07 00 88 02 and one 06 00 88 02
- looking in a065_557 for 734 in hex (0x2DE, or DE 02), we find a number of 07 00 DE 02 and one 06 00 88 02
- so my theory is that we can easily create a list of the spa files used per move by looking for 07 00 and identifying the following two bytes as the spa file that each move uses
- for example, we can look into wide guard's animation script, a065_558 and look for 07 00. we find it and the bytes immediately following are 89 02. this is thus the spa file in a006 that wide guard uses.
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