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- Unit.prototype.sell = function () {
- if (this.type !== 4) { // Check if it's an item we want to buy
- throw new Error("sell: Must be used on items.");
- }
- if (!getUIFlag(0xC)) { // Check if it's an item belonging to a NPC
- throw new Error("sell: Must be used in a show window.");
- }
- var i, tick,
- sold = false;
- function ItemAction(gid, mode, code, global) {
- if (mode === 101) {
- sold = true;
- }
- }
- addEventListener("itemaction", ItemAction);
- for (i = 0; i < 3; i += 1) {
- this.shop(1);
- tick = getTickCount();
- while (getTickCount() - tick < 1000) {
- if (sold) {
- break;
- }
- delay(10);
- }
- }
- removeEventListener("itemaction", ItemAction);
- return sold;
- }
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