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- Harrowing Silence
- Chosen Guardian of Her People
- Background: When the lingering threat of the Winter Folk materialized in
- the dead of night, a young woman who came of age as a street rat living on
- the fringes of her society used knowledge of her village’s secrets to lead
- her people to a long-forgotten mine — a place where they could safely
- make their home underground and rebuild their community out of reach
- of the fae that hunted them. It was this act of selflessness that captured
- the attention of the Unconquered Sun, and the one known as Harrowing
- Silence greeted the day and what remained of her home with new gifts
- meant to help her protect those she had saved who now saw her as a hero.
- With what was left of her decimated town repurposed for farmland,
- Harrowing Silence now takes it upon herself to patrol the land above
- the underground community and fend off anyone who dares approach
- whether they are visitor, wanderer, or fae. She hides in plain sight
- among the snow drifts, stalking a path around the entrance to the
- mines and refusing to let anyone in or out as she fiercely protects the
- villagers and their secrets. Traders and scavengers alike have spoken
- of the mysterious woman who strikes down those who cross into her
- territory, though the village itself is now a distant memory.
- Desperate to maintain the life she knows and to retain the adora-
- tion and fear of those who dwell within the mountain, Harrowing
- Silence has become a terrifying threat as she begins to expand
- the territory she claims as her own and as she grows more and
- more consumed by the force that drives her: she was chosen to
- protect her people, and anyone or anything that might interfere
- with her doing so must be eliminated.
- Image: Harrowing Silence is often seen as a flash of metal as her spear
- slashes through air or a rush of wind kicking up a torrent of snow
- before her tall, imposing figure is spotted through the fog. Her earth-
- tone garments are often caked with snow when not serving as cam-
- ouflage, and even her long hair glistens with beads of ice. She keeps
- her garments lined with fur to protect against the cold, but is careful
- not to wrap herself so tightly that her movements are inhibited.
- Intimacies: Defining: “Without my home, I am nothing.;” Major:
- Outsiders (Wary suspicion); “Change is the enemy of peace;” Minor:
- Her spear (Prized possession)
- Secrets: Though she tells the villagers that nothing waits for them
- in the outside world, Harrowing Silence knows that the mines they
- inhabit are still rich with ores thought to be lost to time. Several em-
- issaries from the Heptagram and Whitewall’s colleges have been struck
- down by her blades for surveying the nearby area for these minerals, and
- she has begun venturing further from home in order to seek them out
- before her people can be discovered.
- Equipment: Spear, hunting knife, hide jerkin and fur
- wraps, rucksack with rations. If she has recently been
- hunting she will be carrying her quarry or items scav-
- enged from an intruder.
- Roleplaying Hints: Having learned that it is better to be
- appreciated for her ability to strike fear into those she
- encounters than to be unknown and lost to history, her
- focus is rooted in a desire for acceptance and she could
- be open to persuasion if one were to choose the right
- words when addressing her.
- Caste: Night
- Supernal Ability: Stealth
- Anima: A great bird of prey
- Attributes: Strength 5, Dexterity 4, Stamina 4; Cha-
- risma 2, Manipulation 1, Appearance 4; Perception
- 4, Intelligence 3, Wits 4
- Essence: 2;
- Willpower: 6
- Join Battle: 8 dice
- Personal Motes: 16
- Peripheral Motes: 40
- Health Levels: -0/-1x3/-2x4/-4/Incap.
- Abilities: Athletics 3, Awareness 4, Brawl 1, Dodge
- 3, Integrity 2, Investigation 1, Melee 3, Presence 1,
- Resistance 2, Stealth 5, Survival 5, Thrown 3
- Merits: Demesne 2, Direction Sense 1, Fast Reflexes
- 3, Tempered By The Elements 2 – Deep Snow
- Specialties: Melee (Spear), Survival (Tracking)
- Attack (Spear): 9 dice – Lethal, Melee, Piercing,
- Reaching (damage 15)
- Attack (Hunting Knife): 11 dice – Lethal, Melee,
- Thrown (Short) (damage 11)
- Combat: Soak 6 (Light Armor +3); Parry: 5 (melee);
- Evasion: 4; Rush: 3 dice; Resolve: 3; Guile: 1; Disen-
- gage: 7 dice
- Charms
- Sensory Acuity Prana (5m; Reflexive; One scene):
- Sharpening her senses in order to more easily monitor
- her surroundings, for the rest of the scene Harrowing
- Silence’s Awareness rolls benefit from double 9s.
- Surprise Anticipation Method (Reflexive; Instant):
- Harrowing Silence’s keen senses and familiarity with
- her surroundings aid in guarding her from threats she
- is not consciously aware of, and threats revealed while
- she is asleep or unconscious automatically wake her.
- Awareness checks to reveal any source of harm grant 1
- mote of Essence for every 9 that is rolled and 2 motes for
- every 10. These motes can only be used to offset the cost
- of Awareness Charms used to reveal a threat.
- Keen Hearing and Touch Technique (3m; Simple; One
- scene): With a simple touch Harrowing Silence may
- identify materials she knows, or she may instead listen
- intently for otherwise unnoticeable. For the rest of the
- scene she automatically succeeds at rolls of difficulty 2,
- and for more complicated actions the difficulty is low-
- ered by 1. For 6 motes, this charm lasts indefinitely.
- Studied Ear Espial (1m; Reflexive; Instant): Focusing
- on sounds of movement, Harrowing Silence is can notice
- anything that disturbs the stillness around her. She gains
- +3 dice to spot a character attempting to move in stealth.
- Reed in the Wind (2i per 1 Evasion; Reflexive; Perilous;
- Instant): Drawing on her own momentum in response to
- an attack, Harrowing Silence gains 1 Evasion. She may
- spend additional Initiative to gain multiple Evasion,
- and raises the cap on how much she may enhance her
- Evasion with her Essence.
- Excellent Strike (3m; Supplemental; Uniform; Instant):
- Harrowing Silence channels her Essence to hone her
- accuracy and gains one automatic success in her attack.
- She also rerolls all 1s until they no longer appear.
- One Weapon, Two Blows (3m; Reflexive; Instant):
- While trading blows, Harrowing Silence senses an open-
- ing to strike with great speed. After making a withering
- attack that lowers her opponents Initiative below her
- own she may use this charm to unleash a second wither-
- ing or decisive attack against that opponent.
- Ox-Body Technique (Stackable; Permanent): Harrowing
- Silence is more durable than her mortal counterparts and
- has gained one -1 and two -2 health levels.
- Blinding Battle Feint (3m; Supplemental; Instant):
- Leaping in and out of battle with nigh untraceable speed,
- Harrowing Silence may use her (Dexterity + Stealth) to
- Join Battle. If she beats her opponents Awareness-based
- Join Battle roll she is automatically concealed so long as
- there is a viable place to hide, and any other Join Battle
- rolls from foes must make an Awareness check to be able
- to detect her.
- Guardian Fog Approach (3m; Simple; Mute; Instant):
- Harrowing Silence may obscure another someone else
- with her own efforts to remain hidden so long as she is
- touching them and is also attempting a Stealth action.
- Half of her successes and any stunt bonuses on this ac-
- tion are added as dice to her charge’s stealth roll.
- Dark Sentinel’s Way (1m; Reflexive; Mute; Instant):
- Harrowing Silence may use a defend other action on a
- subject and conceal her action while hidden. Parrying
- incoming attacks cause her to flicker briefly into view
- before vanishing once more.
- Smoke and Shadow Cover (3m; Reflexive; Mute;
- Instant): Becoming one with the shadows, Harrowing
- Silence may treat mild concealment as light cover, heavy
- concealment as heavy cover, and completely dark envi-
- ronments as full cover. This requires a take cover combat
- action that replaces her Dodge with Stealth unless she is
- already concealed, and ranged attacks are penalized by
- one success.
- Shadow-Crossing Leap Technique (5m, 1wp; Reflexive;
- Mute; Instant): Unfurling her unseen anima, Harrowing
- Silence leaps to join the darkness she has conquered to
- instantly move up to one range band from one place of
- cover to another without penalty if there is a sufficient
- path for her to do so.
- Flashing Nocturne Prana (10m, 1wp; Reflexive; Mute,
- Perilous; Indefinite;): In concealment, Harrowing
- Silence marks her current location. By ending this
- Charm she instantly returns to it, as long as she is within
- long range, and automatically enters concealment. She
- can’t be detected at all for two rounds.
- Hardship-Surviving Mendicant Spirit (5m; Reflexive;
- One day): In concealment, Harrowing Silence marks her
- current location. By ending this Charm she instantly re-
- turns to it, as long as she is within long range, and auto-
- matically enters concealment. She can’t be detected at
- all for two rounds.
- Trackless Region Navigation (5m, 1wp; Reflexive;
- Indefinite): Greatly familiar with her surroundings,
- Harrowing Silence and a group of up to 4 followers can
- travel through her region with ease and automatically
- succeed on any Survival rolls to find the next shelter.
- Unshakeable Bloodhound Technique (4m;
- Supplemental; Instant): Harrowing Silence may track
- someone by instinct, even if there are few signs of their
- presence. When making a (Perception + Survival) roll
- she may reroll all 5s and 6s until they no longer appear
- and treat 1s rolled by her opposition as 10s for her results.
- Precision of the Striking Raptor (1m; Supplemental;
- Withering-only; Instant): Imbuing her hunting knife
- with Essence, Harrowing Silence is able to throw it as
- if she were at close range regardless of the distance be-
- tween her and her target. If she is already at close range,
- the target’s defense is lowered by one.
- Joint Wounding Attack (3m; Supplemental; Decisive-
- only, Stackable; Instant): Marking her target, Harrowing
- Silence throws her knife with deadly purpose. If it does
- at least three damage, her opponent adds -3 to their dice
- pools for the rest of the scene.
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