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- Name: Spots (of Death)
- Class: Lvl 13 Stone Sorcerer
- Ability scores: 18, 16, 18, 17, 13, 18
- STR: 20 (+5)
- DEX: 16 (+3)
- CON: 20 (+5)
- INT: 20 (+5)
- WIS: 13 (+2)
- CHA: 20 (+5)
- Saving throws:
- STR: +5
- DEX: +4
- CON: +5
- INT: +3
- WIS: +2
- CHA: +5
- Initiative: +4
- Speed: 30
- Size: Large
- Passive Perception: 12
- Proficiency bonus: +5
- Gender: Male
- Hit points: 160
- Armor: None
- AC: 15
- Spell save: 16
- Spell Bonus: 8
- Sorcery Points: 13
- Inspiration Die: 2
- Gold: 2500
- Melee weapons:
- Bone Greatsword (+8 to hit) 2d6+5
- Bite (Bonus Action) (+8) 1d6+5
- Claws (+8) 1d4+5
- Ranged weapons:
- Longbow
- Wife: Vendda Siamith
- Proficient skills:
- Intimidation +8
- Persuasion +8
- Deception +8
- Perception +7
- Stealth +7
- Athletics +8
- Acrobatics +6
- Survival +7
- Perform +5
- Arcana +6
- Non-proficient skills:
- Animal Handling +4
- Insight +4
- Investigation +2
- Nature +2
- Sleight of Hand +3
- Medicine +4
- Languages: Common, Gnoll, Draconic
- Other proficiency: Bone Crafting +16
- Exoskeleton
- Take the action to increase AC to 13+Con mod, and coat yourself in bone.
- Bone Aegis
- As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is a dim, cream of bone magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by 2 + your sorcerer level divided by 4. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.
- In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to teleport to an unoccupied space you can see within 5 feet of the attacker. You can teleport only if you and the attacker are on the same surface. You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level.
- Bone's Edge
- When you cast spells, you can add half ur sorcerer level to
- Cantrips:
- Chilling Touch
- Frostbite
- Mold Earth
- Light
- Prestidigitation
- Lvl 1 Spells
- Catapult
- Burning Hands
- Sleep
- Shield
- Wrathful Smite
- Lvl 2 Spells
- Crown of Madness
- Misty Step
- Shatter
- Invisibility
- Lvl 3 Spells
- Lightning Bolt
- Melf's Minute Meatballs
- Dispel Magic
- Blinding Smite
- Lvl 4 Spells
- Ice Storm
- Blight
- Staggering Smite
- Lvl 5 Spells
- Dominate Person
- Teleportation Circle
- Lvl 6 Spells
- Chain Lightning
- Lvl 7
- Finger of Death
- Pets:
- Yru'Githan
- Tiamat
- Nine Live's Stealer (+10)
- +2 to attack and damage rolls
- 3 Charges, if you score a critical against a creature that has fewer than 100 hit points then it is an instant kill if they don't make the dc check of 15. The sword loses a charge whenever it gets a crit on a creature but gains a charge if you use it to enact the killing blow on a creature.
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