Nimby_

DEATH (bone)

Mar 19th, 2017
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.83 KB | None | 0 0
  1. Name: Spots (of Death)
  2. Class: Lvl 13 Stone Sorcerer
  3.  
  4. Ability scores: 18, 16, 18, 17, 13, 18
  5. STR: 20 (+5)
  6. DEX: 16 (+3)
  7. CON: 20 (+5)
  8. INT: 20 (+5)
  9. WIS: 13 (+2)
  10. CHA: 20 (+5)
  11.  
  12. Saving throws:
  13. STR: +5
  14. DEX: +4
  15. CON: +5
  16. INT: +3
  17. WIS: +2
  18. CHA: +5
  19. Initiative: +4
  20. Speed: 30
  21. Size: Large
  22. Passive Perception: 12
  23. Proficiency bonus: +5
  24. Gender: Male
  25. Hit points: 160
  26. Armor: None
  27. AC: 15
  28. Spell save: 16
  29. Spell Bonus: 8
  30. Sorcery Points: 13
  31. Inspiration Die: 2
  32.  
  33. Gold: 2500
  34.  
  35. Melee weapons:
  36. Bone Greatsword (+8 to hit) 2d6+5
  37. Bite (Bonus Action) (+8) 1d6+5
  38. Claws (+8) 1d4+5
  39.  
  40. Ranged weapons:
  41. Longbow
  42.  
  43. Wife: Vendda Siamith
  44.  
  45. Proficient skills:
  46. Intimidation +8
  47. Persuasion +8
  48. Deception +8
  49. Perception +7
  50. Stealth +7
  51. Athletics +8
  52. Acrobatics +6
  53. Survival +7
  54. Perform +5
  55. Arcana +6
  56.  
  57. Non-proficient skills:
  58. Animal Handling +4
  59. Insight +4
  60. Investigation +2
  61. Nature +2
  62. Sleight of Hand +3
  63. Medicine +4
  64.  
  65. Languages: Common, Gnoll, Draconic
  66. Other proficiency: Bone Crafting +16
  67.  
  68. Exoskeleton
  69. Take the action to increase AC to 13+Con mod, and coat yourself in bone.
  70.  
  71. Bone Aegis
  72. As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is a dim, cream of bone magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by 2 + your sorcerer level divided by 4. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.
  73. In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to teleport to an unoccupied space you can see within 5 feet of the attacker. You can teleport only if you and the attacker are on the same surface. You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level.
  74.  
  75. Bone's Edge
  76. When you cast spells, you can add half ur sorcerer level to
  77.  
  78. Cantrips:
  79. Chilling Touch
  80. Frostbite
  81. Mold Earth
  82. Light
  83. Prestidigitation
  84.  
  85. Lvl 1 Spells
  86. Catapult
  87. Burning Hands
  88. Sleep
  89. Shield
  90. Wrathful Smite
  91.  
  92. Lvl 2 Spells
  93. Crown of Madness
  94. Misty Step
  95. Shatter
  96. Invisibility
  97.  
  98. Lvl 3 Spells
  99. Lightning Bolt
  100. Melf's Minute Meatballs
  101. Dispel Magic
  102. Blinding Smite
  103.  
  104. Lvl 4 Spells
  105. Ice Storm
  106. Blight
  107. Staggering Smite
  108.  
  109. Lvl 5 Spells
  110. Dominate Person
  111. Teleportation Circle
  112.  
  113. Lvl 6 Spells
  114. Chain Lightning
  115.  
  116. Lvl 7
  117. Finger of Death
  118.  
  119. Pets:
  120.  
  121. Yru'Githan
  122.  
  123. Tiamat
  124.  
  125. Nine Live's Stealer (+10)
  126. +2 to attack and damage rolls
  127. 3 Charges, if you score a critical against a creature that has fewer than 100 hit points then it is an instant kill if they don't make the dc check of 15. The sword loses a charge whenever it gets a crit on a creature but gains a charge if you use it to enact the killing blow on a creature.
Advertisement
Add Comment
Please, Sign In to add comment