G4U55

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Aug 23rd, 2020
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  1. Update v1.0.2.5:
  2.  
  3. CONTENT
  4. Added Mclaren MP4/12 to F-V10 Gen1 series
  5. Added Silverstone 1975 "No Chicane" layout (part of Silverstone Pack DLC )
  6. Added Silverstone 2001 National & International layouts (part of Silverstone Pack DLC )
  7. Added Silverstone 2020 National & International layouts (part of Silverstone Pack DLC )
  8.  
  9. GAMEPLAY
  10. Added support for "extra brake" device on Mclaren MP4/12 (shared with hand brake command)
  11. Potential fix for a CTD when returning to lobby after a Multiplayer race
  12. Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).
  13. Fixed time penalties when a driver fails to or cannot serve a drive through on the last lap
  14. Increased tolerance parameters for track limit violations from going over grass / gravel and after contact with another car
  15. Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h
  16.  
  17. UI & HUD
  18. Added art pass to Replay / Monitor screens, reducing overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and 'in pit' marker to Replay splits unit
  19. Added toggleable full leaderboard to monitor screen (also available to MP spectators)
  20. Added message to MP session end leaderboard screen when waiting for host
  21. Added more compact controls bar to replay screen UI
  22. Initial updades to Championship UI design
  23. Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved
  24.  
  25. PHYSICS & FORCE FEEDBACK
  26. Fixed FFB Caster deflection calculation
  27. Re-enabled FFB scrub effect
  28. Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)
  29. Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8
  30. Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3
  31. Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars
  32. Slightly adjusted Stock2020 center of gravity height (both models)
  33. Globally reduced aerodynamic effects from drafting & turbulence
  34. Enabled slight collision pitch & roll damping (aiminig to minimise issues with over-the-top collisions)
  35. Adjusted physics tick rate in attempt to minimise sync errors in Multiplayer
  36. Added minor friction & preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)
  37. Rectified several incorrect, unoptimal or conflicting differential configurations & ranges still available from setup screen
  38. Fixed viscous diff incorrectly disabled for F-Ultimate
  39. Balance of performance revision for P4 class
  40. Added viscous differential to Ultima GTR Road
  41. Fixed V12 engine bug in F-Retro / F-Vintage causing car to break in aggressive downshifts
  42.  
  43. AI
  44. Improved AI performance in pack (both better pace & less incidents)
  45. Fixed AI performance in practice / quali being slower than race (minor callibration still required)
  46. AI race performance callibration pass for various classes
  47.  
  48. AUDIO
  49. Fixed audio gear wobble
  50. Added triggers to support audio engine splutter on downshifts
  51. Fixed Stock Car Corolla referencing wrong sounds
  52. Revised positional audio (engine sound movement when looking left-right) for all cars
  53.  
  54. TRACKS
  55. Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimise chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate
  56. Silverstone 2001: added start light gantry
  57. Silverstone 2020: minor art pass, added missing brake markers
  58. Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recallibrated brake marker spacing, added missing dynamic brake markers
  59. Spielberg Historic: Major art pass (WIP)
  60. Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.
  61. Added new crane models to various tracks
  62. Added TV cranes & camera men to several tracks
  63. Kansai West: fixed timing bug
  64. Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line markings; Moved start trigger and start line forward 5m in line with marshal hut
  65. Brands GP/ Indy: timing bug fix
  66.  
  67. VEHICLES
  68. Adjusted driver animations for Brabham BT26A
  69. Adjusted driver animations for Ultma GTR Race
  70. Adjusted Ultima race driver gear shift animation
  71. F-Vintage (all models) - Added dynamic redline needle
  72. Added F301 & F309 driver & suspension animations
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