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May 22nd, 2018
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  1. plr = game.Players.LocalPlayer
  2.  
  3.  
  4. spawn(function()
  5. while wait(0.1) do
  6. local A_1 = "Run"
  7. local A_2 = true
  8. local Event = game:GetService("ReplicatedStorage").Core
  9. Event:FireServer(A_1, A_2)
  10. game.Players.LocalPlayer.Stamina.Value = 100
  11. end
  12. end)
  13.  
  14. spawn(function()
  15. while wait(1.5) do
  16. local A_1 = "Bullet of Ice"
  17. local Event = game:GetService("ReplicatedStorage").AMagicFunction
  18. Event:FireServer(A_1)
  19. while wait(0.5) do
  20. local A_1 = "Bullet of Ice"
  21. local Event = game:GetService("ReplicatedStorage").AMagicFunction
  22. Event:FireServer(A_1)
  23.  
  24. spawn(function()
  25. local A_1 = "Bullet of Ice"
  26. local A_2 = "yVoltZz146"
  27. local A_3 = Vector3.new(-2408.54688, 6.63423872, -120.248062)
  28. local Event = game:GetService("ReplicatedStorage").ClientFunctions
  29. Event:FireServer(A_1, A_2, A_3)
  30.  
  31. local A_1 = "None"
  32. local A_2 =
  33. {
  34. ["Dmg"] = 7,
  35. ["hit"] = game:GetService("Workspace").TrainingLog.Union,
  36. ["Color"] = Color3.new(0.827451, 0.933333, 1),
  37. ["plr"] = game:GetService("Players").yVoltZz14,
  38. ["GuiColor"] = Color3.new(0.827451, 0.933333, 1)
  39. }
  40. local Event = game:GetService("ReplicatedStorage").EffectsRemote
  41. Event:FireServer(A_1, A_2)
  42. wait(0.5)
  43. local A_1 = "BeginCharge"
  44. local Event = game:GetService("ReplicatedStorage").Core
  45. Event:FireServer(A_1)
  46. wait(0.5)
  47. end
  48. end)
  49.  
  50. spawn(function()
  51. while wait(0.01) do
  52. plr.Auto.Value = plr.Auto.Value + 1
  53. game.ReplicatedStorage.Core:FireServer("DefTraining")
  54. end
  55. end)
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