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- local ship = { entropy.loadtexture("data/ships/fighter/base.png") }
- local glow = { entropy.loadtexture("data/ships/fighter/glow.png") }
- local lights = { entropy.loadtexture("data/ships/fighter/lights.png") }
- function shutdown ()
- entropy.deletetexture(ship[1])
- entropy.deletetexture(glow[1])
- entropy.deletetexture(lights[1])
- end
- function create ()
- return {
- glow = 0,
- velx = 0,
- vely = 0,
- lastlights = 0,
- lights = 0,
- energy = 1000
- }
- end
- function energy (data)
- return data.energy, 1000
- end
- function deplete (data, amount)
- data.energy = data.energy - amount
- end
- function boundingBox (data)
- return -43, -24, 41, 19
- end
- function act (data, multiplier, x, y, rotation)
- local regen = false
- data.lastlights = data.lastlights + multiplier
- if data.lastlights >= 3 then
- data.lastlights = 0
- data.lights = 0.5
- regen = true
- elseif data.lights > 0 then
- data.lights = data.lights - multiplier
- regen = true
- end
- data.energy = data.energy + 100 * multiplier
- if data.energy > 1000 then
- data.energy = 1000
- end
- return x + data.velx * multiplier, y + data.vely * multiplier, rotation, regen
- end
- function accelerate (data, multiplier, rotation)
- if multiplier > 0 then
- data.velx = data.velx + math.sin(rotation * (math.pi / 180)) * multiplier * 200
- data.vely = data.vely - math.cos(rotation * (math.pi / 180)) * multiplier * 200
- data.glow = data.glow + 1 * multiplier
- if data.glow > 1 then
- data.glow = 1
- end
- else
- data.glow = data.glow + 2 * multiplier
- if data.glow < 0 then
- data.glow = 0
- end
- end
- return true
- end
- function rotate (data, multiplier, rotation)
- return rotation + multiplier * 180, false
- end
- function render (data)
- entropy.rendertexture(ship[1], ship[2])
- entropy.rendertexture(glow[1], glow[2], data.glow)
- if data.lights > 0 then
- entropy.rendertexture(lights[1], lights[2])
- end
- end
- function velocity (data, rotation)
- return data.velx, data.vely
- end
- offset = 24
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