Taw_

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Jun 20th, 2014
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  1. if (highs.it == 81) {
  2. if (_root.characterID == 4) {
  3. _root.armor = 1;
  4. } else {
  5. _root.pickedUp[23] += 1 - player.mhp;
  6. }
  7. haveEffect[23] = _root.pickedUp[23];
  8. }
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