gecksad

The Reaper for VSB Require

Dec 16th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Character)
  25. sick.SoundId = "rbxassetid://563062677"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 2
  29. Player:ClearCharacterAppearance()
  30. local HANDS = {}
  31. Character.Archivable = true
  32. Humanoid.DisplayDistanceType = "None"
  33.  
  34. local naeeym2 = Instance.new("BillboardGui",Character)
  35. naeeym2.AlwaysOnTop = true
  36. naeeym2.Size = UDim2.new(5,35,2,35)
  37. naeeym2.StudsOffset = Vector3.new(0,3,0)
  38. naeeym2.Adornee = Character.Head
  39. naeeym2.Name = "Name"
  40. naeeym2.PlayerToHideFrom = Player
  41. local tecks2 = Instance.new("TextLabel",naeeym2)
  42. tecks2.BackgroundTransparency = 1
  43. tecks2.TextScaled = true
  44. tecks2.BorderSizePixel = 0
  45. tecks2.Text = "Grim Reaper"
  46. tecks2.Font = "Antique"
  47. tecks2.TextSize = 30
  48. tecks2.TextTransparency = 1
  49. tecks2.TextStrokeTransparency = 1
  50. tecks2.TextColor3 = Color3.new(1,0,0)
  51. tecks2.Size = UDim2.new(1,0,0.5,0)
  52. tecks2.Parent = naeeym2
  53.  
  54. IT = Instance.new
  55. CF = CFrame.new
  56. VT = Vector3.new
  57. RAD = math.rad
  58. C3 = Color3.new
  59. UD2 = UDim2.new
  60. BRICKC = BrickColor.new
  61. ANGLES = CFrame.Angles
  62. EULER = CFrame.fromEulerAnglesXYZ
  63. COS = math.cos
  64. ACOS = math.acos
  65. SIN = math.sin
  66. ASIN = math.asin
  67. ABS = math.abs
  68. MRANDOM = math.random
  69. FLOOR = math.floor
  70.  
  71. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  72. local NEWMESH = IT(MESH)
  73. if MESH == "SpecialMesh" then
  74. NEWMESH.MeshType = MESHTYPE
  75. if MESHID ~= "nil" and MESHID ~= "" then
  76. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  77. end
  78. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  79. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  80. end
  81. end
  82. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  83. NEWMESH.Scale = SCALE
  84. NEWMESH.Parent = PARENT
  85. return NEWMESH
  86. end
  87.  
  88. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  89. local NEWPART = IT("Part")
  90. NEWPART.formFactor = FORMFACTOR
  91. NEWPART.Reflectance = REFLECTANCE
  92. NEWPART.Transparency = TRANSPARENCY
  93. NEWPART.CanCollide = false
  94. NEWPART.Locked = true
  95. NEWPART.Anchored = true
  96. if ANCHOR == false then
  97. NEWPART.Anchored = false
  98. end
  99. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  100. NEWPART.Name = NAME
  101. NEWPART.Size = SIZE
  102. NEWPART.Position = Torso.Position
  103. NEWPART.Material = MATERIAL
  104. NEWPART:BreakJoints()
  105. NEWPART.Parent = PARENT
  106. return NEWPART
  107. end
  108.  
  109. --//=================================\\
  110. --|| CUSTOMIZATION
  111. --\\=================================//
  112.  
  113. Player_Size = 1 --Size of the player.
  114. Animation_Speed = 3
  115. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  116.  
  117. local Speed = 16
  118. local Effects2 = {}
  119.  
  120. --//=================================\\
  121. --|| END OF CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. local function weldBetween(a, b)
  125. local weldd = Instance.new("ManualWeld")
  126. weldd.Part0 = a
  127. weldd.Part1 = b
  128. weldd.C0 = CFrame.new()
  129. weldd.C1 = b.CFrame:inverse() * a.CFrame
  130. weldd.Parent = a
  131. return weldd
  132. end
  133.  
  134. --//=================================\\
  135. --|| USEFUL VALUES
  136. --\\=================================//
  137.  
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local CHANGEDEFENSE = 0
  143. local CHANGEDAMAGE = 0
  144. local CHANGEMOVEMENT = 0
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local WALK = 0
  156. local VALUE1 = false
  157. local VALUE2 = false
  158. local ROBLOXIDLEANIMATION = IT("Animation")
  159. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  160. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  161. --ROBLOXIDLEANIMATION.Parent = Humanoid
  162. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  163. WEAPONGUI.Name = "Weapon GUI"
  164. local Weapon = IT("Model")
  165. Weapon.Name = "Weapon"
  166. local Effects = IT("Folder", Weapon)
  167. Effects.Name = "Effects"
  168. local ANIMATOR = Humanoid.Animator
  169. local ANIMATE = Character.Animate
  170. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  171. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  172. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  173. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  174. local UNANCHOR = true
  175. local INTRO = false
  176. local TRANSFORMED = false
  177. local INSTANT = false
  178.  
  179. local SKILLTEXTCOLOR = BRICKC("Black").Color
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184.  
  185. --//=================================\\
  186. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  187. --\\=================================//
  188.  
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191.  
  192. script:WaitForChild("ArtificialHB")
  193.  
  194. frame = Frame_Speed
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198. lastframe = tick()
  199. script.ArtificialHB:Fire()
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.ArtificialHB:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.ArtificialHB:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220.  
  221. --//=================================\\
  222. --\\=================================//
  223.  
  224.  
  225.  
  226.  
  227.  
  228. --//=================================\\
  229. --|| SOME FUNCTIONS
  230. --\\=================================//
  231.  
  232. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  233. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  234. end
  235.  
  236. function PositiveAngle(NUMBER)
  237. if NUMBER >= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function NegativeAngle(NUMBER)
  244. if NUMBER <= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function Swait(NUMBER)
  251. if NUMBER == 0 or NUMBER == nil then
  252. ArtificialHB.Event:wait()
  253. else
  254. for i = 1, NUMBER do
  255. ArtificialHB.Event:wait()
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m11 > m00 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301.  
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp;
  305. if cosTheta >= 0.0001 then
  306. if (1 - cosTheta) > 0.0001 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. else
  316. if (1 + cosTheta) > 0.0001 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. end
  326. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  327. end
  328.  
  329. function Clerp(a, b, t)
  330. local qa = {QuaternionFromCFrame(a)}
  331. local qb = {QuaternionFromCFrame(b)}
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337.  
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350.  
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368.  
  369. function NoOutlines(PART)
  370. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373.  
  374. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  375. local NEWWELD = IT(TYPE)
  376. NEWWELD.Part0 = PART0
  377. NEWWELD.Part1 = PART1
  378. NEWWELD.C0 = C0
  379. NEWWELD.C1 = C1
  380. NEWWELD.Parent = PARENT
  381. return NEWWELD
  382. end
  383.  
  384. function CreateSound(ID, PARENT, VOLUME, PITCH)
  385. local NEWSOUND = nil
  386. coroutine.resume(coroutine.create(function()
  387. NEWSOUND = IT("Sound", PARENT)
  388. NEWSOUND.Volume = VOLUME
  389. NEWSOUND.Pitch = PITCH
  390. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  391. Swait()
  392. NEWSOUND:play()
  393. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  394. end))
  395. return NEWSOUND
  396. end
  397.  
  398. function CFrameFromTopBack(at, top, back)
  399. local right = top:Cross(back)
  400. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  401. end
  402.  
  403. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  405. local mesh = IT("SpecialMesh",wave)
  406. mesh.MeshType = "FileMesh"
  407. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  408. mesh.Scale = SIZE
  409. mesh.Offset = VT(0,0,0)
  410. wave.CFrame = CFRAME
  411. coroutine.resume(coroutine.create(function(PART)
  412. for i = 1, WAIT do
  413. Swait()
  414. mesh.Scale = mesh.Scale + GROW
  415. if DOESROT == true then
  416. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  417. end
  418. wave.Transparency = wave.Transparency + (0.5/WAIT)
  419. if wave.Transparency > 0.99 then
  420. wave:remove()
  421. end
  422. end
  423. end))
  424. end
  425.  
  426. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  427. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  428. local mesh = IT("SpecialMesh",wave)
  429. mesh.MeshType = "Sphere"
  430. mesh.Scale = SIZE
  431. mesh.Offset = VT(0,0,0)
  432. wave.CFrame = CFRAME
  433. coroutine.resume(coroutine.create(function(PART)
  434. for i = 1, WAIT do
  435. Swait()
  436. mesh.Scale = mesh.Scale + GROW
  437. wave.Transparency = wave.Transparency + (1/WAIT)
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  446. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  447. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale * GROW
  453. wave.Transparency = wave.Transparency + (0.5/WAIT)
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  463. local mesh = IT("BlockMesh",wave)
  464. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW
  469. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  470. wave.Transparency = wave.Transparency + (1/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. function CheckTableForString(Table, String)
  491. for i, v in pairs(Table) do
  492. if string.find(string.lower(String), string.lower(v)) then
  493. return true
  494. end
  495. end
  496. return false
  497. end
  498.  
  499. function CheckIntangible(Hit)
  500. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  501. if Hit and Hit.Parent then
  502. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  503. return true
  504. end
  505. end
  506. return false
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  512. local Direction = CFrame.new(StartPos, Vec).lookVector
  513. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  514. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  515. if RayHit and CheckIntangible(RayHit) then
  516. if DelayIfHit then
  517. wait()
  518. end
  519. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  520. end
  521. return RayHit, RayPos, RayNormal
  522. end
  523.  
  524. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  525. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  526. end
  527.  
  528. function turnto(position)
  529. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  530. end
  531.  
  532. --//=================================\\
  533. --|| SPEECH
  534. --\\=================================//
  535.  
  536. function chatfunc(text,waitt)
  537. local chat = coroutine.wrap(function()
  538. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  539. Character:FindFirstChild("TalkingBillBoard"):destroy()
  540. end
  541. local naeeym2 = Instance.new("BillboardGui",Character)
  542. naeeym2.Size = UDim2.new(0,100,0,40)
  543. naeeym2.StudsOffset = Vector3.new(0,5,0)
  544. naeeym2.Adornee = Character.Head
  545. naeeym2.Name = "TalkingBillBoard"
  546. naeeym2.AlwaysOnTop = true
  547. local tecks2 = Instance.new("TextLabel",naeeym2)
  548. tecks2.BackgroundTransparency = 1
  549. tecks2.BorderSizePixel = 0
  550. tecks2.Text = ""
  551. tecks2.Font = "SciFi"
  552. tecks2.TextSize = 30
  553. tecks2.TextStrokeTransparency = 1
  554. tecks2.TextColor3 = SKILLTEXTCOLOR
  555. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  556. tecks2.Size = UDim2.new(1,0,0.5,0)
  557. for i = 1,string.len(text),1 do
  558. tecks2.Text = string.sub(text,1,i)
  559. Swait()
  560. end
  561. wait(waitt)
  562. coroutine.resume(coroutine.create(function()
  563. for i = 1, 10 do
  564. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  565. Swait()
  566. end
  567. naeeym2:Destroy()
  568. end))
  569. end)
  570. chat()
  571. end
  572.  
  573. --//=================================\\
  574. --|| WEAPON CREATION
  575. --\\=================================//
  576.  
  577. local EyeSizes={
  578. NumberSequenceKeypoint.new(0,1,0),
  579. NumberSequenceKeypoint.new(1,0,0)
  580. }
  581. local EyeTrans={
  582. NumberSequenceKeypoint.new(0,0.8,0),
  583. NumberSequenceKeypoint.new(1,1,0)
  584. }
  585. local PE=Instance.new("ParticleEmitter",art)
  586. PE.LightEmission=.8
  587. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  588. PE.Size=NumberSequence.new(EyeSizes)
  589. PE.Transparency=NumberSequence.new(EyeTrans)
  590. PE.Lifetime=NumberRange.new(0.35,1.5)
  591. PE.Rotation=NumberRange.new(0,360)
  592. PE.Rate=999
  593. PE.VelocitySpread = 10000
  594. PE.Acceleration = Vector3.new(0,0,0)
  595. PE.Drag = 5
  596. PE.Speed = NumberRange.new(0,0,0)
  597. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  598. PE.ZOffset = -1.5
  599. PE.Name = "PE"
  600. PE.Enabled = false
  601.  
  602. function particles(art)
  603. local PARTICLES = PE:Clone()
  604. PARTICLES.Parent = art
  605. end
  606.  
  607. local HANDFOLDER = IT("Folder",Weapon)
  608. HANDFOLDER.Name = "Hands"
  609.  
  610. for i = 1, 3 do
  611. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  612. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  613. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  614. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  615. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. MakeForm(Palm2,"Ball")
  617. particles(Palm2)
  618.  
  619. local EN = IT("BoolValue",Palm)
  620. EN.Name = "IsEnabled"
  621. EN.Value = true
  622. table.insert(HANDS,{Palm,HandleWeld})
  623. end
  624.  
  625. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  626. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  627. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  628.  
  629. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  630. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  632.  
  633. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  634. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  636.  
  637. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  638. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  640.  
  641. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  642. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  643. MakeForm(HandlePart,"Ball")
  644. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  645. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  646. MakeForm(HandlePart,"Ball")
  647.  
  648. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  649. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. MakeForm(HandlePart,"Ball")
  651.  
  652. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  653. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. MakeForm(HandlePart,"Ball")
  655. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  656. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657. MakeForm(HandlePart,"Ball")
  658. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  659. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. MakeForm(HandlePart,"Ball")
  661. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  662. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  663. MakeForm(HandlePart,"Ball")
  664. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  665. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. MakeForm(HandlePart,"Ball")
  667. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  668. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. MakeForm(HandlePart,"Ball")
  670. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  671. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  672. MakeForm(HandlePart,"Ball")
  673. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  674. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. MakeForm(HandlePart,"Ball")
  676. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  677. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. MakeForm(HandlePart,"Ball")
  679. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  680. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  681. MakeForm(HandlePart,"Ball")
  682.  
  683. local SCYTHE = IT("Model",Character)
  684. SCYTHE.Name = "SCYTHE"
  685.  
  686. local B = SCYTHE
  687. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  688. particles(HandlePart)
  689. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  691. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  692. MakeForm(part,"Ball")
  693. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  694. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  695. MakeForm(part,"Ball")
  696. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  697. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  698. MakeForm(part,"Ball")
  699. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  700. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  701. MakeForm(part,"Ball")
  702. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  703. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  704. MakeForm(part,"Ball")
  705. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  706. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  707. MakeForm(part,"Ball")
  708. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  709. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  710. MakeForm(part,"Ball")
  711. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  712. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. MakeForm(part,"Ball")
  714. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  715. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  716. MakeForm(part,"Ball")
  717. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  719. MakeForm(part,"Ball")
  720. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  722. MakeForm(part,"Ball")
  723. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  724. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  725. MakeForm(part,"Ball")
  726. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  728. MakeForm(part,"Ball")
  729. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  731. MakeForm(part,"Ball")
  732. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. MakeForm(part,"Ball")
  735. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  736. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  737. MakeForm(part,"Ball")
  738. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  740. MakeForm(part,"Ball")
  741. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  746. MakeForm(part,"Ball")
  747. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  749. MakeForm(part,"Ball")
  750. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  752. MakeForm(part,"Ball")
  753. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755.  
  756. for _, c in pairs(SCYTHE:GetChildren()) do
  757. if c.ClassName == "Part" then
  758. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  759. end
  760. end
  761.  
  762. Weapon.Parent = Character
  763.  
  764. Humanoid.Died:connect(function()
  765. KillChildren(Character)
  766. HANDS = {}
  767. HANDFOLDER:ClearAllChildren()
  768. SCYTHE:ClearAllChildren()
  769. for i = 1, 100 do
  770. Swait()
  771. sick.Volume = sick.Volume - 0.02
  772. end
  773. end)
  774.  
  775. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  776. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  777. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  778. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  779. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  780.  
  781. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  782. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  783. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  784. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  785. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  786.  
  787. --//=================================\\
  788. --|| DAMAGING
  789. --\\=================================//
  790.  
  791. function KillChildren(v)
  792. v:BreakJoints()
  793. for _, c in pairs(v:GetChildren()) do
  794. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  795. if c.Transparency < 1 then
  796. if c:FindFirstChildOfClass("Decal") then
  797. c:FindFirstChildOfClass("Decal"):remove()
  798. end
  799. particles(c)
  800. c.PE.Enabled = true
  801. c.Parent = Effects
  802. c.CanCollide = false
  803. c.Material = "Neon"
  804. c.Color = C3(1,0,0)
  805. c.Transparency = 0.5
  806. local grav = Instance.new("BodyPosition",c)
  807. grav.P = 20000
  808. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  809. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  810. grav.Name = "GravityForce"
  811. coroutine.resume(coroutine.create(function()
  812. for i = 1, 50 do
  813. Swait()
  814. c.Transparency = c.Transparency + 0.01
  815. end
  816. c.PE.Enabled = false
  817. Debris:AddItem(c,2)
  818. end))
  819. end
  820. end
  821. end
  822. end
  823.  
  824. function killnearest(position,range)
  825. for i,v in ipairs(workspace:GetChildren()) do
  826. local body = v:GetChildren()
  827. for part = 1, #body do
  828. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  829. if(body[part].Position - position).Magnitude < range then
  830. if v.ClassName == "Model" then
  831. KillChildren(v)
  832. end
  833. end
  834. end
  835. end
  836. end
  837. end
  838.  
  839. --//=================================\\
  840. --|| ATTACK FUNCTIONS AND STUFF
  841. --\\=================================//
  842.  
  843. function Intro()
  844. ATTACK = true
  845. Rooted = true
  846. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  847. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  848. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  849. MakeForm(ORB,"Ball")
  850. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  851. MakeForm(ORB2,"Ball")
  852. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  853. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  854. for _, c in pairs(Character:GetChildren()) do
  855. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  856. c.Transparency = 1
  857. end
  858. end
  859. for i=0, 1, 0.1 / Animation_Speed do
  860. Swait()
  861. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  862. ORB2.CFrame = ORB.CFrame
  863. for _, c in pairs(Character:GetChildren()) do
  864. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  865. c.Transparency = 1
  866. elseif c.ClassName == "Accessory" then
  867. c:remove()
  868. end
  869. end
  870. for _, c in pairs(SCYTHE:GetChildren()) do
  871. if c.ClassName == "Part" then
  872. c.Transparency = 1
  873. c.Color = C3(0,0,0)
  874. end
  875. end
  876. Player:ClearCharacterAppearance()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  883. end
  884. repeat
  885. Swait()
  886. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  887. ORB2.CFrame = ORB.CFrame
  888. until sick.TimePosition > 12
  889. CreateSound("134978657", Effects, 5, 1)
  890. repeat
  891. Swait()
  892. if MRANDOM(1,5) == 1 then
  893. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  894. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  895. MakeForm(SPHERE,"Ball")
  896. coroutine.resume(coroutine.create(function()
  897. for i = 1, 100 do
  898. Swait()
  899. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  900. SPHERE.Transparency = (i/100)
  901. end
  902. SPHERE:remove()
  903. end))
  904. end
  905. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  906. ORB2.CFrame = ORB.CFrame
  907. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  908. until sick.TimePosition > 24
  909. CreateSound("135017578", Effects, 5, 1)
  910. repeat
  911. Swait()
  912. if MRANDOM(1,5) == 1 then
  913. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  914. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  915. MakeForm(SPHERE,"Ball")
  916. coroutine.resume(coroutine.create(function()
  917. for i = 1, 100 do
  918. Swait()
  919. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  920. SPHERE.Transparency = (i/100)
  921. end
  922. SPHERE:remove()
  923. end))
  924. end
  925. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  926. ORB2.CFrame = ORB.CFrame
  927. if MRANDOM(1,5) == 1 then
  928. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  929. end
  930. if MRANDOM(1,5) == 1 then
  931. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  932. end
  933. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  934. until sick.TimePosition > 34.5
  935. repeat
  936. Swait()
  937. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  938. ORB2.CFrame = ORB.CFrame
  939. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  940. if MRANDOM(1,5) == 1 then
  941. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  942. end
  943. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  944. until sick.TimePosition > 36
  945. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  946. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  947. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  948. CreateSound("2691586", Effects, 5, 1)
  949. CreateSound("181384451", Effects, 10, 0.6)
  950. ORB:remove()
  951. ORB2:remove()
  952. tecks2.TextTransparency = 0
  953. repeat
  954. Swait()
  955. for _, c in pairs(Character:GetChildren()) do
  956. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  957. c.Transparency = 0
  958. c.Color = C3(0,0,0)
  959. elseif c.ClassName == "Accessory" then
  960. c:remove()
  961. end
  962. end
  963. for _, c in pairs(Weapon:GetChildren()) do
  964. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  965. c.Transparency = 0
  966. end
  967. end
  968. for _, c in pairs(HANDFOLDER:GetChildren()) do
  969. if c.ClassName == "Part" then
  970. c.Transparency = 0
  971. c.Color = C3(0,0,0)
  972. end
  973. end
  974. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  975. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  982. until sick.TimePosition > 42
  983. HandleWeld.Part0 = RightArm
  984. for i=0, 1, 0.1 / Animation_Speed do
  985. Swait()
  986. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. end
  994. for i = 1, 100 do
  995. Swait()
  996. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  997. for _, c in pairs(SCYTHE:GetChildren()) do
  998. if c.ClassName == "Part" then
  999. if c.Material ~= Enum.Material.Neon then
  1000. c.Transparency = c.Transparency - 0.01
  1001. end
  1002. c.Color = C3(0,0,0)
  1003. end
  1004. end
  1005. end
  1006. HandleWeld.Part0 = Torso
  1007. TRANSFORMED = true
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. function AttackTemplate()
  1013. ATTACK = true
  1014. Rooted = false
  1015. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1016. HandleWeld.Part0 = RightArm
  1017. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1018. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1019. for i=0, 1, 0.1 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027. end
  1028. HandleWeld.Part0 = Torso
  1029. ATTACK = false
  1030. Rooted = false
  1031. end
  1032.  
  1033. function Hit()
  1034. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1035. if HAND[1].IsEnabled.Value == true then
  1036. HAND[1].IsEnabled.Value = false
  1037. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1038. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1039. for i = 1, 4 do
  1040. Swait()
  1041. killnearest(HAND[1].Position,5)
  1042. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1043. end
  1044. HAND[1].IsEnabled.Value = true
  1045. end
  1046. end
  1047.  
  1048. function Warp()
  1049. ATTACK = true
  1050. Rooted = true
  1051. UNANCHOR = false
  1052. RootPart.Anchored = true
  1053. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1054. HandleWeld.Part0 = RightArm
  1055. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1056. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1057. for i=0, 0.5, 0.1 / Animation_Speed do
  1058. Swait()
  1059. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1060. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1061. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. end
  1069. for i = 1, 10 do
  1070. Swait()
  1071. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1072. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1073. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1074. if c.ClassName == "Part" then
  1075. c.Transparency = c.Transparency + 0.1
  1076. end
  1077. end
  1078. end
  1079. for i=0, 1, 0.1 / Animation_Speed do
  1080. Swait()
  1081. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1082. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1083. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1090. end
  1091. local ORIGIN = RootPart.Position
  1092. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1093. for i=0, 1, 0.1 / Animation_Speed do
  1094. Swait()
  1095. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1096. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1097. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1104. end
  1105. UNANCHOR = true
  1106. RootPart.Anchored = false
  1107. for i = 1, 10 do
  1108. Swait()
  1109. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1110. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1111. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1112. if c.ClassName == "Part" then
  1113. c.Transparency = c.Transparency - 0.1
  1114. end
  1115. end
  1116. end
  1117. HandleWeld.Part0 = Torso
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121.  
  1122. function DeathlyDash()
  1123. ATTACK = true
  1124. Rooted = false
  1125. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1126. HandleWeld.Part0 = RightArm
  1127. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1128. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1129. for i=0, 1, 0.1 / Animation_Speed do
  1130. Swait()
  1131. turnto(Mouse.Hit.p)
  1132. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1139. end
  1140. local TRAILS = {}
  1141. local FOUND = false
  1142. for i = 1, 75 do
  1143. Swait()
  1144. local TRAIL = Character:Clone()
  1145. for _, c in pairs(TRAIL:GetChildren()) do
  1146. if c.ClassName == "Part" then
  1147. c.Anchored = true
  1148. c.Color = C3(1,0,0)
  1149. c.Transparency = 0.5
  1150. c.Material = "Neon"
  1151. c.CanCollide = false
  1152. else
  1153. c:remove()
  1154. end
  1155. end
  1156. TRAIL.Parent = Effects
  1157. table.insert(TRAILS,TRAIL)
  1158. Debris:AddItem(TRAIL,0.08)
  1159. for _, c in pairs(workspace:GetChildren()) do
  1160. if c.ClassName == "Model" then
  1161. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1162. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1163. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1164. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1165. killnearest(TORSO.Position,25)
  1166. FOUND = true
  1167. end
  1168. end
  1169. end
  1170. end
  1171. if FOUND == true then
  1172. for i = 1, 65 do
  1173. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1174. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1175. end
  1176. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1177. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1178. for i=0, 1, 0.1 / Animation_Speed do
  1179. Swait()
  1180. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1187. end
  1188. break
  1189. end
  1190. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1191. end
  1192. HandleWeld.Part0 = Torso
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196.  
  1197. function FatalGrab()
  1198. Rooted = true
  1199. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1200. if HAND[1].IsEnabled.Value == true then
  1201. HAND[1].IsEnabled.Value = false
  1202. HAND[1].CanCollide = true
  1203. local GRABBED = false
  1204. local GRABTARGET = nil
  1205. local HUMAN = nil
  1206. local HIT = HAND[1].Touched:Connect(function(hit)
  1207. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1208. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1209. if TORS ~= nil then
  1210. GRABTARGET = TORS
  1211. GRABBED = true
  1212. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1213. end
  1214. end
  1215. end)
  1216. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1217. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1218. for i = 1, 4 do
  1219. Swait()
  1220. turnto(Mouse.Hit.p)
  1221. if GRABBED == true then
  1222. break
  1223. end
  1224. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1225. end
  1226. if GRABBED == true then
  1227. UNANCHOR = false
  1228. RootPart.Anchored = true
  1229. HUMAN.PlatformStand = true
  1230. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1231. local WELD = weldBetween(HAND[1],GRABTARGET)
  1232. VALUE2 = true
  1233. for i = 1, 30 do
  1234. Swait()
  1235. HUMAN.PlatformStand = true
  1236. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1237. end
  1238. for i = 1, 50 do
  1239. Swait()
  1240. HUMAN.PlatformStand = true
  1241. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1242. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1243. end
  1244. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1245. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1246. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1247. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1248. WELD:remove()
  1249. KillChildren(GRABTARGET.Parent)
  1250. killnearest(GRABTARGET.Position,10)
  1251. UNANCHOR = true
  1252. RootPart.Anchored = false
  1253. for i = 1, 10 do
  1254. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1255. Swait()
  1256. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1257. end
  1258. VALUE2 = false
  1259. end
  1260. HAND[1].CanCollide = false
  1261. HAND[1].IsEnabled.Value = true
  1262. end
  1263. Rooted = false
  1264. end
  1265.  
  1266. function FatalWave()
  1267. ATTACK = true
  1268. Rooted = true
  1269. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1270. HandleWeld.Part0 = RightArm
  1271. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1272. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1273. for i=0, 1, 0.1 / Animation_Speed do
  1274. Swait()
  1275. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1276. turnto(Mouse.Hit.p)
  1277. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1284. end
  1285. for i=0,0.1, 0.1 / Animation_Speed do
  1286. Swait()
  1287. turnto(Mouse.Hit.p)
  1288. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1295. end
  1296. local angle = - 30
  1297. for i = 1, 5 do
  1298. coroutine.resume(coroutine.create(function()
  1299. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1300. local SpawnPosition = RayPos
  1301. local floor = RayHit
  1302. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1303. local LastPosition = RayPos
  1304. local Delay = 1
  1305. for i = 1, 15 do
  1306. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1307. local End = RayPos
  1308. LastPosition = End
  1309. if SpawnPosition then
  1310. killnearest(End,25)
  1311. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1312. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1313. end
  1314. Swait()
  1315. end
  1316. end))
  1317. angle = angle + 15
  1318. end
  1319. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1320. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1321. CreateSound("62339698", HitBox, 10, 0.4)
  1322. for i=0, 1, 0.1 / Animation_Speed do
  1323. Swait()
  1324. turnto(Mouse.Hit.p)
  1325. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1332. end
  1333. HandleWeld.Part0 = Torso
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337.  
  1338. function Reap()
  1339. ATTACK = true
  1340. Rooted = true
  1341. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1342. HandleWeld.Part0 = RightArm
  1343. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1344. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1345. for i=0, 3, 0.1 / Animation_Speed do
  1346. Swait()
  1347. for e=1,#HANDS do
  1348. if HANDS[e]~=nil then
  1349. local Thing=HANDS[e]
  1350. if Thing~=nil then
  1351. local MainPart=Thing[1]
  1352. local F=Thing[2]
  1353. MainPart.IsEnabled.Value = false
  1354. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1355. end
  1356. end
  1357. end
  1358. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1365. end
  1366. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1367. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1368. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1369. Swait()
  1370. repeat
  1371. Swait()
  1372. for e=1,#HANDS do
  1373. if HANDS[e]~=nil then
  1374. local Thing=HANDS[e]
  1375. if Thing~=nil then
  1376. local MainPart=Thing[1]
  1377. local F=Thing[2]
  1378. MainPart.IsEnabled.Value = false
  1379. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1380. end
  1381. end
  1382. end
  1383. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. until SOUND.playing == false
  1391. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1392. MakeForm(FLOOR,"Cyl")
  1393. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1394. CreateSound("289315275", Effects, 5, 0.3)
  1395. for i = 1, 400 do
  1396. Swait()
  1397. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1398. if i > 100 then
  1399. if MRANDOM(1,2) == 1 then
  1400. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1401. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1402. MakeForm(SPHERE,"Ball")
  1403. coroutine.resume(coroutine.create(function()
  1404. for i = 1, 100 do
  1405. Swait()
  1406. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1407. SPHERE.Transparency = (i/100)
  1408. end
  1409. SPHERE:remove()
  1410. end))
  1411. end
  1412. end
  1413. end
  1414. CreateSound("62339698", Effects, 10, 0.3)
  1415. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1416. FLOOR:ClearAllChildren()
  1417. MakeForm(FLOOR,"Ball")
  1418. for i = 1, 50 do
  1419. Swait()
  1420. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1421. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1422. end
  1423. FLOOR:remove()
  1424. HandleWeld.Part0 = Torso
  1425. ATTACK = false
  1426. Rooted = false
  1427. for e=1,#HANDS do
  1428. if HANDS[e]~=nil then
  1429. local Thing=HANDS[e]
  1430. if Thing~=nil then
  1431. local MainPart=Thing[1]
  1432. local F=Thing[2]
  1433. MainPart.IsEnabled.Value = true
  1434. end
  1435. end
  1436. end
  1437. end
  1438.  
  1439. function Taunt()
  1440. ATTACK = true
  1441. Rooted = true
  1442. local SOUND = CreateSound("134978657", Head, 10, 1)
  1443. Swait()
  1444. repeat
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. until SOUND.Playing == false
  1453. ATTACK = false
  1454. Rooted = false
  1455. end
  1456.  
  1457. --//=================================\\
  1458. --|| ASSIGN THINGS TO KEYS
  1459. --\\=================================//
  1460.  
  1461. function MouseDown(Mouse)
  1462. if ATTACK == false then
  1463. Hit()
  1464. end
  1465. end
  1466.  
  1467. function MouseUp(Mouse)
  1468. HOLD = false
  1469. end
  1470.  
  1471. function KeyDown(Key)
  1472. KEYHOLD = true
  1473. if TRANSFORMED == true and Rooted == false then
  1474. if Key == "t" and ATTACK == false then
  1475. Taunt()
  1476. end
  1477.  
  1478. if Key == "z" and ATTACK == false then
  1479. Warp()
  1480. end
  1481.  
  1482. if Key == "b" and ATTACK == false then
  1483. DeathlyDash()
  1484. end
  1485.  
  1486. if Key == "c" and ATTACK == false then
  1487. FatalGrab()
  1488. end
  1489.  
  1490. if Key == "v" and ATTACK == false then
  1491. FatalWave()
  1492. end
  1493.  
  1494. if Key == "x" and ATTACK == false then
  1495. Reap()
  1496. end
  1497. end
  1498.  
  1499. if Key == "9" and ATTACK == false then
  1500. CreateSound("135017578", Effects, 5, 1)
  1501. end
  1502. end
  1503.  
  1504. function KeyUp(Key)
  1505. KEYHOLD = false
  1506. end
  1507.  
  1508. Mouse.Button1Down:connect(function(NEWKEY)
  1509. MouseDown(NEWKEY)
  1510. end)
  1511. Mouse.Button1Up:connect(function(NEWKEY)
  1512. MouseUp(NEWKEY)
  1513. end)
  1514. Mouse.KeyDown:connect(function(NEWKEY)
  1515. KeyDown(NEWKEY)
  1516. end)
  1517. Mouse.KeyUp:connect(function(NEWKEY)
  1518. KeyUp(NEWKEY)
  1519. end)
  1520.  
  1521. --//=================================\\
  1522. --\\=================================//
  1523.  
  1524.  
  1525. function unanchor()
  1526. if UNANCHOR == true then
  1527. RootPart.Anchored = false
  1528. end
  1529. for _, c in pairs(SCYTHE:GetChildren()) do
  1530. if c.ClassName == "Part" then
  1531. c.Anchored = false
  1532. end
  1533. end
  1534. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1535. if c.ClassName == "Part" then
  1536. c.Anchored = false
  1537. end
  1538. end
  1539. for _, c in pairs(Weapon:GetChildren()) do
  1540. if c.ClassName == "Part" then
  1541. c.Anchored = false
  1542. end
  1543. end
  1544. end
  1545.  
  1546.  
  1547. --//=================================\\
  1548. --|| WRAP THE WHOLE SCRIPT UP
  1549. --\\=================================//
  1550.  
  1551. Humanoid.Changed:connect(function(Jump)
  1552. if Jump == "Jump" and (Disable_Jump == true) then
  1553. Humanoid.Jump = false
  1554. end
  1555. end)
  1556.  
  1557. local FF = IT("ForceField",Character)
  1558. FF.Visible = false
  1559.  
  1560. INSTANT = false
  1561. Speed = 20
  1562.  
  1563. while true do
  1564. Swait()
  1565. SINE = SINE + CHANGE
  1566. --if DEAD == false then
  1567. if VALUE2 == false then
  1568. for e=1,#HANDS do
  1569. if HANDS[e]~=nil then
  1570. local Thing=HANDS[e]
  1571. if Thing~=nil then
  1572. local MainPart=Thing[1]
  1573. local F=Thing[2]
  1574. if MainPart.IsEnabled.Value == true then
  1575. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1576. end
  1577. end
  1578. end
  1579. end
  1580. end
  1581. ANIMATE.Parent = nil
  1582. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1583. IDLEANIMATION:Play()
  1584. if TRANSFORMED == true then
  1585. tecks2.TextTransparency = 0
  1586. for _, c in pairs(Character:GetChildren()) do
  1587. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1588. c.Anchored = false
  1589. c.Transparency = 0
  1590. c.Color = C3(0,0,0)
  1591. end
  1592. end
  1593. for _, c in pairs(Weapon:GetChildren()) do
  1594. if c.ClassName == "Part" then
  1595. c.Transparency = 0
  1596. end
  1597. end
  1598. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1599. if c.ClassName == "Part" then
  1600. c.Color = C3(0,0,0)
  1601. if c:FindFirstChild("PE") then
  1602. c.PE.Enabled = true
  1603. end
  1604. end
  1605. end
  1606. for _, c in pairs(SCYTHE:GetChildren()) do
  1607. if c.ClassName == "Part" then
  1608. if c.Material ~= Enum.Material.Neon then
  1609. c.Transparency = 0
  1610. end
  1611. c.Color = C3(0,0,0)
  1612. if c:FindFirstChild("PE") then
  1613. c.PE.Enabled = true
  1614. end
  1615. end
  1616. end
  1617. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1618. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1619. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1620. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1621. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1622. if ATTACK == false and VALUE2 == false then
  1623. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1624. end
  1625. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1626. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1627. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1628. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1629. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1630. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1631. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1632. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1633. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1634. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. end
  1636. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1637. ANIM = "Jump"
  1638. if ATTACK == false then
  1639. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1645. end
  1646. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1647. ANIM = "Fall"
  1648. if ATTACK == false then
  1649. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1655. end
  1656. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1657. ANIM = "Idle"
  1658. if ATTACK == false then
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1665. end
  1666. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1667. ANIM = "Walk"
  1668. WALK = WALK + 1 / Animation_Speed
  1669. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1670. WALK = 0
  1671. if WALKINGANIM == true then
  1672. WALKINGANIM = false
  1673. elseif WALKINGANIM == false then
  1674. WALKINGANIM = true
  1675. end
  1676. end
  1677. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1678. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1679. if ATTACK == false then
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1686. end
  1687. end
  1688. end
  1689. --end
  1690. Humanoid.DisplayDistanceType = "None"
  1691. unanchor()
  1692. Humanoid.MaxHealth = "inf"
  1693. Humanoid.Health = "inf"
  1694. if Rooted == false then
  1695. Disable_Jump = false
  1696. Humanoid.WalkSpeed = Speed
  1697. elseif Rooted == true then
  1698. Disable_Jump = true
  1699. Humanoid.WalkSpeed = 0
  1700. end
  1701. if Head:FindFirstChild("face") then
  1702. Head.face:remove()
  1703. end
  1704. local MATHS = {"0","1"}
  1705. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1706. Humanoid.PlatformStand = false
  1707. if INTRO == false and INSTANT == false then
  1708. INTRO = true
  1709. coroutine.resume(coroutine.create(function()
  1710. sick:Play()
  1711. Intro()
  1712. end))
  1713. end
  1714. if INSTANT == true then
  1715. if TRANSFORMED == false then
  1716. sick.TimePosition = 60
  1717. Player:ClearCharacterAppearance()
  1718. sick:Play()
  1719. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1720. if c.ClassName == "Part" then
  1721. c.Transparency = 0
  1722. end
  1723. end
  1724. end
  1725. TRANSFORMED = true
  1726. end
  1727. script.Parent = PlayerGui
  1728. Character.Parent = workspace
  1729. Humanoid.Parent = Character
  1730. Player:ClearCharacterAppearance()
  1731. end
  1732.  
  1733. --//=================================\\
  1734. --\\=================================//
  1735.  
  1736.  
  1737.  
  1738.  
  1739.  
  1740. --//====================================================\\--
  1741. --|| END OF SCRIPT
  1742. --\\====================================================//--
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