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- class Game_Party
- attr_accessor :actors
- end
- class Scene_Map
- alias j_switch_update update
- def update
- j_switch_update
- if Input.trigger?(Input::L)
- unless $game_system.map_interpreter.running?
- order = $Game_Party.actors
- if order.size >= 2
- tempHolder = order.shift
- order.push(tempHolder)
- end
- end
- end
- end
- end
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