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Aug 19th, 2017
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Ruby 0.42 KB | None | 0 0
  1. class Game_Party
  2.   attr_accessor   :actors
  3. end
  4.  
  5. class Scene_Map
  6.   alias j_switch_update update
  7.     def update
  8.       j_switch_update
  9.      
  10.     if Input.trigger?(Input::L)
  11.       unless $game_system.map_interpreter.running?
  12.         order = $Game_Party.actors
  13.           if order.size >= 2
  14.             tempHolder = order.shift
  15.             order.push(tempHolder)
  16.           end
  17.       end
  18.     end
  19.     end
  20.    
  21. end
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