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- Nation 100: Rawbal
- -----------------------------------
- Race: Primates.
- Military: Light infantry and heavy infantry. Light tiger cavalry. Sacred heavy infantry.
- Magic: Fire, Earth, Astral and Nature.
- Priests: Moderate, temples cost 300 gold.
- -----------------------------------
- National traits:
- - default
- - Temples cost 300 gold
- Primate themes: lowland, enlightened, default
- Caelian themes: yazata, primitive, default
- Magic site features: void gate 20
- Troops:
- - Infantry:
- ** Rawbalan Markata Clubber (Primate - markata), 5g, 1r, Sticks and Stones, Club.
- --- Infantry unit
- ** Rawbalan Bandar Elite Axemaster (Primate - bandar), 21g, 4r, Battleaxe.
- --- elite +1 and Infantry unit
- ** Rawbalan Heavy Bandar Axe Infantry (Primate - bandar), 18g, 16r, Axe, Scale Mail Hauberk, Buckler.
- --- Infantry unit
- ** Rawbalan Heavy Bandar Axe Infantry (Primate - bandar), 18g, 18r, Battleaxe, Scale Mail Hauberk.
- --- Infantry unit
- ** Rawbalan Bandar Axe Infantry (Primate - bandar), 18g, 13r, Axe, Scale Mail Cuirass, Shield.
- --- Infantry unit
- ** Plane Champion (Primate - vanara), 12g, 12r, Chakram, Mace, Bronze Scale Cuirass, Half Helmet, Buckler.
- --- Capital only and Infantry elite
- - Cavalry:
- ** Rawbalan Vanara Cavalier (Primate - vanara), 50g, 15r, Battleaxe, Scale Mail Cuirass, Tiger mount.
- --- Mounted unit
- --- The tiger will persist even if the rider dies.
- - Sacreds:
- ** Vindicator of Stars (Primate - vanara), 19g, 10r, Sticks and Stones, Smiting Axe, Scale Mail Cuirass, Bronze Cap, Buckler.
- --- Capital only, Sacred and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Primate - vanara), 29g, 1r, Axe.
- --- Scout
- - Commanders:
- ** Axe Champion (Primate - bandar), 60g, 16r, Axe, Scale Mail Hauberk, Buckler.
- --- Infantry unit
- ** Axemaster (Primate - vanara), 130g, 15r, Battleaxe, Scale Mail Cuirass, Tiger mount.
- --- Mounted unit
- --- The tiger will persist even if the rider dies.
- ** Lord of Stars (Primate - vanara), 60g, 10r, Sticks and Stones, Smiting Axe, Scale Mail Cuirass, Bronze Cap, Buckler.
- --- Sacred and Infantry sacred
- - Priests:
- ** Brother (Primate - bandar), 70g, 1r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred
- ** Rishi (Primate - bandar), 120g, 1r, Quarterstaff.
- --- 2H.
- --- Sacred and inquisitor
- - Mages:
- ** Hand of Songs (Primate - bandar), 55g, 3r, Quarterstaff, Bronze Cap.
- --- 1S.
- ** Scion of Songs (Primate - bandar), 135g, 3r, Quarterstaff, Bronze Cap.
- --- 2S 1N.
- ** Bringer of Songs (Primate - bandar), 250g, 1r, Quarterstaff.
- --- 1S 3.1? (nature, astral, earth, fire, at least partially linked).
- --- Slow to recruit
- Heroes:
- ** Hero (Primate - vanara), 0g, 10r, Poisoned Chakram, Exceptional Spear, Scale Mail Cuirass, Buckler.
- --- Sacred, Hero, incunrest_low, berserkhigh, awe and Infantry sacred
- ** Hero (Primate - vanara), 0g, 4r, Divine Chakram, Cursed Mace, Buckler.
- --- Sacred, Hero, incunrest_low, berserklowest, sieger and Infantry sacred
- ** Hero (Primate - vanara), 0g, 1r.
- --- 1E 3S 2N.
- --- Hero, MAGICPICKS, recuperation, ethereal2, resource generator 10 and regeneration
- Province defence:
- * Commander 1: Axe Champion
- * Commander 2: Axemaster
- * Troop 1a: Rawbalan Heavy Bandar Axe Infantry - 8 per 10 PD
- * Troop 1b: Rawbalan Markata Clubber - 40 per 10 PD
- * Troop 2a: Rawbalan Bandar Elite Axemaster - 10 per 10 PD
- * Troop 2b: Rawbalan Heavy Bandar Axe Infantry - 9 per 10 PD
- National spells:
- --------------
- Monster Boar, Sounder of Boars
- Montag units:
- --------------
- Nation 101: Sarvi
- -----------------------------------
- Race: Caelians.
- Military: Light infantry and heavy infantry. Guards. Sacred heavy ranger.
- Magic: Death and Nature. Weak Fire. Some Tengu mages.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- - The pretender god of this nation does not lose magical skill upon death
- Caelian themes: spirehorn, bronze, default
- Tengu themes: default
- Troops:
- - Ranged:
- ** Sarvian Spire Horn Winged Guard (Caelian - Spire Horn), 10g, 12r, Bronze Dagger, Composite Bow, Full Ring Mail, Bronze Half Helmet.
- --- castledef 2 and Ranged unit
- - Infantry:
- ** Sarvian Spire Horn Elite Swordsmaster (Caelian - Spire Horn), 12g, 13r, Broad Sword, Full Ring Mail, Bronze Cap, Buckler.
- --- elite +1 and Infantry unit
- ** Sarvian Heavy Airya Winged Swordsman (Caelian - Airya), 10g, 40r, Bronze Sword, Ice Hauberk, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Sarvian Heavy Airya Winged Infantry (Caelian - Airya), 10g, 39r, Ice Spear, Ice Hauberk, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Sarvian Airya Winged Lancer (Caelian - Airya), 10g, 39r, Ice Lance, Ice Hauberk, Ice Helmet, Ice Aegis.
- --- Infantry unit
- ** Sarvian Airya Winged Infantry (Caelian - Airya), 10g, 8r, Morningstar, Leather Cuirass, Bronze Half Helmet, Shield.
- --- Infantry unit
- ** Sarvian Airya Winged Swordsman (Caelian - Airya), 10g, 8r, Bronze Sword, Leather Cuirass, Bronze Half Helmet, Shield.
- --- Infantry unit
- ** Raging Vindicator (Caelian - Airya), 13g, 34r, Ice Glaive, Ice Hauberk, Ice Helmet.
- --- Capital only, can enter berserker rage, patrol and Infantry elite
- - Sacreds:
- ** Tomb Vindicator (Caelian - Airya), 15g, 13r, Bronze Dagger, Composite Bow, Bronze Scale Hauberk, Bronze Cap.
- --- Capital only, Sacred, resistances_poison and Ranged sacred
- - Monsters:
- ** Mammoth (Monster), 120g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Caelian - Spire Horn), 30g, 17r, Ice Blade, Ice Blade, Ice Studded Armor, Ice Cap.
- --- Scout
- - Commanders:
- ** Swordsmaster (Caelian - Spire Horn), 60g, 13r, Broad Sword, Full Ring Mail, Bronze Cap, Buckler.
- --- elite +1 and Infantry unit
- ** Flying Commander (Caelian - Airya), 90g, 39r, Ice Lance, Ice Hauberk, Ice Helmet, Ice Aegis.
- --- Infantry unit
- - Priests:
- ** Initiate Abbot (Caelian - Spire Horn), 60g, 4r, Hammer, Robes.
- --- 1H.
- --- Sacred
- ** Elder Abbot (Caelian - Yazata), 135g, 4r, Hammer, Robes.
- --- 2H.
- --- Sacred
- - Mages:
- ** Scion of the Baneful Council (Caelian - Yazata), 175g, 4r, Bronze Trident, Robes.
- --- 1F 2D 1.1? (nature, death, astral, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and fear
- ** Grave Follower (Caelian - Yazata), 65g, 3r, Short Sword, Robes.
- --- 1.1? (blood, nature, death, air).
- ** Grave Fellow (Caelian - Yazata), 200g, 3r, Short Sword, Robes.
- --- 1D 2N 1.1? (blood, nature, death, air).
- --- deathrec
- ** Grave Bringer (Tengu), 275g, 6r, Broad Sword, Ring Mail Cuirass.
- --- 2D 3N 1.1? (blood, nature, death, air).
- --- Slow to recruit
- Heroes:
- ** Hero (Caelian - Airya), 0g, 11r, Corroding Herald Lance, Ring Mail Hauberk, Leather Cap, Buckler.
- --- 2N 1.1? (nature, astral, water, fire).
- --- Sacred, Hero and Infantry sacred
- ** Hero (Caelian - Airya), 0g, 12r, Poisoned Bronze Axe, Smiting Composite Bow, Ring Mail Hauberk, Bronze Cap.
- --- Hero, can shapeshift into a werebear, stealthlow, castlemaster, patrol, bodyguardlow and Ranged elite
- ** Hero (Avvite - nephil), 0g, 1r, Flaming Fist.
- --- 4F 1E 2N.
- --- Sacred, Hero, MAGICPICKS, invulnerable20, resource generator 25, nobadevents1, protected by earth and fireshield
- Province defence:
- * Commander 1: Swordsmaster
- * Commander 2: Flying Commander
- * Troop 1a: Raging Vindicator - 7 per 10 PD
- * Troop 1b: Sarvian Spire Horn Elite Swordsmaster - 11 per 10 PD
- * Troop 2a: Sarvian Heavy Airya Winged Swordsman - 7 per 10 PD
- * Troop 2b: Sarvian Heavy Airya Winged Infantry - 7 per 10 PD
- National spells:
- --------------
- Monster Boar, Sounder of Boars, Ambush of Tigers, Herd of Elephants
- Montag units:
- --------------
- Nation 102: Tsihsith
- -----------------------------------
- Race: Humans.
- Military: Light infantry. Bowmen and bowmen. Chariots. Sacred light chariot and heavy infantry.
- Magic: Astral. Weak Earth.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Dynastic human themes: primitive, dustwalkers_humans, default
- Pale One themes: default
- Troops:
- - Ranged:
- ** Tsihsithese Human Bowman (Dynastic human), 7g, 4r, Short Bow, Bronze Hatchet, Linen Cuirass.
- --- Ranged unit, Blind and Mountain survival
- ** Tsihsithese Human Bowman (Dynastic human), 7g, 5r, Composite Bow, Bronze Hatchet, Linen Cuirass.
- --- Ranged unit, Blind and Mountain survival
- - Infantry:
- ** Tsihsithese Human Maceman (Dynastic human), 7g, 1r, Mace, Bronze Dagger.
- --- Infantry unit, Blind and Mountain survival
- ** Tsihsithese Human Clubber (Dynastic human), 7g, 1r, Club, Bronze Dagger.
- --- Infantry unit, Blind and Mountain survival
- ** Tsihsithese Human Swordsman (Dynastic human), 7g, 2r, Kopesh, Bronze Dagger.
- --- Infantry unit, Blind and Mountain survival
- ** Tsihsithese Human Swordsman (Dynastic human), 10g, 6r, Bronze Sword, Hoplon.
- --- Infantry unit, Blind and Mountain survival
- ** Tsihsithese Human Axe Thrower (Dynastic human), 10g, 5r, Club, Bronze Throwing Hatchet, Hoplon.
- --- Infantry unit, Blind and Mountain survival
- - Chariots:
- ** Tsihsithese Dustwalker Charioteer (Dynastic human - dustwalker), 90g, 24r, Banefire Bow, Kopesh, Linen Cuirass, Wicker Shield, Horse mount.
- --- Chariot unit, Blind and Mountain survival
- ** Tsihsithese Dustwalker Elite Spearmaster (Dynastic human - dustwalker), 110g, 23r, Banefire Bow, Bronze Spear, Linen Cuirass, Buckler, Horse mount.
- --- elite +1, Chariot unit, Blind and Mountain survival
- - Sacreds:
- ** Flame Nightstalker (Dynastic human - dustwalker), 95g, 17r, Fire Composite Bow, Club, Linen Cuirass, Wicker Shield, Horse mount.
- --- Capital only, Sacred, resistances_fire, Chariot sacred, Blind and Mountain survival
- ** Pure Guardian (Dynastic human - dustwalker), 50g, 12r, Moon Golden Sword, Linen Cuirass, Crown, Hoplon.
- --- Capital only, Sacred, Infantry sacred, Blind and Mountain survival
- Commanders:
- - Scouts:
- ** Assassin (Dynastic human), 50g, 2r, Mace, Mace.
- --- Scout, Blind and Mountain survival
- - Commanders:
- ** Sword High Chieftain (Dynastic human), 45g, 6r, Bronze Sword, Hoplon.
- --- Infantry unit, Blind and Mountain survival
- ** General (Dynastic human - dustwalker), 175g, 24r, Banefire Bow, Kopesh, Linen Cuirass, Wicker Shield, Horse mount.
- --- Chariot unit, Blind and Mountain survival
- - Priests:
- ** Supreme Vicar (Dynastic human - dustwalker), 105g, 1r, Twig.
- --- 1H.
- --- Sacred, Blind and Mountain survival
- - Mages:
- ** Adamant Apprentice (Dynastic human - dustwalker), 105g, 1r, Twig, Sacred Pitcher, Robes.
- --- 1E 1S.
- --- resource generator 10, Blind and Mountain survival
- ** Adamant Mystic (Dynastic human - dustwalker), 290g, 1r, Branch, Crown, Robes.
- --- 1E 2S 1H 1.1? (death, astral, earth, fire).
- --- Sacred, Blind and Mountain survival
- ** Adamant Theurg (Dynastic human - dustwalker), 225g, 1r, Branch, Robes, Crown.
- --- 1E 2S 1H.
- --- Sacred, Blind and Mountain survival
- ** Adamant Anathemant (Dynastic human - dustwalker), 240g, 1r, Branch, Robes, Crown.
- --- 1S 1H 2.5? (death, astral, earth, fire).
- --- Sacred, Blind and Mountain survival
- ** Adamant King (Dynastic human - dustwalker), 345g, 3r, Kopesh, Robes, Crown.
- --- 1E 3S 2H 1.1? (death, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, Blind and Mountain survival
- Heroes:
- ** Hero (Dynastic human - dustwalker), 0g, 1r.
- --- 2F 1W 3S 3B.
- --- Hero, MAGICPICKS, can shapeshift into a frost fiend, ethereal2, protected by tainted earth, Blind and Mountain survival
- ** Hero (Dynastic human - dustwalker), 0g, 9r, Sacred Golden Spear, Linen Cuirass, Crown, Hoplon.
- --- 1S 2.1? (nature, death, astral, water).
- --- Sacred, Hero, berserkhigh, poisoncloud, Infantry sacred, Blind and Mountain survival
- Province defence:
- * Commander 1: Sword High Chieftain
- * Commander 2: General
- * Troop 1a: Tsihsithese Human Bowman - 22 per 10 PD
- * Troop 1b: Tsihsithese Human Bowman - 20 per 10 PD
- * Troop 2a: Tsihsithese Human Axe Thrower - 16 per 10 PD
- * Troop 2b: Tsihsithese Human Maceman - 30 per 10 PD
- National spells:
- --------------
- Heavenly Wrath, Contact Scorpion Man
- Montag units:
- --------------
- Nation 103: Kofarkand
- -----------------------------------
- Race: Caelians, some Primates.
- Military: Light infantry and heavy infantry. Archers. Sacred heavy ranger.
- Magic: Air. Weak Water and Astral.
- Priests: Weak.
- -----------------------------------
- National traits:
- - default
- Caelian themes: airya, bronze, default
- Primate themes: winged, enlightened, bronze
- Troops:
- - Ranged:
- ** Kofarkandic Flying Archer (Caelian - Airya), 10g, 13r, Bronze Broad Sword, Composite Bow, Ring Mail Hauberk, Reinforced Leather Cap.
- --- forestunit and Ranged unit
- - Infantry:
- ** Kofarkandic Flying Axeman (Caelian - Airya), 10g, 20r, Bronze Battleaxe, Bronze Cuirass, Bronze Cap.
- --- Infantry unit
- ** Kofarkandic Flying Halberdier (Caelian - Airya), 10g, 21r, Bronze Halberd, Bronze Cuirass, Bronze Cap.
- --- Infantry unit
- ** Kofarkandic Flying Swordsman (Caelian - Airya), 10g, 20r, Bronze Sword, Bronze Cuirass, Bronze Cap, Buckler.
- --- Infantry unit
- ** Kofarkandic Heavy Flying Swordsman (Caelian - Airya), 10g, 29r, Bronze Sword, Bronze Full Plate Mail, Bronze Half Helmet, Shield.
- --- Infantry unit
- ** Kofarkandic Bandar Hammerer (Primate - winged bandar), 28g, 3r, Maul, Javelin.
- --- Infantry unit
- ** Kofarkandic Bandar Flying Axeman (Primate - winged bandar), 28g, 6r, Bronze Axe, Bronze Axe.
- --- Infantry unit
- ** Kofarkandic Bandar Infantry (Primate - winged bandar), 28g, 4r, Bronze Spear, Javelin, Buckler.
- --- Infantry unit
- - Sacreds:
- ** Radiant Ranger (Caelian - Yazata), 80g, 27r, Bronze Broad Sword, Exceptional Composite Bow, Bronze Hauberk, Bronze Half Helmet.
- --- Capital only, Sacred and Ranged sacred
- - Monsters:
- ** Hydra Hatchling (Monster), 35g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Spy (Caelian - Airya), 50g, 4r, Hammer, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Castellan (Primate - winged bandar), 60g, 3r, Maul, Javelin.
- --- Infantry unit
- ** Radiant Lord (Caelian - Yazata), 145g, 27r, Bronze Broad Sword, Exceptional Composite Bow, Bronze Hauberk, Bronze Half Helmet.
- --- Sacred and Ranged sacred
- - Priests:
- ** Great Magus (Caelian - Yazata), 85g, 1r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred
- - Mages:
- ** Minor Kofarkandic Galderman (Caelian - Airya), 45g, 4r, Hammer, Robes.
- --- 1A.
- ** Kofarkandic Galderman (Caelian - Airya), 165g, 4r, Hammer, Robes.
- --- 1A 2.5? (astral, water, air, fire).
- --- has charged body and thug-tier2
- ** Adept Disciple of the Choir (Caelian - Airya), 305g, 4r, Hammer, Robes.
- --- 3A 1S 1H 1.1? (astral, water, air, fire).
- --- Capital only, Slow to recruit and Sacred
- ** Adept Disciple of the Fish (Caelian - Airya), 305g, 4r, Hammer, Robes.
- --- 3A 1W 1H 1.1? (astral, water, air, fire).
- --- Capital only, Slow to recruit and Sacred
- Heroes:
- ** Hero (Fir Bolg), 0g, 1r, Quarterstaff, Robes.
- --- 1E 4S 4B.
- --- Hero, MAGICPICKS, protected by tainted earth, resource generator 10 and thug-tier2
- ** Hero (Caelian - Airya), 0g, 3r, Kopesh, Robes.
- --- 3A 3S 1B.
- --- Hero, MAGICPICKS, illusion, ethereal2, resource generator 25, has bound an imp to serve as a familiar, falsearmy, has charged body and nobadevents3
- ** Hero (Caelian - Airya), 0g, 20r, Exceptional Dawn Blade, Lightweight Scale Mail, Leather Cap, Spectral Shield.
- --- 1A 2.1? (nature, earth, air, fire).
- --- Sacred, Hero, pillage, resistances_shock and Infantry sacred
- Province defence:
- * Commander 1: Castellan
- * Commander 2: Radiant Lord
- * Troop 1a: Kofarkandic Flying Swordsman - 11 per 10 PD
- * Troop 1b: Kofarkandic Flying Axeman - 11 per 10 PD
- * Troop 2a: Kofarkandic Flying Halberdier - 10 per 10 PD
- * Troop 2b: Kofarkandic Heavy Flying Swordsman - 9 per 10 PD
- National spells:
- --------------
- Summon Yazatas, Call Amesha Spenta, Call Ahurani, Call Celestial Yazad, Call Fravashi, Heavenly Wrath
- Montag units:
- --------------
- Nation 104: Cikos
- -----------------------------------
- Race: Lizards, some Vanir, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Bowmen. Light cavalry and heavy cavalry. Chariots. Elite cavalry. Sacred heavy chariot. Cheaper forts.
- Magic: Air and Death.
- Priests: Strong, temples cost 500 gold.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Fortifications are 10 percent cheaper
- - Temples cost 500 gold
- Lizard themes: herbivore_predator, default
- Van themes: default
- Troops:
- - Ranged:
- ** Cikosan Wasteland Bowman (Lizard), 10g, 5r, Kopesh, Composite Bow, Leather Cap.
- --- wasteunit and Ranged unit
- - Infantry:
- ** Cikosan Axe Soldier (Lizard), 10g, 3r, Battleaxe, Leather Cap.
- --- Infantry unit
- ** Cikosan Hammerer (Lizard), 10g, 6r, Hammer, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Cikosan Sword Soldier (Lizard), 10g, 6r, Short Sword, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Cikosan Van Hammerer (Van), 25g, 19r, Hammer, Chain Mail Hauberk, Iron Cap, Shield.
- --- Infantry unit and Cold resistant
- ** Cikosan Spear Soldier (Lizard), 10g, 7r, Long Spear, Leather Hauberk, Leather Cap, Iron Shield.
- --- Infantry unit
- ** Cikosan Halberdier (Lizard), 10g, 6r, Halberd, Leather Hauberk, Leather Cap.
- --- Infantry unit
- - Cavalry:
- ** Cikosan Van Knight (Van), 45g, 18r, Battleaxe, Chain Mail Hauberk, Iron Cap, Horse mount.
- --- Mounted unit and Cold resistant
- ** Cikosan Van Knight (Van), 45g, 19r, Hammer, Chain Mail Hauberk, Iron Cap, Shield, Horse mount.
- --- Mounted unit and Cold resistant
- ** Onyx Hunter (Van), 55g, 9r, Short Sword, Leather Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
- --- Capital only, Mounted elite and Cold resistant
- - Chariots:
- ** Cikosan Lizard Chariot (Lizard), 30g, 20r, Battleaxe, Iron Cap, Lizard mount.
- --- Chariot unit
- - Sacreds:
- ** Righteous Nightstalker (Lizard), 55g, 30r, Halberd, Javelin, Full Helmet, Lizard mount.
- --- Sacred, sieger and Chariot sacred
- Commanders:
- - Scouts:
- ** Assassin (Lizard), 50g, 4r, Hammer, Hammer, Leather Cap.
- --- Scout
- - Commanders:
- ** Colonel (Lizard), 70g, 6r, Short Sword, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Axe Commander (Van), 95g, 18r, Battleaxe, Chain Mail Hauberk, Iron Cap, Horse mount.
- --- Mounted unit and Cold resistant
- ** Righteous Master (Lizard), 120g, 30r, Halberd, Javelin, Full Helmet, Lizard mount.
- --- Sacred, sieger and Chariot sacred
- - Priests:
- ** Neophyte Bishop (Lizard), 50g, 3r, Short Sword, Robes.
- --- 1H.
- --- Sacred
- ** Journeyman Bishop (Lizard), 105g, 3r, Short Sword, Robes.
- --- 2H.
- --- Sacred
- ** Arch Bishop (Lizard), 180g, 3r, Short Sword, Robes.
- --- 3H.
- --- Sacred and inquisitor
- - Mages:
- ** Hand of Whispering Reflections (Lizard), 45g, 3r, Short Sword, Robes.
- --- 1D.
- ** Mage of Whispering Reflections (Lizard), 165g, 4r, Broad Sword, Robes.
- --- 2D 1.1? (death, water, air, fire).
- --- deathrec and warriormage
- ** Prince of Whispering Reflections (Lizard), 260g, 1r, Robes.
- --- 2A 3D 1.1? (death, water, air, fire).
- --- Slow to recruit and deathrec
- Heroes:
- ** Hero (Lizard), 0g, 3r, Short Sword, Robes.
- --- 1E 2S 4D.
- --- Hero, MAGICPICKS, ethereal2, better researcher +3, resource generator 25, resourcebonus, thug-tier2 and has a pact with death, allowing it to live an another life as a ghoul after death
- ** Hero (Lizard), 0g, 2r, Sceptre, Robes.
- --- 4F 1W 4D 1B.
- --- Hero, MAGICPICKS, deathcurse, resource generator 25, majorfireres, invulnerable20 and better researcher +1
- ** Hero (Lizard), 0g, 1r, Quarterstaff, Robes.
- --- 3F 1S 4D 1B.
- --- Hero, MAGICPICKS, resource generator 15, can shapeshift into a devil, ethereal2, deathrec and ritualrange2
- Province defence:
- * Commander 1: Colonel
- * Commander 2: Axe Commander
- * Troop 1a: Cikosan Van Hammerer - 7 per 10 PD
- * Troop 1b: Cikosan Axe Soldier - 18 per 10 PD
- * Troop 2a: Cikosan Hammerer - 15 per 10 PD
- * Troop 2b: Cikosan Sword Soldier - 15 per 10 PD
- National spells:
- --------------
- Sacred Crocodile, Wrath of the Ancestors, Call Ancestor
- Montag units:
- --------------
- Nation 105: Rizopolis
- -----------------------------------
- Race: Halfmen, some Vanir, prefers Cold scale +1.
- Military: Light infantry. Hunters and hunters. Heavy cavalry. Sacred Van light infantry.
- Magic: Air and Blood. Some Van mages.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - default
- - Prefers slightly colder climate than usual for the race
- Halfman themes: savage, brown, primitive, centaur_primary, minotaur_secondary, default
- Van themes: default
- Magic site features: sorceryrange 3
- Troops:
- - Ranged:
- ** Rizopolisese Hunter (Halfman - centaur), 25g, 7r, Bronze Axe, Composite Bow.
- --- Ranged unit
- ** Rizopolisese Longbow Hunter (Halfman - centaur), 25g, 7r, Bronze Axe, Long Bow.
- --- Ranged unit
- - Infantry:
- ** Rizopolisese Van Axeman (Van), 25g, 12r, Battleaxe, Chain Mail Cuirass, Leather Cap.
- --- Infantry unit, Hardy and Shock resistant
- ** Rizopolisese Elite Swordsmaster (Halfman - centaur), 30g, 12r, Bronze Broad Sword, Furs, Leather Hood, Hoplon.
- --- elite +1 and Infantry unit
- ** Rizopolisese Centauride Mauler (Halfman - centauride), 25g, 1r, Maul.
- --- Infantry unit
- ** Rizopolisese Light Centauride Swordsmaiden (Halfman - centauride), 25g, 7r, Mace, Bronze Broad Sword.
- --- Infantry unit
- ** Rizopolisese Light Centauride Spearmaiden (Halfman - centauride), 25g, 4r, Bronze Spear, Shield.
- --- Infantry unit
- ** Rizopolisese Centauride Spearmaiden (Halfman - centauride), 25g, 13r, Bronze Spear, Leather Barding, Shield.
- --- Infantry unit
- ** Rizopolisese Centauride Swordsmaiden (Halfman - centauride), 25g, 18r, Bronze Broad Sword, Leather Barding, Shield.
- --- Infantry unit
- - Cavalry:
- ** Rizopolisese Van Cavalier (Van), 45g, 20r, Short Sword, Chain Mail Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
- --- Mounted unit, Hardy and Shock resistant
- - Sacreds:
- ** Night Eidolon (Van), 55g, 5r, Short Sword, Leather Cuirass, Leather Cap, Shield.
- --- Capital only, Sacred, incunrest_low, recup, extrastats, Infantry sacred, Hardy and Shock resistant
- Commanders:
- - Scouts:
- ** Spy (Halfman - minotaur), 80g, 3r, Mace, Furs, Leather Cap.
- --- Scout
- - Commanders:
- ** Elite Commander (Halfman - centaur), 115g, 12r, Bronze Broad Sword, Furs, Leather Hood, Hoplon.
- --- elite +1 and Infantry unit
- ** Sword Champion (Van), 75g, 20r, Short Sword, Chain Mail Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
- --- Mounted unit, Hardy and Shock resistant
- ** Night Lord (Van), 100g, 5r, Short Sword, Leather Cuirass, Leather Cap, Shield.
- --- Capital only, Sacred, incunrest_low, recup, extrastats, Infantry sacred, Hardy and Shock resistant
- - Priests:
- ** Initiate Priest (Halfman - centaur), 70g, 1r, Enchanted Bow.
- --- 1H.
- --- Sacred
- ** Elder Priest (Halfman - centaur), 125g, 1r, Enchanted Bow.
- --- 2H.
- --- Sacred, elegist 2 and nobadevents 5
- - Mages:
- ** Fledgling Hellcaller of the Harvests (Van), 60g, 10r, Hammer, Falchion, Half Helmet, Robes.
- --- 1A.
- --- Hardy and Shock resistant
- ** Bard of the Harvests (Van), 160g, 7r, Hammer, Iron Shield, Leather Hauberk, Horse mount.
- --- 2A 1B.
- --- Hardy and Shock resistant
- ** Oathbinder of the Harvests (Van), 200g, 8r, Broad Sword, Iron Shield, Leather Hauberk, Horse mount.
- --- 2A 2B.
- --- Hardy and Shock resistant
- ** Fellow of the Harvests (Van), 210g, 6r, Axe, Iron Shield, Leather Hauberk, Horse mount.
- --- 2A 1B 1.1? (blood, astral, earth, air).
- --- Hardy and Shock resistant
- ** Adept Hellcaller of the Harvests (Van), 290g, 18r, Hammer, Chain Mail Hauberk, Crown, Iron Shield, Horse mount.
- --- 3A 2B 1.1? (blood, astral, earth, air).
- --- Capital only, Slow to recruit, flying, Hardy and Shock resistant
- Heroes:
- ** Hero (Halfman - centaur), 0g, 9r, Black Broad Sword, Furs, Leather Hood, Shield.
- --- Sacred, Hero, glamour, berserklow and Infantry sacred
- ** Hero (Van), 0g, 5r, Sacred Spear, Leather Hauberk, Leather Cap, Shield, Horse mount.
- --- 1A.
- --- Sacred, Hero, Mounted sacred, Hardy and Shock resistant
- Province defence:
- * Commander 1: Elite Commander
- * Commander 2: Sword Champion
- * Troop 1a: Rizopolisese Centauride Swordsman - 7 per 10 PD
- * Troop 1b: Rizopolisese Van Axeman - 7 per 10 PD
- * Troop 2a: Rizopolisese Elite Swordsmaster - 6 per 10 PD
- * Troop 2b: Rizopolisese Centauride Mauler - 9 per 10 PD
- National spells:
- --------------
- Bind Harlequin
- Montag units:
- --------------
- Nation 106: Phuidh
- -----------------------------------
- Race: Fomorians, some Fir Bolgs.
- Military: Light infantry and heavy infantry. Archers and slingers. Light cavalry. Sacred heavy infantry.
- Magic: Fire and Water. Weak Death.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Fomorian themes: uncursed, bronze, default
- Fir Bolg themes: bronze, default, slaver
- Troops:
- - Ranged:
- ** Phuidhian Fir Bolg Archer (Fir Bolg), 13g, 10r, Bronze Axe, Javelins, Full Ring Mail, Leather Cap.
- --- Ranged unit
- ** Phuidhian Fir Bolg Slinger (Fir Bolg), 13g, 9r, Bronze Axe, Sling, Full Ring Mail, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Phuidhian Fir Bolg Axe Infantry (Fir Bolg), 13g, 7r, Bronze Axe, Full Leather Armor, Leather Cap, Shield.
- --- Infantry unit
- ** Phuidhian Bandit (Fomorian), 50g, 18r, Fomorian Bronze Spear, Throwing Axe, Ring Mail Cuirass, Leather Cap, Iron Shield.
- --- pillager stealthy and Infantry unit
- ** Phuidhian Thane (Fomorian), 50g, 12r, Spear, Leather Cuirass, Leather Cap, Kite Shield.
- --- elite +1 and Infantry unit
- ** Phuidhian Axe Infantry (Fomorian), 40g, 16r, Axe, Bronze Scale Cuirass, Leather Cap, Shield.
- --- Infantry unit
- ** Phuidhian Spear Infantry (Fomorian), 40g, 16r, Fomorian Bronze Spear, Bronze Scale Cuirass, Leather Cap, Shield.
- --- Infantry unit
- ** Phuidhian Heavy Spear Infantry (Fomorian), 40g, 22r, Fomorian Bronze Spear, Full Ring Mail, Leather Cap, Hoplon.
- --- Infantry unit
- - Cavalry:
- ** Phuidhian Fir Bolg Cavalry (Fir Bolg), 35g, 19r, Bronze Axe, Heavy Bronze Lance, Full Ring Mail, Hoplon, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Avenging Warrior (Fomorian - giant), 80g, 42r, Giant Bronze Sword, Bronze Scale Hauberk, Iron Shield.
- --- Capital only, Sacred and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Fomorian), 60g, 12r, Bronze Spear, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Axemaster (Fir Bolg), 45g, 10r, Bronze Axe, Full Leather Armor, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Spearmaster (Fomorian), 120g, 18r, Fomorian Bronze Spear, Throwing Axe, Ring Mail Cuirass, Leather Cap, Iron Shield.
- --- pillager stealthy and Infantry unit
- ** Axe Lord (Fir Bolg), 65g, 19r, Bronze Axe, Heavy Bronze Lance, Full Ring Mail, Hoplon, Horse mount.
- --- Mounted unit
- ** General (Fomorian - giant), 200g, 51r, Giant Magic Sword, Bronze Scale Hauberk, Iron Shield.
- --- Capital only, Sacred and Infantry sacred
- - Priests:
- ** Acolyte (Fomorian), 90g, 4r, Fomorian Bronze Spear, Robes.
- --- 1H.
- --- Sacred
- ** Exarch (Fomorian), 145g, 4r, Fomorian Bronze Spear, Robes.
- --- 2H.
- --- Sacred and elegist 2
- - Mages:
- ** Searing Slave (Fomorian), 95g, 4r, Fomorian Bronze Spear, Robes.
- --- 1F 1W.
- ** Searing Mage (Fomorian), 155g, 4r, Fomorian Bronze Spear, Robes.
- --- 1F 2W.
- --- majorcoldres
- ** Searing Master (Fomorian), 455g, 2r, Quarterstaff, Robes.
- --- 2F 3W 1D 1.1? (death, water, air, fire).
- --- Capital only, Slow to recruit, Sacred and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
- Heroes:
- ** Hero (Fomorian - giant), 0g, 36r, Bronze Battleaxe, Bronze Scale Cuirass, Crown, Hoplon.
- --- 3A 4W 1D.
- --- Hero, MAGICPICKS, deathrec and protected by water
- ** Hero (Fomorian - giant), 0g, 36r, Giant Bronze Spear, Bronze Scale Hauberk, Iron Shield.
- --- Hero, can shapeshift into a werewolf, causes unrest, strong and Infantry elite
- ** Hero (Fomorian), 0g, 2r, Quarterstaff, Robes.
- --- 1F 4W 1B.
- --- Hero, MAGICPICKS, can shapeshift into a frost fiend, protected by tainted earth and cold resource generator 15
- Province defence:
- * Commander 1: Axemaster
- * Commander 2: Spearmaster
- * Troop 1a: Phuidhian Fir Bolg Cavalry - 5 per 10 PD
- * Troop 1b: Phuidhian Fir Bolg Axe Infantry - 12 per 10 PD
- * Troop 2a: Phuidhian Bandit - 4 per 10 PD
- * Troop 2b: Phuidhian Thane - 4 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 107: Urka
- -----------------------------------
- Race: Primates, some Fir Bolgs.
- Military: Light infantry and heavy infantry. Light bear cavalry and heavy bear cavalry. Sacred heavy infantry.
- Magic: Earth and Astral.
- Priests: Strong.
- -----------------------------------
- National traits:
- - default
- Primate themes: lowland, enlightened, primitive
- Fir Bolg themes: primitive, default
- Troops:
- - Infantry:
- ** Urkan Light Fir Bolg Clubber (Fir Bolg), 13g, 6r, Club, Javelin, Full Leather Armor, Shield.
- --- Infantry unit
- ** Urkan Fir Bolg Clubber (Fir Bolg), 13g, 8r, Club, Javelin, Ring Mail Hauberk, Shield.
- --- Infantry unit
- ** Urkan Fir Bolg Axeman (Fir Bolg), 13g, 9r, Bronze Axe, Ring Mail Hauberk, Shield.
- --- Infantry unit
- ** Urkan Bandar Axeman (Primate - bandar), 18g, 24r, Bronze Axe, Full Scale Mail, Shield.
- --- Infantry unit and Poison resistant
- ** Urkan Bandar Falchioneer (Primate - bandar), 18g, 27r, Falchion, Full Scale Mail, Shield.
- --- Infantry unit and Poison resistant
- ** Urkan Bandar Maceman (Primate - bandar), 18g, 22r, Mace, Full Scale Mail, Shield.
- --- Infantry unit and Poison resistant
- ** Urkan Bandar Javelineer (Primate - bandar), 18g, 7r, Bronze Spear, Javelin, Furs, Shield.
- --- Infantry unit and Poison resistant
- ** Urkan Bandar Clubber (Primate - bandar), 18g, 3r, Great Club, Javelin, Furs.
- --- Infantry unit and Poison resistant
- - Cavalry:
- ** Urkan Vanara Champion (Primate - vanara), 45g, 17r, Mace, Bronze Full Scale Mail, Bronze Cap, Hoplon, Bear mount.
- --- elite +1, Mounted unit and Poison resistant
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- ** Urkan Vanara Rider (Primate - vanara), 40g, 8r, Mace, Bronze Scale Cuirass, Shield, Bear mount.
- --- Mounted unit and Poison resistant
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- - Sacreds:
- ** Thane of Earth (Primate - vanara), 14g, 17r, Sticks and Stones, Bronze Battleaxe, Bronze Full Scale Mail, Bronze Cap.
- --- Capital only, Sacred, Infantry sacred and Poison resistant
- Commanders:
- - Scouts:
- ** Scout (Primate - markata), 25g, 1r, Sticks and Stones, Spear.
- --- Scout and Poison resistant
- - Commanders:
- ** Commanding Crusher (Fir Bolg), 55g, 8r, Club, Javelin, Ring Mail Hauberk, Shield.
- --- Infantry unit
- ** Elite Commander (Primate - vanara), 80g, 17r, Mace, Bronze Full Scale Mail, Bronze Cap, Hoplon, Bear mount.
- --- elite +1, Mounted unit and Poison resistant
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- ** Master of Earth (Primate - vanara), 55g, 17r, Sticks and Stones, Bronze Battleaxe, Bronze Full Scale Mail, Bronze Cap.
- --- Sacred, Infantry sacred and Poison resistant
- - Priests:
- ** Brahmin (Primate - vanara), 55g, 1r, Pestle.
- --- 1H.
- --- Sacred and Poison resistant
- ** Cleric (Primate - vanara), 100g, 1r, Sceptre.
- --- 2H.
- --- Sacred and Poison resistant
- ** Rishi (Primate - bandar), 200g, 1r, Quarterstaff.
- --- 3H.
- --- Sacred and Poison resistant
- - Mages:
- ** Lesser Crystal Sage (Primate - bandar), 115g, 3r, Dagger, Bronze Cap.
- --- 2S.
- --- Poison resistant
- ** Crystal Fabricator (Primate - bandar), 175g, 4r, Sceptre, Bronze Cap.
- --- 2E 2S.
- --- Poison resistant
- ** Crystal Vicar (Primate - bandar), 135g, 3r, Quarterstaff, Bronze Cap.
- --- 1E 2S.
- --- Poison resistant
- ** Greater Crystal Sage (Primate - bandar), 270g, 1r, Sceptre.
- --- 2E 3S 1.1? (astral, earth, air, fire).
- --- Capital only, Slow to recruit, ethereal2 and Poison resistant
- Heroes:
- ** Hero (Primate - vanara), 0g, 11r, Enchanted Mace, Bronze Scale Cuirass, Iron Cap, Hoplon, Horse mount.
- --- Sacred, Hero, resistances_high, pillage, Mounted sacred and Poison resistant
- ** Hero (Primate - vanara), 0g, 16r, Cursing Mace, Scale Mail Cuirass, Bronze Cap, Buckler, Tiger mount.
- --- Hero, reveals its true shape of a metal man upon death, regen10, Mounted elite and Poison resistant
- --- The tiger will persist even if the rider dies.
- Province defence:
- * Commander 1: Commanding Crusher
- * Commander 2: Elite Commander
- * Troop 1a: Urkan Bandar Axeman - 7 per 10 PD
- * Troop 1b: Urkan Light Fir Bolg Clubber - 13 per 10 PD
- * Troop 2a: Urkan Fir Bolg Clubber - 11 per 10 PD
- * Troop 2b: Urkan Fir Bolg Axeman - 11 per 10 PD
- National spells:
- --------------
- Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala,
- Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
- Summon Danavas, Host of Ganas, Summon Vetalas, Contact Scorpion Man
- Montag units:
- --------------
- Nation 108: Ma'sis
- -----------------------------------
- Race: Ophidians.
- Military: Light infantry and heavy infantry. Sacred heavy infantry.
- Magic: Water. Weak Death.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Ophidian themes: deep_serpent, central, default
- Pale One themes: default
- Troops:
- - Infantry:
- ** Ma'sisic Knight (Ophidian), 14g, 18r, Glaive, Full Scale Mail, Iron Cap.
- --- elite +1, Infantry unit and Forest survival
- ** Ma'sisic Heavy Glaive Infantry (Ophidian), 12g, 20r, Glaive, Icicle Mail, Half Helmet.
- --- Infantry unit and Forest survival
- ** Ma'sisic Heavy Trident Infantry (Ophidian), 12g, 21r, Trident, Icicle Mail, Half Helmet, Hoplon.
- --- Infantry unit and Forest survival
- ** Ma'sisic Heavy Spearman (Ophidian), 12g, 21r, Long Spear, Icicle Mail, Half Helmet, Hoplon.
- --- Infantry unit and Forest survival
- ** Ma'sisic Spearman (Ophidian), 12g, 6r, Long Spear, Leather Cuirass, Hoplon.
- --- Infantry unit and Forest survival
- ** Ma'sisic Glaive Infantry (Ophidian), 12g, 5r, Glaive, Leather Cuirass.
- --- Infantry unit and Forest survival
- ** Ma'sisic Light Trident Infantry (Ophidian), 12g, 6r, Trident, Leather Cuirass, Hoplon.
- --- Infantry unit and Forest survival
- ** Ma'sisic Trident Infantry (Ophidian), 12g, 15r, Trident, Chain Mail Cuirass, Turtle Cap, Hoplon.
- --- Infantry unit and Forest survival
- - Sacreds:
- ** Night Retributor (Ophidian), 29g, 12r, Cursed Long Spear, Scale Mail Cuirass, Turtle Cap, Iron Shield.
- --- Capital only, Sacred, resistances_cold, Infantry sacred and Forest survival
- Commanders:
- - Scouts:
- ** Assassin (Ophidian), 50g, 11r, Broad Sword, Harpoon, Falchion, Ring Mail Cuirass.
- --- Scout and Forest survival
- - Commanders:
- ** Commanding Impaler (Ophidian), 60g, 6r, Trident, Leather Cuirass, Leather Cap, Hoplon.
- --- Infantry unit and Forest survival
- ** Elite Commander (Ophidian), 75g, 18r, Glaive, Full Scale Mail, Iron Cap.
- --- elite +1, Infantry unit and Forest survival
- - Priests:
- ** Novice Chaplain (Ophidian), 55g, 1r, Sceptre.
- --- 1H.
- --- Sacred, sailing and Forest survival
- ** Greater Chaplain (Ophidian), 105g, 1r, Sceptre.
- --- 2H.
- --- Sacred, sailing, nobadevents 5, inquisitor and Forest survival
- - Mages:
- ** Inferior Glacial Rainmaker (Ophidian), 65g, 1r, Quarterstaff.
- --- 1W 1D.
- --- Forest survival
- ** Journeyman Glacial Rainmaker (Ophidian), 245g, 5r, Coral Staff.
- --- 2W 1D 1H 1.1? (death, astral, earth, water).
- --- Sacred, deathrec and Forest survival
- ** Elder Glacial Rainmaker (Ophidian), 315g, 1r, Quarterstaff.
- --- 3W 1D 2H 1.1? (death, astral, earth, water).
- --- Capital only, Slow to recruit, Sacred, sloth researcher +1 and Forest survival
- Heroes:
- ** Hero (Ophidian), 0g, 12r, Glaive, Harpoon, Ring Mail Hauberk, Iron Cap.
- --- 2W 1B 1.1? (blood, water, air, fire).
- --- Hero, can shapeshift into a werebear, can enter berserker rage, Infantry elite and Forest survival
- ** Hero (Ophidian), 0g, 12r, Exceptional Long Spear, Ring Mail Hauberk, Iron Cap, Iron Shield.
- --- 1W 2.1? (blood, death, water, air).
- --- Sacred, Hero, resistances_high, minorwelemental, pillage, Infantry sacred and Forest survival
- Province defence:
- * Commander 1: Commanding Impaler
- * Commander 2: Elite Commander
- * Troop 1a: Ma'sisic Trident Infantry - 11 per 10 PD
- * Troop 1b: Ma'sisic Knight - 10 per 10 PD
- * Troop 2a: Ma'sisic Heavy Glaive Infantry - 10 per 10 PD
- * Troop 2b: Ma'sisic Heavy Trident Infantry - 10 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 109: Scheizig
- -----------------------------------
- Race: Hoburgs, prefers Heat scale +1.
- Military: Light infantry. Hunters. Heavy rat cavalry. Sacred light hawk cavalry.
- Magic: Earth, Astral, Death and Nature.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- - Prefers slightly warmer climate than usual for the race
- Hoburg themes: agrarian, boreal, default
- Fir Bolg themes: iron, default
- Troops:
- - Ranged:
- ** Scheizigish Hunter (Hoburg), 6g, 3r, Club, Small Bow, Scale Mail Cuirass, Leather Cap.
- --- Ranged unit, Strong and Forest survival
- - Infantry:
- ** Scheizigish Champion (Hoburg), 7g, 6r, Falchion, Full Ring Mail, Leather Cap, Shield.
- --- elite +1, Infantry unit, Strong and Forest survival
- ** Scheizigish Light Soldier (Hoburg), 6g, 1r, Stick, Leather Hauberk, Leather Cap.
- --- patroller 1, Infantry unit, Strong and Forest survival
- ** Scheizigish Sword Soldier (Hoburg), 6g, 3r, Obsidian Club Sword, Leather Hauberk, Leather Cap, Iron Shield.
- --- patroller 1, Infantry unit, Strong and Forest survival
- ** Scheizigish Spearman (Hoburg), 6g, 5r, Spear, Scale Mail Cuirass, Leather Cap, Iron Shield.
- --- Infantry unit, Strong and Forest survival
- ** Scheizigish Soldier (Hoburg), 6g, 3r, Stick, Scale Mail Cuirass, Leather Cap.
- --- Infantry unit, Strong and Forest survival
- - Cavalry:
- ** Scheizigish Chariot (Hoburg), 26g, 14r, Stick, Lance, Full Ring Mail, Leather Cap, Rat mount.
- --- Mounted unit, Strong and Forest survival
- - Sacreds:
- ** Divine Ranger (Hoburg), 55g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Hawk mount.
- --- Capital only, Sacred, invulnerable (5), Mounted sacred, Strong and Forest survival
- Commanders:
- - Scouts:
- ** Spy (Hoburg), 45g, 2r, Falchion, Club, Leather Cuirass, Leather Cap.
- --- Scout, Strong and Forest survival
- - Commanders:
- ** Chieftain (Hoburg), 65g, 1r, Stick, Leather Hauberk, Leather Cap.
- --- patroller 1, Infantry unit, Strong and Forest survival
- ** Swordmeister (Hoburg), 45g, 3r, Obsidian Club Sword, Leather Hauberk, Leather Cap, Iron Shield.
- --- patroller 1, Infantry unit, Strong and Forest survival
- ** Divine Master (Hoburg), 95g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Hawk mount.
- --- Capital only, Sacred, invulnerable (5), Mounted sacred, Strong and Forest survival
- - Priests:
- ** Acolyte (Hoburg), 45g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, Strong and Forest survival
- ** Priest (Hoburg), 100g, 1r, Robes.
- --- 2H.
- --- Sacred, inquisitor, Strong and Forest survival
- ** High Priest (Hoburg), 185g, 1r, Robes.
- --- 3H.
- --- Sacred, Strong and Forest survival
- - Mages:
- ** Lesser Scheizigish Molder (Hoburg), 40g, 1r, Twig, Robes.
- --- 1E.
- --- Strong and Forest survival
- ** Major Scheizigish Molder (Hoburg), 170g, 1r, Robes.
- --- 2E 1N 1.1? (nature, death, astral, earth).
- --- Strong and Forest survival
- ** Paramount Molder (Hoburg), 245g, 1r, Quarterstaff, Robes.
- --- 1E 3.1? (nature, death, astral, earth, at least partially linked).
- --- Slow to recruit, reveals its true shape of a metal man upon death, resource generator 25, Strong and Forest survival
- Heroes:
- ** Hero (Hoburg), 0g, 6r, Poisoned Falchion, Exceptional Sling, Chain Mail Cuirass, Leather Cap.
- --- 1A 2E 1.1? (nature, earth, air, fire).
- --- Sacred, Hero, shapeshifts into a werebear when damaged, resistances_high, stealthlow, Ranged sacred, Strong and Forest survival
- ** Hero (Hoburg), 0g, 3r, Exceptional Club, Freezing Blow Pipe, Bronze Scale Cuirass, Leather Cap.
- --- 1A 2E 1.1? (nature, earth, air, fire).
- --- Hero, can shapeshift into a werehyena, resistances, Ranged elite, Strong and Forest survival
- Province defence:
- * Commander 1: Chieftain
- * Commander 2: Swordsmaster
- * Troop 1a: Scheizigish Champion - 18 per 10 PD
- * Troop 1b: Scheizigish Hunter - 27 per 10 PD
- * Troop 2a: Scheizigish Light Soldier - 34 per 10 PD
- * Troop 2b: Scheizigish Sword Soldier - 27 per 10 PD
- National spells:
- --------------
- Monster Boar, Sounder of Boars
- Montag units:
- --------------
- Nation 110: Pheaha
- -----------------------------------
- Race: Sidhes, some Hoburgs.
- Military: Light infantry. Light hog, hawk and bear cavalry. Sacred heavy infantry.
- Magic: Air. Weak Water and Nature.
- Priests: Strong.
- -----------------------------------
- National traits:
- - default
- Sidhe themes: slaver
- Hoburg themes: primitive, oriental, default
- Troops:
- - Infantry:
- ** Pheahan Hoburg Slave Infantry (Hoburg), 5g, 4r, Spear, Small Bow, Ashigaru Armor, Leather Cap.
- --- slave and Infantry unit
- ** Pheahan Swordsman (Sidhe), 25g, 10r, Bronze Broad Sword, Bronze Scale Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- ** Pheahan Swordsman (Sidhe), 25g, 9r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- ** Pheahan Light Swordsman (Sidhe), 25g, 8r, Bronze Broad Sword, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Pheahan Hoburg Slave Cavalry (Hoburg), 20g, 8r, Bamboo Rod, Small Bow, Ashigaru Armor, Leather Cap, Hog mount.
- --- slave and Mounted unit
- ** Pheahan Hoburg Slave Cavalry (Hoburg), 20g, 8r, Bamboo Rod, Small Bow, Ashigaru Armor, Leather Cap, Hog mount.
- --- slave and Mounted unit
- ** Pheahan Light Hoburg Slave Cavalry (Hoburg), 29g, 5r, Light Lance, Small Bow, Leather Cuirass, Leather Cap, Hawk mount.
- --- slave and Mounted unit
- ** Pheahan Bear Cavalry (Sidhe), 55g, 11r, Bronze Sword, Heavy Bronze Lance, Bronze Scale Cuirass, Leather Cap, Buckler, Bear mount.
- --- Mounted unit
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- - Sacreds:
- ** Unseen Destroyer (Sidhe), 55g, 23r, Golden Spear, Bronze Scale Hauberk, Bronze Cap, Golden Shield.
- --- Capital only, Sacred, stormpower and Infantry sacred
- Commanders:
- - Scouts:
- ** Assassin (Sidhe), 95g, 9r, Bronze Axe, Bronze Axe, Bronze Scale Cuirass, Leather Cap, Unicorn mount.
- --- Scout
- - Commanders:
- ** Swordsmaster (Sidhe), 60g, 10r, Bronze Broad Sword, Leather Hauberk, Bronze Cap, Shield.
- --- Infantry unit
- ** Slave Lord (Hoburg), 55g, 5r, Light Lance, Small Bow, Leather Cuirass, Leather Cap, Hawk mount.
- --- slave and Mounted unit
- ** Unseen Lord (Sidhe), 120g, 23r, Golden Spear, Bronze Scale Hauberk, Bronze Cap, Golden Shield.
- --- Capital only, Sacred, stormpower and Infantry sacred
- - Priests:
- ** Fledgling Cleric (Sidhe), 70g, 15r, Golden Spear, Hammer, Bronze Scale Hauberk.
- --- 1H.
- --- Sacred
- ** Cleric (Sidhe), 150g, 12r, Bronze Sword, Buckler, Half Helmet, Bronze Scale Cuirass, Lizard mount.
- --- 2H.
- --- Sacred
- ** Greater Cleric (Sidhe), 225g, 9r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Buckler, Lizard mount.
- --- 3H.
- --- Sacred
- - Mages:
- ** Journeyman Evoker of Streams (Sidhe), 230g, 30r, Golden Sword, Buckler, Half Helmet, Bronze Hauberk, Pegasus mount.
- --- 2A 2W.
- ** Journeyman Evoker of the Oaks (Sidhe), 230g, 23r, Bronze Battleaxe, Buckler, Bronze Hauberk, Pegasus mount.
- --- 2A 2N.
- ** Arch Evoker of Streams (Sidhe), 285g, 27r, Golden Sword, Bronze Hauberk, Crown, Buckler, Pegasus mount.
- --- 3A 1W 1.1? (nature, astral, water, air).
- --- Capital only, Slow to recruit and can shapeshift into a cave crab
- ** Arch Evoker of the Oaks (Sidhe), 285g, 23r, Bronze Battleaxe, Bronze Hauberk, Crown, Buckler, Pegasus mount.
- --- 3A 1N 1.1? (nature, astral, water, air).
- --- Capital only, Slow to recruit and can shapeshift into a cave crab
- Heroes:
- ** Hero (Sidhe), 0g, 20r, Bronze Broad Sword, Bronze Scale Hauberk, Golden Shield, Serpent mount.
- --- 1F 3A 3W 3B.
- --- Hero, MAGICPICKS, protected by air and can shapeshift into a frost fiend
- --- If the rider dies, the serpent will carry on fighting until the end of the battle.
- ** Hero (Sidhe), 0g, 34r, Heavy Bronze Lance, Sacred Golden Sword, Bronze Scale Hauberk, Bronze Cap, Golden Shield, Tiger mount.
- --- 1A.
- --- Hero, reveals its true shape of a metal man upon death and Mounted elite
- --- The tiger will persist even if the rider dies.
- Province defence:
- * Commander 1: Swordsmaster
- * Commander 2: Slave Lord
- * Troop 1a: Pheahan Swordsman - 7 per 10 PD
- * Troop 1b: Pheahan Hoburg Slave Infantry - 27 per 10 PD
- * Troop 2a: Pheahan Swordsman - 8 per 10 PD
- * Troop 2b: Pheahan Light Swordsman - 7 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 111: Hoshcaren
- -----------------------------------
- Race: Avvites, prefers Heat scale +2.
- Military: Light infantry and heavy infantry. Archers. Heavy moose cavalry. Sacred heavy infantry.
- Magic: Earth and Blood.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Ideal cold level -2
- - default
- - The pretender god of this nation does not lose magical skill upon death
- Avvite themes: advanced
- Fir Bolg themes: bronze, default
- Troops:
- - Ranged:
- ** Hoshcarenian Sylvan Archer (Avvite), 30g, 13r, Kryss, Great Bow, Ring Mail Cuirass.
- --- forestunit, Ranged unit and Dark vision (50)
- - Infantry:
- ** Hoshcarenian Heavy Spearman (Avvite), 30g, 41r, Spear, Plate Hauberk, Hoplite Helmet, Buckler.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Heavy Swordsman (Avvite), 30g, 43r, Short Sword, Plate Hauberk, Hoplite Helmet, Buckler.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Heavy Swordsman (Avvite), 30g, 46r, Falchion, Plate Hauberk, Hoplite Helmet, Buckler.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Spearman (Avvite), 30g, 22r, Long Spear, Chain Mail Cuirass, Reinforced Leather Cap, Shield.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Swordsman (Avvite), 30g, 25r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Shield.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Swordsman (Avvite), 30g, 22r, Short Sword, Chain Mail Cuirass, Reinforced Leather Cap, Shield.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Light Spearman (Avvite), 30g, 10r, Spear, Ring Mail Cuirass, Reinforced Leather Cap, Buckler.
- --- Infantry unit and Dark vision (50)
- ** Hoshcarenian Light Swordsman (Avvite), 30g, 14r, Falchion, Ring Mail Cuirass, Reinforced Leather Cap, Buckler.
- --- Infantry unit and Dark vision (50)
- - Cavalry:
- ** Hoshcarenian Cavalier (Avvite), 55g, 27r, Spear, Lance, Scale Mail Hauberk, Bronze Cap, Buckler, Moose mount.
- --- Mounted unit and Dark vision (50)
- --- Leaves a moose behind when the rider dies
- - Sacreds:
- ** Avenging Disciple (Avvite), 40g, 53r, Broad Sword, Full Plate Mail, Hoplite Helmet, Shield.
- --- Capital only, Sacred, resistances_cold, magicpower, Infantry sacred and Dark vision (50)
- Commanders:
- - Scouts:
- ** Scout (Avvite), 50g, 13r, Broad Sword, Ring Mail Hauberk, Leather Cap.
- --- Scout and Dark vision (50)
- - Commanders:
- ** General (Avvite), 60g, 25r, Long Spear, Chain Mail Cuirass, Crested Helmet, Shield.
- --- Infantry unit and Dark vision (50)
- ** Lieutenant (Avvite), 85g, 32r, Spear, Lance, Scale Mail Hauberk, Hoplite Helmet, Buckler, Moose mount.
- --- Mounted unit and Dark vision (50)
- --- Leaves a moose behind when the rider dies
- ** Avenging Lord (Avvite), 80g, 53r, Broad Sword, Full Plate Mail, Hoplite Helmet, Shield.
- --- Sacred, resistances_cold, magicpower, Infantry sacred and Dark vision (50)
- - Priests:
- ** Neophyte Bishop (Avvite), 80g, 2r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred and Dark vision (50)
- ** Senior Bishop (Avvite), 130g, 2r, Quarterstaff, Robes.
- --- 2H.
- --- Sacred and Dark vision (50)
- ** Supreme Bishop (Avvite), 215g, 2r, Quarterstaff, Robes.
- --- 3H.
- --- Sacred and Dark vision (50)
- - Mages:
- ** Follower of the Secret Communion (Avvite), 85g, 5r, Short Sword, Robes.
- --- 1E 1B.
- --- Dark vision (50)
- ** Hematomancer of the Secret Communion (Avvite), 185g, 5r, Short Sword, Robes.
- --- 2E 2B.
- --- resource generator 10, floating and Dark vision (50)
- ** Magus of the Secret Communion (Avvite), 145g, 5r, Short Sword, Robes.
- --- 2E 1B.
- --- resource generator 10, floating and Dark vision (50)
- ** Master of the Secret Communion (Avvite), 295g, 2r, Quarterstaff, Robes.
- --- 3E 2B 1.1? (blood, nature, earth, water).
- --- Capital only, Slow to recruit, floating and Dark vision (50)
- Heroes:
- ** Hero (Avvite - nephil), 0g, 1r, Life Drain.
- --- 4E 4D.
- --- Sacred, Hero, MAGICPICKS, resource generator 10, fear, deathrec, invulnerable5 and Dark vision (50)
- ** Hero (Avvite), 0g, 46r, Exceptional Pike, Full Plate Mail, Crested Helmet.
- --- 1.1? (blood, nature, death, earth).
- --- Sacred, Hero, berserkhigh, Infantry sacred and Dark vision (50)
- ** Hero (Avvite - nephil), 0g, 5r, Giant Magic Spear.
- --- 4E 1D 1N.
- --- Sacred, Hero, MAGICPICKS, resource generator 15, poisonarmor, is followed into battle by two black dogs, poisonres, recuperation and Dark vision (50)
- Province defence:
- * Commander 1: General
- * Commander 2: Lieutenant
- * Troop 1a: Hoshcarenian Heavy Swordsman - 4 per 10 PD
- * Troop 1b: Hoshcarenian Heavy Spearman - 4 per 10 PD
- * Troop 2a: Hoshcarenian Heavy Swordsman - 4 per 10 PD
- * Troop 2b: Hoshcarenian Spearman - 5 per 10 PD
- National spells:
- --------------
- Contact Scorpion Man, Bind Harlequin
- Montag units:
- --------------
- Nation 112: Minaoka
- -----------------------------------
- Race: Tengus, some Pale Ones.
- Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy infantry.
- Magic: Air and Earth. Some Pale One mages. Laboratories cost 400 gold.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Laboratories cost 400 gold
- Tengu themes: bronze
- Pale One themes: bronze
- Magic site features: elementrange 2
- Troops:
- - Infantry:
- ** Minaokan Pale One Champion (Pale One), 10g, 33r, Bronze Trident, Bronze Cuirass, Bronze Cap, Hoplon.
- --- elite +1 and Infantry unit
- ** Minaokan Light Pale One Flail Warrior (Pale One), 9g, 7r, Flail, Bronze Cap.
- --- Infantry unit
- ** Minaokan Light Pale One Trident Warrior (Pale One), 9g, 12r, Bronze Trident, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Minaokan Light Pale One Spearman (Pale One), 9g, 9r, Bronze Spear, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Minaokan Pale One Flail Warrior (Pale One), 9g, 16r, Flail, Scale Mail Cuirass, Iron Cap.
- --- Infantry unit
- ** Minaokan Pale One Trident Warrior (Pale One), 9g, 16r, Trident, Scale Mail Cuirass, Iron Cap, Buckler.
- --- Infantry unit
- ** Minaokan Pale One Spearman (Pale One), 9g, 15r, Spear, Scale Mail Cuirass, Iron Cap, Buckler.
- --- Infantry unit
- - Cavalry:
- ** Minaokan Pale One Rider (Pale One), 80g, 10r, Flail, Iron Cap, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- - Sacreds:
- ** Temple Champion (Tengu), 70g, 13r, Yari, Samurai Armor, Jingasa.
- --- Capital only, Sacred, stormpower and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Tengu), 60g, 9r, Wakizashi, Wakizashi, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Commanding Spearman (Pale One), 60g, 9r, Bronze Spear, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Flail Commander (Pale One), 110g, 10r, Flail, Iron Cap, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- ** Temple Lord (Tengu), 120g, 13r, Yari, Samurai Armor, Jingasa.
- --- Capital only, Sacred, stormpower and Infantry sacred
- - Priests:
- ** Minor Hierophant (Tengu), 90g, 1r, Pestle, Robes.
- --- 1H.
- --- Sacred
- ** Master Hierophant (Tengu), 145g, 4r, Bronze Trident, Robes.
- --- 2H.
- --- Sacred and inquisitor
- - Mages:
- ** Young Stormwaker of the Highlands (Pale One), 40g, 3r, Hammer.
- --- 1A.
- ** Stormwaker of the Highlands (Tengu), 235g, 1r, Quarterstaff, Robes.
- --- 2A 1E 1.1? (blood, death, earth, air).
- --- spy
- ** Chosen Stormwaker of the Highlands (Tengu), 275g, 3r, Quarterstaff, Ring Mail Cuirass.
- --- 3A 2E 1.1? (blood, death, earth, air).
- --- Capital only and Slow to recruit
- Heroes:
- ** Hero (Tengu), 0g, 2r, Sceptre, Robes.
- --- 1F 4A 2S.
- --- Hero, MAGICPICKS, flying, ethereal2, resource generator 10 and better researcher +3
- Province defence:
- * Commander 1: Commanding Spearman
- * Commander 2: Flail Commander
- * Troop 1a: Minaokan Pale One Champion - 8 per 10 PD
- * Troop 1b: Minaokan Light Pale One Flail Warrior - 15 per 10 PD
- * Troop 2a: Minaokan Light Pale One Trident Warrior - 14 per 10 PD
- * Troop 2b: Minaokan Light Pale One Spearman - 13 per 10 PD
- National spells:
- --------------
- Call Ancestor, Wrath of the Ancestors, Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami,
- Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Ghost General, Summon Gozu Mezu, Summon Shikome
- Montag units:
- --------------
- Nation 113: Leirsund
- -----------------------------------
- Race: Vanir, some Primates, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Heavy cavalry. Sacred Primate light infantry.
- Magic: Astral. Weak Air and Earth.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - default
- Van themes: default
- Primate themes: lowland, enlightened, default
- Magic site features: decunrest 15
- Troops:
- - Infantry:
- ** Leirsundic Thane (Van), 30g, 19r, Trident, Chain Mail Hauberk, Iron Cap, Shield.
- --- elite +1 and Infantry unit
- ** Leirsundic Infantry (Van), 25g, 5r, Axe, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Leirsundic Hammerer (Van), 25g, 3r, Maul, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Leirsundic Javelin Spearman (Van), 25g, 6r, Spear, Javelin, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Leirsundic Light Javelin Spearman (Van), 25g, 5r, Spear, Javelin, Leather Cuirass, Leather Cap, Shield.
- --- Infantry unit
- ** Leirsundic Bandar Hammerer (Primate - bandar), 18g, 1r, Maul.
- --- Infantry unit
- - Cavalry:
- ** Leirsundic Knight (Van), 45g, 16r, Light Lance, Chain Mail Hauberk, Leather Cap, Shield, Horse mount.
- --- Mounted unit
- ** Leirsundic Knight (Van), 45g, 16r, Spear, Chain Mail Hauberk, Leather Cap, Shield, Horse mount.
- --- Mounted unit
- - Special units:
- ** Communicant (Van), 85g, 20r, Broad Sword, Chain Mail Hauberk, Kite Shield, Horse mount.
- --- Capital only and is able to serve as a communion or sabbath slave.
- - Sacreds:
- ** Righteous Thane (Primate - vanara), 27g, 3r, Javelin, Spear, Buckler.
- --- Capital only, Sacred, berserkhigh and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Van), 45g, 2r, Mace, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Master Crusher (Primate - bandar), 80g, 1r, Maul.
- --- Infantry unit
- ** Spearmaster (Van), 55g, 6r, Spear, Javelin, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Commander (Van), 135g, 16r, Light Lance, Chain Mail Hauberk, Leather Cap, Shield, Horse mount.
- --- Mounted unit
- - Priests:
- ** Elder Parson (Van), 85g, 4r, Quarterstaff, Robes, Iron Shield.
- --- 1H.
- --- Sacred
- - Mages:
- ** Lesser Leirsundic Stargazer (Van), 125g, 4r, Quarterstaff, Half Helmet, Robes.
- --- 1A 1E 1S.
- --- Sacred
- ** Phantasmal Stargazer (Van), 280g, 18r, Short Sword, Iron Shield, Chain Mail Hauberk, Horse mount.
- --- 1A 2S 1.1? (astral, air, blood, earth).
- --- Sacred
- ** Opulent Stargazer (Van), 280g, 18r, Short Sword, Iron Shield, Chain Mail Hauberk, Horse mount.
- --- 1E 2S 1.1? (astral, earth, blood, air).
- --- Sacred
- ** Supreme Phantasmal Stargazer (Van), 325g, 14r, Short Sword, Chain Mail Cuirass, Crown, Iron Shield, Horse mount.
- --- 1A 3S 1H 1.1? (blood, astral, earth, air).
- --- Capital only, Slow to recruit and Sacred
- ** Supreme Opulent Stargazer (Van), 325g, 12r, Chain Mail Cuirass, Crown, Iron Shield, Horse mount.
- --- 1E 3S 1H 1.1? (blood, astral, earth, air).
- --- Capital only, Slow to recruit and Sacred
- Heroes:
- ** Hero (Van), 0g, 5r, Black Spear, Leather Hauberk, Leather Cap, Shield.
- --- Hero and Infantry elite
- ** Hero (Van), 0g, 21r, Enchanted Short Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
- --- 1S 2.1? (blood, nature, astral, air).
- --- Sacred, Hero, incunrest_low, berserkhigh and Infantry sacred
- ** Hero (Van), 0g, 18r, Short Sword, Chain Mail Hauberk, Iron Shield, Horse mount.
- --- 1A 3E 3S 1N.
- --- Hero, MAGICPICKS, resource generator 25, can shapeshift into a werewolf, ethereal, better researcher +3 and has a lesser otherness following
- Province defence:
- * Commander 1: Master Crusher
- * Commander 2: Spearmaster
- * Troop 1a: Leirsundic Thane - 6 per 10 PD
- * Troop 1b: Leirsundic Infantry - 8 per 10 PD
- * Troop 2a: Leirsundic Hammerer - 9 per 10 PD
- * Troop 2b: Leirsundic Javelin Spearman - 8 per 10 PD
- National spells:
- --------------
- Contact Scorpion Man
- Montag units:
- --------------
- Nation 114: Ondarina
- -----------------------------------
- Race: Halfmen.
- Military: Light infantry. Hunters and hunters. Sacred light infantry.
- Magic: Water.
- Priests: Weak.
- -----------------------------------
- National traits:
- - default
- Halfman themes: savage, white, bronze, centaur_primary, no_secondary, default
- Caelian themes: diverse, bronze, default, slaver
- Magic site features: allrange 2
- Troops:
- - Ranged:
- ** Ondarinan Hunter (Halfman - centaur), 25g, 13r, Spiked Club, Short Bow, Leather Barding.
- --- Ranged unit
- ** Ondarinan Bog Hunter (Halfman - centaur), 25g, 9r, Bronze Axe, Long Bow, Furs.
- --- swampunit and Ranged unit
- - Infantry:
- ** Ondarinan Javelin Impaler (Halfman - centaur), 25g, 7r, Bronze Spear, Javelin, Furs, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 7r, Bronze Axe, Furs, Shield.
- --- Infantry unit
- ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 7r, Bronze Battleaxe, Furs.
- --- Infantry unit
- ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 16r, Bronze Axe, Leather Barding, Hoplon.
- --- Infantry unit
- ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 15r, Bronze Battleaxe, Leather Barding.
- --- Infantry unit
- ** Ondarinan Centauride Impaler (Halfman - centauride), 25g, 15r, Bronze Spear, Leather Barding, Hoplon.
- --- Infantry unit
- ** Ondarinan Light Centauride Axemaiden (Halfman - centauride), 25g, 6r, Bronze Battleaxe.
- --- Infantry unit
- ** Ondarinan Light Centauride Axemaiden (Halfman - centauride), 25g, 7r, Bronze Axe, Hoplon.
- --- Infantry unit
- - Sacreds:
- ** Night Aspirant (Halfman - centauride), 50g, 7r, Bronze Bardiche.
- --- Capital only, Sacred, resistances_high and Infantry sacred
- Commanders:
- - Scouts:
- ** Assassin (Halfman - centaur), 65g, 7r, Kryss, Long Bow, Furs.
- --- Scout
- - Commanders:
- ** Axe Chieftain (Halfman - centauride), 65g, 7r, Bronze Axe, Leather Cap, Hoplon.
- --- Infantry unit
- ** Axemistress (Halfman - centauride), 65g, 15r, Bronze Battleaxe, Leather Barding, Leather Hood.
- --- Infantry unit
- ** Night Lady (Halfman - centauride), 145g, 7r, Bronze Bardiche, Leather Cap.
- --- Capital only, Sacred, resistances_high and Infantry sacred
- - Priests:
- ** Exarch (Halfman - centauride), 150g, 4r, Long Bow.
- --- 1H.
- --- Sacred and autodishealer 3
- - Mages:
- ** Novice Composer of the Deluges (Halfman - centaur), 110g, 4r, Long Bow.
- --- 1W 1.1? (nature, earth, water, fire).
- ** Major Composer of the Deluges (Halfman - centaur), 170g, 1r, Quarterstaff.
- --- 2W 1.1? (nature, earth, water, fire).
- ** Paramount Composer of the Deluges (Halfman - centaur), 290g, 1r, Quarterstaff.
- --- 3W 2.1? (nature, earth, water, fire).
- --- Capital only, Slow to recruit, Sacred, coldres and resource generator 25
- Heroes:
- ** Hero (Halfman - centaur), 0g, 1r, Quarterstaff.
- --- 1F 3W 2S.
- --- Hero, MAGICPICKS, protected by fire, majorcoldres, swampsurvival, slimer, fireres and warriormage
- ** Hero (Halfman - centauride), 0g, 1r, Quarterstaff.
- --- 3W 3E 1B.
- --- Hero, MAGICPICKS, resource generator 25, protected by tainted earth and amphibian
- Province defence:
- * Commander 1: Axe Chieftain
- * Commander 2: Axemaster
- * Troop 1a: Ondarinan Centauride Axeman - 7 per 10 PD
- * Troop 1b: Ondarinan Hunter - 7 per 10 PD
- * Troop 2a: Ondarinan Javelin Impaler - 8 per 10 PD
- * Troop 2b: Ondarinan Centauride Axeman - 8 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 115: Caolbasagh
- -----------------------------------
- Race: Fomorians, some Lizards.
- Military: Light infantry and heavy infantry. Sacred Lizard heavy infantry.
- Magic: Earth and Death.
- Priests: Weak.
- -----------------------------------
- National traits:
- - default
- Fomorian themes: cursed, bronze, default
- Lizard themes: predator, default
- Troops:
- - Infantry:
- ** Caolbasaghish Runner Trident Infantry (Lizard - predator), 13g, 2r, Trident, Leather Cap.
- --- Infantry unit and Keen eyed
- ** Caolbasaghish Swordsman (Fomorian), 30g, 16r, Bronze Broad Sword, Leather Cuirass, Leather Cap, Hoplon.
- --- Infantry unit
- ** Caolbasaghish Light Spear Infantry (Fomorian), 30g, 10r, Bronze Spear, Leather Cuirass, Leather Cap, Hoplon.
- --- Infantry unit
- ** Caolbasaghish Heavy Spear Infantry (Fomorian), 30g, 22r, Fomorian Bronze Spear, Full Ring Mail, Leather Cap, Hoplon.
- --- Infantry unit
- ** Caolbasaghish Thane (Fomorian), 35g, 14r, Bronze Axe, Leather Hauberk, Leather Cap, Hoplon.
- --- elite +1 and Infantry unit
- ** Caolbasaghish Spear Infantry (Fomorian), 30g, 16r, Fomorian Bronze Spear, Ring Mail Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Dust Ravager (Fomorian - giant), 70g, 45r, Giant Bronze Greataxe, Bronze Full Scale Mail.
- --- Capital only, sieger and Infantry elite
- - Sacreds:
- ** Divine Paladin (Lizard - predator), 35g, 12r, Flail, Scale Mail Hauberk.
- --- Capital only, Sacred, berserkhigh, incunrest_low, incunrest_high, patrol, Infantry sacred and Keen eyed
- Commanders:
- - Scouts:
- ** Scout (Fomorian), 50g, 8r, Fomorian Bronze Spear, Ring Mail Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** General (Fomorian), 60g, 10r, Fomorian Bronze Spear, Leather Cuirass, Leather Cap, Hoplon.
- --- Infantry unit
- ** Dust Master (Fomorian - giant), 100g, 45r, Giant Bronze Greataxe, Bronze Full Scale Mail.
- --- sieger and Infantry elite
- ** Divine Lord (Lizard - predator), 85g, 12r, Flail, Scale Mail Hauberk.
- --- Sacred, berserkhigh, incunrest_low, incunrest_high, patrol, Infantry sacred and Keen eyed
- - Priests:
- ** Chosen Abbot (Fomorian), 90g, 4r, Fomorian Bronze Spear, Robes.
- --- 1H.
- --- Sacred
- - Mages:
- ** Neophyte of Abyssal Truths (Fomorian), 110g, 4r, Fomorian Bronze Spear, Robes.
- --- 1E 1D.
- --- Sacred
- ** Lord of Abyssal Truths (Fomorian), 225g, 4r, Jotun Spear, Robes.
- --- 2E 1.1? (blood, death, earth, fire).
- --- Sacred
- ** Bringer of Abyssal Truths (Fomorian - giant), 425g, 39r, Bronze Trident, Bronze Scale Hauberk, Crown, Shield.
- --- 3E 2D 1H 1.1? (blood, death, earth, fire).
- --- Slow to recruit, Sacred, deathrec and resource generator 25
- Heroes:
- ** Hero (Fomorian - giant), 0g, 36r, Fomorian Bronze Spear, Chain Mail Cuirass, Crown, Shield.
- --- 1F 3A 1W 4E.
- --- Hero, MAGICPICKS, resource generator 25, majorshockres and majorfireres
- Province defence:
- * Commander 1: General
- * Commander 2: Dust Master
- * Troop 1a: Caolbasaghish Heavy Spear Infantry - 5 per 10 PD
- * Troop 1b: Caolbasaghish Runner Trident Infantry - 16 per 10 PD
- * Troop 2a: Caolbasaghish Swordsman - 6 per 10 PD
- * Troop 2b: Caolbasaghish Light Spear Infantry - 6 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 116: Dheathdar
- -----------------------------------
- Race: Fir Bolgs.
- Military: Light infantry. Archers. Light dog cavalry. Sacred light infantry.
- Magic: Water, Earth and Nature. Laboratories cost 600 gold.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- - Laboratories cost 600 gold
- Fir Bolg themes: bronze, default
- Dynastic human themes: bronze, dustwalkers_humans, default
- Magic site features: heal 1
- Troops:
- - Ranged:
- ** Dheathdaric Wasteland Archer (Fir Bolg), 13g, 8r, Bronze Axe, Javelins, Ring Mail Hauberk.
- --- wasteunit, Ranged unit, Cold resistant and Cowardly
- - Infantry:
- ** Dheathdaric Axeman (Fir Bolg), 13g, 8r, Bronze Hatchet, Ring Mail Hauberk, Leather Cap, Shield.
- --- Infantry unit, Cold resistant and Cowardly
- ** Dheathdaric Spear Infantry (Fir Bolg), 13g, 7r, Bronze Spear, Ring Mail Cuirass, Hoplon.
- --- Infantry unit, Cold resistant and Cowardly
- ** Dheathdaric Sword Infantry (Fir Bolg), 13g, 9r, Bronze Claymore, Ring Mail Cuirass.
- --- Infantry unit, Cold resistant and Cowardly
- ** Dheathdaric Light Axeman (Fir Bolg), 13g, 7r, Bronze Hatchet, Ring Mail Cuirass, Hoplon.
- --- Infantry unit, Cold resistant and Cowardly
- - Cavalry:
- ** Dheathdaric Rider (Fir Bolg), 35g, 8r, Bronze Spear, Ring Mail Hauberk, Shield, Dog mount.
- --- Mounted unit, Cold resistant and Cowardly
- - Sacreds:
- ** Holy Thane (Fir Bolg), 18g, 9r, Bronze Battleaxe, Bronze Scale Cuirass.
- --- Capital only, Sacred, Infantry sacred, Cold resistant and Cowardly
- Commanders:
- - Scouts:
- ** Scout (Fir Bolg), 35g, 6r, Bronze Hatchet, Sling, Ring Mail Hauberk.
- --- Scout, Cold resistant and Cowardly
- - Commanders:
- ** Spearmaster (Fir Bolg), 45g, 7r, Bronze Spear, Ring Mail Cuirass, Hoplon.
- --- Infantry unit, Cold resistant and Cowardly
- ** Spear Lord (Fir Bolg), 115g, 9r, Bronze Spear, Ring Mail Hauberk, Hoplon, Dog mount.
- --- Mounted unit, Cold resistant and Cowardly
- ** Holy Master (Fir Bolg), 70g, 9r, Bronze Battleaxe, Bronze Scale Cuirass.
- --- Capital only, Sacred, Infantry sacred, Cold resistant and Cowardly
- - Priests:
- ** Neophyte (Fir Bolg), 55g, 4r, Bronze Sword, Robes.
- --- 1H.
- --- Sacred, Cold resistant and Cowardly
- ** High Priest (Fir Bolg), 105g, 5r, Bronze Broad Sword, Robes.
- --- 2H.
- --- Sacred, Cold resistant and Cowardly
- - Mages:
- ** Journeyman Jade Scribe (Fir Bolg), 160g, 3r, Kopesh, Robes.
- --- 2N 1.1? (blood, nature, earth, water).
- --- Cold resistant and Cowardly
- ** Journeyman Abyssal Scribe (Fir Bolg), 160g, 3r, Bronze Axe, Robes.
- --- 2W 1.1? (blood, nature, earth, water).
- --- Cold resistant and Cowardly
- ** Journeyman Stygian Scribe (Fir Bolg), 160g, 4r, Bronze Trident, Robes.
- --- 2E 1.1? (blood, nature, earth, water).
- --- Cold resistant and Cowardly
- ** Senior Jade Scribe (Fir Bolg), 225g, 1r, Quarterstaff, Robes.
- --- 3N 1.1? (blood, nature, earth, water).
- --- Capital only, Slow to recruit, better researcher +1, majorpoisonres, Cold resistant and Cowardly
- ** Senior Abyssal Scribe (Fir Bolg), 265g, 1r, Robes.
- --- 3W 1.1? (blood, nature, earth, water).
- --- Capital only, Slow to recruit, stealthy - fixed cost, amphibian, Cold resistant and Cowardly
- ** Senior Stygian Scribe (Fir Bolg), 225g, 4r, Bronze Trident, Robes.
- --- 3E 1.1? (blood, nature, earth, water).
- --- Capital only, Slow to recruit, resource generator 25, darkvision50, Cold resistant and Cowardly
- Heroes:
- ** Hero (Fir Bolg), 0g, 11r, Poisoned Bronze Hatchet, Bronze Scale Hauberk, Shield.
- --- Sacred, Hero, resistances_high, Infantry sacred, Cold resistant and Cowardly
- Province defence:
- * Commander 1: Spearmaster
- * Commander 2: Spear Lord
- * Troop 1a: Dheathdaric Sword Infantry - 11 per 10 PD
- * Troop 1b: Dheathdaric Axeman - 11 per 10 PD
- * Troop 2a: Dheathdaric Spear Infantry - 12 per 10 PD
- * Troop 2b: Dheathdaric Light Axeman - 12 per 10 PD
- National spells:
- --------------
- Healing Song, Song of Bravery, Soothing Song
- Montag units:
- --------------
- Nation 117: Varburg
- -----------------------------------
- Race: Hoburgs, some Ogres.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy ranger.
- Magic: Fire and Air. Weak Earth.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Hoburg themes: industrial, boreal, fae
- Ogre themes: ogre, advanced
- Troops:
- - Infantry:
- ** Varburgan Soldier (Hoburg), 16g, 8r, Stick, Bronze Cuirass, Bronze Cap.
- --- Infantry unit
- ** Varburgan Hammer Soldier (Hoburg), 16g, 11r, Hammer, Bronze Cuirass, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** Varburgan Hammer Soldier (Hoburg), 16g, 10r, Bronze Lucerne Hammer, Bronze Cuirass, Bronze Cap.
- --- Infantry unit
- ** Varburgan Ogre Elite Swordsmaster (Ogre), 30g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
- --- elite +1 and Infantry unit
- - Cavalry:
- ** Varburgan Hog Knight (Hoburg), 35g, 12r, Falchion, Scale Mail Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
- --- Mounted unit
- ** Varburgan Hog Knight (Hoburg), 35g, 13r, Falchion, Lance, Scale Mail Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Divine Warrior (Hoburg), 26g, 11r, Morningstar, Black Short Bow, Full Chain Mail, Leather Cap.
- --- Capital only, Sacred, fireshield2 and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 35g, 9r, Falchion, Bronze Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Lieutenant (Hoburg), 75g, 11r, Hammer, Bronze Cuirass, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** General (Ogre), 80g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
- --- elite +1 and Infantry unit
- ** Falchion Lord (Hoburg), 75g, 12r, Falchion, Scale Mail Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
- --- Mounted unit
- - Special commanders:
- ** Engineer (Hoburg), 45g, 13r, Bronze Lucerne Hammer, Bronze Hauberk, Leather Cap, Iron Shield.
- --- is adept at siege mechanics.
- - Priests:
- ** Acolyte (Hoburg), 60g, 1r, Twig, Robes.
- --- 1H.
- --- Sacred
- ** High Priest (Hoburg), 110g, 1r, Quarterstaff, Robes.
- --- 2H.
- --- Sacred
- - Mages:
- ** Mountain Consort (Hoburg), 145g, 1r, Robes.
- --- 1E 2.1? (nature, earth, water, air).
- --- Capital only and MAGICPICKS
- ** Misty Novice (Hoburg), 50g, 1r, Twig, Robes.
- --- 1.1? (nature, astral, air, fire).
- ** Misty Disciple (Hoburg), 220g, 1r, Branch, Robes.
- --- 2F 2A 1.1? (nature, astral, air, fire).
- ** Misty Binder (Hoburg), 290g, 1r, Quarterstaff, Leather Cuirass.
- --- 2F 3A 1.1? (nature, astral, air, fire).
- --- Capital only, Slow to recruit, sailing and stealthy - fixed cost
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3F 3A 1E 3N.
- --- Hero, MAGICPICKS, protected by earth, floating and can shapeshift into a wolf
- ** Hero (Ogre), 0g, 24r, Enchanted Morningstar, Chain Mail Cuirass, Iron Cap, Iron Shield.
- --- 2A 1E.
- --- Sacred, Hero, regen10, slashres and Infantry sacred
- Province defence:
- * Commander 1: Lieutenant
- * Commander 2: General
- * Troop 1a: Varburgan Ogre Elite Swordsmaster - 5 per 10 PD
- * Troop 1b: Varburgan Soldier - 10 per 10 PD
- * Troop 2a: Varburgan Hammer Soldier - 10 per 10 PD
- * Troop 2b: Varburgan Hammer Soldier - 10 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 118: Shiikos
- -----------------------------------
- Race: Lizards, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Bowmen. Elite ranger. Sacred heavy ranger.
- Magic: Death. Weak Air, Water and Nature.
- Priests: Moderate, temples cost 300 gold.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- - Temples cost 300 gold
- Lizard themes: herbivore_predator, default
- Primate themes: lowland, enlightened, default
- Magic site features: decunrest 10
- Troops:
- - Ranged:
- ** Shiikosese Bowman (Lizard), 10g, 11r, Falchion, Short Bow, Full Leather Armor, Jingasa.
- --- Ranged unit, Keen eyed and Dark vision (50)
- ** Ranger of Death (Lizard), 11g, 20r, Bronze Axe, Steel Crossbow, Samurai Armor, Half Helmet.
- --- Capital only, pillage, Ranged elite, Keen eyed and Dark vision (50)
- - Infantry:
- ** Shiikosese Champion (Lizard), 12g, 14r, Iron Kopesh, Scale Mail Cuirass, Iron Cap, Kite Shield.
- --- elite +1, Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Light Spearman (Lizard), 10g, 7r, Spear, Half Helmet, Iron Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Light Sword Soldier (Lizard), 10g, 8r, Iron Kopesh, Half Helmet, Iron Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Axe Soldier (Lizard), 10g, 7r, Axe, Half Helmet, Iron Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Mauler (Lizard), 10g, 15r, Hammer, Ashigaru Armor, Jingasa, Kite Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Spearman (Lizard), 10g, 14r, Spear, Ashigaru Armor, Jingasa, Kite Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Staff Soldier (Lizard), 10g, 9r, Quarterstaff, Ashigaru Armor, Jingasa.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Shiikosese Sword Soldier (Lizard), 10g, 5r, Short Sword, Leather Cuirass, Leather Cap, Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- - Sacreds:
- ** Tomb Exemplar (Lizard), 27g, 13r, Axe, Composite Bow, Chain Mail Cuirass, Leather Cap.
- --- Capital only, Sacred, can shapeshift into a werehyena, Ranged sacred, Keen eyed and Dark vision (50)
- Commanders:
- - Scouts:
- ** Assassin (Lizard), 50g, 3r, Morningstar, Axe, Leather Cap.
- --- Scout, Keen eyed and Dark vision (50)
- - Commanders:
- ** Spear Commander (Lizard), 40g, 7r, Spear, Half Helmet, Iron Shield.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Warlord (Lizard), 50g, 10r, Quarterstaff, Ashigaru Armor, Half Helmet.
- --- Infantry unit, Keen eyed and Dark vision (50)
- ** Tomb Master (Lizard), 65g, 13r, Axe, Composite Bow, Chain Mail Cuirass, Leather Cap.
- --- Capital only, Sacred, can shapeshift into a werehyena, Ranged sacred, Keen eyed and Dark vision (50)
- - Priests:
- ** Master Composer (Lizard), 50g, 4r, Bronze Sword, Robes.
- --- 1H.
- --- Sacred, Keen eyed and Dark vision (50)
- - Mages:
- ** Raindancer of the Stalwart Typhoons (Lizard), 195g, 2r, Sceptre, Robes.
- --- 1W 2D 1H.
- --- Sacred, Keen eyed and Dark vision (50)
- ** Cloudreader of the Stalwart Typhoons (Lizard), 195g, 2r, Sceptre, Robes.
- --- 1A 2D 1H.
- --- Sacred, Keen eyed and Dark vision (50)
- ** Herbalist of the Stalwart Typhoons (Lizard), 195g, 2r, Sceptre, Robes.
- --- 2D 1N 1H.
- --- Sacred, Keen eyed and Dark vision (50)
- ** Lord of the Stalwart Typhoons (Lizard), 385g, 2r, Sceptre, Robes.
- --- 1W 3D 2H 1.1? (nature, death, water, air).
- --- Capital only, Slow to recruit, Sacred, protected by water, Keen eyed and Dark vision (50)
- Heroes:
- ** Hero (Lizard), 0g, 3r, Short Sword, Robes.
- --- 1F 3A 3S 3D.
- --- Hero, MAGICPICKS, can shapeshift into a turkey, deathrec, nobadevents1, Keen eyed and Dark vision (50)
- Province defence:
- * Commander 1: Spear Commander
- * Commander 2: Warlord
- * Troop 1a: Shiikosese Spearman - 13 per 10 PD
- * Troop 1b: Shiikosese Champion - 12 per 10 PD
- * Troop 2a: Shiikosese Light Spearman - 14 per 10 PD
- * Troop 2b: Shiikosese Light Sword Soldier - 13 per 10 PD
- National spells:
- --------------
- Sacred Crocodile, Monster Boar, Sounder of Boars
- Montag units:
- --------------
- Nation 119: Sparkepnae
- -----------------------------------
- Race: Halfmen, some Foulspawns.
- Military: Light infantry. Hunters. Sacred Foulspawn light varied cavalry. Expensive forts.
- Magic: Water. Weak Astral and Nature. Some Foulspawn mages.
- Priests: Strong.
- -----------------------------------
- National traits:
- - default
- - Fortifications are 20 percent more expensive
- Halfman themes: savage, white, primitive, centaur_primary, no_secondary, default
- Foulspawn themes: boreal_language, default
- Magic site features: elementrange 2
- Troops:
- - Ranged:
- ** Sparkepnaeish Hunter (Halfman - centaur), 25g, 6r, Club, Composite Bow, Furs.
- --- castledef 2 and Ranged unit
- - Infantry:
- ** Foulspawn Ogre Infantry (Foulspawn), 28g, 15r.
- --- Becomes unit of montag 1001 when recruited, Foul spawn ogre infantry: any and Infantry unit
- ** Foulspawn Infantry (Foulspawn), 12g, 10r.
- --- Becomes unit of montag 1000 when recruited, Foul spawn infantry: any and Infantry unit
- ** Sparkepnaeish Centauride Axe Infantry (Halfman - centauride), 25g, 6r, Bronze Battleaxe.
- --- Infantry unit
- ** Sparkepnaeish Centauride Axe Infantry (Halfman - centauride), 25g, 6r, Bronze Axe, Shield.
- --- Infantry unit
- ** Sparkepnaeish Centauride Spearmaiden (Halfman - centauride), 25g, 4r, Bronze Spear, Shield.
- --- Infantry unit
- ** Sparkepnaeish Axe Infantry (Halfman - centaur), 25g, 15r, Bronze Battleaxe, Leather Barding.
- --- Infantry unit
- - Sacreds:
- ** Foulspawn Sacred Cavalry (Foulspawn), 40g, 22r, Varied mount.
- --- Capital only, Sacred, Becomes unit of montag 1002 when recruited and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Halfman - centaur), 45g, 6r, Club, Long Bow, Furs.
- --- Scout
- - Commanders:
- ** Captain (Foulspawn), 60g, 2r, Light Lance, Leather Cap, Buckler.
- --- Foul spawn infantry: any and Infantry unit
- ** Warmistress (Halfman - centauride), 75g, 6r, Bronze Battleaxe, Leather Hood.
- --- Infantry unit
- ** Winged Commander (Foulspawn), 65g, 6r, Sting, Bite, Leather Hauberk, Leather Cap, Kite Shield.
- --- Foul spawn infantry: any and Infantry unit
- ** Frozen Master (Foulspawn), 85g, 23r, Dark Sting, Plate Cuirass, Leather Cap, Iron Shield, Horse mount.
- --- Sacred, chaosrec_high and Mounted sacred
- ** Temple Master (Foulspawn), 85g, 30r, Trident, Plate Hauberk, Half Helmet, Buckler.
- --- Sacred, recup, cultist and Infantry sacred
- - Priests:
- ** Neophyte Monk (Halfman - centaur), 80g, 1r, Twig.
- --- 1H.
- --- Sacred
- ** Greater Monk (Halfman - centaur), 125g, 1r, Branch.
- --- 2H.
- --- Sacred, nobadevents 20 and inquisitor
- - Mages:
- ** Fledgling Voracious Tideshaper (Foulspawn), 120g, 3r, Venomous Bite, Bite, Paralyze, Tentacle, Spear, Robes.
- --- 1W 1S 1N.
- ** Voracious Apothecary (Foulspawn), 290g, 1r, Venomous Fangs, Sting, Weakness Tentacle, Quarterstaff, Robes.
- --- 2W 1N 2H 1.1? (nature, astral, water, air).
- --- Sacred
- ** Voracious Planewalker (Foulspawn), 290g, 1r, Sting, Venomous Fangs, Weakness Tentacle, Quarterstaff, Robes.
- --- 2W 1S 2H 1.1? (nature, astral, water, air).
- --- Sacred
- ** High Voracious Tideshaper (Halfman - centaur), 385g, 1r, Quarterstaff.
- --- 3W 1N 3H 1.1? (nature, astral, water, air).
- --- Capital only, Slow to recruit, Sacred, can shapeshift into a hawk and slimer
- Heroes:
- ** Hero (Foulspawn), 0g, 28r, Bite, Exceptional Fist, Plate Cuirass, Crested Helmet, Buckler.
- --- 1W 1D 1.1? (death, water, nature, fire).
- --- Sacred, Hero, incunrest_high, minoraelemental and Infantry sacred
- Province defence:
- * Commander 1: Captain
- * Commander 2: Warlord
- * Troop 1a: Basher - 8 per 10 PD
- * Troop 1b: Sparkepnaeish Centauride Axe Infantry - 8 per 10 PD
- * Troop 2a: Sparkepnaeish Centauride Axe Infantry - 8 per 10 PD
- * Troop 2b: Sparkepnaeish Centauride Spearman - 8 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- - Sacreds and Elites:
- ** Frozen Rider (Foulspawn), 40g, 23r, Dark Sting, Plate Cuirass, Iron Shield, Horse mount.
- --- Sacred, Has montag 1002, chaosrec_high and Mounted sacred
- ** Temple Disciple (Foulspawn), 30g, 30r, Trident, Plate Hauberk, Half Helmet, Buckler.
- --- Sacred, Has montag 1002, recup, cultist and Infantry sacred
- ** Water Templar (Foulspawn), 50g, 9r, Touch of Leprosy, Leather Cuirass, Leather Cap, Kite Shield, Moose mount.
- --- Sacred, Has montag 1002, extrastats and Mounted sacred
- --- Leaves a moose behind when the rider dies
- ** Divine Aspirant (Foulspawn), 40g, 26r, Great Sword, Full Scale Mail, Iron Cap, Shield, Horse mount.
- --- Sacred, Has montag 1002, incunrest_low, pillage, fallpower-low and Mounted sacred
- ** Just Champion (Foulspawn), 35g, 28r, Bite, Strangulation, Plate Hauberk, Iron Cap, Shield.
- --- Sacred, Has montag 1002, incunrest_high, resistances_shock, resistances_poison and Infantry sacred
- - Troops:
- ** Light Foulspawn Infantry (Foulspawn), 18g, 6r, Sting, Leather Hauberk, Kite Shield.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Heavy Foulspawn Infantry (Foulspawn), 9g, 15r, Weak Bite, Strangulation, Scale Mail Hauberk, Iron Cap, Kite Shield.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 9g, 1r, Claw, Venomous Claw.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Heavy Foulspawn Infantry (Foulspawn), 9g, 24r, Sting, Plate Hauberk, Iron Cap, Shield.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Heavy Foulspawn Infantry (Foulspawn), 9g, 23r, Bite, Tentacle, Plate Cuirass, Full Helmet, Iron Shield.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Foulspawn Infantry (Foulspawn), 11g, 10r, Bite, Life Drain, Scale Mail Hauberk, Buckler.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Lancer (Foulspawn), 13g, 2r, Light Lance, Buckler.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Axe Foulspawn Infantry (Foulspawn), 15g, 4r, Venomous Bite, Axe, Iron Shield.
- --- Has montag 1000, Foul spawn infantry: any and Infantry unit
- ** Foulspawn Ogre Infantry (Foulspawn), 30g, 6r, Broad Sword, Claw, Furs.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Spearman (Foulspawn), 28g, 3r, Club, Spear, Furs.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Heavy Foulspawn Ogre Infantry (Foulspawn), 35g, 25r, Venomous Bites, Pincer, Plate Cuirass, Shield.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Basher (Foulspawn), 22g, 16r, Great Club, Chain Mail Cuirass, Shield.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Light Foulspawn Ogre Infantry (Foulspawn), 19g, 1r, Strangulation, Poisoned Claw, Furs.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Falchion Foulspawn Ogre Infantry (Foulspawn), 23g, 45r, Falchion, Plate Hauberk, Full Helmet, Buckler.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Trident Foulspawn Ogre Infantry (Foulspawn), 29g, 4r, Strangulation, Strangulation, Trident, Furs.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- ** Heavy Foulspawn Ogre Infantry (Foulspawn), 35g, 27r, Venomous Bite, Tentacle, Plate Cuirass, Reinforced Leather Cap, Shield.
- --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
- Nation 120: Elenrus
- -----------------------------------
- Race: Humans, some Avvites.
- Military: Light infantry and heavy infantry. Crossbowmen. Light cavalry and heavy cavalry. Sacred light tiger cavalry.
- Magic: Water, Astral and Nature.
- Priests: Strong, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - default
- - Priests may perform blood sacrifices
- Boreal human themes: default
- Avvite themes: primitive, default
- Magic site features: holyfire 10
- Troops:
- - Ranged:
- ** Elenrusan Tundra Crossbowman (Boreal human), 10g, 12r, Iron Kopesh, Arbalest, Scale Mail Cuirass.
- --- wasteunit, swampunit and Ranged unit
- - Infantry:
- ** Elenrusan Polearm Soldier (Boreal human), 10g, 26r, Bardiche, Plate Hauberk, Iron Cap.
- --- Infantry unit
- ** Elenrusan Spearman (Boreal human), 10g, 25r, Spear, Plate Hauberk, Iron Cap, Shield.
- --- Infantry unit
- ** Elenrusan Falchioneer (Boreal human), 10g, 28r, Falchion, Plate Hauberk, Iron Cap, Shield.
- --- Infantry unit
- ** Elenrusan Sword Soldier (Boreal human), 10g, 20r, Great Sword, Chain Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Elenrusan Chakram Spearman (Boreal human), 10g, 8r, Spear, Chakram, Ring Mail Cuirass, Leather Cap, Shield.
- --- Infantry unit
- ** Elenrusan Avvite Chakram Spearman (Avvite), 30g, 13r, Spear, Chakram, Full Leather Armor, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- - Cavalry:
- ** Elenrusan Knight (Boreal human), 35g, 37r, Trident, Full Plate Mail, Iron Cap, Iron Shield, Horse mount.
- --- Mounted unit
- ** Elenrusan Cavalier (Boreal human), 25g, 6r, Light Lance, Full Leather Armor, Leather Cap, Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Ancient Guard (Boreal human), 100g, 20r, Lance, Enchanted Broad Sword, Poisoned Throwing Axe, Scale Mail Cuirass, Leather Cap, Shield, Tiger mount.
- --- Capital only, Sacred, ethereal and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Boreal human), 30g, 4r, Mace, Leather Cuirass, Bronze Half Helmet.
- --- Scout
- - Commanders:
- ** Spearmaster (Boreal human), 40g, 8r, Spear, Chakram, Ring Mail Cuirass, Leather Cap, Shield.
- --- Infantry unit
- ** Warlord (Avvite), 130g, 16r, Spear, Chakram, Full Leather Armor, Crested Helmet, Buckler.
- --- Infantry unit
- ** Trident Lord (Boreal human), 65g, 37r, Trident, Full Plate Mail, Iron Cap, Iron Shield, Horse mount.
- --- Mounted unit
- - Priests:
- ** Acolyte (Boreal human), 50g, 1r, Twig, Robes.
- --- 1H.
- --- Sacred and inquisitor
- ** Vicar (Boreal human), 105g, 3r, Kopesh, Robes.
- --- 2H.
- --- Sacred
- ** High Priest (Boreal human), 180g, 3r, Kopesh, Robes.
- --- 3H.
- --- Sacred and elegist 3
- - Mages:
- ** Elenrusan Follower (Boreal human), 65g, 3r, Short Sword, Robes.
- --- 1W 1S.
- ** Elenrusan Sorcerer (Boreal human), 165g, 3r, Short Sword, Robes.
- --- 2W 2S.
- ** Liquid Prince (Boreal human), 210g, 3r, Short Sword, Robes.
- --- 3W 2.1? (nature, astral, earth, water).
- --- Capital only and Slow to recruit
- ** Stellar Prince (Boreal human), 210g, 3r, Hammer, Robes.
- --- 3S 2.1? (nature, astral, earth, water).
- --- Capital only and Slow to recruit
- ** Renewing Prince (Boreal human), 210g, 2r, Sceptre, Robes.
- --- 3N 2.1? (nature, astral, earth, water).
- --- Capital only and Slow to recruit
- Heroes:
- ** Hero (Boreal human), 0g, 11r, Exceptional Hammer, Sacred Arbalest, Ring Mail Hauberk, Leather Cap.
- --- 1W 2.5? (blood, nature, astral, water).
- --- Sacred, Hero, hornedserpent, resistances_poison and Ranged sacred
- Province defence:
- * Commander 1: Spearmaster
- * Commander 2: Warlord
- * Troop 1a: Elenrusan Spearman - 9 per 10 PD
- * Troop 1b: Elenrusan Polearm Soldier - 9 per 10 PD
- * Troop 2a: Elenrusan Falchioneer - 9 per 10 PD
- * Troop 2b: Elenrusan Sword Soldier - 11 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 121: Urburg
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry. Hunters. Light deer cavalry and heavy deer cavalry. Sacred light ranger and light ranger.
- Magic: Fire and Nature. Weak Astral.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Hoburg themes: primitive, boreal, default
- Abysian themes: tainted, primitive
- Troops:
- - Ranged:
- ** Urburgish Jungle Hunter (Hoburg), 6g, 2r, Club, Small Bow, Full Leather Armor, Leather Cap.
- --- forestunit and Ranged unit
- - Infantry:
- ** Urburgish Infantry (Hoburg), 6g, 2r, Pitchfork, Full Leather Armor, Leather Cap.
- --- Infantry unit
- ** Urburgish Infantry (Hoburg), 6g, 1r, Stick, Sling, Full Leather Armor, Leather Cap.
- --- Infantry unit
- ** Urburgish Mace Infantry (Hoburg), 6g, 3r, Mace, Full Leather Armor, Leather Cap, Shield.
- --- Infantry unit
- ** Urburgish Axeman (Hoburg), 6g, 4r, Bronze Hatchet, Bronze Scale Cuirass, Leather Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Urburgish Elite Swordmeister (Hoburg), 25g, 13r, Falchion, Heavy Bronze Lance, Bronze Scale Hauberk, Bronze Cap, Shield, Deer mount.
- --- elite +1 and Mounted unit
- ** Urburgish Light Deer Rider (Hoburg), 21g, 5r, Stick, Full Leather Armor, Leather Cap, Deer mount.
- --- Mounted unit
- ** Urburgish Light Deer Rider (Hoburg), 21g, 5r, Stick, Full Leather Armor, Leather Cap, Deer mount.
- --- Mounted unit
- ** Urburgish Deer Rider (Hoburg), 21g, 7r, Stick, Full Ring Mail, Leather Cap, Deer mount.
- --- Mounted unit
- - Sacreds:
- ** Night Ranger (Hoburg), 19g, 4r, Exceptional Club, Exceptional Composite Bow, Leather Hauberk, Leather Cap.
- --- Capital only, Sacred, fireshield2, summerpower-high and Ranged sacred
- ** Shadow Guard (Hoburg), 30g, 5r, Exceptional Falchion, Poisoned Small Bow, Ring Mail Hauberk, Leather Cap.
- --- Capital only, Sacred, resistances_poison and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Hoburg), 45g, 5r, Falchion, Blow Pipe, Club, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Master Maceman (Hoburg), 65g, 3r, Mace, Full Leather Armor, Leather Cap, Shield.
- --- Infantry unit
- ** Elite Chieftain (Hoburg), 60g, 13r, Falchion, Heavy Bronze Lance, Bronze Scale Hauberk, Bronze Cap, Shield, Deer mount.
- --- elite +1 and Mounted unit
- - Priests:
- ** Young Abbot (Hoburg), 45g, 1r, Twig, Imperial Robes.
- --- 1H.
- --- Sacred
- ** Supreme Abbot (Hoburg), 100g, 1r, Imperial Robes.
- --- 2H.
- --- Sacred
- - Mages:
- ** Comet Ascendant (Hoburg), 155g, 1r, Stick, Robes.
- --- 1S 2.1? (blood, astral, earth, fire).
- --- Capital only, MAGICPICKS and ethereal2
- ** Enraged Apprentice (Hoburg), 35g, 1r, Twig, Robes.
- --- 1.1? (nature, earth, air, fire).
- ** Enraged Follower (Hoburg), 160g, 1r, Robes.
- --- 1F 1N 2.1? (nature, earth, air, fire).
- ** Enraged Prince (Hoburg), 245g, 1r, Robes.
- --- 2F 3N 1.1? (nature, earth, air, fire).
- --- Capital only, Slow to recruit, regeneration and majorcoldres
- Heroes:
- ** Hero (Hoburg), 0g, 3r, Just Falchion, Dark Blow Pipe, Leather Hauberk, Leather Cap.
- --- Hero, can shapeshift into a werebear, resistances, sieger, bodyguardlow and Ranged elite
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Imperial Robes.
- --- 1A 1D 4N.
- --- Hero, MAGICPICKS, followed by a small swarm of bugs, flying and can shapeshift into a turkey
- ** Hero (Hoburg), 0g, 1r, Divine Quarterstaff, Leather Hauberk, Leather Cap.
- --- Hero, can shapeshift into a wererat, can enter berserker rage, resistances and Infantry elite
- Province defence:
- * Commander 1: Master Maceman
- * Commander 2: Elite Chieftain
- * Troop 1a: Urburgish Light Deer Rider - 9 per 10 PD
- * Troop 1b: Urburgish Infantry - 30 per 10 PD
- * Troop 2a: Urburgish Infantry - 34 per 10 PD
- * Troop 2b: Urburgish Mace Infantry - 27 per 10 PD
- National spells:
- --------------
- Monster Boar, Sounder of Boars, Herd of Elephants, Holy Pyre
- Montag units:
- --------------
- Nation 122: Sharea
- -----------------------------------
- Race: Ichtyids, some Ogres.
- Military: Light infantry and heavy infantry. Sacred heavy infantry.
- Magic: Blood. Weak Water. Some Ogre mages.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Can build forts underwater
- - Mercenaries are 25 percent more expensive
- Ichtyid themes: cyprinid, faint_pigment_black, default
- Ogre themes: ogre, advanced
- Magic site features: xp 1
- Troops:
- - Infantry:
- ** Sharean Guard (Ichtyid - cyprinid), 10g, 3r, Bronze Spear, Leather Cuirass, Leather Cap, Turtle Shell Shield.
- --- castledef 2 and Infantry unit
- ** Sharean Light Harpoon Clubber (Ichtyid - cyprinid), 10g, 3r, Club, Harpoon, Leather Cuirass, Leather Cap, Turtle Shell Shield.
- --- castledef 2 and Infantry unit
- ** Sharean Harpoon Infantry (Ichtyid - cyprinid), 10g, 6r, Quarterstaff, Harpoon, Bronze Scale Cuirass, Leather Cap.
- --- Infantry unit
- ** Sharean Spear Infantry (Ichtyid - cyprinid), 10g, 7r, Bronze Spear, Bronze Scale Cuirass, Leather Cap, Turtle Shell Shield.
- --- Infantry unit
- ** Sharean Harpoon Clubber (Ichtyid - cyprinid), 10g, 7r, Club, Harpoon, Bronze Scale Cuirass, Leather Cap, Turtle Shell Shield.
- --- Infantry unit
- ** Sharean Spear Infantry (Ichtyid - cyprinid), 10g, 4r, Bronze Spear, Leather Hauberk, Leather Cap, Turtle Shell Shield.
- --- Infantry unit
- ** Sharean Harpoon Clubber (Ichtyid - cyprinid), 10g, 4r, Club, Harpoon, Leather Hauberk, Leather Cap, Turtle Shell Shield.
- --- Infantry unit
- ** Sharean Ogre Hammerer (Ogre), 25g, 28r, Hammer, Chain Mail Hauberk, Iron Cap, Shield.
- --- Infantry unit
- - Sacreds:
- ** Divine Marauder (Ichtyid - cyprinid), 15g, 8r, Bronze Hatchet, Bronze Scale Cuirass, Turtle Cap, Turtle Shell Shield.
- --- Capital only, Sacred, sieger and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Ichtyid - cyprinid), 50g, 3r, Bronze Trident, Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmaster (Ichtyid - cyprinid), 70g, 4r, Bronze Spear, Leather Cuirass, Turtle Cap, Turtle Shell Shield.
- --- castledef 2 and Infantry unit
- ** General (Ogre), 55g, 28r, Hammer, Chain Mail Hauberk, Iron Cap, Shield.
- --- Infantry unit
- ** Divine Master (Ichtyid - cyprinid), 55g, 8r, Bronze Hatchet, Bronze Scale Cuirass, Turtle Cap, Turtle Shell Shield.
- --- Capital only, Sacred, sieger and Infantry sacred
- - Special commanders:
- ** Siege Engineer (Ichtyid - cyprinid), 40g, 1r, Quarterstaff, Robes.
- --- is adept at siege mechanics.
- - Priests:
- ** Minor Cleric (Ichtyid - cyprinid), 50g, 3r, Quarterstaff, Bronze Cap, Robes.
- --- 1H.
- --- Sacred
- ** Great Cleric (Ichtyid - cyprinid), 105g, 6r, Coral Staff, Robes, Leather Cap.
- --- 2H.
- --- Sacred
- - Mages:
- ** Young Malevolent Corrupter (Ichtyid - cyprinid), 105g, 1r, Quarterstaff, Leather Cap, Robes.
- --- 2B.
- ** Apprentice Malevolent Corrupter (Ichtyid - cyprinid), 165g, 4r, Sceptre, Bronze Cap, Robes.
- --- 2B 1.1? (blood, astral, water, fire).
- --- warriormage
- ** Paramount Malevolent Corrupter (Ogre), 350g, 1r, Quarterstaff, Robes, Leather Hood.
- --- 1W 3B 1.1? (blood, astral, water, fire).
- --- Slow to recruit, protected by water and can shapeshift into a frost fiend
- Heroes:
- ** Hero (Ichtyid - cyprinid), 0g, 12r, Bronze Bardiche, Net, Bronze Scale Cuirass, Turtle Cap.
- --- 1.1? (blood, nature, death, water).
- --- Hero, can shapeshift into a werewolf, strong and Infantry elite
- Province defence:
- * Commander 1: Spearmaster
- * Commander 2: General
- * Troop 1a: Sharean Harpoon Clubber - 14 per 10 PD
- * Troop 1b: Sharean Guard - 18 per 10 PD
- * Troop 2a: Sharean Light Harpoon Clubber - 18 per 10 PD
- * Troop 2b: Sharean Harpoon Infantry - 15 per 10 PD
- National spells:
- --------------
- Summon Monster Fish, Bind Harlequin, Orgy
- Montag units:
- --------------
- Nation 123: Kofarjaani
- -----------------------------------
- Race: Caelians.
- Military: Light infantry and heavy infantry. Bowmen and bowmen. Sacred light infantry.
- Magic: Fire and Air. Weak Water and Earth.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Caelian themes: diverse, bronze, default
- Avvite themes: default, primitive
- Magic site features: allrange 2
- Troops:
- - Ranged:
- ** Kofarjaanian Airya Winged Bowman (Caelian - Airya), 10g, 12r, Bronze Sword, Composite Bow, Ring Mail Hauberk, Reinforced Leather Cap.
- --- Ranged unit and Toxic flesh
- ** Kofarjaanian Airya Winged Bowman (Caelian - Airya), 10g, 11r, Bronze Sword, Short Bow, Ring Mail Hauberk, Reinforced Leather Cap.
- --- Ranged unit and Toxic flesh
- - Infantry:
- ** Kofarjaanian Spire Horn Winged Infantry (Caelian - Spire Horn), 10g, 7r, Flail, Ring Mail Cuirass, Reinforced Leather Cap.
- --- Infantry unit and Toxic flesh
- ** Kofarjaanian Spire Horn Winged Swordsman (Caelian - Spire Horn), 10g, 10r, Bronze Broad Sword, Ring Mail Cuirass, Reinforced Leather Cap, Shield.
- --- Infantry unit and Toxic flesh
- ** Kofarjaanian Airya Thane (Caelian - Airya), 12g, 16r, Bronze Trident, Bronze Scale Hauberk, Bronze Half Helmet, Hoplon.
- --- elite +1, Infantry unit and Toxic flesh
- ** Kofarjaanian Mairya Winged Infantry (Caelian - Mairya), 16g, 11r, Flail, Full Ring Mail, Reinforced Leather Cap.
- --- Infantry unit and Toxic flesh
- ** Kofarjaanian Mairya Winged Impaler (Caelian - Mairya), 16g, 12r, Bronze Trident, Full Ring Mail, Reinforced Leather Cap, Buckler.
- --- Infantry unit and Toxic flesh
- ** Kofarjaanian Mairya Winged Axeman (Caelian - Mairya), 16g, 11r, Bronze Axe, Full Ring Mail, Reinforced Leather Cap, Buckler.
- --- Infantry unit and Toxic flesh
- ** Kofarjaanian Airya Winged Axeman (Caelian - Airya), 10g, 7r, Bronze Axe, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit and Toxic flesh
- - Sacreds:
- ** Steam Apostle (Caelian - Airya), 55g, 10r, Broad Sword, Ring Mail Hauberk, Leather Cap, Shield.
- --- Capital only, Sacred, glamour, Infantry sacred and Toxic flesh
- - Monsters:
- ** Mammoth (Monster), 120g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Assassin (Caelian), 50g, 9r, Morningstar, Hammer, Ring Mail Cuirass, Leather Cap.
- --- Scout and Toxic flesh
- - Commanders:
- ** Master Thane (Caelian - Airya), 50g, 16r, Bronze Trident, Bronze Scale Hauberk, Bronze Half Helmet, Hoplon.
- --- elite +1, Infantry unit and Toxic flesh
- ** Steam Master (Caelian - Airya), 100g, 10r, Broad Sword, Ring Mail Hauberk, Leather Cap, Shield.
- --- Capital only, Sacred, glamour, Infantry sacred and Toxic flesh
- - Priests:
- ** High Priest (Caelian), 80g, 1r, Stone Dagger, Robes.
- --- 1H.
- --- Sacred, spy, inquisitor, sailing and Toxic flesh
- - Mages:
- ** Kofarjaanian Reaver (Caelian), 85g, 3r, Short Sword, Robes.
- --- 1F 1A 1E.
- --- Toxic flesh
- ** Hierophant of the Hurricanes (Caelian - Spire Horn), 175g, 3r, Short Sword, Robes.
- --- 2F 1A 1.1? (earth, water, air, fire).
- --- Toxic flesh
- ** Hierophant of Deserts (Caelian), 175g, 4r, Bronze Sword, Robes.
- --- 1F 2A 1.1? (earth, water, air, fire).
- --- Toxic flesh
- ** Senior Hierophant of the Hurricanes (Caelian), 280g, 4r, Broad Sword, Robes.
- --- 2A 2H 2.1? (earth, water, air, fire, at least partially linked).
- --- Capital only, Slow to recruit, Sacred, illusion, invulnerable10 and Toxic flesh
- ** Senior Hierophant of Deserts (Caelian), 270g, 4r, Bronze Sword, Robes.
- --- 2F 2H 2.1? (earth, water, air, fire, at least partially linked).
- --- Capital only, Slow to recruit, Sacred, ritualrange2, sloth researcher +2 and Toxic flesh
- Heroes:
- ** Hero (Caelian), 0g, 4r, Bronze Trident, Robes.
- --- 3F 3A 2W 1E.
- --- Hero, MAGICPICKS, fireshield, protected by air, has charged body, awe, iceprot and Toxic flesh
- Province defence:
- * Commander 1: Master Thane
- * Commander 2: Steam Master
- * Troop 1a: Kofarjaanian Airya Thane - 11 per 10 PD
- * Troop 1b: Kofarjaanian Airya Winged Bowman - 13 per 10 PD
- * Troop 2a: Kofarjaanian Spire Horn Winged Infantry - 14 per 10 PD
- * Troop 2b: Kofarjaanian Spire Horn Winged Swordsman - 14 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 124: Isqass'is
- -----------------------------------
- Race: Lizards, some Sidhes, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Archers. Chariots. Sacred light infantry.
- Magic: Water and Death. Weak Fire and Nature.
- Priests: Moderate, can reanimate the dead.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Priests can reanimate ghouls, soulless and longdead infantry.
- - default
- Lizard themes: herbivore_predator, default
- Sidhe themes: default
- Troops:
- - Ranged:
- ** Isqass'isian Mountain Archer (Lizard), 10g, 4r, Kryss, Composite Bow, Leather Cap.
- --- mountainunit, Ranged unit and Brave
- - Infantry:
- ** Isqass'isian Swordsman (Lizard), 12g, 10r, Short Sword, Throwing Axe, Full Leather Armor, Leather Cap, Iron Shield.
- --- pillager stealthy, Infantry unit and Brave
- ** Isqass'isian Axe Thrower (Lizard), 12g, 9r, Spear, Throwing Axe, Full Leather Armor, Leather Cap, Iron Shield.
- --- pillager stealthy, Infantry unit and Brave
- ** Isqass'isian Light Sidhe Swordsman (Sidhe), 25g, 11r, Bronze Broad Sword, Bronze Scale Cuirass, Leather Cap, Shield.
- --- Infantry unit
- ** Isqass'isian Sidhe Infantry (Sidhe), 25g, 20r, Bronze Battleaxe, Bronze Cuirass, Bronze Cap.
- --- Infantry unit
- ** Isqass'isian Sidhe Swordsman (Sidhe), 25g, 22r, Bronze Broad Sword, Bronze Cuirass, Bronze Cap, Shield.
- --- Infantry unit
- - Chariots:
- ** Isqass'isian Lizard Charioteer (Lizard), 30g, 40r, Bardiche, Scale Mail Hauberk, Jingasa, Lizard mount.
- --- Chariot unit and Brave
- - Sacreds:
- ** Pure Knight (Lizard), 14g, 10r, Morningstar, Throwing Axe, Full Helmet, Buckler.
- --- Capital only, Sacred, deathpower, winterpower-low, Infantry sacred and Brave
- Commanders:
- - Scouts:
- ** Scout (Lizard), 30g, 4r, Falchion, Leather Cap.
- --- Scout and Brave
- - Commanders:
- ** Axemaster (Sidhe), 65g, 20r, Bronze Battleaxe, Bronze Cuirass, Bronze Cap.
- --- Infantry unit
- ** Colonel (Lizard), 60g, 46r, Bardiche, Scale Mail Hauberk, Full Helmet, Lizard mount.
- --- Chariot unit and Brave
- ** Pure Master (Lizard), 55g, 10r, Morningstar, Throwing Axe, Full Helmet, Buckler.
- --- Sacred, deathpower, winterpower-low, Infantry sacred and Brave
- - Priests:
- ** Great Curate (Lizard), 80g, 1r, Twig, Robes.
- --- 1H.
- --- Sacred and Brave
- - Mages:
- ** Follower of the Forgiving Glades (Lizard), 80g, 1r, Quarterstaff, Robes.
- --- 1F 1W 1N.
- --- Capital only, MAGICPICKS and Brave
- ** Foul Neophyte (Lizard), 45g, 4r, Hammer, Robes.
- --- 1D.
- --- Brave
- ** Foul Bishop (Lizard), 265g, 2r, Sceptre, Robes.
- --- 1W 2D 1H 1.1? (nature, death, water, air).
- --- Sacred, majorcoldres and Brave
- ** Foul Wizard (Lizard), 200g, 2r, Sceptre, Robes.
- --- 1W 2D 1H.
- --- Sacred, majorcoldres and Brave
- ** Foul Exarch (Lizard), 430g, 2r, Sceptre, Robes.
- --- 2W 3D 2H 1.1? (nature, death, water, air).
- --- Capital only, Slow to recruit, Sacred, has a pact with death, allowing it to live an another life as a ghoul after death and Brave
- Heroes:
- ** Hero (Sidhe), 0g, 29r, Heavy Bronze Lance, Golden Axe, Bronze Scale Hauberk, Bronze Cap, Golden Shield, Moose mount.
- --- Hero, reveals its true shape of a metal man upon death, sieger and Mounted elite
- --- Leaves a moose behind when the rider dies
- Province defence:
- * Commander 1: Axemaster
- * Commander 2: Colonel
- * Troop 1a: Isqass'isian Light Sidhe Swordsman - 8 per 10 PD
- * Troop 1b: Isqass'isian Swordsman - 13 per 10 PD
- * Troop 2a: Isqass'isian Axe Thrower - 11 per 10 PD
- * Troop 2b: Isqass'isian Sidhe Infantry - 6 per 10 PD
- National spells:
- --------------
- Sacred Crocodile, Power of the Grave, Protection of the Grave, Royal Power, Royal Protection
- Montag units:
- --------------
- Nation 125: Seez'is
- -----------------------------------
- Race: Lizards, some Hoburgs, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Longbowmen. Heavy hog cavalry. Chariots. Sacred light ranger.
- Magic: Water, Death and Blood.
- Priests: Strong, Dominion does not spread unless blood is sacrificed, temples cost 300 gold, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- - Temples cost 300 gold
- - Priests are unable to preach but may perform blood sacrifices
- Lizard themes: herbivore_predator, primitive
- Hoburg themes: advanced, austral, default, cavemen_allies
- Troops:
- - Ranged:
- ** Seez'isish Longbowman (Lizard), 10g, 6r, Spiked Club, Long Bow, Iron Cap.
- --- Ranged unit
- - Infantry:
- ** Seez'isish Hoburg Legionary (Hoburg), 7g, 16r, Bronze Lucerne Hammer, Full Plate Mail, Legionary Bronze Helmet.
- --- Infantry unit
- ** Seez'isish Hoburg Jungle Infantry (Hoburg), 7g, 5r, Bronze Sword, Javelin, Leather Hauberk, Reinforced Leather Cap, Iron Shield.
- --- forestunit and Infantry unit
- ** Seez'isish Hoburg Jungle Hammerer (Hoburg), 7g, 4r, Bronze Lucerne Hammer, Leather Hauberk, Reinforced Leather Cap.
- --- forestunit and Infantry unit
- ** Seez'isish Hoburg Sword Legionary (Hoburg), 7g, 14r, Bronze Sword, Plate Hauberk, Legionary Bronze Helmet, Iron Shield.
- --- Infantry unit
- ** Seez'isish Axeman (Lizard), 10g, 3r, Axe, Leather Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- ** Seez'isish Mace Infantry (Lizard), 10g, 3r, Mace, Leather Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- ** Seez'isish Sword Infantry (Lizard), 10g, 6r, Falchion, Leather Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- - Cavalry:
- ** Seez'isish Hoburg Cavalier (Hoburg), 24g, 14r, Falchion, Full Scale Mail, Reinforced Leather Cap, Kite Shield, Hog mount.
- --- Mounted unit
- - Chariots:
- ** Seez'isish Lizard Charioteer (Lizard), 30g, 36r, Mace, Scale Mail Cuirass, Iron Cap, Kite Shield, Lizard mount.
- --- Chariot unit
- - Sacreds:
- ** Unholy Wolfkin (Lizard), 29g, 8r, Enchanted Hammer, Decaying Composite Bow, Half Helmet.
- --- Capital only, Sacred and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Lizard), 50g, 3r, Mace, Iron Cap.
- --- Scout
- - Commanders:
- ** Swordmeister (Hoburg), 45g, 5r, Bronze Sword, Javelin, Leather Hauberk, Reinforced Leather Cap, Iron Shield.
- --- forestunit and Infantry unit
- ** Sergeant (Lizard), 70g, 6r, Falchion, Leather Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- ** Mace Lord (Lizard), 60g, 38r, Mace, Scale Mail Cuirass, Half Helmet, Kite Shield, Lizard mount.
- --- Chariot unit
- - Priests:
- ** Acolyte (Lizard), 50g, 1r, Twig, Robes.
- --- 1H.
- --- Sacred
- ** King (Lizard), 110g, 2r, Sceptre, Robes.
- --- 2H.
- --- Sacred and nobadevents 5
- - Mages:
- ** Seez'isish Initiate (Lizard), 60g, 1r, Twig, Robes.
- --- 1B.
- --- Sacred
- ** Seez'isish Peer (Lizard), 200g, 1r, Quarterstaff, Robes.
- --- 2B 1.1? (blood, nature, death, water).
- --- Sacred and invulnerable10
- ** Chaos Binder (Lizard), 310g, 1r, Quarterstaff, Robes.
- --- 3B 3H 2.1? (blood, nature, death, water).
- --- Capital only, Slow to recruit and Sacred
- ** Tenebrific Binder (Lizard), 310g, 1r, Quarterstaff, Robes.
- --- 3D 3H 2.1? (blood, nature, death, water).
- --- Capital only, Slow to recruit and Sacred
- ** Frost Binder (Lizard), 310g, 3r, Kopesh, Robes.
- --- 3W 3H 2.1? (blood, nature, death, water).
- --- Capital only, Slow to recruit and Sacred
- Heroes:
- ** Hero (Lizard), 0g, 1r, Quarterstaff, Robes.
- --- 3W 2D 1B.
- --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, sailing and ritualrange1
- Province defence:
- * Commander 1: Swordsmaster
- * Commander 2: Sergeant
- * Troop 1a: Seez'isish Sword Infantry - 15 per 10 PD
- * Troop 1b: Seez'isish Longbowman - 15 per 10 PD
- * Troop 2a: Seez'isish Hoburg Legionary - 15 per 10 PD
- * Troop 2b: Seez'isish Hoburg Jungle Infantry - 20 per 10 PD
- National spells:
- --------------
- Sacred Crocodile, Wrath of the Ancestors, Call Ancestor
- Montag units:
- --------------
- Nation 126: Duxwald
- -----------------------------------
- Race: Humans, some Fir Bolgs.
- Military: Light infantry and heavy infantry. Light spider cavalry. Chariots. Sacred light cavalry.
- Magic: Blood. Weak Fire. Laboratories cost 600 gold.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Laboratories cost 600 gold
- Boreal human themes: default
- Fir Bolg themes: bronze, default
- Troops:
- - Infantry:
- ** Duxwaldan Guard (Boreal human), 10g, 33r, Flail, Full Plate Mail, Full Helmet.
- --- castledef +1 and Infantry unit
- ** Duxwaldan Swordsman (Boreal human), 10g, 13r, Broad Sword, Scale Mail Hauberk, Leather Cap, Buckler.
- --- Infantry unit
- ** Duxwaldan Hammerer (Boreal human), 10g, 10r, Maul, Scale Mail Hauberk, Leather Cap.
- --- Infantry unit
- ** Duxwaldan Spearman (Boreal human), 10g, 11r, Spear, Scale Mail Hauberk, Leather Cap, Buckler.
- --- Infantry unit
- ** Duxwaldan Light Spearman (Boreal human), 10g, 10r, Spear, Scale Mail Cuirass, Leather Cap, Tower Shield.
- --- Infantry unit
- ** Duxwaldan Fir Bolg Jungle Swordsman (Fir Bolg), 13g, 9r, Bronze Sword, Bronze Throwing Hatchet, Leather Hauberk, Leather Cap, Shield.
- --- forestunit and Infantry unit
- ** Duxwaldan Fir Bolg Infantry (Fir Bolg), 13g, 5r, Bronze Battleaxe, Leather Cuirass.
- --- Infantry unit
- ** Duxwaldan Fir Bolg Swordsman (Fir Bolg), 13g, 7r, Bronze Sword, Leather Cuirass, Hoplon.
- --- Infantry unit
- - Cavalry:
- ** Duxwaldan Master Spearmaster (Boreal human), 35g, 10r, Spear, Scale Mail Cuirass, Leather Cap, Iron Shield, Spider mount.
- --- elite +1 and Mounted unit
- --- The giant spider will persist even if the rider dies.
- - Chariots:
- ** Duxwaldan Boar Charioteer (Boreal human), 35g, 23r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Boar mount.
- --- Chariot unit
- - Sacreds:
- ** Divine Hierophant (Boreal human), 35g, 14r, Lance, Bronze Broad Sword, Scale Mail Cuirass, Leather Cap, Shield, Horse mount.
- --- Capital only, Sacred, cultist and Mounted sacred
- Commanders:
- - Scouts:
- ** Assassin (Boreal human), 50g, 3r, Mace, Mace, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Warlord (Fir Bolg), 45g, 12r, Bronze Sword, Bronze Throwing Hatchet, Leather Hauberk, Bronze Cap, Hoplon.
- --- forestunit and Infantry unit
- ** Flail Commander (Boreal human), 40g, 33r, Flail, Full Plate Mail, Full Helmet.
- --- castledef +1 and Infantry unit
- ** General (Boreal human), 65g, 25r, Spear, Scale Mail Hauberk, Crested Helmet, Shield, Boar mount.
- --- Chariot unit
- - Priests:
- ** Novice (Boreal human), 50g, 1r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred
- ** Abbott (Boreal human), 105g, 1r, Quarterstaff, Robes.
- --- 2H.
- --- Sacred
- ** High Priest (Boreal human), 180g, 3r, Quarterstaff, Ring Mail Cuirass, Leather Cap.
- --- 3H.
- --- Sacred
- - Mages:
- ** Initiate of the Whispering Harvests (Boreal human), 65g, 3r, Short Sword, Robes.
- --- 1F 1B.
- ** Consort of the Whispering Harvests (Boreal human), 200g, 4r, Broad Sword, Robes.
- --- 2B 1.1? (blood, nature, earth, fire).
- --- Sacred
- ** Exarch of the Whispering Harvests (Boreal human), 400g, 1r, Robes.
- --- 1F 3B 1.1? (blood, nature, earth, fire).
- --- Capital only, Slow to recruit, Sacred, can shapeshift into a devil and majorfireres
- Heroes:
- ** Hero (Boreal human), 0g, 10r, Smiting Broad Sword, Black Arbalest, Ring Mail Cuirass, Leather Cap.
- --- 1A 1B 1.1? (blood, air, water, fire).
- --- Sacred, Hero, castlemaster and Ranged sacred
- ** Hero (Boreal human), 0g, 10r, Exceptional Falchion, Steel Crossbow, Leather Cuirass, Leather Cap.
- --- Hero, can shapeshift into a werewolf, bodyguardlow, castlemaster and Ranged elite
- ** Hero (Boreal human), 0g, 6r, Warping Mace, Ring Mail Cuirass, Leather Cap, Shield.
- --- Hero, can shapeshift into a werebear, stealthlow, sieger and Infantry elite
- Province defence:
- * Commander 1: Warlord
- * Commander 2: Flail Commander
- * Troop 1a: Duxwaldan Swordsman - 13 per 10 PD
- * Troop 1b: Duxwaldan Guard - 8 per 10 PD
- * Troop 2a: Duxwaldan Hammerer - 14 per 10 PD
- * Troop 2b: Duxwaldan Spearman - 14 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 127: Odinsgard
- -----------------------------------
- Race: Vaettis, some Lizards, prefers Cold scale +2.
- Military: Light infantry and heavy infantry. Rangers. Light deer cavalry. Sacred light infantry.
- Magic: Air and Nature. National mages are not affected by Drain scale. Some Lizard mages.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level +2
- - default
- Vaetti themes: deer, default
- Lizard themes: predator_sobek, slaver
- Magic site features: heal 3
- Troops:
- - Ranged:
- ** Odinsgardish Ranger (Vaetti), 10g, 6r, Dagger, Short Bow, Full Ring Mail, Reinforced Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Odinsgardish Guard (Vaetti), 10g, 6r, Long Spear, Scale Mail Hauberk, Leather Cap.
- --- castledef 2 and Infantry unit
- ** Odinsgardish Javelin Impaler (Vaetti), 10g, 3r, Long Spear, Javelin, Leather Cuirass, Leather Cap.
- --- Infantry unit
- ** Odinsgardish Light Predator Impaler (Lizard - predator), 13g, 8r, Trident, Scale Mail Cuirass.
- --- Infantry unit
- ** Odinsgardish Predator Netter (Lizard - predator), 13g, 2r, Spear, Net.
- --- Infantry unit
- ** Odinsgardish Light Predator Impaler (Lizard - predator), 13g, 2r, Trident.
- --- Infantry unit
- ** Odinsgardish Predator Impaler (Lizard - predator), 13g, 10r, Spear, Chain Mail Cuirass.
- --- Infantry unit
- - Cavalry:
- ** Odinsgardish Cavalry (Vaetti), 25g, 7r, Short Sword, Leather Cuirass, Leather Cap, Buckler, Deer mount.
- --- Mounted unit
- - Sacreds:
- ** Night Paladin (Vaetti), 40g, 2r, Quarterstaff, Leather Hauberk, Leather Cap.
- --- Capital only, Sacred, poisoncloud and Infantry sacred
- - Monsters:
- ** Hydra Hatchling (Monster), 35g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Vaetti), 30g, 3r, Long Spear, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Warlord (Lizard - predator), 55g, 8r, Trident, Scale Mail Cuirass.
- --- Infantry unit
- ** Lieutenant (Vaetti), 40g, 6r, Long Spear, Scale Mail Hauberk, Leather Cap.
- --- castledef 2 and Infantry unit
- ** Sword Lord (Vaetti), 75g, 7r, Short Sword, Leather Cuirass, Leather Cap, Buckler, Deer mount.
- --- Mounted unit
- ** Night Master (Vaetti), 160g, 2r, Quarterstaff, Leather Hauberk, Leather Cap.
- --- Sacred, poisoncloud and Infantry sacred
- - Priests:
- ** Senior Deaconess (Vaetti), 95g, 1r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred and divineins researcher 5
- - Mages:
- ** Neophyte Thorn Apothecary (Lizard - predator), 65g, 1r, Quarterstaff.
- --- 1A 1N.
- --- drainimmune
- ** Journeyman Thorn Apothecary (Lizard - predator), 175g, 1r, Quarterstaff.
- --- 2A 1N 1.1? (nature, astral, water, air).
- --- drainimmune and slimer
- ** Grand Thorn Apothecary (Vaetti), 260g, 2r, Sickle, Robes.
- --- 3A 2N 1.1? (nature, astral, water, air).
- --- Slow to recruit and drainimmune
- Heroes:
- ** Hero (Vaetti), 0g, 3r, Long Spear, Full Leather Armor, Leather Cap.
- --- Hero, can shapeshift into a werebear, bodyguardlow, castlemaster and Infantry elite
- Province defence:
- * Commander 1: Warlord
- * Commander 2: Lieutenant
- * Troop 1a: Odinsgardish Light Predator Impaler - 11 per 10 PD
- * Troop 1b: Odinsgardish Guard - 15 per 10 PD
- * Troop 2a: Odinsgardish Javelin Impaler - 18 per 10 PD
- * Troop 2b: Odinsgardish Predator Netter - 16 per 10 PD
- National spells:
- --------------
- Monster Boar, Sounder of Boars, Ambush of Tigers, Healing Song, Song of Bravery, Soothing Song
- Montag units:
- --------------
- Nation 128: Kyomu
- -----------------------------------
- Race: Humans, some Pale Ones.
- Military: Light infantry and heavy infantry. Bowmen. Heavy cavalry. Elite sentinel. Sacred heavy infantry.
- Magic: Fire, Earth and Blood. Weak Water and Death.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Oriental human themes: primitive
- Pale One themes: default
- Troops:
- - Ranged:
- ** Kyomuan Bowman (Oriental human), 10g, 23r, Falchion, Composite Bow, Heavy Samurai Armor, Jingasa.
- --- Ranged unit
- ** Sentinel of Earth (Oriental human), 12g, 24r, Falchion, Short Bow, Heavy Samurai Armor, Kabuto.
- --- Capital only, patrol, bodyguardlow and Ranged elite
- - Infantry:
- ** Kyomuan Ashigaru (Oriental human), 10g, 12r, Naginata, Ashigaru Armor, Reinforced Leather Cap.
- --- Infantry unit
- ** Kyomuan Falchion Warrior (Oriental human), 10g, 13r, Falchion, Ashigaru Armor, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Kyomuan Samurai (Oriental human), 10g, 13r, Wakizashi, Ashigaru Armor, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Kyomuan Light Samurai (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- Infantry unit
- ** Kyomuan Light Samurai (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- Infantry unit
- ** Kyomuan Light Falchion Warrior (Oriental human), 10g, 11r, Falchion, Scale Mail Cuirass, Leather Cap, Buckler.
- --- Infantry unit
- ** Kyomuan Pale One Flail Warrior (Pale One), 9g, 19r, Flail, Bronze Scale Hauberk, Bronze Cap.
- --- Infantry unit
- - Cavalry:
- ** Kyomuan Samurai (Oriental human), 30g, 21r, Naginata, Samurai Armor, Jingasa, Horse mount.
- --- Mounted unit
- ** Kyomuan Lancer (Oriental human), 30g, 25r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Red Hand (Oriental human), 26g, 22r, Naginata, Heavy Samurai Armor, Kabuto.
- --- Capital only, Sacred, invulnerable (5) and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Oriental human), 30g, 7r, Spear, Scale Mail Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Katana Commander (Oriental human), 40g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- Infantry unit
- ** Lieutenant (Pale One), 40g, 19r, Flail, Bronze Scale Hauberk, Bronze Cap.
- --- Infantry unit
- ** Naginata High Chieftain (Oriental human), 60g, 21r, Naginata, Samurai Armor, Jingasa, Horse mount.
- --- Mounted unit
- - Priests:
- ** High Priest (Oriental human), 50g, 1r, Pestle, Robes.
- --- 1H.
- --- Sacred and nobadevents 5
- - Mages:
- ** Shark Ascendant (Oriental human), 135g, 4r, Bronze Sword, Robes.
- --- 1B 2.1? (blood, death, earth, water, at least partially linked).
- --- Capital only, Slow to recruit and MAGICPICKS
- ** Junior Ruby Scribe (Oriental human), 45g, 1r, Twig, Robes.
- --- 1E.
- ** Major Ruby Scribe (Oriental human), 245g, 5r, Bronze Broad Sword, Robes.
- --- 2F 2E 1H.
- --- Sacred
- ** Grand Ruby Scribe (Oriental human), 385g, 5r, Bronze Broad Sword, Robes.
- --- 2F 3E 2H 1.1? (astral, earth, air, fire).
- --- Capital only, Slow to recruit and Sacred
- Heroes:
- ** Hero (Oriental human), 0g, 5r, Trident, Imperial Robes.
- --- 4E 1S 1N.
- --- Hero, MAGICPICKS, resource generator 15, reveals its true form, that of a giant mantis, when mortally wounded and invulnerable10
- ** Hero (Oriental human), 0g, 4r, Sceptre, Imperial Robes, Leather Cap.
- --- 1F 3A 3E.
- --- Sacred, Hero, MAGICPICKS, protected by air, resource generator 10, reveals its true shape of a metal man upon death, holy, stealthy - fixed cost and drainimmune for extramages
- Province defence:
- * Commander 1: Katana Commander
- * Commander 2: Lieutenant
- * Troop 1a: Sentinel of Earth - 9 per 10 PD
- * Troop 1b: Kyomuan Bowman - 10 per 10 PD
- * Troop 2a: Kyomuan Samurai - 13 per 10 PD
- * Troop 2b: Kyomuan Ashigaru - 13 per 10 PD
- National spells:
- --------------
- Call Ancestor, Wrath of the Ancestors, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Ghost General, Summon Gozu Mezu, Summon Shikome,
- Contact Scorpion Man
- Montag units:
- --------------
- Nation 129: Argard
- -----------------------------------
- Race: Vanir, some Atlantians, prefers Cold scale +3.
- Military: Light infantry and heavy infantry. Light dog cavalry and heavy bear cavalry. Sacred Atlantian heavy infantry.
- Magic: Water and Death.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level 3
- - Prefers one considerably colder climate than usual for the race
- Van themes: default
- Atlantian themes: default
- Troops:
- - Infantry:
- ** Argardian Tundra Spearman (Van), 25g, 6r, Spear, Throwing Axe, Leather Cuirass, Leather Cap, Shield.
- --- wasteunit and Infantry unit
- ** Argardian Tundra Axe Thrower (Van), 25g, 6r, Axe, Throwing Axe, Leather Cuirass, Leather Cap, Shield.
- --- wasteunit and Infantry unit
- ** Argardian Champion (Van), 30g, 19r, Battleaxe, Chain Mail Hauberk, Half Helmet.
- --- elite +1 and Infantry unit
- ** Argardian Axe Infantry (Van), 25g, 7r, Axe, Leather Hauberk, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Argardian Maceman (Van), 25g, 7r, Mace, Leather Hauberk, Leather Cap, Kite Shield.
- --- Infantry unit
- ** Argardian Shambler Trident Infantry (Atlantian - shambler), 20g, 48r, Trident, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
- --- Infantry unit
- ** Argardian Shambler Spear Infantry (Atlantian - shambler), 20g, 46r, Coral Spear, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
- --- Infantry unit
- ** Argardian Shambler Clubber (Atlantian - shambler), 20g, 46r, Coral Club, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
- --- Infantry unit
- ** Corrupted Disciple (Van), 40g, 6r, Long Spear, Leather Hauberk, Leather Cap, Shield.
- --- Infantry elite
- - Cavalry:
- ** Argardian Atlantian Bear Cavalier (Atlantian), 40g, 32r, Meteorite Trident, Meteorite Armor, Iron Cap, Bear mount.
- --- Mounted unit
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- ** Argardian Atlantian Dog Cavalier (Atlantian), 27g, 10r, Coral Short Sword, Sharkskin Armor, Coral Cap, Turtle Shell Shield, Dog mount.
- --- Mounted unit
- --- The loyal sea dog will continue to fight even if its rider dies.
- - Sacreds:
- ** Divine Master (Atlantian), 18g, 16r, Coral Long Spear, Coral Hauberk, Coral Cap, Turtle Shell Shield.
- --- Capital only, Sacred, castlemaster and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Van), 45g, 8r, Broad Sword, Broad Sword, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmaster (Van), 85g, 6r, Spear, Throwing Axe, Leather Cuirass, Leather Cap, Shield.
- --- wasteunit and Infantry unit
- ** Spear Commander (Atlantian - shambler), 70g, 46r, Coral Spear, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
- --- Infantry unit
- ** Trident Chieftain (Atlantian), 70g, 32r, Meteorite Trident, Meteorite Armor, Iron Cap, Bear mount.
- --- Mounted unit
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- - Priests:
- ** Fledgling Disciple (Van), 70g, 7r, Short Sword, Kite Shield, Robes.
- --- 1H.
- --- Sacred
- ** Senior Disciple (Van), 125g, 6r, Sceptre, Robes, Kite Shield.
- --- 2H.
- --- Sacred
- - Mages:
- ** Novice of the Small Abysses (Van), 105g, 3r, Pestle, Iron Cap, Robes.
- --- 1W 1D.
- --- Sacred
- ** Small Revenant (Van), 275g, 22r, Falchion, Shield, Half Helmet, Chain Mail Hauberk, Horse mount.
- --- 2W 1D 1.1? (death, water, air, fire).
- --- Sacred, fireres and better researcher +3
- ** Small Ascendant (Van), 235g, 19r, Falchion, Shield, Chain Mail Hauberk, Horse mount.
- --- 1W 2.1? (death, water, air, fire).
- --- Sacred, fireres and better researcher +3
- ** Small Raindancer (Van), 260g, 19r, Falchion, Shield, Chain Mail Hauberk, Horse mount.
- --- 3W.
- --- Sacred, fireres and better researcher +3
- ** Caller of the Small Abysses (Van), 360g, 15r, Falchion, Chain Mail Cuirass, Leather Cap, Shield, Horse mount.
- --- 3W 2D 1.1? (death, water, air, fire).
- --- Capital only, Slow to recruit, Sacred and fireres
- Heroes:
- ** Hero (Atlantian), 0g, 22r, Decaying Ice Blade, Ice Cuirass, Ice Cap, Lobster Carapace Shield.
- --- Sacred, Hero, darkpower, fallpower-low and Infantry sacred
- ** Hero (Van), 0g, 21r, Sacred Falchion, Chain Mail Hauberk, Iron Cap, Shield, Horse mount.
- --- 2W 1S.
- --- Sacred, Hero, minorwelemental, resistances_high and Mounted sacred
- ** Hero (Van), 0g, 21r, Sceptre, Chain Mail Hauberk, Half Helmet, Kite Shield, Horse mount.
- --- 4W 4N.
- --- Hero, MAGICPICKS, can shapeshift into a winged monkey, spy, resource generator 25, invulnerable20, poisonres and is accompanied by a small fairy
- Province defence:
- * Commander 1: Spearmaster
- * Commander 2: Spear Commander
- * Troop 1a: Argardian Champion - 6 per 10 PD
- * Troop 1b: Argardian Tundra Spearman - 8 per 10 PD
- * Troop 2a: Argardian Tundra Axe Thrower - 8 per 10 PD
- * Troop 2b: Argardian Axe Infantry - 8 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 130: Per-baer
- -----------------------------------
- Race: Abysians, some Lizards.
- Military: Light infantry and heavy infantry. Sacred Lizard light ranger and Lizard light infantry.
- Magic: Fire and Death. Weak Water and Earth. Some Lizard mages.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Abysian themes: primal, default
- Lizard themes: herbivore_predator, slaver
- Troops:
- - Infantry:
- ** Per-baeric Lizard Hammerer (Lizard), 10g, 3r, Maul, Leather Hauberk, Leather Cap.
- --- Infantry unit, Waste survival and Cold resistant
- ** Per-baeric Heavy Hammerer (Abysian), 20g, 12r, Maul, Chain Mail Cuirass, Iron Cap.
- --- Infantry unit
- ** Per-baeric Morningstar Infantry (Abysian), 20g, 16r, Morningstar, Chain Mail Cuirass, Iron Cap, Tower Shield.
- --- Infantry unit
- ** Per-baeric Champion (Abysian), 24g, 24r, Morningstar, Chain Mail Hauberk, Full Helmet, Kite Shield.
- --- elite +1 and Infantry unit
- ** Per-baeric Flail Infantry (Abysian), 20g, 11r, Flail, Scale Mail Cuirass, Iron Cap.
- --- Infantry unit
- ** Per-baeric Hammerer (Abysian), 20g, 9r, Maul, Scale Mail Cuirass, Iron Cap.
- --- Infantry unit
- ** Per-baeric Demonbred Winged Infantry (Abysian - demonbred), 30g, 30r, Morningstar, Plate Cuirass, Iron Shield.
- --- Infantry unit
- ** Per-baeric Heavy Hammerer (Abysian), 20g, 20r, Hammer, Full Scale Mail, Half Helmet, Tower Shield.
- --- Infantry unit
- - Sacreds:
- ** Righteous Hunter (Lizard), 20g, 7r, Hammer, Short Bow, Half Helmet.
- --- Capital only, Sacred, pierceres, Ranged sacred, Waste survival and Cold resistant
- ** Furious Apostle (Lizard), 28g, 4r, Battleaxe, Leather Cuirass, Leather Cap.
- --- Capital only, Sacred, berserkhigh, Infantry sacred, Waste survival and Cold resistant
- Commanders:
- - Scouts:
- ** Assassin (Abysian - demonbred), 70g, 1r, Poison Dagger, Poison Dagger.
- --- Scout
- - Commanders:
- ** Maul High Chieftain (Lizard), 60g, 3r, Maul, Leather Hauberk, Leather Cap.
- --- Infantry unit, Waste survival and Cold resistant
- ** Warmaster (Abysian - demonbred), 130g, 30r, Morningstar, Plate Cuirass, Iron Shield.
- --- Infantry unit
- ** Colonel (Abysian), 130g, 24r, Morningstar, Chain Mail Hauberk, Full Helmet, Kite Shield.
- --- elite +1 and Infantry unit
- - Priests:
- ** Inferior Cleric (Abysian), 70g, 4r, Hammer, Halt Sacred, Robes.
- --- 1H.
- --- Sacred
- ** Paramount Cleric (Abysian), 115g, 5r, Falchion, Robes.
- --- 2H.
- --- Sacred and inquisitor
- - Mages:
- ** Peer of the Molten Vale (Abysian), 160g, 4r, Broad Sword, Robes.
- --- 2F 1E 1.1? (blood, earth, air, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and resource generator 25
- ** Apprentice of the Darkling Fellowship (Abysian), 75g, 4r, Bronze Sword, Sacred Pitcher, Robes.
- --- 1W 1D.
- ** Follower of the Darkling Fellowship (Abysian), 175g, 1r, Quarterstaff, Robes.
- --- 2W 2D.
- ** King of the Darkling Fellowship (Lizard), 210g, 2r, Sceptre, Robes.
- --- 1W 3D 1.1? (blood, death, astral, water).
- --- Capital only, Slow to recruit, Waste survival and Cold resistant
- Heroes:
- ** Hero (Abysian), 0g, 3r, Short Sword, Robes.
- --- 2W 1S 3D 3N.
- --- Hero, MAGICPICKS, awe, better researcher +3, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, fear and protected by the risen dead
- ** Hero (Lizard), 0g, 1r, Robes.
- --- 3S 3D 1N.
- --- Hero, MAGICPICKS, invulnerable20, deathrec, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, Waste survival and Cold resistant
- Province defence:
- * Commander 1: Inferior Cleric
- * Commander 2: Warmaster
- * Troop 1a: Per-baeric Morningstar Infantry - 8 per 10 PD
- * Troop 1b: Per-baeric Lizard Hammerer - 18 per 10 PD
- * Troop 2a: Per-baeric Heavy Hammerer - 9 per 10 PD
- * Troop 2b: Per-baeric Champion - 6 per 10 PD
- National spells:
- --------------
- Inner Furnace, Summon Spectral Infantry
- Montag units:
- --------------
- Nation 131: Sripada
- -----------------------------------
- Race: Primates, some Pale Ones, prefers Cold scale +2.
- Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy ranger.
- Magic: Astral and Death. Laboratories cost 400 gold.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level +2
- - Laboratories cost 400 gold
- - Prefers one considerably colder climate than usual for the race
- Primate themes: lowland, enlightened, default
- Pale One themes: bronze
- Magic site features: allrange 2
- Troops:
- - Infantry:
- ** Sripadaish Pale One Woodland Infantry (Pale One), 9g, 16r, Bronze Trident, Bronze Scale Cuirass, Bronze Cap, Buckler.
- --- forestunit and Infantry unit
- ** Sripadaish Vanara Basher (Primate - vanara), 9g, 18r, Mace, Full Scale Mail, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** Sripadaish Vanara Axeman (Primate - vanara), 9g, 18r, Axe, Full Scale Mail, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** Sripadaish Light Bandar Basher (Primate - bandar), 18g, 4r, Iron Cudgel, Furs.
- --- Infantry unit
- ** Sripadaish Bandar Basher (Primate - bandar), 18g, 19r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Sripadaish Bandar Basher (Primate - bandar), 18g, 21r, Mace, Scale Mail Hauberk, Iron Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Sripadaish Pale One Rider (Pale One), 80g, 11r, Bronze Spear, Bronze Cap, Hoplon, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- - Sacreds:
- ** Pious Ranger (Primate - bandar), 30g, 31r, Exceptional Falchion, Exceptional Long Bow, Full Scale Mail, Iron Cap.
- --- Capital only, Sacred and Ranged sacred
- Commanders:
- - Scouts:
- ** Assassin (Primate - markata), 45g, 1r, Tail Whip, Club.
- --- Scout
- - Commanders:
- ** Lieutenant (Primate - bandar), 80g, 4r, Iron Cudgel, Furs.
- --- Infantry unit
- ** Warlord (Pale One), 110g, 11r, Bronze Spear, Bronze Cap, Hoplon, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- - Priests:
- ** Fledgling Pilgrim (Primate - vanara), 50g, 1r, Quarterstaff.
- --- 1H.
- --- Sacred
- ** Greater Pilgrim (Primate - bandar), 115g, 1r, Quarterstaff.
- --- 2H.
- --- Sacred and inquisitor
- - Mages:
- ** Sripadaish Initiate (Primate - bandar), 55g, 3r, Quarterstaff, Sacred Pitcher, Bronze Cap.
- --- 1.1? (nature, death, astral, fire).
- ** Sorcerer of the Choirs (Primate - bandar), 310g, 3r, Quarterstaff, Sacred Pitcher, Bronze Cap.
- --- 1S 2D 1H 1.1? (death, astral, nature, fire).
- --- Sacred and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
- ** Sorcerer of Desolation (Primate - bandar), 310g, 4r, Quarterstaff, Bronze Cap, Robes.
- --- 2S 1D 1H 1.1? (death, astral, nature, fire).
- --- Sacred and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
- ** Prince of the Choirs (Primate - bandar), 325g, 1r, Quarterstaff, Robes.
- --- 3S 2H 2.1? (nature, death, astral, fire).
- --- Capital only, Slow to recruit, Sacred and ritualrange2
- ** Prince of Desolation (Primate - bandar), 325g, 3r, Sceptre, Robes.
- --- 3D 2H 2.1? (nature, death, astral, fire).
- --- Capital only, Slow to recruit, Sacred and deathrec
- Heroes:
- ** Hero (Primate - vanara), 0g, 11r, Exceptional Chakram, Divine Bronze Spear, Bronze Scale Cuirass, Bronze Cap, Buckler.
- --- 2S 2D.
- --- Hero, can shapeshift into a werehyena, stealthlow, bodyguardlow and Infantry elite
- ** Hero (Primate - bandar), 0g, 3r, Sceptre, Robes.
- --- 4S 4D 1N.
- --- Hero, MAGICPICKS, nobadevents2, deathrec, forgebonus 2 secondary and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
- Province defence:
- * Commander 1: Lieutenant
- * Commander 2: Warlord
- * Troop 1a: Sripadaish Bandar Basher - 8 per 10 PD
- * Troop 1b: Sripadaish Pale One Woodland Infantry - 13 per 10 PD
- * Troop 2a: Sripadaish Vanara Basher - 12 per 10 PD
- * Troop 2b: Sripadaish Vanara Axeman - 12 per 10 PD
- National spells:
- --------------
- Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala,
- Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
- Summon Danavas, Host of Ganas, Summon Vetalas, Wrath of the Ancestors, Call Ancestor
- Montag units:
- --------------
- Nation 132: Khoarsa
- -----------------------------------
- Race: Pale Ones, some Vaettis, prefers Cold scale +3.
- Military: Light infantry and heavy infantry. Light boar cavalry. Sacred light infantry.
- Magic: Water. Weak Astral.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Can build forts underwater
- - Ideal cold level +3
- - colder 3
- - default
- Pale One themes: default
- Vaetti themes: boar, default
- Troops:
- - Infantry:
- ** Khoarsan Vaetti Falchioneer (Vaetti), 10g, 3r, Falchion, Leather Cap.
- --- Infantry unit
- ** Khoarsan Champion (Pale One), 10g, 12r, Hammer, Bronze Cap, Hoplon.
- --- elite +1 and Infantry unit
- ** Khoarsan Glaive Infantry (Pale One), 9g, 18r, Bronze Glaive, Bronze Scale Cuirass, Bronze Cap.
- --- Infantry unit
- ** Khoarsan Hammerer (Pale One), 9g, 19r, Hammer, Bronze Scale Cuirass, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Khoarsan Spearman (Pale One), 9g, 16r, Bronze Spear, Bronze Scale Cuirass, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Khoarsan Trident Infantry (Pale One), 9g, 49r, Trident, Full Plate Mail, Half Helmet, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Khoarsan Vaetti Cavalry (Vaetti), 30g, 9r, Morningstar, Leather Hauberk, Leather Cap, Buckler, Boar mount.
- --- Mounted unit
- - Sacreds:
- ** Furious Marauder (Pale One - olmspawn), 55g, 9r, Spear, Iron Cap, Iron Shield.
- --- Capital only, Sacred, berserkhigh and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Pale One), 29g, 6r, Bronze Spear, Net, Bronze Cap.
- --- Scout
- - Commanders:
- ** Warmaster (Vaetti), 40g, 3r, Falchion, Leather Cap.
- --- Infantry unit
- ** Warlord (Pale One), 45g, 12r, Hammer, Bronze Cap, Hoplon.
- --- elite +1 and Infantry unit
- ** Warchief (Vaetti), 120g, 9r, Morningstar, Leather Hauberk, Leather Cap, Buckler, Boar mount.
- --- Mounted unit
- ** Furious Master (Pale One - olmspawn), 110g, 9r, Spear, Iron Cap, Iron Shield.
- --- Sacred, berserkhigh and Infantry sacred
- - Priests:
- ** Great Parson (Pale One), 50g, 3r, Hammer.
- --- 1H.
- --- Sacred
- - Mages:
- ** Apprentice of the Venerable Mysteries (Pale One), 65g, 1r, Quarterstaff.
- --- 1W 1S.
- --- sloth researcher +1
- ** Peer of the Venerable Mysteries (Pale One - olmspawn), 230g, 13r, Flail, Iron Cap, Kite Shield.
- --- 2W 1.1? (death, astral, earth, water).
- --- Sacred and sloth researcher +1
- ** Bringer of the Venerable Mysteries (Pale One - ancient one), 315g, 1r, Quarterstaff.
- --- 3W 1S 1H 1.1? (death, astral, earth, water).
- --- Slow to recruit and Sacred
- Heroes:
- ** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
- --- 3W 1S 3N 1B.
- --- Hero, MAGICPICKS, nobadevents1, protected by water, ethereal, heretic, makepearls and resource generator 25
- Province defence:
- * Commander 1: Warmaster
- * Commander 2: Warlord
- * Troop 1a: Khoarsan Hammerer - 12 per 10 PD
- * Troop 1b: Khoarsan Vaetti Falchioneer - 18 per 10 PD
- * Troop 2a: Khoarsan Champion - 13 per 10 PD
- * Troop 2b: Khoarsan Glaive Infantry - 12 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 133: Uganoon
- -----------------------------------
- Race: Humans, prefers Heat scale +1.
- Military: Light infantry. Longbowmen. Light swan cavalry. Sacred light pegasus cavalry.
- Magic: Fire. Weak Blood.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- Austral human themes: machakan_pygmy, primitive
- Van themes: default
- Troops:
- - Ranged:
- ** Uganoonic Longbowman (Austral human), 10g, 5r, Spiked Club, Long Bow, Leather Cuirass.
- --- Ranged unit
- - Infantry:
- ** Uganoonic Mace Axe Thrower (Austral human), 10g, 4r, Mace, Throwing Axe, Furs, Leather Cap, Hide Shield.
- --- Infantry unit
- ** Uganoonic Light Sword Infantry (Austral human), 10g, 4r, Broad Sword, Furs, Leather Cap, Hide Shield.
- --- Infantry unit
- ** Uganoonic Axe Thrower (Austral human), 10g, 4r, Axe, Throwing Axe, Furs, Leather Cap, Hide Shield.
- --- Infantry unit
- ** Uganoonic Light Sword Infantry (Austral human), 10g, 3r, Broad Sword, Hide Shield.
- --- Infantry unit
- ** Uganoonic Mace Infantry (Austral human), 10g, 3r, Mace, Short Bow, Hide Shield.
- --- Infantry unit
- ** Uganoonic Sword Infantry (Austral human), 10g, 5r, Broad Sword, Leather Hauberk, Leather Cap, Hide Shield.
- --- Infantry unit
- - Cavalry:
- ** Uganoonic Pygmy Chariot (Austral human - pygmy), 15g, 5r, Stick, Swan mount.
- --- Mounted unit
- - Sacreds:
- ** Avenging Ravager (Austral human), 95g, 5r, Machaka Spear, Leather Hood, Shield, Pegasus mount.
- --- Sacred, pillage and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Austral human), 30g, 3r, Battleaxe.
- --- Scout
- - Commanders:
- ** Sword Lord (Austral human), 40g, 4r, Broad Sword, Leather Cap, Great Hide Shield.
- --- Infantry unit
- ** Chariot (Austral human - pygmy), 65g, 5r, Stick, Swan mount.
- --- Mounted unit
- ** Avenging Lord (Austral human), 155g, 5r, Machaka Spear, Leather Hood, Shield, Pegasus mount.
- --- Sacred, pillage and Mounted sacred
- - Priests:
- ** Arch Vicar (Austral human - pygmy), 45g, 1r, Stick.
- --- 1H.
- --- Sacred
- - Mages:
- ** Neophyte of Distinguished Harvests (Austral human - pygmy), 60g, 1r, Bronze Hatchet, Robes.
- --- 1F 1B.
- ** Sorcerer of Distinguished Harvests (Austral human - pygmy), 185g, 5r, Light Lance, Robes, Parrot mount.
- --- 2F 1B 1.1? (blood, nature, water, fire).
- ** Lord of Distinguished Harvests (Austral human - pygmy), 220g, 5r, Light Lance, Robes, Parrot mount.
- --- 3F 1B 1.1? (blood, nature, water, fire).
- --- Slow to recruit, has bound an imp to serve as a familiar and fireshield
- Heroes:
- ** Hero (Austral human - pygmy), 0g, 1r, Light Lance, Robes, Crocodile mount.
- --- 4F 2W 1D 3B.
- --- Hero, MAGICPICKS, has bound an imp to serve as a familiar, can shapeshift into a frost fiend and majorpoisonres
- --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- ** Hero (Austral human), 0g, 6r, Exceptional Bronze Axe, Smoldering Composite Bow, Leather Cuirass, Leather Cap.
- --- 1F 1W 1.1? (blood, earth, water, fire).
- --- Hero, can shapeshift into a werebear, sieger and Ranged elite
- ** Hero (Austral human - pygmy), 0g, 5r, Poison Dart, Robes, Hyena mount.
- --- 3F 1D 3N.
- --- Hero, MAGICPICKS, can shapeshift into a werebear, deathrec, protected by fire and warriormage
- --- If the rider dies, the hyena will carry on fighting until the end of the battle.
- Province defence:
- * Commander 1: Sword Lord
- * Commander 2: Chariot
- * Troop 1a: Uganoonic Sword Infantry - 16 per 10 PD
- * Troop 1b: Uganoonic Longbowman - 16 per 10 PD
- * Troop 2a: Uganoonic Mace Axe Thrower - 17 per 10 PD
- * Troop 2b: Uganoonic Light Sword Infantry - 17 per 10 PD
- National spells:
- --------------
- Reascendance, Bind Harlequin
- Montag units:
- --------------
- Nation 134: Aljayka
- -----------------------------------
- Race: Foulspawns, prefers Cold scale +1.
- Military: Light infantry. Foulspawn Rangeds. Light varied cavalry. Elite cavalry. Sacred light infantry.
- Magic: Air and Water. Weak Fire and Death.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - default
- - Prefers slightly colder climate than usual for the race
- Foulspawn themes: enlightened_language, primitive
- Ophidian themes: tundra_serpent, oriental, primitive
- Troops:
- - Ranged:
- ** Foulspawn Ranged (Foulspawn), 10g, 7r.
- --- Becomes unit of montag 1004 when recruited and Ranged unit
- - Infantry:
- ** Foulspawn Infantry (Foulspawn), 14g, 5r.
- --- Becomes unit of montag 1007 when recruited, Foul spawn infantry: any and Infantry unit
- ** Foulspawn Ogre Infantry (Foulspawn), 29g, 5r.
- --- Becomes unit of montag 1006 when recruited, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Foulspawn Heavy Infantry (Foulspawn), 12g, 12r.
- --- Becomes unit of montag 1005 when recruited, Foul spawn infantry: heavy, elite +1 and Infantry unit
- - Cavalry:
- ** Foulspawn Elite Cavalry (Foulspawn), 35g, 7r, Varied mount.
- --- Capital only, Becomes unit of montag 1008 when recruited and Mounted elite
- - Sacreds:
- ** Foulspawn Elite Infantry (Foulspawn), 35g, 9r.
- --- Capital only, Sacred, Becomes unit of montag 1009 when recruited and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Foulspawn), 28g, 7r, Falchion, Tiny Tentacle, Full Leather Armor, Leather Hood.
- --- Scout
- - Commanders:
- ** Warden (Foulspawn), 95g, 3r, Sleep Touch, Weakness Tentacle, Furs, Buckler.
- --- Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Righteous Master (Foulspawn), 100g, 3r, Tentacle, Leather Cuirass, Leather Cap, Shield, Pegasus mount.
- --- Mounted elite
- ** Divine Master (Foulspawn), 65g, 3r, Strangulation, Mace, Short Bow, Leather Cap.
- --- Sacred, resistances_cold, pillage and Infantry sacred
- - Priests:
- ** Fledgling Priest (Foulspawn), 55g, 1r, Beak, Sting, Robes.
- --- 1H.
- --- Sacred
- ** Supreme Priest (Foulspawn), 135g, 1r, Beak, Sting, Robes.
- --- 2H.
- --- Sacred, nobadevents 10 and divineins researcher 5
- - Mages:
- ** Putrid Hand (Foulspawn), 210g, 1r, Poison Spit, Quarterstaff, Furs.
- --- 2A 1D 1.1? (death, air, water, fire).
- --- Slow to recruit, MAGICPICKS and spy
- ** Novice of Reformed Deserts (Foulspawn), 110g, 1r, Venomous Bite, Strangulation, Quarterstaff, Robes.
- --- 1W 1.1? (nature, water, air, fire).
- --- majorcoldres
- ** Hand of Reformed Deserts (Foulspawn), 190g, 1r, Fist, Quarterstaff, Robes.
- --- 1F 2W 1.1? (nature, water, air, fire).
- ** Father of Reformed Deserts (Foulspawn), 245g, 1r.
- --- 1F 3W 1.1? (nature, water, air, fire).
- --- Capital only, Slow to recruit and Becomes unit of montag 1003 when recruited
- Heroes:
- ** Hero (Foulspawn), 0g, 1r, Poison Spit, Paralyze, Robes.
- --- 1A 4W 2D.
- --- Sacred, Hero, MAGICPICKS, protected by water, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, resource generator 15, shockres and holy
- ** Hero (Foulspawn), 0g, 1r, Venomous Bite, Sting, Robes.
- --- 3F 4W 1B.
- --- Hero, MAGICPICKS, can shapeshift into a giant toad, protected by fire, fireres, resource generator 25, thug-tier2, coldres, amphibian and majorcoldres
- ** Hero (Foulspawn), 0g, 3r, Beak, Hammer, Robes.
- --- 1A 4W 1S 3D.
- --- Hero, MAGICPICKS, makepearls, forgebonus 1 primary, protected by water, majorshockres, coldres and resource generator 10
- Province defence:
- * Commander 1: Warden
- * Commander 2: Righteous Master
- * Troop 1a: Foulspawn Infantry - 10 per 10 PD
- * Troop 1b: Aljaykaish Light Archer - 14 per 10 PD
- * Troop 2a: Aljaykaish Light Archer - 13 per 10 PD
- * Troop 2b: Aljaykaish Light Archer - 14 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- - Mages:
- ** Father of Reformed Deserts (Foulspawn), 250g, 1r, Tusk, Poisoned Claw, Great Club, Robes.
- --- 1F 3W 1.1? (nature, water, air, fire).
- --- Has montag 1003 and falsearmy
- ** Father of Reformed Deserts (Foulspawn), 230g, 1r, Strangulation.
- --- 1F 3W 1.1? (nature, water, air, fire).
- --- Has montag 1003 and shockres
- ** Father of Reformed Deserts (Foulspawn), 260g, 1r, Corrosive Bite, Claw, Sleep Touch, Robes.
- --- 1F 3W 1.1? (nature, water, air, fire).
- --- Has montag 1003 and coldres
- - Sacreds and Elites:
- ** Guard of Ice (Foulspawn), 40g, 14r, Battleaxe, Leather Cuirass, Leather Cap, Shield.
- --- Has montag 1008, castlemaster, can shapeshift into a hawk and Infantry elite
- ** Frost Guard (Foulspawn), 25g, 2r, Light Lance, Leather Cap, Buckler, Horse mount.
- --- Has montag 1008, pillage, sieger and Mounted elite
- ** Pure Hierophant (Foulspawn), 30g, 12r, Trident, Leather Cuirass, Leather Cap, Buckler.
- --- Has montag 1008 and Infantry elite
- ** Pious Champion (Foulspawn), 24g, 8r, Falchion, Leather Cuirass, Leather Cap, Iron Shield, Horse mount.
- --- Has montag 1008, patrol, sieger, castlemaster and Mounted elite
- ** Righteous Follower (Foulspawn), 60g, 3r, Tentacle, Leather Cuirass, Leather Cap, Shield, Pegasus mount.
- --- Has montag 1008 and Mounted elite
- ** Pious Disciple (Foulspawn), 40g, 1r, Venomous Bite, Enchanted Tentacle, Furs.
- --- Sacred, Has montag 1009 and Infantry sacred
- ** Pious Guard (Foulspawn), 40g, 22r, Bite, Enchanted Battleaxe, Scale Mail Hauberk, Crested Helmet.
- --- Sacred, Has montag 1009 and Infantry sacred
- ** Divine Guardian (Foulspawn), 15g, 3r, Bite, Strangulation, Mace, Short Bow.
- --- Sacred, Has montag 1009, resistances_cold, pillage and Infantry sacred
- ** Temple Hand (Foulspawn), 40g, 25r, Venomous Bite, Broad Sword, Scale Mail Hauberk, Crested Helmet, Shield.
- --- Sacred, Has montag 1009, patrol and Infantry sacred
- ** Summer Master (Foulspawn), 50g, 1r, Fist, Sleep Touch, Poisoned Claw, Furs.
- --- Sacred, Has montag 1009, summerpower-high and Infantry sacred
- - Troops:
- ** Aljaykaish Light Archer (Foulspawn), 9g, 7r, Axe, Composite Bow, Full Leather Armor.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Light Archer (Foulspawn), 11g, 6r, Axe, Bite, Poison Spit, Full Leather Armor, Shield.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Light Archer (Foulspawn), 11g, 4r, Iron Kopesh, Short Bow.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Archer (Foulspawn), 7g, 18r, Club, Weak Bite, Composite Bow, Plate Cuirass.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Archer (Foulspawn), 7g, 8r, Kryss, Composite Bow, Full Leather Armor, Reinforced Leather Cap.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Light Archer (Foulspawn), 8g, 9r, Hatchet, Short Bow, Scale Mail Cuirass.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Light Archer (Foulspawn), 15g, 3r, Axe, Bite, Web Spit, Leather Cuirass, Buckler.
- --- Has montag 1004 and Ranged unit
- ** Aljaykaish Light Archer (Foulspawn), 8g, 5r, Club, Short Bow, Full Leather Armor, Leather Hood.
- --- Has montag 1004 and Ranged unit
- ** Heavy Foulspawn Heavy Infantry (Foulspawn), 16g, 4r, Bite, Strangulation, Half Helmet, Buckler.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Light Foulspawn Heavy Infantry (Foulspawn), 13g, 1r, Tentacle, Spiked Club.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Light Foulspawn Heavy Infantry (Foulspawn), 9g, 1r, Fist, Venomous Claw.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Swordsman (Foulspawn), 8g, 23r, Falchion, Plate Cuirass, Jingasa, Shield.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Heavy Foulspawn Heavy Infantry (Foulspawn), 12g, 24r, Pincer, Plate Hauberk, Half Helmet, Buckler.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Trident Foulspawn Heavy Infantry (Foulspawn), 18g, 21r, Trident, Plate Cuirass, Half Helmet, Buckler.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Mace Foulspawn Heavy Infantry (Foulspawn), 9g, 26r, Bite, Mace, Plate Hauberk, Half Helmet, Shield.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Foulspawn Heavy Infantry (Foulspawn), 13g, 1r, Venomous Claw, Tentacle.
- --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
- ** Heavy Foulspawn Ogre Infantry (Foulspawn), 30g, 16r, Sting, Tentacle, Chain Mail Cuirass, Shield.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Axe Foulspawn Ogre Infantry (Foulspawn), 35g, 9r, Corrosive Spit, Battleaxe, Furs, Shield.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Mace Foulspawn Ogre Infantry (Foulspawn), 25g, 3r, Club, Mace, Furs.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Mace Foulspawn Ogre Infantry (Foulspawn), 26g, 4r, Bite, Mace, Furs, Buckler.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Staff Foulspawn Ogre Infantry (Foulspawn), 27g, 3r, Venomous Bite, Quarterstaff, Furs, Buckler.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Foulspawn Ogre Infantry (Foulspawn), 35g, 3r, Sleep Touch, Weakness Tentacle, Furs, Buckler.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Light Foulspawn Ogre Infantry (Foulspawn), 24g, 3r, Sting, Furs, Buckler.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Sword Foulspawn Ogre Infantry (Foulspawn), 29g, 10r, Bite, Claymore, Furs, Leather Cap, Buckler.
- --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
- ** Foulspawn Infantry (Foulspawn), 16g, 7r, Touch of Leprosy, Scale Mail Cuirass, Leather Hood, Buckler.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Heavy Foulspawn Infantry (Foulspawn), 16g, 16r, Bite, Paralyze, Plate Cuirass, Buckler.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Heavy Foulspawn Infantry (Foulspawn), 15g, 19r, Life Drain, Plate Cuirass, Reinforced Leather Cap, Iron Shield.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Axe Foulspawn Infantry (Foulspawn), 9g, 3r, Axe, Shield.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 12g, 1r, Venomous Claw, Tentacle.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 19g, 2r, Strangulation, Leather Cuirass, Leather Hood, Buckler.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 14g, 1r, Poisoned Claw, Spiked Club.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- ** Foulspawn Infantry (Foulspawn), 13g, 1r, Claw, Fist.
- --- Has montag 1007, Foul spawn infantry: any and Infantry unit
- Nation 135: Elemark
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry. Bowmen. Sacred light ranger and light infantry. Expensive forts.
- Magic: Fire, Earth and Nature. Weak Death.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Fortifications are 20 percent more expensive
- Hoburg themes: agrarian, central, default
- Caveman themes: default, slaver
- Magic site features: sorceryrange 2
- Troops:
- - Ranged:
- ** Elemarkic Bowman (Hoburg), 6g, 5r, Morningstar, Small Bow, Ring Mail Hauberk, Reinforced Leather Cap.
- --- Ranged unit and Poison resistant
- - Infantry:
- ** Elemarkic Infantry (Hoburg), 6g, 2r, Stick, Full Leather Armor, Reinforced Leather Cap.
- --- Infantry unit and Poison resistant
- ** Elemarkic Swordsman (Hoburg), 6g, 5r, Bronze Sword, Full Leather Armor, Reinforced Leather Cap, Hoplon.
- --- Infantry unit and Poison resistant
- ** Elemarkic Light Spear Infantry (Hoburg), 6g, 4r, Bronze Spear, Full Leather Armor, Reinforced Leather Cap, Hoplon.
- --- Infantry unit and Poison resistant
- ** Elemarkic Spear Infantry (Hoburg), 6g, 5r, Bronze Spear, Ring Mail Hauberk, Reinforced Leather Cap, Hoplon.
- --- Infantry unit and Poison resistant
- ** Elemarkic Light Spear Infantry (Hoburg), 6g, 5r, Bronze Long Spear, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
- --- Infantry unit and Poison resistant
- - Sacreds:
- ** Shadow Vindicator (Hoburg), 23g, 4r, Morningstar, Sacred Poison Sling, Leather Cuirass, Leather Cap.
- --- Capital only, Sacred, Ranged sacred and Poison resistant
- ** Unseen Knight (Hoburg), 19g, 1r, Debilitative Quarterstaff, Leather Cuirass, Leather Cap.
- --- Capital only, Sacred, Infantry sacred and Poison resistant
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 2r, Kopesh, Leather Hauberk, Leather Cap.
- --- Scout and Poison resistant
- - Commanders:
- ** General (Hoburg), 55g, 5r, Bronze Long Spear, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
- --- Infantry unit and Poison resistant
- ** Sword Lord (Hoburg), 95g, 5r, Bronze Sword, Full Leather Armor, Reinforced Leather Cap, Hoplon.
- --- Infantry unit and Poison resistant
- ** Shadow Master (Hoburg), 60g, 4r, Morningstar, Sacred Poison Sling, Leather Cuirass, Leather Cap.
- --- Capital only, Sacred, Ranged sacred and Poison resistant
- - Priests:
- ** Senior Deacon (Hoburg), 90g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, divineins researcher 5 and Poison resistant
- - Mages:
- ** Wailing Lord (Hoburg), 205g, 1r, Twig, Robes.
- --- 2F 1D 1.1? (nature, death, earth, fire).
- --- Capital only, MAGICPICKS, protected by fire, fear and Poison resistant
- ** Follower of the Venerable Choirs (Hoburg), 100g, 1r, Stick, Robes.
- --- 2N.
- --- Poison resistant
- ** Follower of the Venerable Choirs (Hoburg), 160g, 1r, Robes.
- --- 2E 2N.
- --- resource generator 15 and Poison resistant
- ** Vessel of the Venerable Choirs (Hoburg), 325g, 1r, Quarterstaff, Robes.
- --- 2E 3N 1H 1.1? (nature, earth, water, air).
- --- Capital only, Slow to recruit, Sacred, regeneration and Poison resistant
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Robes.
- --- 1A 1D 4N.
- --- Hero, MAGICPICKS, illusion, forgebonus 1 secondary, watched over by ancestors and Poison resistant
- ** Hero (Hoburg), 0g, 10r, Heavy Bronze Lance, Divine Kopesh, Exceptional Small Bow, Scale Mail Cuirass, Leather Cap, Shield, Hog mount.
- --- Sacred, Hero, minoreelemental, winterpower-low, Mounted sacred and Poison resistant
- Province defence:
- * Commander 1: General
- * Commander 2: Sword Lord
- * Troop 1a: Elemarkic Infantry - 30 per 10 PD
- * Troop 1b: Elemarkic Swordsman - 22 per 10 PD
- * Troop 2a: Elemarkic Light Spear Infantry - 24 per 10 PD
- * Troop 2b: Elemarkic Spear Infantry - 22 per 10 PD
- National spells:
- --------------
- Healing Song, Song of Bravery, Soothing Song, Monster Boar, Sounder of Boars
- Montag units:
- --------------
- Nation 136: Timbuoon
- -----------------------------------
- Race: Primates.
- Military: Light infantry and heavy infantry. Archers. Sacred heavy ranger.
- Magic: Earth and Nature. Weak Fire and Air.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - 10 percent higher gold income in coastal provinces
- - default
- Primate themes: lowland, austral, bronze
- Tengu themes: default, slaver
- Magic site features: res30
- Troops:
- - Ranged:
- ** Timbuoonian Bog Archer (Primate - bandar), 18g, 28r, Spiked Club, Long Bow, Plate Cuirass, Leather Cap.
- --- swampunit and Ranged unit
- - Infantry:
- ** Timbuoonian Spearman (Primate - bandar), 18g, 13r, Machaka Spear, Scale Mail Cuirass, Leather Cap, Hide Shield.
- --- Infantry unit
- ** Timbuoonian Swordsman (Primate - bandar), 18g, 7r, Falchion, Furs, Leather Cap, Hide Shield.
- --- Infantry unit
- ** Timbuoonian Light Club Infantry (Primate - bandar), 18g, 1r, Great Club, Sticks and Stones, Furs, Leather Cap.
- --- Infantry unit
- ** Timbuoonian Light Spearman (Primate - bandar), 18g, 6r, Machaka Spear, Furs, Leather Cap, Hide Shield.
- --- Infantry unit
- ** Timbuoonian Club Infantry (Primate - bandar), 18g, 22r, Great Club, Plate Cuirass, Leather Cap.
- --- Infantry unit
- ** Timbuoonian Heavy Spearman (Primate - bandar), 18g, 28r, Machaka Spear, Plate Cuirass, Leather Cap, Great Hide Shield.
- --- Infantry unit
- - Sacreds:
- ** Thyme Marksman (Primate - bandar), 26g, 46r, Spiked Club, Long Bow, Full Plate Mail, Iron Cap.
- --- Capital only, Sacred, resistances_cold and Ranged sacred
- Commanders:
- - Scouts:
- ** Assassin (Primate - markata), 45g, 1r, Sticks and Stones, Club.
- --- Scout
- - Commanders:
- ** Spear Lord (Primate - bandar), 50g, 28r, Machaka Spear, Plate Cuirass, Leather Cap, Great Hide Shield.
- --- Infantry unit
- ** Club Commander (Primate - bandar), 80g, 22r, Great Club, Plate Cuirass, Leather Cap.
- --- Infantry unit
- - Priests:
- ** Votary (Primate - bandar), 100g, 1r, Quarterstaff.
- --- 1H.
- --- Sacred and divineins researcher 5
- ** Rishi (Primate - bandar), 115g, 1r, Quarterstaff.
- --- 2H.
- --- Sacred, inquisitor and divineins researcher sloth 1-1
- - Mages:
- ** Neophyte Herbalist of the Chasms (Primate - bandar), 55g, 1r, Dagger.
- --- 1N.
- ** Druid of the Chasms (Primate - bandar), 165g, 1r, Sceptre, Leather Hood.
- --- 2N 1.1? (nature, earth, air, fire).
- --- can shapeshift into a wolf
- ** Evoker of the Chasms (Primate - bandar), 165g, 1r, Sceptre, Crown.
- --- 2E 1.1? (nature, earth, air, fire).
- --- invulnerable10
- ** Senior Herbalist of the Chasms (Primate - bandar colossi), 275g, 1r.
- --- 2E 2N 2.1? (nature, earth, air, fire, at least partially linked).
- --- Capital only and Slow to recruit
- Heroes:
- ** Hero (Primate - bandar colossi), 0g, 4r, Chakram.
- --- 2A 1W 4E 3N.
- --- Hero, MAGICPICKS, resource generator 25, illusion, assassin2 and resourcebonus
- Province defence:
- * Commander 1: Spear Lord
- * Commander 2: Club Commander
- * Troop 1a: Timbuoonian Heavy Spearman - 7 per 10 PD
- * Troop 1b: Timbuoonian Bog Archer - 7 per 10 PD
- * Troop 2a: Timbuoonian Spearman - 9 per 10 PD
- * Troop 2b: Timbuoonian Swordsman - 10 per 10 PD
- National spells:
- --------------
- Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
- Summon Danavas, Host of Ganas, Summon Vetalas, Herd of Elephants
- Montag units:
- --------------
- Nation 137: Lelis
- -----------------------------------
- Race: Foulspawns, some Vanir.
- Military: Light infantry. Light varied cavalry. Sacred light skirmisher.
- Magic: Air and Water. Weak Fire, Earth and Death.
- Priests: Strong.
- -----------------------------------
- National traits:
- - default
- Foulspawn themes: central_language, primitive
- Van themes: default
- Troops:
- - Infantry:
- ** Foulspawn Light Ogre Infantry (Foulspawn), 27g, 4r.
- --- Becomes unit of montag 1013 when recruited, Foul spawn ogre infantry: light and Infantry unit
- ** Foulspawn Infantry (Foulspawn), 14g, 5r.
- --- Becomes unit of montag 1012 when recruited, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Lelisian Van Axe Infantry (Van), 25g, 5r, Battleaxe, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Lelisian Van Spear Infantry (Van), 25g, 6r, Long Spear, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Foulspawn Cavalry (Foulspawn), 26g, 6r, Varied mount.
- --- Becomes unit of montag 1011 when recruited and Mounted unit
- - Sacreds:
- ** Foulspawn Elite Ranged (Foulspawn), 21g, 7r.
- --- Capital only, Sacred, Becomes unit of montag 1014 when recruited and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Foulspawn), 35g, 3r, Mace, Dagger, Throwing Axe, Leather Cap.
- --- Scout
- - Commanders:
- ** Castellan (Foulspawn), 65g, 10r, Flail, Leather Cap, Shield.
- --- Infantry unit
- ** Master Axeman (Van), 55g, 5r, Battleaxe, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** High Chieftain (Foulspawn), 50g, 6r, Light Lance, Full Leather Armor, Reinforced Leather Cap, Buckler, Horse mount.
- --- Mounted unit
- ** Divine Master (Foulspawn), 135g, 25r, Weak Bite, Sleep Touch, Short Bow, Plate Hauberk, Half Helmet.
- --- Sacred, bluntres and Ranged sacred
- - Priests:
- ** Acolyte (Foulspawn), 55g, 1r, Cod, Robes.
- --- 1H.
- --- Sacred
- ** Priest (Foulspawn), 155g, 1r, Quarterstaff, Robes.
- --- 2H.
- --- Sacred
- ** High Priest (Foulspawn), 180g, 1r, Quarterstaff, Robes.
- --- 3H.
- --- Sacred and nobadevents 10
- - Mages:
- ** Diamond Fellow (Foulspawn), 235g, 1r, Pincer, Robes.
- --- 1A 2.1? (death, earth, air, fire, at least partially linked).
- --- Capital only, MAGICPICKS and illusion
- ** Neophyte Flowing Hydromancer (Foulspawn), 65g, 3r, Beak, Tool, Robes.
- --- 1A 1W.
- ** Flowing Illusionist (Foulspawn), 160g, 3r, Beak, Tool, Robes.
- --- 2A 2W.
- ** Flowing Composer (Foulspawn), 150g, 1r, Beak, Touch of Leprosy, Robes.
- --- 2W 1.1? (blood, astral, water, air).
- ** Flowing Aquaculturist (Foulspawn), 160g, 1r, Beak, Life Drain, Robes.
- --- 3W.
- ** Chosen Flowing Hydromancer (Foulspawn), 250g, 3r.
- --- 1A 3W 1.1? (blood, astral, water, air).
- --- Capital only, Slow to recruit and Becomes unit of montag 1010 when recruited
- Heroes:
- ** Hero (Foulspawn), 0g, 1r, Tentacle, Quarterstaff, Furs.
- --- 4W 1E 3D.
- --- Hero, MAGICPICKS, cold resource generator 15, protected by water and fear
- Province defence:
- * Commander 1: Castellan
- * Commander 2: Master Axeman
- * Troop 1a: Lelisian Horseman - 8 per 10 PD
- * Troop 1b: Lelisian Van Axe Infantry - 8 per 10 PD
- * Troop 2a: Lelisian Van Spear Infantry - 8 per 10 PD
- * Troop 2b: Lelisian Flying Infantry - 5 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- - Mages:
- ** Chosen Flowing Hydromancer (Foulspawn), 250g, 9r, Bite, Strangulation, Great Sword, Furs.
- --- 1A 3W 1.1? (blood, astral, water, air).
- --- Has montag 1010
- ** Chosen Flowing Hydromancer (Foulspawn), 245g, 1r, Pincer, Quarterstaff, Robes.
- --- 1A 3W 1.1? (blood, astral, water, air).
- --- Has montag 1010
- ** Chosen Flowing Hydromancer (Foulspawn), 250g, 1r, Corrosive Spit, Quarterstaff, Robes.
- --- 1A 3W 1.1? (blood, astral, water, air).
- --- Has montag 1010
- - Sacreds and Elites:
- ** Righteous Companion (Foulspawn), 20g, 3r, Fist, Chakram, Buckler.
- --- Sacred, Has montag 1014, amphibian and Ranged sacred
- ** Divine Warrior (Foulspawn), 19g, 25r, Weak Bite, Sleep Touch, Short Bow, Plate Hauberk, Half Helmet.
- --- Sacred, Has montag 1014, bluntres and Ranged sacred
- ** Knight of Spring (Foulspawn), 15g, 3r, Axe, Poison Darts, Buckler.
- --- Sacred, Has montag 1014, springpower-low and Ranged sacred
- ** Just Follower (Foulspawn), 23g, 7r, Sacred Hatchet, Exceptional Long Bow, Full Leather Armor, Leather Cap.
- --- Sacred, Has montag 1014 and Ranged sacred
- ** Exemplar of Lightning (Foulspawn), 28g, 3r, Fist, Poison Darts, Leather Cap, Shield.
- --- Sacred, Has montag 1014, minoraelemental and Ranged sacred
- - Troops:
- ** Lelisian Flying Infantry (Foulspawn), 40g, 10r, Weak Bite, Flail, Shield.
- --- Has montag 1011 and Infantry unit
- ** Lelisian Infantry (Foulspawn), 20g, 7r, Pincer, Iron Shield.
- --- Has montag 1011 and Infantry unit
- ** Lelisian Light Infantry (Foulspawn), 14g, 2r, Sleep Touch, Shield.
- --- Has montag 1011 and Infantry unit
- ** Lelisian Flying Lancer (Foulspawn), 29g, 6r, Light Lance, Buckler.
- --- Has montag 1011 and Infantry unit
- ** Lelisian Horseman (Foulspawn), 23g, 6r, Light Lance, Full Leather Armor, Reinforced Leather Cap, Buckler, Horse mount.
- --- Has montag 1011 and Mounted unit
- ** Lelisian Wolf Horseman (Foulspawn), 35g, 4r, Sleep Touch, Leather Cuirass, Iron Shield, Wolf mount.
- --- Has montag 1011 and Mounted unit
- --- If the rider dies, the wolf will carry on fighting until the end of the battle.
- ** Lelisian Light Infantry (Foulspawn), 22g, 6r, Corrosive Bite, Sleep Touch, Leather Cuirass, Buckler.
- --- Has montag 1011 and Infantry unit
- ** Lelisian Knight (Foulspawn), 28g, 17r, Maul, Chain Mail Cuirass, Reinforced Leather Cap, Buckler, Horse mount.
- --- Has montag 1011 and Mounted unit
- ** Heavy Foulspawn Infantry (Foulspawn), 20g, 1r, Fist, Sleep Touch.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 12g, 1r, Claw, Poisoned Claw.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 10g, 1r, Tentacle, Tentacle.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Foulspawn Infantry (Foulspawn), 18g, 14r, Life Drain, Chain Mail Cuirass, Jingasa, Iron Shield.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 14g, 3r, Strangulation, Iron Shield.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 14g, 3r, Sleep Touch, Leather Cuirass, Leather Cap, Shield.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Light Foulspawn Infantry (Foulspawn), 12g, 1r, Tentacle, Claw.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Heavy Foulspawn Infantry (Foulspawn), 12g, 23r, Pincer, Plate Hauberk, Iron Cap, Buckler.
- --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
- ** Flail Foulspawn Light Ogre Infantry (Foulspawn), 21g, 6r, Club, Flail, Furs.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Axe Foulspawn Light Ogre Infantry (Foulspawn), 23g, 7r, Battleaxe, Furs, Buckler.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Foulspawn Light Ogre Infantry (Foulspawn), 35g, 1r, Club, Venomous Bites, Pincer, Furs.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Clubber (Foulspawn), 26g, 4r, Great Club, Furs, Shield.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 25g, 12r, Pincer, Scale Mail Cuirass, Shield.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 29g, 3r, Bite, Strangulation, Furs, Buckler.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Foulspawn Light Ogre Infantry (Foulspawn), 28g, 3r, Strangulation, Tentacle, Sting, Furs, Reinforced Leather Cap.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- ** Light Foulspawn Light Ogre Infantry (Foulspawn), 30g, 1r, Fist, Venomous Fangs, Strangulation, Tentacle, Furs.
- --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
- Nation 138: Patice
- -----------------------------------
- Race: Primates.
- Military: Heavy infantry. Heavy lion and bear cavalry. Sacred heavy ranger.
- Magic: Air, Water, Astral and Nature. National mages are not affected by Drain scale.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - 25 percent higher resource production in castles
- Primate themes: alpine, imperial, default
- Lizard themes: herbivore_predator, slaver
- Troops:
- - Infantry:
- ** Paticean Spearman (Primate - alpine vanara), 10g, 11r, Spear, Lorica Squamata, Iron Cap, Buckler.
- --- Infantry unit, Fire resistant and Dark vision (50)
- ** Paticean Spearman (Primate - alpine vanara), 10g, 11r, Bronze Spear, Lorica Squamata, Iron Cap, Buckler.
- --- Infantry unit, Fire resistant and Dark vision (50)
- ** Paticean Spearman (Primate - alpine vanara), 10g, 12r, Long Spear, Lorica Squamata, Iron Cap, Buckler.
- --- Infantry unit, Fire resistant and Dark vision (50)
- ** Paticean Swordsman (Primate - alpine vanara), 10g, 17r, Broad Sword, Lorica Segmentata, Iron Cap, Buckler.
- --- Infantry unit, Fire resistant and Dark vision (50)
- - Cavalry:
- ** Paticean Elite Knight (Primate - alpine vanara), 55g, 27r, Bronze Spear, Plate Hauberk, Legionary Helmet, Iron Shield, Lion mount.
- --- elite +1, Mounted unit, Fire resistant and Dark vision (50)
- --- If the rider dies, the lion will carry on fighting until the end of the battle.
- ** Paticean Bear Knight (Primate - alpine vanara), 40g, 17r, Broad Sword, Lorica Segmentata, Iron Cap, Buckler, Bear mount.
- --- Mounted unit, Fire resistant and Dark vision (50)
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- ** Paticean Bear Knight (Primate - alpine vanara), 40g, 16r, Flail, Lorica Segmentata, Iron Cap, Bear mount.
- --- Mounted unit, Fire resistant and Dark vision (50)
- --- If the rider dies, the bear will carry on fighting until the end of the battle.
- - Sacreds:
- ** Holy Guard (Primate - alpine vanara), 15g, 27r, Axe, Composite Bow, Plate Hauberk, Legionary Helmet.
- --- Capital only, Sacred, amphibian, Ranged sacred, Fire resistant and Dark vision (50)
- Commanders:
- - Scouts:
- ** Scout (Primate - alpine vanara), 30g, 8r, Bronze Spear, Lorica Hamata, Iron Cap.
- --- Scout, Fire resistant and Dark vision (50)
- - Commanders:
- ** Legate (Primate - alpine vanara), 40g, 11r, Spear, Lorica Squamata, Iron Cap, Buckler.
- --- Infantry unit, Fire resistant and Dark vision (50)
- ** Centurion (Primate - alpine vanara), 100g, 27r, Bronze Spear, Plate Hauberk, Legionary Helmet, Iron Shield, Lion mount.
- --- elite +1, Mounted unit, Fire resistant and Dark vision (50)
- --- If the rider dies, the lion will carry on fighting until the end of the battle.
- ** Holy Lord (Primate - alpine vanara), 120g, 27r, Axe, Composite Bow, Plate Hauberk, Legionary Helmet.
- --- Capital only, Sacred, amphibian, Ranged sacred, Fire resistant and Dark vision (50)
- - Priests:
- ** Novice Monk (Primate - alpine bandar), 65g, 1r, Quarterstaff, Robes.
- --- 1H.
- --- Sacred, Fire resistant and Dark vision (50)
- ** Great Monk (Primate - alpine bandar), 115g, 1r, Quarterstaff, Robes.
- --- 2H.
- --- Sacred, Fire resistant and Dark vision (50)
- - Mages:
- ** Lesser Monk of Deluges (Primate - alpine bandar), 125g, 1r, Quarterstaff, Thrown Sutra, Robes.
- --- 1A 1W 1.1? (nature, astral, water, air).
- --- drainimmune, Fire resistant and Dark vision (50)
- ** Monk of Deluges (Primate - alpine bandar), 250g, 1r, Quarterstaff, Thrown Sutra, Robes.
- --- 1A 2W 1H 1.1? (nature, astral, water, air).
- --- Sacred, drainimmune, Fire resistant and Dark vision (50)
- ** Great Monk of Deluges (Primate - yeti), 385g, 10r, Ice Blade, Furs.
- --- 1W 2H 3.1? (nature, astral, water, air, at least partially linked).
- --- Slow to recruit, Sacred, drainimmune, Fire resistant and Dark vision (50)
- Heroes:
- ** Hero (Primate - yeti), 0g, 1r, Skull Club.
- --- 4F 1E 1S.
- --- Hero, MAGICPICKS, ethereal2, protected by earth, resource generator 10, heretic, floating, falsearmy, nobadevents1, Fire resistant and Dark vision (50)
- ** Hero (Primate - yeti), 0g, 1r, Ice Rod.
- --- 4E 4S.
- --- Hero, MAGICPICKS, ethereal2, resource generator 10, Fire resistant and Dark vision (50)
- Province defence:
- * Commander 1: Legate
- * Commander 2: Centurion
- * Troop 1a: Paticean Bear Knight - 5 per 10 PD
- * Troop 1b: Paticean Spearman - 14 per 10 PD
- * Troop 2a: Paticean Spearman - 14 per 10 PD
- * Troop 2b: Paticean Spearman - 13 per 10 PD
- National spells:
- --------------
- Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
- Summon Danavas, Host of Ganas, Summon Vetalas
- Montag units:
- --------------
- Nation 139: Kongrunhorst
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Archers and archers. Sacred heavy ranger.
- Magic: Air and Death. Weak Nature. Some Van mages.
- Priests: Weak.
- -----------------------------------
- National traits:
- - default
- Hoburg themes: advanced, austral, default
- Van themes: default
- Troops:
- - Ranged:
- ** Kongrunhorstan Archer (Hoburg), 7g, 5r, Broad Sword, Small Bow, Scale Mail Cuirass, Reinforced Leather Cap.
- --- Ranged unit and Cold resistant
- ** Kongrunhorstan Archer (Hoburg), 7g, 6r, Broad Sword, Short Bow, Scale Mail Cuirass, Reinforced Leather Cap.
- --- Ranged unit and Cold resistant
- - Infantry:
- ** Kongrunhorstan Sylvan Soldier (Hoburg), 7g, 4r, Bronze Spear, Small Bow, Scale Mail Cuirass, Reinforced Leather Cap, Hide Shield.
- --- forestunit, Infantry unit and Cold resistant
- ** Kongrunhorstan Sylvan Swordsman (Hoburg), 7g, 5r, Bronze Sword, Javelin, Scale Mail Cuirass, Reinforced Leather Cap, Hide Shield.
- --- forestunit, Infantry unit and Cold resistant
- ** Kongrunhorstan Spear Soldier (Hoburg), 7g, 13r, Bronze Spear, Plate Hauberk, Bronze Cap, Iron Shield.
- --- Infantry unit and Cold resistant
- ** Kongrunhorstan Swordsman (Hoburg), 7g, 13r, Kopesh, Plate Hauberk, Bronze Cap, Iron Shield.
- --- Infantry unit and Cold resistant
- - Sacreds:
- ** Unholy Guard (Hoburg - colossi), 35g, 20r, Exceptional Falchion, Heavy Sling, Plate Cuirass, Leather Cap.
- --- Sacred, Ranged sacred and Cold resistant
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 27g, 14r, Falchion, Full Plate Mail.
- --- Scout and Cold resistant
- - Commanders:
- ** Woodland Lord (Hoburg), 35g, 4r, Bronze Spear, Small Bow, Scale Mail Cuirass, Reinforced Leather Cap, Hide Shield.
- --- forestunit, Infantry unit and Cold resistant
- ** General (Hoburg), 35g, 13r, Kopesh, Plate Hauberk, Bronze Cap, Iron Shield.
- --- Infantry unit and Cold resistant
- ** Unholy Master (Hoburg - colossi), 90g, 21r, Exceptional Falchion, Heavy Sling, Plate Cuirass, Reinforced Leather Cap.
- --- Sacred, Ranged sacred and Cold resistant
- - Priests:
- ** Supreme Parson (Hoburg), 60g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and Cold resistant
- - Mages:
- ** Lord of the Whirlwind (Hoburg), 155g, 1r, Twig.
- --- 2A 1.1? (nature, death, astral, air).
- --- Capital only, MAGICPICKS, illusion and Cold resistant
- ** Minor Kongrunhorstan Necromancer (Van), 75g, 7r, Short Sword, Hammer, Iron Cap, Robes.
- --- 1D 1N.
- ** Kongrunhorstan Knight (Van), 230g, 10r, Axe, Kite Shield, Half Helmet, Leather Hauberk, Horse mount.
- --- 2D 1.1? (nature, death, earth, fire).
- --- is able to grasp into mortal life on death, being able to avenge its own death as a ghost and darkvision50
- ** Kongrunhorstan Enchanter (Van), 190g, 11r, Hammer, Kite Shield, Half Helmet, Leather Hauberk, Horse mount.
- --- 2D 1N.
- --- is able to grasp into mortal life on death, being able to avenge its own death as a ghost and darkvision50
- ** High Necromancer (Hoburg), 210g, 1r, Branch, Robes.
- --- 3D 2.1? (nature, death, earth, fire).
- --- Capital only, Slow to recruit and Cold resistant
- Heroes:
- ** Hero (Hoburg - colossi), 0g, 30r, Exceptional Machaka Spear, Full Plate Mail, Iron Cap, Hide Shield.
- --- Sacred, Hero, Infantry sacred and Cold resistant
- ** Hero (Hoburg), 0g, 1r, Branch.
- --- 1F 4D 1B.
- --- Hero, MAGICPICKS, deathrec, better researcher +3 and Cold resistant
- ** Hero (Hoburg - colossi), 0g, 8r, Exceptional Claymore, Ring Mail Cuirass, Leather Cap.
- --- Hero, can shapeshift into a werehyena, stealthlow, bodyguardlow, Infantry elite and Cold resistant
- Province defence:
- * Commander 1: Woodland Lord
- * Commander 2: General
- * Troop 1a: Kongrunhorstan Sylvan Soldier - 22 per 10 PD
- * Troop 1b: Kongrunhorstan Sylvan Swordsman - 20 per 10 PD
- * Troop 2a: Kongrunhorstan Archer - 20 per 10 PD
- * Troop 2b: Kongrunhorstan Archer - 18 per 10 PD
- National spells:
- --------------
- Monster Boar, Sounder of Boars, Herd of Elephants
- Montag units:
- --------------
- Nation 140: Lumbuor
- -----------------------------------
- Race: Humans, prefers Heat scale +1.
- Military: Light infantry. Bowmen and bowmen. Light drake cavalry and heavy cavalry. Sacred light cavalry.
- Magic: Astral and Nature.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- Austral human themes: erratic, primitive
- Lizard themes: sobek, default
- Magic site features: decunrest 10
- Troops:
- - Ranged:
- ** Lumbuorian Bowman (Austral human), 10g, 4r, Spiked Club, Short Bow, Furs, Leather Cap.
- --- Ranged unit
- ** Lumbuorian Pygmy Bowman (Austral human - pygmy), 5g, 1r, Short Bow.
- --- Ranged unit
- - Infantry:
- ** Lumbuorian Bog Axe Thrower (Austral human), 10g, 5r, Morningstar, Throwing Axe, Furs, Leather Cap, Hide Shield.
- --- swampunit and Infantry unit
- ** Lumbuorian Bog Swordsman (Austral human), 10g, 5r, Short Sword, Throwing Axe, Furs, Leather Cap, Hide Shield.
- --- swampunit and Infantry unit
- ** Lumbuorian Morningstar Warrior (Austral human), 10g, 4r, Morningstar, Shield.
- --- Infantry unit
- ** Rhubarb Paladin (Austral human - colossi), 26g, 19r, Battleaxe, Chain Mail Cuirass, Reinforced Leather Cap.
- --- Capital only and Infantry elite
- - Cavalry:
- ** Lumbuorian Champion (Austral human), 40g, 36r, Morningstar, Heavy Bronze Lance, Full Plate Mail, Iron Cap, Hide Shield, Horse mount.
- --- elite +1 and Mounted unit
- ** Lumbuorian Drake Rider (Austral human), 80g, 8r, Morningstar, Buckler, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- ** Lumbuorian Drake Rider (Austral human), 80g, 8r, Short Sword, Buckler, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- - Sacreds:
- ** Rhubarb Guard (Austral human), 80g, 5r, Heavy Bronze Lance, Poisoned Maul, Leather Hauberk, Leather Hood, Horse mount.
- --- Sacred and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Austral human), 30g, 3r, Machaka Spear.
- --- Scout
- - Commanders:
- ** Warlord (Austral human), 40g, 6r, Morningstar, Throwing Axe, Furs, Leather Cap, Great Hide Shield.
- --- swampunit and Infantry unit
- ** Morningstar Commander (Austral human), 110g, 8r, Morningstar, Leather Cap, Buckler, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- ** Rhubarb Lord (Austral human), 130g, 5r, Heavy Bronze Lance, Poisoned Maul, Leather Hauberk, Leather Hood, Horse mount.
- --- Sacred and Mounted sacred
- - Priests:
- ** Fledgling Disciple (Austral human - pygmy), 45g, 1r, Club.
- --- 1H.
- --- Sacred
- ** Arch Disciple (Austral human - pygmy), 95g, 1r, Poison Darts, Robes.
- --- 2H.
- --- Sacred and inquisitor
- - Mages:
- ** Lumbuorian Apprentice (Austral human - pygmy), 40g, 1r, Mace.
- --- 1S.
- ** Lumbuorian Consort (Austral human - pygmy), 130g, 5r, Mace, Swan mount.
- --- 2S 1N.
- ** Lord of Rifts (Austral human - pygmy), 210g, 5r, Mace, Swan mount.
- --- 3S 1.1? (nature, astral, water, fire).
- --- Capital only, Slow to recruit, nobadevents1 and ritualrange1
- ** Lord of Acorns (Austral human - pygmy), 210g, 5r, Mace, Swan mount.
- --- 3N 1.1? (nature, astral, water, fire).
- --- Capital only, Slow to recruit, regeneration and shapeshifts into a horned serpent when harmed
- Heroes:
- ** Hero (Austral human - pygmy), 0g, 1r, Sceptre, Boar mount.
- --- 1E 4S 1D 3N.
- --- Hero, MAGICPICKS, resource generator 25, has a lesser otherness following, poisonarmor, darkvision50 and poisonres
- ** Hero (Austral human - pygmy), 0g, 1r, Twig, Robes, Locust mount.
- --- 1W 4S 3N 1B.
- --- Hero, MAGICPICKS, ethereal, nobadevents2, can shapeshift into a giant spider, protected by water, resource generator 25 and invulnerable5
- ** Hero (Austral human - pygmy), 0g, 4r, Bronze Hatchet, Bat mount.
- --- 2A 1W 4S 3N.
- --- Hero, MAGICPICKS, flying and can shapeshift into a jaguar
- --- The giant bat fight until the end of the battle if the rider perishes
- Province defence:
- * Commander 1: Warlord
- * Commander 2: Morningstar Commander
- * Troop 1a: Lumbuorian Bog Swordsman - 16 per 10 PD
- * Troop 1b: Lumbuorian Bog Axe Thrower - 16 per 10 PD
- * Troop 2a: Lumbuorian Morningstar Warrior - 17 per 10 PD
- * Troop 2b: Lumbuorian Bowman - 17 per 10 PD
- National spells:
- --------------
- Ambush of Tigers, Healing Song, Song of Bravery, Soothing Song, Herd of Elephants
- Montag units:
- --------------
- Nation 141: Hassxassa
- -----------------------------------
- Race: Lizards, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Chariots. Sacred heavy infantry.
- Magic: Nature. Weak Fire and Earth. Some Caelian mages.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- Lizard themes: sobek, primitive
- Caelian themes: spirehorn, bronze, default
- Magic site features: allrange 2
- Troops:
- - Infantry:
- ** Hassxassan Elite Skirmisher (Lizard - sobek), 35g, 25r, Broad Sword, Scale Mail Hauberk, Iron Cap, Iron Shield.
- --- wasteunit, elite +1 and Infantry unit
- ** Hassxassan Flail Bandit (Lizard - sobek), 35g, 13r, Flail, Scale Mail Cuirass.
- --- pillager stealthy, Infantry unit and Waste survival
- ** Hassxassan Bandit (Lizard - sobek), 35g, 16r, Broad Sword, Scale Mail Cuirass, Shield.
- --- pillager stealthy, Infantry unit and Waste survival
- ** Hassxassan Infantry (Lizard - sobek), 30g, 25r, Flail, Full Scale Mail, Iron Cap.
- --- Infantry unit and Waste survival
- ** Hassxassan Heavy Crusher (Lizard - sobek), 30g, 22r, Maul, Full Scale Mail, Iron Cap.
- --- Infantry unit and Waste survival
- ** Hassxassan Heavy Swordsman (Lizard - sobek), 30g, 28r, Broad Sword, Full Scale Mail, Iron Cap, Shield.
- --- Infantry unit and Waste survival
- ** Hassxassan Swordsman (Lizard - sobek), 30g, 7r, Broad Sword, Shield.
- --- Infantry unit and Waste survival
- ** Thyme Avenger (Lizard - sobek), 30g, 18r, Mace, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Capital only, castlemaster, Infantry elite and Waste survival
- - Chariots:
- ** Hassxassan Lizard Chariot (Lizard - sobek), 80g, 35r, Flail, Full Scale Mail, Iron Cap, Lizard mount.
- --- Chariot unit and Waste survival
- - Sacreds:
- ** Avenging Warden (Lizard - sobek), 60g, 28r, Iron Kopesh, Full Scale Mail, Iron Cap, Iron Shield.
- --- Capital only, Sacred, shapeshifts into a giant spider when damaged, Infantry sacred and Waste survival
- Commanders:
- - Scouts:
- ** Assassin (Lizard - sobek), 70g, 6r, Falchion.
- --- Scout and Waste survival
- - Commanders:
- ** Warmaster (Lizard - sobek), 70g, 13r, Flail, Scale Mail Cuirass.
- --- pillager stealthy, Infantry unit and Waste survival
- ** Swordsmaster (Lizard - sobek), 85g, 25r, Broad Sword, Scale Mail Hauberk, Iron Cap, Iron Shield.
- --- wasteunit, elite +1 and Infantry unit
- ** Flail Lord (Lizard - sobek), 120g, 35r, Flail, Full Scale Mail, Iron Cap, Lizard mount.
- --- Chariot unit and Waste survival
- - Priests:
- ** Arch Bishop (Lizard - sobek), 80g, 1r, Robes.
- --- 1H.
- --- Sacred, inquisitor and Waste survival
- - Mages:
- ** Flame Follower (Caelian - Airya), 140g, 4r, Bronze Trident, Robes.
- --- 1F 2.1? (nature, death, air, fire).
- --- Capital only, MAGICPICKS, invulnerable10 and majorfireres
- ** Lesser Sprouting Mage-engineer (Lizard - sobek), 125g, 1r, Quarterstaff, Robes, Crown.
- --- 2N.
- --- Waste survival
- ** Sprouting Mage-engineer (Lizard - sobek), 175g, 21r, Falchion, Crown, Jeweled Breastplate.
- --- 1E 2N.
- --- resource generator 15, spy and Waste survival
- ** High Sprouting Mage-engineer (Lizard - sobek), 245g, 6r, Broad Sword, Robes.
- --- 1E 3N 1.1? (nature, earth, water, air).
- --- Capital only, Slow to recruit, majorpoisonres and Waste survival
- Heroes:
- ** Hero (Lizard - sobek), 0g, 28r, Cursing Long Spear, Full Scale Mail, Iron Cap, Iron Shield.
- --- Hero, can shapeshift into a werebear, stealthlow, berserklowest, Infantry elite and Waste survival
- ** Hero (Lizard - sobek), 0g, 21r, Poisoned Battleaxe, Scale Mail Hauberk, Iron Cap.
- --- 1E 1N.
- --- Hero, can shapeshift into a werewolf, can enter berserker rage, patrol, bodyguardlow, Infantry elite and Waste survival
- Province defence:
- * Commander 1: Warmaster
- * Commander 2: Swordsmaster
- * Troop 1a: Hassxassan Heavy Swordsman - 5 per 10 PD
- * Troop 1b: Hassxassan Elite Skirmisher - 5 per 10 PD
- * Troop 2a: Hassxassan Flail Bandit - 5 per 10 PD
- * Troop 2b: Hassxassan Bandit - 5 per 10 PD
- National spells:
- --------------
- Healing Song, Song of Bravery, Soothing Song, Ambush of Tigers, Monster Boar, Sounder of Boars
- Montag units:
- --------------
- Nation 142: Kopnai
- -----------------------------------
- Race: Humans, some Fir Bolgs.
- Military: Light infantry and heavy infantry. Bowmen. Heavy spider cavalry. Sacred heavy infantry.
- Magic: Air and Astral.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Oriental human themes: bronze
- Fir Bolg themes: bronze, default
- Troops:
- - Ranged:
- ** Kopnaian Bowman (Oriental human), 10g, 12r, Club, Short Bow, Samurai Armor, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Kopnaian Swamp Samurai (Oriental human), 10g, 10r, Katana, Full Leather Armor, Leather Cap.
- --- swampunit and Infantry unit
- ** Kopnaian Swamp Samurai (Oriental human), 10g, 9r, No-Dachi, Full Leather Armor, Leather Cap.
- --- swampunit and Infantry unit
- ** Kopnaian Samurai (Oriental human), 10g, 22r, No-Dachi, Heavy Samurai Armor, Iron Cap.
- --- Infantry unit
- ** Kopnaian Fir Bolg Swordsman (Fir Bolg), 13g, 11r, Bronze Sword, Full Ring Mail, Leather Cap, Buckler.
- --- Infantry unit
- ** Kopnaian Fir Bolg Infantry (Fir Bolg), 13g, 9r, Bronze Axe, Bronze Scale Cuirass, Leather Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Kopnaian Cavalry (Oriental human), 40g, 24r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Buckler, Spider mount.
- --- Mounted unit
- --- The giant spider will persist even if the rider dies.
- - Sacreds:
- ** Primal Hand (Oriental human), 28g, 15r, Black Long Spear, Samurai Armor, Jingasa, Buckler.
- --- Capital only, Sacred, berserklow and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Oriental human), 30g, 5r, Glaive, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Marsh Commander (Oriental human), 50g, 12r, Katana, Full Leather Armor, Iron Cap.
- --- swampunit and Infantry unit
- ** Castellan (Oriental human), 70g, 24r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Buckler, Spider mount.
- --- Mounted unit
- --- The giant spider will persist even if the rider dies.
- - Priests:
- ** Neophyte (Oriental human), 50g, 4r, Hammer, Robes.
- --- 1H.
- --- Sacred
- ** High Priest (Oriental human), 105g, 4r, Hammer, Robes.
- --- 2H.
- --- Sacred and elegist 2
- - Mages:
- ** Novice of the Greatest Rift (Oriental human), 50g, 3r, Pestle, Imperial Robes.
- --- 1.1? (nature, astral, water, air).
- --- Sacred
- ** Scion of the Greatest Rift (Oriental human), 240g, 6r, Bronze Trident, Imperial Robes.
- --- 2A 1S 1H 1.1? (nature, astral, water, air).
- --- Sacred and can shapeshift into a winged monkey
- ** Binder of the Greatest Rift (Oriental human), 345g, 6r, Bronze Trident, Imperial Robes.
- --- 3A 2S 2H 1.1? (nature, astral, water, air).
- --- Slow to recruit, Sacred and can shapeshift into a winged monkey
- Heroes:
- ** Hero (Oriental human), 0g, 2r, Sceptre, Robes.
- --- 3F 3A 1W 3N.
- --- Hero, MAGICPICKS, forgebonus 2 primary, illusion, protected by fire, resource generator 25 and iceprot
- ** Hero (Oriental human), 0g, 17r, Exceptional Naginata, Samurai Armor, Half Helmet.
- --- 1F 2A 1.1? (air, fire, blood, earth).
- --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances and Infantry elite
- ** Hero (Oriental human), 0g, 24r, Enchanted Katana, Heavy Samurai Armor, Half Helmet.
- --- 2A 1D 1.1? (death, astral, water, air).
- --- Sacred, Hero, glamour and Infantry sacred
- Province defence:
- * Commander 1: Marsh Commander
- * Commander 2: Castellan
- * Troop 1a: Kopnaian Fir Bolg Swordsman - 12 per 10 PD
- * Troop 1b: Kopnaian Swamp Samurai - 14 per 10 PD
- * Troop 2a: Kopnaian Swamp Samurai - 13 per 10 PD
- * Troop 2b: Kopnaian Samurai - 10 per 10 PD
- National spells:
- --------------
- Montag units:
- --------------
- Nation 143: Aoinujo
- -----------------------------------
- Race: Humans.
- Military: Light infantry and heavy infantry. Chariots. Elite follower. Sacred heavy ranger.
- Magic: Water. Weak Blood.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - default
- Oriental human themes: primitive
- Tengu themes: default
- Magic site features: elementrange 3
- Troops:
- - Ranged:
- ** Avenging Follower (Oriental human), 12g, 19r, Falchion, Long Bow, Samurai Armor, Jingasa.
- --- Capital only, patrol and Ranged elite
- - Infantry:
- ** Aoinujoan Spear Axe Thrower (Oriental human), 10g, 7r, Long Spear, Throwing Axe, Leather Hauberk, Leather Cap, Buckler.
- --- Infantry unit
- ** Aoinujoan Warrior (Oriental human), 10g, 7r, Falchion, Leather Hauberk, Leather Cap, Buckler.
- --- Infantry unit
- ** Aoinujoan Spear Axe Thrower (Oriental human), 10g, 6r, Spear, Throwing Axe, Leather Hauberk, Leather Cap, Buckler.
- --- Infantry unit
- ** Aoinujoan Samurai (Oriental human), 10g, 16r, No-Dachi, Scale Mail Hauberk, Reinforced Leather Cap.
- --- Infantry unit
- ** Aoinujoan Samurai (Oriental human), 10g, 17r, Katana, Scale Mail Hauberk, Reinforced Leather Cap.
- --- Infantry unit
- ** Aoinujoan Light Samurai (Oriental human), 10g, 12r, No-Dachi, Scale Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Aoinujoan Heavy Samurai (Oriental human), 10g, 20r, Katana, Full Scale Mail, Reinforced Leather Cap.
- --- Infantry unit
- - Chariots:
- ** Aoinujoan Charioteer (Oriental human), 35g, 24r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Buckler, Horse mount.
- --- Chariot unit
- - Sacreds:
- ** Sniper of Frost (Oriental human), 22g, 20r, Falchion, Composite Bow, Samurai Armor, Half Helmet.
- --- Capital only, Sacred, strong and Ranged sacred
- - Monsters:
- ** Hydra Hatchling (Monster), 35g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Oriental human), 30g, 10r, Wakizashi, Wakizashi, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Spear Commander (Oriental human), 40g, 8r, Spear, Throwing Axe, Leather Hauberk, Iron Cap, Buckler.
- --- Infantry unit
- ** Castellan (Oriental human), 65g, 24r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Buckler, Horse mount.
- --- Chariot unit
- ** Master of Frost (Oriental human), 60g, 20r, Falchion, Composite Bow, Samurai Armor, Half Helmet.
- --- Sacred, strong and Ranged sacred
- - Priests:
- ** Minor Scrivner (Oriental human), 50g, 1r, Twig, Leather Cap, Robes.
- --- 1H.
- --- Sacred
- ** Adept Scrivner (Oriental human), 105g, 1r, Branch, Robes, Leather Cap.
- --- 2H.
- --- Sacred
- - Mages:
- ** Chaos Slave (Oriental human), 65g, 1r, Twig, Robes.
- --- 1W 1B.
- --- ritualrange2
- ** Chaos Scion (Oriental human), 175g, 1r, Branch, Robes.
- --- 2W 1B 1.1? (blood, astral, water, fire).
- --- coldres and falsearmy
- ** Chaos Consort (Oriental human), 210g, 1r, Quarterstaff, Robes.
- --- 3W 1B 1.1? (blood, astral, water, fire).
- --- Capital only and Slow to recruit
- Heroes:
- ** Hero (Oriental human), 0g, 4r, Bronze Sword, Robes.
- --- 4W 1E 1S 4N.
- --- Hero, MAGICPICKS, reveals its true shape of a metal man upon death, protected by earth and invulnerable10
- ** Hero (Oriental human), 0g, 21r, Heavy Bronze Lance, Severing Spear, Samurai Armor, Jingasa, Buckler, Spider mount.
- --- 1W.
- --- Sacred, Hero, amphibian and Mounted sacred
- --- The giant spider will persist even if the rider dies.
- Province defence:
- * Commander 1: Spear Commander
- * Commander 2: Castellan
- * Troop 1a: Aoinujoan Samurai - 13 per 10 PD
- * Troop 1b: Aoinujoan Spear Axe Thrower - 14 per 10 PD
- * Troop 2a: Avenging Follower - 10 per 10 PD
- * Troop 2b: Aoinujoan Warrior - 14 per 10 PD
- National spells:
- --------------
- Call Ancestor, Wrath of the Ancestors, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Ghost General, Summon Gozu Mezu, Summon Shikome,
- Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu,
- Summon Ujigami, Bind Harlequin
- Montag units:
- --------------
- Nation 144: Gaeni
- -----------------------------------
- Race: Caelians.
- Military: Light infantry and heavy infantry. Archers. Sacred light ranger.
- Magic: Air. Weak Fire, Water, Earth, Nature and Blood.
- Priests: Weak.
- -----------------------------------
- National traits:
- - default
- Caelian themes: spirehorn, primitive, default
- Tengu themes: bronze
- Troops:
- - Ranged:
- ** Gaenian Airya Flying Archer (Caelian - Airya), 10g, 11r, Bronze Dagger, Composite Bow, Full Ring Mail, Reinforced Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Gaenian Airya Thane (Caelian - Airya), 12g, 30r, Ice Mace, Icicle Mail, Ice Helmet, Ice Aegis.
- --- elite +1 and Infantry unit
- ** Gaenian Airya Flying Infantry (Caelian - Airya), 10g, 16r, Ice Spear, Ice Studded Armor, Ice Helmet, Shield.
- --- Infantry unit
- ** Gaenian Airya Flying Infantry (Caelian - Airya), 10g, 16r, Ice Mace, Ice Studded Armor, Ice Helmet, Shield.
- --- Infantry unit
- ** Gaenian Airya Flying Lancer (Caelian - Airya), 10g, 16r, Ice Lance, Ice Studded Armor, Ice Helmet, Shield.
- --- Infantry unit
- ** Gaenian Airya Flying Axeman (Caelian - Airya), 10g, 6r, Bronze Battleaxe, Leather Cuirass, Reinforced Leather Cap.
- --- Infantry unit
- ** Gaenian Airya Flying Basher (Caelian - Airya), 10g, 6r, Hammer, Leather Cuirass, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Gaenian Light Airya Flying Infantry (Caelian - Airya), 10g, 5r, Flail, Leather Cuirass, Reinforced Leather Cap.
- --- Infantry unit
- ** Gaenian Heavy Airya Flying Lancer (Caelian - Airya), 10g, 29r, Ice Lance, Ice Hauberk, Ice Cap, Shield.
- --- Infantry unit
- - Sacreds:
- ** Mist Ranger (Caelian - Airya), 35g, 11r, Enchanted Bronze Dagger, Black Short Bow, Ice Studded Cuirass, Ice Helmet.
- --- Sacred and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Caelian - Spire Horn), 50g, 5r, Bronze Axe, Ring Mail Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Flying Commander (Caelian - Airya), 60g, 6r, Hammer, Leather Cuirass, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Flying Lord (Caelian - Airya), 40g, 16r, Ice Spear, Ice Studded Armor, Ice Helmet, Shield.
- --- Infantry unit
- - Priests:
- ** Anathemant (Caelian - Spire Horn), 65g, 1r, Twig, Robes.
- --- 1H.
- --- Sacred and nobadevents 5
- - Mages:
- ** Red Sorcerer (Caelian - Yazata), 275g, 4r, Hammer, Robes.
- --- 1F 1A 1W 1E 2B 1.1? (earth, water, air, fire, blood).
- --- Capital only and MAGICPICKS
- ** Apprentice of the Shrouded Congregation (Caelian - Spire Horn), 45g, 4r, Bronze Sword, Robes.
- --- 1A.
- ** Ascendant of the Shrouded Congregation (Caelian - Yazata), 170g, 4r, Bronze Sword, Robes.
- --- 2A 1W 1N.
- --- has charged body
- ** Exarch of the Shrouded Congregation (Caelian - Spire Horn), 285g, 4r, Bronze Sword, Robes.
- --- 3A 1H 2.1? (nature, astral, water, air).
- --- Capital only, Slow to recruit and Sacred
- Heroes:
- ** Hero (Caelian - Yazata), 0g, 18r, Bronze Dagger, Composite Bow, Chain Mail Hauberk, Bronze Half Helmet.
- --- Hero, can shapeshift into a werebear, regen10 and Ranged elite
- ** Hero (Caelian - Spire Horn), 0g, 4r, Hammer, Robes.
- --- 3A 2E 1B.
- --- Hero, MAGICPICKS, protected by tainted earth, resource generator 25 and illusion
- ** Hero (Caelian - Airya), 0g, 4r, Hammer, Robes.
- --- 3A 2E 3N 1B.
- --- Hero, MAGICPICKS, flying, resource generator 10, heretic and forgebonus 1 secondary
- Province defence:
- * Commander 1: Flying Commander
- * Commander 2: Flying Lord
- * Troop 1a: Gaenian Airya Flying Lancer - 13 per 10 PD
- * Troop 1b: Gaenian Airya Thane - 8 per 10 PD
- * Troop 2a: Gaenian Airya Flying Infantry - 13 per 10 PD
- * Troop 2b: Gaenian Airya Flying Infantry - 13 per 10 PD
- National spells:
- --------------
- Living Mercury, Monster Boar, Sounder of Boars
- Montag units:
- --------------
- Nation 145: Shizti'tis
- -----------------------------------
- Race: Lizards, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Light crocodile cavalry and heavy crocodile cavalry. Sacred heavy infantry and heavy infantry.
- Magic: Water. Weak Fire, Earth and Astral.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - default
- Lizard themes: predator, slaver
- Oriental human themes: default
- Troops:
- - Infantry:
- ** Shizti'tisic Champion (Lizard - predator), 15g, 12r, Spear, Scale Mail Hauberk, Iron Cap.
- --- elite +1 and Infantry unit
- ** Shizti'tisic Runner Trapper (Lizard - predator), 13g, 2r, Spear, Net.
- --- Infantry unit
- ** Shizti'tisic Soldier (Lizard - predator), 13g, 15r, Flail, Full Scale Mail.
- --- Infantry unit
- ** Shizti'tisic Spearman (Lizard - predator), 13g, 13r, Spear, Full Scale Mail.
- --- Infantry unit
- - Cavalry:
- ** Shizti'tisic Runner Cavalier (Lizard - predator), 20g, 1r, Light Lance, Crocodile mount.
- --- Mounted unit
- --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- ** Shizti'tisic Runner Knight (Lizard - predator), 20g, 7r, Light Lance, Scale Mail Cuirass, Leather Cap, Crocodile mount.
- --- Mounted unit
- --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- - Sacreds:
- ** Ice Warrior (Lizard - predator), 35g, 12r, Exceptional Flail, Scale Mail Hauberk.
- --- Sacred and Infantry sacred
- ** Furious Marauder (Lizard - predator), 30g, 12r, Flail, Scale Mail Hauberk.
- --- Capital only, Sacred, berserkhigh and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Lizard - predator), 55g, 1r, Dagger, Sling.
- --- Scout
- - Commanders:
- ** Spear Commander (Lizard - predator), 45g, 2r, Spear, Net.
- --- Infantry unit
- ** Chieftain (Lizard - predator), 60g, 1r, Light Lance, Crocodile mount.
- --- Mounted unit
- --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- - Priests:
- ** Arch Hierophant (Lizard - predator), 50g, 2r, Short Sword.
- --- 1H.
- --- Sacred and inquisitor
- - Mages:
- ** Apostate Sorcerer (Lizard - predator), 115g, 1r, Quarterstaff.
- --- 2.1? (astral, earth, water, fire, at least partially linked).
- --- Capital only, MAGICPICKS, resource generator 25, falsearmy and can shapeshift into a giant toad
- ** Fledgling Abbot of the Bogs (Lizard - predator), 95g, 3r, Hammer, Robes.
- --- 1W 1.1? (nature, water, air, fire).
- ** Abbot of the Bogs (Lizard - predator), 155g, 3r, Hammer, Robes.
- --- 2W 1.1? (nature, water, air, fire).
- ** Greater Abbot of the Bogs (Lizard - predator), 295g, 1r, Quarterstaff, Robes.
- --- 3W 2H 2.1? (nature, water, air, fire).
- --- Slow to recruit and Sacred
- Heroes:
- ** Hero (Lizard - predator), 0g, 9r, Exceptional Battleaxe, Scale Mail Cuirass.
- --- Sacred, Hero, berserkhigh, fallpower-low and Infantry sacred
- ** Hero (Lizard - predator), 0g, 1r, Quarterstaff.
- --- 1A 4W 3E 2D.
- --- Hero, MAGICPICKS, protected by earth, autodishealer2 and drainimmune for extramages
- ** Hero (Lizard - predator), 0g, 15r, Spear, Full Scale Mail, Iron Cap.
- --- 1W 1N.
- --- Hero, can shapeshift into a werewolf and Infantry elite
- Province defence:
- * Commander 1: Spear Commander
- * Commander 2: Chieftain
- * Troop 1a: Shizti'tisic Champion - 10 per 10 PD
- * Troop 1b: Shizti'tisic Runner Trapper - 16 per 10 PD
- * Troop 2a: Shizti'tisic Soldier - 11 per 10 PD
- * Troop 2b: Shizti'tisic Spearman - 11 per 10 PD
- National spells:
- --------------
- Sacred Crocodile
- Montag units:
- --------------
- Nation 146: Vancirony
- -----------------------------------
- Race: Foulspawns, some Avvites.
- Military: Light infantry and heavy infantry. Archers. Light varied cavalry. Sacred light infantry.
- Magic: Nature. Weak Air and Blood. Laboratories cost 400 gold.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Laboratories cost 400 gold
- Foulspawn themes: boreal_language, default
- Avvite themes: default
- Magic site features: res50
- Troops:
- - Ranged:
- ** Vancironyan Avvite Archer (Avvite), 30g, 11r, Morningstar, Great Bow, Leather Cuirass.
- --- Ranged unit
- - Infantry:
- ** Foulspawn Light Infantry (Foulspawn), 11g, 4r.
- --- Becomes unit of montag 1019 when recruited, Foul spawn infantry: light and Infantry unit
- ** Foulspawn Light Ogre Infantry (Foulspawn), 35g, 4r.
- --- Becomes unit of montag 1018 when recruited, Foul spawn ogre infantry: light and Infantry unit
- ** Vancironyan Avvite Infantry (Avvite), 30g, 35r, Falchion, Plate Cuirass, Bronze Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Foulspawn Cavalry (Foulspawn), 30g, 15r, Varied mount.
- --- Becomes unit of montag 1017 when recruited and Mounted unit
- - Sacreds:
- ** Foulspawn Elite Infantry (Foulspawn), 27g, 17r.
- --- Capital only, Sacred, Becomes unit of montag 1020 when recruited and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Foulspawn), 29g, 6r, Hammer, Hammer, Bite, Leather Hauberk, Leather Hood.
- --- Scout
- - Commanders:
- ** Sergeant (Foulspawn), 80g, 8r, Light Lance, Leather Cap, Buckler.
- --- Infantry unit
- ** Commander (Foulspawn), 90g, 3r, Venomous Fangs, Strangulation, Furs, Buckler.
- --- Foul spawn ogre infantry: light and Infantry unit
- ** Warden (Avvite), 60g, 37r, Falchion, Plate Cuirass, Crested Helmet, Shield.
- --- Infantry unit
- ** Flying Lord (Foulspawn), 100g, 14r, Trident, Scale Mail Hauberk, Leather Cap, Iron Shield, Pegasus mount.
- --- Mounted unit
- - Priests:
- ** Chosen Cleric (Foulspawn), 50g, 1r, Beak, Poisoned Claw.
- --- 1H.
- --- Sacred and elegist 1
- - Mages:
- ** Vancironyan Hand (Foulspawn), 45g, 1r, Weak Bite, Paralyze, Robes.
- --- 1N.
- ** Vancironyan Mage (Foulspawn), 215g, 2r, Bite, Sceptre, Robes.
- --- 2N 2B.
- --- Sacred and can shapeshift into a turkey
- ** Caller of the Harvests (Foulspawn), 230g, 1r.
- --- 3N 1B 1.1? (blood, nature, earth, air).
- --- Slow to recruit, Sacred and Becomes unit of montag 1015 when recruited
- ** Caller of the Brood (Foulspawn), 340g, 1r.
- --- 1A 3N 1.1? (blood, nature, earth, air).
- --- Slow to recruit, Sacred and Becomes unit of montag 1016 when recruited
- Heroes:
- ** Hero (Foulspawn), 0g, 1r, Venomous Fangs, Bite, Tentacle, Quarterstaff, Robes.
- --- 3F 1E 3N.
- --- Hero, MAGICPICKS, protected by fire, healerscaling, resource generator 10 and swampsurvival
- ** Hero (Foulspawn), 0g, 2r, Sceptre, Robes.
- --- 3A 2E 1D 4N.
- --- Hero, MAGICPICKS, resource generator 10, can shapeshift into a winged monkey and deathrec
- ** Hero (Foulspawn), 0g, 31r, Exceptional Trident, Plate Hauberk, Half Helmet, Kite Shield.
- --- 1N 2.1? (blood, nature, astral, air).
- --- Hero, can shapeshift into a werewolf, patrol and Infantry elite
- Province defence:
- * Commander 1: Sergeant
- * Commander 2: Commander
- * Troop 1a: Vancironyan Flying Hammerer - 7 per 10 PD
- * Troop 1b: Vancironyan Avvite Archer - 6 per 10 PD
- * Troop 2a: Vancironyan Avvite Infantry - 5 per 10 PD
- * Troop 2b: Vancironyan Infantry - 11 per 10 PD
- National spells:
- --------------
- Ambush of Tigers, Accelerated Breeding, Improved Accelerated Breeding, Herd of Elephants
- Montag units:
- --------------
- - Mages:
- ** Caller of the Harvests (Foulspawn), 225g, 1r, Pincer.
- --- 3N 1B 1.1? (blood, nature, earth, air).
- --- Has montag 1015, can shapeshift into a great bear and excellent at crossbreeding.
- ** Caller of the Harvests (Foulspawn), 230g, 1r, Beak, Touch of Leprosy.
- --- 3N 1B 1.1? (blood, nature, earth, air).
- --- Has montag 1015, poisonres and excellent at crossbreeding.
- ** Caller of the Harvests (Foulspawn), 230g, 1r, Quarterstaff.
- --- 3N 1B 1.1? (blood, nature, earth, air).
- --- Has montag 1015, has a shikigami familiar and poisonarmor
- ** Caller of the Brood (Foulspawn), 340g, 1r, Tentacle, Paralyze.
- --- 1A 3N 1.1? (blood, nature, earth, air).
- --- Has montag 1016 and shockres
- ** Caller of the Brood (Foulspawn), 405g, 1r, Pincer.
- --- 1A 3N 1.1? (blood, nature, earth, air).
- --- Has montag 1016 and explodes as a burst of elemental energy upon death, spawning an elemental
- ** Caller of the Brood (Foulspawn), 280g, 1r, Weak Bite, Venomous Claw.
- --- 1A 3N 1.1? (blood, nature, earth, air).
- --- Has montag 1016 and can shapeshift into a werebear
- - Sacreds and Elites:
- ** Clover Champion (Foulspawn), 40g, 21r, Pincer, Chain Mail Cuirass, Crested Helmet, Shield.
- --- Sacred, Has montag 1020, shapeshifts into a werebear when damaged and Infantry sacred
- ** Divine Marauder (Foulspawn), 30g, 18r, Broad Sword, Ashigaru Armor, Shield.
- --- Sacred, Has montag 1020, cultist and Infantry sacred
- ** Righteous Paragon (Foulspawn), 30g, 21r, Venomous Claw, Chain Mail Cuirass, Crested Helmet, Shield.
- --- Sacred, Has montag 1020 and Infantry sacred
- ** Emerald Exemplar (Foulspawn), 14g, 4r, Paralyze, Full Leather Armor, Leather Cap, Buckler.
- --- Sacred, Has montag 1020 and Infantry sacred
- ** Holy Exemplar (Foulspawn), 23g, 27r, Exceptional Light Lance, Plate Hauberk, Half Helmet, Iron Shield.
- --- Sacred, Has montag 1020, reinvig 2 and Infantry sacred
- - Troops:
- ** Vancironyan Infantry (Foulspawn), 15g, 11r, Bite, Sleep Touch, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
- --- Has montag 1017 and Infantry unit
- ** Vancironyan Horseman (Foulspawn), 24g, 3r, Touch of Leprosy, Leather Hauberk, Leather Hood, Buckler, Horse mount.
- --- Has montag 1017 and Mounted unit
- ** Vancironyan Flying Knight (Foulspawn), 60g, 14r, Trident, Scale Mail Hauberk, Iron Shield, Pegasus mount.
- --- Has montag 1017 and Mounted unit
- ** Vancironyan Lancer (Foulspawn), 23g, 8r, Light Lance, Buckler.
- --- Has montag 1017 and Infantry unit
- ** Vancironyan Falchioneer (Foulspawn), 28g, 24r, Falchion, Chain Mail Hauberk, Reinforced Leather Cap, Buckler, Horse mount.
- --- Has montag 1017 and Mounted unit
- ** Vancironyan Flying Hammerer (Foulspawn), 26g, 15r, Maul, Chain Mail Cuirass, Buckler.
- --- Has montag 1017 and Infantry unit
- ** Vancironyan Heavy Knight (Foulspawn), 30g, 21r, Life Drain, Plate Cuirass, Iron Cap, Kite Shield, Horse mount.
- --- Has montag 1017 and Mounted unit
- ** Vancironyan Knight (Foulspawn), 30g, 28r, Morningstar, Plate Cuirass, Iron Cap, Kite Shield, Horse mount.
- --- Has montag 1017 and Mounted unit
- ** Light Foulspawn Light Ogre Infantry (Foulspawn), 40g, 4r, Venomous Bites, Touch of Leprosy, Tentacle, Furs, Shield.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Foulspawn Light Ogre Infantry (Foulspawn), 30g, 3r, Venomous Fangs, Strangulation, Furs, Buckler.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Light Foulspawn Light Ogre Infantry (Foulspawn), 45g, 4r, Touch of Leprosy, Sting, Touch of Leprosy, Furs, Shield.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 40g, 4r, Venomous Bite, Pincer, Furs, Leather Cap, Shield.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 29g, 4r, Morningstar, Bite, Pincer, Furs.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Foulspawn Light Ogre Infantry (Foulspawn), 35g, 1r, Paralyze, Sleep Touch, Venomous Claw, Furs.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 29g, 3r, Axe, Strangulation, Furs, Leather Cap.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 30g, 15r, Venomous Fangs, Sleep Touch, Strangulation, Scale Mail Hauberk, Buckler.
- --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
- ** Light Foulspawn Light Infantry (Foulspawn), 12g, 3r, Paralyze, Iron Shield.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Light Foulspawn Light Infantry (Foulspawn), 11g, 1r, Tiny Tentacle, Buckler.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Light Foulspawn Light Infantry (Foulspawn), 10g, 5r, Venomous Fangs, Spiked Club, Full Leather Armor, Buckler.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Heavy Foulspawn Light Infantry (Foulspawn), 13g, 8r, Bardiche, Leather Hauberk, Leather Hood, Shield.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Foulspawn Light Infantry (Foulspawn), 16g, 3r, Paralyze, Iron Shield.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Axeman (Foulspawn), 10g, 8r, Weak Bite, Axe, Full Leather Armor, Reinforced Leather Cap, Iron Shield.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Light Foulspawn Light Infantry (Foulspawn), 8g, 1r, Fist, Sting.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- ** Falchion Foulspawn Light Infantry (Foulspawn), 7g, 8r, Bite, Falchion, Leather Hauberk, Reinforced Leather Cap, Buckler.
- --- Has montag 1019, Foul spawn infantry: light and Infantry unit
- Nation 147: Mexco
- -----------------------------------
- Race: Atlantians, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Sacred heavy infantry.
- Magic: Earth and Death. Weak Astral.
- Priests: Weak, temples cost 500 gold, can reanimate the dead.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Can build forts underwater
- - Temples cost 500 gold
- - default
- - Priests can reanimate ghouls, soulless and longdead infantry.
- Muuch themes: green, bronze, slaver
- Primate themes: lowland, oriental, bronze
- Magic site features: xp 1
- Troops:
- - Infantry:
- ** Mexcoan Trident Infantry (Muuch), 10g, 14r, Bronze Trident, Bronze Scale Hauberk, Hoplon.
- --- Infantry unit, Keen eyed and Fae blood
- ** Mexcoan Dart Infantry (Muuch), 10g, 3r, Stone Dagger, Obsidian Dart, Leather Cuirass, Great Hide Shield.
- --- Infantry unit, Keen eyed and Fae blood
- ** Mexcoan Light Trident Infantry (Muuch), 10g, 5r, Bronze Trident, Leather Cuirass, Great Hide Shield.
- --- Infantry unit, Keen eyed and Fae blood
- ** Mexcoan Axeman (Muuch), 10g, 3r, Bronze Hatchet, Net, Leather Cuirass.
- --- Infantry unit, Keen eyed and Fae blood
- ** Mexcoan Shambler Infantry (Muuch - shambler), 20g, 18r, Obsidian Blade, Bronze Scale Cuirass, Hide Shield.
- --- Infantry unit, Keen eyed and Fae blood
- ** Mexcoan Shambler Trident Infantry (Muuch - shambler), 20g, 12r, Bronze Trident, Bronze Scale Cuirass, Hide Shield.
- --- Infantry unit, Keen eyed and Fae blood
- - Sacreds:
- ** Golden Apostle (Muuch - shambler), 40g, 49r, Poisoned Obsidian Blade, Obsidian Armor, Hide Shield.
- --- Capital only, Sacred, minoreelemental, deathpower, Infantry sacred, Keen eyed and Fae blood
- Commanders:
- - Scouts:
- ** Scout (Muuch), 30g, 9r, Poisoned Obsidian Blade, Leather Hauberk.
- --- Scout, Keen eyed and Fae blood
- - Commanders:
- ** Castellan (Muuch), 60g, 5r, Bronze Trident, Leather Cuirass, Great Hide Shield.
- --- Infantry unit, Keen eyed and Fae blood
- ** Batab (Muuch), 40g, 3r, Bronze Hatchet, Net, Leather Cuirass.
- --- Infantry unit, Keen eyed and Fae blood
- ** Golden Master (Muuch - shambler), 80g, 49r, Poisoned Obsidian Blade, Obsidian Armor, Hide Shield.
- --- Capital only, Sacred, minoreelemental, deathpower, Infantry sacred, Keen eyed and Fae blood
- - Priests:
- ** Greater Parson (Muuch - shambler), 90g, 10r, Obsidian Blade.
- --- 1H.
- --- Sacred, nobadevents 5, Keen eyed and Fae blood
- - Mages:
- ** Lesser Ancestoral Fabricator (Muuch), 65g, 1r, Quarterstaff.
- --- 1E 1D.
- --- Keen eyed and Fae blood
- ** Ancestoral Sculptor (Muuch - shambler), 135g, 1r, Quarterstaff, Crown.
- --- 1E 2D.
- --- Keen eyed and Fae blood
- ** Ancestoral Oracle (Muuch - shambler), 135g, 1r, Quarterstaff.
- --- 1S 2D.
- --- Keen eyed and Fae blood
- ** Adept Ancestoral Fabricator (Muuch - shambler), 365g, 1r, Quarterstaff.
- --- 2E 3D 1H 1.1? (death, astral, earth, water).
- --- Capital only, Slow to recruit, Sacred, invulnerable20, majorpoisonres, Keen eyed and Fae blood
- Heroes:
- ** Hero (Muuch - shambler), 0g, 1r.
- --- 1A 3D 2N.
- --- Hero, MAGICPICKS, deathrec, invulnerable20, protected by air, illusion, Keen eyed and Fae blood
- ** Hero (Muuch - shambler), 0g, 6r, Poisoned Mace, Hoplon.
- --- 1D.
- --- Sacred, Hero, berserkhigh, awe, deathpower, Infantry sacred, Keen eyed and Fae blood
- Province defence:
- * Commander 1: Castellan
- * Commander 2: Axemaster
- * Troop 1a: Mexcoan Trident Infantry - 13 per 10 PD
- * Troop 1b: Mexcoan Dart Infantry - 18 per 10 PD
- * Troop 2a: Mexcoan Light Trident Infantry - 16 per 10 PD
- * Troop 2b: Mexcoan Axeman - 18 per 10 PD
- National spells:
- --------------
- Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl, Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats, Summon Tlaloque,
- Summon Jade Serpent, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toad
- Montag units:
- --------------
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