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  1. Nation 100: Rawbal
  2. -----------------------------------
  3. Race: Primates.
  4. Military: Light infantry and heavy infantry. Light tiger cavalry. Sacred heavy infantry.
  5. Magic: Fire, Earth, Astral and Nature.
  6. Priests: Moderate, temples cost 300 gold.
  7. -----------------------------------
  8. National traits:
  9. - default
  10. - Temples cost 300 gold
  11.  
  12. Primate themes: lowland, enlightened, default
  13. Caelian themes: yazata, primitive, default
  14.  
  15. Magic site features: void gate 20
  16.  
  17. Troops:
  18. - Infantry:
  19. ** Rawbalan Markata Clubber (Primate - markata), 5g, 1r, Sticks and Stones, Club.
  20. --- Infantry unit
  21. ** Rawbalan Bandar Elite Axemaster (Primate - bandar), 21g, 4r, Battleaxe.
  22. --- elite +1 and Infantry unit
  23. ** Rawbalan Heavy Bandar Axe Infantry (Primate - bandar), 18g, 16r, Axe, Scale Mail Hauberk, Buckler.
  24. --- Infantry unit
  25. ** Rawbalan Heavy Bandar Axe Infantry (Primate - bandar), 18g, 18r, Battleaxe, Scale Mail Hauberk.
  26. --- Infantry unit
  27. ** Rawbalan Bandar Axe Infantry (Primate - bandar), 18g, 13r, Axe, Scale Mail Cuirass, Shield.
  28. --- Infantry unit
  29. ** Plane Champion (Primate - vanara), 12g, 12r, Chakram, Mace, Bronze Scale Cuirass, Half Helmet, Buckler.
  30. --- Capital only and Infantry elite
  31. - Cavalry:
  32. ** Rawbalan Vanara Cavalier (Primate - vanara), 50g, 15r, Battleaxe, Scale Mail Cuirass, Tiger mount.
  33. --- Mounted unit
  34. --- The tiger will persist even if the rider dies.
  35. - Sacreds:
  36. ** Vindicator of Stars (Primate - vanara), 19g, 10r, Sticks and Stones, Smiting Axe, Scale Mail Cuirass, Bronze Cap, Buckler.
  37. --- Capital only, Sacred and Infantry sacred
  38.  
  39. Commanders:
  40. - Scouts:
  41. ** Scout (Primate - vanara), 29g, 1r, Axe.
  42. --- Scout
  43. - Commanders:
  44. ** Axe Champion (Primate - bandar), 60g, 16r, Axe, Scale Mail Hauberk, Buckler.
  45. --- Infantry unit
  46. ** Axemaster (Primate - vanara), 130g, 15r, Battleaxe, Scale Mail Cuirass, Tiger mount.
  47. --- Mounted unit
  48. --- The tiger will persist even if the rider dies.
  49. ** Lord of Stars (Primate - vanara), 60g, 10r, Sticks and Stones, Smiting Axe, Scale Mail Cuirass, Bronze Cap, Buckler.
  50. --- Sacred and Infantry sacred
  51. - Priests:
  52. ** Brother (Primate - bandar), 70g, 1r, Quarterstaff, Robes.
  53. --- 1H.
  54. --- Sacred
  55. ** Rishi (Primate - bandar), 120g, 1r, Quarterstaff.
  56. --- 2H.
  57. --- Sacred and inquisitor
  58. - Mages:
  59. ** Hand of Songs (Primate - bandar), 55g, 3r, Quarterstaff, Bronze Cap.
  60. --- 1S.
  61. ** Scion of Songs (Primate - bandar), 135g, 3r, Quarterstaff, Bronze Cap.
  62. --- 2S 1N.
  63. ** Bringer of Songs (Primate - bandar), 250g, 1r, Quarterstaff.
  64. --- 1S 3.1? (nature, astral, earth, fire, at least partially linked).
  65. --- Slow to recruit
  66.  
  67. Heroes:
  68. ** Hero (Primate - vanara), 0g, 10r, Poisoned Chakram, Exceptional Spear, Scale Mail Cuirass, Buckler.
  69. --- Sacred, Hero, incunrest_low, berserkhigh, awe and Infantry sacred
  70. ** Hero (Primate - vanara), 0g, 4r, Divine Chakram, Cursed Mace, Buckler.
  71. --- Sacred, Hero, incunrest_low, berserklowest, sieger and Infantry sacred
  72. ** Hero (Primate - vanara), 0g, 1r.
  73. --- 1E 3S 2N.
  74. --- Hero, MAGICPICKS, recuperation, ethereal2, resource generator 10 and regeneration
  75.  
  76. Province defence:
  77. * Commander 1: Axe Champion
  78. * Commander 2: Axemaster
  79. * Troop 1a: Rawbalan Heavy Bandar Axe Infantry - 8 per 10 PD
  80. * Troop 1b: Rawbalan Markata Clubber - 40 per 10 PD
  81. * Troop 2a: Rawbalan Bandar Elite Axemaster - 10 per 10 PD
  82. * Troop 2b: Rawbalan Heavy Bandar Axe Infantry - 9 per 10 PD
  83.  
  84. National spells:
  85. --------------
  86. Monster Boar, Sounder of Boars
  87.  
  88. Montag units:
  89. --------------
  90.  
  91. Nation 101: Sarvi
  92. -----------------------------------
  93. Race: Caelians.
  94. Military: Light infantry and heavy infantry. Guards. Sacred heavy ranger.
  95. Magic: Death and Nature. Weak Fire. Some Tengu mages.
  96. Priests: Moderate.
  97. -----------------------------------
  98. National traits:
  99. - default
  100. - The pretender god of this nation does not lose magical skill upon death
  101.  
  102. Caelian themes: spirehorn, bronze, default
  103. Tengu themes: default
  104.  
  105. Troops:
  106. - Ranged:
  107. ** Sarvian Spire Horn Winged Guard (Caelian - Spire Horn), 10g, 12r, Bronze Dagger, Composite Bow, Full Ring Mail, Bronze Half Helmet.
  108. --- castledef 2 and Ranged unit
  109. - Infantry:
  110. ** Sarvian Spire Horn Elite Swordsmaster (Caelian - Spire Horn), 12g, 13r, Broad Sword, Full Ring Mail, Bronze Cap, Buckler.
  111. --- elite +1 and Infantry unit
  112. ** Sarvian Heavy Airya Winged Swordsman (Caelian - Airya), 10g, 40r, Bronze Sword, Ice Hauberk, Ice Helmet, Ice Aegis.
  113. --- Infantry unit
  114. ** Sarvian Heavy Airya Winged Infantry (Caelian - Airya), 10g, 39r, Ice Spear, Ice Hauberk, Ice Helmet, Ice Aegis.
  115. --- Infantry unit
  116. ** Sarvian Airya Winged Lancer (Caelian - Airya), 10g, 39r, Ice Lance, Ice Hauberk, Ice Helmet, Ice Aegis.
  117. --- Infantry unit
  118. ** Sarvian Airya Winged Infantry (Caelian - Airya), 10g, 8r, Morningstar, Leather Cuirass, Bronze Half Helmet, Shield.
  119. --- Infantry unit
  120. ** Sarvian Airya Winged Swordsman (Caelian - Airya), 10g, 8r, Bronze Sword, Leather Cuirass, Bronze Half Helmet, Shield.
  121. --- Infantry unit
  122. ** Raging Vindicator (Caelian - Airya), 13g, 34r, Ice Glaive, Ice Hauberk, Ice Helmet.
  123. --- Capital only, can enter berserker rage, patrol and Infantry elite
  124. - Sacreds:
  125. ** Tomb Vindicator (Caelian - Airya), 15g, 13r, Bronze Dagger, Composite Bow, Bronze Scale Hauberk, Bronze Cap.
  126. --- Capital only, Sacred, resistances_poison and Ranged sacred
  127. - Monsters:
  128. ** Mammoth (Monster), 120g, 1r.
  129. --- Capital only and Special unit
  130.  
  131. Commanders:
  132. - Scouts:
  133. ** Scout (Caelian - Spire Horn), 30g, 17r, Ice Blade, Ice Blade, Ice Studded Armor, Ice Cap.
  134. --- Scout
  135. - Commanders:
  136. ** Swordsmaster (Caelian - Spire Horn), 60g, 13r, Broad Sword, Full Ring Mail, Bronze Cap, Buckler.
  137. --- elite +1 and Infantry unit
  138. ** Flying Commander (Caelian - Airya), 90g, 39r, Ice Lance, Ice Hauberk, Ice Helmet, Ice Aegis.
  139. --- Infantry unit
  140. - Priests:
  141. ** Initiate Abbot (Caelian - Spire Horn), 60g, 4r, Hammer, Robes.
  142. --- 1H.
  143. --- Sacred
  144. ** Elder Abbot (Caelian - Yazata), 135g, 4r, Hammer, Robes.
  145. --- 2H.
  146. --- Sacred
  147. - Mages:
  148. ** Scion of the Baneful Council (Caelian - Yazata), 175g, 4r, Bronze Trident, Robes.
  149. --- 1F 2D 1.1? (nature, death, astral, fire).
  150. --- Capital only, Slow to recruit, MAGICPICKS and fear
  151. ** Grave Follower (Caelian - Yazata), 65g, 3r, Short Sword, Robes.
  152. --- 1.1? (blood, nature, death, air).
  153. ** Grave Fellow (Caelian - Yazata), 200g, 3r, Short Sword, Robes.
  154. --- 1D 2N 1.1? (blood, nature, death, air).
  155. --- deathrec
  156. ** Grave Bringer (Tengu), 275g, 6r, Broad Sword, Ring Mail Cuirass.
  157. --- 2D 3N 1.1? (blood, nature, death, air).
  158. --- Slow to recruit
  159.  
  160. Heroes:
  161. ** Hero (Caelian - Airya), 0g, 11r, Corroding Herald Lance, Ring Mail Hauberk, Leather Cap, Buckler.
  162. --- 2N 1.1? (nature, astral, water, fire).
  163. --- Sacred, Hero and Infantry sacred
  164. ** Hero (Caelian - Airya), 0g, 12r, Poisoned Bronze Axe, Smiting Composite Bow, Ring Mail Hauberk, Bronze Cap.
  165. --- Hero, can shapeshift into a werebear, stealthlow, castlemaster, patrol, bodyguardlow and Ranged elite
  166. ** Hero (Avvite - nephil), 0g, 1r, Flaming Fist.
  167. --- 4F 1E 2N.
  168. --- Sacred, Hero, MAGICPICKS, invulnerable20, resource generator 25, nobadevents1, protected by earth and fireshield
  169.  
  170. Province defence:
  171. * Commander 1: Swordsmaster
  172. * Commander 2: Flying Commander
  173. * Troop 1a: Raging Vindicator - 7 per 10 PD
  174. * Troop 1b: Sarvian Spire Horn Elite Swordsmaster - 11 per 10 PD
  175. * Troop 2a: Sarvian Heavy Airya Winged Swordsman - 7 per 10 PD
  176. * Troop 2b: Sarvian Heavy Airya Winged Infantry - 7 per 10 PD
  177.  
  178. National spells:
  179. --------------
  180. Monster Boar, Sounder of Boars, Ambush of Tigers, Herd of Elephants
  181.  
  182. Montag units:
  183. --------------
  184.  
  185. Nation 102: Tsihsith
  186. -----------------------------------
  187. Race: Humans.
  188. Military: Light infantry. Bowmen and bowmen. Chariots. Sacred light chariot and heavy infantry.
  189. Magic: Astral. Weak Earth.
  190. Priests: Moderate.
  191. -----------------------------------
  192. National traits:
  193. - default
  194.  
  195. Dynastic human themes: primitive, dustwalkers_humans, default
  196. Pale One themes: default
  197.  
  198. Troops:
  199. - Ranged:
  200. ** Tsihsithese Human Bowman (Dynastic human), 7g, 4r, Short Bow, Bronze Hatchet, Linen Cuirass.
  201. --- Ranged unit, Blind and Mountain survival
  202. ** Tsihsithese Human Bowman (Dynastic human), 7g, 5r, Composite Bow, Bronze Hatchet, Linen Cuirass.
  203. --- Ranged unit, Blind and Mountain survival
  204. - Infantry:
  205. ** Tsihsithese Human Maceman (Dynastic human), 7g, 1r, Mace, Bronze Dagger.
  206. --- Infantry unit, Blind and Mountain survival
  207. ** Tsihsithese Human Clubber (Dynastic human), 7g, 1r, Club, Bronze Dagger.
  208. --- Infantry unit, Blind and Mountain survival
  209. ** Tsihsithese Human Swordsman (Dynastic human), 7g, 2r, Kopesh, Bronze Dagger.
  210. --- Infantry unit, Blind and Mountain survival
  211. ** Tsihsithese Human Swordsman (Dynastic human), 10g, 6r, Bronze Sword, Hoplon.
  212. --- Infantry unit, Blind and Mountain survival
  213. ** Tsihsithese Human Axe Thrower (Dynastic human), 10g, 5r, Club, Bronze Throwing Hatchet, Hoplon.
  214. --- Infantry unit, Blind and Mountain survival
  215. - Chariots:
  216. ** Tsihsithese Dustwalker Charioteer (Dynastic human - dustwalker), 90g, 24r, Banefire Bow, Kopesh, Linen Cuirass, Wicker Shield, Horse mount.
  217. --- Chariot unit, Blind and Mountain survival
  218. ** Tsihsithese Dustwalker Elite Spearmaster (Dynastic human - dustwalker), 110g, 23r, Banefire Bow, Bronze Spear, Linen Cuirass, Buckler, Horse mount.
  219. --- elite +1, Chariot unit, Blind and Mountain survival
  220. - Sacreds:
  221. ** Flame Nightstalker (Dynastic human - dustwalker), 95g, 17r, Fire Composite Bow, Club, Linen Cuirass, Wicker Shield, Horse mount.
  222. --- Capital only, Sacred, resistances_fire, Chariot sacred, Blind and Mountain survival
  223. ** Pure Guardian (Dynastic human - dustwalker), 50g, 12r, Moon Golden Sword, Linen Cuirass, Crown, Hoplon.
  224. --- Capital only, Sacred, Infantry sacred, Blind and Mountain survival
  225.  
  226. Commanders:
  227. - Scouts:
  228. ** Assassin (Dynastic human), 50g, 2r, Mace, Mace.
  229. --- Scout, Blind and Mountain survival
  230. - Commanders:
  231. ** Sword High Chieftain (Dynastic human), 45g, 6r, Bronze Sword, Hoplon.
  232. --- Infantry unit, Blind and Mountain survival
  233. ** General (Dynastic human - dustwalker), 175g, 24r, Banefire Bow, Kopesh, Linen Cuirass, Wicker Shield, Horse mount.
  234. --- Chariot unit, Blind and Mountain survival
  235. - Priests:
  236. ** Supreme Vicar (Dynastic human - dustwalker), 105g, 1r, Twig.
  237. --- 1H.
  238. --- Sacred, Blind and Mountain survival
  239. - Mages:
  240. ** Adamant Apprentice (Dynastic human - dustwalker), 105g, 1r, Twig, Sacred Pitcher, Robes.
  241. --- 1E 1S.
  242. --- resource generator 10, Blind and Mountain survival
  243. ** Adamant Mystic (Dynastic human - dustwalker), 290g, 1r, Branch, Crown, Robes.
  244. --- 1E 2S 1H 1.1? (death, astral, earth, fire).
  245. --- Sacred, Blind and Mountain survival
  246. ** Adamant Theurg (Dynastic human - dustwalker), 225g, 1r, Branch, Robes, Crown.
  247. --- 1E 2S 1H.
  248. --- Sacred, Blind and Mountain survival
  249. ** Adamant Anathemant (Dynastic human - dustwalker), 240g, 1r, Branch, Robes, Crown.
  250. --- 1S 1H 2.5? (death, astral, earth, fire).
  251. --- Sacred, Blind and Mountain survival
  252. ** Adamant King (Dynastic human - dustwalker), 345g, 3r, Kopesh, Robes, Crown.
  253. --- 1E 3S 2H 1.1? (death, astral, earth, fire).
  254. --- Capital only, Slow to recruit, Sacred, Blind and Mountain survival
  255.  
  256. Heroes:
  257. ** Hero (Dynastic human - dustwalker), 0g, 1r.
  258. --- 2F 1W 3S 3B.
  259. --- Hero, MAGICPICKS, can shapeshift into a frost fiend, ethereal2, protected by tainted earth, Blind and Mountain survival
  260. ** Hero (Dynastic human - dustwalker), 0g, 9r, Sacred Golden Spear, Linen Cuirass, Crown, Hoplon.
  261. --- 1S 2.1? (nature, death, astral, water).
  262. --- Sacred, Hero, berserkhigh, poisoncloud, Infantry sacred, Blind and Mountain survival
  263.  
  264. Province defence:
  265. * Commander 1: Sword High Chieftain
  266. * Commander 2: General
  267. * Troop 1a: Tsihsithese Human Bowman - 22 per 10 PD
  268. * Troop 1b: Tsihsithese Human Bowman - 20 per 10 PD
  269. * Troop 2a: Tsihsithese Human Axe Thrower - 16 per 10 PD
  270. * Troop 2b: Tsihsithese Human Maceman - 30 per 10 PD
  271.  
  272. National spells:
  273. --------------
  274. Heavenly Wrath, Contact Scorpion Man
  275.  
  276. Montag units:
  277. --------------
  278.  
  279. Nation 103: Kofarkand
  280. -----------------------------------
  281. Race: Caelians, some Primates.
  282. Military: Light infantry and heavy infantry. Archers. Sacred heavy ranger.
  283. Magic: Air. Weak Water and Astral.
  284. Priests: Weak.
  285. -----------------------------------
  286. National traits:
  287. - default
  288.  
  289. Caelian themes: airya, bronze, default
  290. Primate themes: winged, enlightened, bronze
  291.  
  292. Troops:
  293. - Ranged:
  294. ** Kofarkandic Flying Archer (Caelian - Airya), 10g, 13r, Bronze Broad Sword, Composite Bow, Ring Mail Hauberk, Reinforced Leather Cap.
  295. --- forestunit and Ranged unit
  296. - Infantry:
  297. ** Kofarkandic Flying Axeman (Caelian - Airya), 10g, 20r, Bronze Battleaxe, Bronze Cuirass, Bronze Cap.
  298. --- Infantry unit
  299. ** Kofarkandic Flying Halberdier (Caelian - Airya), 10g, 21r, Bronze Halberd, Bronze Cuirass, Bronze Cap.
  300. --- Infantry unit
  301. ** Kofarkandic Flying Swordsman (Caelian - Airya), 10g, 20r, Bronze Sword, Bronze Cuirass, Bronze Cap, Buckler.
  302. --- Infantry unit
  303. ** Kofarkandic Heavy Flying Swordsman (Caelian - Airya), 10g, 29r, Bronze Sword, Bronze Full Plate Mail, Bronze Half Helmet, Shield.
  304. --- Infantry unit
  305. ** Kofarkandic Bandar Hammerer (Primate - winged bandar), 28g, 3r, Maul, Javelin.
  306. --- Infantry unit
  307. ** Kofarkandic Bandar Flying Axeman (Primate - winged bandar), 28g, 6r, Bronze Axe, Bronze Axe.
  308. --- Infantry unit
  309. ** Kofarkandic Bandar Infantry (Primate - winged bandar), 28g, 4r, Bronze Spear, Javelin, Buckler.
  310. --- Infantry unit
  311. - Sacreds:
  312. ** Radiant Ranger (Caelian - Yazata), 80g, 27r, Bronze Broad Sword, Exceptional Composite Bow, Bronze Hauberk, Bronze Half Helmet.
  313. --- Capital only, Sacred and Ranged sacred
  314. - Monsters:
  315. ** Hydra Hatchling (Monster), 35g, 1r.
  316. --- Capital only and Special unit
  317.  
  318. Commanders:
  319. - Scouts:
  320. ** Spy (Caelian - Airya), 50g, 4r, Hammer, Leather Cuirass, Leather Cap.
  321. --- Scout
  322. - Commanders:
  323. ** Castellan (Primate - winged bandar), 60g, 3r, Maul, Javelin.
  324. --- Infantry unit
  325. ** Radiant Lord (Caelian - Yazata), 145g, 27r, Bronze Broad Sword, Exceptional Composite Bow, Bronze Hauberk, Bronze Half Helmet.
  326. --- Sacred and Ranged sacred
  327. - Priests:
  328. ** Great Magus (Caelian - Yazata), 85g, 1r, Quarterstaff, Robes.
  329. --- 1H.
  330. --- Sacred
  331. - Mages:
  332. ** Minor Kofarkandic Galderman (Caelian - Airya), 45g, 4r, Hammer, Robes.
  333. --- 1A.
  334. ** Kofarkandic Galderman (Caelian - Airya), 165g, 4r, Hammer, Robes.
  335. --- 1A 2.5? (astral, water, air, fire).
  336. --- has charged body and thug-tier2
  337. ** Adept Disciple of the Choir (Caelian - Airya), 305g, 4r, Hammer, Robes.
  338. --- 3A 1S 1H 1.1? (astral, water, air, fire).
  339. --- Capital only, Slow to recruit and Sacred
  340. ** Adept Disciple of the Fish (Caelian - Airya), 305g, 4r, Hammer, Robes.
  341. --- 3A 1W 1H 1.1? (astral, water, air, fire).
  342. --- Capital only, Slow to recruit and Sacred
  343.  
  344. Heroes:
  345. ** Hero (Fir Bolg), 0g, 1r, Quarterstaff, Robes.
  346. --- 1E 4S 4B.
  347. --- Hero, MAGICPICKS, protected by tainted earth, resource generator 10 and thug-tier2
  348. ** Hero (Caelian - Airya), 0g, 3r, Kopesh, Robes.
  349. --- 3A 3S 1B.
  350. --- Hero, MAGICPICKS, illusion, ethereal2, resource generator 25, has bound an imp to serve as a familiar, falsearmy, has charged body and nobadevents3
  351. ** Hero (Caelian - Airya), 0g, 20r, Exceptional Dawn Blade, Lightweight Scale Mail, Leather Cap, Spectral Shield.
  352. --- 1A 2.1? (nature, earth, air, fire).
  353. --- Sacred, Hero, pillage, resistances_shock and Infantry sacred
  354.  
  355. Province defence:
  356. * Commander 1: Castellan
  357. * Commander 2: Radiant Lord
  358. * Troop 1a: Kofarkandic Flying Swordsman - 11 per 10 PD
  359. * Troop 1b: Kofarkandic Flying Axeman - 11 per 10 PD
  360. * Troop 2a: Kofarkandic Flying Halberdier - 10 per 10 PD
  361. * Troop 2b: Kofarkandic Heavy Flying Swordsman - 9 per 10 PD
  362.  
  363. National spells:
  364. --------------
  365. Summon Yazatas, Call Amesha Spenta, Call Ahurani, Call Celestial Yazad, Call Fravashi, Heavenly Wrath
  366.  
  367. Montag units:
  368. --------------
  369.  
  370. Nation 104: Cikos
  371. -----------------------------------
  372. Race: Lizards, some Vanir, prefers Heat scale +1.
  373. Military: Light infantry and heavy infantry. Bowmen. Light cavalry and heavy cavalry. Chariots. Elite cavalry. Sacred heavy chariot. Cheaper forts.
  374. Magic: Air and Death.
  375. Priests: Strong, temples cost 500 gold.
  376. -----------------------------------
  377. National traits:
  378. - Ideal cold level -1
  379. - Fortifications are 10 percent cheaper
  380. - Temples cost 500 gold
  381.  
  382. Lizard themes: herbivore_predator, default
  383. Van themes: default
  384.  
  385. Troops:
  386. - Ranged:
  387. ** Cikosan Wasteland Bowman (Lizard), 10g, 5r, Kopesh, Composite Bow, Leather Cap.
  388. --- wasteunit and Ranged unit
  389. - Infantry:
  390. ** Cikosan Axe Soldier (Lizard), 10g, 3r, Battleaxe, Leather Cap.
  391. --- Infantry unit
  392. ** Cikosan Hammerer (Lizard), 10g, 6r, Hammer, Leather Cap, Kite Shield.
  393. --- Infantry unit
  394. ** Cikosan Sword Soldier (Lizard), 10g, 6r, Short Sword, Leather Cap, Kite Shield.
  395. --- Infantry unit
  396. ** Cikosan Van Hammerer (Van), 25g, 19r, Hammer, Chain Mail Hauberk, Iron Cap, Shield.
  397. --- Infantry unit and Cold resistant
  398. ** Cikosan Spear Soldier (Lizard), 10g, 7r, Long Spear, Leather Hauberk, Leather Cap, Iron Shield.
  399. --- Infantry unit
  400. ** Cikosan Halberdier (Lizard), 10g, 6r, Halberd, Leather Hauberk, Leather Cap.
  401. --- Infantry unit
  402. - Cavalry:
  403. ** Cikosan Van Knight (Van), 45g, 18r, Battleaxe, Chain Mail Hauberk, Iron Cap, Horse mount.
  404. --- Mounted unit and Cold resistant
  405. ** Cikosan Van Knight (Van), 45g, 19r, Hammer, Chain Mail Hauberk, Iron Cap, Shield, Horse mount.
  406. --- Mounted unit and Cold resistant
  407. ** Onyx Hunter (Van), 55g, 9r, Short Sword, Leather Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
  408. --- Capital only, Mounted elite and Cold resistant
  409. - Chariots:
  410. ** Cikosan Lizard Chariot (Lizard), 30g, 20r, Battleaxe, Iron Cap, Lizard mount.
  411. --- Chariot unit
  412. - Sacreds:
  413. ** Righteous Nightstalker (Lizard), 55g, 30r, Halberd, Javelin, Full Helmet, Lizard mount.
  414. --- Sacred, sieger and Chariot sacred
  415.  
  416. Commanders:
  417. - Scouts:
  418. ** Assassin (Lizard), 50g, 4r, Hammer, Hammer, Leather Cap.
  419. --- Scout
  420. - Commanders:
  421. ** Colonel (Lizard), 70g, 6r, Short Sword, Leather Cap, Kite Shield.
  422. --- Infantry unit
  423. ** Axe Commander (Van), 95g, 18r, Battleaxe, Chain Mail Hauberk, Iron Cap, Horse mount.
  424. --- Mounted unit and Cold resistant
  425. ** Righteous Master (Lizard), 120g, 30r, Halberd, Javelin, Full Helmet, Lizard mount.
  426. --- Sacred, sieger and Chariot sacred
  427. - Priests:
  428. ** Neophyte Bishop (Lizard), 50g, 3r, Short Sword, Robes.
  429. --- 1H.
  430. --- Sacred
  431. ** Journeyman Bishop (Lizard), 105g, 3r, Short Sword, Robes.
  432. --- 2H.
  433. --- Sacred
  434. ** Arch Bishop (Lizard), 180g, 3r, Short Sword, Robes.
  435. --- 3H.
  436. --- Sacred and inquisitor
  437. - Mages:
  438. ** Hand of Whispering Reflections (Lizard), 45g, 3r, Short Sword, Robes.
  439. --- 1D.
  440. ** Mage of Whispering Reflections (Lizard), 165g, 4r, Broad Sword, Robes.
  441. --- 2D 1.1? (death, water, air, fire).
  442. --- deathrec and warriormage
  443. ** Prince of Whispering Reflections (Lizard), 260g, 1r, Robes.
  444. --- 2A 3D 1.1? (death, water, air, fire).
  445. --- Slow to recruit and deathrec
  446.  
  447. Heroes:
  448. ** Hero (Lizard), 0g, 3r, Short Sword, Robes.
  449. --- 1E 2S 4D.
  450. --- Hero, MAGICPICKS, ethereal2, better researcher +3, resource generator 25, resourcebonus, thug-tier2 and has a pact with death, allowing it to live an another life as a ghoul after death
  451. ** Hero (Lizard), 0g, 2r, Sceptre, Robes.
  452. --- 4F 1W 4D 1B.
  453. --- Hero, MAGICPICKS, deathcurse, resource generator 25, majorfireres, invulnerable20 and better researcher +1
  454. ** Hero (Lizard), 0g, 1r, Quarterstaff, Robes.
  455. --- 3F 1S 4D 1B.
  456. --- Hero, MAGICPICKS, resource generator 15, can shapeshift into a devil, ethereal2, deathrec and ritualrange2
  457.  
  458. Province defence:
  459. * Commander 1: Colonel
  460. * Commander 2: Axe Commander
  461. * Troop 1a: Cikosan Van Hammerer - 7 per 10 PD
  462. * Troop 1b: Cikosan Axe Soldier - 18 per 10 PD
  463. * Troop 2a: Cikosan Hammerer - 15 per 10 PD
  464. * Troop 2b: Cikosan Sword Soldier - 15 per 10 PD
  465.  
  466. National spells:
  467. --------------
  468. Sacred Crocodile, Wrath of the Ancestors, Call Ancestor
  469.  
  470. Montag units:
  471. --------------
  472.  
  473. Nation 105: Rizopolis
  474. -----------------------------------
  475. Race: Halfmen, some Vanir, prefers Cold scale +1.
  476. Military: Light infantry. Hunters and hunters. Heavy cavalry. Sacred Van light infantry.
  477. Magic: Air and Blood. Some Van mages.
  478. Priests: Moderate.
  479. -----------------------------------
  480. National traits:
  481. - Ideal cold level +1
  482. - default
  483. - Prefers slightly colder climate than usual for the race
  484.  
  485. Halfman themes: savage, brown, primitive, centaur_primary, minotaur_secondary, default
  486. Van themes: default
  487.  
  488. Magic site features: sorceryrange 3
  489.  
  490. Troops:
  491. - Ranged:
  492. ** Rizopolisese Hunter (Halfman - centaur), 25g, 7r, Bronze Axe, Composite Bow.
  493. --- Ranged unit
  494. ** Rizopolisese Longbow Hunter (Halfman - centaur), 25g, 7r, Bronze Axe, Long Bow.
  495. --- Ranged unit
  496. - Infantry:
  497. ** Rizopolisese Van Axeman (Van), 25g, 12r, Battleaxe, Chain Mail Cuirass, Leather Cap.
  498. --- Infantry unit, Hardy and Shock resistant
  499. ** Rizopolisese Elite Swordsmaster (Halfman - centaur), 30g, 12r, Bronze Broad Sword, Furs, Leather Hood, Hoplon.
  500. --- elite +1 and Infantry unit
  501. ** Rizopolisese Centauride Mauler (Halfman - centauride), 25g, 1r, Maul.
  502. --- Infantry unit
  503. ** Rizopolisese Light Centauride Swordsmaiden (Halfman - centauride), 25g, 7r, Mace, Bronze Broad Sword.
  504. --- Infantry unit
  505. ** Rizopolisese Light Centauride Spearmaiden (Halfman - centauride), 25g, 4r, Bronze Spear, Shield.
  506. --- Infantry unit
  507. ** Rizopolisese Centauride Spearmaiden (Halfman - centauride), 25g, 13r, Bronze Spear, Leather Barding, Shield.
  508. --- Infantry unit
  509. ** Rizopolisese Centauride Swordsmaiden (Halfman - centauride), 25g, 18r, Bronze Broad Sword, Leather Barding, Shield.
  510. --- Infantry unit
  511. - Cavalry:
  512. ** Rizopolisese Van Cavalier (Van), 45g, 20r, Short Sword, Chain Mail Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
  513. --- Mounted unit, Hardy and Shock resistant
  514. - Sacreds:
  515. ** Night Eidolon (Van), 55g, 5r, Short Sword, Leather Cuirass, Leather Cap, Shield.
  516. --- Capital only, Sacred, incunrest_low, recup, extrastats, Infantry sacred, Hardy and Shock resistant
  517.  
  518. Commanders:
  519. - Scouts:
  520. ** Spy (Halfman - minotaur), 80g, 3r, Mace, Furs, Leather Cap.
  521. --- Scout
  522. - Commanders:
  523. ** Elite Commander (Halfman - centaur), 115g, 12r, Bronze Broad Sword, Furs, Leather Hood, Hoplon.
  524. --- elite +1 and Infantry unit
  525. ** Sword Champion (Van), 75g, 20r, Short Sword, Chain Mail Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
  526. --- Mounted unit, Hardy and Shock resistant
  527. ** Night Lord (Van), 100g, 5r, Short Sword, Leather Cuirass, Leather Cap, Shield.
  528. --- Capital only, Sacred, incunrest_low, recup, extrastats, Infantry sacred, Hardy and Shock resistant
  529. - Priests:
  530. ** Initiate Priest (Halfman - centaur), 70g, 1r, Enchanted Bow.
  531. --- 1H.
  532. --- Sacred
  533. ** Elder Priest (Halfman - centaur), 125g, 1r, Enchanted Bow.
  534. --- 2H.
  535. --- Sacred, elegist 2 and nobadevents 5
  536. - Mages:
  537. ** Fledgling Hellcaller of the Harvests (Van), 60g, 10r, Hammer, Falchion, Half Helmet, Robes.
  538. --- 1A.
  539. --- Hardy and Shock resistant
  540. ** Bard of the Harvests (Van), 160g, 7r, Hammer, Iron Shield, Leather Hauberk, Horse mount.
  541. --- 2A 1B.
  542. --- Hardy and Shock resistant
  543. ** Oathbinder of the Harvests (Van), 200g, 8r, Broad Sword, Iron Shield, Leather Hauberk, Horse mount.
  544. --- 2A 2B.
  545. --- Hardy and Shock resistant
  546. ** Fellow of the Harvests (Van), 210g, 6r, Axe, Iron Shield, Leather Hauberk, Horse mount.
  547. --- 2A 1B 1.1? (blood, astral, earth, air).
  548. --- Hardy and Shock resistant
  549. ** Adept Hellcaller of the Harvests (Van), 290g, 18r, Hammer, Chain Mail Hauberk, Crown, Iron Shield, Horse mount.
  550. --- 3A 2B 1.1? (blood, astral, earth, air).
  551. --- Capital only, Slow to recruit, flying, Hardy and Shock resistant
  552.  
  553. Heroes:
  554. ** Hero (Halfman - centaur), 0g, 9r, Black Broad Sword, Furs, Leather Hood, Shield.
  555. --- Sacred, Hero, glamour, berserklow and Infantry sacred
  556. ** Hero (Van), 0g, 5r, Sacred Spear, Leather Hauberk, Leather Cap, Shield, Horse mount.
  557. --- 1A.
  558. --- Sacred, Hero, Mounted sacred, Hardy and Shock resistant
  559.  
  560. Province defence:
  561. * Commander 1: Elite Commander
  562. * Commander 2: Sword Champion
  563. * Troop 1a: Rizopolisese Centauride Swordsman - 7 per 10 PD
  564. * Troop 1b: Rizopolisese Van Axeman - 7 per 10 PD
  565. * Troop 2a: Rizopolisese Elite Swordsmaster - 6 per 10 PD
  566. * Troop 2b: Rizopolisese Centauride Mauler - 9 per 10 PD
  567.  
  568. National spells:
  569. --------------
  570. Bind Harlequin
  571.  
  572. Montag units:
  573. --------------
  574.  
  575. Nation 106: Phuidh
  576. -----------------------------------
  577. Race: Fomorians, some Fir Bolgs.
  578. Military: Light infantry and heavy infantry. Archers and slingers. Light cavalry. Sacred heavy infantry.
  579. Magic: Fire and Water. Weak Death.
  580. Priests: Moderate.
  581. -----------------------------------
  582. National traits:
  583. - default
  584.  
  585. Fomorian themes: uncursed, bronze, default
  586. Fir Bolg themes: bronze, default, slaver
  587.  
  588. Troops:
  589. - Ranged:
  590. ** Phuidhian Fir Bolg Archer (Fir Bolg), 13g, 10r, Bronze Axe, Javelins, Full Ring Mail, Leather Cap.
  591. --- Ranged unit
  592. ** Phuidhian Fir Bolg Slinger (Fir Bolg), 13g, 9r, Bronze Axe, Sling, Full Ring Mail, Leather Cap.
  593. --- Ranged unit
  594. - Infantry:
  595. ** Phuidhian Fir Bolg Axe Infantry (Fir Bolg), 13g, 7r, Bronze Axe, Full Leather Armor, Leather Cap, Shield.
  596. --- Infantry unit
  597. ** Phuidhian Bandit (Fomorian), 50g, 18r, Fomorian Bronze Spear, Throwing Axe, Ring Mail Cuirass, Leather Cap, Iron Shield.
  598. --- pillager stealthy and Infantry unit
  599. ** Phuidhian Thane (Fomorian), 50g, 12r, Spear, Leather Cuirass, Leather Cap, Kite Shield.
  600. --- elite +1 and Infantry unit
  601. ** Phuidhian Axe Infantry (Fomorian), 40g, 16r, Axe, Bronze Scale Cuirass, Leather Cap, Shield.
  602. --- Infantry unit
  603. ** Phuidhian Spear Infantry (Fomorian), 40g, 16r, Fomorian Bronze Spear, Bronze Scale Cuirass, Leather Cap, Shield.
  604. --- Infantry unit
  605. ** Phuidhian Heavy Spear Infantry (Fomorian), 40g, 22r, Fomorian Bronze Spear, Full Ring Mail, Leather Cap, Hoplon.
  606. --- Infantry unit
  607. - Cavalry:
  608. ** Phuidhian Fir Bolg Cavalry (Fir Bolg), 35g, 19r, Bronze Axe, Heavy Bronze Lance, Full Ring Mail, Hoplon, Horse mount.
  609. --- Mounted unit
  610. - Sacreds:
  611. ** Avenging Warrior (Fomorian - giant), 80g, 42r, Giant Bronze Sword, Bronze Scale Hauberk, Iron Shield.
  612. --- Capital only, Sacred and Infantry sacred
  613.  
  614. Commanders:
  615. - Scouts:
  616. ** Scout (Fomorian), 60g, 12r, Bronze Spear, Ring Mail Hauberk, Leather Cap.
  617. --- Scout
  618. - Commanders:
  619. ** Axemaster (Fir Bolg), 45g, 10r, Bronze Axe, Full Leather Armor, Bronze Cap, Hoplon.
  620. --- Infantry unit
  621. ** Spearmaster (Fomorian), 120g, 18r, Fomorian Bronze Spear, Throwing Axe, Ring Mail Cuirass, Leather Cap, Iron Shield.
  622. --- pillager stealthy and Infantry unit
  623. ** Axe Lord (Fir Bolg), 65g, 19r, Bronze Axe, Heavy Bronze Lance, Full Ring Mail, Hoplon, Horse mount.
  624. --- Mounted unit
  625. ** General (Fomorian - giant), 200g, 51r, Giant Magic Sword, Bronze Scale Hauberk, Iron Shield.
  626. --- Capital only, Sacred and Infantry sacred
  627. - Priests:
  628. ** Acolyte (Fomorian), 90g, 4r, Fomorian Bronze Spear, Robes.
  629. --- 1H.
  630. --- Sacred
  631. ** Exarch (Fomorian), 145g, 4r, Fomorian Bronze Spear, Robes.
  632. --- 2H.
  633. --- Sacred and elegist 2
  634. - Mages:
  635. ** Searing Slave (Fomorian), 95g, 4r, Fomorian Bronze Spear, Robes.
  636. --- 1F 1W.
  637. ** Searing Mage (Fomorian), 155g, 4r, Fomorian Bronze Spear, Robes.
  638. --- 1F 2W.
  639. --- majorcoldres
  640. ** Searing Master (Fomorian), 455g, 2r, Quarterstaff, Robes.
  641. --- 2F 3W 1D 1.1? (death, water, air, fire).
  642. --- Capital only, Slow to recruit, Sacred and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
  643.  
  644. Heroes:
  645. ** Hero (Fomorian - giant), 0g, 36r, Bronze Battleaxe, Bronze Scale Cuirass, Crown, Hoplon.
  646. --- 3A 4W 1D.
  647. --- Hero, MAGICPICKS, deathrec and protected by water
  648. ** Hero (Fomorian - giant), 0g, 36r, Giant Bronze Spear, Bronze Scale Hauberk, Iron Shield.
  649. --- Hero, can shapeshift into a werewolf, causes unrest, strong and Infantry elite
  650. ** Hero (Fomorian), 0g, 2r, Quarterstaff, Robes.
  651. --- 1F 4W 1B.
  652. --- Hero, MAGICPICKS, can shapeshift into a frost fiend, protected by tainted earth and cold resource generator 15
  653.  
  654. Province defence:
  655. * Commander 1: Axemaster
  656. * Commander 2: Spearmaster
  657. * Troop 1a: Phuidhian Fir Bolg Cavalry - 5 per 10 PD
  658. * Troop 1b: Phuidhian Fir Bolg Axe Infantry - 12 per 10 PD
  659. * Troop 2a: Phuidhian Bandit - 4 per 10 PD
  660. * Troop 2b: Phuidhian Thane - 4 per 10 PD
  661.  
  662. National spells:
  663. --------------
  664.  
  665.  
  666. Montag units:
  667. --------------
  668.  
  669. Nation 107: Urka
  670. -----------------------------------
  671. Race: Primates, some Fir Bolgs.
  672. Military: Light infantry and heavy infantry. Light bear cavalry and heavy bear cavalry. Sacred heavy infantry.
  673. Magic: Earth and Astral.
  674. Priests: Strong.
  675. -----------------------------------
  676. National traits:
  677. - default
  678.  
  679. Primate themes: lowland, enlightened, primitive
  680. Fir Bolg themes: primitive, default
  681.  
  682. Troops:
  683. - Infantry:
  684. ** Urkan Light Fir Bolg Clubber (Fir Bolg), 13g, 6r, Club, Javelin, Full Leather Armor, Shield.
  685. --- Infantry unit
  686. ** Urkan Fir Bolg Clubber (Fir Bolg), 13g, 8r, Club, Javelin, Ring Mail Hauberk, Shield.
  687. --- Infantry unit
  688. ** Urkan Fir Bolg Axeman (Fir Bolg), 13g, 9r, Bronze Axe, Ring Mail Hauberk, Shield.
  689. --- Infantry unit
  690. ** Urkan Bandar Axeman (Primate - bandar), 18g, 24r, Bronze Axe, Full Scale Mail, Shield.
  691. --- Infantry unit and Poison resistant
  692. ** Urkan Bandar Falchioneer (Primate - bandar), 18g, 27r, Falchion, Full Scale Mail, Shield.
  693. --- Infantry unit and Poison resistant
  694. ** Urkan Bandar Maceman (Primate - bandar), 18g, 22r, Mace, Full Scale Mail, Shield.
  695. --- Infantry unit and Poison resistant
  696. ** Urkan Bandar Javelineer (Primate - bandar), 18g, 7r, Bronze Spear, Javelin, Furs, Shield.
  697. --- Infantry unit and Poison resistant
  698. ** Urkan Bandar Clubber (Primate - bandar), 18g, 3r, Great Club, Javelin, Furs.
  699. --- Infantry unit and Poison resistant
  700. - Cavalry:
  701. ** Urkan Vanara Champion (Primate - vanara), 45g, 17r, Mace, Bronze Full Scale Mail, Bronze Cap, Hoplon, Bear mount.
  702. --- elite +1, Mounted unit and Poison resistant
  703. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  704. ** Urkan Vanara Rider (Primate - vanara), 40g, 8r, Mace, Bronze Scale Cuirass, Shield, Bear mount.
  705. --- Mounted unit and Poison resistant
  706. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  707. - Sacreds:
  708. ** Thane of Earth (Primate - vanara), 14g, 17r, Sticks and Stones, Bronze Battleaxe, Bronze Full Scale Mail, Bronze Cap.
  709. --- Capital only, Sacred, Infantry sacred and Poison resistant
  710.  
  711. Commanders:
  712. - Scouts:
  713. ** Scout (Primate - markata), 25g, 1r, Sticks and Stones, Spear.
  714. --- Scout and Poison resistant
  715. - Commanders:
  716. ** Commanding Crusher (Fir Bolg), 55g, 8r, Club, Javelin, Ring Mail Hauberk, Shield.
  717. --- Infantry unit
  718. ** Elite Commander (Primate - vanara), 80g, 17r, Mace, Bronze Full Scale Mail, Bronze Cap, Hoplon, Bear mount.
  719. --- elite +1, Mounted unit and Poison resistant
  720. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  721. ** Master of Earth (Primate - vanara), 55g, 17r, Sticks and Stones, Bronze Battleaxe, Bronze Full Scale Mail, Bronze Cap.
  722. --- Sacred, Infantry sacred and Poison resistant
  723. - Priests:
  724. ** Brahmin (Primate - vanara), 55g, 1r, Pestle.
  725. --- 1H.
  726. --- Sacred and Poison resistant
  727. ** Cleric (Primate - vanara), 100g, 1r, Sceptre.
  728. --- 2H.
  729. --- Sacred and Poison resistant
  730. ** Rishi (Primate - bandar), 200g, 1r, Quarterstaff.
  731. --- 3H.
  732. --- Sacred and Poison resistant
  733. - Mages:
  734. ** Lesser Crystal Sage (Primate - bandar), 115g, 3r, Dagger, Bronze Cap.
  735. --- 2S.
  736. --- Poison resistant
  737. ** Crystal Fabricator (Primate - bandar), 175g, 4r, Sceptre, Bronze Cap.
  738. --- 2E 2S.
  739. --- Poison resistant
  740. ** Crystal Vicar (Primate - bandar), 135g, 3r, Quarterstaff, Bronze Cap.
  741. --- 1E 2S.
  742. --- Poison resistant
  743. ** Greater Crystal Sage (Primate - bandar), 270g, 1r, Sceptre.
  744. --- 2E 3S 1.1? (astral, earth, air, fire).
  745. --- Capital only, Slow to recruit, ethereal2 and Poison resistant
  746.  
  747. Heroes:
  748. ** Hero (Primate - vanara), 0g, 11r, Enchanted Mace, Bronze Scale Cuirass, Iron Cap, Hoplon, Horse mount.
  749. --- Sacred, Hero, resistances_high, pillage, Mounted sacred and Poison resistant
  750. ** Hero (Primate - vanara), 0g, 16r, Cursing Mace, Scale Mail Cuirass, Bronze Cap, Buckler, Tiger mount.
  751. --- Hero, reveals its true shape of a metal man upon death, regen10, Mounted elite and Poison resistant
  752. --- The tiger will persist even if the rider dies.
  753.  
  754. Province defence:
  755. * Commander 1: Commanding Crusher
  756. * Commander 2: Elite Commander
  757. * Troop 1a: Urkan Bandar Axeman - 7 per 10 PD
  758. * Troop 1b: Urkan Light Fir Bolg Clubber - 13 per 10 PD
  759. * Troop 2a: Urkan Fir Bolg Clubber - 11 per 10 PD
  760. * Troop 2b: Urkan Fir Bolg Axeman - 11 per 10 PD
  761.  
  762. National spells:
  763. --------------
  764. Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala,
  765. Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
  766. Summon Danavas, Host of Ganas, Summon Vetalas, Contact Scorpion Man
  767.  
  768. Montag units:
  769. --------------
  770.  
  771. Nation 108: Ma'sis
  772. -----------------------------------
  773. Race: Ophidians.
  774. Military: Light infantry and heavy infantry. Sacred heavy infantry.
  775. Magic: Water. Weak Death.
  776. Priests: Moderate.
  777. -----------------------------------
  778. National traits:
  779. - default
  780.  
  781. Ophidian themes: deep_serpent, central, default
  782. Pale One themes: default
  783.  
  784. Troops:
  785. - Infantry:
  786. ** Ma'sisic Knight (Ophidian), 14g, 18r, Glaive, Full Scale Mail, Iron Cap.
  787. --- elite +1, Infantry unit and Forest survival
  788. ** Ma'sisic Heavy Glaive Infantry (Ophidian), 12g, 20r, Glaive, Icicle Mail, Half Helmet.
  789. --- Infantry unit and Forest survival
  790. ** Ma'sisic Heavy Trident Infantry (Ophidian), 12g, 21r, Trident, Icicle Mail, Half Helmet, Hoplon.
  791. --- Infantry unit and Forest survival
  792. ** Ma'sisic Heavy Spearman (Ophidian), 12g, 21r, Long Spear, Icicle Mail, Half Helmet, Hoplon.
  793. --- Infantry unit and Forest survival
  794. ** Ma'sisic Spearman (Ophidian), 12g, 6r, Long Spear, Leather Cuirass, Hoplon.
  795. --- Infantry unit and Forest survival
  796. ** Ma'sisic Glaive Infantry (Ophidian), 12g, 5r, Glaive, Leather Cuirass.
  797. --- Infantry unit and Forest survival
  798. ** Ma'sisic Light Trident Infantry (Ophidian), 12g, 6r, Trident, Leather Cuirass, Hoplon.
  799. --- Infantry unit and Forest survival
  800. ** Ma'sisic Trident Infantry (Ophidian), 12g, 15r, Trident, Chain Mail Cuirass, Turtle Cap, Hoplon.
  801. --- Infantry unit and Forest survival
  802. - Sacreds:
  803. ** Night Retributor (Ophidian), 29g, 12r, Cursed Long Spear, Scale Mail Cuirass, Turtle Cap, Iron Shield.
  804. --- Capital only, Sacred, resistances_cold, Infantry sacred and Forest survival
  805.  
  806. Commanders:
  807. - Scouts:
  808. ** Assassin (Ophidian), 50g, 11r, Broad Sword, Harpoon, Falchion, Ring Mail Cuirass.
  809. --- Scout and Forest survival
  810. - Commanders:
  811. ** Commanding Impaler (Ophidian), 60g, 6r, Trident, Leather Cuirass, Leather Cap, Hoplon.
  812. --- Infantry unit and Forest survival
  813. ** Elite Commander (Ophidian), 75g, 18r, Glaive, Full Scale Mail, Iron Cap.
  814. --- elite +1, Infantry unit and Forest survival
  815. - Priests:
  816. ** Novice Chaplain (Ophidian), 55g, 1r, Sceptre.
  817. --- 1H.
  818. --- Sacred, sailing and Forest survival
  819. ** Greater Chaplain (Ophidian), 105g, 1r, Sceptre.
  820. --- 2H.
  821. --- Sacred, sailing, nobadevents 5, inquisitor and Forest survival
  822. - Mages:
  823. ** Inferior Glacial Rainmaker (Ophidian), 65g, 1r, Quarterstaff.
  824. --- 1W 1D.
  825. --- Forest survival
  826. ** Journeyman Glacial Rainmaker (Ophidian), 245g, 5r, Coral Staff.
  827. --- 2W 1D 1H 1.1? (death, astral, earth, water).
  828. --- Sacred, deathrec and Forest survival
  829. ** Elder Glacial Rainmaker (Ophidian), 315g, 1r, Quarterstaff.
  830. --- 3W 1D 2H 1.1? (death, astral, earth, water).
  831. --- Capital only, Slow to recruit, Sacred, sloth researcher +1 and Forest survival
  832.  
  833. Heroes:
  834. ** Hero (Ophidian), 0g, 12r, Glaive, Harpoon, Ring Mail Hauberk, Iron Cap.
  835. --- 2W 1B 1.1? (blood, water, air, fire).
  836. --- Hero, can shapeshift into a werebear, can enter berserker rage, Infantry elite and Forest survival
  837. ** Hero (Ophidian), 0g, 12r, Exceptional Long Spear, Ring Mail Hauberk, Iron Cap, Iron Shield.
  838. --- 1W 2.1? (blood, death, water, air).
  839. --- Sacred, Hero, resistances_high, minorwelemental, pillage, Infantry sacred and Forest survival
  840.  
  841. Province defence:
  842. * Commander 1: Commanding Impaler
  843. * Commander 2: Elite Commander
  844. * Troop 1a: Ma'sisic Trident Infantry - 11 per 10 PD
  845. * Troop 1b: Ma'sisic Knight - 10 per 10 PD
  846. * Troop 2a: Ma'sisic Heavy Glaive Infantry - 10 per 10 PD
  847. * Troop 2b: Ma'sisic Heavy Trident Infantry - 10 per 10 PD
  848.  
  849. National spells:
  850. --------------
  851.  
  852.  
  853. Montag units:
  854. --------------
  855.  
  856. Nation 109: Scheizig
  857. -----------------------------------
  858. Race: Hoburgs, prefers Heat scale +1.
  859. Military: Light infantry. Hunters. Heavy rat cavalry. Sacred light hawk cavalry.
  860. Magic: Earth, Astral, Death and Nature.
  861. Priests: Strong.
  862. -----------------------------------
  863. National traits:
  864. - Ideal cold level -1
  865. - default
  866. - Prefers slightly warmer climate than usual for the race
  867.  
  868. Hoburg themes: agrarian, boreal, default
  869. Fir Bolg themes: iron, default
  870.  
  871. Troops:
  872. - Ranged:
  873. ** Scheizigish Hunter (Hoburg), 6g, 3r, Club, Small Bow, Scale Mail Cuirass, Leather Cap.
  874. --- Ranged unit, Strong and Forest survival
  875. - Infantry:
  876. ** Scheizigish Champion (Hoburg), 7g, 6r, Falchion, Full Ring Mail, Leather Cap, Shield.
  877. --- elite +1, Infantry unit, Strong and Forest survival
  878. ** Scheizigish Light Soldier (Hoburg), 6g, 1r, Stick, Leather Hauberk, Leather Cap.
  879. --- patroller 1, Infantry unit, Strong and Forest survival
  880. ** Scheizigish Sword Soldier (Hoburg), 6g, 3r, Obsidian Club Sword, Leather Hauberk, Leather Cap, Iron Shield.
  881. --- patroller 1, Infantry unit, Strong and Forest survival
  882. ** Scheizigish Spearman (Hoburg), 6g, 5r, Spear, Scale Mail Cuirass, Leather Cap, Iron Shield.
  883. --- Infantry unit, Strong and Forest survival
  884. ** Scheizigish Soldier (Hoburg), 6g, 3r, Stick, Scale Mail Cuirass, Leather Cap.
  885. --- Infantry unit, Strong and Forest survival
  886. - Cavalry:
  887. ** Scheizigish Chariot (Hoburg), 26g, 14r, Stick, Lance, Full Ring Mail, Leather Cap, Rat mount.
  888. --- Mounted unit, Strong and Forest survival
  889. - Sacreds:
  890. ** Divine Ranger (Hoburg), 55g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Hawk mount.
  891. --- Capital only, Sacred, invulnerable (5), Mounted sacred, Strong and Forest survival
  892.  
  893. Commanders:
  894. - Scouts:
  895. ** Spy (Hoburg), 45g, 2r, Falchion, Club, Leather Cuirass, Leather Cap.
  896. --- Scout, Strong and Forest survival
  897. - Commanders:
  898. ** Chieftain (Hoburg), 65g, 1r, Stick, Leather Hauberk, Leather Cap.
  899. --- patroller 1, Infantry unit, Strong and Forest survival
  900. ** Swordmeister (Hoburg), 45g, 3r, Obsidian Club Sword, Leather Hauberk, Leather Cap, Iron Shield.
  901. --- patroller 1, Infantry unit, Strong and Forest survival
  902. ** Divine Master (Hoburg), 95g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Hawk mount.
  903. --- Capital only, Sacred, invulnerable (5), Mounted sacred, Strong and Forest survival
  904. - Priests:
  905. ** Acolyte (Hoburg), 45g, 1r, Stick, Robes.
  906. --- 1H.
  907. --- Sacred, Strong and Forest survival
  908. ** Priest (Hoburg), 100g, 1r, Robes.
  909. --- 2H.
  910. --- Sacred, inquisitor, Strong and Forest survival
  911. ** High Priest (Hoburg), 185g, 1r, Robes.
  912. --- 3H.
  913. --- Sacred, Strong and Forest survival
  914. - Mages:
  915. ** Lesser Scheizigish Molder (Hoburg), 40g, 1r, Twig, Robes.
  916. --- 1E.
  917. --- Strong and Forest survival
  918. ** Major Scheizigish Molder (Hoburg), 170g, 1r, Robes.
  919. --- 2E 1N 1.1? (nature, death, astral, earth).
  920. --- Strong and Forest survival
  921. ** Paramount Molder (Hoburg), 245g, 1r, Quarterstaff, Robes.
  922. --- 1E 3.1? (nature, death, astral, earth, at least partially linked).
  923. --- Slow to recruit, reveals its true shape of a metal man upon death, resource generator 25, Strong and Forest survival
  924.  
  925. Heroes:
  926. ** Hero (Hoburg), 0g, 6r, Poisoned Falchion, Exceptional Sling, Chain Mail Cuirass, Leather Cap.
  927. --- 1A 2E 1.1? (nature, earth, air, fire).
  928. --- Sacred, Hero, shapeshifts into a werebear when damaged, resistances_high, stealthlow, Ranged sacred, Strong and Forest survival
  929. ** Hero (Hoburg), 0g, 3r, Exceptional Club, Freezing Blow Pipe, Bronze Scale Cuirass, Leather Cap.
  930. --- 1A 2E 1.1? (nature, earth, air, fire).
  931. --- Hero, can shapeshift into a werehyena, resistances, Ranged elite, Strong and Forest survival
  932.  
  933. Province defence:
  934. * Commander 1: Chieftain
  935. * Commander 2: Swordsmaster
  936. * Troop 1a: Scheizigish Champion - 18 per 10 PD
  937. * Troop 1b: Scheizigish Hunter - 27 per 10 PD
  938. * Troop 2a: Scheizigish Light Soldier - 34 per 10 PD
  939. * Troop 2b: Scheizigish Sword Soldier - 27 per 10 PD
  940.  
  941. National spells:
  942. --------------
  943. Monster Boar, Sounder of Boars
  944.  
  945. Montag units:
  946. --------------
  947.  
  948. Nation 110: Pheaha
  949. -----------------------------------
  950. Race: Sidhes, some Hoburgs.
  951. Military: Light infantry. Light hog, hawk and bear cavalry. Sacred heavy infantry.
  952. Magic: Air. Weak Water and Nature.
  953. Priests: Strong.
  954. -----------------------------------
  955. National traits:
  956. - default
  957.  
  958. Sidhe themes: slaver
  959. Hoburg themes: primitive, oriental, default
  960.  
  961. Troops:
  962. - Infantry:
  963. ** Pheahan Hoburg Slave Infantry (Hoburg), 5g, 4r, Spear, Small Bow, Ashigaru Armor, Leather Cap.
  964. --- slave and Infantry unit
  965. ** Pheahan Swordsman (Sidhe), 25g, 10r, Bronze Broad Sword, Bronze Scale Cuirass, Leather Cap, Buckler.
  966. --- Infantry unit
  967. ** Pheahan Swordsman (Sidhe), 25g, 9r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Buckler.
  968. --- Infantry unit
  969. ** Pheahan Light Swordsman (Sidhe), 25g, 8r, Bronze Broad Sword, Leather Hauberk, Leather Cap, Shield.
  970. --- Infantry unit
  971. - Cavalry:
  972. ** Pheahan Hoburg Slave Cavalry (Hoburg), 20g, 8r, Bamboo Rod, Small Bow, Ashigaru Armor, Leather Cap, Hog mount.
  973. --- slave and Mounted unit
  974. ** Pheahan Hoburg Slave Cavalry (Hoburg), 20g, 8r, Bamboo Rod, Small Bow, Ashigaru Armor, Leather Cap, Hog mount.
  975. --- slave and Mounted unit
  976. ** Pheahan Light Hoburg Slave Cavalry (Hoburg), 29g, 5r, Light Lance, Small Bow, Leather Cuirass, Leather Cap, Hawk mount.
  977. --- slave and Mounted unit
  978. ** Pheahan Bear Cavalry (Sidhe), 55g, 11r, Bronze Sword, Heavy Bronze Lance, Bronze Scale Cuirass, Leather Cap, Buckler, Bear mount.
  979. --- Mounted unit
  980. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  981. - Sacreds:
  982. ** Unseen Destroyer (Sidhe), 55g, 23r, Golden Spear, Bronze Scale Hauberk, Bronze Cap, Golden Shield.
  983. --- Capital only, Sacred, stormpower and Infantry sacred
  984.  
  985. Commanders:
  986. - Scouts:
  987. ** Assassin (Sidhe), 95g, 9r, Bronze Axe, Bronze Axe, Bronze Scale Cuirass, Leather Cap, Unicorn mount.
  988. --- Scout
  989. - Commanders:
  990. ** Swordsmaster (Sidhe), 60g, 10r, Bronze Broad Sword, Leather Hauberk, Bronze Cap, Shield.
  991. --- Infantry unit
  992. ** Slave Lord (Hoburg), 55g, 5r, Light Lance, Small Bow, Leather Cuirass, Leather Cap, Hawk mount.
  993. --- slave and Mounted unit
  994. ** Unseen Lord (Sidhe), 120g, 23r, Golden Spear, Bronze Scale Hauberk, Bronze Cap, Golden Shield.
  995. --- Capital only, Sacred, stormpower and Infantry sacred
  996. - Priests:
  997. ** Fledgling Cleric (Sidhe), 70g, 15r, Golden Spear, Hammer, Bronze Scale Hauberk.
  998. --- 1H.
  999. --- Sacred
  1000. ** Cleric (Sidhe), 150g, 12r, Bronze Sword, Buckler, Half Helmet, Bronze Scale Cuirass, Lizard mount.
  1001. --- 2H.
  1002. --- Sacred
  1003. ** Greater Cleric (Sidhe), 225g, 9r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Buckler, Lizard mount.
  1004. --- 3H.
  1005. --- Sacred
  1006. - Mages:
  1007. ** Journeyman Evoker of Streams (Sidhe), 230g, 30r, Golden Sword, Buckler, Half Helmet, Bronze Hauberk, Pegasus mount.
  1008. --- 2A 2W.
  1009. ** Journeyman Evoker of the Oaks (Sidhe), 230g, 23r, Bronze Battleaxe, Buckler, Bronze Hauberk, Pegasus mount.
  1010. --- 2A 2N.
  1011. ** Arch Evoker of Streams (Sidhe), 285g, 27r, Golden Sword, Bronze Hauberk, Crown, Buckler, Pegasus mount.
  1012. --- 3A 1W 1.1? (nature, astral, water, air).
  1013. --- Capital only, Slow to recruit and can shapeshift into a cave crab
  1014. ** Arch Evoker of the Oaks (Sidhe), 285g, 23r, Bronze Battleaxe, Bronze Hauberk, Crown, Buckler, Pegasus mount.
  1015. --- 3A 1N 1.1? (nature, astral, water, air).
  1016. --- Capital only, Slow to recruit and can shapeshift into a cave crab
  1017.  
  1018. Heroes:
  1019. ** Hero (Sidhe), 0g, 20r, Bronze Broad Sword, Bronze Scale Hauberk, Golden Shield, Serpent mount.
  1020. --- 1F 3A 3W 3B.
  1021. --- Hero, MAGICPICKS, protected by air and can shapeshift into a frost fiend
  1022. --- If the rider dies, the serpent will carry on fighting until the end of the battle.
  1023. ** Hero (Sidhe), 0g, 34r, Heavy Bronze Lance, Sacred Golden Sword, Bronze Scale Hauberk, Bronze Cap, Golden Shield, Tiger mount.
  1024. --- 1A.
  1025. --- Hero, reveals its true shape of a metal man upon death and Mounted elite
  1026. --- The tiger will persist even if the rider dies.
  1027.  
  1028. Province defence:
  1029. * Commander 1: Swordsmaster
  1030. * Commander 2: Slave Lord
  1031. * Troop 1a: Pheahan Swordsman - 7 per 10 PD
  1032. * Troop 1b: Pheahan Hoburg Slave Infantry - 27 per 10 PD
  1033. * Troop 2a: Pheahan Swordsman - 8 per 10 PD
  1034. * Troop 2b: Pheahan Light Swordsman - 7 per 10 PD
  1035.  
  1036. National spells:
  1037. --------------
  1038.  
  1039.  
  1040. Montag units:
  1041. --------------
  1042.  
  1043. Nation 111: Hoshcaren
  1044. -----------------------------------
  1045. Race: Avvites, prefers Heat scale +2.
  1046. Military: Light infantry and heavy infantry. Archers. Heavy moose cavalry. Sacred heavy infantry.
  1047. Magic: Earth and Blood.
  1048. Priests: Strong.
  1049. -----------------------------------
  1050. National traits:
  1051. - Ideal cold level -2
  1052. - default
  1053. - The pretender god of this nation does not lose magical skill upon death
  1054.  
  1055. Avvite themes: advanced
  1056. Fir Bolg themes: bronze, default
  1057.  
  1058. Troops:
  1059. - Ranged:
  1060. ** Hoshcarenian Sylvan Archer (Avvite), 30g, 13r, Kryss, Great Bow, Ring Mail Cuirass.
  1061. --- forestunit, Ranged unit and Dark vision (50)
  1062. - Infantry:
  1063. ** Hoshcarenian Heavy Spearman (Avvite), 30g, 41r, Spear, Plate Hauberk, Hoplite Helmet, Buckler.
  1064. --- Infantry unit and Dark vision (50)
  1065. ** Hoshcarenian Heavy Swordsman (Avvite), 30g, 43r, Short Sword, Plate Hauberk, Hoplite Helmet, Buckler.
  1066. --- Infantry unit and Dark vision (50)
  1067. ** Hoshcarenian Heavy Swordsman (Avvite), 30g, 46r, Falchion, Plate Hauberk, Hoplite Helmet, Buckler.
  1068. --- Infantry unit and Dark vision (50)
  1069. ** Hoshcarenian Spearman (Avvite), 30g, 22r, Long Spear, Chain Mail Cuirass, Reinforced Leather Cap, Shield.
  1070. --- Infantry unit and Dark vision (50)
  1071. ** Hoshcarenian Swordsman (Avvite), 30g, 25r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Shield.
  1072. --- Infantry unit and Dark vision (50)
  1073. ** Hoshcarenian Swordsman (Avvite), 30g, 22r, Short Sword, Chain Mail Cuirass, Reinforced Leather Cap, Shield.
  1074. --- Infantry unit and Dark vision (50)
  1075. ** Hoshcarenian Light Spearman (Avvite), 30g, 10r, Spear, Ring Mail Cuirass, Reinforced Leather Cap, Buckler.
  1076. --- Infantry unit and Dark vision (50)
  1077. ** Hoshcarenian Light Swordsman (Avvite), 30g, 14r, Falchion, Ring Mail Cuirass, Reinforced Leather Cap, Buckler.
  1078. --- Infantry unit and Dark vision (50)
  1079. - Cavalry:
  1080. ** Hoshcarenian Cavalier (Avvite), 55g, 27r, Spear, Lance, Scale Mail Hauberk, Bronze Cap, Buckler, Moose mount.
  1081. --- Mounted unit and Dark vision (50)
  1082. --- Leaves a moose behind when the rider dies
  1083. - Sacreds:
  1084. ** Avenging Disciple (Avvite), 40g, 53r, Broad Sword, Full Plate Mail, Hoplite Helmet, Shield.
  1085. --- Capital only, Sacred, resistances_cold, magicpower, Infantry sacred and Dark vision (50)
  1086.  
  1087. Commanders:
  1088. - Scouts:
  1089. ** Scout (Avvite), 50g, 13r, Broad Sword, Ring Mail Hauberk, Leather Cap.
  1090. --- Scout and Dark vision (50)
  1091. - Commanders:
  1092. ** General (Avvite), 60g, 25r, Long Spear, Chain Mail Cuirass, Crested Helmet, Shield.
  1093. --- Infantry unit and Dark vision (50)
  1094. ** Lieutenant (Avvite), 85g, 32r, Spear, Lance, Scale Mail Hauberk, Hoplite Helmet, Buckler, Moose mount.
  1095. --- Mounted unit and Dark vision (50)
  1096. --- Leaves a moose behind when the rider dies
  1097. ** Avenging Lord (Avvite), 80g, 53r, Broad Sword, Full Plate Mail, Hoplite Helmet, Shield.
  1098. --- Sacred, resistances_cold, magicpower, Infantry sacred and Dark vision (50)
  1099. - Priests:
  1100. ** Neophyte Bishop (Avvite), 80g, 2r, Quarterstaff, Robes.
  1101. --- 1H.
  1102. --- Sacred and Dark vision (50)
  1103. ** Senior Bishop (Avvite), 130g, 2r, Quarterstaff, Robes.
  1104. --- 2H.
  1105. --- Sacred and Dark vision (50)
  1106. ** Supreme Bishop (Avvite), 215g, 2r, Quarterstaff, Robes.
  1107. --- 3H.
  1108. --- Sacred and Dark vision (50)
  1109. - Mages:
  1110. ** Follower of the Secret Communion (Avvite), 85g, 5r, Short Sword, Robes.
  1111. --- 1E 1B.
  1112. --- Dark vision (50)
  1113. ** Hematomancer of the Secret Communion (Avvite), 185g, 5r, Short Sword, Robes.
  1114. --- 2E 2B.
  1115. --- resource generator 10, floating and Dark vision (50)
  1116. ** Magus of the Secret Communion (Avvite), 145g, 5r, Short Sword, Robes.
  1117. --- 2E 1B.
  1118. --- resource generator 10, floating and Dark vision (50)
  1119. ** Master of the Secret Communion (Avvite), 295g, 2r, Quarterstaff, Robes.
  1120. --- 3E 2B 1.1? (blood, nature, earth, water).
  1121. --- Capital only, Slow to recruit, floating and Dark vision (50)
  1122.  
  1123. Heroes:
  1124. ** Hero (Avvite - nephil), 0g, 1r, Life Drain.
  1125. --- 4E 4D.
  1126. --- Sacred, Hero, MAGICPICKS, resource generator 10, fear, deathrec, invulnerable5 and Dark vision (50)
  1127. ** Hero (Avvite), 0g, 46r, Exceptional Pike, Full Plate Mail, Crested Helmet.
  1128. --- 1.1? (blood, nature, death, earth).
  1129. --- Sacred, Hero, berserkhigh, Infantry sacred and Dark vision (50)
  1130. ** Hero (Avvite - nephil), 0g, 5r, Giant Magic Spear.
  1131. --- 4E 1D 1N.
  1132. --- Sacred, Hero, MAGICPICKS, resource generator 15, poisonarmor, is followed into battle by two black dogs, poisonres, recuperation and Dark vision (50)
  1133.  
  1134. Province defence:
  1135. * Commander 1: General
  1136. * Commander 2: Lieutenant
  1137. * Troop 1a: Hoshcarenian Heavy Swordsman - 4 per 10 PD
  1138. * Troop 1b: Hoshcarenian Heavy Spearman - 4 per 10 PD
  1139. * Troop 2a: Hoshcarenian Heavy Swordsman - 4 per 10 PD
  1140. * Troop 2b: Hoshcarenian Spearman - 5 per 10 PD
  1141.  
  1142. National spells:
  1143. --------------
  1144. Contact Scorpion Man, Bind Harlequin
  1145.  
  1146. Montag units:
  1147. --------------
  1148.  
  1149. Nation 112: Minaoka
  1150. -----------------------------------
  1151. Race: Tengus, some Pale Ones.
  1152. Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy infantry.
  1153. Magic: Air and Earth. Some Pale One mages. Laboratories cost 400 gold.
  1154. Priests: Moderate.
  1155. -----------------------------------
  1156. National traits:
  1157. - Laboratories cost 400 gold
  1158.  
  1159. Tengu themes: bronze
  1160. Pale One themes: bronze
  1161.  
  1162. Magic site features: elementrange 2
  1163.  
  1164. Troops:
  1165. - Infantry:
  1166. ** Minaokan Pale One Champion (Pale One), 10g, 33r, Bronze Trident, Bronze Cuirass, Bronze Cap, Hoplon.
  1167. --- elite +1 and Infantry unit
  1168. ** Minaokan Light Pale One Flail Warrior (Pale One), 9g, 7r, Flail, Bronze Cap.
  1169. --- Infantry unit
  1170. ** Minaokan Light Pale One Trident Warrior (Pale One), 9g, 12r, Bronze Trident, Bronze Cap, Hoplon.
  1171. --- Infantry unit
  1172. ** Minaokan Light Pale One Spearman (Pale One), 9g, 9r, Bronze Spear, Bronze Cap, Hoplon.
  1173. --- Infantry unit
  1174. ** Minaokan Pale One Flail Warrior (Pale One), 9g, 16r, Flail, Scale Mail Cuirass, Iron Cap.
  1175. --- Infantry unit
  1176. ** Minaokan Pale One Trident Warrior (Pale One), 9g, 16r, Trident, Scale Mail Cuirass, Iron Cap, Buckler.
  1177. --- Infantry unit
  1178. ** Minaokan Pale One Spearman (Pale One), 9g, 15r, Spear, Scale Mail Cuirass, Iron Cap, Buckler.
  1179. --- Infantry unit
  1180. - Cavalry:
  1181. ** Minaokan Pale One Rider (Pale One), 80g, 10r, Flail, Iron Cap, Drake mount.
  1182. --- Mounted unit
  1183. --- The cave drake will persist even if the rider dies.
  1184. - Sacreds:
  1185. ** Temple Champion (Tengu), 70g, 13r, Yari, Samurai Armor, Jingasa.
  1186. --- Capital only, Sacred, stormpower and Infantry sacred
  1187.  
  1188. Commanders:
  1189. - Scouts:
  1190. ** Scout (Tengu), 60g, 9r, Wakizashi, Wakizashi, Leather Cuirass, Leather Cap.
  1191. --- Scout
  1192. - Commanders:
  1193. ** Commanding Spearman (Pale One), 60g, 9r, Bronze Spear, Bronze Cap, Hoplon.
  1194. --- Infantry unit
  1195. ** Flail Commander (Pale One), 110g, 10r, Flail, Iron Cap, Drake mount.
  1196. --- Mounted unit
  1197. --- The cave drake will persist even if the rider dies.
  1198. ** Temple Lord (Tengu), 120g, 13r, Yari, Samurai Armor, Jingasa.
  1199. --- Capital only, Sacred, stormpower and Infantry sacred
  1200. - Priests:
  1201. ** Minor Hierophant (Tengu), 90g, 1r, Pestle, Robes.
  1202. --- 1H.
  1203. --- Sacred
  1204. ** Master Hierophant (Tengu), 145g, 4r, Bronze Trident, Robes.
  1205. --- 2H.
  1206. --- Sacred and inquisitor
  1207. - Mages:
  1208. ** Young Stormwaker of the Highlands (Pale One), 40g, 3r, Hammer.
  1209. --- 1A.
  1210. ** Stormwaker of the Highlands (Tengu), 235g, 1r, Quarterstaff, Robes.
  1211. --- 2A 1E 1.1? (blood, death, earth, air).
  1212. --- spy
  1213. ** Chosen Stormwaker of the Highlands (Tengu), 275g, 3r, Quarterstaff, Ring Mail Cuirass.
  1214. --- 3A 2E 1.1? (blood, death, earth, air).
  1215. --- Capital only and Slow to recruit
  1216.  
  1217. Heroes:
  1218. ** Hero (Tengu), 0g, 2r, Sceptre, Robes.
  1219. --- 1F 4A 2S.
  1220. --- Hero, MAGICPICKS, flying, ethereal2, resource generator 10 and better researcher +3
  1221.  
  1222. Province defence:
  1223. * Commander 1: Commanding Spearman
  1224. * Commander 2: Flail Commander
  1225. * Troop 1a: Minaokan Pale One Champion - 8 per 10 PD
  1226. * Troop 1b: Minaokan Light Pale One Flail Warrior - 15 per 10 PD
  1227. * Troop 2a: Minaokan Light Pale One Trident Warrior - 14 per 10 PD
  1228. * Troop 2b: Minaokan Light Pale One Spearman - 13 per 10 PD
  1229.  
  1230. National spells:
  1231. --------------
  1232. Call Ancestor, Wrath of the Ancestors, Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami,
  1233. Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Ghost General, Summon Gozu Mezu, Summon Shikome
  1234.  
  1235. Montag units:
  1236. --------------
  1237.  
  1238. Nation 113: Leirsund
  1239. -----------------------------------
  1240. Race: Vanir, some Primates, prefers Cold scale +1.
  1241. Military: Light infantry and heavy infantry. Heavy cavalry. Sacred Primate light infantry.
  1242. Magic: Astral. Weak Air and Earth.
  1243. Priests: Weak.
  1244. -----------------------------------
  1245. National traits:
  1246. - Ideal cold level +1
  1247. - default
  1248.  
  1249. Van themes: default
  1250. Primate themes: lowland, enlightened, default
  1251.  
  1252. Magic site features: decunrest 15
  1253.  
  1254. Troops:
  1255. - Infantry:
  1256. ** Leirsundic Thane (Van), 30g, 19r, Trident, Chain Mail Hauberk, Iron Cap, Shield.
  1257. --- elite +1 and Infantry unit
  1258. ** Leirsundic Infantry (Van), 25g, 5r, Axe, Leather Hauberk, Leather Cap, Shield.
  1259. --- Infantry unit
  1260. ** Leirsundic Hammerer (Van), 25g, 3r, Maul, Leather Hauberk, Leather Cap.
  1261. --- Infantry unit
  1262. ** Leirsundic Javelin Spearman (Van), 25g, 6r, Spear, Javelin, Leather Hauberk, Leather Cap, Shield.
  1263. --- Infantry unit
  1264. ** Leirsundic Light Javelin Spearman (Van), 25g, 5r, Spear, Javelin, Leather Cuirass, Leather Cap, Shield.
  1265. --- Infantry unit
  1266. ** Leirsundic Bandar Hammerer (Primate - bandar), 18g, 1r, Maul.
  1267. --- Infantry unit
  1268. - Cavalry:
  1269. ** Leirsundic Knight (Van), 45g, 16r, Light Lance, Chain Mail Hauberk, Leather Cap, Shield, Horse mount.
  1270. --- Mounted unit
  1271. ** Leirsundic Knight (Van), 45g, 16r, Spear, Chain Mail Hauberk, Leather Cap, Shield, Horse mount.
  1272. --- Mounted unit
  1273. - Special units:
  1274. ** Communicant (Van), 85g, 20r, Broad Sword, Chain Mail Hauberk, Kite Shield, Horse mount.
  1275. --- Capital only and is able to serve as a communion or sabbath slave.
  1276. - Sacreds:
  1277. ** Righteous Thane (Primate - vanara), 27g, 3r, Javelin, Spear, Buckler.
  1278. --- Capital only, Sacred, berserkhigh and Infantry sacred
  1279.  
  1280. Commanders:
  1281. - Scouts:
  1282. ** Scout (Van), 45g, 2r, Mace, Leather Cuirass, Leather Cap.
  1283. --- Scout
  1284. - Commanders:
  1285. ** Master Crusher (Primate - bandar), 80g, 1r, Maul.
  1286. --- Infantry unit
  1287. ** Spearmaster (Van), 55g, 6r, Spear, Javelin, Leather Hauberk, Leather Cap, Shield.
  1288. --- Infantry unit
  1289. ** Commander (Van), 135g, 16r, Light Lance, Chain Mail Hauberk, Leather Cap, Shield, Horse mount.
  1290. --- Mounted unit
  1291. - Priests:
  1292. ** Elder Parson (Van), 85g, 4r, Quarterstaff, Robes, Iron Shield.
  1293. --- 1H.
  1294. --- Sacred
  1295. - Mages:
  1296. ** Lesser Leirsundic Stargazer (Van), 125g, 4r, Quarterstaff, Half Helmet, Robes.
  1297. --- 1A 1E 1S.
  1298. --- Sacred
  1299. ** Phantasmal Stargazer (Van), 280g, 18r, Short Sword, Iron Shield, Chain Mail Hauberk, Horse mount.
  1300. --- 1A 2S 1.1? (astral, air, blood, earth).
  1301. --- Sacred
  1302. ** Opulent Stargazer (Van), 280g, 18r, Short Sword, Iron Shield, Chain Mail Hauberk, Horse mount.
  1303. --- 1E 2S 1.1? (astral, earth, blood, air).
  1304. --- Sacred
  1305. ** Supreme Phantasmal Stargazer (Van), 325g, 14r, Short Sword, Chain Mail Cuirass, Crown, Iron Shield, Horse mount.
  1306. --- 1A 3S 1H 1.1? (blood, astral, earth, air).
  1307. --- Capital only, Slow to recruit and Sacred
  1308. ** Supreme Opulent Stargazer (Van), 325g, 12r, Chain Mail Cuirass, Crown, Iron Shield, Horse mount.
  1309. --- 1E 3S 1H 1.1? (blood, astral, earth, air).
  1310. --- Capital only, Slow to recruit and Sacred
  1311.  
  1312. Heroes:
  1313. ** Hero (Van), 0g, 5r, Black Spear, Leather Hauberk, Leather Cap, Shield.
  1314. --- Hero and Infantry elite
  1315. ** Hero (Van), 0g, 21r, Enchanted Short Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
  1316. --- 1S 2.1? (blood, nature, astral, air).
  1317. --- Sacred, Hero, incunrest_low, berserkhigh and Infantry sacred
  1318. ** Hero (Van), 0g, 18r, Short Sword, Chain Mail Hauberk, Iron Shield, Horse mount.
  1319. --- 1A 3E 3S 1N.
  1320. --- Hero, MAGICPICKS, resource generator 25, can shapeshift into a werewolf, ethereal, better researcher +3 and has a lesser otherness following
  1321.  
  1322. Province defence:
  1323. * Commander 1: Master Crusher
  1324. * Commander 2: Spearmaster
  1325. * Troop 1a: Leirsundic Thane - 6 per 10 PD
  1326. * Troop 1b: Leirsundic Infantry - 8 per 10 PD
  1327. * Troop 2a: Leirsundic Hammerer - 9 per 10 PD
  1328. * Troop 2b: Leirsundic Javelin Spearman - 8 per 10 PD
  1329.  
  1330. National spells:
  1331. --------------
  1332. Contact Scorpion Man
  1333.  
  1334. Montag units:
  1335. --------------
  1336.  
  1337. Nation 114: Ondarina
  1338. -----------------------------------
  1339. Race: Halfmen.
  1340. Military: Light infantry. Hunters and hunters. Sacred light infantry.
  1341. Magic: Water.
  1342. Priests: Weak.
  1343. -----------------------------------
  1344. National traits:
  1345. - default
  1346.  
  1347. Halfman themes: savage, white, bronze, centaur_primary, no_secondary, default
  1348. Caelian themes: diverse, bronze, default, slaver
  1349.  
  1350. Magic site features: allrange 2
  1351.  
  1352. Troops:
  1353. - Ranged:
  1354. ** Ondarinan Hunter (Halfman - centaur), 25g, 13r, Spiked Club, Short Bow, Leather Barding.
  1355. --- Ranged unit
  1356. ** Ondarinan Bog Hunter (Halfman - centaur), 25g, 9r, Bronze Axe, Long Bow, Furs.
  1357. --- swampunit and Ranged unit
  1358. - Infantry:
  1359. ** Ondarinan Javelin Impaler (Halfman - centaur), 25g, 7r, Bronze Spear, Javelin, Furs, Reinforced Leather Cap, Buckler.
  1360. --- Infantry unit
  1361. ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 7r, Bronze Axe, Furs, Shield.
  1362. --- Infantry unit
  1363. ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 7r, Bronze Battleaxe, Furs.
  1364. --- Infantry unit
  1365. ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 16r, Bronze Axe, Leather Barding, Hoplon.
  1366. --- Infantry unit
  1367. ** Ondarinan Centauride Axemaiden (Halfman - centauride), 25g, 15r, Bronze Battleaxe, Leather Barding.
  1368. --- Infantry unit
  1369. ** Ondarinan Centauride Impaler (Halfman - centauride), 25g, 15r, Bronze Spear, Leather Barding, Hoplon.
  1370. --- Infantry unit
  1371. ** Ondarinan Light Centauride Axemaiden (Halfman - centauride), 25g, 6r, Bronze Battleaxe.
  1372. --- Infantry unit
  1373. ** Ondarinan Light Centauride Axemaiden (Halfman - centauride), 25g, 7r, Bronze Axe, Hoplon.
  1374. --- Infantry unit
  1375. - Sacreds:
  1376. ** Night Aspirant (Halfman - centauride), 50g, 7r, Bronze Bardiche.
  1377. --- Capital only, Sacred, resistances_high and Infantry sacred
  1378.  
  1379. Commanders:
  1380. - Scouts:
  1381. ** Assassin (Halfman - centaur), 65g, 7r, Kryss, Long Bow, Furs.
  1382. --- Scout
  1383. - Commanders:
  1384. ** Axe Chieftain (Halfman - centauride), 65g, 7r, Bronze Axe, Leather Cap, Hoplon.
  1385. --- Infantry unit
  1386. ** Axemistress (Halfman - centauride), 65g, 15r, Bronze Battleaxe, Leather Barding, Leather Hood.
  1387. --- Infantry unit
  1388. ** Night Lady (Halfman - centauride), 145g, 7r, Bronze Bardiche, Leather Cap.
  1389. --- Capital only, Sacred, resistances_high and Infantry sacred
  1390. - Priests:
  1391. ** Exarch (Halfman - centauride), 150g, 4r, Long Bow.
  1392. --- 1H.
  1393. --- Sacred and autodishealer 3
  1394. - Mages:
  1395. ** Novice Composer of the Deluges (Halfman - centaur), 110g, 4r, Long Bow.
  1396. --- 1W 1.1? (nature, earth, water, fire).
  1397. ** Major Composer of the Deluges (Halfman - centaur), 170g, 1r, Quarterstaff.
  1398. --- 2W 1.1? (nature, earth, water, fire).
  1399. ** Paramount Composer of the Deluges (Halfman - centaur), 290g, 1r, Quarterstaff.
  1400. --- 3W 2.1? (nature, earth, water, fire).
  1401. --- Capital only, Slow to recruit, Sacred, coldres and resource generator 25
  1402.  
  1403. Heroes:
  1404. ** Hero (Halfman - centaur), 0g, 1r, Quarterstaff.
  1405. --- 1F 3W 2S.
  1406. --- Hero, MAGICPICKS, protected by fire, majorcoldres, swampsurvival, slimer, fireres and warriormage
  1407. ** Hero (Halfman - centauride), 0g, 1r, Quarterstaff.
  1408. --- 3W 3E 1B.
  1409. --- Hero, MAGICPICKS, resource generator 25, protected by tainted earth and amphibian
  1410.  
  1411. Province defence:
  1412. * Commander 1: Axe Chieftain
  1413. * Commander 2: Axemaster
  1414. * Troop 1a: Ondarinan Centauride Axeman - 7 per 10 PD
  1415. * Troop 1b: Ondarinan Hunter - 7 per 10 PD
  1416. * Troop 2a: Ondarinan Javelin Impaler - 8 per 10 PD
  1417. * Troop 2b: Ondarinan Centauride Axeman - 8 per 10 PD
  1418.  
  1419. National spells:
  1420. --------------
  1421.  
  1422.  
  1423. Montag units:
  1424. --------------
  1425.  
  1426. Nation 115: Caolbasagh
  1427. -----------------------------------
  1428. Race: Fomorians, some Lizards.
  1429. Military: Light infantry and heavy infantry. Sacred Lizard heavy infantry.
  1430. Magic: Earth and Death.
  1431. Priests: Weak.
  1432. -----------------------------------
  1433. National traits:
  1434. - default
  1435.  
  1436. Fomorian themes: cursed, bronze, default
  1437. Lizard themes: predator, default
  1438.  
  1439. Troops:
  1440. - Infantry:
  1441. ** Caolbasaghish Runner Trident Infantry (Lizard - predator), 13g, 2r, Trident, Leather Cap.
  1442. --- Infantry unit and Keen eyed
  1443. ** Caolbasaghish Swordsman (Fomorian), 30g, 16r, Bronze Broad Sword, Leather Cuirass, Leather Cap, Hoplon.
  1444. --- Infantry unit
  1445. ** Caolbasaghish Light Spear Infantry (Fomorian), 30g, 10r, Bronze Spear, Leather Cuirass, Leather Cap, Hoplon.
  1446. --- Infantry unit
  1447. ** Caolbasaghish Heavy Spear Infantry (Fomorian), 30g, 22r, Fomorian Bronze Spear, Full Ring Mail, Leather Cap, Hoplon.
  1448. --- Infantry unit
  1449. ** Caolbasaghish Thane (Fomorian), 35g, 14r, Bronze Axe, Leather Hauberk, Leather Cap, Hoplon.
  1450. --- elite +1 and Infantry unit
  1451. ** Caolbasaghish Spear Infantry (Fomorian), 30g, 16r, Fomorian Bronze Spear, Ring Mail Hauberk, Leather Cap, Shield.
  1452. --- Infantry unit
  1453. ** Dust Ravager (Fomorian - giant), 70g, 45r, Giant Bronze Greataxe, Bronze Full Scale Mail.
  1454. --- Capital only, sieger and Infantry elite
  1455. - Sacreds:
  1456. ** Divine Paladin (Lizard - predator), 35g, 12r, Flail, Scale Mail Hauberk.
  1457. --- Capital only, Sacred, berserkhigh, incunrest_low, incunrest_high, patrol, Infantry sacred and Keen eyed
  1458.  
  1459. Commanders:
  1460. - Scouts:
  1461. ** Scout (Fomorian), 50g, 8r, Fomorian Bronze Spear, Ring Mail Cuirass, Leather Cap.
  1462. --- Scout
  1463. - Commanders:
  1464. ** General (Fomorian), 60g, 10r, Fomorian Bronze Spear, Leather Cuirass, Leather Cap, Hoplon.
  1465. --- Infantry unit
  1466. ** Dust Master (Fomorian - giant), 100g, 45r, Giant Bronze Greataxe, Bronze Full Scale Mail.
  1467. --- sieger and Infantry elite
  1468. ** Divine Lord (Lizard - predator), 85g, 12r, Flail, Scale Mail Hauberk.
  1469. --- Sacred, berserkhigh, incunrest_low, incunrest_high, patrol, Infantry sacred and Keen eyed
  1470. - Priests:
  1471. ** Chosen Abbot (Fomorian), 90g, 4r, Fomorian Bronze Spear, Robes.
  1472. --- 1H.
  1473. --- Sacred
  1474. - Mages:
  1475. ** Neophyte of Abyssal Truths (Fomorian), 110g, 4r, Fomorian Bronze Spear, Robes.
  1476. --- 1E 1D.
  1477. --- Sacred
  1478. ** Lord of Abyssal Truths (Fomorian), 225g, 4r, Jotun Spear, Robes.
  1479. --- 2E 1.1? (blood, death, earth, fire).
  1480. --- Sacred
  1481. ** Bringer of Abyssal Truths (Fomorian - giant), 425g, 39r, Bronze Trident, Bronze Scale Hauberk, Crown, Shield.
  1482. --- 3E 2D 1H 1.1? (blood, death, earth, fire).
  1483. --- Slow to recruit, Sacred, deathrec and resource generator 25
  1484.  
  1485. Heroes:
  1486. ** Hero (Fomorian - giant), 0g, 36r, Fomorian Bronze Spear, Chain Mail Cuirass, Crown, Shield.
  1487. --- 1F 3A 1W 4E.
  1488. --- Hero, MAGICPICKS, resource generator 25, majorshockres and majorfireres
  1489.  
  1490. Province defence:
  1491. * Commander 1: General
  1492. * Commander 2: Dust Master
  1493. * Troop 1a: Caolbasaghish Heavy Spear Infantry - 5 per 10 PD
  1494. * Troop 1b: Caolbasaghish Runner Trident Infantry - 16 per 10 PD
  1495. * Troop 2a: Caolbasaghish Swordsman - 6 per 10 PD
  1496. * Troop 2b: Caolbasaghish Light Spear Infantry - 6 per 10 PD
  1497.  
  1498. National spells:
  1499. --------------
  1500.  
  1501.  
  1502. Montag units:
  1503. --------------
  1504.  
  1505. Nation 116: Dheathdar
  1506. -----------------------------------
  1507. Race: Fir Bolgs.
  1508. Military: Light infantry. Archers. Light dog cavalry. Sacred light infantry.
  1509. Magic: Water, Earth and Nature. Laboratories cost 600 gold.
  1510. Priests: Moderate.
  1511. -----------------------------------
  1512. National traits:
  1513. - default
  1514. - Laboratories cost 600 gold
  1515.  
  1516. Fir Bolg themes: bronze, default
  1517. Dynastic human themes: bronze, dustwalkers_humans, default
  1518.  
  1519. Magic site features: heal 1
  1520.  
  1521. Troops:
  1522. - Ranged:
  1523. ** Dheathdaric Wasteland Archer (Fir Bolg), 13g, 8r, Bronze Axe, Javelins, Ring Mail Hauberk.
  1524. --- wasteunit, Ranged unit, Cold resistant and Cowardly
  1525. - Infantry:
  1526. ** Dheathdaric Axeman (Fir Bolg), 13g, 8r, Bronze Hatchet, Ring Mail Hauberk, Leather Cap, Shield.
  1527. --- Infantry unit, Cold resistant and Cowardly
  1528. ** Dheathdaric Spear Infantry (Fir Bolg), 13g, 7r, Bronze Spear, Ring Mail Cuirass, Hoplon.
  1529. --- Infantry unit, Cold resistant and Cowardly
  1530. ** Dheathdaric Sword Infantry (Fir Bolg), 13g, 9r, Bronze Claymore, Ring Mail Cuirass.
  1531. --- Infantry unit, Cold resistant and Cowardly
  1532. ** Dheathdaric Light Axeman (Fir Bolg), 13g, 7r, Bronze Hatchet, Ring Mail Cuirass, Hoplon.
  1533. --- Infantry unit, Cold resistant and Cowardly
  1534. - Cavalry:
  1535. ** Dheathdaric Rider (Fir Bolg), 35g, 8r, Bronze Spear, Ring Mail Hauberk, Shield, Dog mount.
  1536. --- Mounted unit, Cold resistant and Cowardly
  1537. - Sacreds:
  1538. ** Holy Thane (Fir Bolg), 18g, 9r, Bronze Battleaxe, Bronze Scale Cuirass.
  1539. --- Capital only, Sacred, Infantry sacred, Cold resistant and Cowardly
  1540.  
  1541. Commanders:
  1542. - Scouts:
  1543. ** Scout (Fir Bolg), 35g, 6r, Bronze Hatchet, Sling, Ring Mail Hauberk.
  1544. --- Scout, Cold resistant and Cowardly
  1545. - Commanders:
  1546. ** Spearmaster (Fir Bolg), 45g, 7r, Bronze Spear, Ring Mail Cuirass, Hoplon.
  1547. --- Infantry unit, Cold resistant and Cowardly
  1548. ** Spear Lord (Fir Bolg), 115g, 9r, Bronze Spear, Ring Mail Hauberk, Hoplon, Dog mount.
  1549. --- Mounted unit, Cold resistant and Cowardly
  1550. ** Holy Master (Fir Bolg), 70g, 9r, Bronze Battleaxe, Bronze Scale Cuirass.
  1551. --- Capital only, Sacred, Infantry sacred, Cold resistant and Cowardly
  1552. - Priests:
  1553. ** Neophyte (Fir Bolg), 55g, 4r, Bronze Sword, Robes.
  1554. --- 1H.
  1555. --- Sacred, Cold resistant and Cowardly
  1556. ** High Priest (Fir Bolg), 105g, 5r, Bronze Broad Sword, Robes.
  1557. --- 2H.
  1558. --- Sacred, Cold resistant and Cowardly
  1559. - Mages:
  1560. ** Journeyman Jade Scribe (Fir Bolg), 160g, 3r, Kopesh, Robes.
  1561. --- 2N 1.1? (blood, nature, earth, water).
  1562. --- Cold resistant and Cowardly
  1563. ** Journeyman Abyssal Scribe (Fir Bolg), 160g, 3r, Bronze Axe, Robes.
  1564. --- 2W 1.1? (blood, nature, earth, water).
  1565. --- Cold resistant and Cowardly
  1566. ** Journeyman Stygian Scribe (Fir Bolg), 160g, 4r, Bronze Trident, Robes.
  1567. --- 2E 1.1? (blood, nature, earth, water).
  1568. --- Cold resistant and Cowardly
  1569. ** Senior Jade Scribe (Fir Bolg), 225g, 1r, Quarterstaff, Robes.
  1570. --- 3N 1.1? (blood, nature, earth, water).
  1571. --- Capital only, Slow to recruit, better researcher +1, majorpoisonres, Cold resistant and Cowardly
  1572. ** Senior Abyssal Scribe (Fir Bolg), 265g, 1r, Robes.
  1573. --- 3W 1.1? (blood, nature, earth, water).
  1574. --- Capital only, Slow to recruit, stealthy - fixed cost, amphibian, Cold resistant and Cowardly
  1575. ** Senior Stygian Scribe (Fir Bolg), 225g, 4r, Bronze Trident, Robes.
  1576. --- 3E 1.1? (blood, nature, earth, water).
  1577. --- Capital only, Slow to recruit, resource generator 25, darkvision50, Cold resistant and Cowardly
  1578.  
  1579. Heroes:
  1580. ** Hero (Fir Bolg), 0g, 11r, Poisoned Bronze Hatchet, Bronze Scale Hauberk, Shield.
  1581. --- Sacred, Hero, resistances_high, Infantry sacred, Cold resistant and Cowardly
  1582.  
  1583. Province defence:
  1584. * Commander 1: Spearmaster
  1585. * Commander 2: Spear Lord
  1586. * Troop 1a: Dheathdaric Sword Infantry - 11 per 10 PD
  1587. * Troop 1b: Dheathdaric Axeman - 11 per 10 PD
  1588. * Troop 2a: Dheathdaric Spear Infantry - 12 per 10 PD
  1589. * Troop 2b: Dheathdaric Light Axeman - 12 per 10 PD
  1590.  
  1591. National spells:
  1592. --------------
  1593. Healing Song, Song of Bravery, Soothing Song
  1594.  
  1595. Montag units:
  1596. --------------
  1597.  
  1598. Nation 117: Varburg
  1599. -----------------------------------
  1600. Race: Hoburgs, some Ogres.
  1601. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy ranger.
  1602. Magic: Fire and Air. Weak Earth.
  1603. Priests: Moderate.
  1604. -----------------------------------
  1605. National traits:
  1606. - default
  1607.  
  1608. Hoburg themes: industrial, boreal, fae
  1609. Ogre themes: ogre, advanced
  1610.  
  1611. Troops:
  1612. - Infantry:
  1613. ** Varburgan Soldier (Hoburg), 16g, 8r, Stick, Bronze Cuirass, Bronze Cap.
  1614. --- Infantry unit
  1615. ** Varburgan Hammer Soldier (Hoburg), 16g, 11r, Hammer, Bronze Cuirass, Bronze Cap, Iron Shield.
  1616. --- Infantry unit
  1617. ** Varburgan Hammer Soldier (Hoburg), 16g, 10r, Bronze Lucerne Hammer, Bronze Cuirass, Bronze Cap.
  1618. --- Infantry unit
  1619. ** Varburgan Ogre Elite Swordsmaster (Ogre), 30g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
  1620. --- elite +1 and Infantry unit
  1621. - Cavalry:
  1622. ** Varburgan Hog Knight (Hoburg), 35g, 12r, Falchion, Scale Mail Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
  1623. --- Mounted unit
  1624. ** Varburgan Hog Knight (Hoburg), 35g, 13r, Falchion, Lance, Scale Mail Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
  1625. --- Mounted unit
  1626. - Sacreds:
  1627. ** Divine Warrior (Hoburg), 26g, 11r, Morningstar, Black Short Bow, Full Chain Mail, Leather Cap.
  1628. --- Capital only, Sacred, fireshield2 and Ranged sacred
  1629.  
  1630. Commanders:
  1631. - Scouts:
  1632. ** Scout (Hoburg), 35g, 9r, Falchion, Bronze Cuirass, Leather Cap.
  1633. --- Scout
  1634. - Commanders:
  1635. ** Lieutenant (Hoburg), 75g, 11r, Hammer, Bronze Cuirass, Bronze Cap, Iron Shield.
  1636. --- Infantry unit
  1637. ** General (Ogre), 80g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
  1638. --- elite +1 and Infantry unit
  1639. ** Falchion Lord (Hoburg), 75g, 12r, Falchion, Scale Mail Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
  1640. --- Mounted unit
  1641. - Special commanders:
  1642. ** Engineer (Hoburg), 45g, 13r, Bronze Lucerne Hammer, Bronze Hauberk, Leather Cap, Iron Shield.
  1643. --- is adept at siege mechanics.
  1644. - Priests:
  1645. ** Acolyte (Hoburg), 60g, 1r, Twig, Robes.
  1646. --- 1H.
  1647. --- Sacred
  1648. ** High Priest (Hoburg), 110g, 1r, Quarterstaff, Robes.
  1649. --- 2H.
  1650. --- Sacred
  1651. - Mages:
  1652. ** Mountain Consort (Hoburg), 145g, 1r, Robes.
  1653. --- 1E 2.1? (nature, earth, water, air).
  1654. --- Capital only and MAGICPICKS
  1655. ** Misty Novice (Hoburg), 50g, 1r, Twig, Robes.
  1656. --- 1.1? (nature, astral, air, fire).
  1657. ** Misty Disciple (Hoburg), 220g, 1r, Branch, Robes.
  1658. --- 2F 2A 1.1? (nature, astral, air, fire).
  1659. ** Misty Binder (Hoburg), 290g, 1r, Quarterstaff, Leather Cuirass.
  1660. --- 2F 3A 1.1? (nature, astral, air, fire).
  1661. --- Capital only, Slow to recruit, sailing and stealthy - fixed cost
  1662.  
  1663. Heroes:
  1664. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  1665. --- 3F 3A 1E 3N.
  1666. --- Hero, MAGICPICKS, protected by earth, floating and can shapeshift into a wolf
  1667. ** Hero (Ogre), 0g, 24r, Enchanted Morningstar, Chain Mail Cuirass, Iron Cap, Iron Shield.
  1668. --- 2A 1E.
  1669. --- Sacred, Hero, regen10, slashres and Infantry sacred
  1670.  
  1671. Province defence:
  1672. * Commander 1: Lieutenant
  1673. * Commander 2: General
  1674. * Troop 1a: Varburgan Ogre Elite Swordsmaster - 5 per 10 PD
  1675. * Troop 1b: Varburgan Soldier - 10 per 10 PD
  1676. * Troop 2a: Varburgan Hammer Soldier - 10 per 10 PD
  1677. * Troop 2b: Varburgan Hammer Soldier - 10 per 10 PD
  1678.  
  1679. National spells:
  1680. --------------
  1681.  
  1682.  
  1683. Montag units:
  1684. --------------
  1685.  
  1686. Nation 118: Shiikos
  1687. -----------------------------------
  1688. Race: Lizards, prefers Heat scale +1.
  1689. Military: Light infantry and heavy infantry. Bowmen. Elite ranger. Sacred heavy ranger.
  1690. Magic: Death. Weak Air, Water and Nature.
  1691. Priests: Moderate, temples cost 300 gold.
  1692. -----------------------------------
  1693. National traits:
  1694. - Ideal cold level -1
  1695. - default
  1696. - Temples cost 300 gold
  1697.  
  1698. Lizard themes: herbivore_predator, default
  1699. Primate themes: lowland, enlightened, default
  1700.  
  1701. Magic site features: decunrest 10
  1702.  
  1703. Troops:
  1704. - Ranged:
  1705. ** Shiikosese Bowman (Lizard), 10g, 11r, Falchion, Short Bow, Full Leather Armor, Jingasa.
  1706. --- Ranged unit, Keen eyed and Dark vision (50)
  1707. ** Ranger of Death (Lizard), 11g, 20r, Bronze Axe, Steel Crossbow, Samurai Armor, Half Helmet.
  1708. --- Capital only, pillage, Ranged elite, Keen eyed and Dark vision (50)
  1709. - Infantry:
  1710. ** Shiikosese Champion (Lizard), 12g, 14r, Iron Kopesh, Scale Mail Cuirass, Iron Cap, Kite Shield.
  1711. --- elite +1, Infantry unit, Keen eyed and Dark vision (50)
  1712. ** Shiikosese Light Spearman (Lizard), 10g, 7r, Spear, Half Helmet, Iron Shield.
  1713. --- Infantry unit, Keen eyed and Dark vision (50)
  1714. ** Shiikosese Light Sword Soldier (Lizard), 10g, 8r, Iron Kopesh, Half Helmet, Iron Shield.
  1715. --- Infantry unit, Keen eyed and Dark vision (50)
  1716. ** Shiikosese Axe Soldier (Lizard), 10g, 7r, Axe, Half Helmet, Iron Shield.
  1717. --- Infantry unit, Keen eyed and Dark vision (50)
  1718. ** Shiikosese Mauler (Lizard), 10g, 15r, Hammer, Ashigaru Armor, Jingasa, Kite Shield.
  1719. --- Infantry unit, Keen eyed and Dark vision (50)
  1720. ** Shiikosese Spearman (Lizard), 10g, 14r, Spear, Ashigaru Armor, Jingasa, Kite Shield.
  1721. --- Infantry unit, Keen eyed and Dark vision (50)
  1722. ** Shiikosese Staff Soldier (Lizard), 10g, 9r, Quarterstaff, Ashigaru Armor, Jingasa.
  1723. --- Infantry unit, Keen eyed and Dark vision (50)
  1724. ** Shiikosese Sword Soldier (Lizard), 10g, 5r, Short Sword, Leather Cuirass, Leather Cap, Shield.
  1725. --- Infantry unit, Keen eyed and Dark vision (50)
  1726. - Sacreds:
  1727. ** Tomb Exemplar (Lizard), 27g, 13r, Axe, Composite Bow, Chain Mail Cuirass, Leather Cap.
  1728. --- Capital only, Sacred, can shapeshift into a werehyena, Ranged sacred, Keen eyed and Dark vision (50)
  1729.  
  1730. Commanders:
  1731. - Scouts:
  1732. ** Assassin (Lizard), 50g, 3r, Morningstar, Axe, Leather Cap.
  1733. --- Scout, Keen eyed and Dark vision (50)
  1734. - Commanders:
  1735. ** Spear Commander (Lizard), 40g, 7r, Spear, Half Helmet, Iron Shield.
  1736. --- Infantry unit, Keen eyed and Dark vision (50)
  1737. ** Warlord (Lizard), 50g, 10r, Quarterstaff, Ashigaru Armor, Half Helmet.
  1738. --- Infantry unit, Keen eyed and Dark vision (50)
  1739. ** Tomb Master (Lizard), 65g, 13r, Axe, Composite Bow, Chain Mail Cuirass, Leather Cap.
  1740. --- Capital only, Sacred, can shapeshift into a werehyena, Ranged sacred, Keen eyed and Dark vision (50)
  1741. - Priests:
  1742. ** Master Composer (Lizard), 50g, 4r, Bronze Sword, Robes.
  1743. --- 1H.
  1744. --- Sacred, Keen eyed and Dark vision (50)
  1745. - Mages:
  1746. ** Raindancer of the Stalwart Typhoons (Lizard), 195g, 2r, Sceptre, Robes.
  1747. --- 1W 2D 1H.
  1748. --- Sacred, Keen eyed and Dark vision (50)
  1749. ** Cloudreader of the Stalwart Typhoons (Lizard), 195g, 2r, Sceptre, Robes.
  1750. --- 1A 2D 1H.
  1751. --- Sacred, Keen eyed and Dark vision (50)
  1752. ** Herbalist of the Stalwart Typhoons (Lizard), 195g, 2r, Sceptre, Robes.
  1753. --- 2D 1N 1H.
  1754. --- Sacred, Keen eyed and Dark vision (50)
  1755. ** Lord of the Stalwart Typhoons (Lizard), 385g, 2r, Sceptre, Robes.
  1756. --- 1W 3D 2H 1.1? (nature, death, water, air).
  1757. --- Capital only, Slow to recruit, Sacred, protected by water, Keen eyed and Dark vision (50)
  1758.  
  1759. Heroes:
  1760. ** Hero (Lizard), 0g, 3r, Short Sword, Robes.
  1761. --- 1F 3A 3S 3D.
  1762. --- Hero, MAGICPICKS, can shapeshift into a turkey, deathrec, nobadevents1, Keen eyed and Dark vision (50)
  1763.  
  1764. Province defence:
  1765. * Commander 1: Spear Commander
  1766. * Commander 2: Warlord
  1767. * Troop 1a: Shiikosese Spearman - 13 per 10 PD
  1768. * Troop 1b: Shiikosese Champion - 12 per 10 PD
  1769. * Troop 2a: Shiikosese Light Spearman - 14 per 10 PD
  1770. * Troop 2b: Shiikosese Light Sword Soldier - 13 per 10 PD
  1771.  
  1772. National spells:
  1773. --------------
  1774. Sacred Crocodile, Monster Boar, Sounder of Boars
  1775.  
  1776. Montag units:
  1777. --------------
  1778.  
  1779. Nation 119: Sparkepnae
  1780. -----------------------------------
  1781. Race: Halfmen, some Foulspawns.
  1782. Military: Light infantry. Hunters. Sacred Foulspawn light varied cavalry. Expensive forts.
  1783. Magic: Water. Weak Astral and Nature. Some Foulspawn mages.
  1784. Priests: Strong.
  1785. -----------------------------------
  1786. National traits:
  1787. - default
  1788. - Fortifications are 20 percent more expensive
  1789.  
  1790. Halfman themes: savage, white, primitive, centaur_primary, no_secondary, default
  1791. Foulspawn themes: boreal_language, default
  1792.  
  1793. Magic site features: elementrange 2
  1794.  
  1795. Troops:
  1796. - Ranged:
  1797. ** Sparkepnaeish Hunter (Halfman - centaur), 25g, 6r, Club, Composite Bow, Furs.
  1798. --- castledef 2 and Ranged unit
  1799. - Infantry:
  1800. ** Foulspawn Ogre Infantry (Foulspawn), 28g, 15r.
  1801. --- Becomes unit of montag 1001 when recruited, Foul spawn ogre infantry: any and Infantry unit
  1802. ** Foulspawn Infantry (Foulspawn), 12g, 10r.
  1803. --- Becomes unit of montag 1000 when recruited, Foul spawn infantry: any and Infantry unit
  1804. ** Sparkepnaeish Centauride Axe Infantry (Halfman - centauride), 25g, 6r, Bronze Battleaxe.
  1805. --- Infantry unit
  1806. ** Sparkepnaeish Centauride Axe Infantry (Halfman - centauride), 25g, 6r, Bronze Axe, Shield.
  1807. --- Infantry unit
  1808. ** Sparkepnaeish Centauride Spearmaiden (Halfman - centauride), 25g, 4r, Bronze Spear, Shield.
  1809. --- Infantry unit
  1810. ** Sparkepnaeish Axe Infantry (Halfman - centaur), 25g, 15r, Bronze Battleaxe, Leather Barding.
  1811. --- Infantry unit
  1812. - Sacreds:
  1813. ** Foulspawn Sacred Cavalry (Foulspawn), 40g, 22r, Varied mount.
  1814. --- Capital only, Sacred, Becomes unit of montag 1002 when recruited and Mounted sacred
  1815.  
  1816. Commanders:
  1817. - Scouts:
  1818. ** Scout (Halfman - centaur), 45g, 6r, Club, Long Bow, Furs.
  1819. --- Scout
  1820. - Commanders:
  1821. ** Captain (Foulspawn), 60g, 2r, Light Lance, Leather Cap, Buckler.
  1822. --- Foul spawn infantry: any and Infantry unit
  1823. ** Warmistress (Halfman - centauride), 75g, 6r, Bronze Battleaxe, Leather Hood.
  1824. --- Infantry unit
  1825. ** Winged Commander (Foulspawn), 65g, 6r, Sting, Bite, Leather Hauberk, Leather Cap, Kite Shield.
  1826. --- Foul spawn infantry: any and Infantry unit
  1827. ** Frozen Master (Foulspawn), 85g, 23r, Dark Sting, Plate Cuirass, Leather Cap, Iron Shield, Horse mount.
  1828. --- Sacred, chaosrec_high and Mounted sacred
  1829. ** Temple Master (Foulspawn), 85g, 30r, Trident, Plate Hauberk, Half Helmet, Buckler.
  1830. --- Sacred, recup, cultist and Infantry sacred
  1831. - Priests:
  1832. ** Neophyte Monk (Halfman - centaur), 80g, 1r, Twig.
  1833. --- 1H.
  1834. --- Sacred
  1835. ** Greater Monk (Halfman - centaur), 125g, 1r, Branch.
  1836. --- 2H.
  1837. --- Sacred, nobadevents 20 and inquisitor
  1838. - Mages:
  1839. ** Fledgling Voracious Tideshaper (Foulspawn), 120g, 3r, Venomous Bite, Bite, Paralyze, Tentacle, Spear, Robes.
  1840. --- 1W 1S 1N.
  1841. ** Voracious Apothecary (Foulspawn), 290g, 1r, Venomous Fangs, Sting, Weakness Tentacle, Quarterstaff, Robes.
  1842. --- 2W 1N 2H 1.1? (nature, astral, water, air).
  1843. --- Sacred
  1844. ** Voracious Planewalker (Foulspawn), 290g, 1r, Sting, Venomous Fangs, Weakness Tentacle, Quarterstaff, Robes.
  1845. --- 2W 1S 2H 1.1? (nature, astral, water, air).
  1846. --- Sacred
  1847. ** High Voracious Tideshaper (Halfman - centaur), 385g, 1r, Quarterstaff.
  1848. --- 3W 1N 3H 1.1? (nature, astral, water, air).
  1849. --- Capital only, Slow to recruit, Sacred, can shapeshift into a hawk and slimer
  1850.  
  1851. Heroes:
  1852. ** Hero (Foulspawn), 0g, 28r, Bite, Exceptional Fist, Plate Cuirass, Crested Helmet, Buckler.
  1853. --- 1W 1D 1.1? (death, water, nature, fire).
  1854. --- Sacred, Hero, incunrest_high, minoraelemental and Infantry sacred
  1855.  
  1856. Province defence:
  1857. * Commander 1: Captain
  1858. * Commander 2: Warlord
  1859. * Troop 1a: Basher - 8 per 10 PD
  1860. * Troop 1b: Sparkepnaeish Centauride Axe Infantry - 8 per 10 PD
  1861. * Troop 2a: Sparkepnaeish Centauride Axe Infantry - 8 per 10 PD
  1862. * Troop 2b: Sparkepnaeish Centauride Spearman - 8 per 10 PD
  1863.  
  1864. National spells:
  1865. --------------
  1866.  
  1867.  
  1868. Montag units:
  1869. --------------
  1870. - Sacreds and Elites:
  1871. ** Frozen Rider (Foulspawn), 40g, 23r, Dark Sting, Plate Cuirass, Iron Shield, Horse mount.
  1872. --- Sacred, Has montag 1002, chaosrec_high and Mounted sacred
  1873. ** Temple Disciple (Foulspawn), 30g, 30r, Trident, Plate Hauberk, Half Helmet, Buckler.
  1874. --- Sacred, Has montag 1002, recup, cultist and Infantry sacred
  1875. ** Water Templar (Foulspawn), 50g, 9r, Touch of Leprosy, Leather Cuirass, Leather Cap, Kite Shield, Moose mount.
  1876. --- Sacred, Has montag 1002, extrastats and Mounted sacred
  1877. --- Leaves a moose behind when the rider dies
  1878. ** Divine Aspirant (Foulspawn), 40g, 26r, Great Sword, Full Scale Mail, Iron Cap, Shield, Horse mount.
  1879. --- Sacred, Has montag 1002, incunrest_low, pillage, fallpower-low and Mounted sacred
  1880. ** Just Champion (Foulspawn), 35g, 28r, Bite, Strangulation, Plate Hauberk, Iron Cap, Shield.
  1881. --- Sacred, Has montag 1002, incunrest_high, resistances_shock, resistances_poison and Infantry sacred
  1882. - Troops:
  1883. ** Light Foulspawn Infantry (Foulspawn), 18g, 6r, Sting, Leather Hauberk, Kite Shield.
  1884. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1885. ** Heavy Foulspawn Infantry (Foulspawn), 9g, 15r, Weak Bite, Strangulation, Scale Mail Hauberk, Iron Cap, Kite Shield.
  1886. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1887. ** Light Foulspawn Infantry (Foulspawn), 9g, 1r, Claw, Venomous Claw.
  1888. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1889. ** Heavy Foulspawn Infantry (Foulspawn), 9g, 24r, Sting, Plate Hauberk, Iron Cap, Shield.
  1890. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1891. ** Heavy Foulspawn Infantry (Foulspawn), 9g, 23r, Bite, Tentacle, Plate Cuirass, Full Helmet, Iron Shield.
  1892. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1893. ** Foulspawn Infantry (Foulspawn), 11g, 10r, Bite, Life Drain, Scale Mail Hauberk, Buckler.
  1894. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1895. ** Lancer (Foulspawn), 13g, 2r, Light Lance, Buckler.
  1896. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1897. ** Axe Foulspawn Infantry (Foulspawn), 15g, 4r, Venomous Bite, Axe, Iron Shield.
  1898. --- Has montag 1000, Foul spawn infantry: any and Infantry unit
  1899. ** Foulspawn Ogre Infantry (Foulspawn), 30g, 6r, Broad Sword, Claw, Furs.
  1900. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1901. ** Spearman (Foulspawn), 28g, 3r, Club, Spear, Furs.
  1902. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1903. ** Heavy Foulspawn Ogre Infantry (Foulspawn), 35g, 25r, Venomous Bites, Pincer, Plate Cuirass, Shield.
  1904. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1905. ** Basher (Foulspawn), 22g, 16r, Great Club, Chain Mail Cuirass, Shield.
  1906. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1907. ** Light Foulspawn Ogre Infantry (Foulspawn), 19g, 1r, Strangulation, Poisoned Claw, Furs.
  1908. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1909. ** Falchion Foulspawn Ogre Infantry (Foulspawn), 23g, 45r, Falchion, Plate Hauberk, Full Helmet, Buckler.
  1910. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1911. ** Trident Foulspawn Ogre Infantry (Foulspawn), 29g, 4r, Strangulation, Strangulation, Trident, Furs.
  1912. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1913. ** Heavy Foulspawn Ogre Infantry (Foulspawn), 35g, 27r, Venomous Bite, Tentacle, Plate Cuirass, Reinforced Leather Cap, Shield.
  1914. --- Has montag 1001, Foul spawn ogre infantry: any and Infantry unit
  1915.  
  1916. Nation 120: Elenrus
  1917. -----------------------------------
  1918. Race: Humans, some Avvites.
  1919. Military: Light infantry and heavy infantry. Crossbowmen. Light cavalry and heavy cavalry. Sacred light tiger cavalry.
  1920. Magic: Water, Astral and Nature.
  1921. Priests: Strong, can perform blood sacrifices.
  1922. -----------------------------------
  1923. National traits:
  1924. - default
  1925. - Priests may perform blood sacrifices
  1926.  
  1927. Boreal human themes: default
  1928. Avvite themes: primitive, default
  1929.  
  1930. Magic site features: holyfire 10
  1931.  
  1932. Troops:
  1933. - Ranged:
  1934. ** Elenrusan Tundra Crossbowman (Boreal human), 10g, 12r, Iron Kopesh, Arbalest, Scale Mail Cuirass.
  1935. --- wasteunit, swampunit and Ranged unit
  1936. - Infantry:
  1937. ** Elenrusan Polearm Soldier (Boreal human), 10g, 26r, Bardiche, Plate Hauberk, Iron Cap.
  1938. --- Infantry unit
  1939. ** Elenrusan Spearman (Boreal human), 10g, 25r, Spear, Plate Hauberk, Iron Cap, Shield.
  1940. --- Infantry unit
  1941. ** Elenrusan Falchioneer (Boreal human), 10g, 28r, Falchion, Plate Hauberk, Iron Cap, Shield.
  1942. --- Infantry unit
  1943. ** Elenrusan Sword Soldier (Boreal human), 10g, 20r, Great Sword, Chain Mail Hauberk, Iron Cap.
  1944. --- Infantry unit
  1945. ** Elenrusan Chakram Spearman (Boreal human), 10g, 8r, Spear, Chakram, Ring Mail Cuirass, Leather Cap, Shield.
  1946. --- Infantry unit
  1947. ** Elenrusan Avvite Chakram Spearman (Avvite), 30g, 13r, Spear, Chakram, Full Leather Armor, Reinforced Leather Cap, Buckler.
  1948. --- Infantry unit
  1949. - Cavalry:
  1950. ** Elenrusan Knight (Boreal human), 35g, 37r, Trident, Full Plate Mail, Iron Cap, Iron Shield, Horse mount.
  1951. --- Mounted unit
  1952. ** Elenrusan Cavalier (Boreal human), 25g, 6r, Light Lance, Full Leather Armor, Leather Cap, Shield, Horse mount.
  1953. --- Mounted unit
  1954. - Sacreds:
  1955. ** Ancient Guard (Boreal human), 100g, 20r, Lance, Enchanted Broad Sword, Poisoned Throwing Axe, Scale Mail Cuirass, Leather Cap, Shield, Tiger mount.
  1956. --- Capital only, Sacred, ethereal and Mounted sacred
  1957.  
  1958. Commanders:
  1959. - Scouts:
  1960. ** Scout (Boreal human), 30g, 4r, Mace, Leather Cuirass, Bronze Half Helmet.
  1961. --- Scout
  1962. - Commanders:
  1963. ** Spearmaster (Boreal human), 40g, 8r, Spear, Chakram, Ring Mail Cuirass, Leather Cap, Shield.
  1964. --- Infantry unit
  1965. ** Warlord (Avvite), 130g, 16r, Spear, Chakram, Full Leather Armor, Crested Helmet, Buckler.
  1966. --- Infantry unit
  1967. ** Trident Lord (Boreal human), 65g, 37r, Trident, Full Plate Mail, Iron Cap, Iron Shield, Horse mount.
  1968. --- Mounted unit
  1969. - Priests:
  1970. ** Acolyte (Boreal human), 50g, 1r, Twig, Robes.
  1971. --- 1H.
  1972. --- Sacred and inquisitor
  1973. ** Vicar (Boreal human), 105g, 3r, Kopesh, Robes.
  1974. --- 2H.
  1975. --- Sacred
  1976. ** High Priest (Boreal human), 180g, 3r, Kopesh, Robes.
  1977. --- 3H.
  1978. --- Sacred and elegist 3
  1979. - Mages:
  1980. ** Elenrusan Follower (Boreal human), 65g, 3r, Short Sword, Robes.
  1981. --- 1W 1S.
  1982. ** Elenrusan Sorcerer (Boreal human), 165g, 3r, Short Sword, Robes.
  1983. --- 2W 2S.
  1984. ** Liquid Prince (Boreal human), 210g, 3r, Short Sword, Robes.
  1985. --- 3W 2.1? (nature, astral, earth, water).
  1986. --- Capital only and Slow to recruit
  1987. ** Stellar Prince (Boreal human), 210g, 3r, Hammer, Robes.
  1988. --- 3S 2.1? (nature, astral, earth, water).
  1989. --- Capital only and Slow to recruit
  1990. ** Renewing Prince (Boreal human), 210g, 2r, Sceptre, Robes.
  1991. --- 3N 2.1? (nature, astral, earth, water).
  1992. --- Capital only and Slow to recruit
  1993.  
  1994. Heroes:
  1995. ** Hero (Boreal human), 0g, 11r, Exceptional Hammer, Sacred Arbalest, Ring Mail Hauberk, Leather Cap.
  1996. --- 1W 2.5? (blood, nature, astral, water).
  1997. --- Sacred, Hero, hornedserpent, resistances_poison and Ranged sacred
  1998.  
  1999. Province defence:
  2000. * Commander 1: Spearmaster
  2001. * Commander 2: Warlord
  2002. * Troop 1a: Elenrusan Spearman - 9 per 10 PD
  2003. * Troop 1b: Elenrusan Polearm Soldier - 9 per 10 PD
  2004. * Troop 2a: Elenrusan Falchioneer - 9 per 10 PD
  2005. * Troop 2b: Elenrusan Sword Soldier - 11 per 10 PD
  2006.  
  2007. National spells:
  2008. --------------
  2009.  
  2010.  
  2011. Montag units:
  2012. --------------
  2013.  
  2014. Nation 121: Urburg
  2015. -----------------------------------
  2016. Race: Hoburgs.
  2017. Military: Light infantry. Hunters. Light deer cavalry and heavy deer cavalry. Sacred light ranger and light ranger.
  2018. Magic: Fire and Nature. Weak Astral.
  2019. Priests: Moderate.
  2020. -----------------------------------
  2021. National traits:
  2022. - default
  2023.  
  2024. Hoburg themes: primitive, boreal, default
  2025. Abysian themes: tainted, primitive
  2026.  
  2027. Troops:
  2028. - Ranged:
  2029. ** Urburgish Jungle Hunter (Hoburg), 6g, 2r, Club, Small Bow, Full Leather Armor, Leather Cap.
  2030. --- forestunit and Ranged unit
  2031. - Infantry:
  2032. ** Urburgish Infantry (Hoburg), 6g, 2r, Pitchfork, Full Leather Armor, Leather Cap.
  2033. --- Infantry unit
  2034. ** Urburgish Infantry (Hoburg), 6g, 1r, Stick, Sling, Full Leather Armor, Leather Cap.
  2035. --- Infantry unit
  2036. ** Urburgish Mace Infantry (Hoburg), 6g, 3r, Mace, Full Leather Armor, Leather Cap, Shield.
  2037. --- Infantry unit
  2038. ** Urburgish Axeman (Hoburg), 6g, 4r, Bronze Hatchet, Bronze Scale Cuirass, Leather Cap, Shield.
  2039. --- Infantry unit
  2040. - Cavalry:
  2041. ** Urburgish Elite Swordmeister (Hoburg), 25g, 13r, Falchion, Heavy Bronze Lance, Bronze Scale Hauberk, Bronze Cap, Shield, Deer mount.
  2042. --- elite +1 and Mounted unit
  2043. ** Urburgish Light Deer Rider (Hoburg), 21g, 5r, Stick, Full Leather Armor, Leather Cap, Deer mount.
  2044. --- Mounted unit
  2045. ** Urburgish Light Deer Rider (Hoburg), 21g, 5r, Stick, Full Leather Armor, Leather Cap, Deer mount.
  2046. --- Mounted unit
  2047. ** Urburgish Deer Rider (Hoburg), 21g, 7r, Stick, Full Ring Mail, Leather Cap, Deer mount.
  2048. --- Mounted unit
  2049. - Sacreds:
  2050. ** Night Ranger (Hoburg), 19g, 4r, Exceptional Club, Exceptional Composite Bow, Leather Hauberk, Leather Cap.
  2051. --- Capital only, Sacred, fireshield2, summerpower-high and Ranged sacred
  2052. ** Shadow Guard (Hoburg), 30g, 5r, Exceptional Falchion, Poisoned Small Bow, Ring Mail Hauberk, Leather Cap.
  2053. --- Capital only, Sacred, resistances_poison and Ranged sacred
  2054.  
  2055. Commanders:
  2056. - Scouts:
  2057. ** Spy (Hoburg), 45g, 5r, Falchion, Blow Pipe, Club, Ring Mail Hauberk, Leather Cap.
  2058. --- Scout
  2059. - Commanders:
  2060. ** Master Maceman (Hoburg), 65g, 3r, Mace, Full Leather Armor, Leather Cap, Shield.
  2061. --- Infantry unit
  2062. ** Elite Chieftain (Hoburg), 60g, 13r, Falchion, Heavy Bronze Lance, Bronze Scale Hauberk, Bronze Cap, Shield, Deer mount.
  2063. --- elite +1 and Mounted unit
  2064. - Priests:
  2065. ** Young Abbot (Hoburg), 45g, 1r, Twig, Imperial Robes.
  2066. --- 1H.
  2067. --- Sacred
  2068. ** Supreme Abbot (Hoburg), 100g, 1r, Imperial Robes.
  2069. --- 2H.
  2070. --- Sacred
  2071. - Mages:
  2072. ** Comet Ascendant (Hoburg), 155g, 1r, Stick, Robes.
  2073. --- 1S 2.1? (blood, astral, earth, fire).
  2074. --- Capital only, MAGICPICKS and ethereal2
  2075. ** Enraged Apprentice (Hoburg), 35g, 1r, Twig, Robes.
  2076. --- 1.1? (nature, earth, air, fire).
  2077. ** Enraged Follower (Hoburg), 160g, 1r, Robes.
  2078. --- 1F 1N 2.1? (nature, earth, air, fire).
  2079. ** Enraged Prince (Hoburg), 245g, 1r, Robes.
  2080. --- 2F 3N 1.1? (nature, earth, air, fire).
  2081. --- Capital only, Slow to recruit, regeneration and majorcoldres
  2082.  
  2083. Heroes:
  2084. ** Hero (Hoburg), 0g, 3r, Just Falchion, Dark Blow Pipe, Leather Hauberk, Leather Cap.
  2085. --- Hero, can shapeshift into a werebear, resistances, sieger, bodyguardlow and Ranged elite
  2086. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Imperial Robes.
  2087. --- 1A 1D 4N.
  2088. --- Hero, MAGICPICKS, followed by a small swarm of bugs, flying and can shapeshift into a turkey
  2089. ** Hero (Hoburg), 0g, 1r, Divine Quarterstaff, Leather Hauberk, Leather Cap.
  2090. --- Hero, can shapeshift into a wererat, can enter berserker rage, resistances and Infantry elite
  2091.  
  2092. Province defence:
  2093. * Commander 1: Master Maceman
  2094. * Commander 2: Elite Chieftain
  2095. * Troop 1a: Urburgish Light Deer Rider - 9 per 10 PD
  2096. * Troop 1b: Urburgish Infantry - 30 per 10 PD
  2097. * Troop 2a: Urburgish Infantry - 34 per 10 PD
  2098. * Troop 2b: Urburgish Mace Infantry - 27 per 10 PD
  2099.  
  2100. National spells:
  2101. --------------
  2102. Monster Boar, Sounder of Boars, Herd of Elephants, Holy Pyre
  2103.  
  2104. Montag units:
  2105. --------------
  2106.  
  2107. Nation 122: Sharea
  2108. -----------------------------------
  2109. Race: Ichtyids, some Ogres.
  2110. Military: Light infantry and heavy infantry. Sacred heavy infantry.
  2111. Magic: Blood. Weak Water. Some Ogre mages.
  2112. Priests: Moderate.
  2113. -----------------------------------
  2114. National traits:
  2115. - Can build forts underwater
  2116. - Mercenaries are 25 percent more expensive
  2117.  
  2118. Ichtyid themes: cyprinid, faint_pigment_black, default
  2119. Ogre themes: ogre, advanced
  2120.  
  2121. Magic site features: xp 1
  2122.  
  2123. Troops:
  2124. - Infantry:
  2125. ** Sharean Guard (Ichtyid - cyprinid), 10g, 3r, Bronze Spear, Leather Cuirass, Leather Cap, Turtle Shell Shield.
  2126. --- castledef 2 and Infantry unit
  2127. ** Sharean Light Harpoon Clubber (Ichtyid - cyprinid), 10g, 3r, Club, Harpoon, Leather Cuirass, Leather Cap, Turtle Shell Shield.
  2128. --- castledef 2 and Infantry unit
  2129. ** Sharean Harpoon Infantry (Ichtyid - cyprinid), 10g, 6r, Quarterstaff, Harpoon, Bronze Scale Cuirass, Leather Cap.
  2130. --- Infantry unit
  2131. ** Sharean Spear Infantry (Ichtyid - cyprinid), 10g, 7r, Bronze Spear, Bronze Scale Cuirass, Leather Cap, Turtle Shell Shield.
  2132. --- Infantry unit
  2133. ** Sharean Harpoon Clubber (Ichtyid - cyprinid), 10g, 7r, Club, Harpoon, Bronze Scale Cuirass, Leather Cap, Turtle Shell Shield.
  2134. --- Infantry unit
  2135. ** Sharean Spear Infantry (Ichtyid - cyprinid), 10g, 4r, Bronze Spear, Leather Hauberk, Leather Cap, Turtle Shell Shield.
  2136. --- Infantry unit
  2137. ** Sharean Harpoon Clubber (Ichtyid - cyprinid), 10g, 4r, Club, Harpoon, Leather Hauberk, Leather Cap, Turtle Shell Shield.
  2138. --- Infantry unit
  2139. ** Sharean Ogre Hammerer (Ogre), 25g, 28r, Hammer, Chain Mail Hauberk, Iron Cap, Shield.
  2140. --- Infantry unit
  2141. - Sacreds:
  2142. ** Divine Marauder (Ichtyid - cyprinid), 15g, 8r, Bronze Hatchet, Bronze Scale Cuirass, Turtle Cap, Turtle Shell Shield.
  2143. --- Capital only, Sacred, sieger and Infantry sacred
  2144.  
  2145. Commanders:
  2146. - Scouts:
  2147. ** Spy (Ichtyid - cyprinid), 50g, 3r, Bronze Trident, Leather Cap.
  2148. --- Scout
  2149. - Commanders:
  2150. ** Spearmaster (Ichtyid - cyprinid), 70g, 4r, Bronze Spear, Leather Cuirass, Turtle Cap, Turtle Shell Shield.
  2151. --- castledef 2 and Infantry unit
  2152. ** General (Ogre), 55g, 28r, Hammer, Chain Mail Hauberk, Iron Cap, Shield.
  2153. --- Infantry unit
  2154. ** Divine Master (Ichtyid - cyprinid), 55g, 8r, Bronze Hatchet, Bronze Scale Cuirass, Turtle Cap, Turtle Shell Shield.
  2155. --- Capital only, Sacred, sieger and Infantry sacred
  2156. - Special commanders:
  2157. ** Siege Engineer (Ichtyid - cyprinid), 40g, 1r, Quarterstaff, Robes.
  2158. --- is adept at siege mechanics.
  2159. - Priests:
  2160. ** Minor Cleric (Ichtyid - cyprinid), 50g, 3r, Quarterstaff, Bronze Cap, Robes.
  2161. --- 1H.
  2162. --- Sacred
  2163. ** Great Cleric (Ichtyid - cyprinid), 105g, 6r, Coral Staff, Robes, Leather Cap.
  2164. --- 2H.
  2165. --- Sacred
  2166. - Mages:
  2167. ** Young Malevolent Corrupter (Ichtyid - cyprinid), 105g, 1r, Quarterstaff, Leather Cap, Robes.
  2168. --- 2B.
  2169. ** Apprentice Malevolent Corrupter (Ichtyid - cyprinid), 165g, 4r, Sceptre, Bronze Cap, Robes.
  2170. --- 2B 1.1? (blood, astral, water, fire).
  2171. --- warriormage
  2172. ** Paramount Malevolent Corrupter (Ogre), 350g, 1r, Quarterstaff, Robes, Leather Hood.
  2173. --- 1W 3B 1.1? (blood, astral, water, fire).
  2174. --- Slow to recruit, protected by water and can shapeshift into a frost fiend
  2175.  
  2176. Heroes:
  2177. ** Hero (Ichtyid - cyprinid), 0g, 12r, Bronze Bardiche, Net, Bronze Scale Cuirass, Turtle Cap.
  2178. --- 1.1? (blood, nature, death, water).
  2179. --- Hero, can shapeshift into a werewolf, strong and Infantry elite
  2180.  
  2181. Province defence:
  2182. * Commander 1: Spearmaster
  2183. * Commander 2: General
  2184. * Troop 1a: Sharean Harpoon Clubber - 14 per 10 PD
  2185. * Troop 1b: Sharean Guard - 18 per 10 PD
  2186. * Troop 2a: Sharean Light Harpoon Clubber - 18 per 10 PD
  2187. * Troop 2b: Sharean Harpoon Infantry - 15 per 10 PD
  2188.  
  2189. National spells:
  2190. --------------
  2191. Summon Monster Fish, Bind Harlequin, Orgy
  2192.  
  2193. Montag units:
  2194. --------------
  2195.  
  2196. Nation 123: Kofarjaani
  2197. -----------------------------------
  2198. Race: Caelians.
  2199. Military: Light infantry and heavy infantry. Bowmen and bowmen. Sacred light infantry.
  2200. Magic: Fire and Air. Weak Water and Earth.
  2201. Priests: Moderate.
  2202. -----------------------------------
  2203. National traits:
  2204. - default
  2205.  
  2206. Caelian themes: diverse, bronze, default
  2207. Avvite themes: default, primitive
  2208.  
  2209. Magic site features: allrange 2
  2210.  
  2211. Troops:
  2212. - Ranged:
  2213. ** Kofarjaanian Airya Winged Bowman (Caelian - Airya), 10g, 12r, Bronze Sword, Composite Bow, Ring Mail Hauberk, Reinforced Leather Cap.
  2214. --- Ranged unit and Toxic flesh
  2215. ** Kofarjaanian Airya Winged Bowman (Caelian - Airya), 10g, 11r, Bronze Sword, Short Bow, Ring Mail Hauberk, Reinforced Leather Cap.
  2216. --- Ranged unit and Toxic flesh
  2217. - Infantry:
  2218. ** Kofarjaanian Spire Horn Winged Infantry (Caelian - Spire Horn), 10g, 7r, Flail, Ring Mail Cuirass, Reinforced Leather Cap.
  2219. --- Infantry unit and Toxic flesh
  2220. ** Kofarjaanian Spire Horn Winged Swordsman (Caelian - Spire Horn), 10g, 10r, Bronze Broad Sword, Ring Mail Cuirass, Reinforced Leather Cap, Shield.
  2221. --- Infantry unit and Toxic flesh
  2222. ** Kofarjaanian Airya Thane (Caelian - Airya), 12g, 16r, Bronze Trident, Bronze Scale Hauberk, Bronze Half Helmet, Hoplon.
  2223. --- elite +1, Infantry unit and Toxic flesh
  2224. ** Kofarjaanian Mairya Winged Infantry (Caelian - Mairya), 16g, 11r, Flail, Full Ring Mail, Reinforced Leather Cap.
  2225. --- Infantry unit and Toxic flesh
  2226. ** Kofarjaanian Mairya Winged Impaler (Caelian - Mairya), 16g, 12r, Bronze Trident, Full Ring Mail, Reinforced Leather Cap, Buckler.
  2227. --- Infantry unit and Toxic flesh
  2228. ** Kofarjaanian Mairya Winged Axeman (Caelian - Mairya), 16g, 11r, Bronze Axe, Full Ring Mail, Reinforced Leather Cap, Buckler.
  2229. --- Infantry unit and Toxic flesh
  2230. ** Kofarjaanian Airya Winged Axeman (Caelian - Airya), 10g, 7r, Bronze Axe, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
  2231. --- Infantry unit and Toxic flesh
  2232. - Sacreds:
  2233. ** Steam Apostle (Caelian - Airya), 55g, 10r, Broad Sword, Ring Mail Hauberk, Leather Cap, Shield.
  2234. --- Capital only, Sacred, glamour, Infantry sacred and Toxic flesh
  2235. - Monsters:
  2236. ** Mammoth (Monster), 120g, 1r.
  2237. --- Capital only and Special unit
  2238.  
  2239. Commanders:
  2240. - Scouts:
  2241. ** Assassin (Caelian), 50g, 9r, Morningstar, Hammer, Ring Mail Cuirass, Leather Cap.
  2242. --- Scout and Toxic flesh
  2243. - Commanders:
  2244. ** Master Thane (Caelian - Airya), 50g, 16r, Bronze Trident, Bronze Scale Hauberk, Bronze Half Helmet, Hoplon.
  2245. --- elite +1, Infantry unit and Toxic flesh
  2246. ** Steam Master (Caelian - Airya), 100g, 10r, Broad Sword, Ring Mail Hauberk, Leather Cap, Shield.
  2247. --- Capital only, Sacred, glamour, Infantry sacred and Toxic flesh
  2248. - Priests:
  2249. ** High Priest (Caelian), 80g, 1r, Stone Dagger, Robes.
  2250. --- 1H.
  2251. --- Sacred, spy, inquisitor, sailing and Toxic flesh
  2252. - Mages:
  2253. ** Kofarjaanian Reaver (Caelian), 85g, 3r, Short Sword, Robes.
  2254. --- 1F 1A 1E.
  2255. --- Toxic flesh
  2256. ** Hierophant of the Hurricanes (Caelian - Spire Horn), 175g, 3r, Short Sword, Robes.
  2257. --- 2F 1A 1.1? (earth, water, air, fire).
  2258. --- Toxic flesh
  2259. ** Hierophant of Deserts (Caelian), 175g, 4r, Bronze Sword, Robes.
  2260. --- 1F 2A 1.1? (earth, water, air, fire).
  2261. --- Toxic flesh
  2262. ** Senior Hierophant of the Hurricanes (Caelian), 280g, 4r, Broad Sword, Robes.
  2263. --- 2A 2H 2.1? (earth, water, air, fire, at least partially linked).
  2264. --- Capital only, Slow to recruit, Sacred, illusion, invulnerable10 and Toxic flesh
  2265. ** Senior Hierophant of Deserts (Caelian), 270g, 4r, Bronze Sword, Robes.
  2266. --- 2F 2H 2.1? (earth, water, air, fire, at least partially linked).
  2267. --- Capital only, Slow to recruit, Sacred, ritualrange2, sloth researcher +2 and Toxic flesh
  2268.  
  2269. Heroes:
  2270. ** Hero (Caelian), 0g, 4r, Bronze Trident, Robes.
  2271. --- 3F 3A 2W 1E.
  2272. --- Hero, MAGICPICKS, fireshield, protected by air, has charged body, awe, iceprot and Toxic flesh
  2273.  
  2274. Province defence:
  2275. * Commander 1: Master Thane
  2276. * Commander 2: Steam Master
  2277. * Troop 1a: Kofarjaanian Airya Thane - 11 per 10 PD
  2278. * Troop 1b: Kofarjaanian Airya Winged Bowman - 13 per 10 PD
  2279. * Troop 2a: Kofarjaanian Spire Horn Winged Infantry - 14 per 10 PD
  2280. * Troop 2b: Kofarjaanian Spire Horn Winged Swordsman - 14 per 10 PD
  2281.  
  2282. National spells:
  2283. --------------
  2284.  
  2285.  
  2286. Montag units:
  2287. --------------
  2288.  
  2289. Nation 124: Isqass'is
  2290. -----------------------------------
  2291. Race: Lizards, some Sidhes, prefers Heat scale +1.
  2292. Military: Light infantry and heavy infantry. Archers. Chariots. Sacred light infantry.
  2293. Magic: Water and Death. Weak Fire and Nature.
  2294. Priests: Moderate, can reanimate the dead.
  2295. -----------------------------------
  2296. National traits:
  2297. - Ideal cold level -1
  2298. - Priests can reanimate ghouls, soulless and longdead infantry.
  2299. - default
  2300.  
  2301. Lizard themes: herbivore_predator, default
  2302. Sidhe themes: default
  2303.  
  2304. Troops:
  2305. - Ranged:
  2306. ** Isqass'isian Mountain Archer (Lizard), 10g, 4r, Kryss, Composite Bow, Leather Cap.
  2307. --- mountainunit, Ranged unit and Brave
  2308. - Infantry:
  2309. ** Isqass'isian Swordsman (Lizard), 12g, 10r, Short Sword, Throwing Axe, Full Leather Armor, Leather Cap, Iron Shield.
  2310. --- pillager stealthy, Infantry unit and Brave
  2311. ** Isqass'isian Axe Thrower (Lizard), 12g, 9r, Spear, Throwing Axe, Full Leather Armor, Leather Cap, Iron Shield.
  2312. --- pillager stealthy, Infantry unit and Brave
  2313. ** Isqass'isian Light Sidhe Swordsman (Sidhe), 25g, 11r, Bronze Broad Sword, Bronze Scale Cuirass, Leather Cap, Shield.
  2314. --- Infantry unit
  2315. ** Isqass'isian Sidhe Infantry (Sidhe), 25g, 20r, Bronze Battleaxe, Bronze Cuirass, Bronze Cap.
  2316. --- Infantry unit
  2317. ** Isqass'isian Sidhe Swordsman (Sidhe), 25g, 22r, Bronze Broad Sword, Bronze Cuirass, Bronze Cap, Shield.
  2318. --- Infantry unit
  2319. - Chariots:
  2320. ** Isqass'isian Lizard Charioteer (Lizard), 30g, 40r, Bardiche, Scale Mail Hauberk, Jingasa, Lizard mount.
  2321. --- Chariot unit and Brave
  2322. - Sacreds:
  2323. ** Pure Knight (Lizard), 14g, 10r, Morningstar, Throwing Axe, Full Helmet, Buckler.
  2324. --- Capital only, Sacred, deathpower, winterpower-low, Infantry sacred and Brave
  2325.  
  2326. Commanders:
  2327. - Scouts:
  2328. ** Scout (Lizard), 30g, 4r, Falchion, Leather Cap.
  2329. --- Scout and Brave
  2330. - Commanders:
  2331. ** Axemaster (Sidhe), 65g, 20r, Bronze Battleaxe, Bronze Cuirass, Bronze Cap.
  2332. --- Infantry unit
  2333. ** Colonel (Lizard), 60g, 46r, Bardiche, Scale Mail Hauberk, Full Helmet, Lizard mount.
  2334. --- Chariot unit and Brave
  2335. ** Pure Master (Lizard), 55g, 10r, Morningstar, Throwing Axe, Full Helmet, Buckler.
  2336. --- Sacred, deathpower, winterpower-low, Infantry sacred and Brave
  2337. - Priests:
  2338. ** Great Curate (Lizard), 80g, 1r, Twig, Robes.
  2339. --- 1H.
  2340. --- Sacred and Brave
  2341. - Mages:
  2342. ** Follower of the Forgiving Glades (Lizard), 80g, 1r, Quarterstaff, Robes.
  2343. --- 1F 1W 1N.
  2344. --- Capital only, MAGICPICKS and Brave
  2345. ** Foul Neophyte (Lizard), 45g, 4r, Hammer, Robes.
  2346. --- 1D.
  2347. --- Brave
  2348. ** Foul Bishop (Lizard), 265g, 2r, Sceptre, Robes.
  2349. --- 1W 2D 1H 1.1? (nature, death, water, air).
  2350. --- Sacred, majorcoldres and Brave
  2351. ** Foul Wizard (Lizard), 200g, 2r, Sceptre, Robes.
  2352. --- 1W 2D 1H.
  2353. --- Sacred, majorcoldres and Brave
  2354. ** Foul Exarch (Lizard), 430g, 2r, Sceptre, Robes.
  2355. --- 2W 3D 2H 1.1? (nature, death, water, air).
  2356. --- Capital only, Slow to recruit, Sacred, has a pact with death, allowing it to live an another life as a ghoul after death and Brave
  2357.  
  2358. Heroes:
  2359. ** Hero (Sidhe), 0g, 29r, Heavy Bronze Lance, Golden Axe, Bronze Scale Hauberk, Bronze Cap, Golden Shield, Moose mount.
  2360. --- Hero, reveals its true shape of a metal man upon death, sieger and Mounted elite
  2361. --- Leaves a moose behind when the rider dies
  2362.  
  2363. Province defence:
  2364. * Commander 1: Axemaster
  2365. * Commander 2: Colonel
  2366. * Troop 1a: Isqass'isian Light Sidhe Swordsman - 8 per 10 PD
  2367. * Troop 1b: Isqass'isian Swordsman - 13 per 10 PD
  2368. * Troop 2a: Isqass'isian Axe Thrower - 11 per 10 PD
  2369. * Troop 2b: Isqass'isian Sidhe Infantry - 6 per 10 PD
  2370.  
  2371. National spells:
  2372. --------------
  2373. Sacred Crocodile, Power of the Grave, Protection of the Grave, Royal Power, Royal Protection
  2374.  
  2375. Montag units:
  2376. --------------
  2377.  
  2378. Nation 125: Seez'is
  2379. -----------------------------------
  2380. Race: Lizards, some Hoburgs, prefers Heat scale +1.
  2381. Military: Light infantry and heavy infantry. Longbowmen. Heavy hog cavalry. Chariots. Sacred light ranger.
  2382. Magic: Water, Death and Blood.
  2383. Priests: Strong, Dominion does not spread unless blood is sacrificed, temples cost 300 gold, can perform blood sacrifices.
  2384. -----------------------------------
  2385. National traits:
  2386. - Ideal cold level -1
  2387. - default
  2388. - Temples cost 300 gold
  2389. - Priests are unable to preach but may perform blood sacrifices
  2390.  
  2391. Lizard themes: herbivore_predator, primitive
  2392. Hoburg themes: advanced, austral, default, cavemen_allies
  2393.  
  2394. Troops:
  2395. - Ranged:
  2396. ** Seez'isish Longbowman (Lizard), 10g, 6r, Spiked Club, Long Bow, Iron Cap.
  2397. --- Ranged unit
  2398. - Infantry:
  2399. ** Seez'isish Hoburg Legionary (Hoburg), 7g, 16r, Bronze Lucerne Hammer, Full Plate Mail, Legionary Bronze Helmet.
  2400. --- Infantry unit
  2401. ** Seez'isish Hoburg Jungle Infantry (Hoburg), 7g, 5r, Bronze Sword, Javelin, Leather Hauberk, Reinforced Leather Cap, Iron Shield.
  2402. --- forestunit and Infantry unit
  2403. ** Seez'isish Hoburg Jungle Hammerer (Hoburg), 7g, 4r, Bronze Lucerne Hammer, Leather Hauberk, Reinforced Leather Cap.
  2404. --- forestunit and Infantry unit
  2405. ** Seez'isish Hoburg Sword Legionary (Hoburg), 7g, 14r, Bronze Sword, Plate Hauberk, Legionary Bronze Helmet, Iron Shield.
  2406. --- Infantry unit
  2407. ** Seez'isish Axeman (Lizard), 10g, 3r, Axe, Leather Cuirass, Leather Cap, Buckler.
  2408. --- Infantry unit
  2409. ** Seez'isish Mace Infantry (Lizard), 10g, 3r, Mace, Leather Cuirass, Leather Cap, Buckler.
  2410. --- Infantry unit
  2411. ** Seez'isish Sword Infantry (Lizard), 10g, 6r, Falchion, Leather Cuirass, Leather Cap, Buckler.
  2412. --- Infantry unit
  2413. - Cavalry:
  2414. ** Seez'isish Hoburg Cavalier (Hoburg), 24g, 14r, Falchion, Full Scale Mail, Reinforced Leather Cap, Kite Shield, Hog mount.
  2415. --- Mounted unit
  2416. - Chariots:
  2417. ** Seez'isish Lizard Charioteer (Lizard), 30g, 36r, Mace, Scale Mail Cuirass, Iron Cap, Kite Shield, Lizard mount.
  2418. --- Chariot unit
  2419. - Sacreds:
  2420. ** Unholy Wolfkin (Lizard), 29g, 8r, Enchanted Hammer, Decaying Composite Bow, Half Helmet.
  2421. --- Capital only, Sacred and Ranged sacred
  2422.  
  2423. Commanders:
  2424. - Scouts:
  2425. ** Spy (Lizard), 50g, 3r, Mace, Iron Cap.
  2426. --- Scout
  2427. - Commanders:
  2428. ** Swordmeister (Hoburg), 45g, 5r, Bronze Sword, Javelin, Leather Hauberk, Reinforced Leather Cap, Iron Shield.
  2429. --- forestunit and Infantry unit
  2430. ** Sergeant (Lizard), 70g, 6r, Falchion, Leather Cuirass, Leather Cap, Buckler.
  2431. --- Infantry unit
  2432. ** Mace Lord (Lizard), 60g, 38r, Mace, Scale Mail Cuirass, Half Helmet, Kite Shield, Lizard mount.
  2433. --- Chariot unit
  2434. - Priests:
  2435. ** Acolyte (Lizard), 50g, 1r, Twig, Robes.
  2436. --- 1H.
  2437. --- Sacred
  2438. ** King (Lizard), 110g, 2r, Sceptre, Robes.
  2439. --- 2H.
  2440. --- Sacred and nobadevents 5
  2441. - Mages:
  2442. ** Seez'isish Initiate (Lizard), 60g, 1r, Twig, Robes.
  2443. --- 1B.
  2444. --- Sacred
  2445. ** Seez'isish Peer (Lizard), 200g, 1r, Quarterstaff, Robes.
  2446. --- 2B 1.1? (blood, nature, death, water).
  2447. --- Sacred and invulnerable10
  2448. ** Chaos Binder (Lizard), 310g, 1r, Quarterstaff, Robes.
  2449. --- 3B 3H 2.1? (blood, nature, death, water).
  2450. --- Capital only, Slow to recruit and Sacred
  2451. ** Tenebrific Binder (Lizard), 310g, 1r, Quarterstaff, Robes.
  2452. --- 3D 3H 2.1? (blood, nature, death, water).
  2453. --- Capital only, Slow to recruit and Sacred
  2454. ** Frost Binder (Lizard), 310g, 3r, Kopesh, Robes.
  2455. --- 3W 3H 2.1? (blood, nature, death, water).
  2456. --- Capital only, Slow to recruit and Sacred
  2457.  
  2458. Heroes:
  2459. ** Hero (Lizard), 0g, 1r, Quarterstaff, Robes.
  2460. --- 3W 2D 1B.
  2461. --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, sailing and ritualrange1
  2462.  
  2463. Province defence:
  2464. * Commander 1: Swordsmaster
  2465. * Commander 2: Sergeant
  2466. * Troop 1a: Seez'isish Sword Infantry - 15 per 10 PD
  2467. * Troop 1b: Seez'isish Longbowman - 15 per 10 PD
  2468. * Troop 2a: Seez'isish Hoburg Legionary - 15 per 10 PD
  2469. * Troop 2b: Seez'isish Hoburg Jungle Infantry - 20 per 10 PD
  2470.  
  2471. National spells:
  2472. --------------
  2473. Sacred Crocodile, Wrath of the Ancestors, Call Ancestor
  2474.  
  2475. Montag units:
  2476. --------------
  2477.  
  2478. Nation 126: Duxwald
  2479. -----------------------------------
  2480. Race: Humans, some Fir Bolgs.
  2481. Military: Light infantry and heavy infantry. Light spider cavalry. Chariots. Sacred light cavalry.
  2482. Magic: Blood. Weak Fire. Laboratories cost 600 gold.
  2483. Priests: Strong.
  2484. -----------------------------------
  2485. National traits:
  2486. - Laboratories cost 600 gold
  2487.  
  2488. Boreal human themes: default
  2489. Fir Bolg themes: bronze, default
  2490.  
  2491. Troops:
  2492. - Infantry:
  2493. ** Duxwaldan Guard (Boreal human), 10g, 33r, Flail, Full Plate Mail, Full Helmet.
  2494. --- castledef +1 and Infantry unit
  2495. ** Duxwaldan Swordsman (Boreal human), 10g, 13r, Broad Sword, Scale Mail Hauberk, Leather Cap, Buckler.
  2496. --- Infantry unit
  2497. ** Duxwaldan Hammerer (Boreal human), 10g, 10r, Maul, Scale Mail Hauberk, Leather Cap.
  2498. --- Infantry unit
  2499. ** Duxwaldan Spearman (Boreal human), 10g, 11r, Spear, Scale Mail Hauberk, Leather Cap, Buckler.
  2500. --- Infantry unit
  2501. ** Duxwaldan Light Spearman (Boreal human), 10g, 10r, Spear, Scale Mail Cuirass, Leather Cap, Tower Shield.
  2502. --- Infantry unit
  2503. ** Duxwaldan Fir Bolg Jungle Swordsman (Fir Bolg), 13g, 9r, Bronze Sword, Bronze Throwing Hatchet, Leather Hauberk, Leather Cap, Shield.
  2504. --- forestunit and Infantry unit
  2505. ** Duxwaldan Fir Bolg Infantry (Fir Bolg), 13g, 5r, Bronze Battleaxe, Leather Cuirass.
  2506. --- Infantry unit
  2507. ** Duxwaldan Fir Bolg Swordsman (Fir Bolg), 13g, 7r, Bronze Sword, Leather Cuirass, Hoplon.
  2508. --- Infantry unit
  2509. - Cavalry:
  2510. ** Duxwaldan Master Spearmaster (Boreal human), 35g, 10r, Spear, Scale Mail Cuirass, Leather Cap, Iron Shield, Spider mount.
  2511. --- elite +1 and Mounted unit
  2512. --- The giant spider will persist even if the rider dies.
  2513. - Chariots:
  2514. ** Duxwaldan Boar Charioteer (Boreal human), 35g, 23r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Boar mount.
  2515. --- Chariot unit
  2516. - Sacreds:
  2517. ** Divine Hierophant (Boreal human), 35g, 14r, Lance, Bronze Broad Sword, Scale Mail Cuirass, Leather Cap, Shield, Horse mount.
  2518. --- Capital only, Sacred, cultist and Mounted sacred
  2519.  
  2520. Commanders:
  2521. - Scouts:
  2522. ** Assassin (Boreal human), 50g, 3r, Mace, Mace, Leather Cuirass, Leather Cap.
  2523. --- Scout
  2524. - Commanders:
  2525. ** Warlord (Fir Bolg), 45g, 12r, Bronze Sword, Bronze Throwing Hatchet, Leather Hauberk, Bronze Cap, Hoplon.
  2526. --- forestunit and Infantry unit
  2527. ** Flail Commander (Boreal human), 40g, 33r, Flail, Full Plate Mail, Full Helmet.
  2528. --- castledef +1 and Infantry unit
  2529. ** General (Boreal human), 65g, 25r, Spear, Scale Mail Hauberk, Crested Helmet, Shield, Boar mount.
  2530. --- Chariot unit
  2531. - Priests:
  2532. ** Novice (Boreal human), 50g, 1r, Quarterstaff, Robes.
  2533. --- 1H.
  2534. --- Sacred
  2535. ** Abbott (Boreal human), 105g, 1r, Quarterstaff, Robes.
  2536. --- 2H.
  2537. --- Sacred
  2538. ** High Priest (Boreal human), 180g, 3r, Quarterstaff, Ring Mail Cuirass, Leather Cap.
  2539. --- 3H.
  2540. --- Sacred
  2541. - Mages:
  2542. ** Initiate of the Whispering Harvests (Boreal human), 65g, 3r, Short Sword, Robes.
  2543. --- 1F 1B.
  2544. ** Consort of the Whispering Harvests (Boreal human), 200g, 4r, Broad Sword, Robes.
  2545. --- 2B 1.1? (blood, nature, earth, fire).
  2546. --- Sacred
  2547. ** Exarch of the Whispering Harvests (Boreal human), 400g, 1r, Robes.
  2548. --- 1F 3B 1.1? (blood, nature, earth, fire).
  2549. --- Capital only, Slow to recruit, Sacred, can shapeshift into a devil and majorfireres
  2550.  
  2551. Heroes:
  2552. ** Hero (Boreal human), 0g, 10r, Smiting Broad Sword, Black Arbalest, Ring Mail Cuirass, Leather Cap.
  2553. --- 1A 1B 1.1? (blood, air, water, fire).
  2554. --- Sacred, Hero, castlemaster and Ranged sacred
  2555. ** Hero (Boreal human), 0g, 10r, Exceptional Falchion, Steel Crossbow, Leather Cuirass, Leather Cap.
  2556. --- Hero, can shapeshift into a werewolf, bodyguardlow, castlemaster and Ranged elite
  2557. ** Hero (Boreal human), 0g, 6r, Warping Mace, Ring Mail Cuirass, Leather Cap, Shield.
  2558. --- Hero, can shapeshift into a werebear, stealthlow, sieger and Infantry elite
  2559.  
  2560. Province defence:
  2561. * Commander 1: Warlord
  2562. * Commander 2: Flail Commander
  2563. * Troop 1a: Duxwaldan Swordsman - 13 per 10 PD
  2564. * Troop 1b: Duxwaldan Guard - 8 per 10 PD
  2565. * Troop 2a: Duxwaldan Hammerer - 14 per 10 PD
  2566. * Troop 2b: Duxwaldan Spearman - 14 per 10 PD
  2567.  
  2568. National spells:
  2569. --------------
  2570.  
  2571.  
  2572. Montag units:
  2573. --------------
  2574.  
  2575. Nation 127: Odinsgard
  2576. -----------------------------------
  2577. Race: Vaettis, some Lizards, prefers Cold scale +2.
  2578. Military: Light infantry and heavy infantry. Rangers. Light deer cavalry. Sacred light infantry.
  2579. Magic: Air and Nature. National mages are not affected by Drain scale. Some Lizard mages.
  2580. Priests: Weak.
  2581. -----------------------------------
  2582. National traits:
  2583. - Ideal cold level +2
  2584. - default
  2585.  
  2586. Vaetti themes: deer, default
  2587. Lizard themes: predator_sobek, slaver
  2588.  
  2589. Magic site features: heal 3
  2590.  
  2591. Troops:
  2592. - Ranged:
  2593. ** Odinsgardish Ranger (Vaetti), 10g, 6r, Dagger, Short Bow, Full Ring Mail, Reinforced Leather Cap.
  2594. --- Ranged unit
  2595. - Infantry:
  2596. ** Odinsgardish Guard (Vaetti), 10g, 6r, Long Spear, Scale Mail Hauberk, Leather Cap.
  2597. --- castledef 2 and Infantry unit
  2598. ** Odinsgardish Javelin Impaler (Vaetti), 10g, 3r, Long Spear, Javelin, Leather Cuirass, Leather Cap.
  2599. --- Infantry unit
  2600. ** Odinsgardish Light Predator Impaler (Lizard - predator), 13g, 8r, Trident, Scale Mail Cuirass.
  2601. --- Infantry unit
  2602. ** Odinsgardish Predator Netter (Lizard - predator), 13g, 2r, Spear, Net.
  2603. --- Infantry unit
  2604. ** Odinsgardish Light Predator Impaler (Lizard - predator), 13g, 2r, Trident.
  2605. --- Infantry unit
  2606. ** Odinsgardish Predator Impaler (Lizard - predator), 13g, 10r, Spear, Chain Mail Cuirass.
  2607. --- Infantry unit
  2608. - Cavalry:
  2609. ** Odinsgardish Cavalry (Vaetti), 25g, 7r, Short Sword, Leather Cuirass, Leather Cap, Buckler, Deer mount.
  2610. --- Mounted unit
  2611. - Sacreds:
  2612. ** Night Paladin (Vaetti), 40g, 2r, Quarterstaff, Leather Hauberk, Leather Cap.
  2613. --- Capital only, Sacred, poisoncloud and Infantry sacred
  2614. - Monsters:
  2615. ** Hydra Hatchling (Monster), 35g, 1r.
  2616. --- Capital only and Special unit
  2617.  
  2618. Commanders:
  2619. - Scouts:
  2620. ** Scout (Vaetti), 30g, 3r, Long Spear, Leather Hauberk, Leather Cap.
  2621. --- Scout
  2622. - Commanders:
  2623. ** Warlord (Lizard - predator), 55g, 8r, Trident, Scale Mail Cuirass.
  2624. --- Infantry unit
  2625. ** Lieutenant (Vaetti), 40g, 6r, Long Spear, Scale Mail Hauberk, Leather Cap.
  2626. --- castledef 2 and Infantry unit
  2627. ** Sword Lord (Vaetti), 75g, 7r, Short Sword, Leather Cuirass, Leather Cap, Buckler, Deer mount.
  2628. --- Mounted unit
  2629. ** Night Master (Vaetti), 160g, 2r, Quarterstaff, Leather Hauberk, Leather Cap.
  2630. --- Sacred, poisoncloud and Infantry sacred
  2631. - Priests:
  2632. ** Senior Deaconess (Vaetti), 95g, 1r, Quarterstaff, Robes.
  2633. --- 1H.
  2634. --- Sacred and divineins researcher 5
  2635. - Mages:
  2636. ** Neophyte Thorn Apothecary (Lizard - predator), 65g, 1r, Quarterstaff.
  2637. --- 1A 1N.
  2638. --- drainimmune
  2639. ** Journeyman Thorn Apothecary (Lizard - predator), 175g, 1r, Quarterstaff.
  2640. --- 2A 1N 1.1? (nature, astral, water, air).
  2641. --- drainimmune and slimer
  2642. ** Grand Thorn Apothecary (Vaetti), 260g, 2r, Sickle, Robes.
  2643. --- 3A 2N 1.1? (nature, astral, water, air).
  2644. --- Slow to recruit and drainimmune
  2645.  
  2646. Heroes:
  2647. ** Hero (Vaetti), 0g, 3r, Long Spear, Full Leather Armor, Leather Cap.
  2648. --- Hero, can shapeshift into a werebear, bodyguardlow, castlemaster and Infantry elite
  2649.  
  2650. Province defence:
  2651. * Commander 1: Warlord
  2652. * Commander 2: Lieutenant
  2653. * Troop 1a: Odinsgardish Light Predator Impaler - 11 per 10 PD
  2654. * Troop 1b: Odinsgardish Guard - 15 per 10 PD
  2655. * Troop 2a: Odinsgardish Javelin Impaler - 18 per 10 PD
  2656. * Troop 2b: Odinsgardish Predator Netter - 16 per 10 PD
  2657.  
  2658. National spells:
  2659. --------------
  2660. Monster Boar, Sounder of Boars, Ambush of Tigers, Healing Song, Song of Bravery, Soothing Song
  2661.  
  2662. Montag units:
  2663. --------------
  2664.  
  2665. Nation 128: Kyomu
  2666. -----------------------------------
  2667. Race: Humans, some Pale Ones.
  2668. Military: Light infantry and heavy infantry. Bowmen. Heavy cavalry. Elite sentinel. Sacred heavy infantry.
  2669. Magic: Fire, Earth and Blood. Weak Water and Death.
  2670. Priests: Moderate.
  2671. -----------------------------------
  2672. National traits:
  2673. - default
  2674.  
  2675. Oriental human themes: primitive
  2676. Pale One themes: default
  2677.  
  2678. Troops:
  2679. - Ranged:
  2680. ** Kyomuan Bowman (Oriental human), 10g, 23r, Falchion, Composite Bow, Heavy Samurai Armor, Jingasa.
  2681. --- Ranged unit
  2682. ** Sentinel of Earth (Oriental human), 12g, 24r, Falchion, Short Bow, Heavy Samurai Armor, Kabuto.
  2683. --- Capital only, patrol, bodyguardlow and Ranged elite
  2684. - Infantry:
  2685. ** Kyomuan Ashigaru (Oriental human), 10g, 12r, Naginata, Ashigaru Armor, Reinforced Leather Cap.
  2686. --- Infantry unit
  2687. ** Kyomuan Falchion Warrior (Oriental human), 10g, 13r, Falchion, Ashigaru Armor, Reinforced Leather Cap, Buckler.
  2688. --- Infantry unit
  2689. ** Kyomuan Samurai (Oriental human), 10g, 13r, Wakizashi, Ashigaru Armor, Reinforced Leather Cap, Buckler.
  2690. --- Infantry unit
  2691. ** Kyomuan Light Samurai (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  2692. --- Infantry unit
  2693. ** Kyomuan Light Samurai (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  2694. --- Infantry unit
  2695. ** Kyomuan Light Falchion Warrior (Oriental human), 10g, 11r, Falchion, Scale Mail Cuirass, Leather Cap, Buckler.
  2696. --- Infantry unit
  2697. ** Kyomuan Pale One Flail Warrior (Pale One), 9g, 19r, Flail, Bronze Scale Hauberk, Bronze Cap.
  2698. --- Infantry unit
  2699. - Cavalry:
  2700. ** Kyomuan Samurai (Oriental human), 30g, 21r, Naginata, Samurai Armor, Jingasa, Horse mount.
  2701. --- Mounted unit
  2702. ** Kyomuan Lancer (Oriental human), 30g, 25r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Shield, Horse mount.
  2703. --- Mounted unit
  2704. - Sacreds:
  2705. ** Red Hand (Oriental human), 26g, 22r, Naginata, Heavy Samurai Armor, Kabuto.
  2706. --- Capital only, Sacred, invulnerable (5) and Infantry sacred
  2707.  
  2708. Commanders:
  2709. - Scouts:
  2710. ** Scout (Oriental human), 30g, 7r, Spear, Scale Mail Cuirass, Leather Cap.
  2711. --- Scout
  2712. - Commanders:
  2713. ** Katana Commander (Oriental human), 40g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  2714. --- Infantry unit
  2715. ** Lieutenant (Pale One), 40g, 19r, Flail, Bronze Scale Hauberk, Bronze Cap.
  2716. --- Infantry unit
  2717. ** Naginata High Chieftain (Oriental human), 60g, 21r, Naginata, Samurai Armor, Jingasa, Horse mount.
  2718. --- Mounted unit
  2719. - Priests:
  2720. ** High Priest (Oriental human), 50g, 1r, Pestle, Robes.
  2721. --- 1H.
  2722. --- Sacred and nobadevents 5
  2723. - Mages:
  2724. ** Shark Ascendant (Oriental human), 135g, 4r, Bronze Sword, Robes.
  2725. --- 1B 2.1? (blood, death, earth, water, at least partially linked).
  2726. --- Capital only, Slow to recruit and MAGICPICKS
  2727. ** Junior Ruby Scribe (Oriental human), 45g, 1r, Twig, Robes.
  2728. --- 1E.
  2729. ** Major Ruby Scribe (Oriental human), 245g, 5r, Bronze Broad Sword, Robes.
  2730. --- 2F 2E 1H.
  2731. --- Sacred
  2732. ** Grand Ruby Scribe (Oriental human), 385g, 5r, Bronze Broad Sword, Robes.
  2733. --- 2F 3E 2H 1.1? (astral, earth, air, fire).
  2734. --- Capital only, Slow to recruit and Sacred
  2735.  
  2736. Heroes:
  2737. ** Hero (Oriental human), 0g, 5r, Trident, Imperial Robes.
  2738. --- 4E 1S 1N.
  2739. --- Hero, MAGICPICKS, resource generator 15, reveals its true form, that of a giant mantis, when mortally wounded and invulnerable10
  2740. ** Hero (Oriental human), 0g, 4r, Sceptre, Imperial Robes, Leather Cap.
  2741. --- 1F 3A 3E.
  2742. --- Sacred, Hero, MAGICPICKS, protected by air, resource generator 10, reveals its true shape of a metal man upon death, holy, stealthy - fixed cost and drainimmune for extramages
  2743.  
  2744. Province defence:
  2745. * Commander 1: Katana Commander
  2746. * Commander 2: Lieutenant
  2747. * Troop 1a: Sentinel of Earth - 9 per 10 PD
  2748. * Troop 1b: Kyomuan Bowman - 10 per 10 PD
  2749. * Troop 2a: Kyomuan Samurai - 13 per 10 PD
  2750. * Troop 2b: Kyomuan Ashigaru - 13 per 10 PD
  2751.  
  2752. National spells:
  2753. --------------
  2754. Call Ancestor, Wrath of the Ancestors, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Ghost General, Summon Gozu Mezu, Summon Shikome,
  2755. Contact Scorpion Man
  2756.  
  2757. Montag units:
  2758. --------------
  2759.  
  2760. Nation 129: Argard
  2761. -----------------------------------
  2762. Race: Vanir, some Atlantians, prefers Cold scale +3.
  2763. Military: Light infantry and heavy infantry. Light dog cavalry and heavy bear cavalry. Sacred Atlantian heavy infantry.
  2764. Magic: Water and Death.
  2765. Priests: Moderate.
  2766. -----------------------------------
  2767. National traits:
  2768. - Ideal cold level 3
  2769. - Prefers one considerably colder climate than usual for the race
  2770.  
  2771. Van themes: default
  2772. Atlantian themes: default
  2773.  
  2774. Troops:
  2775. - Infantry:
  2776. ** Argardian Tundra Spearman (Van), 25g, 6r, Spear, Throwing Axe, Leather Cuirass, Leather Cap, Shield.
  2777. --- wasteunit and Infantry unit
  2778. ** Argardian Tundra Axe Thrower (Van), 25g, 6r, Axe, Throwing Axe, Leather Cuirass, Leather Cap, Shield.
  2779. --- wasteunit and Infantry unit
  2780. ** Argardian Champion (Van), 30g, 19r, Battleaxe, Chain Mail Hauberk, Half Helmet.
  2781. --- elite +1 and Infantry unit
  2782. ** Argardian Axe Infantry (Van), 25g, 7r, Axe, Leather Hauberk, Leather Cap, Kite Shield.
  2783. --- Infantry unit
  2784. ** Argardian Maceman (Van), 25g, 7r, Mace, Leather Hauberk, Leather Cap, Kite Shield.
  2785. --- Infantry unit
  2786. ** Argardian Shambler Trident Infantry (Atlantian - shambler), 20g, 48r, Trident, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
  2787. --- Infantry unit
  2788. ** Argardian Shambler Spear Infantry (Atlantian - shambler), 20g, 46r, Coral Spear, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
  2789. --- Infantry unit
  2790. ** Argardian Shambler Clubber (Atlantian - shambler), 20g, 46r, Coral Club, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
  2791. --- Infantry unit
  2792. ** Corrupted Disciple (Van), 40g, 6r, Long Spear, Leather Hauberk, Leather Cap, Shield.
  2793. --- Infantry elite
  2794. - Cavalry:
  2795. ** Argardian Atlantian Bear Cavalier (Atlantian), 40g, 32r, Meteorite Trident, Meteorite Armor, Iron Cap, Bear mount.
  2796. --- Mounted unit
  2797. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  2798. ** Argardian Atlantian Dog Cavalier (Atlantian), 27g, 10r, Coral Short Sword, Sharkskin Armor, Coral Cap, Turtle Shell Shield, Dog mount.
  2799. --- Mounted unit
  2800. --- The loyal sea dog will continue to fight even if its rider dies.
  2801. - Sacreds:
  2802. ** Divine Master (Atlantian), 18g, 16r, Coral Long Spear, Coral Hauberk, Coral Cap, Turtle Shell Shield.
  2803. --- Capital only, Sacred, castlemaster and Infantry sacred
  2804.  
  2805. Commanders:
  2806. - Scouts:
  2807. ** Scout (Van), 45g, 8r, Broad Sword, Broad Sword, Leather Hauberk, Leather Cap.
  2808. --- Scout
  2809. - Commanders:
  2810. ** Spearmaster (Van), 85g, 6r, Spear, Throwing Axe, Leather Cuirass, Leather Cap, Shield.
  2811. --- wasteunit and Infantry unit
  2812. ** Spear Commander (Atlantian - shambler), 70g, 46r, Coral Spear, Meteorite Armor, Meteorite Cap, Lobster Carapace Shield.
  2813. --- Infantry unit
  2814. ** Trident Chieftain (Atlantian), 70g, 32r, Meteorite Trident, Meteorite Armor, Iron Cap, Bear mount.
  2815. --- Mounted unit
  2816. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  2817. - Priests:
  2818. ** Fledgling Disciple (Van), 70g, 7r, Short Sword, Kite Shield, Robes.
  2819. --- 1H.
  2820. --- Sacred
  2821. ** Senior Disciple (Van), 125g, 6r, Sceptre, Robes, Kite Shield.
  2822. --- 2H.
  2823. --- Sacred
  2824. - Mages:
  2825. ** Novice of the Small Abysses (Van), 105g, 3r, Pestle, Iron Cap, Robes.
  2826. --- 1W 1D.
  2827. --- Sacred
  2828. ** Small Revenant (Van), 275g, 22r, Falchion, Shield, Half Helmet, Chain Mail Hauberk, Horse mount.
  2829. --- 2W 1D 1.1? (death, water, air, fire).
  2830. --- Sacred, fireres and better researcher +3
  2831. ** Small Ascendant (Van), 235g, 19r, Falchion, Shield, Chain Mail Hauberk, Horse mount.
  2832. --- 1W 2.1? (death, water, air, fire).
  2833. --- Sacred, fireres and better researcher +3
  2834. ** Small Raindancer (Van), 260g, 19r, Falchion, Shield, Chain Mail Hauberk, Horse mount.
  2835. --- 3W.
  2836. --- Sacred, fireres and better researcher +3
  2837. ** Caller of the Small Abysses (Van), 360g, 15r, Falchion, Chain Mail Cuirass, Leather Cap, Shield, Horse mount.
  2838. --- 3W 2D 1.1? (death, water, air, fire).
  2839. --- Capital only, Slow to recruit, Sacred and fireres
  2840.  
  2841. Heroes:
  2842. ** Hero (Atlantian), 0g, 22r, Decaying Ice Blade, Ice Cuirass, Ice Cap, Lobster Carapace Shield.
  2843. --- Sacred, Hero, darkpower, fallpower-low and Infantry sacred
  2844. ** Hero (Van), 0g, 21r, Sacred Falchion, Chain Mail Hauberk, Iron Cap, Shield, Horse mount.
  2845. --- 2W 1S.
  2846. --- Sacred, Hero, minorwelemental, resistances_high and Mounted sacred
  2847. ** Hero (Van), 0g, 21r, Sceptre, Chain Mail Hauberk, Half Helmet, Kite Shield, Horse mount.
  2848. --- 4W 4N.
  2849. --- Hero, MAGICPICKS, can shapeshift into a winged monkey, spy, resource generator 25, invulnerable20, poisonres and is accompanied by a small fairy
  2850.  
  2851. Province defence:
  2852. * Commander 1: Spearmaster
  2853. * Commander 2: Spear Commander
  2854. * Troop 1a: Argardian Champion - 6 per 10 PD
  2855. * Troop 1b: Argardian Tundra Spearman - 8 per 10 PD
  2856. * Troop 2a: Argardian Tundra Axe Thrower - 8 per 10 PD
  2857. * Troop 2b: Argardian Axe Infantry - 8 per 10 PD
  2858.  
  2859. National spells:
  2860. --------------
  2861.  
  2862.  
  2863. Montag units:
  2864. --------------
  2865.  
  2866. Nation 130: Per-baer
  2867. -----------------------------------
  2868. Race: Abysians, some Lizards.
  2869. Military: Light infantry and heavy infantry. Sacred Lizard light ranger and Lizard light infantry.
  2870. Magic: Fire and Death. Weak Water and Earth. Some Lizard mages.
  2871. Priests: Moderate.
  2872. -----------------------------------
  2873. National traits:
  2874. - default
  2875.  
  2876. Abysian themes: primal, default
  2877. Lizard themes: herbivore_predator, slaver
  2878.  
  2879. Troops:
  2880. - Infantry:
  2881. ** Per-baeric Lizard Hammerer (Lizard), 10g, 3r, Maul, Leather Hauberk, Leather Cap.
  2882. --- Infantry unit, Waste survival and Cold resistant
  2883. ** Per-baeric Heavy Hammerer (Abysian), 20g, 12r, Maul, Chain Mail Cuirass, Iron Cap.
  2884. --- Infantry unit
  2885. ** Per-baeric Morningstar Infantry (Abysian), 20g, 16r, Morningstar, Chain Mail Cuirass, Iron Cap, Tower Shield.
  2886. --- Infantry unit
  2887. ** Per-baeric Champion (Abysian), 24g, 24r, Morningstar, Chain Mail Hauberk, Full Helmet, Kite Shield.
  2888. --- elite +1 and Infantry unit
  2889. ** Per-baeric Flail Infantry (Abysian), 20g, 11r, Flail, Scale Mail Cuirass, Iron Cap.
  2890. --- Infantry unit
  2891. ** Per-baeric Hammerer (Abysian), 20g, 9r, Maul, Scale Mail Cuirass, Iron Cap.
  2892. --- Infantry unit
  2893. ** Per-baeric Demonbred Winged Infantry (Abysian - demonbred), 30g, 30r, Morningstar, Plate Cuirass, Iron Shield.
  2894. --- Infantry unit
  2895. ** Per-baeric Heavy Hammerer (Abysian), 20g, 20r, Hammer, Full Scale Mail, Half Helmet, Tower Shield.
  2896. --- Infantry unit
  2897. - Sacreds:
  2898. ** Righteous Hunter (Lizard), 20g, 7r, Hammer, Short Bow, Half Helmet.
  2899. --- Capital only, Sacred, pierceres, Ranged sacred, Waste survival and Cold resistant
  2900. ** Furious Apostle (Lizard), 28g, 4r, Battleaxe, Leather Cuirass, Leather Cap.
  2901. --- Capital only, Sacred, berserkhigh, Infantry sacred, Waste survival and Cold resistant
  2902.  
  2903. Commanders:
  2904. - Scouts:
  2905. ** Assassin (Abysian - demonbred), 70g, 1r, Poison Dagger, Poison Dagger.
  2906. --- Scout
  2907. - Commanders:
  2908. ** Maul High Chieftain (Lizard), 60g, 3r, Maul, Leather Hauberk, Leather Cap.
  2909. --- Infantry unit, Waste survival and Cold resistant
  2910. ** Warmaster (Abysian - demonbred), 130g, 30r, Morningstar, Plate Cuirass, Iron Shield.
  2911. --- Infantry unit
  2912. ** Colonel (Abysian), 130g, 24r, Morningstar, Chain Mail Hauberk, Full Helmet, Kite Shield.
  2913. --- elite +1 and Infantry unit
  2914. - Priests:
  2915. ** Inferior Cleric (Abysian), 70g, 4r, Hammer, Halt Sacred, Robes.
  2916. --- 1H.
  2917. --- Sacred
  2918. ** Paramount Cleric (Abysian), 115g, 5r, Falchion, Robes.
  2919. --- 2H.
  2920. --- Sacred and inquisitor
  2921. - Mages:
  2922. ** Peer of the Molten Vale (Abysian), 160g, 4r, Broad Sword, Robes.
  2923. --- 2F 1E 1.1? (blood, earth, air, fire).
  2924. --- Capital only, Slow to recruit, MAGICPICKS and resource generator 25
  2925. ** Apprentice of the Darkling Fellowship (Abysian), 75g, 4r, Bronze Sword, Sacred Pitcher, Robes.
  2926. --- 1W 1D.
  2927. ** Follower of the Darkling Fellowship (Abysian), 175g, 1r, Quarterstaff, Robes.
  2928. --- 2W 2D.
  2929. ** King of the Darkling Fellowship (Lizard), 210g, 2r, Sceptre, Robes.
  2930. --- 1W 3D 1.1? (blood, death, astral, water).
  2931. --- Capital only, Slow to recruit, Waste survival and Cold resistant
  2932.  
  2933. Heroes:
  2934. ** Hero (Abysian), 0g, 3r, Short Sword, Robes.
  2935. --- 2W 1S 3D 3N.
  2936. --- Hero, MAGICPICKS, awe, better researcher +3, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, fear and protected by the risen dead
  2937. ** Hero (Lizard), 0g, 1r, Robes.
  2938. --- 3S 3D 1N.
  2939. --- Hero, MAGICPICKS, invulnerable20, deathrec, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, Waste survival and Cold resistant
  2940.  
  2941. Province defence:
  2942. * Commander 1: Inferior Cleric
  2943. * Commander 2: Warmaster
  2944. * Troop 1a: Per-baeric Morningstar Infantry - 8 per 10 PD
  2945. * Troop 1b: Per-baeric Lizard Hammerer - 18 per 10 PD
  2946. * Troop 2a: Per-baeric Heavy Hammerer - 9 per 10 PD
  2947. * Troop 2b: Per-baeric Champion - 6 per 10 PD
  2948.  
  2949. National spells:
  2950. --------------
  2951. Inner Furnace, Summon Spectral Infantry
  2952.  
  2953. Montag units:
  2954. --------------
  2955.  
  2956. Nation 131: Sripada
  2957. -----------------------------------
  2958. Race: Primates, some Pale Ones, prefers Cold scale +2.
  2959. Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy ranger.
  2960. Magic: Astral and Death. Laboratories cost 400 gold.
  2961. Priests: Moderate.
  2962. -----------------------------------
  2963. National traits:
  2964. - Ideal cold level +2
  2965. - Laboratories cost 400 gold
  2966. - Prefers one considerably colder climate than usual for the race
  2967.  
  2968. Primate themes: lowland, enlightened, default
  2969. Pale One themes: bronze
  2970.  
  2971. Magic site features: allrange 2
  2972.  
  2973. Troops:
  2974. - Infantry:
  2975. ** Sripadaish Pale One Woodland Infantry (Pale One), 9g, 16r, Bronze Trident, Bronze Scale Cuirass, Bronze Cap, Buckler.
  2976. --- forestunit and Infantry unit
  2977. ** Sripadaish Vanara Basher (Primate - vanara), 9g, 18r, Mace, Full Scale Mail, Bronze Cap, Iron Shield.
  2978. --- Infantry unit
  2979. ** Sripadaish Vanara Axeman (Primate - vanara), 9g, 18r, Axe, Full Scale Mail, Bronze Cap, Iron Shield.
  2980. --- Infantry unit
  2981. ** Sripadaish Light Bandar Basher (Primate - bandar), 18g, 4r, Iron Cudgel, Furs.
  2982. --- Infantry unit
  2983. ** Sripadaish Bandar Basher (Primate - bandar), 18g, 19r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
  2984. --- Infantry unit
  2985. ** Sripadaish Bandar Basher (Primate - bandar), 18g, 21r, Mace, Scale Mail Hauberk, Iron Cap, Shield.
  2986. --- Infantry unit
  2987. - Cavalry:
  2988. ** Sripadaish Pale One Rider (Pale One), 80g, 11r, Bronze Spear, Bronze Cap, Hoplon, Drake mount.
  2989. --- Mounted unit
  2990. --- The cave drake will persist even if the rider dies.
  2991. - Sacreds:
  2992. ** Pious Ranger (Primate - bandar), 30g, 31r, Exceptional Falchion, Exceptional Long Bow, Full Scale Mail, Iron Cap.
  2993. --- Capital only, Sacred and Ranged sacred
  2994.  
  2995. Commanders:
  2996. - Scouts:
  2997. ** Assassin (Primate - markata), 45g, 1r, Tail Whip, Club.
  2998. --- Scout
  2999. - Commanders:
  3000. ** Lieutenant (Primate - bandar), 80g, 4r, Iron Cudgel, Furs.
  3001. --- Infantry unit
  3002. ** Warlord (Pale One), 110g, 11r, Bronze Spear, Bronze Cap, Hoplon, Drake mount.
  3003. --- Mounted unit
  3004. --- The cave drake will persist even if the rider dies.
  3005. - Priests:
  3006. ** Fledgling Pilgrim (Primate - vanara), 50g, 1r, Quarterstaff.
  3007. --- 1H.
  3008. --- Sacred
  3009. ** Greater Pilgrim (Primate - bandar), 115g, 1r, Quarterstaff.
  3010. --- 2H.
  3011. --- Sacred and inquisitor
  3012. - Mages:
  3013. ** Sripadaish Initiate (Primate - bandar), 55g, 3r, Quarterstaff, Sacred Pitcher, Bronze Cap.
  3014. --- 1.1? (nature, death, astral, fire).
  3015. ** Sorcerer of the Choirs (Primate - bandar), 310g, 3r, Quarterstaff, Sacred Pitcher, Bronze Cap.
  3016. --- 1S 2D 1H 1.1? (death, astral, nature, fire).
  3017. --- Sacred and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
  3018. ** Sorcerer of Desolation (Primate - bandar), 310g, 4r, Quarterstaff, Bronze Cap, Robes.
  3019. --- 2S 1D 1H 1.1? (death, astral, nature, fire).
  3020. --- Sacred and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
  3021. ** Prince of the Choirs (Primate - bandar), 325g, 1r, Quarterstaff, Robes.
  3022. --- 3S 2H 2.1? (nature, death, astral, fire).
  3023. --- Capital only, Slow to recruit, Sacred and ritualrange2
  3024. ** Prince of Desolation (Primate - bandar), 325g, 3r, Sceptre, Robes.
  3025. --- 3D 2H 2.1? (nature, death, astral, fire).
  3026. --- Capital only, Slow to recruit, Sacred and deathrec
  3027.  
  3028. Heroes:
  3029. ** Hero (Primate - vanara), 0g, 11r, Exceptional Chakram, Divine Bronze Spear, Bronze Scale Cuirass, Bronze Cap, Buckler.
  3030. --- 2S 2D.
  3031. --- Hero, can shapeshift into a werehyena, stealthlow, bodyguardlow and Infantry elite
  3032. ** Hero (Primate - bandar), 0g, 3r, Sceptre, Robes.
  3033. --- 4S 4D 1N.
  3034. --- Hero, MAGICPICKS, nobadevents2, deathrec, forgebonus 2 secondary and is able to grasp into mortal life on death, being able to avenge its own death as a ghost
  3035.  
  3036. Province defence:
  3037. * Commander 1: Lieutenant
  3038. * Commander 2: Warlord
  3039. * Troop 1a: Sripadaish Bandar Basher - 8 per 10 PD
  3040. * Troop 1b: Sripadaish Pale One Woodland Infantry - 13 per 10 PD
  3041. * Troop 2a: Sripadaish Vanara Basher - 12 per 10 PD
  3042. * Troop 2b: Sripadaish Vanara Axeman - 12 per 10 PD
  3043.  
  3044. National spells:
  3045. --------------
  3046. Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala,
  3047. Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
  3048. Summon Danavas, Host of Ganas, Summon Vetalas, Wrath of the Ancestors, Call Ancestor
  3049.  
  3050. Montag units:
  3051. --------------
  3052.  
  3053. Nation 132: Khoarsa
  3054. -----------------------------------
  3055. Race: Pale Ones, some Vaettis, prefers Cold scale +3.
  3056. Military: Light infantry and heavy infantry. Light boar cavalry. Sacred light infantry.
  3057. Magic: Water. Weak Astral.
  3058. Priests: Weak.
  3059. -----------------------------------
  3060. National traits:
  3061. - Can build forts underwater
  3062. - Ideal cold level +3
  3063. - colder 3
  3064. - default
  3065.  
  3066. Pale One themes: default
  3067. Vaetti themes: boar, default
  3068.  
  3069. Troops:
  3070. - Infantry:
  3071. ** Khoarsan Vaetti Falchioneer (Vaetti), 10g, 3r, Falchion, Leather Cap.
  3072. --- Infantry unit
  3073. ** Khoarsan Champion (Pale One), 10g, 12r, Hammer, Bronze Cap, Hoplon.
  3074. --- elite +1 and Infantry unit
  3075. ** Khoarsan Glaive Infantry (Pale One), 9g, 18r, Bronze Glaive, Bronze Scale Cuirass, Bronze Cap.
  3076. --- Infantry unit
  3077. ** Khoarsan Hammerer (Pale One), 9g, 19r, Hammer, Bronze Scale Cuirass, Bronze Cap, Hoplon.
  3078. --- Infantry unit
  3079. ** Khoarsan Spearman (Pale One), 9g, 16r, Bronze Spear, Bronze Scale Cuirass, Bronze Cap, Hoplon.
  3080. --- Infantry unit
  3081. ** Khoarsan Trident Infantry (Pale One), 9g, 49r, Trident, Full Plate Mail, Half Helmet, Iron Shield.
  3082. --- Infantry unit
  3083. - Cavalry:
  3084. ** Khoarsan Vaetti Cavalry (Vaetti), 30g, 9r, Morningstar, Leather Hauberk, Leather Cap, Buckler, Boar mount.
  3085. --- Mounted unit
  3086. - Sacreds:
  3087. ** Furious Marauder (Pale One - olmspawn), 55g, 9r, Spear, Iron Cap, Iron Shield.
  3088. --- Capital only, Sacred, berserkhigh and Infantry sacred
  3089.  
  3090. Commanders:
  3091. - Scouts:
  3092. ** Scout (Pale One), 29g, 6r, Bronze Spear, Net, Bronze Cap.
  3093. --- Scout
  3094. - Commanders:
  3095. ** Warmaster (Vaetti), 40g, 3r, Falchion, Leather Cap.
  3096. --- Infantry unit
  3097. ** Warlord (Pale One), 45g, 12r, Hammer, Bronze Cap, Hoplon.
  3098. --- elite +1 and Infantry unit
  3099. ** Warchief (Vaetti), 120g, 9r, Morningstar, Leather Hauberk, Leather Cap, Buckler, Boar mount.
  3100. --- Mounted unit
  3101. ** Furious Master (Pale One - olmspawn), 110g, 9r, Spear, Iron Cap, Iron Shield.
  3102. --- Sacred, berserkhigh and Infantry sacred
  3103. - Priests:
  3104. ** Great Parson (Pale One), 50g, 3r, Hammer.
  3105. --- 1H.
  3106. --- Sacred
  3107. - Mages:
  3108. ** Apprentice of the Venerable Mysteries (Pale One), 65g, 1r, Quarterstaff.
  3109. --- 1W 1S.
  3110. --- sloth researcher +1
  3111. ** Peer of the Venerable Mysteries (Pale One - olmspawn), 230g, 13r, Flail, Iron Cap, Kite Shield.
  3112. --- 2W 1.1? (death, astral, earth, water).
  3113. --- Sacred and sloth researcher +1
  3114. ** Bringer of the Venerable Mysteries (Pale One - ancient one), 315g, 1r, Quarterstaff.
  3115. --- 3W 1S 1H 1.1? (death, astral, earth, water).
  3116. --- Slow to recruit and Sacred
  3117.  
  3118. Heroes:
  3119. ** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
  3120. --- 3W 1S 3N 1B.
  3121. --- Hero, MAGICPICKS, nobadevents1, protected by water, ethereal, heretic, makepearls and resource generator 25
  3122.  
  3123. Province defence:
  3124. * Commander 1: Warmaster
  3125. * Commander 2: Warlord
  3126. * Troop 1a: Khoarsan Hammerer - 12 per 10 PD
  3127. * Troop 1b: Khoarsan Vaetti Falchioneer - 18 per 10 PD
  3128. * Troop 2a: Khoarsan Champion - 13 per 10 PD
  3129. * Troop 2b: Khoarsan Glaive Infantry - 12 per 10 PD
  3130.  
  3131. National spells:
  3132. --------------
  3133.  
  3134.  
  3135. Montag units:
  3136. --------------
  3137.  
  3138. Nation 133: Uganoon
  3139. -----------------------------------
  3140. Race: Humans, prefers Heat scale +1.
  3141. Military: Light infantry. Longbowmen. Light swan cavalry. Sacred light pegasus cavalry.
  3142. Magic: Fire. Weak Blood.
  3143. Priests: Weak.
  3144. -----------------------------------
  3145. National traits:
  3146. - Ideal cold level -1
  3147. - default
  3148.  
  3149. Austral human themes: machakan_pygmy, primitive
  3150. Van themes: default
  3151.  
  3152. Troops:
  3153. - Ranged:
  3154. ** Uganoonic Longbowman (Austral human), 10g, 5r, Spiked Club, Long Bow, Leather Cuirass.
  3155. --- Ranged unit
  3156. - Infantry:
  3157. ** Uganoonic Mace Axe Thrower (Austral human), 10g, 4r, Mace, Throwing Axe, Furs, Leather Cap, Hide Shield.
  3158. --- Infantry unit
  3159. ** Uganoonic Light Sword Infantry (Austral human), 10g, 4r, Broad Sword, Furs, Leather Cap, Hide Shield.
  3160. --- Infantry unit
  3161. ** Uganoonic Axe Thrower (Austral human), 10g, 4r, Axe, Throwing Axe, Furs, Leather Cap, Hide Shield.
  3162. --- Infantry unit
  3163. ** Uganoonic Light Sword Infantry (Austral human), 10g, 3r, Broad Sword, Hide Shield.
  3164. --- Infantry unit
  3165. ** Uganoonic Mace Infantry (Austral human), 10g, 3r, Mace, Short Bow, Hide Shield.
  3166. --- Infantry unit
  3167. ** Uganoonic Sword Infantry (Austral human), 10g, 5r, Broad Sword, Leather Hauberk, Leather Cap, Hide Shield.
  3168. --- Infantry unit
  3169. - Cavalry:
  3170. ** Uganoonic Pygmy Chariot (Austral human - pygmy), 15g, 5r, Stick, Swan mount.
  3171. --- Mounted unit
  3172. - Sacreds:
  3173. ** Avenging Ravager (Austral human), 95g, 5r, Machaka Spear, Leather Hood, Shield, Pegasus mount.
  3174. --- Sacred, pillage and Mounted sacred
  3175.  
  3176. Commanders:
  3177. - Scouts:
  3178. ** Scout (Austral human), 30g, 3r, Battleaxe.
  3179. --- Scout
  3180. - Commanders:
  3181. ** Sword Lord (Austral human), 40g, 4r, Broad Sword, Leather Cap, Great Hide Shield.
  3182. --- Infantry unit
  3183. ** Chariot (Austral human - pygmy), 65g, 5r, Stick, Swan mount.
  3184. --- Mounted unit
  3185. ** Avenging Lord (Austral human), 155g, 5r, Machaka Spear, Leather Hood, Shield, Pegasus mount.
  3186. --- Sacred, pillage and Mounted sacred
  3187. - Priests:
  3188. ** Arch Vicar (Austral human - pygmy), 45g, 1r, Stick.
  3189. --- 1H.
  3190. --- Sacred
  3191. - Mages:
  3192. ** Neophyte of Distinguished Harvests (Austral human - pygmy), 60g, 1r, Bronze Hatchet, Robes.
  3193. --- 1F 1B.
  3194. ** Sorcerer of Distinguished Harvests (Austral human - pygmy), 185g, 5r, Light Lance, Robes, Parrot mount.
  3195. --- 2F 1B 1.1? (blood, nature, water, fire).
  3196. ** Lord of Distinguished Harvests (Austral human - pygmy), 220g, 5r, Light Lance, Robes, Parrot mount.
  3197. --- 3F 1B 1.1? (blood, nature, water, fire).
  3198. --- Slow to recruit, has bound an imp to serve as a familiar and fireshield
  3199.  
  3200. Heroes:
  3201. ** Hero (Austral human - pygmy), 0g, 1r, Light Lance, Robes, Crocodile mount.
  3202. --- 4F 2W 1D 3B.
  3203. --- Hero, MAGICPICKS, has bound an imp to serve as a familiar, can shapeshift into a frost fiend and majorpoisonres
  3204. --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
  3205. ** Hero (Austral human), 0g, 6r, Exceptional Bronze Axe, Smoldering Composite Bow, Leather Cuirass, Leather Cap.
  3206. --- 1F 1W 1.1? (blood, earth, water, fire).
  3207. --- Hero, can shapeshift into a werebear, sieger and Ranged elite
  3208. ** Hero (Austral human - pygmy), 0g, 5r, Poison Dart, Robes, Hyena mount.
  3209. --- 3F 1D 3N.
  3210. --- Hero, MAGICPICKS, can shapeshift into a werebear, deathrec, protected by fire and warriormage
  3211. --- If the rider dies, the hyena will carry on fighting until the end of the battle.
  3212.  
  3213. Province defence:
  3214. * Commander 1: Sword Lord
  3215. * Commander 2: Chariot
  3216. * Troop 1a: Uganoonic Sword Infantry - 16 per 10 PD
  3217. * Troop 1b: Uganoonic Longbowman - 16 per 10 PD
  3218. * Troop 2a: Uganoonic Mace Axe Thrower - 17 per 10 PD
  3219. * Troop 2b: Uganoonic Light Sword Infantry - 17 per 10 PD
  3220.  
  3221. National spells:
  3222. --------------
  3223. Reascendance, Bind Harlequin
  3224.  
  3225. Montag units:
  3226. --------------
  3227.  
  3228. Nation 134: Aljayka
  3229. -----------------------------------
  3230. Race: Foulspawns, prefers Cold scale +1.
  3231. Military: Light infantry. Foulspawn Rangeds. Light varied cavalry. Elite cavalry. Sacred light infantry.
  3232. Magic: Air and Water. Weak Fire and Death.
  3233. Priests: Moderate.
  3234. -----------------------------------
  3235. National traits:
  3236. - Ideal cold level +1
  3237. - default
  3238. - Prefers slightly colder climate than usual for the race
  3239.  
  3240. Foulspawn themes: enlightened_language, primitive
  3241. Ophidian themes: tundra_serpent, oriental, primitive
  3242.  
  3243. Troops:
  3244. - Ranged:
  3245. ** Foulspawn Ranged (Foulspawn), 10g, 7r.
  3246. --- Becomes unit of montag 1004 when recruited and Ranged unit
  3247. - Infantry:
  3248. ** Foulspawn Infantry (Foulspawn), 14g, 5r.
  3249. --- Becomes unit of montag 1007 when recruited, Foul spawn infantry: any and Infantry unit
  3250. ** Foulspawn Ogre Infantry (Foulspawn), 29g, 5r.
  3251. --- Becomes unit of montag 1006 when recruited, Foul spawn ogre infantry: any, pillager and Infantry unit
  3252. ** Foulspawn Heavy Infantry (Foulspawn), 12g, 12r.
  3253. --- Becomes unit of montag 1005 when recruited, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3254. - Cavalry:
  3255. ** Foulspawn Elite Cavalry (Foulspawn), 35g, 7r, Varied mount.
  3256. --- Capital only, Becomes unit of montag 1008 when recruited and Mounted elite
  3257. - Sacreds:
  3258. ** Foulspawn Elite Infantry (Foulspawn), 35g, 9r.
  3259. --- Capital only, Sacred, Becomes unit of montag 1009 when recruited and Infantry sacred
  3260.  
  3261. Commanders:
  3262. - Scouts:
  3263. ** Scout (Foulspawn), 28g, 7r, Falchion, Tiny Tentacle, Full Leather Armor, Leather Hood.
  3264. --- Scout
  3265. - Commanders:
  3266. ** Warden (Foulspawn), 95g, 3r, Sleep Touch, Weakness Tentacle, Furs, Buckler.
  3267. --- Foul spawn ogre infantry: any, pillager and Infantry unit
  3268. ** Righteous Master (Foulspawn), 100g, 3r, Tentacle, Leather Cuirass, Leather Cap, Shield, Pegasus mount.
  3269. --- Mounted elite
  3270. ** Divine Master (Foulspawn), 65g, 3r, Strangulation, Mace, Short Bow, Leather Cap.
  3271. --- Sacred, resistances_cold, pillage and Infantry sacred
  3272. - Priests:
  3273. ** Fledgling Priest (Foulspawn), 55g, 1r, Beak, Sting, Robes.
  3274. --- 1H.
  3275. --- Sacred
  3276. ** Supreme Priest (Foulspawn), 135g, 1r, Beak, Sting, Robes.
  3277. --- 2H.
  3278. --- Sacred, nobadevents 10 and divineins researcher 5
  3279. - Mages:
  3280. ** Putrid Hand (Foulspawn), 210g, 1r, Poison Spit, Quarterstaff, Furs.
  3281. --- 2A 1D 1.1? (death, air, water, fire).
  3282. --- Slow to recruit, MAGICPICKS and spy
  3283. ** Novice of Reformed Deserts (Foulspawn), 110g, 1r, Venomous Bite, Strangulation, Quarterstaff, Robes.
  3284. --- 1W 1.1? (nature, water, air, fire).
  3285. --- majorcoldres
  3286. ** Hand of Reformed Deserts (Foulspawn), 190g, 1r, Fist, Quarterstaff, Robes.
  3287. --- 1F 2W 1.1? (nature, water, air, fire).
  3288. ** Father of Reformed Deserts (Foulspawn), 245g, 1r.
  3289. --- 1F 3W 1.1? (nature, water, air, fire).
  3290. --- Capital only, Slow to recruit and Becomes unit of montag 1003 when recruited
  3291.  
  3292. Heroes:
  3293. ** Hero (Foulspawn), 0g, 1r, Poison Spit, Paralyze, Robes.
  3294. --- 1A 4W 2D.
  3295. --- Sacred, Hero, MAGICPICKS, protected by water, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, resource generator 15, shockres and holy
  3296. ** Hero (Foulspawn), 0g, 1r, Venomous Bite, Sting, Robes.
  3297. --- 3F 4W 1B.
  3298. --- Hero, MAGICPICKS, can shapeshift into a giant toad, protected by fire, fireres, resource generator 25, thug-tier2, coldres, amphibian and majorcoldres
  3299. ** Hero (Foulspawn), 0g, 3r, Beak, Hammer, Robes.
  3300. --- 1A 4W 1S 3D.
  3301. --- Hero, MAGICPICKS, makepearls, forgebonus 1 primary, protected by water, majorshockres, coldres and resource generator 10
  3302.  
  3303. Province defence:
  3304. * Commander 1: Warden
  3305. * Commander 2: Righteous Master
  3306. * Troop 1a: Foulspawn Infantry - 10 per 10 PD
  3307. * Troop 1b: Aljaykaish Light Archer - 14 per 10 PD
  3308. * Troop 2a: Aljaykaish Light Archer - 13 per 10 PD
  3309. * Troop 2b: Aljaykaish Light Archer - 14 per 10 PD
  3310.  
  3311. National spells:
  3312. --------------
  3313.  
  3314.  
  3315. Montag units:
  3316. --------------
  3317. - Mages:
  3318. ** Father of Reformed Deserts (Foulspawn), 250g, 1r, Tusk, Poisoned Claw, Great Club, Robes.
  3319. --- 1F 3W 1.1? (nature, water, air, fire).
  3320. --- Has montag 1003 and falsearmy
  3321. ** Father of Reformed Deserts (Foulspawn), 230g, 1r, Strangulation.
  3322. --- 1F 3W 1.1? (nature, water, air, fire).
  3323. --- Has montag 1003 and shockres
  3324. ** Father of Reformed Deserts (Foulspawn), 260g, 1r, Corrosive Bite, Claw, Sleep Touch, Robes.
  3325. --- 1F 3W 1.1? (nature, water, air, fire).
  3326. --- Has montag 1003 and coldres
  3327. - Sacreds and Elites:
  3328. ** Guard of Ice (Foulspawn), 40g, 14r, Battleaxe, Leather Cuirass, Leather Cap, Shield.
  3329. --- Has montag 1008, castlemaster, can shapeshift into a hawk and Infantry elite
  3330. ** Frost Guard (Foulspawn), 25g, 2r, Light Lance, Leather Cap, Buckler, Horse mount.
  3331. --- Has montag 1008, pillage, sieger and Mounted elite
  3332. ** Pure Hierophant (Foulspawn), 30g, 12r, Trident, Leather Cuirass, Leather Cap, Buckler.
  3333. --- Has montag 1008 and Infantry elite
  3334. ** Pious Champion (Foulspawn), 24g, 8r, Falchion, Leather Cuirass, Leather Cap, Iron Shield, Horse mount.
  3335. --- Has montag 1008, patrol, sieger, castlemaster and Mounted elite
  3336. ** Righteous Follower (Foulspawn), 60g, 3r, Tentacle, Leather Cuirass, Leather Cap, Shield, Pegasus mount.
  3337. --- Has montag 1008 and Mounted elite
  3338. ** Pious Disciple (Foulspawn), 40g, 1r, Venomous Bite, Enchanted Tentacle, Furs.
  3339. --- Sacred, Has montag 1009 and Infantry sacred
  3340. ** Pious Guard (Foulspawn), 40g, 22r, Bite, Enchanted Battleaxe, Scale Mail Hauberk, Crested Helmet.
  3341. --- Sacred, Has montag 1009 and Infantry sacred
  3342. ** Divine Guardian (Foulspawn), 15g, 3r, Bite, Strangulation, Mace, Short Bow.
  3343. --- Sacred, Has montag 1009, resistances_cold, pillage and Infantry sacred
  3344. ** Temple Hand (Foulspawn), 40g, 25r, Venomous Bite, Broad Sword, Scale Mail Hauberk, Crested Helmet, Shield.
  3345. --- Sacred, Has montag 1009, patrol and Infantry sacred
  3346. ** Summer Master (Foulspawn), 50g, 1r, Fist, Sleep Touch, Poisoned Claw, Furs.
  3347. --- Sacred, Has montag 1009, summerpower-high and Infantry sacred
  3348. - Troops:
  3349. ** Aljaykaish Light Archer (Foulspawn), 9g, 7r, Axe, Composite Bow, Full Leather Armor.
  3350. --- Has montag 1004 and Ranged unit
  3351. ** Aljaykaish Light Archer (Foulspawn), 11g, 6r, Axe, Bite, Poison Spit, Full Leather Armor, Shield.
  3352. --- Has montag 1004 and Ranged unit
  3353. ** Aljaykaish Light Archer (Foulspawn), 11g, 4r, Iron Kopesh, Short Bow.
  3354. --- Has montag 1004 and Ranged unit
  3355. ** Aljaykaish Archer (Foulspawn), 7g, 18r, Club, Weak Bite, Composite Bow, Plate Cuirass.
  3356. --- Has montag 1004 and Ranged unit
  3357. ** Aljaykaish Archer (Foulspawn), 7g, 8r, Kryss, Composite Bow, Full Leather Armor, Reinforced Leather Cap.
  3358. --- Has montag 1004 and Ranged unit
  3359. ** Aljaykaish Light Archer (Foulspawn), 8g, 9r, Hatchet, Short Bow, Scale Mail Cuirass.
  3360. --- Has montag 1004 and Ranged unit
  3361. ** Aljaykaish Light Archer (Foulspawn), 15g, 3r, Axe, Bite, Web Spit, Leather Cuirass, Buckler.
  3362. --- Has montag 1004 and Ranged unit
  3363. ** Aljaykaish Light Archer (Foulspawn), 8g, 5r, Club, Short Bow, Full Leather Armor, Leather Hood.
  3364. --- Has montag 1004 and Ranged unit
  3365. ** Heavy Foulspawn Heavy Infantry (Foulspawn), 16g, 4r, Bite, Strangulation, Half Helmet, Buckler.
  3366. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3367. ** Light Foulspawn Heavy Infantry (Foulspawn), 13g, 1r, Tentacle, Spiked Club.
  3368. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3369. ** Light Foulspawn Heavy Infantry (Foulspawn), 9g, 1r, Fist, Venomous Claw.
  3370. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3371. ** Swordsman (Foulspawn), 8g, 23r, Falchion, Plate Cuirass, Jingasa, Shield.
  3372. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3373. ** Heavy Foulspawn Heavy Infantry (Foulspawn), 12g, 24r, Pincer, Plate Hauberk, Half Helmet, Buckler.
  3374. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3375. ** Trident Foulspawn Heavy Infantry (Foulspawn), 18g, 21r, Trident, Plate Cuirass, Half Helmet, Buckler.
  3376. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3377. ** Mace Foulspawn Heavy Infantry (Foulspawn), 9g, 26r, Bite, Mace, Plate Hauberk, Half Helmet, Shield.
  3378. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3379. ** Foulspawn Heavy Infantry (Foulspawn), 13g, 1r, Venomous Claw, Tentacle.
  3380. --- Has montag 1005, Foul spawn infantry: heavy, elite +1 and Infantry unit
  3381. ** Heavy Foulspawn Ogre Infantry (Foulspawn), 30g, 16r, Sting, Tentacle, Chain Mail Cuirass, Shield.
  3382. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3383. ** Axe Foulspawn Ogre Infantry (Foulspawn), 35g, 9r, Corrosive Spit, Battleaxe, Furs, Shield.
  3384. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3385. ** Mace Foulspawn Ogre Infantry (Foulspawn), 25g, 3r, Club, Mace, Furs.
  3386. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3387. ** Mace Foulspawn Ogre Infantry (Foulspawn), 26g, 4r, Bite, Mace, Furs, Buckler.
  3388. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3389. ** Staff Foulspawn Ogre Infantry (Foulspawn), 27g, 3r, Venomous Bite, Quarterstaff, Furs, Buckler.
  3390. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3391. ** Foulspawn Ogre Infantry (Foulspawn), 35g, 3r, Sleep Touch, Weakness Tentacle, Furs, Buckler.
  3392. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3393. ** Light Foulspawn Ogre Infantry (Foulspawn), 24g, 3r, Sting, Furs, Buckler.
  3394. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3395. ** Sword Foulspawn Ogre Infantry (Foulspawn), 29g, 10r, Bite, Claymore, Furs, Leather Cap, Buckler.
  3396. --- Has montag 1006, Foul spawn ogre infantry: any, pillager and Infantry unit
  3397. ** Foulspawn Infantry (Foulspawn), 16g, 7r, Touch of Leprosy, Scale Mail Cuirass, Leather Hood, Buckler.
  3398. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3399. ** Heavy Foulspawn Infantry (Foulspawn), 16g, 16r, Bite, Paralyze, Plate Cuirass, Buckler.
  3400. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3401. ** Heavy Foulspawn Infantry (Foulspawn), 15g, 19r, Life Drain, Plate Cuirass, Reinforced Leather Cap, Iron Shield.
  3402. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3403. ** Axe Foulspawn Infantry (Foulspawn), 9g, 3r, Axe, Shield.
  3404. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3405. ** Light Foulspawn Infantry (Foulspawn), 12g, 1r, Venomous Claw, Tentacle.
  3406. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3407. ** Light Foulspawn Infantry (Foulspawn), 19g, 2r, Strangulation, Leather Cuirass, Leather Hood, Buckler.
  3408. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3409. ** Light Foulspawn Infantry (Foulspawn), 14g, 1r, Poisoned Claw, Spiked Club.
  3410. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3411. ** Foulspawn Infantry (Foulspawn), 13g, 1r, Claw, Fist.
  3412. --- Has montag 1007, Foul spawn infantry: any and Infantry unit
  3413.  
  3414. Nation 135: Elemark
  3415. -----------------------------------
  3416. Race: Hoburgs.
  3417. Military: Light infantry. Bowmen. Sacred light ranger and light infantry. Expensive forts.
  3418. Magic: Fire, Earth and Nature. Weak Death.
  3419. Priests: Weak.
  3420. -----------------------------------
  3421. National traits:
  3422. - Fortifications are 20 percent more expensive
  3423.  
  3424. Hoburg themes: agrarian, central, default
  3425. Caveman themes: default, slaver
  3426.  
  3427. Magic site features: sorceryrange 2
  3428.  
  3429. Troops:
  3430. - Ranged:
  3431. ** Elemarkic Bowman (Hoburg), 6g, 5r, Morningstar, Small Bow, Ring Mail Hauberk, Reinforced Leather Cap.
  3432. --- Ranged unit and Poison resistant
  3433. - Infantry:
  3434. ** Elemarkic Infantry (Hoburg), 6g, 2r, Stick, Full Leather Armor, Reinforced Leather Cap.
  3435. --- Infantry unit and Poison resistant
  3436. ** Elemarkic Swordsman (Hoburg), 6g, 5r, Bronze Sword, Full Leather Armor, Reinforced Leather Cap, Hoplon.
  3437. --- Infantry unit and Poison resistant
  3438. ** Elemarkic Light Spear Infantry (Hoburg), 6g, 4r, Bronze Spear, Full Leather Armor, Reinforced Leather Cap, Hoplon.
  3439. --- Infantry unit and Poison resistant
  3440. ** Elemarkic Spear Infantry (Hoburg), 6g, 5r, Bronze Spear, Ring Mail Hauberk, Reinforced Leather Cap, Hoplon.
  3441. --- Infantry unit and Poison resistant
  3442. ** Elemarkic Light Spear Infantry (Hoburg), 6g, 5r, Bronze Long Spear, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
  3443. --- Infantry unit and Poison resistant
  3444. - Sacreds:
  3445. ** Shadow Vindicator (Hoburg), 23g, 4r, Morningstar, Sacred Poison Sling, Leather Cuirass, Leather Cap.
  3446. --- Capital only, Sacred, Ranged sacred and Poison resistant
  3447. ** Unseen Knight (Hoburg), 19g, 1r, Debilitative Quarterstaff, Leather Cuirass, Leather Cap.
  3448. --- Capital only, Sacred, Infantry sacred and Poison resistant
  3449.  
  3450. Commanders:
  3451. - Scouts:
  3452. ** Scout (Hoburg), 26g, 2r, Kopesh, Leather Hauberk, Leather Cap.
  3453. --- Scout and Poison resistant
  3454. - Commanders:
  3455. ** General (Hoburg), 55g, 5r, Bronze Long Spear, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
  3456. --- Infantry unit and Poison resistant
  3457. ** Sword Lord (Hoburg), 95g, 5r, Bronze Sword, Full Leather Armor, Reinforced Leather Cap, Hoplon.
  3458. --- Infantry unit and Poison resistant
  3459. ** Shadow Master (Hoburg), 60g, 4r, Morningstar, Sacred Poison Sling, Leather Cuirass, Leather Cap.
  3460. --- Capital only, Sacred, Ranged sacred and Poison resistant
  3461. - Priests:
  3462. ** Senior Deacon (Hoburg), 90g, 1r, Stick, Robes.
  3463. --- 1H.
  3464. --- Sacred, divineins researcher 5 and Poison resistant
  3465. - Mages:
  3466. ** Wailing Lord (Hoburg), 205g, 1r, Twig, Robes.
  3467. --- 2F 1D 1.1? (nature, death, earth, fire).
  3468. --- Capital only, MAGICPICKS, protected by fire, fear and Poison resistant
  3469. ** Follower of the Venerable Choirs (Hoburg), 100g, 1r, Stick, Robes.
  3470. --- 2N.
  3471. --- Poison resistant
  3472. ** Follower of the Venerable Choirs (Hoburg), 160g, 1r, Robes.
  3473. --- 2E 2N.
  3474. --- resource generator 15 and Poison resistant
  3475. ** Vessel of the Venerable Choirs (Hoburg), 325g, 1r, Quarterstaff, Robes.
  3476. --- 2E 3N 1H 1.1? (nature, earth, water, air).
  3477. --- Capital only, Slow to recruit, Sacred, regeneration and Poison resistant
  3478.  
  3479. Heroes:
  3480. ** Hero (Hoburg), 0g, 1r, Robes.
  3481. --- 1A 1D 4N.
  3482. --- Hero, MAGICPICKS, illusion, forgebonus 1 secondary, watched over by ancestors and Poison resistant
  3483. ** Hero (Hoburg), 0g, 10r, Heavy Bronze Lance, Divine Kopesh, Exceptional Small Bow, Scale Mail Cuirass, Leather Cap, Shield, Hog mount.
  3484. --- Sacred, Hero, minoreelemental, winterpower-low, Mounted sacred and Poison resistant
  3485.  
  3486. Province defence:
  3487. * Commander 1: General
  3488. * Commander 2: Sword Lord
  3489. * Troop 1a: Elemarkic Infantry - 30 per 10 PD
  3490. * Troop 1b: Elemarkic Swordsman - 22 per 10 PD
  3491. * Troop 2a: Elemarkic Light Spear Infantry - 24 per 10 PD
  3492. * Troop 2b: Elemarkic Spear Infantry - 22 per 10 PD
  3493.  
  3494. National spells:
  3495. --------------
  3496. Healing Song, Song of Bravery, Soothing Song, Monster Boar, Sounder of Boars
  3497.  
  3498. Montag units:
  3499. --------------
  3500.  
  3501. Nation 136: Timbuoon
  3502. -----------------------------------
  3503. Race: Primates.
  3504. Military: Light infantry and heavy infantry. Archers. Sacred heavy ranger.
  3505. Magic: Earth and Nature. Weak Fire and Air.
  3506. Priests: Moderate.
  3507. -----------------------------------
  3508. National traits:
  3509. - 10 percent higher gold income in coastal provinces
  3510. - default
  3511.  
  3512. Primate themes: lowland, austral, bronze
  3513. Tengu themes: default, slaver
  3514.  
  3515. Magic site features: res30
  3516.  
  3517. Troops:
  3518. - Ranged:
  3519. ** Timbuoonian Bog Archer (Primate - bandar), 18g, 28r, Spiked Club, Long Bow, Plate Cuirass, Leather Cap.
  3520. --- swampunit and Ranged unit
  3521. - Infantry:
  3522. ** Timbuoonian Spearman (Primate - bandar), 18g, 13r, Machaka Spear, Scale Mail Cuirass, Leather Cap, Hide Shield.
  3523. --- Infantry unit
  3524. ** Timbuoonian Swordsman (Primate - bandar), 18g, 7r, Falchion, Furs, Leather Cap, Hide Shield.
  3525. --- Infantry unit
  3526. ** Timbuoonian Light Club Infantry (Primate - bandar), 18g, 1r, Great Club, Sticks and Stones, Furs, Leather Cap.
  3527. --- Infantry unit
  3528. ** Timbuoonian Light Spearman (Primate - bandar), 18g, 6r, Machaka Spear, Furs, Leather Cap, Hide Shield.
  3529. --- Infantry unit
  3530. ** Timbuoonian Club Infantry (Primate - bandar), 18g, 22r, Great Club, Plate Cuirass, Leather Cap.
  3531. --- Infantry unit
  3532. ** Timbuoonian Heavy Spearman (Primate - bandar), 18g, 28r, Machaka Spear, Plate Cuirass, Leather Cap, Great Hide Shield.
  3533. --- Infantry unit
  3534. - Sacreds:
  3535. ** Thyme Marksman (Primate - bandar), 26g, 46r, Spiked Club, Long Bow, Full Plate Mail, Iron Cap.
  3536. --- Capital only, Sacred, resistances_cold and Ranged sacred
  3537.  
  3538. Commanders:
  3539. - Scouts:
  3540. ** Assassin (Primate - markata), 45g, 1r, Sticks and Stones, Club.
  3541. --- Scout
  3542. - Commanders:
  3543. ** Spear Lord (Primate - bandar), 50g, 28r, Machaka Spear, Plate Cuirass, Leather Cap, Great Hide Shield.
  3544. --- Infantry unit
  3545. ** Club Commander (Primate - bandar), 80g, 22r, Great Club, Plate Cuirass, Leather Cap.
  3546. --- Infantry unit
  3547. - Priests:
  3548. ** Votary (Primate - bandar), 100g, 1r, Quarterstaff.
  3549. --- 1H.
  3550. --- Sacred and divineins researcher 5
  3551. ** Rishi (Primate - bandar), 115g, 1r, Quarterstaff.
  3552. --- 2H.
  3553. --- Sacred, inquisitor and divineins researcher sloth 1-1
  3554. - Mages:
  3555. ** Neophyte Herbalist of the Chasms (Primate - bandar), 55g, 1r, Dagger.
  3556. --- 1N.
  3557. ** Druid of the Chasms (Primate - bandar), 165g, 1r, Sceptre, Leather Hood.
  3558. --- 2N 1.1? (nature, earth, air, fire).
  3559. --- can shapeshift into a wolf
  3560. ** Evoker of the Chasms (Primate - bandar), 165g, 1r, Sceptre, Crown.
  3561. --- 2E 1.1? (nature, earth, air, fire).
  3562. --- invulnerable10
  3563. ** Senior Herbalist of the Chasms (Primate - bandar colossi), 275g, 1r.
  3564. --- 2E 2N 2.1? (nature, earth, air, fire, at least partially linked).
  3565. --- Capital only and Slow to recruit
  3566.  
  3567. Heroes:
  3568. ** Hero (Primate - bandar colossi), 0g, 4r, Chakram.
  3569. --- 2A 1W 4E 3N.
  3570. --- Hero, MAGICPICKS, resource generator 25, illusion, assassin2 and resourcebonus
  3571.  
  3572. Province defence:
  3573. * Commander 1: Spear Lord
  3574. * Commander 2: Club Commander
  3575. * Troop 1a: Timbuoonian Heavy Spearman - 7 per 10 PD
  3576. * Troop 1b: Timbuoonian Bog Archer - 7 per 10 PD
  3577. * Troop 2a: Timbuoonian Spearman - 9 per 10 PD
  3578. * Troop 2b: Timbuoonian Swordsman - 10 per 10 PD
  3579.  
  3580. National spells:
  3581. --------------
  3582. Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
  3583. Summon Danavas, Host of Ganas, Summon Vetalas, Herd of Elephants
  3584.  
  3585. Montag units:
  3586. --------------
  3587.  
  3588. Nation 137: Lelis
  3589. -----------------------------------
  3590. Race: Foulspawns, some Vanir.
  3591. Military: Light infantry. Light varied cavalry. Sacred light skirmisher.
  3592. Magic: Air and Water. Weak Fire, Earth and Death.
  3593. Priests: Strong.
  3594. -----------------------------------
  3595. National traits:
  3596. - default
  3597.  
  3598. Foulspawn themes: central_language, primitive
  3599. Van themes: default
  3600.  
  3601. Troops:
  3602. - Infantry:
  3603. ** Foulspawn Light Ogre Infantry (Foulspawn), 27g, 4r.
  3604. --- Becomes unit of montag 1013 when recruited, Foul spawn ogre infantry: light and Infantry unit
  3605. ** Foulspawn Infantry (Foulspawn), 14g, 5r.
  3606. --- Becomes unit of montag 1012 when recruited, Foul spawn infantry: any, elite +1 and Infantry unit
  3607. ** Lelisian Van Axe Infantry (Van), 25g, 5r, Battleaxe, Leather Hauberk, Leather Cap.
  3608. --- Infantry unit
  3609. ** Lelisian Van Spear Infantry (Van), 25g, 6r, Long Spear, Leather Hauberk, Leather Cap, Shield.
  3610. --- Infantry unit
  3611. - Cavalry:
  3612. ** Foulspawn Cavalry (Foulspawn), 26g, 6r, Varied mount.
  3613. --- Becomes unit of montag 1011 when recruited and Mounted unit
  3614. - Sacreds:
  3615. ** Foulspawn Elite Ranged (Foulspawn), 21g, 7r.
  3616. --- Capital only, Sacred, Becomes unit of montag 1014 when recruited and Ranged sacred
  3617.  
  3618. Commanders:
  3619. - Scouts:
  3620. ** Scout (Foulspawn), 35g, 3r, Mace, Dagger, Throwing Axe, Leather Cap.
  3621. --- Scout
  3622. - Commanders:
  3623. ** Castellan (Foulspawn), 65g, 10r, Flail, Leather Cap, Shield.
  3624. --- Infantry unit
  3625. ** Master Axeman (Van), 55g, 5r, Battleaxe, Leather Hauberk, Leather Cap.
  3626. --- Infantry unit
  3627. ** High Chieftain (Foulspawn), 50g, 6r, Light Lance, Full Leather Armor, Reinforced Leather Cap, Buckler, Horse mount.
  3628. --- Mounted unit
  3629. ** Divine Master (Foulspawn), 135g, 25r, Weak Bite, Sleep Touch, Short Bow, Plate Hauberk, Half Helmet.
  3630. --- Sacred, bluntres and Ranged sacred
  3631. - Priests:
  3632. ** Acolyte (Foulspawn), 55g, 1r, Cod, Robes.
  3633. --- 1H.
  3634. --- Sacred
  3635. ** Priest (Foulspawn), 155g, 1r, Quarterstaff, Robes.
  3636. --- 2H.
  3637. --- Sacred
  3638. ** High Priest (Foulspawn), 180g, 1r, Quarterstaff, Robes.
  3639. --- 3H.
  3640. --- Sacred and nobadevents 10
  3641. - Mages:
  3642. ** Diamond Fellow (Foulspawn), 235g, 1r, Pincer, Robes.
  3643. --- 1A 2.1? (death, earth, air, fire, at least partially linked).
  3644. --- Capital only, MAGICPICKS and illusion
  3645. ** Neophyte Flowing Hydromancer (Foulspawn), 65g, 3r, Beak, Tool, Robes.
  3646. --- 1A 1W.
  3647. ** Flowing Illusionist (Foulspawn), 160g, 3r, Beak, Tool, Robes.
  3648. --- 2A 2W.
  3649. ** Flowing Composer (Foulspawn), 150g, 1r, Beak, Touch of Leprosy, Robes.
  3650. --- 2W 1.1? (blood, astral, water, air).
  3651. ** Flowing Aquaculturist (Foulspawn), 160g, 1r, Beak, Life Drain, Robes.
  3652. --- 3W.
  3653. ** Chosen Flowing Hydromancer (Foulspawn), 250g, 3r.
  3654. --- 1A 3W 1.1? (blood, astral, water, air).
  3655. --- Capital only, Slow to recruit and Becomes unit of montag 1010 when recruited
  3656.  
  3657. Heroes:
  3658. ** Hero (Foulspawn), 0g, 1r, Tentacle, Quarterstaff, Furs.
  3659. --- 4W 1E 3D.
  3660. --- Hero, MAGICPICKS, cold resource generator 15, protected by water and fear
  3661.  
  3662. Province defence:
  3663. * Commander 1: Castellan
  3664. * Commander 2: Master Axeman
  3665. * Troop 1a: Lelisian Horseman - 8 per 10 PD
  3666. * Troop 1b: Lelisian Van Axe Infantry - 8 per 10 PD
  3667. * Troop 2a: Lelisian Van Spear Infantry - 8 per 10 PD
  3668. * Troop 2b: Lelisian Flying Infantry - 5 per 10 PD
  3669.  
  3670. National spells:
  3671. --------------
  3672.  
  3673.  
  3674. Montag units:
  3675. --------------
  3676. - Mages:
  3677. ** Chosen Flowing Hydromancer (Foulspawn), 250g, 9r, Bite, Strangulation, Great Sword, Furs.
  3678. --- 1A 3W 1.1? (blood, astral, water, air).
  3679. --- Has montag 1010
  3680. ** Chosen Flowing Hydromancer (Foulspawn), 245g, 1r, Pincer, Quarterstaff, Robes.
  3681. --- 1A 3W 1.1? (blood, astral, water, air).
  3682. --- Has montag 1010
  3683. ** Chosen Flowing Hydromancer (Foulspawn), 250g, 1r, Corrosive Spit, Quarterstaff, Robes.
  3684. --- 1A 3W 1.1? (blood, astral, water, air).
  3685. --- Has montag 1010
  3686. - Sacreds and Elites:
  3687. ** Righteous Companion (Foulspawn), 20g, 3r, Fist, Chakram, Buckler.
  3688. --- Sacred, Has montag 1014, amphibian and Ranged sacred
  3689. ** Divine Warrior (Foulspawn), 19g, 25r, Weak Bite, Sleep Touch, Short Bow, Plate Hauberk, Half Helmet.
  3690. --- Sacred, Has montag 1014, bluntres and Ranged sacred
  3691. ** Knight of Spring (Foulspawn), 15g, 3r, Axe, Poison Darts, Buckler.
  3692. --- Sacred, Has montag 1014, springpower-low and Ranged sacred
  3693. ** Just Follower (Foulspawn), 23g, 7r, Sacred Hatchet, Exceptional Long Bow, Full Leather Armor, Leather Cap.
  3694. --- Sacred, Has montag 1014 and Ranged sacred
  3695. ** Exemplar of Lightning (Foulspawn), 28g, 3r, Fist, Poison Darts, Leather Cap, Shield.
  3696. --- Sacred, Has montag 1014, minoraelemental and Ranged sacred
  3697. - Troops:
  3698. ** Lelisian Flying Infantry (Foulspawn), 40g, 10r, Weak Bite, Flail, Shield.
  3699. --- Has montag 1011 and Infantry unit
  3700. ** Lelisian Infantry (Foulspawn), 20g, 7r, Pincer, Iron Shield.
  3701. --- Has montag 1011 and Infantry unit
  3702. ** Lelisian Light Infantry (Foulspawn), 14g, 2r, Sleep Touch, Shield.
  3703. --- Has montag 1011 and Infantry unit
  3704. ** Lelisian Flying Lancer (Foulspawn), 29g, 6r, Light Lance, Buckler.
  3705. --- Has montag 1011 and Infantry unit
  3706. ** Lelisian Horseman (Foulspawn), 23g, 6r, Light Lance, Full Leather Armor, Reinforced Leather Cap, Buckler, Horse mount.
  3707. --- Has montag 1011 and Mounted unit
  3708. ** Lelisian Wolf Horseman (Foulspawn), 35g, 4r, Sleep Touch, Leather Cuirass, Iron Shield, Wolf mount.
  3709. --- Has montag 1011 and Mounted unit
  3710. --- If the rider dies, the wolf will carry on fighting until the end of the battle.
  3711. ** Lelisian Light Infantry (Foulspawn), 22g, 6r, Corrosive Bite, Sleep Touch, Leather Cuirass, Buckler.
  3712. --- Has montag 1011 and Infantry unit
  3713. ** Lelisian Knight (Foulspawn), 28g, 17r, Maul, Chain Mail Cuirass, Reinforced Leather Cap, Buckler, Horse mount.
  3714. --- Has montag 1011 and Mounted unit
  3715. ** Heavy Foulspawn Infantry (Foulspawn), 20g, 1r, Fist, Sleep Touch.
  3716. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3717. ** Light Foulspawn Infantry (Foulspawn), 12g, 1r, Claw, Poisoned Claw.
  3718. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3719. ** Light Foulspawn Infantry (Foulspawn), 10g, 1r, Tentacle, Tentacle.
  3720. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3721. ** Foulspawn Infantry (Foulspawn), 18g, 14r, Life Drain, Chain Mail Cuirass, Jingasa, Iron Shield.
  3722. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3723. ** Light Foulspawn Infantry (Foulspawn), 14g, 3r, Strangulation, Iron Shield.
  3724. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3725. ** Light Foulspawn Infantry (Foulspawn), 14g, 3r, Sleep Touch, Leather Cuirass, Leather Cap, Shield.
  3726. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3727. ** Light Foulspawn Infantry (Foulspawn), 12g, 1r, Tentacle, Claw.
  3728. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3729. ** Heavy Foulspawn Infantry (Foulspawn), 12g, 23r, Pincer, Plate Hauberk, Iron Cap, Buckler.
  3730. --- Has montag 1012, Foul spawn infantry: any, elite +1 and Infantry unit
  3731. ** Flail Foulspawn Light Ogre Infantry (Foulspawn), 21g, 6r, Club, Flail, Furs.
  3732. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3733. ** Axe Foulspawn Light Ogre Infantry (Foulspawn), 23g, 7r, Battleaxe, Furs, Buckler.
  3734. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3735. ** Foulspawn Light Ogre Infantry (Foulspawn), 35g, 1r, Club, Venomous Bites, Pincer, Furs.
  3736. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3737. ** Clubber (Foulspawn), 26g, 4r, Great Club, Furs, Shield.
  3738. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3739. ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 25g, 12r, Pincer, Scale Mail Cuirass, Shield.
  3740. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3741. ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 29g, 3r, Bite, Strangulation, Furs, Buckler.
  3742. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3743. ** Foulspawn Light Ogre Infantry (Foulspawn), 28g, 3r, Strangulation, Tentacle, Sting, Furs, Reinforced Leather Cap.
  3744. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3745. ** Light Foulspawn Light Ogre Infantry (Foulspawn), 30g, 1r, Fist, Venomous Fangs, Strangulation, Tentacle, Furs.
  3746. --- Has montag 1013, Foul spawn ogre infantry: light and Infantry unit
  3747.  
  3748. Nation 138: Patice
  3749. -----------------------------------
  3750. Race: Primates.
  3751. Military: Heavy infantry. Heavy lion and bear cavalry. Sacred heavy ranger.
  3752. Magic: Air, Water, Astral and Nature. National mages are not affected by Drain scale.
  3753. Priests: Moderate.
  3754. -----------------------------------
  3755. National traits:
  3756. - 25 percent higher resource production in castles
  3757.  
  3758. Primate themes: alpine, imperial, default
  3759. Lizard themes: herbivore_predator, slaver
  3760.  
  3761. Troops:
  3762. - Infantry:
  3763. ** Paticean Spearman (Primate - alpine vanara), 10g, 11r, Spear, Lorica Squamata, Iron Cap, Buckler.
  3764. --- Infantry unit, Fire resistant and Dark vision (50)
  3765. ** Paticean Spearman (Primate - alpine vanara), 10g, 11r, Bronze Spear, Lorica Squamata, Iron Cap, Buckler.
  3766. --- Infantry unit, Fire resistant and Dark vision (50)
  3767. ** Paticean Spearman (Primate - alpine vanara), 10g, 12r, Long Spear, Lorica Squamata, Iron Cap, Buckler.
  3768. --- Infantry unit, Fire resistant and Dark vision (50)
  3769. ** Paticean Swordsman (Primate - alpine vanara), 10g, 17r, Broad Sword, Lorica Segmentata, Iron Cap, Buckler.
  3770. --- Infantry unit, Fire resistant and Dark vision (50)
  3771. - Cavalry:
  3772. ** Paticean Elite Knight (Primate - alpine vanara), 55g, 27r, Bronze Spear, Plate Hauberk, Legionary Helmet, Iron Shield, Lion mount.
  3773. --- elite +1, Mounted unit, Fire resistant and Dark vision (50)
  3774. --- If the rider dies, the lion will carry on fighting until the end of the battle.
  3775. ** Paticean Bear Knight (Primate - alpine vanara), 40g, 17r, Broad Sword, Lorica Segmentata, Iron Cap, Buckler, Bear mount.
  3776. --- Mounted unit, Fire resistant and Dark vision (50)
  3777. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  3778. ** Paticean Bear Knight (Primate - alpine vanara), 40g, 16r, Flail, Lorica Segmentata, Iron Cap, Bear mount.
  3779. --- Mounted unit, Fire resistant and Dark vision (50)
  3780. --- If the rider dies, the bear will carry on fighting until the end of the battle.
  3781. - Sacreds:
  3782. ** Holy Guard (Primate - alpine vanara), 15g, 27r, Axe, Composite Bow, Plate Hauberk, Legionary Helmet.
  3783. --- Capital only, Sacred, amphibian, Ranged sacred, Fire resistant and Dark vision (50)
  3784.  
  3785. Commanders:
  3786. - Scouts:
  3787. ** Scout (Primate - alpine vanara), 30g, 8r, Bronze Spear, Lorica Hamata, Iron Cap.
  3788. --- Scout, Fire resistant and Dark vision (50)
  3789. - Commanders:
  3790. ** Legate (Primate - alpine vanara), 40g, 11r, Spear, Lorica Squamata, Iron Cap, Buckler.
  3791. --- Infantry unit, Fire resistant and Dark vision (50)
  3792. ** Centurion (Primate - alpine vanara), 100g, 27r, Bronze Spear, Plate Hauberk, Legionary Helmet, Iron Shield, Lion mount.
  3793. --- elite +1, Mounted unit, Fire resistant and Dark vision (50)
  3794. --- If the rider dies, the lion will carry on fighting until the end of the battle.
  3795. ** Holy Lord (Primate - alpine vanara), 120g, 27r, Axe, Composite Bow, Plate Hauberk, Legionary Helmet.
  3796. --- Capital only, Sacred, amphibian, Ranged sacred, Fire resistant and Dark vision (50)
  3797. - Priests:
  3798. ** Novice Monk (Primate - alpine bandar), 65g, 1r, Quarterstaff, Robes.
  3799. --- 1H.
  3800. --- Sacred, Fire resistant and Dark vision (50)
  3801. ** Great Monk (Primate - alpine bandar), 115g, 1r, Quarterstaff, Robes.
  3802. --- 2H.
  3803. --- Sacred, Fire resistant and Dark vision (50)
  3804. - Mages:
  3805. ** Lesser Monk of Deluges (Primate - alpine bandar), 125g, 1r, Quarterstaff, Thrown Sutra, Robes.
  3806. --- 1A 1W 1.1? (nature, astral, water, air).
  3807. --- drainimmune, Fire resistant and Dark vision (50)
  3808. ** Monk of Deluges (Primate - alpine bandar), 250g, 1r, Quarterstaff, Thrown Sutra, Robes.
  3809. --- 1A 2W 1H 1.1? (nature, astral, water, air).
  3810. --- Sacred, drainimmune, Fire resistant and Dark vision (50)
  3811. ** Great Monk of Deluges (Primate - yeti), 385g, 10r, Ice Blade, Furs.
  3812. --- 1W 2H 3.1? (nature, astral, water, air, at least partially linked).
  3813. --- Slow to recruit, Sacred, drainimmune, Fire resistant and Dark vision (50)
  3814.  
  3815. Heroes:
  3816. ** Hero (Primate - yeti), 0g, 1r, Skull Club.
  3817. --- 4F 1E 1S.
  3818. --- Hero, MAGICPICKS, ethereal2, protected by earth, resource generator 10, heretic, floating, falsearmy, nobadevents1, Fire resistant and Dark vision (50)
  3819. ** Hero (Primate - yeti), 0g, 1r, Ice Rod.
  3820. --- 4E 4S.
  3821. --- Hero, MAGICPICKS, ethereal2, resource generator 10, Fire resistant and Dark vision (50)
  3822.  
  3823. Province defence:
  3824. * Commander 1: Legate
  3825. * Commander 2: Centurion
  3826. * Troop 1a: Paticean Bear Knight - 5 per 10 PD
  3827. * Troop 1b: Paticean Spearman - 14 per 10 PD
  3828. * Troop 2a: Paticean Spearman - 14 per 10 PD
  3829. * Troop 2b: Paticean Spearman - 13 per 10 PD
  3830.  
  3831. National spells:
  3832. --------------
  3833. Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
  3834. Summon Danavas, Host of Ganas, Summon Vetalas
  3835.  
  3836. Montag units:
  3837. --------------
  3838.  
  3839. Nation 139: Kongrunhorst
  3840. -----------------------------------
  3841. Race: Hoburgs.
  3842. Military: Light infantry and heavy infantry. Archers and archers. Sacred heavy ranger.
  3843. Magic: Air and Death. Weak Nature. Some Van mages.
  3844. Priests: Weak.
  3845. -----------------------------------
  3846. National traits:
  3847. - default
  3848.  
  3849. Hoburg themes: advanced, austral, default
  3850. Van themes: default
  3851.  
  3852. Troops:
  3853. - Ranged:
  3854. ** Kongrunhorstan Archer (Hoburg), 7g, 5r, Broad Sword, Small Bow, Scale Mail Cuirass, Reinforced Leather Cap.
  3855. --- Ranged unit and Cold resistant
  3856. ** Kongrunhorstan Archer (Hoburg), 7g, 6r, Broad Sword, Short Bow, Scale Mail Cuirass, Reinforced Leather Cap.
  3857. --- Ranged unit and Cold resistant
  3858. - Infantry:
  3859. ** Kongrunhorstan Sylvan Soldier (Hoburg), 7g, 4r, Bronze Spear, Small Bow, Scale Mail Cuirass, Reinforced Leather Cap, Hide Shield.
  3860. --- forestunit, Infantry unit and Cold resistant
  3861. ** Kongrunhorstan Sylvan Swordsman (Hoburg), 7g, 5r, Bronze Sword, Javelin, Scale Mail Cuirass, Reinforced Leather Cap, Hide Shield.
  3862. --- forestunit, Infantry unit and Cold resistant
  3863. ** Kongrunhorstan Spear Soldier (Hoburg), 7g, 13r, Bronze Spear, Plate Hauberk, Bronze Cap, Iron Shield.
  3864. --- Infantry unit and Cold resistant
  3865. ** Kongrunhorstan Swordsman (Hoburg), 7g, 13r, Kopesh, Plate Hauberk, Bronze Cap, Iron Shield.
  3866. --- Infantry unit and Cold resistant
  3867. - Sacreds:
  3868. ** Unholy Guard (Hoburg - colossi), 35g, 20r, Exceptional Falchion, Heavy Sling, Plate Cuirass, Leather Cap.
  3869. --- Sacred, Ranged sacred and Cold resistant
  3870.  
  3871. Commanders:
  3872. - Scouts:
  3873. ** Scout (Hoburg), 27g, 14r, Falchion, Full Plate Mail.
  3874. --- Scout and Cold resistant
  3875. - Commanders:
  3876. ** Woodland Lord (Hoburg), 35g, 4r, Bronze Spear, Small Bow, Scale Mail Cuirass, Reinforced Leather Cap, Hide Shield.
  3877. --- forestunit, Infantry unit and Cold resistant
  3878. ** General (Hoburg), 35g, 13r, Kopesh, Plate Hauberk, Bronze Cap, Iron Shield.
  3879. --- Infantry unit and Cold resistant
  3880. ** Unholy Master (Hoburg - colossi), 90g, 21r, Exceptional Falchion, Heavy Sling, Plate Cuirass, Reinforced Leather Cap.
  3881. --- Sacred, Ranged sacred and Cold resistant
  3882. - Priests:
  3883. ** Supreme Parson (Hoburg), 60g, 1r, Stick, Robes.
  3884. --- 1H.
  3885. --- Sacred and Cold resistant
  3886. - Mages:
  3887. ** Lord of the Whirlwind (Hoburg), 155g, 1r, Twig.
  3888. --- 2A 1.1? (nature, death, astral, air).
  3889. --- Capital only, MAGICPICKS, illusion and Cold resistant
  3890. ** Minor Kongrunhorstan Necromancer (Van), 75g, 7r, Short Sword, Hammer, Iron Cap, Robes.
  3891. --- 1D 1N.
  3892. ** Kongrunhorstan Knight (Van), 230g, 10r, Axe, Kite Shield, Half Helmet, Leather Hauberk, Horse mount.
  3893. --- 2D 1.1? (nature, death, earth, fire).
  3894. --- is able to grasp into mortal life on death, being able to avenge its own death as a ghost and darkvision50
  3895. ** Kongrunhorstan Enchanter (Van), 190g, 11r, Hammer, Kite Shield, Half Helmet, Leather Hauberk, Horse mount.
  3896. --- 2D 1N.
  3897. --- is able to grasp into mortal life on death, being able to avenge its own death as a ghost and darkvision50
  3898. ** High Necromancer (Hoburg), 210g, 1r, Branch, Robes.
  3899. --- 3D 2.1? (nature, death, earth, fire).
  3900. --- Capital only, Slow to recruit and Cold resistant
  3901.  
  3902. Heroes:
  3903. ** Hero (Hoburg - colossi), 0g, 30r, Exceptional Machaka Spear, Full Plate Mail, Iron Cap, Hide Shield.
  3904. --- Sacred, Hero, Infantry sacred and Cold resistant
  3905. ** Hero (Hoburg), 0g, 1r, Branch.
  3906. --- 1F 4D 1B.
  3907. --- Hero, MAGICPICKS, deathrec, better researcher +3 and Cold resistant
  3908. ** Hero (Hoburg - colossi), 0g, 8r, Exceptional Claymore, Ring Mail Cuirass, Leather Cap.
  3909. --- Hero, can shapeshift into a werehyena, stealthlow, bodyguardlow, Infantry elite and Cold resistant
  3910.  
  3911. Province defence:
  3912. * Commander 1: Woodland Lord
  3913. * Commander 2: General
  3914. * Troop 1a: Kongrunhorstan Sylvan Soldier - 22 per 10 PD
  3915. * Troop 1b: Kongrunhorstan Sylvan Swordsman - 20 per 10 PD
  3916. * Troop 2a: Kongrunhorstan Archer - 20 per 10 PD
  3917. * Troop 2b: Kongrunhorstan Archer - 18 per 10 PD
  3918.  
  3919. National spells:
  3920. --------------
  3921. Monster Boar, Sounder of Boars, Herd of Elephants
  3922.  
  3923. Montag units:
  3924. --------------
  3925.  
  3926. Nation 140: Lumbuor
  3927. -----------------------------------
  3928. Race: Humans, prefers Heat scale +1.
  3929. Military: Light infantry. Bowmen and bowmen. Light drake cavalry and heavy cavalry. Sacred light cavalry.
  3930. Magic: Astral and Nature.
  3931. Priests: Moderate.
  3932. -----------------------------------
  3933. National traits:
  3934. - Ideal cold level -1
  3935. - default
  3936.  
  3937. Austral human themes: erratic, primitive
  3938. Lizard themes: sobek, default
  3939.  
  3940. Magic site features: decunrest 10
  3941.  
  3942. Troops:
  3943. - Ranged:
  3944. ** Lumbuorian Bowman (Austral human), 10g, 4r, Spiked Club, Short Bow, Furs, Leather Cap.
  3945. --- Ranged unit
  3946. ** Lumbuorian Pygmy Bowman (Austral human - pygmy), 5g, 1r, Short Bow.
  3947. --- Ranged unit
  3948. - Infantry:
  3949. ** Lumbuorian Bog Axe Thrower (Austral human), 10g, 5r, Morningstar, Throwing Axe, Furs, Leather Cap, Hide Shield.
  3950. --- swampunit and Infantry unit
  3951. ** Lumbuorian Bog Swordsman (Austral human), 10g, 5r, Short Sword, Throwing Axe, Furs, Leather Cap, Hide Shield.
  3952. --- swampunit and Infantry unit
  3953. ** Lumbuorian Morningstar Warrior (Austral human), 10g, 4r, Morningstar, Shield.
  3954. --- Infantry unit
  3955. ** Rhubarb Paladin (Austral human - colossi), 26g, 19r, Battleaxe, Chain Mail Cuirass, Reinforced Leather Cap.
  3956. --- Capital only and Infantry elite
  3957. - Cavalry:
  3958. ** Lumbuorian Champion (Austral human), 40g, 36r, Morningstar, Heavy Bronze Lance, Full Plate Mail, Iron Cap, Hide Shield, Horse mount.
  3959. --- elite +1 and Mounted unit
  3960. ** Lumbuorian Drake Rider (Austral human), 80g, 8r, Morningstar, Buckler, Drake mount.
  3961. --- Mounted unit
  3962. --- The cave drake will persist even if the rider dies.
  3963. ** Lumbuorian Drake Rider (Austral human), 80g, 8r, Short Sword, Buckler, Drake mount.
  3964. --- Mounted unit
  3965. --- The cave drake will persist even if the rider dies.
  3966. - Sacreds:
  3967. ** Rhubarb Guard (Austral human), 80g, 5r, Heavy Bronze Lance, Poisoned Maul, Leather Hauberk, Leather Hood, Horse mount.
  3968. --- Sacred and Mounted sacred
  3969.  
  3970. Commanders:
  3971. - Scouts:
  3972. ** Scout (Austral human), 30g, 3r, Machaka Spear.
  3973. --- Scout
  3974. - Commanders:
  3975. ** Warlord (Austral human), 40g, 6r, Morningstar, Throwing Axe, Furs, Leather Cap, Great Hide Shield.
  3976. --- swampunit and Infantry unit
  3977. ** Morningstar Commander (Austral human), 110g, 8r, Morningstar, Leather Cap, Buckler, Drake mount.
  3978. --- Mounted unit
  3979. --- The cave drake will persist even if the rider dies.
  3980. ** Rhubarb Lord (Austral human), 130g, 5r, Heavy Bronze Lance, Poisoned Maul, Leather Hauberk, Leather Hood, Horse mount.
  3981. --- Sacred and Mounted sacred
  3982. - Priests:
  3983. ** Fledgling Disciple (Austral human - pygmy), 45g, 1r, Club.
  3984. --- 1H.
  3985. --- Sacred
  3986. ** Arch Disciple (Austral human - pygmy), 95g, 1r, Poison Darts, Robes.
  3987. --- 2H.
  3988. --- Sacred and inquisitor
  3989. - Mages:
  3990. ** Lumbuorian Apprentice (Austral human - pygmy), 40g, 1r, Mace.
  3991. --- 1S.
  3992. ** Lumbuorian Consort (Austral human - pygmy), 130g, 5r, Mace, Swan mount.
  3993. --- 2S 1N.
  3994. ** Lord of Rifts (Austral human - pygmy), 210g, 5r, Mace, Swan mount.
  3995. --- 3S 1.1? (nature, astral, water, fire).
  3996. --- Capital only, Slow to recruit, nobadevents1 and ritualrange1
  3997. ** Lord of Acorns (Austral human - pygmy), 210g, 5r, Mace, Swan mount.
  3998. --- 3N 1.1? (nature, astral, water, fire).
  3999. --- Capital only, Slow to recruit, regeneration and shapeshifts into a horned serpent when harmed
  4000.  
  4001. Heroes:
  4002. ** Hero (Austral human - pygmy), 0g, 1r, Sceptre, Boar mount.
  4003. --- 1E 4S 1D 3N.
  4004. --- Hero, MAGICPICKS, resource generator 25, has a lesser otherness following, poisonarmor, darkvision50 and poisonres
  4005. ** Hero (Austral human - pygmy), 0g, 1r, Twig, Robes, Locust mount.
  4006. --- 1W 4S 3N 1B.
  4007. --- Hero, MAGICPICKS, ethereal, nobadevents2, can shapeshift into a giant spider, protected by water, resource generator 25 and invulnerable5
  4008. ** Hero (Austral human - pygmy), 0g, 4r, Bronze Hatchet, Bat mount.
  4009. --- 2A 1W 4S 3N.
  4010. --- Hero, MAGICPICKS, flying and can shapeshift into a jaguar
  4011. --- The giant bat fight until the end of the battle if the rider perishes
  4012.  
  4013. Province defence:
  4014. * Commander 1: Warlord
  4015. * Commander 2: Morningstar Commander
  4016. * Troop 1a: Lumbuorian Bog Swordsman - 16 per 10 PD
  4017. * Troop 1b: Lumbuorian Bog Axe Thrower - 16 per 10 PD
  4018. * Troop 2a: Lumbuorian Morningstar Warrior - 17 per 10 PD
  4019. * Troop 2b: Lumbuorian Bowman - 17 per 10 PD
  4020.  
  4021. National spells:
  4022. --------------
  4023. Ambush of Tigers, Healing Song, Song of Bravery, Soothing Song, Herd of Elephants
  4024.  
  4025. Montag units:
  4026. --------------
  4027.  
  4028. Nation 141: Hassxassa
  4029. -----------------------------------
  4030. Race: Lizards, prefers Heat scale +1.
  4031. Military: Light infantry and heavy infantry. Chariots. Sacred heavy infantry.
  4032. Magic: Nature. Weak Fire and Earth. Some Caelian mages.
  4033. Priests: Weak.
  4034. -----------------------------------
  4035. National traits:
  4036. - Ideal cold level -1
  4037. - default
  4038.  
  4039. Lizard themes: sobek, primitive
  4040. Caelian themes: spirehorn, bronze, default
  4041.  
  4042. Magic site features: allrange 2
  4043.  
  4044. Troops:
  4045. - Infantry:
  4046. ** Hassxassan Elite Skirmisher (Lizard - sobek), 35g, 25r, Broad Sword, Scale Mail Hauberk, Iron Cap, Iron Shield.
  4047. --- wasteunit, elite +1 and Infantry unit
  4048. ** Hassxassan Flail Bandit (Lizard - sobek), 35g, 13r, Flail, Scale Mail Cuirass.
  4049. --- pillager stealthy, Infantry unit and Waste survival
  4050. ** Hassxassan Bandit (Lizard - sobek), 35g, 16r, Broad Sword, Scale Mail Cuirass, Shield.
  4051. --- pillager stealthy, Infantry unit and Waste survival
  4052. ** Hassxassan Infantry (Lizard - sobek), 30g, 25r, Flail, Full Scale Mail, Iron Cap.
  4053. --- Infantry unit and Waste survival
  4054. ** Hassxassan Heavy Crusher (Lizard - sobek), 30g, 22r, Maul, Full Scale Mail, Iron Cap.
  4055. --- Infantry unit and Waste survival
  4056. ** Hassxassan Heavy Swordsman (Lizard - sobek), 30g, 28r, Broad Sword, Full Scale Mail, Iron Cap, Shield.
  4057. --- Infantry unit and Waste survival
  4058. ** Hassxassan Swordsman (Lizard - sobek), 30g, 7r, Broad Sword, Shield.
  4059. --- Infantry unit and Waste survival
  4060. ** Thyme Avenger (Lizard - sobek), 30g, 18r, Mace, Scale Mail Cuirass, Iron Cap, Iron Shield.
  4061. --- Capital only, castlemaster, Infantry elite and Waste survival
  4062. - Chariots:
  4063. ** Hassxassan Lizard Chariot (Lizard - sobek), 80g, 35r, Flail, Full Scale Mail, Iron Cap, Lizard mount.
  4064. --- Chariot unit and Waste survival
  4065. - Sacreds:
  4066. ** Avenging Warden (Lizard - sobek), 60g, 28r, Iron Kopesh, Full Scale Mail, Iron Cap, Iron Shield.
  4067. --- Capital only, Sacred, shapeshifts into a giant spider when damaged, Infantry sacred and Waste survival
  4068.  
  4069. Commanders:
  4070. - Scouts:
  4071. ** Assassin (Lizard - sobek), 70g, 6r, Falchion.
  4072. --- Scout and Waste survival
  4073. - Commanders:
  4074. ** Warmaster (Lizard - sobek), 70g, 13r, Flail, Scale Mail Cuirass.
  4075. --- pillager stealthy, Infantry unit and Waste survival
  4076. ** Swordsmaster (Lizard - sobek), 85g, 25r, Broad Sword, Scale Mail Hauberk, Iron Cap, Iron Shield.
  4077. --- wasteunit, elite +1 and Infantry unit
  4078. ** Flail Lord (Lizard - sobek), 120g, 35r, Flail, Full Scale Mail, Iron Cap, Lizard mount.
  4079. --- Chariot unit and Waste survival
  4080. - Priests:
  4081. ** Arch Bishop (Lizard - sobek), 80g, 1r, Robes.
  4082. --- 1H.
  4083. --- Sacred, inquisitor and Waste survival
  4084. - Mages:
  4085. ** Flame Follower (Caelian - Airya), 140g, 4r, Bronze Trident, Robes.
  4086. --- 1F 2.1? (nature, death, air, fire).
  4087. --- Capital only, MAGICPICKS, invulnerable10 and majorfireres
  4088. ** Lesser Sprouting Mage-engineer (Lizard - sobek), 125g, 1r, Quarterstaff, Robes, Crown.
  4089. --- 2N.
  4090. --- Waste survival
  4091. ** Sprouting Mage-engineer (Lizard - sobek), 175g, 21r, Falchion, Crown, Jeweled Breastplate.
  4092. --- 1E 2N.
  4093. --- resource generator 15, spy and Waste survival
  4094. ** High Sprouting Mage-engineer (Lizard - sobek), 245g, 6r, Broad Sword, Robes.
  4095. --- 1E 3N 1.1? (nature, earth, water, air).
  4096. --- Capital only, Slow to recruit, majorpoisonres and Waste survival
  4097.  
  4098. Heroes:
  4099. ** Hero (Lizard - sobek), 0g, 28r, Cursing Long Spear, Full Scale Mail, Iron Cap, Iron Shield.
  4100. --- Hero, can shapeshift into a werebear, stealthlow, berserklowest, Infantry elite and Waste survival
  4101. ** Hero (Lizard - sobek), 0g, 21r, Poisoned Battleaxe, Scale Mail Hauberk, Iron Cap.
  4102. --- 1E 1N.
  4103. --- Hero, can shapeshift into a werewolf, can enter berserker rage, patrol, bodyguardlow, Infantry elite and Waste survival
  4104.  
  4105. Province defence:
  4106. * Commander 1: Warmaster
  4107. * Commander 2: Swordsmaster
  4108. * Troop 1a: Hassxassan Heavy Swordsman - 5 per 10 PD
  4109. * Troop 1b: Hassxassan Elite Skirmisher - 5 per 10 PD
  4110. * Troop 2a: Hassxassan Flail Bandit - 5 per 10 PD
  4111. * Troop 2b: Hassxassan Bandit - 5 per 10 PD
  4112.  
  4113. National spells:
  4114. --------------
  4115. Healing Song, Song of Bravery, Soothing Song, Ambush of Tigers, Monster Boar, Sounder of Boars
  4116.  
  4117. Montag units:
  4118. --------------
  4119.  
  4120. Nation 142: Kopnai
  4121. -----------------------------------
  4122. Race: Humans, some Fir Bolgs.
  4123. Military: Light infantry and heavy infantry. Bowmen. Heavy spider cavalry. Sacred heavy infantry.
  4124. Magic: Air and Astral.
  4125. Priests: Moderate.
  4126. -----------------------------------
  4127. National traits:
  4128. - default
  4129.  
  4130. Oriental human themes: bronze
  4131. Fir Bolg themes: bronze, default
  4132.  
  4133. Troops:
  4134. - Ranged:
  4135. ** Kopnaian Bowman (Oriental human), 10g, 12r, Club, Short Bow, Samurai Armor, Leather Cap.
  4136. --- Ranged unit
  4137. - Infantry:
  4138. ** Kopnaian Swamp Samurai (Oriental human), 10g, 10r, Katana, Full Leather Armor, Leather Cap.
  4139. --- swampunit and Infantry unit
  4140. ** Kopnaian Swamp Samurai (Oriental human), 10g, 9r, No-Dachi, Full Leather Armor, Leather Cap.
  4141. --- swampunit and Infantry unit
  4142. ** Kopnaian Samurai (Oriental human), 10g, 22r, No-Dachi, Heavy Samurai Armor, Iron Cap.
  4143. --- Infantry unit
  4144. ** Kopnaian Fir Bolg Swordsman (Fir Bolg), 13g, 11r, Bronze Sword, Full Ring Mail, Leather Cap, Buckler.
  4145. --- Infantry unit
  4146. ** Kopnaian Fir Bolg Infantry (Fir Bolg), 13g, 9r, Bronze Axe, Bronze Scale Cuirass, Leather Cap, Shield.
  4147. --- Infantry unit
  4148. - Cavalry:
  4149. ** Kopnaian Cavalry (Oriental human), 40g, 24r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Buckler, Spider mount.
  4150. --- Mounted unit
  4151. --- The giant spider will persist even if the rider dies.
  4152. - Sacreds:
  4153. ** Primal Hand (Oriental human), 28g, 15r, Black Long Spear, Samurai Armor, Jingasa, Buckler.
  4154. --- Capital only, Sacred, berserklow and Infantry sacred
  4155.  
  4156. Commanders:
  4157. - Scouts:
  4158. ** Scout (Oriental human), 30g, 5r, Glaive, Leather Cuirass, Leather Cap.
  4159. --- Scout
  4160. - Commanders:
  4161. ** Marsh Commander (Oriental human), 50g, 12r, Katana, Full Leather Armor, Iron Cap.
  4162. --- swampunit and Infantry unit
  4163. ** Castellan (Oriental human), 70g, 24r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Buckler, Spider mount.
  4164. --- Mounted unit
  4165. --- The giant spider will persist even if the rider dies.
  4166. - Priests:
  4167. ** Neophyte (Oriental human), 50g, 4r, Hammer, Robes.
  4168. --- 1H.
  4169. --- Sacred
  4170. ** High Priest (Oriental human), 105g, 4r, Hammer, Robes.
  4171. --- 2H.
  4172. --- Sacred and elegist 2
  4173. - Mages:
  4174. ** Novice of the Greatest Rift (Oriental human), 50g, 3r, Pestle, Imperial Robes.
  4175. --- 1.1? (nature, astral, water, air).
  4176. --- Sacred
  4177. ** Scion of the Greatest Rift (Oriental human), 240g, 6r, Bronze Trident, Imperial Robes.
  4178. --- 2A 1S 1H 1.1? (nature, astral, water, air).
  4179. --- Sacred and can shapeshift into a winged monkey
  4180. ** Binder of the Greatest Rift (Oriental human), 345g, 6r, Bronze Trident, Imperial Robes.
  4181. --- 3A 2S 2H 1.1? (nature, astral, water, air).
  4182. --- Slow to recruit, Sacred and can shapeshift into a winged monkey
  4183.  
  4184. Heroes:
  4185. ** Hero (Oriental human), 0g, 2r, Sceptre, Robes.
  4186. --- 3F 3A 1W 3N.
  4187. --- Hero, MAGICPICKS, forgebonus 2 primary, illusion, protected by fire, resource generator 25 and iceprot
  4188. ** Hero (Oriental human), 0g, 17r, Exceptional Naginata, Samurai Armor, Half Helmet.
  4189. --- 1F 2A 1.1? (air, fire, blood, earth).
  4190. --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances and Infantry elite
  4191. ** Hero (Oriental human), 0g, 24r, Enchanted Katana, Heavy Samurai Armor, Half Helmet.
  4192. --- 2A 1D 1.1? (death, astral, water, air).
  4193. --- Sacred, Hero, glamour and Infantry sacred
  4194.  
  4195. Province defence:
  4196. * Commander 1: Marsh Commander
  4197. * Commander 2: Castellan
  4198. * Troop 1a: Kopnaian Fir Bolg Swordsman - 12 per 10 PD
  4199. * Troop 1b: Kopnaian Swamp Samurai - 14 per 10 PD
  4200. * Troop 2a: Kopnaian Swamp Samurai - 13 per 10 PD
  4201. * Troop 2b: Kopnaian Samurai - 10 per 10 PD
  4202.  
  4203. National spells:
  4204. --------------
  4205.  
  4206.  
  4207. Montag units:
  4208. --------------
  4209.  
  4210. Nation 143: Aoinujo
  4211. -----------------------------------
  4212. Race: Humans.
  4213. Military: Light infantry and heavy infantry. Chariots. Elite follower. Sacred heavy ranger.
  4214. Magic: Water. Weak Blood.
  4215. Priests: Moderate.
  4216. -----------------------------------
  4217. National traits:
  4218. - default
  4219.  
  4220. Oriental human themes: primitive
  4221. Tengu themes: default
  4222.  
  4223. Magic site features: elementrange 3
  4224.  
  4225. Troops:
  4226. - Ranged:
  4227. ** Avenging Follower (Oriental human), 12g, 19r, Falchion, Long Bow, Samurai Armor, Jingasa.
  4228. --- Capital only, patrol and Ranged elite
  4229. - Infantry:
  4230. ** Aoinujoan Spear Axe Thrower (Oriental human), 10g, 7r, Long Spear, Throwing Axe, Leather Hauberk, Leather Cap, Buckler.
  4231. --- Infantry unit
  4232. ** Aoinujoan Warrior (Oriental human), 10g, 7r, Falchion, Leather Hauberk, Leather Cap, Buckler.
  4233. --- Infantry unit
  4234. ** Aoinujoan Spear Axe Thrower (Oriental human), 10g, 6r, Spear, Throwing Axe, Leather Hauberk, Leather Cap, Buckler.
  4235. --- Infantry unit
  4236. ** Aoinujoan Samurai (Oriental human), 10g, 16r, No-Dachi, Scale Mail Hauberk, Reinforced Leather Cap.
  4237. --- Infantry unit
  4238. ** Aoinujoan Samurai (Oriental human), 10g, 17r, Katana, Scale Mail Hauberk, Reinforced Leather Cap.
  4239. --- Infantry unit
  4240. ** Aoinujoan Light Samurai (Oriental human), 10g, 12r, No-Dachi, Scale Mail Cuirass, Leather Cap.
  4241. --- Infantry unit
  4242. ** Aoinujoan Heavy Samurai (Oriental human), 10g, 20r, Katana, Full Scale Mail, Reinforced Leather Cap.
  4243. --- Infantry unit
  4244. - Chariots:
  4245. ** Aoinujoan Charioteer (Oriental human), 35g, 24r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Buckler, Horse mount.
  4246. --- Chariot unit
  4247. - Sacreds:
  4248. ** Sniper of Frost (Oriental human), 22g, 20r, Falchion, Composite Bow, Samurai Armor, Half Helmet.
  4249. --- Capital only, Sacred, strong and Ranged sacred
  4250. - Monsters:
  4251. ** Hydra Hatchling (Monster), 35g, 1r.
  4252. --- Capital only and Special unit
  4253.  
  4254. Commanders:
  4255. - Scouts:
  4256. ** Scout (Oriental human), 30g, 10r, Wakizashi, Wakizashi, Leather Hauberk, Leather Cap.
  4257. --- Scout
  4258. - Commanders:
  4259. ** Spear Commander (Oriental human), 40g, 8r, Spear, Throwing Axe, Leather Hauberk, Iron Cap, Buckler.
  4260. --- Infantry unit
  4261. ** Castellan (Oriental human), 65g, 24r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Buckler, Horse mount.
  4262. --- Chariot unit
  4263. ** Master of Frost (Oriental human), 60g, 20r, Falchion, Composite Bow, Samurai Armor, Half Helmet.
  4264. --- Sacred, strong and Ranged sacred
  4265. - Priests:
  4266. ** Minor Scrivner (Oriental human), 50g, 1r, Twig, Leather Cap, Robes.
  4267. --- 1H.
  4268. --- Sacred
  4269. ** Adept Scrivner (Oriental human), 105g, 1r, Branch, Robes, Leather Cap.
  4270. --- 2H.
  4271. --- Sacred
  4272. - Mages:
  4273. ** Chaos Slave (Oriental human), 65g, 1r, Twig, Robes.
  4274. --- 1W 1B.
  4275. --- ritualrange2
  4276. ** Chaos Scion (Oriental human), 175g, 1r, Branch, Robes.
  4277. --- 2W 1B 1.1? (blood, astral, water, fire).
  4278. --- coldres and falsearmy
  4279. ** Chaos Consort (Oriental human), 210g, 1r, Quarterstaff, Robes.
  4280. --- 3W 1B 1.1? (blood, astral, water, fire).
  4281. --- Capital only and Slow to recruit
  4282.  
  4283. Heroes:
  4284. ** Hero (Oriental human), 0g, 4r, Bronze Sword, Robes.
  4285. --- 4W 1E 1S 4N.
  4286. --- Hero, MAGICPICKS, reveals its true shape of a metal man upon death, protected by earth and invulnerable10
  4287. ** Hero (Oriental human), 0g, 21r, Heavy Bronze Lance, Severing Spear, Samurai Armor, Jingasa, Buckler, Spider mount.
  4288. --- 1W.
  4289. --- Sacred, Hero, amphibian and Mounted sacred
  4290. --- The giant spider will persist even if the rider dies.
  4291.  
  4292. Province defence:
  4293. * Commander 1: Spear Commander
  4294. * Commander 2: Castellan
  4295. * Troop 1a: Aoinujoan Samurai - 13 per 10 PD
  4296. * Troop 1b: Aoinujoan Spear Axe Thrower - 14 per 10 PD
  4297. * Troop 2a: Avenging Follower - 10 per 10 PD
  4298. * Troop 2b: Aoinujoan Warrior - 14 per 10 PD
  4299.  
  4300. National spells:
  4301. --------------
  4302. Call Ancestor, Wrath of the Ancestors, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Ghost General, Summon Gozu Mezu, Summon Shikome,
  4303. Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu,
  4304. Summon Ujigami, Bind Harlequin
  4305.  
  4306. Montag units:
  4307. --------------
  4308.  
  4309. Nation 144: Gaeni
  4310. -----------------------------------
  4311. Race: Caelians.
  4312. Military: Light infantry and heavy infantry. Archers. Sacred light ranger.
  4313. Magic: Air. Weak Fire, Water, Earth, Nature and Blood.
  4314. Priests: Weak.
  4315. -----------------------------------
  4316. National traits:
  4317. - default
  4318.  
  4319. Caelian themes: spirehorn, primitive, default
  4320. Tengu themes: bronze
  4321.  
  4322. Troops:
  4323. - Ranged:
  4324. ** Gaenian Airya Flying Archer (Caelian - Airya), 10g, 11r, Bronze Dagger, Composite Bow, Full Ring Mail, Reinforced Leather Cap.
  4325. --- Ranged unit
  4326. - Infantry:
  4327. ** Gaenian Airya Thane (Caelian - Airya), 12g, 30r, Ice Mace, Icicle Mail, Ice Helmet, Ice Aegis.
  4328. --- elite +1 and Infantry unit
  4329. ** Gaenian Airya Flying Infantry (Caelian - Airya), 10g, 16r, Ice Spear, Ice Studded Armor, Ice Helmet, Shield.
  4330. --- Infantry unit
  4331. ** Gaenian Airya Flying Infantry (Caelian - Airya), 10g, 16r, Ice Mace, Ice Studded Armor, Ice Helmet, Shield.
  4332. --- Infantry unit
  4333. ** Gaenian Airya Flying Lancer (Caelian - Airya), 10g, 16r, Ice Lance, Ice Studded Armor, Ice Helmet, Shield.
  4334. --- Infantry unit
  4335. ** Gaenian Airya Flying Axeman (Caelian - Airya), 10g, 6r, Bronze Battleaxe, Leather Cuirass, Reinforced Leather Cap.
  4336. --- Infantry unit
  4337. ** Gaenian Airya Flying Basher (Caelian - Airya), 10g, 6r, Hammer, Leather Cuirass, Reinforced Leather Cap, Buckler.
  4338. --- Infantry unit
  4339. ** Gaenian Light Airya Flying Infantry (Caelian - Airya), 10g, 5r, Flail, Leather Cuirass, Reinforced Leather Cap.
  4340. --- Infantry unit
  4341. ** Gaenian Heavy Airya Flying Lancer (Caelian - Airya), 10g, 29r, Ice Lance, Ice Hauberk, Ice Cap, Shield.
  4342. --- Infantry unit
  4343. - Sacreds:
  4344. ** Mist Ranger (Caelian - Airya), 35g, 11r, Enchanted Bronze Dagger, Black Short Bow, Ice Studded Cuirass, Ice Helmet.
  4345. --- Sacred and Ranged sacred
  4346.  
  4347. Commanders:
  4348. - Scouts:
  4349. ** Spy (Caelian - Spire Horn), 50g, 5r, Bronze Axe, Ring Mail Cuirass, Leather Cap.
  4350. --- Scout
  4351. - Commanders:
  4352. ** Flying Commander (Caelian - Airya), 60g, 6r, Hammer, Leather Cuirass, Reinforced Leather Cap, Buckler.
  4353. --- Infantry unit
  4354. ** Flying Lord (Caelian - Airya), 40g, 16r, Ice Spear, Ice Studded Armor, Ice Helmet, Shield.
  4355. --- Infantry unit
  4356. - Priests:
  4357. ** Anathemant (Caelian - Spire Horn), 65g, 1r, Twig, Robes.
  4358. --- 1H.
  4359. --- Sacred and nobadevents 5
  4360. - Mages:
  4361. ** Red Sorcerer (Caelian - Yazata), 275g, 4r, Hammer, Robes.
  4362. --- 1F 1A 1W 1E 2B 1.1? (earth, water, air, fire, blood).
  4363. --- Capital only and MAGICPICKS
  4364. ** Apprentice of the Shrouded Congregation (Caelian - Spire Horn), 45g, 4r, Bronze Sword, Robes.
  4365. --- 1A.
  4366. ** Ascendant of the Shrouded Congregation (Caelian - Yazata), 170g, 4r, Bronze Sword, Robes.
  4367. --- 2A 1W 1N.
  4368. --- has charged body
  4369. ** Exarch of the Shrouded Congregation (Caelian - Spire Horn), 285g, 4r, Bronze Sword, Robes.
  4370. --- 3A 1H 2.1? (nature, astral, water, air).
  4371. --- Capital only, Slow to recruit and Sacred
  4372.  
  4373. Heroes:
  4374. ** Hero (Caelian - Yazata), 0g, 18r, Bronze Dagger, Composite Bow, Chain Mail Hauberk, Bronze Half Helmet.
  4375. --- Hero, can shapeshift into a werebear, regen10 and Ranged elite
  4376. ** Hero (Caelian - Spire Horn), 0g, 4r, Hammer, Robes.
  4377. --- 3A 2E 1B.
  4378. --- Hero, MAGICPICKS, protected by tainted earth, resource generator 25 and illusion
  4379. ** Hero (Caelian - Airya), 0g, 4r, Hammer, Robes.
  4380. --- 3A 2E 3N 1B.
  4381. --- Hero, MAGICPICKS, flying, resource generator 10, heretic and forgebonus 1 secondary
  4382.  
  4383. Province defence:
  4384. * Commander 1: Flying Commander
  4385. * Commander 2: Flying Lord
  4386. * Troop 1a: Gaenian Airya Flying Lancer - 13 per 10 PD
  4387. * Troop 1b: Gaenian Airya Thane - 8 per 10 PD
  4388. * Troop 2a: Gaenian Airya Flying Infantry - 13 per 10 PD
  4389. * Troop 2b: Gaenian Airya Flying Infantry - 13 per 10 PD
  4390.  
  4391. National spells:
  4392. --------------
  4393. Living Mercury, Monster Boar, Sounder of Boars
  4394.  
  4395. Montag units:
  4396. --------------
  4397.  
  4398. Nation 145: Shizti'tis
  4399. -----------------------------------
  4400. Race: Lizards, prefers Heat scale +1.
  4401. Military: Light infantry and heavy infantry. Light crocodile cavalry and heavy crocodile cavalry. Sacred heavy infantry and heavy infantry.
  4402. Magic: Water. Weak Fire, Earth and Astral.
  4403. Priests: Moderate.
  4404. -----------------------------------
  4405. National traits:
  4406. - Ideal cold level -1
  4407. - default
  4408.  
  4409. Lizard themes: predator, slaver
  4410. Oriental human themes: default
  4411.  
  4412. Troops:
  4413. - Infantry:
  4414. ** Shizti'tisic Champion (Lizard - predator), 15g, 12r, Spear, Scale Mail Hauberk, Iron Cap.
  4415. --- elite +1 and Infantry unit
  4416. ** Shizti'tisic Runner Trapper (Lizard - predator), 13g, 2r, Spear, Net.
  4417. --- Infantry unit
  4418. ** Shizti'tisic Soldier (Lizard - predator), 13g, 15r, Flail, Full Scale Mail.
  4419. --- Infantry unit
  4420. ** Shizti'tisic Spearman (Lizard - predator), 13g, 13r, Spear, Full Scale Mail.
  4421. --- Infantry unit
  4422. - Cavalry:
  4423. ** Shizti'tisic Runner Cavalier (Lizard - predator), 20g, 1r, Light Lance, Crocodile mount.
  4424. --- Mounted unit
  4425. --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
  4426. ** Shizti'tisic Runner Knight (Lizard - predator), 20g, 7r, Light Lance, Scale Mail Cuirass, Leather Cap, Crocodile mount.
  4427. --- Mounted unit
  4428. --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
  4429. - Sacreds:
  4430. ** Ice Warrior (Lizard - predator), 35g, 12r, Exceptional Flail, Scale Mail Hauberk.
  4431. --- Sacred and Infantry sacred
  4432. ** Furious Marauder (Lizard - predator), 30g, 12r, Flail, Scale Mail Hauberk.
  4433. --- Capital only, Sacred, berserkhigh and Infantry sacred
  4434.  
  4435. Commanders:
  4436. - Scouts:
  4437. ** Spy (Lizard - predator), 55g, 1r, Dagger, Sling.
  4438. --- Scout
  4439. - Commanders:
  4440. ** Spear Commander (Lizard - predator), 45g, 2r, Spear, Net.
  4441. --- Infantry unit
  4442. ** Chieftain (Lizard - predator), 60g, 1r, Light Lance, Crocodile mount.
  4443. --- Mounted unit
  4444. --- If the rider dies, the crocodile will carry on fighting until the end of the battle.
  4445. - Priests:
  4446. ** Arch Hierophant (Lizard - predator), 50g, 2r, Short Sword.
  4447. --- 1H.
  4448. --- Sacred and inquisitor
  4449. - Mages:
  4450. ** Apostate Sorcerer (Lizard - predator), 115g, 1r, Quarterstaff.
  4451. --- 2.1? (astral, earth, water, fire, at least partially linked).
  4452. --- Capital only, MAGICPICKS, resource generator 25, falsearmy and can shapeshift into a giant toad
  4453. ** Fledgling Abbot of the Bogs (Lizard - predator), 95g, 3r, Hammer, Robes.
  4454. --- 1W 1.1? (nature, water, air, fire).
  4455. ** Abbot of the Bogs (Lizard - predator), 155g, 3r, Hammer, Robes.
  4456. --- 2W 1.1? (nature, water, air, fire).
  4457. ** Greater Abbot of the Bogs (Lizard - predator), 295g, 1r, Quarterstaff, Robes.
  4458. --- 3W 2H 2.1? (nature, water, air, fire).
  4459. --- Slow to recruit and Sacred
  4460.  
  4461. Heroes:
  4462. ** Hero (Lizard - predator), 0g, 9r, Exceptional Battleaxe, Scale Mail Cuirass.
  4463. --- Sacred, Hero, berserkhigh, fallpower-low and Infantry sacred
  4464. ** Hero (Lizard - predator), 0g, 1r, Quarterstaff.
  4465. --- 1A 4W 3E 2D.
  4466. --- Hero, MAGICPICKS, protected by earth, autodishealer2 and drainimmune for extramages
  4467. ** Hero (Lizard - predator), 0g, 15r, Spear, Full Scale Mail, Iron Cap.
  4468. --- 1W 1N.
  4469. --- Hero, can shapeshift into a werewolf and Infantry elite
  4470.  
  4471. Province defence:
  4472. * Commander 1: Spear Commander
  4473. * Commander 2: Chieftain
  4474. * Troop 1a: Shizti'tisic Champion - 10 per 10 PD
  4475. * Troop 1b: Shizti'tisic Runner Trapper - 16 per 10 PD
  4476. * Troop 2a: Shizti'tisic Soldier - 11 per 10 PD
  4477. * Troop 2b: Shizti'tisic Spearman - 11 per 10 PD
  4478.  
  4479. National spells:
  4480. --------------
  4481. Sacred Crocodile
  4482.  
  4483. Montag units:
  4484. --------------
  4485.  
  4486. Nation 146: Vancirony
  4487. -----------------------------------
  4488. Race: Foulspawns, some Avvites.
  4489. Military: Light infantry and heavy infantry. Archers. Light varied cavalry. Sacred light infantry.
  4490. Magic: Nature. Weak Air and Blood. Laboratories cost 400 gold.
  4491. Priests: Weak.
  4492. -----------------------------------
  4493. National traits:
  4494. - Laboratories cost 400 gold
  4495.  
  4496. Foulspawn themes: boreal_language, default
  4497. Avvite themes: default
  4498.  
  4499. Magic site features: res50
  4500.  
  4501. Troops:
  4502. - Ranged:
  4503. ** Vancironyan Avvite Archer (Avvite), 30g, 11r, Morningstar, Great Bow, Leather Cuirass.
  4504. --- Ranged unit
  4505. - Infantry:
  4506. ** Foulspawn Light Infantry (Foulspawn), 11g, 4r.
  4507. --- Becomes unit of montag 1019 when recruited, Foul spawn infantry: light and Infantry unit
  4508. ** Foulspawn Light Ogre Infantry (Foulspawn), 35g, 4r.
  4509. --- Becomes unit of montag 1018 when recruited, Foul spawn ogre infantry: light and Infantry unit
  4510. ** Vancironyan Avvite Infantry (Avvite), 30g, 35r, Falchion, Plate Cuirass, Bronze Cap, Shield.
  4511. --- Infantry unit
  4512. - Cavalry:
  4513. ** Foulspawn Cavalry (Foulspawn), 30g, 15r, Varied mount.
  4514. --- Becomes unit of montag 1017 when recruited and Mounted unit
  4515. - Sacreds:
  4516. ** Foulspawn Elite Infantry (Foulspawn), 27g, 17r.
  4517. --- Capital only, Sacred, Becomes unit of montag 1020 when recruited and Infantry sacred
  4518.  
  4519. Commanders:
  4520. - Scouts:
  4521. ** Scout (Foulspawn), 29g, 6r, Hammer, Hammer, Bite, Leather Hauberk, Leather Hood.
  4522. --- Scout
  4523. - Commanders:
  4524. ** Sergeant (Foulspawn), 80g, 8r, Light Lance, Leather Cap, Buckler.
  4525. --- Infantry unit
  4526. ** Commander (Foulspawn), 90g, 3r, Venomous Fangs, Strangulation, Furs, Buckler.
  4527. --- Foul spawn ogre infantry: light and Infantry unit
  4528. ** Warden (Avvite), 60g, 37r, Falchion, Plate Cuirass, Crested Helmet, Shield.
  4529. --- Infantry unit
  4530. ** Flying Lord (Foulspawn), 100g, 14r, Trident, Scale Mail Hauberk, Leather Cap, Iron Shield, Pegasus mount.
  4531. --- Mounted unit
  4532. - Priests:
  4533. ** Chosen Cleric (Foulspawn), 50g, 1r, Beak, Poisoned Claw.
  4534. --- 1H.
  4535. --- Sacred and elegist 1
  4536. - Mages:
  4537. ** Vancironyan Hand (Foulspawn), 45g, 1r, Weak Bite, Paralyze, Robes.
  4538. --- 1N.
  4539. ** Vancironyan Mage (Foulspawn), 215g, 2r, Bite, Sceptre, Robes.
  4540. --- 2N 2B.
  4541. --- Sacred and can shapeshift into a turkey
  4542. ** Caller of the Harvests (Foulspawn), 230g, 1r.
  4543. --- 3N 1B 1.1? (blood, nature, earth, air).
  4544. --- Slow to recruit, Sacred and Becomes unit of montag 1015 when recruited
  4545. ** Caller of the Brood (Foulspawn), 340g, 1r.
  4546. --- 1A 3N 1.1? (blood, nature, earth, air).
  4547. --- Slow to recruit, Sacred and Becomes unit of montag 1016 when recruited
  4548.  
  4549. Heroes:
  4550. ** Hero (Foulspawn), 0g, 1r, Venomous Fangs, Bite, Tentacle, Quarterstaff, Robes.
  4551. --- 3F 1E 3N.
  4552. --- Hero, MAGICPICKS, protected by fire, healerscaling, resource generator 10 and swampsurvival
  4553. ** Hero (Foulspawn), 0g, 2r, Sceptre, Robes.
  4554. --- 3A 2E 1D 4N.
  4555. --- Hero, MAGICPICKS, resource generator 10, can shapeshift into a winged monkey and deathrec
  4556. ** Hero (Foulspawn), 0g, 31r, Exceptional Trident, Plate Hauberk, Half Helmet, Kite Shield.
  4557. --- 1N 2.1? (blood, nature, astral, air).
  4558. --- Hero, can shapeshift into a werewolf, patrol and Infantry elite
  4559.  
  4560. Province defence:
  4561. * Commander 1: Sergeant
  4562. * Commander 2: Commander
  4563. * Troop 1a: Vancironyan Flying Hammerer - 7 per 10 PD
  4564. * Troop 1b: Vancironyan Avvite Archer - 6 per 10 PD
  4565. * Troop 2a: Vancironyan Avvite Infantry - 5 per 10 PD
  4566. * Troop 2b: Vancironyan Infantry - 11 per 10 PD
  4567.  
  4568. National spells:
  4569. --------------
  4570. Ambush of Tigers, Accelerated Breeding, Improved Accelerated Breeding, Herd of Elephants
  4571.  
  4572. Montag units:
  4573. --------------
  4574. - Mages:
  4575. ** Caller of the Harvests (Foulspawn), 225g, 1r, Pincer.
  4576. --- 3N 1B 1.1? (blood, nature, earth, air).
  4577. --- Has montag 1015, can shapeshift into a great bear and excellent at crossbreeding.
  4578. ** Caller of the Harvests (Foulspawn), 230g, 1r, Beak, Touch of Leprosy.
  4579. --- 3N 1B 1.1? (blood, nature, earth, air).
  4580. --- Has montag 1015, poisonres and excellent at crossbreeding.
  4581. ** Caller of the Harvests (Foulspawn), 230g, 1r, Quarterstaff.
  4582. --- 3N 1B 1.1? (blood, nature, earth, air).
  4583. --- Has montag 1015, has a shikigami familiar and poisonarmor
  4584. ** Caller of the Brood (Foulspawn), 340g, 1r, Tentacle, Paralyze.
  4585. --- 1A 3N 1.1? (blood, nature, earth, air).
  4586. --- Has montag 1016 and shockres
  4587. ** Caller of the Brood (Foulspawn), 405g, 1r, Pincer.
  4588. --- 1A 3N 1.1? (blood, nature, earth, air).
  4589. --- Has montag 1016 and explodes as a burst of elemental energy upon death, spawning an elemental
  4590. ** Caller of the Brood (Foulspawn), 280g, 1r, Weak Bite, Venomous Claw.
  4591. --- 1A 3N 1.1? (blood, nature, earth, air).
  4592. --- Has montag 1016 and can shapeshift into a werebear
  4593. - Sacreds and Elites:
  4594. ** Clover Champion (Foulspawn), 40g, 21r, Pincer, Chain Mail Cuirass, Crested Helmet, Shield.
  4595. --- Sacred, Has montag 1020, shapeshifts into a werebear when damaged and Infantry sacred
  4596. ** Divine Marauder (Foulspawn), 30g, 18r, Broad Sword, Ashigaru Armor, Shield.
  4597. --- Sacred, Has montag 1020, cultist and Infantry sacred
  4598. ** Righteous Paragon (Foulspawn), 30g, 21r, Venomous Claw, Chain Mail Cuirass, Crested Helmet, Shield.
  4599. --- Sacred, Has montag 1020 and Infantry sacred
  4600. ** Emerald Exemplar (Foulspawn), 14g, 4r, Paralyze, Full Leather Armor, Leather Cap, Buckler.
  4601. --- Sacred, Has montag 1020 and Infantry sacred
  4602. ** Holy Exemplar (Foulspawn), 23g, 27r, Exceptional Light Lance, Plate Hauberk, Half Helmet, Iron Shield.
  4603. --- Sacred, Has montag 1020, reinvig 2 and Infantry sacred
  4604. - Troops:
  4605. ** Vancironyan Infantry (Foulspawn), 15g, 11r, Bite, Sleep Touch, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
  4606. --- Has montag 1017 and Infantry unit
  4607. ** Vancironyan Horseman (Foulspawn), 24g, 3r, Touch of Leprosy, Leather Hauberk, Leather Hood, Buckler, Horse mount.
  4608. --- Has montag 1017 and Mounted unit
  4609. ** Vancironyan Flying Knight (Foulspawn), 60g, 14r, Trident, Scale Mail Hauberk, Iron Shield, Pegasus mount.
  4610. --- Has montag 1017 and Mounted unit
  4611. ** Vancironyan Lancer (Foulspawn), 23g, 8r, Light Lance, Buckler.
  4612. --- Has montag 1017 and Infantry unit
  4613. ** Vancironyan Falchioneer (Foulspawn), 28g, 24r, Falchion, Chain Mail Hauberk, Reinforced Leather Cap, Buckler, Horse mount.
  4614. --- Has montag 1017 and Mounted unit
  4615. ** Vancironyan Flying Hammerer (Foulspawn), 26g, 15r, Maul, Chain Mail Cuirass, Buckler.
  4616. --- Has montag 1017 and Infantry unit
  4617. ** Vancironyan Heavy Knight (Foulspawn), 30g, 21r, Life Drain, Plate Cuirass, Iron Cap, Kite Shield, Horse mount.
  4618. --- Has montag 1017 and Mounted unit
  4619. ** Vancironyan Knight (Foulspawn), 30g, 28r, Morningstar, Plate Cuirass, Iron Cap, Kite Shield, Horse mount.
  4620. --- Has montag 1017 and Mounted unit
  4621. ** Light Foulspawn Light Ogre Infantry (Foulspawn), 40g, 4r, Venomous Bites, Touch of Leprosy, Tentacle, Furs, Shield.
  4622. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4623. ** Foulspawn Light Ogre Infantry (Foulspawn), 30g, 3r, Venomous Fangs, Strangulation, Furs, Buckler.
  4624. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4625. ** Light Foulspawn Light Ogre Infantry (Foulspawn), 45g, 4r, Touch of Leprosy, Sting, Touch of Leprosy, Furs, Shield.
  4626. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4627. ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 40g, 4r, Venomous Bite, Pincer, Furs, Leather Cap, Shield.
  4628. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4629. ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 29g, 4r, Morningstar, Bite, Pincer, Furs.
  4630. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4631. ** Foulspawn Light Ogre Infantry (Foulspawn), 35g, 1r, Paralyze, Sleep Touch, Venomous Claw, Furs.
  4632. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4633. ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 29g, 3r, Axe, Strangulation, Furs, Leather Cap.
  4634. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4635. ** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 30g, 15r, Venomous Fangs, Sleep Touch, Strangulation, Scale Mail Hauberk, Buckler.
  4636. --- Has montag 1018, Foul spawn ogre infantry: light and Infantry unit
  4637. ** Light Foulspawn Light Infantry (Foulspawn), 12g, 3r, Paralyze, Iron Shield.
  4638. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4639. ** Light Foulspawn Light Infantry (Foulspawn), 11g, 1r, Tiny Tentacle, Buckler.
  4640. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4641. ** Light Foulspawn Light Infantry (Foulspawn), 10g, 5r, Venomous Fangs, Spiked Club, Full Leather Armor, Buckler.
  4642. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4643. ** Heavy Foulspawn Light Infantry (Foulspawn), 13g, 8r, Bardiche, Leather Hauberk, Leather Hood, Shield.
  4644. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4645. ** Foulspawn Light Infantry (Foulspawn), 16g, 3r, Paralyze, Iron Shield.
  4646. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4647. ** Axeman (Foulspawn), 10g, 8r, Weak Bite, Axe, Full Leather Armor, Reinforced Leather Cap, Iron Shield.
  4648. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4649. ** Light Foulspawn Light Infantry (Foulspawn), 8g, 1r, Fist, Sting.
  4650. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4651. ** Falchion Foulspawn Light Infantry (Foulspawn), 7g, 8r, Bite, Falchion, Leather Hauberk, Reinforced Leather Cap, Buckler.
  4652. --- Has montag 1019, Foul spawn infantry: light and Infantry unit
  4653.  
  4654. Nation 147: Mexco
  4655. -----------------------------------
  4656. Race: Atlantians, prefers Heat scale +1.
  4657. Military: Light infantry and heavy infantry. Sacred heavy infantry.
  4658. Magic: Earth and Death. Weak Astral.
  4659. Priests: Weak, temples cost 500 gold, can reanimate the dead.
  4660. -----------------------------------
  4661. National traits:
  4662. - Ideal cold level -1
  4663. - Can build forts underwater
  4664. - Temples cost 500 gold
  4665. - default
  4666. - Priests can reanimate ghouls, soulless and longdead infantry.
  4667.  
  4668. Muuch themes: green, bronze, slaver
  4669. Primate themes: lowland, oriental, bronze
  4670.  
  4671. Magic site features: xp 1
  4672.  
  4673. Troops:
  4674. - Infantry:
  4675. ** Mexcoan Trident Infantry (Muuch), 10g, 14r, Bronze Trident, Bronze Scale Hauberk, Hoplon.
  4676. --- Infantry unit, Keen eyed and Fae blood
  4677. ** Mexcoan Dart Infantry (Muuch), 10g, 3r, Stone Dagger, Obsidian Dart, Leather Cuirass, Great Hide Shield.
  4678. --- Infantry unit, Keen eyed and Fae blood
  4679. ** Mexcoan Light Trident Infantry (Muuch), 10g, 5r, Bronze Trident, Leather Cuirass, Great Hide Shield.
  4680. --- Infantry unit, Keen eyed and Fae blood
  4681. ** Mexcoan Axeman (Muuch), 10g, 3r, Bronze Hatchet, Net, Leather Cuirass.
  4682. --- Infantry unit, Keen eyed and Fae blood
  4683. ** Mexcoan Shambler Infantry (Muuch - shambler), 20g, 18r, Obsidian Blade, Bronze Scale Cuirass, Hide Shield.
  4684. --- Infantry unit, Keen eyed and Fae blood
  4685. ** Mexcoan Shambler Trident Infantry (Muuch - shambler), 20g, 12r, Bronze Trident, Bronze Scale Cuirass, Hide Shield.
  4686. --- Infantry unit, Keen eyed and Fae blood
  4687. - Sacreds:
  4688. ** Golden Apostle (Muuch - shambler), 40g, 49r, Poisoned Obsidian Blade, Obsidian Armor, Hide Shield.
  4689. --- Capital only, Sacred, minoreelemental, deathpower, Infantry sacred, Keen eyed and Fae blood
  4690.  
  4691. Commanders:
  4692. - Scouts:
  4693. ** Scout (Muuch), 30g, 9r, Poisoned Obsidian Blade, Leather Hauberk.
  4694. --- Scout, Keen eyed and Fae blood
  4695. - Commanders:
  4696. ** Castellan (Muuch), 60g, 5r, Bronze Trident, Leather Cuirass, Great Hide Shield.
  4697. --- Infantry unit, Keen eyed and Fae blood
  4698. ** Batab (Muuch), 40g, 3r, Bronze Hatchet, Net, Leather Cuirass.
  4699. --- Infantry unit, Keen eyed and Fae blood
  4700. ** Golden Master (Muuch - shambler), 80g, 49r, Poisoned Obsidian Blade, Obsidian Armor, Hide Shield.
  4701. --- Capital only, Sacred, minoreelemental, deathpower, Infantry sacred, Keen eyed and Fae blood
  4702. - Priests:
  4703. ** Greater Parson (Muuch - shambler), 90g, 10r, Obsidian Blade.
  4704. --- 1H.
  4705. --- Sacred, nobadevents 5, Keen eyed and Fae blood
  4706. - Mages:
  4707. ** Lesser Ancestoral Fabricator (Muuch), 65g, 1r, Quarterstaff.
  4708. --- 1E 1D.
  4709. --- Keen eyed and Fae blood
  4710. ** Ancestoral Sculptor (Muuch - shambler), 135g, 1r, Quarterstaff, Crown.
  4711. --- 1E 2D.
  4712. --- Keen eyed and Fae blood
  4713. ** Ancestoral Oracle (Muuch - shambler), 135g, 1r, Quarterstaff.
  4714. --- 1S 2D.
  4715. --- Keen eyed and Fae blood
  4716. ** Adept Ancestoral Fabricator (Muuch - shambler), 365g, 1r, Quarterstaff.
  4717. --- 2E 3D 1H 1.1? (death, astral, earth, water).
  4718. --- Capital only, Slow to recruit, Sacred, invulnerable20, majorpoisonres, Keen eyed and Fae blood
  4719.  
  4720. Heroes:
  4721. ** Hero (Muuch - shambler), 0g, 1r.
  4722. --- 1A 3D 2N.
  4723. --- Hero, MAGICPICKS, deathrec, invulnerable20, protected by air, illusion, Keen eyed and Fae blood
  4724. ** Hero (Muuch - shambler), 0g, 6r, Poisoned Mace, Hoplon.
  4725. --- 1D.
  4726. --- Sacred, Hero, berserkhigh, awe, deathpower, Infantry sacred, Keen eyed and Fae blood
  4727.  
  4728. Province defence:
  4729. * Commander 1: Castellan
  4730. * Commander 2: Axemaster
  4731. * Troop 1a: Mexcoan Trident Infantry - 13 per 10 PD
  4732. * Troop 1b: Mexcoan Dart Infantry - 18 per 10 PD
  4733. * Troop 2a: Mexcoan Light Trident Infantry - 16 per 10 PD
  4734. * Troop 2b: Mexcoan Axeman - 18 per 10 PD
  4735.  
  4736. National spells:
  4737. --------------
  4738. Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl, Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats, Summon Tlaloque,
  4739. Summon Jade Serpent, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toad
  4740.  
  4741. Montag units:
  4742. --------------
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