Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GUNZ 1,0,0,290 launched. build (Nov 30 2018 15:49:38)
- Log time (12/14/18 22:04:06)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 2310 , model = 14 , stepping = 9 ) @ 2808 MHz
- Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 2038.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Speakers / Headphones (Realtek Audio)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 0 custom music
- -------------------> Sound Engine Create: 2.085000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures: 2.391000
- IDLResource Loading Success!!
- IDL resources: 0.144000
- start InitInterface option
- Number of Display mode : 44
- Number of Display mode : 44
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create: 0.127000
- Screen effect manager create success.
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create: 2.933000
- Point Number is larger than defined max vertex ..
- Point Number is larger than defined max vertex ..
- Point Number is larger than defined max vertex ..
- Point Number is larger than defined max vertex ..
- Point Number is larger than defined max vertex ..
- Load character.xml success,
- -------------------> Character Loading: 1.965000
- -------------------> WeaponMesh Loading: 0.455000
- Load weapon.xml success.
- -------------------> Worlditem Loading: 0.034000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- Read SpyMapList.
- read SpyMode.
- -------------------> ETC ..: 0.615000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 3
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Selected character name : ^6Shadow (5E 36 53 68 61 64 6F 77 ) (len = 8)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:04:48 )
- Create character : Name=^6Shadow Level=64
- Connect to Agent by UDP
- Connect to Agent by UDP
- start InitInterface option
- Number of Display mode : 44
- Number of Display mode : 44
- end of InitInterface option ok
- shader initialize successful : 1
- Connect to Agent by UDP
- start InitInterface option
- Number of Display mode : 44
- Number of Display mode : 44
- end of InitInterface option ok
- shader initialize successful : 1
- Destroy gunz
- Destroy sound engine.
- Destroy sound engine. success
- Destroy console.
- Destroy interface begin
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:07:31 )
- game interface destroy finished
- destroy client.
- PeerInfoList Released
- clear looks end.
- Cloth VertexBuffer is Released
- Widget map clear end.
- desctroy cursor system end.
- clear IDL resource end.
- Final interface end.
- Destroy game interface done.
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- Destroy mesh manager.
- Destroy weapon mesh manager.
- Clear SkillManager.
- Clear QuestItemDescMgr.
- Clear MatchItemDescMgr.
- Clear ChattingFilter.
- Clear ChannelRuleMgr.
- destroy game application done.
- interface finalize.
- game input destroy.
- game configuration destroy.
- Bitmap manager destroy Animation bitmap.
- destroy gunz finish.
- Rframe_destory::closeDisplay
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement