Advertisement
Guest User

File

a guest
Dec 14th, 2018
98
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.74 KB | None | 0 0
  1. GUNZ 1,0,0,290 launched. build (Nov 30 2018 15:49:38)
  2. Log time (12/14/18 22:04:06)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 2310 , model = 14 , stepping = 9 ) @ 2808 MHz
  5. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
  6. Load XML from memory : system/locale.xml- SUCCESS
  7. Country : (USA), Language : (USA)
  8. Load Config from file : config.xml- SUCCESS
  9. Load XML from memory : system/system.xml- SUCCESS
  10. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  11. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  12. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/gametypecfg.xml
  14. Dmp ok.
  15. InitializeNotify ok.
  16. WFog Enabled Device.
  17. device created.
  18. Video memory 2038.000000
  19. shader initialize successful : 1
  20. main : RGetLenzFlare()->Initialize()
  21. InitialLoading success.
  22. interface Initialize success
  23. ZApplication::OnCreate : begin
  24. 0(Primary Sound Driver): Hardware Mixing Not Supported
  25. 1(Speakers / Headphones (Realtek Audio)): Hardware Mixing Not Supported
  26. [[[getMaxChannel32]]]]
  27. found 0 custom music
  28.  
  29. -------------------> Sound Engine Create: 2.085000
  30.  
  31. sound engine create.
  32. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  33. start log bipmap
  34. end of load bitmaps2
  35. loading pictures: 2.391000
  36. IDLResource Loading Success!!
  37. IDL resources: 0.144000
  38. start InitInterface option
  39. Number of Display mode : 44
  40. Number of Display mode : 44
  41. end of InitInterface option ok
  42. Init maps : no Current ChannelRule
  43. Screen Effect Manager Create: 0.127000
  44. Screen effect manager create success.
  45. Effect manager create success.
  46. Client create success.
  47. game interface create success.
  48.  
  49. -------------------> GameInterface Create: 2.933000
  50.  
  51. Point Number is larger than defined max vertex ..
  52. Point Number is larger than defined max vertex ..
  53. Point Number is larger than defined max vertex ..
  54. Point Number is larger than defined max vertex ..
  55. Point Number is larger than defined max vertex ..
  56. Load character.xml success,
  57.  
  58. -------------------> Character Loading: 1.965000
  59.  
  60.  
  61. -------------------> WeaponMesh Loading: 0.455000
  62.  
  63. Load weapon.xml success.
  64.  
  65. -------------------> Worlditem Loading: 0.034000
  66.  
  67. Load zitem info success.
  68. Load zBuff info success.
  69. Init world item manager success.
  70. Init map Descriptor success.
  71. Init channel rule manager success.
  72. Init abuse manager success.
  73. Init chatting filter. success
  74. Read SpyMapList.
  75. read SpyMode.
  76.  
  77. -------------------> ETC ..: 0.615000
  78.  
  79. BspObject open : begin interface/login/login.rs
  80. RBspObject::Open : Open_MaterialList
  81. RBspObject::Open : Open_LightList
  82. BspObject open object list : begin
  83. RBspObject::Open_ObjectList : size 3
  84. RBspObject::Open_ObjectList : end
  85. RBspObject::Open : OpenDescription
  86. RBspObject::OpenRs : file.Open
  87. RBspObject::OpenRs : file.Read(&header)
  88. RBspObject::OpenRs : file.Read(&nMaterial)
  89. RBspObject::OpenRs : Open_Nodes begin
  90. RBspObject::OpenRs : Open_Nodes end
  91. RBspObject::Open : OpenRs
  92. RBspObject::Open : OpenBsp
  93. RBspObject::Open : done
  94. Load smoke description mesh.
  95. main : OnCreate() done
  96. Server Connected
  97. Login Posted
  98. Login Successful.
  99. Responsed Account Charlist
  100. Selected character name : ^6Shadow (5E 36 53 68 61 64 6F 77 ) (len = 8)
  101. StageCreated
  102. CastStageBridgePeer call in Zgame::Create
  103. game create begin , type = 5
  104. BspObject open : begin maps/Town/Town.rs
  105. RBspObject::Open : Open_MaterialList
  106. RBspObject::Open : Open_LightList
  107. BspObject open object list : begin
  108. RBspObject::Open_ObjectList : size 8
  109. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  110. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  111. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  112. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  113. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  114. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  115. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  116. RBspObject::Open_ObjectList : end
  117. RBspObject::Open : OpenDescription
  118. RBspObject::OpenRs : file.Open
  119. RBspObject::OpenRs : file.Read(&header)
  120. RBspObject::OpenRs : file.Read(&nMaterial)
  121. RBspObject::OpenRs : Open_Nodes begin
  122. RBspObject::OpenRs : Open_Nodes end
  123. RBspObject::Open : OpenRs
  124. RBspObject::Open : OpenBsp
  125. RBspObject::Open : done
  126. create game enrvironment.
  127. game world create success.
  128. Reload all animation end
  129. ---------------------------------setBuffer
  130. game created ( 22:04:48 )
  131. Create character : Name=^6Shadow Level=64
  132. Connect to Agent by UDP
  133. Connect to Agent by UDP
  134. start InitInterface option
  135. Number of Display mode : 44
  136. Number of Display mode : 44
  137. end of InitInterface option ok
  138. shader initialize successful : 1
  139. Connect to Agent by UDP
  140. start InitInterface option
  141. Number of Display mode : 44
  142. Number of Display mode : 44
  143. end of InitInterface option ok
  144. shader initialize successful : 1
  145. Destroy gunz
  146. Destroy sound engine.
  147. Destroy sound engine. success
  148. Destroy console.
  149. Destroy interface begin
  150. game interface destroy begin.
  151. game destroy begin
  152. Destroy sound engine()
  153. game destroy match destroy
  154. ------------------------ReleaseBuffer
  155. game destroyed ( 22:07:31 )
  156. game interface destroy finished
  157. destroy client.
  158. PeerInfoList Released
  159. clear looks end.
  160. Cloth VertexBuffer is Released
  161. Widget map clear end.
  162. desctroy cursor system end.
  163. clear IDL resource end.
  164. Final interface end.
  165. Destroy game interface done.
  166. clear looks end.
  167. Widget map clear end.
  168. desctroy cursor system end.
  169. Destroy mesh manager.
  170. Destroy weapon mesh manager.
  171. Clear SkillManager.
  172. Clear QuestItemDescMgr.
  173. Clear MatchItemDescMgr.
  174. Clear ChattingFilter.
  175. Clear ChannelRuleMgr.
  176. destroy game application done.
  177. interface finalize.
  178. game input destroy.
  179. game configuration destroy.
  180. Bitmap manager destroy Animation bitmap.
  181. destroy gunz finish.
  182. Rframe_destory::closeDisplay
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement