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- if(!Clockwork.Client._nextAmbience or Clockwork.Client._nextAmbience < curTime) then
- Clockwork.Client._nextAmbience = curTime + math.random(300, 420);
- local localPlayer = LocalPlayer();
- local ambientSound = CreateSound(localPlayer, table.Random(ambienceTracks))
- ambientSound:Play()
- --if (action == "die") then
- -- ambientSound:FadeOut(4)
- --end;
- print("it's fucking working")
- end;
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