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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8.     local rp = RealPlayer
  9.     script.Parent = rp.Character
  10.    
  11.     --RemoteEvent for communicating
  12.     local Event = Instance.new("RemoteEvent")
  13.     Event.Name = "UserInput_Event"
  14.  
  15.     --Fake event to make stuff like Mouse.KeyDown work
  16.     local function fakeEvent()
  17.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18.         t.connect = t.Connect
  19.         return t
  20.     end
  21.  
  22.     --Creating fake input objects with fake variables
  23.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27.     end}
  28.     --Merged 2 functions into one by checking amount of arguments
  29.     CAS.UnbindAction = CAS.BindAction
  30.  
  31.     --This function will trigger the events that have been :Connect()'ed
  32.     local function te(self,ev,...)
  33.         local t = m[ev]
  34.         if t and t._fakeEvent then
  35.             for _,f in pairs(t.Functions) do
  36.                 f(...)
  37.             end
  38.         end
  39.     end
  40.     m.TrigEvent = te
  41.     UIS.TrigEvent = te
  42.  
  43.     Event.OnServerEvent:Connect(function(plr,io)
  44.         if plr~=rp then return end
  45.         m.Target = io.Target
  46.         m.Hit = io.Hit
  47.         if not io.isMouse then
  48.             local b = io.UserInputState == Enum.UserInputState.Begin
  49.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.             end
  52.             for _,t in pairs(CAS.Actions) do
  53.                 for _,k in pairs(t.Keys) do
  54.                     if k==io.KeyCode then
  55.                         t.Function(t.Name,io.UserInputState,io)
  56.                     end
  57.                 end
  58.             end
  59.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.         end
  62.     end)
  63.     Event.Parent = NLS([==[
  64.     local Player = game:GetService("Players").LocalPlayer
  65.     local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.     local Mouse = Player:GetMouse()
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.  
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.  
  87.     ----Sandboxed game object that allows the usage of client-side methods and services
  88.     --Real game object
  89.     local _rg = game
  90.  
  91.     --Metatable for fake service
  92.     local fsmt = {
  93.         __index = function(self,k)
  94.             local s = rawget(self,"_RealService")
  95.             if s then return s[k] end
  96.         end,
  97.         __newindex = function(self,k,v)
  98.             local s = rawget(self,"_RealService")
  99.             if s then s[k]=v end
  100.         end,
  101.         __call = function(self,...)
  102.             local s = rawget(self,"_RealService")
  103.             if s then return s(...) end
  104.         end
  105.     }
  106.     local function FakeService(t,RealService)
  107.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108.         return setmetatable(t,fsmt)
  109.     end
  110.  
  111.     --Fake game object
  112.     local g = {
  113.         GetService = function(self,s)
  114.             return self[s]
  115.         end,
  116.         Players = FakeService({
  117.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118.         },"Players"),
  119.         UserInputService = FakeService(UIS,"UserInputService"),
  120.         ContextActionService = FakeService(CAS,"ContextActionService"),
  121.     }
  122.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123.     g.service = g.GetService
  124.    
  125.     g.RunService = FakeService({
  126.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  127.         BindToRenderStep = function(self,name,_,fun)
  128.             self._btrs[name] = self.Heartbeat:Connect(fun)
  129.         end,
  130.         UnbindFromRenderStep = function(self,name)
  131.             self._btrs[name]:Disconnect()
  132.         end,
  133.     },"RunService")
  134.  
  135.     setmetatable(g,{
  136.         __index=function(self,s)
  137.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  138.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139.         end,
  140.         __newindex = fsmt.__newindex,
  141.         __call = fsmt.__call
  142.     })
  143.     --Changing owner to fake player object to support owner:GetMouse()
  144.     game,owner = g,g.Players.LocalPlayer
  145. end
  146. print("VengefulProgram is sexy (; Dreamer#3158)")
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound",Character)
  168. sick.SoundId = "rbxassetid://165704299"
  169. sick.Looped = true
  170. sick.Pitch = 1
  171. sick.Volume = 1
  172. sick:Play()
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  192.     local NEWMESH = IT(MESH)
  193.     if MESH == "SpecialMesh" then
  194.         NEWMESH.MeshType = MESHTYPE
  195.         if MESHID ~= "nil" and MESHID ~= "" then
  196.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  197.         end
  198.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  199.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  200.         end
  201.     end
  202.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  203.     NEWMESH.Scale = SCALE
  204.     NEWMESH.Parent = PARENT
  205.     return NEWMESH
  206. end
  207.  
  208. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  209.     local NEWPART = IT("Part")
  210.     NEWPART.formFactor = FORMFACTOR
  211.     NEWPART.Reflectance = REFLECTANCE
  212.     NEWPART.Transparency = TRANSPARENCY
  213.     NEWPART.CanCollide = false
  214.     NEWPART.Locked = true
  215.     NEWPART.Anchored = true
  216.     if ANCHOR == false then
  217.         NEWPART.Anchored = false
  218.     end
  219.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  220.     NEWPART.Name = NAME
  221.     NEWPART.Size = SIZE
  222.     NEWPART.Position = Torso.Position
  223.     NEWPART.Material = MATERIAL
  224.     NEWPART:BreakJoints()
  225.     NEWPART.Parent = PARENT
  226.     return NEWPART
  227. end
  228.  
  229. --//=================================\\
  230. --||          CUSTOMIZATION
  231. --\\=================================//
  232.  
  233. Player_Size = 1 --Size of the player.
  234. Animation_Speed = 3
  235. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  236.  
  237. local Speed = 20
  238. local Effects2 = {}
  239.  
  240. --//=================================\\
  241. --||      END OF CUSTOMIZATION
  242. --\\=================================//
  243.  
  244.     local function weldBetween(a, b)
  245.         local weldd = Instance.new("ManualWeld")
  246.         weldd.Part0 = a
  247.         weldd.Part1 = b
  248.         weldd.C0 = CFrame.new()
  249.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  250.         weldd.Parent = a
  251.         return weldd
  252.     end
  253.  
  254. --//=================================\\
  255. --||          USEFUL VALUES
  256. --\\=================================//
  257.  
  258. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  259. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  260. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  261. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  262. local CHANGEDEFENSE = 0
  263. local CHANGEDAMAGE = 0
  264. local CHANGEMOVEMENT = 0
  265. local ANIM = "Idle"
  266. local ATTACK = false
  267. local EQUIPPED = false
  268. local HOLD = false
  269. local COMBO = 1
  270. local Rooted = false
  271. local SINE = 0
  272. local KEYHOLD = false
  273. local CHANGE = 2 / Animation_Speed
  274. local WALKINGANIM = false
  275. local WALK = 0
  276. local VALUE1 = false
  277. local VALUE2 = false
  278. local ROBLOXIDLEANIMATION = IT("Animation")
  279. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  280. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  281. --ROBLOXIDLEANIMATION.Parent = Humanoid
  282. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  283. WEAPONGUI.Name = "Weapon GUI"
  284. local Weapon = IT("Model")
  285. Weapon.Name = "Adds"
  286. local HITFLOOR = nil
  287. local Effects = IT("Folder", Weapon)
  288. Effects.Name = "Effects"
  289. local ANIMATOR = Humanoid.Animator
  290. local ANIMATE = Character.Animate
  291. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  292. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  293. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  294. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  295. local UNANCHOR = true
  296.  
  297. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  298.  
  299. --//=================================\\
  300. --\\=================================//
  301.  
  302.  
  303. --//=================================\\
  304. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  305. --\\=================================//
  306.  
  307. ArtificialHB = Instance.new("BindableEvent", script)
  308. ArtificialHB.Name = "ArtificialHB"
  309.  
  310. script:WaitForChild("ArtificialHB")
  311.  
  312. frame = Frame_Speed
  313. tf = 0
  314. allowframeloss = false
  315. tossremainder = false
  316. lastframe = tick()
  317. script.ArtificialHB:Fire()
  318.  
  319. game:GetService("RunService").Heartbeat:connect(function(s, p)
  320.     tf = tf + s
  321.     if tf >= frame then
  322.         if allowframeloss then
  323.             script.ArtificialHB:Fire()
  324.             lastframe = tick()
  325.         else
  326.             for i = 1, math.floor(tf / frame) do
  327.                 script.ArtificialHB:Fire()
  328.             end
  329.         lastframe = tick()
  330.         end
  331.         if tossremainder then
  332.             tf = 0
  333.         else
  334.             tf = tf - frame * math.floor(tf / frame)
  335.         end
  336.     end
  337. end)
  338.  
  339. --//=================================\\
  340. --\\=================================//
  341.  
  342.  
  343.  
  344.  
  345.  
  346. --//=================================\\
  347. --||          SOME FUNCTIONS
  348. --\\=================================//
  349.  
  350. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  351.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  352. end
  353.  
  354. function PositiveAngle(NUMBER)
  355.     if NUMBER >= 0 then
  356.         NUMBER = 0
  357.     end
  358.     return NUMBER
  359. end
  360.  
  361. function NegativeAngle(NUMBER)
  362.     if NUMBER <= 0 then
  363.         NUMBER = 0
  364.     end
  365.     return NUMBER
  366. end
  367.  
  368. function Swait(NUMBER)
  369.     if NUMBER == 0 or NUMBER == nil then
  370.         ArtificialHB.Event:wait()
  371.     else
  372.         for i = 1, NUMBER do
  373.             ArtificialHB.Event:wait()
  374.         end
  375.     end
  376. end
  377.  
  378. function QuaternionFromCFrame(cf)
  379.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  380.     local trace = m00 + m11 + m22
  381.     if trace > 0 then
  382.         local s = math.sqrt(1 + trace)
  383.         local recip = 0.5 / s
  384.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  385.     else
  386.         local i = 0
  387.         if m11 > m00 then
  388.             i = 1
  389.         end
  390.         if m22 > (i == 0 and m00 or m11) then
  391.             i = 2
  392.         end
  393.         if i == 0 then
  394.             local s = math.sqrt(m00 - m11 - m22 + 1)
  395.             local recip = 0.5 / s
  396.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  397.         elseif i == 1 then
  398.             local s = math.sqrt(m11 - m22 - m00 + 1)
  399.             local recip = 0.5 / s
  400.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  401.         elseif i == 2 then
  402.             local s = math.sqrt(m22 - m00 - m11 + 1)
  403.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404.         end
  405.     end
  406. end
  407.  
  408. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  409.     local xs, ys, zs = x + x, y + y, z + z
  410.     local wx, wy, wz = w * xs, w * ys, w * zs
  411.     local xx = x * xs
  412.     local xy = x * ys
  413.     local xz = x * zs
  414.     local yy = y * ys
  415.     local yz = y * zs
  416.     local zz = z * zs
  417.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  418. end
  419.  
  420. function QuaternionSlerp(a, b, t)
  421.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422.     local startInterp, finishInterp;
  423.     if cosTheta >= 0.0001 then
  424.         if (1 - cosTheta) > 0.0001 then
  425.             local theta = ACOS(cosTheta)
  426.             local invSinTheta = 1 / SIN(theta)
  427.             startInterp = SIN((1 - t) * theta) * invSinTheta
  428.             finishInterp = SIN(t * theta) * invSinTheta
  429.         else
  430.             startInterp = 1 - t
  431.             finishInterp = t
  432.         end
  433.     else
  434.         if (1 + cosTheta) > 0.0001 then
  435.             local theta = ACOS(-cosTheta)
  436.             local invSinTheta = 1 / SIN(theta)
  437.             startInterp = SIN((t - 1) * theta) * invSinTheta
  438.             finishInterp = SIN(t * theta) * invSinTheta
  439.         else
  440.             startInterp = t - 1
  441.             finishInterp = t
  442.         end
  443.     end
  444.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  445. end
  446.  
  447. function Clerp(a, b, t)
  448.     local qa = {QuaternionFromCFrame(a)}
  449.     local qb = {QuaternionFromCFrame(b)}
  450.     local ax, ay, az = a.x, a.y, a.z
  451.     local bx, by, bz = b.x, b.y, b.z
  452.     local _t = 1 - t
  453.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455.  
  456. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  457.     local frame = IT("Frame")
  458.     frame.BackgroundTransparency = TRANSPARENCY
  459.     frame.BorderSizePixel = BORDERSIZEPIXEL
  460.     frame.Position = POSITION
  461.     frame.Size = SIZE
  462.     frame.BackgroundColor3 = COLOR
  463.     frame.BorderColor3 = BORDERCOLOR
  464.     frame.Name = NAME
  465.     frame.Parent = PARENT
  466.     return frame
  467. end
  468.  
  469. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  470.     local label = IT("TextLabel")
  471.     label.BackgroundTransparency = 1
  472.     label.Size = UD2(1, 0, 1, 0)
  473.     label.Position = UD2(0, 0, 0, 0)
  474.     label.TextColor3 = TEXTCOLOR
  475.     label.TextStrokeTransparency = STROKETRANSPARENCY
  476.     label.TextTransparency = TRANSPARENCY
  477.     label.FontSize = TEXTFONTSIZE
  478.     label.Font = TEXTFONT
  479.     label.BorderSizePixel = BORDERSIZEPIXEL
  480.     label.TextScaled = false
  481.     label.Text = TEXT
  482.     label.Name = NAME
  483.     label.Parent = PARENT
  484.     return label
  485. end
  486.  
  487. function NoOutlines(PART)
  488.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  489. end
  490.  
  491.  
  492. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  493.     local NEWWELD = IT(TYPE)
  494.     NEWWELD.Part0 = PART0
  495.     NEWWELD.Part1 = PART1
  496.     NEWWELD.C0 = C0
  497.     NEWWELD.C1 = C1
  498.     NEWWELD.Parent = PARENT
  499.     return NEWWELD
  500. end
  501.  
  502. function CreateSound(ID, PARENT, VOLUME, PITCH)
  503.     local NEWSOUND = nil
  504.     coroutine.resume(coroutine.create(function()
  505.         NEWSOUND = IT("Sound", PARENT)
  506.         NEWSOUND.Volume = VOLUME
  507.         NEWSOUND.Pitch = PITCH
  508.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  509.         Swait()
  510.         NEWSOUND:play()
  511.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  512.     end))
  513.     return NEWSOUND
  514. end
  515.  
  516. function CFrameFromTopBack(at, top, back)
  517.     local right = top:Cross(back)
  518.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  519. end
  520.  
  521. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  522.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  523.     local mesh = IT("SpecialMesh",wave)
  524.     mesh.MeshType = "FileMesh"
  525.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  526.     mesh.Scale = SIZE
  527.     mesh.Offset = VT(0,0,-SIZE.X/8)
  528.     wave.CFrame = CFRAME
  529.     coroutine.resume(coroutine.create(function(PART)
  530.         for i = 1, WAIT do
  531.             Swait()
  532.             mesh.Scale = mesh.Scale + GROW
  533.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  534.             if DOESROT == true then
  535.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  536.             end
  537.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  538.             if wave.Transparency > 0.99 then
  539.                 wave:remove()
  540.             end
  541.         end
  542.     end))
  543. end
  544.  
  545. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  546.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  547.     local mesh = IT("SpecialMesh",wave)
  548.     mesh.MeshType = "FileMesh"
  549.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  550.     mesh.Scale = SIZE
  551.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  552.     wave.CFrame = CFRAME
  553.     coroutine.resume(coroutine.create(function(PART)
  554.         for i = 1, WAIT do
  555.             Swait()
  556.             mesh.Scale = mesh.Scale + GROW
  557.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  558.             if DOESROT == true then
  559.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  560.             end
  561.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  562.             if wave.Transparency > 0.99 then
  563.                 wave:remove()
  564.             end
  565.         end
  566.     end))
  567. end
  568.  
  569. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  570.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  571.     local mesh = IT("SpecialMesh",wave)
  572.     mesh.MeshType = "FileMesh"
  573.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  574.     mesh.Scale = SIZE
  575.     wave.CFrame = CFRAME
  576.     coroutine.resume(coroutine.create(function(PART)
  577.         for i = 1, WAIT do
  578.             Swait()
  579.             mesh.Scale = mesh.Scale + GROW
  580.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  581.             if DOESROT == true then
  582.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  583.             end
  584.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  585.             if wave.Transparency > 0.99 then
  586.                 wave:remove()
  587.             end
  588.         end
  589.     end))
  590. end
  591.  
  592.  
  593. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  594.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  595.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  596.     wave.CFrame = CFRAME
  597.     coroutine.resume(coroutine.create(function(PART)
  598.         for i = 1, WAIT do
  599.             Swait()
  600.             mesh.Scale = mesh.Scale * GROW
  601.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  602.             if wave.Transparency > 0.99 then
  603.                 wave:remove()
  604.             end
  605.         end
  606.     end))
  607. end
  608.  
  609. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  610.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  611.     local mesh = IT("SpecialMesh",wave)
  612.     mesh.MeshType = "Sphere"
  613.     mesh.Scale = SIZE
  614.     mesh.Offset = VT(0,0,0)
  615.     wave.CFrame = CFRAME
  616.     coroutine.resume(coroutine.create(function(PART)
  617.         for i = 1, WAIT do
  618.             Swait()
  619.             mesh.Scale = mesh.Scale + GROW
  620.             wave.Transparency = wave.Transparency + (1/WAIT)
  621.             if wave.Transparency > 0.99 then
  622.                 wave:remove()
  623.             end
  624.         end
  625.     end))
  626. end
  627.  
  628. function MakeForm(PART,TYPE)
  629.     if TYPE == "Cyl" then
  630.         local MSH = IT("CylinderMesh",PART)
  631.     elseif TYPE == "Ball" then
  632.         local MSH = IT("SpecialMesh",PART)
  633.         MSH.MeshType = "Sphere"
  634.     elseif TYPE == "Wedge" then
  635.         local MSH = IT("SpecialMesh",PART)
  636.         MSH.MeshType = "Wedge"
  637.     end
  638. end
  639.  
  640. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  641.     if FLOOR ~= nil then
  642.         coroutine.resume(coroutine.create(function()
  643.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  644.             PART.CFrame = CF(POSITION)
  645.             for i = 1, 45 do
  646.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  647.                 RingPiece.Material = FLOOR.Material
  648.                 RingPiece.Color = FLOOR.Color
  649.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  650.                 Debris:AddItem(RingPiece,SWAIT/100)
  651.             end
  652.             PART:remove()
  653.         end))
  654.     end
  655. end
  656.  
  657. function CheckTableForString(Table, String)
  658.     for i, v in pairs(Table) do
  659.         if string.find(string.lower(String), string.lower(v)) then
  660.             return true
  661.         end
  662.     end
  663.     return false
  664. end
  665.  
  666. function CheckIntangible(Hit)
  667.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  668.     if Hit and Hit.Parent then
  669.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  670.             return true
  671.         end
  672.     end
  673.     return false
  674. end
  675.  
  676. Debris = game:GetService("Debris")
  677.  
  678. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  679.     local Direction = CFrame.new(StartPos, Vec).lookVector
  680.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  681.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  682.     if RayHit and CheckIntangible(RayHit) then
  683.         if DelayIfHit then
  684.             wait()
  685.         end
  686.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  687.     end
  688.     return RayHit, RayPos, RayNormal
  689. end
  690.  
  691. function turnto(position)
  692.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  693. end
  694.  
  695. --//=================================\\
  696. --||         WEAPON CREATION
  697. --\\=================================//
  698.  
  699. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  700. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  702. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  703.  
  704. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  705. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  709. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712.  
  713. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  723.  
  724. for _, c in pairs(Weapon:GetChildren()) do
  725.     if c.ClassName == "Part" then
  726.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  727.     end
  728. end
  729.  
  730. Weapon.Parent = Character
  731.  
  732. Humanoid.Died:connect(function()
  733.     ATTACK = true
  734. end)
  735.  
  736. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  737. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  738. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  739. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  740.  
  741. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  742. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  743. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  744. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  745.  
  746. --//=================================\\
  747. --||         DAMAGE FUNCTIONS
  748. --\\=================================//
  749.  
  750. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  751.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  752.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  753.     local BODYGYRO = IT("BodyGyro", STATPART)
  754.     local BODYPOSITION = IT("BodyPosition", STATPART)
  755.     BODYPOSITION.P = 2000
  756.     BODYPOSITION.D = 100
  757.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  758.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  759.     game:GetService("Debris"):AddItem(STATPART ,5)
  760.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  761.     BILLBOARDGUI.Adornee = STATPART
  762.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  763.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  764.     BILLBOARDGUI.AlwaysOnTop = false
  765.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  766.     TEXTLABEL.BackgroundTransparency = 1
  767.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  768.     TEXTLABEL.Text = TEXT
  769.     TEXTLABEL.Font = "SciFi"
  770.     TEXTLABEL.FontSize="Size42"
  771.     TEXTLABEL.TextColor3 = COLOR
  772.     TEXTLABEL.TextStrokeTransparency = 1
  773.     TEXTLABEL.TextScaled = true
  774.     TEXTLABEL.TextWrapped = true
  775.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  776.         if LABELTYPE == "Normal" then
  777.             for i = 1, 30 do
  778.                 Swait()
  779.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  780.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  781.             end
  782.         elseif LABELTYPE == "Debuff" then
  783.             for i = 1, 30 do
  784.                 Swait()
  785.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  786.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  787.             end
  788.         elseif LABELTYPE == "Shock" then
  789.             local ORIGIN = STATPART.Position
  790.             for i = 1, 30 do
  791.                 Swait()
  792.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  793.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  794.             end
  795.         end
  796.         THEPART.Parent = nil
  797.     end),STATPART, BODYPOSITION, TEXTLABEL)
  798. end
  799.  
  800. --//=================================\\
  801. --||            DAMAGING
  802. --\\=================================//
  803.  
  804. function killnearest(position,range,maxstrength,direction)
  805.     for i,v in ipairs(workspace:GetChildren()) do
  806.     local body = v:GetChildren()
  807.         for part = 1, #body do
  808.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  809.                 if(body[part].Position - position).Magnitude < range then
  810.                     if v.ClassName == "Model" then
  811.                         --v:BreakJoints()
  812.                     end
  813.                     local POS = position
  814.                     coroutine.resume(coroutine.create(function()
  815.                         body[part].Anchored = true
  816.                         body[part].Parent = Effects
  817.                         body[part].CanCollide = true
  818.                         local SIZE = body[part].Size
  819.                         body[part].Material = "Neon"
  820.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  821.                         for i = 1, 75 do
  822.                             Swait()
  823.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  824.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  825.                         end
  826.                         coroutine.resume(coroutine.create(function()
  827.                             while true do
  828.                                 Swait()
  829.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  830.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  831.                             end
  832.                         end))
  833.                         body[part].Anchored = false
  834.                         body[part].Velocity = direction.lookVector*maxstrength
  835.                     end))
  836.                 end
  837.             end
  838.         end
  839.         if v.ClassName == "Part" then
  840.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  841.                 local POS = position
  842.                 coroutine.resume(coroutine.create(function()
  843.                     v.Anchored = true
  844.                     v.Parent = Effects
  845.                     local SIZE = v.Size
  846.                     v.Material = "Neon"
  847.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  848.                     for i = 1, 75 do
  849.                         Swait()
  850.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  851.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  852.                     end
  853.                     coroutine.resume(coroutine.create(function()
  854.                         while true do
  855.                             Swait()
  856.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  857.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  858.                         end
  859.                     end))
  860.                     v.Anchored = false
  861.                     v.Velocity = direction.lookVector*maxstrength
  862.                 end))
  863.             end
  864.         end
  865.     end
  866. end
  867.  
  868. --//=================================\\
  869. --||    ATTACK FUNCTIONS AND STUFF
  870. --\\=================================//
  871.  
  872. function AttackTemplate()
  873.     ATTACK = true
  874.     Rooted = false
  875.     for i=0, 1, 0.1 / Animation_Speed do
  876.         Swait()
  877.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  878.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  879.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  880.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  881.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  882.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  883.     end
  884.     ATTACK = false
  885.     Rooted = false
  886. end
  887.  
  888. function GoldenPunch()
  889.     ATTACK = true
  890.     Rooted = false
  891.     local SPEED = Speed
  892.     Speed = 8
  893.     CreateSound("169445572", RightArm, 10, 1.1)
  894.     for i=0, 4, 0.1 / Animation_Speed do
  895.         Swait()
  896.         turnto(Mouse.Hit.p)
  897.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  898.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  899.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  900.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  901.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  902.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  903.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  904.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  905.     end
  906.     for i=0, 0.15, 0.1 / Animation_Speed do
  907.         Swait()
  908.         turnto(Mouse.Hit.p)
  909.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  910.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  911.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  912.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  913.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  915.     end
  916.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  917.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  918.     PART.Shape = "Ball"
  919.     local bv = Instance.new("BodyVelocity")
  920.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  921.     bv.velocity = RootPart.CFrame.lookVector*600
  922.     bv.Parent = PART
  923.     bv.Name = "PROJECTILEVELOCITY"
  924.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  925.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  926.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  927.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  928.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  929.     coroutine.resume(coroutine.create(function()
  930.         for i = 1, 10 do
  931.             Swait()
  932.             PART.Transparency = PART.Transparency + 0.2/10
  933.             PART.Size = PART.Size + VT(5,5,5)
  934.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  935.         end
  936.         PART:Destroy()
  937.     end))
  938.     for i=0, 1, 0.1 / Animation_Speed do
  939.         Swait()
  940.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  941.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  942.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  943.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  944.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  945.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  946.     end
  947.     Speed = SPEED
  948.     ATTACK = false
  949.     Rooted = false
  950. end
  951.  
  952. function GoldenGrasp()
  953.     ATTACK = true
  954.     Rooted = false
  955.     local HASGRABBED = false
  956.     local WELD = nil
  957.     local TORS = nil
  958.     local hitting = FIST.Touched:connect(function(hit)
  959.         if hit.Parent:FindFirstChild("Humanoid") then
  960.             if hit.Parent.Humanoid.Health ~= 0 then
  961.                 UNANCHOR = false
  962.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  963.                 TORS.Anchored = true
  964.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  965.                 WELD = weldBetween(RightArm,TORS)
  966.                 HASGRABBED = true
  967.                 Rooted = true
  968.             end
  969.         end
  970.     end)
  971.     for i=0, 1, 0.1 / Animation_Speed do
  972.         Swait()
  973.         if HASGRABBED == true then
  974.             break
  975.         end
  976.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  977.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  978.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  979.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  980.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  981.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  982.     end
  983.     hitting:disconnect()
  984.     if HASGRABBED == true then
  985.         TORS.Anchored = false
  986.         RootPart.Anchored = true
  987.         for i=0, 2, 0.1 / Animation_Speed do
  988.             Swait()
  989.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995.         end
  996.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  997.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  998.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  999.         SOUNDPART.CFrame = RootPart.CFrame
  1000.         Debris:AddItem(SOUNDPART,5)
  1001.         CreateSound("1295446488", SOUNDPART, 2, 1)
  1002.         for i = 1, 15 do
  1003.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1004.         end
  1005.         for i=0, 2, 0.1 / Animation_Speed do
  1006.             Swait()
  1007.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1008.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1011.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1013.         end
  1014.         for i=0, 0.25, 0.1 / Animation_Speed do
  1015.             Swait()
  1016.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1017.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1018.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1019.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1020.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022.         end
  1023.         if HITFLOOR ~= nil then
  1024.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1025.         end
  1026.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1027.         WELD:remove()
  1028.         for i = 1, 25 do
  1029.             Swait()
  1030.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  1031.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1032.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  1033.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  1034.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1035.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  1036.         end
  1037.     end
  1038.     UNANCHOR = true
  1039.     ATTACK = false
  1040.     Rooted = false
  1041. end
  1042.  
  1043. function Mach20()
  1044.     local ORIGIN = RootPart.Position
  1045.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1046.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1047.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1048.     SOUNDPART.CFrame = RootPart.CFrame
  1049.     Debris:AddItem(SOUNDPART,5)
  1050.     CreateSound("1295446488", SOUNDPART, 2, 1)
  1051.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1052.     Swait()
  1053.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1054.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1055.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1056.     SOUNDPART.CFrame = RootPart.CFrame
  1057.     Debris:AddItem(SOUNDPART,5)
  1058.     CreateSound("1295446488", SOUNDPART, 2, 1)
  1059.     if MRANDOM(1,8) == 1 then
  1060.         ATTACK = true
  1061.         Rooted = true
  1062.         local FRUITSTABLE = {
  1063.             {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1064.             {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1065.             {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1066.         }
  1067.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1068.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1069.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1070.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1071.         weldBetween(RightArm,FRUITMODEL)
  1072.         for i=0, 4, 0.1 / Animation_Speed do
  1073.             Swait()
  1074.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1077.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1078.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1079.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080.         end
  1081.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1082.         FRUITMODEL:remove()
  1083.         for i = 1, 15 do
  1084.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1085.         end
  1086.         for i=0, 0.5, 0.1 / Animation_Speed do
  1087.             Swait()
  1088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1090.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1091.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1092.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094.         end
  1095.         ATTACK = false
  1096.         Rooted = false
  1097.     end
  1098. end
  1099.  
  1100. function ImplosionCollision()
  1101.     ATTACK = true
  1102.     Rooted = true
  1103.     CreateSound("169445572", RightArm, 10, 0.8)
  1104.     for i=0, 8, 0.1 / Animation_Speed do
  1105.         Swait()
  1106.         turnto(Mouse.Hit.p)
  1107.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  1108.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  1109.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1110.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  1111.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  1112.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  1113.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1114.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1115.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1116.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1117.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119.     end
  1120.     for i=0, 0.15, 0.1 / Animation_Speed do
  1121.         Swait()
  1122.         turnto(Mouse.Hit.p)
  1123.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1124.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1125.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129.     end
  1130.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  1131.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1132.     coroutine.resume(coroutine.create(function()
  1133.         Swait(100)
  1134.         for i = 1, 5 do
  1135.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1136.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1137.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1138.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1139.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1140.         end
  1141.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1142.         for i = 1, 5 do
  1143.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1144.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1145.         end
  1146.         coroutine.resume(coroutine.create(function()
  1147.             for i = 1, 50 do
  1148.                 Swait()
  1149.                 for i = 1, 1 do
  1150.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1151.                 end
  1152.                 for i = 1, 2 do
  1153.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1154.                 end
  1155.             end
  1156.         end))
  1157.     end))
  1158.     for i=0, 4, 0.1 / Animation_Speed do
  1159.         Swait()
  1160.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1161.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1162.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1163.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1164.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1165.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1166.     end
  1167.     ATTACK = false
  1168.     Rooted = false
  1169. end
  1170.  
  1171. --//=================================\\
  1172. --||      ASSIGN THINGS TO KEYS
  1173. --\\=================================//
  1174.  
  1175. function MouseDown(Mouse)
  1176.     if ATTACK == false then
  1177.     end
  1178. end
  1179.  
  1180. function MouseUp(Mouse)
  1181. HOLD = false
  1182. end
  1183.  
  1184. function KeyDown(Key)
  1185.     KEYHOLD = true
  1186.     if Key == "z" and ATTACK == false then
  1187.         GoldenPunch()
  1188.     end
  1189.  
  1190.     if Key == "b" and ATTACK == false then
  1191.         GoldenGrasp()
  1192.     end
  1193.  
  1194.     if Key == "c" and ATTACK == false then
  1195.         Teleport()
  1196.     end
  1197.  
  1198.     if Key == "x" and ATTACK == false then
  1199.         ImplosionCollision()
  1200.     end
  1201.  
  1202.     if Key == "p" and ATTACK == false then
  1203.         if Speed == 20 then
  1204.             Speed = 150
  1205.         elseif Speed == 150 then
  1206.             Speed = 20
  1207.         end
  1208.     end
  1209. end
  1210.  
  1211. function KeyUp(Key)
  1212.     KEYHOLD = false
  1213. end
  1214.  
  1215.     Mouse.Button1Down:connect(function(NEWKEY)
  1216.         MouseDown(NEWKEY)
  1217.     end)
  1218.     Mouse.Button1Up:connect(function(NEWKEY)
  1219.         MouseUp(NEWKEY)
  1220.     end)
  1221.     Mouse.KeyDown:connect(function(NEWKEY)
  1222.         KeyDown(NEWKEY)
  1223.     end)
  1224.     Mouse.KeyUp:connect(function(NEWKEY)
  1225.         KeyUp(NEWKEY)
  1226.     end)
  1227.  
  1228. --//=================================\\
  1229. --\\=================================//
  1230.  
  1231.  
  1232. function unanchor()
  1233.     if UNANCHOR == true then
  1234.         g = Character:GetChildren()
  1235.         for i = 1, #g do
  1236.             if g[i].ClassName == "Part" then
  1237.                 g[i].Anchored = false
  1238.             end
  1239.         end
  1240.     end
  1241. end
  1242.  
  1243.  
  1244. --//=================================\\
  1245. --||    WRAP THE WHOLE SCRIPT UP
  1246. --\\=================================//
  1247.  
  1248. Humanoid.Changed:connect(function(Jump)
  1249.     if Jump == "Jump" and (Disable_Jump == true) then
  1250.         Humanoid.Jump = false
  1251.     end
  1252. end)
  1253.  
  1254. while true do
  1255.     Swait()
  1256.     ANIMATE.Parent = nil
  1257.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1258.     IDLEANIMATION:Play()
  1259.     SINE = SINE + CHANGE
  1260.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1261.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1262.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1263.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1264.     local WALKSPEEDVALUE = 0
  1265.     if Speed < 35 then
  1266.         WALKSPEEDVALUE = 6
  1267.     else
  1268.         WALKSPEEDVALUE = 3
  1269.     end
  1270.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1271.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1272.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273.         if Speed < 35 then
  1274.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1275.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1276.         else
  1277.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1278.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1279.         end
  1280.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1281.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1282.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1283.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285.     end
  1286.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1287.         ANIM = "Jump"
  1288.         if ATTACK == false then
  1289.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1290.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1291.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1292.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1293.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1294.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1295.         end
  1296.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1297.         ANIM = "Fall"
  1298.         if ATTACK == false then
  1299.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1300.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1301.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1302.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1303.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1304.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1305.         end
  1306.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1307.         ANIM = "Idle"
  1308.         if ATTACK == false then
  1309.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1310.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1312.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1313.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315.         end
  1316.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1317.         ANIM = "Walk"
  1318.         WALK = WALK + 1 / Animation_Speed
  1319.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1320.             WALK = 0
  1321.             if WALKINGANIM == true then
  1322.                 WALKINGANIM = false
  1323.             elseif WALKINGANIM == false then
  1324.                 WALKINGANIM = true
  1325.             end
  1326.         end
  1327.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1328.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1329.         if ATTACK == false then
  1330.             if Speed < 35 then
  1331.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1336.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1337.             else
  1338.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1343.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1344.             end
  1345.         end
  1346.     end
  1347.     unanchor()
  1348.     Humanoid.MaxHealth = "inf"
  1349.     Humanoid.Health = "inf"
  1350.     if Rooted == false then
  1351.         Disable_Jump = false
  1352.         Humanoid.WalkSpeed = Speed
  1353.     elseif Rooted == true then
  1354.         Disable_Jump = true
  1355.         Humanoid.WalkSpeed = 0
  1356.     end
  1357.     local MATHS = {"0","1"}
  1358.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1359.     Humanoid.PlatformStand = false
  1360. end
  1361.  
  1362. --//=================================\\
  1363. --\\=================================//
  1364.  
  1365.  
  1366.  
  1367.  
  1368.  
  1369. --//====================================================\\--
  1370. --||                     END OF SCRIPT                   ||--
  1371. --\\====================================================//--
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