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- every 60 second:
- loop all player's:
- if tool of loop-player's is any sword:
- set lore of loop-player's tools to "%{kills.%player%}%"
- on death:
- add 1 to {kills.%player%}
- if tool of attacker is any sword:
- set lore of player's tool to "%{kills.%player%}%"
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