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buss2

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Apr 13th, 2015
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  1. every 60 second:
  2. loop all player's:
  3. if tool of loop-player's is any sword:
  4. set lore of loop-player's tools to "%{kills.%player%}%"
  5.  
  6. on death:
  7. add 1 to {kills.%player%}
  8. if tool of attacker is any sword:
  9. set lore of player's tool to "%{kills.%player%}%"
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