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- [04:47] ~%Fig02: its alot to explain, but i can try to condesnse it
- [04:48] ~%Fig02: the cs pointer is important for wrong warps. its the address in the top left corner
- [04:48] PART: Dklutie
- [04:48] +ミバくん (miba): oh yeah, I know as much
- [04:48] ~%Fig02: what you load/dont load/unload in the first 2 rooms of jabu can change what that pointer is looking at
- [04:48] ~%Fig02: like the actual address
- [04:48] +ミバくん (miba): huh
- [04:49] ~%Fig02: when you load barinades room, barinades overlay file overwrites a certain address range
- [04:49] ~%Fig02: uh one sec
- [04:49] JOIN: Thevaett
- [04:49] PART: Knittinguy
- [04:50] ~%Fig02: 801E23B0 - 801F95A0
- [04:50] ~%Fig02: is where barinades data goes
- [04:50] ~%Fig02: and the pointer (in conditions from speedruns at least)
- [04:50] ~%Fig02: always falls in that range
- [04:50] Pokertsar: 0x0 0_x
- [04:51] ~%Fig02: and depending on the rng of the electricity effect that barinade has will change those 2 numebrs i was talking about before
- [04:51] ~%Fig02: its really fucking stupid
- [04:51] ~%Fig02: BUT
- [04:51] JOIN: Jollipeigh
- [04:51] ~%Fig02: if you do the first 2 rooms in a certain way such that your pointer is 801F7EE0
- [04:51] ~%Fig02: the electricty doesnt effect that adress
- [04:51] ~%Fig02: so it will consistently not crash
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