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fig02

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Feb 24th, 2018
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  1. [04:47] ~%Fig02: its alot to explain, but i can try to condesnse it
  2. [04:48] ~%Fig02: the cs pointer is important for wrong warps. its the address in the top left corner
  3. [04:48] PART: Dklutie
  4. [04:48] +ミバくん (miba): oh yeah, I know as much
  5. [04:48] ~%Fig02: what you load/dont load/unload in the first 2 rooms of jabu can change what that pointer is looking at
  6. [04:48] ~%Fig02: like the actual address
  7. [04:48] +ミバくん (miba): huh
  8. [04:49] ~%Fig02: when you load barinades room, barinades overlay file overwrites a certain address range
  9. [04:49] ~%Fig02: uh one sec
  10. [04:49] JOIN: Thevaett
  11. [04:49] PART: Knittinguy
  12. [04:50] ~%Fig02: 801E23B0 - 801F95A0
  13. [04:50] ~%Fig02: is where barinades data goes
  14. [04:50] ~%Fig02: and the pointer (in conditions from speedruns at least)
  15. [04:50] ~%Fig02: always falls in that range
  16. [04:50] Pokertsar: 0x0 0_x
  17. [04:51] ~%Fig02: and depending on the rng of the electricity effect that barinade has will change those 2 numebrs i was talking about before
  18. [04:51] ~%Fig02: its really fucking stupid
  19. [04:51] ~%Fig02: BUT
  20. [04:51] JOIN: Jollipeigh
  21. [04:51] ~%Fig02: if you do the first 2 rooms in a certain way such that your pointer is 801F7EE0
  22. [04:51] ~%Fig02: the electricty doesnt effect that adress
  23. [04:51] ~%Fig02: so it will consistently not crash
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