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Rigdio Patch Notes

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Oct 9th, 2020
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  1. v1.11
  2. - Chants volume slider implemented in the Manual Chants window
  3. - Default volume is now set to 80%
  4. - Manual Chants window now updates as well when you import a new team's audio export
  5. - 'Connect to SENPAI' button removed
  6.  
  7. NOTE: Chants can be played even when there's another chant ongoing, meaning you can stack chants on top of each other
  8. I'll try and fix this in the next version
  9.  
  10.  
  11. v1.12
  12. - Chants can no longer be played when there's another chant ongoing
  13. - Chants now have a soft timer set to 25 seconds, after which they will fade out
  14. - When a chant is played, their button is now shown as sunken while playing, returning back to normal when it ends
  15. - Chants now stop when the chant window is closed
  16.  
  17. v1.121
  18. - Fixed a bug where the chant window will not update if the team's audio export does not have any chants
  19.  
  20. v1.13
  21. - Timer for chants can now be modified with a slider in the chants window (20-60 seconds) or disabled entirely
  22. - Modifiers for the timer cannot be interacted with when a chant is ongoing to prevent bugs and problems from occurring
  23. - Rigged it for /yourteam/
  24.  
  25. v1.14
  26. - Added a playback speed slider to the main window for each team, goes from 0.25 to 4.00 (only takes effect when you press play, doesn't change midway)
  27. - Added a Random button to the chant window that randomly picks a chant from the team's list
  28. - Fixed a bug where the goalhorn will continue playing if the reset button is pressed while the song is fading
  29.  
  30. v1.141
  31. - Fixed a bug where chants will continue playing even when the chant window is closed
  32.  
  33. v1.15
  34. - Added a timer specifically for the victory song at the bottom
  35. - Added a team goals condition to rigDJ, which checks the number of goals the team has instead of solely the player
  36. - Fixed a bug where you couldn't play a new team's chants without reopening the window
  37. NOTE TO STREAMERS: As there's now a new condition, old rigdio versions will not be able to read music exports which use it. Please use this version of rigdio so that that doesn't happen.
  38.  
  39. v1.151
  40. - Fixed a bug where any .4ccm files which used events wouldn't load
  41. NOTE: Events aren't supported, this is just so that the music export will at least load.
  42.  
  43. v1.16
  44. - Moved playback speed slider to the middle column
  45. - Added random chant buttons to main window
  46. - Added stop chant early buttons to main and chant window
  47. - Added a playback speed instruction to rigDJ, which has the song play at the specified speed at the start
  48. - Added a checkbox to rigDJ that when checked, randomises the songs played instead of following priority
  49. - Fixed a bug where the start at specified time instruction won't work after the song has been reset
  50. NOTE TO MANAGERS: For the randomisation effect to work, ALL songs for that player must have the condition.
  51. NOTE TO STREAMERS(again): As there's now a lot of new shit added to ridDJ, old rigdio versions will not be able to read music exports which use it. Use this version of rigdio so that that doesn't happen.
  52.  
  53. v1.161
  54. - Fixed a bug where if the horns for the Standard Goalhorn have been randomised, those horns can also be played by other players who have had their horns randomised
  55.  
  56. v1.162
  57. - Fixed a bug where the random chant button on the main window will only play one team's chants regardless of button
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