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- BackupNameAttachment=" Build(1922) 14 Sep 17 (00 03 36)" -- used by backup system
- Log Started at 09/14/17 00:03:36
- Built on Aug 30 2017 04:26:17
- Running 64 bit Windows version
- Executable: D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Miscreated.exe
- FileVersion: 0.1.1.1922
- ProductVersion: 0.1.1.1922
- Using Microsoft (tm) C++ Standard Library implementation
- Total number of logical processors: 8
- Number of available logical processors: 8
- Total number of system cores: 4
- Number of cores available to process: 4
- Processor 0:
- CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- Family: 6, Model: 14, Stepping: 9
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 1:
- CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- Family: 6, Model: 14, Stepping: 9
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 2:
- CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- Family: 6, Model: 14, Stepping: 9
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 3:
- CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- Family: 6, Model: 14, Stepping: 9
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- <00:03:36> GameDir: GameSDK
- <00:03:36> creating CVarGroups from directory 'Config/CVarGroups' ...
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <00:03:36> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)
- <00:03:36> Windows 10 64 bit (build 10.0.15063)
- <00:03:37> User name: "flore"
- <00:03:37> System language: English
- <00:03:37> Windows Directory: "C:\Windows"
- <00:03:37> Local time is 00:03:37 09/14/17, system running for 17271 minutes
- <00:03:37> 16269MB physical memory installed, 8928MB available, 134217727MB virtual memory installed, 45 percent of memory in use
- <00:03:37> PageFile usage: 50MB, Working Set: 63MB, Peak PageFile usage: 50MB,
- <00:03:37> Current display mode is 1920x1080x32, (Unknown graphics card)
- <00:03:37> IBM enhanced (101/102-key) keyboard and 2+ button mouse installed
- <00:03:37> --------------------------------------------------------------------------------
- <00:03:37> Loading Config file %USER%/game.cfg (c:\users\flore\saved games\miscreated\game.cfg)
- <00:03:37> OnSysSpecChange(3)
- <00:03:37> Loading Config file HighSpec.cfg (gamesdk\config\highspec.cfg)
- <00:03:37> Loading Config file system.cfg (system.cfg)
- <00:03:37> [Warning] Config file user.cfg not found!
- <00:03:37> Stream Engine Initialization
- <00:03:37> GameName: Miscreated
- <00:03:37> BuildTime: Aug 30 2017 04:26:17
- <00:03:37> Physics initialization
- <00:03:37> Initializing CryPhysics...
- <00:03:37> Initializing CryPhysics done, MemUsage=796Kb
- <00:03:37> [Error] <Localization> No localization files found!
- <00:03:37> <Audio>: AudioSystem initialization
- <00:03:37> Initializing CrySoundSystem...
- <00:03:42> Initializing CryAudioImplWwise...
- <00:03:42> Initializing CryAudioImplWwise done, MemUsage=9904Kb
- <00:03:46> Initializing CrySoundSystem done, MemUsage=364412Kb
- <00:03:46> Initialized hardware mouse (game is allowed to confine mouse to window)
- <00:03:46> Renderer initialization
- <00:03:46> Logging video adapters:
- <00:03:48> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c8d)
- <00:03:48> - Adapter index: 0
- <00:03:48> - Dedicated video memory: 4016 MB
- <00:03:48> - Feature level: DX11 (SM 5.0)
- <00:03:48> - Displays connected: yes
- <00:03:48> - Suitable rendering device: yes
- <00:03:49> - Intel(R) HD Graphics 630 (vendor = 0x8086, device = 0x591b)
- <00:03:49> - Adapter index: 1
- <00:03:49> - Dedicated video memory: 128 MB
- <00:03:49> - Feature level: DX11 (SM 5.0)
- <00:03:49> - Displays connected: no
- <00:03:49> - Suitable rendering device: no
- <00:03:49> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <00:03:49> - Adapter index: 2
- <00:03:49> - Dedicated video memory: 0 MB
- <00:03:49> - Feature level: DX11 (SM 5.0)
- <00:03:49> - Displays connected: no
- <00:03:49> - Suitable rendering device: no
- <00:03:49> Initializing CryRenderD3D11...
- <00:03:49> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <00:03:49> Initializing CryRenderD3D11 done, MemUsage=-9696Kb
- <00:03:49> Initializing Direct3D and creating game window:
- <00:03:49> D3DX_SDK_VERSION = <UNDEFINED>
- <00:03:49> Direct3D driver is creating...
- <00:03:49> Crytek Direct3D driver version 2.00 (Aug 30 2017 <04:26:18>)
- <00:03:49> Creating window called 'Miscreated' (1280x678)
- <00:03:51> D3D Adapter: Description: NVIDIA GeForce GTX 1050
- <00:03:51> D3D Adapter: Driver version (UMD): 22.21.13.8541
- <00:03:51> D3D Adapter: VendorId = 0x10DE
- <00:03:51> D3D Adapter: DeviceId = 0x1C8D
- <00:03:51> D3D Adapter: SubSysId = 0x15901043
- <00:03:51> D3D Adapter: Revision = 161
- <00:03:51> NVAPI: API init ok (0)
- <00:03:51> NVAPI: Single GPU system
- <00:03:51> NVDBT supported
- <00:03:51> D3D Detected: NVIDIA video card
- <00:03:51> Active GPUs: 1
- <00:03:51> Using pixel texture formats:
- <00:03:51> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <00:03:51> A8, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R8, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <00:03:51> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <00:03:51> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> BC1, mips, sRGB, gather
- <00:03:51> BC2, mips, sRGB, gather
- <00:03:51> BC3, mips, sRGB, gather
- <00:03:51> BC4, mips, gather
- <00:03:51> BC4S, mips, gather
- <00:03:51> BC5, mips, gather
- <00:03:51> BC5S, mips, gather
- <00:03:51> BC6UH, mips, gather
- <00:03:51> BC6SH, mips, gather
- <00:03:51> BC7, mips, sRGB, gather
- <00:03:51> R9G9B9E5, mips, gather
- <00:03:51> R32FX8T, mips, gather (comparable)
- <00:03:51> R32T, mips
- <00:03:51> R24G8T, mips
- <00:03:51> R16T, mips
- <00:03:51> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <00:03:51> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <00:03:51> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <00:03:51> Renderer HDR_Scalar: R32F
- <00:03:51> ****** D3D11 CryRender Stats ******
- <00:03:51> Driver description: NVIDIA GeForce GTX 1050
- <00:03:51> Feature level: DirectX 11.0
- <00:03:51> Full stats:
- <00:03:51> Rasterizer: Hardware
- <00:03:51> Current Resolution: 1280x678x32 Windowed
- <00:03:51> HDR Rendering: FP16
- <00:03:51> MRT HDR Rendering: Disabled
- <00:03:51> Occlusion queries: Supported
- <00:03:51> Geometry instancing: Supported
- <00:03:51> Vertex textures: Supported
- <00:03:51> NormalMaps compression : Supported
- <00:03:51> Gamma control: Hardware
- <00:03:51> Vertex Shaders version 4.0
- <00:03:51> Pixel Shaders version 4.0
- <00:03:51> Used GeomInstancingThreshold is 8
- <00:03:51> Shader model usage: 'SM.5.0'
- <00:03:51> *****************************************
- <00:03:51>
- <00:03:51> Init Shaders
- <00:03:51> General shader quality: Medium
- <00:03:51> Metal shader quality: Medium
- <00:03:51> Glass shader quality: Medium
- <00:03:51> Vegetation shader quality: Medium
- <00:03:51> Ice shader quality: Medium
- <00:03:51> Terrain shader quality: Medium
- <00:03:51> Shadow shader quality: Medium
- <00:03:51> Water shader quality: Medium
- <00:03:51> FX shader quality: Medium
- <00:03:51> PostProcess shader quality: Medium
- <00:03:51> HDR shader quality: Medium
- <00:03:51> Sky shader quality: Medium
- <00:03:51> Render quality: VeryHigh
- <00:03:51> Init textures management (4016 Mb of video memory is available)...
- <00:03:51> Enabling of textures streaming...
- <00:03:51> Using 640 Mb of textures pool for streaming...
- <00:03:51> Video textures: Atlas clouds max size: 32 Mb
- <00:03:51> Video textures: Atlas sprites max size: 32 Mb
- <00:03:51> Video textures: Dynamic managed max size: 48 Mb
- <00:03:51> Reloading all textures...
- <00:03:51> Finished reloading textures...
- <00:03:51> Finished initializing textures streaming...
- <00:03:53> Using Scaleform GFx 3.3.94
- <00:03:53> Using dynamic pool
- <00:03:56> Font initialization
- <00:03:56> Initializing CryFont...
- <00:03:56> Initializing CryFont done, MemUsage=116Kb
- <00:03:57> *** Init system render resources ***
- <00:03:57> Network initialization
- <00:03:57> Initializing CryNetwork...
- <00:03:57> [net] Socket IO management: External [iocp], Internal [iocp]
- <00:03:57> network hostname: DESKTOP-NG2NOGF
- <00:03:57> ip:192.168.0.103
- <00:03:57> [Network Version]: RELEASE PURE CLIENT
- <00:03:57> Initializing CryNetwork done, MemUsage=-1552Kb
- <00:03:57> Online initialization
- <00:03:57> Initializing CryOnline...
- <00:03:57> DLL Failed to load, error code: 7E
- <00:03:57> Lobby initialization
- <00:03:57> Initializing CryLobby...
- <00:03:57> Initializing CryLobby done, MemUsage=152Kb
- <00:03:57> MovieSystem initialization
- <00:03:57> Initializing CryMovie...
- <00:03:57> Initializing CryMovie done, MemUsage=1384Kb
- <00:03:57> Console initialization
- <00:03:57> Time initialization
- <00:03:57> Input initialization
- <00:03:57> Initializing CryInput...
- <00:03:57> Initializing DirectInput
- <00:03:57> Initializing Keyboard
- <00:03:57> Initializing mouse
- <00:03:57> Initializing CryInput done, MemUsage=9780Kb
- <00:03:57> AI initialization
- <00:03:57> Initializing CryAISystem...
- <00:03:57> Initializing CryAISystem done, MemUsage=-13472Kb
- <00:03:57> Initializing Animation System
- <00:03:57> Initializing CryAnimation...
- <00:03:57> Initializing CryAnimation done, MemUsage=1396Kb
- <00:03:57> Initializing 3D Engine
- <00:03:57> Initializing Cry3DEngine...
- <00:03:57> Sky light: Optical lookup tables loaded off disc.
- <00:03:57> Initializing Cry3DEngine done, MemUsage=4132Kb
- <00:03:57> Script System Initialization
- <00:03:57> Initializing CryScriptSystem...
- <00:03:57> Initializing CryScriptSystem done, MemUsage=2864Kb
- <00:03:57> Entity system initialization
- <00:03:57> Initializing CryEntitySystem...
- <00:03:57> Initializing CryEntitySystem done, MemUsage=3720Kb
- <00:03:57> LiveCreate initialization
- <00:03:57> LiveCreateHost not created, using NULL implementation.
- <00:03:57> Initializing AI System
- <00:03:57> Registering CentralInterestManager with EntitySystem
- <00:03:57> Initializing additional systems
- <00:03:57> Dynamic Response System initialization
- <00:03:57> No Dynamic Response System was loaded from a module, will use the NULL implementation.
- <00:03:57> OnSysSpecChange(3)
- <00:03:57> Loading Config file HighSpec.cfg (gamesdk\config\highspec.cfg)
- <00:03:57> [Kythera] Debugging: CryFindEngineRootFolder
- <00:03:57> [Kythera] Debugging: using separator \
- <00:03:57> [Kythera] Debugging: got szExecFilePath D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\ printed as plain
- <00:03:57> [Kythera] Debugging: got wszExecFilePathW D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\ printed as wide
- <00:03:57> [Kythera] Debugging: trying to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Engine printed as plain
- <00:03:57> [Kythera] Debugging: will try to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Engine printed as wide
- <00:03:57> [Kythera] Debugging: trying to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\engine printed as plain
- <00:03:57> [Kythera] Debugging: will try to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\engine printed as wide
- <00:03:57> [Kythera] Debugging: trying to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Engine printed as plain
- <00:03:57> [Kythera] Debugging: will try to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Engine printed as wide
- <00:03:57> [Kythera] Debugging: Found narrow match with i=0
- <00:03:57> [Kythera] Debugging: got szEngineRootPath D:\Downloads\Games\Steam\steamapps\common\Miscreated\ printed as plain
- <00:03:57> [Kythera] Debugging: got wszEngineRootPathW D:\Downloads\Games\Steam\steamapps\common\Miscreated\ printed as wide
- <00:03:57> [Kythera] Library path: Bin64
- <00:03:57> [Kythera] Debugging: got libraryPath Bin64 printed as wide
- <00:03:57> Kythera version C-R-Aug 30 2017-04:26:34 loaded
- <00:03:57> Command line: "Bin64\Miscreated.exe"
- <00:03:57> [Invite] SetInviteAcceptedState 0 to 0
- <00:03:57> [Invite] InvalidateInviteData
- <00:03:57> Miscreated Version Alpha 0.1.1.1922
- <00:03:57> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
- <00:03:57> Loading Localization File Localization\text_ui_ingame.xml
- <00:03:57> Loading Localization File Localization\text_ui_menus.xml
- <00:03:58> [Manager_Plugin] Plugin Manager initialized!
- <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\*'
- <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Plugin_Manager.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins)
- <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\*'
- <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\Plugin_Tracking.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking)
- <00:03:58> [Manager_Plugin] Loaded: Name(Tracking) Version(1.0.0.0) Category(Hardware)
- <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\*'
- <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\Plugin_TrackIR.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR)
- <00:03:58> [Manager_Plugin] Loaded: Name(TrackIR) Version(1.0.0.0) Category(Hardware)
- <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\*'
- <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\Plugin_VoIP.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP)
- <00:03:58> [Manager_Plugin] Loaded: Name(VoIP) Version(1.0.0.0) Category(Sound)
- <00:03:58> [Manager_Plugin] Currently 4 plugins are loaded!
- <00:03:58> [ CAnimalSpawnerManager ] CAnimalSpawnerManager
- <00:03:58> [ CWeatherManager ] Reload Weather Success
- <00:03:58> [ CWeatherManager ] Reload Weather Patterns Success
- <00:03:58> [ CAnimalSpawnerManager ] LoadScript
- <00:03:58> [ CAnimalSpawnerManager ] AnimalSpawnerManager.lua loaded. retval: 1
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/bear_trap_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/sticktree_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_akm_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_at15_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_clothinghelmet_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_coltpython_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedbow_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedpistol_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedriflelong_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedsmg_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_crossbow_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_flaregun_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_g18pistol_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_hk45_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m16_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m1911a1_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m40a5_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_meleeprimary_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_meleesecondary_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_mk18_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_model70_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_mp5_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_recurvebow_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_rem700_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_rem870_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_ruger22_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_sako_85_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_sawedshotgun_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_shotgun870tactical_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_tranquilizergun_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_wasteland22_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapnervegrenade_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsleepgrenade_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadegreen_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenademagenta_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadered_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadewhite_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadeyellow_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapteargrenade_48.png
- <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/aa12_48.png
- <00:03:58> Finished loading item XML definitions from 'scripts/entities/items/XML'!
- <00:03:58> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <00:03:58> [PlayerProfiles] Login of user 'flore' successful.
- <00:03:58> [PlayerProfiles] Found 1 profiles.
- <00:03:58> Profile 0 : 'default'
- <00:03:58> OnSysSpecChange(3)
- <00:03:58> Loading Config file HighSpec.cfg (gamesdk\config\highspec.cfg)
- <00:03:58> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <00:03:58> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
- <00:03:58> [GameProfiles]: Successfully activated profile 'default' for user 'flore'
- <00:03:58> username flore signedIn 1 userIndex 0
- <00:03:58> ActivateProfile profileName default
- <00:03:58> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
- <00:03:58> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
- <00:03:58> Steam AppID: 299740
- <00:03:58> [EAC] Client initializing...
- <00:03:58> [EAC] OnEACMessage - code: 0, msg: EasyAntiCheat successfully initialized
- <00:03:58> [EAC] Client enabled - 76561198079570158
- <00:03:58> [Game Version]: RELEASE PURE CLIENT
- <00:03:58> [Lobby] Start SessionRegisterUserData error 0
- <00:03:58> [Lobby] Initialise service 0 error 0
- <00:03:58> [Lobby] Initialise service 1 error 2
- <00:03:58> CGameLobby::CGameLobby()
- <00:03:58> Unable to load './/banned.xml'
- <00:03:58> Unable to load './/whitelist.xml'
- <00:03:58> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <00:03:58> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
- <00:03:58> CPlayerProgression::Constructor
- <00:03:58> CPlayerProgression::Init() Done
- <00:03:58> CPatchPakManager::CPatchPakManager()
- <00:03:58> CPatchPakManager::SetState() -936640396 -> 0
- <00:03:58> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
- <00:03:58> CGame::InitGameType() multiplayer=true, fromInit=true
- <00:03:58> hostName = 'DESKTOP-NG2NOGF'
- <00:03:58> SetGlobalState 1->2 'INIT'->'RUNNING' 24.0 seconds
- <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we're not using cache paks. m_okToCachePaks=1
- <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we're ok to cache paks, starting using paks with user=0 starting ret=0
- <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we succeeded in start using cache paks, hurray!
- <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
- <00:03:58> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
- <00:03:58> CPatchPakManager::SetState() 0 -> 5
- <00:03:58> Loading multiplayer configuration...
- <00:03:58> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <00:03:58> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
- <00:03:58> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
- <00:03:58> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
- <00:03:58> Changing "br_breakmaxworldsize" cvar from '10000' to '8191' (now got 13 cvars to revert when switching game type)
- <00:03:58> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
- <00:03:58> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
- <00:03:58> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
- <00:03:58> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
- <00:03:58> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
- <00:03:58> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
- <00:03:58> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
- <00:03:58> No need to change "g_multiplayerDefault" to '1' as that's also its current value
- <00:03:58> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
- <00:03:58> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
- <00:03:58> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
- <00:03:58> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
- <00:03:58> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
- <00:03:58> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
- <00:03:58> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
- <00:03:58> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
- <00:03:58> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
- <00:03:58> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
- <00:03:58> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
- <00:03:58> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
- <00:03:58> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
- <00:03:58> [Lobby] Initialise service 1 error 2
- <00:03:58> Loading multiplayer_pc configuration...
- <00:03:58> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
- <00:03:58> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
- <00:03:58> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
- <00:03:58> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
- <00:03:58> CGameLobby::LeaveSession() lobby:000001FAA4AB00A0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <00:03:58> already in eLS_None state
- <00:03:58> CGame: Multiplayer game type initialized
- <00:03:58> Adding playlists from path 'Scripts/Playlists'
- <00:03:58> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
- <00:03:58> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
- <00:03:58> CPlaylistManager::LoadOptionRestrictions()
- <00:03:58> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
- <00:03:58> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
- <00:03:58> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
- <00:03:58> <Lua> RunOnce:Execute() currentVersion is 0
- <00:03:58> <Lua> RunOnce:Execute() currentTrackingVersion is 0
- <00:03:58> <Lua> RunOnce:Execute() is unpatched
- <00:03:58> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
- <00:03:58> [LOADOUT] Loading default equipment packages
- <00:03:58> [LOADOUT] Loading default equipment packages
- <00:03:59> <Lua> Loading AIAlertness.lua
- <00:03:59> <Lua> [KytheraReferencePoint.lua] KRP loaded
- <00:03:59> Initializing default materials...
- <00:03:59> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
- <00:04:00> [Error] UISetting uses undefined CVar: net_enable_voice_chat
- <00:04:00> [MFX] Loading FXLib 'collisions' ...
- <00:04:00> [MFX] Loading FXLib 'destructibles' ...
- <00:04:00> [MFX] Loading FXLib 'explosions' ...
- <00:04:00> [MFX] Loading FXLib 'foley' ...
- <00:04:00> [MFX] Loading FXLib 'foley_player' ...
- <00:04:00> [MFX] Loading FXLib 'footstep_animal_medium' ...
- <00:04:00> [MFX] Loading FXLib 'footstep_brute_mutant_shoes' ...
- <00:04:00> [MFX] Loading FXLib 'footstep_npc_shoes' ...
- <00:04:00> [MFX] Loading FXLib 'footstep_player' ...
- <00:04:00> [MFX] Loading FXLib 'impacts' ...
- <00:04:00> [MFX] Loading FXLib 'player_fx' ...
- <00:04:00> [MFX] Loading FXLib 'tornado' ...
- <00:04:00> [MFX] Loading FXLib 'vegetation' ...
- <00:04:00> [MFX] Loading FXLib 'vehicles' ...
- <00:04:00> [CONSOLE] Executing console command 'pm_listsi'
- <00:04:00> [Manager_Plugin] Currently 0 static interfaces are registered!
- <00:04:00> [CONSOLE] Executing console command 'pm_list'
- <00:04:00> [Manager_Plugin] Manager: V(2.0.0.0) C(General) S(OK) U(false) I(true) FI(true) F(Plugin_Manager.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins) M(00007FFEA0360000) B(00007FFEA03C8930)
- <00:04:00> [Manager_Plugin] TrackIR: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_TrackIR.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR) M(00007FFEBFB60000) B(00007FFEBFB72170)
- <00:04:00> [Manager_Plugin] Tracking: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_Tracking.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking) M(00007FFEBFCE0000) B(00007FFEBFCF2100)
- <00:04:00> [Manager_Plugin] VoIP: V(1.0.0.0) C(Sound) S(OK) U(false) I(true) FI(true) F(Plugin_VoIP.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP) M(00007FFE875F0000) B(00007FFE8765EAB8)
- <00:04:00> [Manager_Plugin] Currently 4 plugins are loaded!
- <00:04:00> Flushing pended shaders...
- <00:04:00> Finished flushing pended shaders...
- <00:04:00> Flushing pended shaders...
- <00:04:00> Finished flushing pended shaders...
- <00:04:00> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <00:04:00> Flushing pended shaders...
- <00:04:00> Finished flushing pended shaders...
- <00:04:00> Flushing pended shaders...
- <00:04:00> Finished flushing pended shaders...
- <00:04:00> CCryLobby::TimerCallback() long frame detected, lastFrameTime=1036303676
- <00:04:00> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
- <00:04:00> [Lobby] Created socket on port 64090
- <00:04:00> Changing resolution...
- <00:04:00> Window resolution: 1920x1080x32 (Windowed)
- <00:04:00> Render resolution: 1920x1080)
- <00:04:00> Changing resolution...
- <00:04:00> Window resolution: 1920x1080x32 (Fullscreen)
- <00:04:00> Render resolution: 1920x1080)
- <00:04:13> CGame::InitGameType() multiplayer=true, fromInit=false
- <00:04:13> hostName = 'DESKTOP-NG2NOGF'
- <00:04:13> [Warning] PlaylistManager is being deleted before being de-initialised - unless this is a proper game shutdown, cvars (etc.) will be being leaked
- <00:04:13> Need to undo 41 variables...
- <00:04:13> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
- <00:04:13> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
- <00:04:13> CPatchPakManager::SetState() 5 -> 5
- <00:04:13> Loading multiplayer configuration...
- <00:04:13> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <00:04:13> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
- <00:04:13> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
- <00:04:13> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
- <00:04:13> Changing "br_breakmaxworldsize" cvar from '10000' to '8191' (now got 13 cvars to revert when switching game type)
- <00:04:13> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
- <00:04:13> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
- <00:04:13> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
- <00:04:13> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
- <00:04:13> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
- <00:04:13> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
- <00:04:13> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
- <00:04:13> No need to change "g_multiplayerDefault" to '1' as that's also its current value
- <00:04:13> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
- <00:04:13> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
- <00:04:13> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
- <00:04:13> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
- <00:04:13> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
- <00:04:13> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
- <00:04:13> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
- <00:04:13> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
- <00:04:13> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
- <00:04:13> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
- <00:04:13> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
- <00:04:13> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
- <00:04:13> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
- <00:04:13> [Lobby] Initialise service 1 error 2
- <00:04:13> Loading multiplayer_pc configuration...
- <00:04:13> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
- <00:04:13> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
- <00:04:13> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
- <00:04:13> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
- <00:04:13> CGameLobby::LeaveSession() lobby:000001FAA4AB00A0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <00:04:13> already in eLS_None state
- <00:04:13> CGame: Multiplayer game type initialized
- <00:04:13> Adding playlists from path 'Scripts/Playlists'
- <00:04:13> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
- <00:04:13> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
- <00:04:13> CPlaylistManager::LoadOptionRestrictions()
- <00:04:13> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterInt(): variable [g_telemetry_upload_in_progress] is already registered
- <00:04:13> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
- <00:04:13> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
- <00:04:13> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
- <00:04:13> <Lua> RunOnce:Execute() currentVersion is 0
- <00:04:13> <Lua> RunOnce:Execute() currentTrackingVersion is 0
- <00:04:13> <Lua> RunOnce:Execute() is unpatched
- <00:04:13> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
- <00:04:13> [LOADOUT] Loading default equipment packages
- <00:04:13> [LOADOUT] Loading default equipment packages
- <00:04:13> [CONSOLE] Executing console command 'connect 31.204.131.23 64100 64100'
- <00:04:13> Connect command detected: connect 31.204.131.23 64100 64100
- <00:04:13> [CONSOLE] Executing console command 'showconnectscreen'
- <00:04:13> CGameLobby::JoinServer(CrySessionID sessionId = 000001FAC53700C0, sessionName = JoinSessionFromConsole)
- <00:04:13> Trying to JoinServer JoinSessionFromConsole
- <00:04:13> CGameLobby::TaskStartedCallback() task=3, lobby=000001FAA4AB00A0
- <00:04:13> CGameLobby::DoJoinServer() pLobby=000001FAA4AB00A0
- <00:04:13> CGameLobby(000001FAA4AB00A0)::SetState 1
- <00:04:13> [CG] CGameLobby::EnterState() entering state 1 from 0 Lobby: 000001FAA4AB00A0
- <00:04:13> CGameLobby::UpdateVotingInfoFlashInfo()
- <00:04:13> JoinServer - clear the name list Lobby: 000001FAA4AB00A0
- <00:04:13> [Lobby] Start SessionJoin error 0
- <00:04:13> CGameLobby::SetLobbyTaskId() this=000001FAA4AB00A0, taskId=0
- <00:04:13> packet 66 (41) size 50
- <00:04:13> packet 66 (41) size 50
- <00:04:14> packet 66 (41) size 50
- <00:04:14> [Lobby] Received SessionRequestJoinResult error 0
- <00:04:14> [Lobby] Created local connection session 0 uid 0000003bde55e496:21
- <00:04:14> New remote connection addr 31.204.131.23:64100, session 0 mmcid 0 lcid 0 uid 0000003bde55e496:1
- <00:04:14> [Lobby] Created server connection mmcid 0 lcid 0 uid 0000003bde55e496:1
- <00:04:14> [Lobby] Processed session request join result error 0
- <00:04:14> CGameLobby::MatchmakingSessionJoinCallback() result=0 Lobby: 000001FAA4AB00A0
- <00:04:14> CGameLobby::MatchmakingSessionJoinCallback
- <00:04:14> calling SetCurrentSession() h=2147483669 Lobby: 000001FAA4AB00A0
- <00:04:14> CGameLobby::SendPacket - Send packet of type '141' lobby=000001FAA4AB00A0
- <00:04:14> sending packet of type 'eGUPD_ReservationClientIdentify', slot reserved as uid=0, sid=0
- <00:04:14> CGameLobby::SendPacket2 - Send packet of type '141' lobby=000001FAA4AB00A0
- <00:04:14> Send packet of type to server '141'
- <00:04:14> [tlh] CGameLobby::SetCurrentId(CrySessionID id = 0000000000000000)
- <00:04:14> CGameLobby(000001FAA4AB00A0)::SetState 4
- <00:04:14> [CG] CGameLobby::EnterState() entering state 4 from 1 Lobby: 000001FAA4AB00A0
- <00:04:14> entered lobby state (eLS_Lobby), m_server=false Lobby: 000001FAA4AB00A0
- <00:04:14> not in an active squad
- <00:04:14> CancelDetailedServerInfoRequest
- <00:04:14> [CGameLobby] MatchmakingSessionJoinUserCallback
- <00:04:14> CGameLobby::InsertUser() new player Liana, uid=21, sid=3BDE55E496, lobby:000001FAA4AB00A0
- <00:04:14> [GameLobby] Could not find user Liana by ConnectionID, checking for CryUserID
- <00:04:14> unknown player, adding
- <00:04:14> CGameLobby::TaskStartedCallback() task=5, lobby=000001FAA4AB00A0
- <00:04:14> CGameLobby::DoUpdateLocalUserData() pLobby=000001FAA4AB00A0
- <00:04:14> CGameLobby::SetLobbyTaskId() this=000001FAA4AB00A0, taskId=0
- <00:04:14> packet 141 (253) size 18
- <00:04:14> [CGameLobby] MatchmakingSessionUpdateUserCallback
- <00:04:14> CGameLobby::UpdateUser() player 'Liana' uid=21 has updated their user data Lobby: 000001FAA4AB00A0
- <00:04:14> packet 141 (253) size 18
- <00:04:14> packet 71 (20) size 18
- <00:04:14> Read packet of type - packetType: 151, totalSize: 529
- <00:04:14> reading eGUPD_SyncExtendedServerDetails
- <00:04:14> read isPrivate=false, calling SetPrivateGame()
- <00:04:14> CGameLobby::SetPrivateGame(enable=false)
- <00:04:14> read isPassworded=false, calling SetPasswordedGame()
- <00:04:14> MOTD: Willkommen auf dem [GER] Apocalyptic Undead Souls <<< This SERVER is ONLY PVE>>> !!! Ask for a friend request on Steam > Scatman> // in Game >>>Survivotron // Chanel 6<<<
- <00:04:14> URL: ADMINS active and Bans !!! - no killing - no base raid - no stealing - !!! NO FLYING BASE !!! The name >>> Survivior <<< is not allowed ! Disconnect and change it in option! Police items Policecars the Buggy and Swat + Army Truck are for admins only !
- <00:04:14> steamID game server: 0
- <00:04:14> CGameLobby::SendPacket - Send packet of type '165' lobby=000001FAA4AB00A0
- <00:04:14> requesting auth ticket from type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
- <00:04:14> packet 71 (20) size 18
- <00:04:14> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
- <00:04:14> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - Valid ticket!
- <00:04:14> CGameLobby::SendPacket - Send packet of type '165' lobby=000001FAA4AB00A0
- <00:04:14> sending packet of type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
- <00:04:14> CGameLobby::SendPacket2 - Send packet of type '165' lobby=000001FAA4AB00A0
- <00:04:14> Send packet of type to server '165'
- <00:04:14> packet 165 (97) size 246
- <00:04:15> packet 165 (97) size 246
- <00:04:15> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
- <00:04:15> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - not requested, ignoring
- <00:04:16> [EAC] OnEACMessage - code: 8, msg: Connected to EAC backend.
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