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  1. BackupNameAttachment=" Build(1922) 14 Sep 17 (00 03 36)" -- used by backup system
  2. Log Started at 09/14/17 00:03:36
  3. Built on Aug 30 2017 04:26:17
  4. Running 64 bit Windows version
  5. Executable: D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Miscreated.exe
  6. FileVersion: 0.1.1.1922
  7. ProductVersion: 0.1.1.1922
  8. Using Microsoft (tm) C++ Standard Library implementation
  9.  
  10. Total number of logical processors: 8
  11. Number of available logical processors: 8
  12. Total number of system cores: 4
  13. Number of cores available to process: 4
  14.  
  15. Processor 0:
  16. CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
  17. Family: 6, Model: 14, Stepping: 9
  18. FPU: On-Chip
  19. 3DNow!: not present
  20. MMX: not present
  21. SSE: present
  22. SSE2: present
  23. SSE3: present
  24. Serial number not present or disabled
  25.  
  26. Processor 1:
  27. CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
  28. Family: 6, Model: 14, Stepping: 9
  29. FPU: On-Chip
  30. 3DNow!: not present
  31. MMX: not present
  32. SSE: present
  33. SSE2: present
  34. SSE3: present
  35. Serial number not present or disabled
  36.  
  37. Processor 2:
  38. CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
  39. Family: 6, Model: 14, Stepping: 9
  40. FPU: On-Chip
  41. 3DNow!: not present
  42. MMX: not present
  43. SSE: present
  44. SSE2: present
  45. SSE3: present
  46. Serial number not present or disabled
  47.  
  48. Processor 3:
  49. CPU: Intel Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
  50. Family: 6, Model: 14, Stepping: 9
  51. FPU: On-Chip
  52. 3DNow!: not present
  53. MMX: not present
  54. SSE: present
  55. SSE2: present
  56. SSE3: present
  57. Serial number not present or disabled
  58.  
  59. <00:03:36> GameDir: GameSDK
  60. <00:03:36> creating CVarGroups from directory 'Config/CVarGroups' ...
  61. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)
  62. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)
  63. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)
  64. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)
  65. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)
  66. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)
  67. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)
  68. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)
  69. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)
  70. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)
  71. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)
  72. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)
  73. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)
  74. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)
  75. <00:03:36> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)
  76. <00:03:36> Windows 10 64 bit (build 10.0.15063)
  77. <00:03:37> User name: "flore"
  78. <00:03:37> System language: English
  79. <00:03:37> Windows Directory: "C:\Windows"
  80. <00:03:37> Local time is 00:03:37 09/14/17, system running for 17271 minutes
  81. <00:03:37> 16269MB physical memory installed, 8928MB available, 134217727MB virtual memory installed, 45 percent of memory in use
  82. <00:03:37> PageFile usage: 50MB, Working Set: 63MB, Peak PageFile usage: 50MB,
  83. <00:03:37> Current display mode is 1920x1080x32, (Unknown graphics card)
  84. <00:03:37> IBM enhanced (101/102-key) keyboard and 2+ button mouse installed
  85. <00:03:37> --------------------------------------------------------------------------------
  86. <00:03:37> Loading Config file %USER%/game.cfg (c:\users\flore\saved games\miscreated\game.cfg)
  87. <00:03:37> OnSysSpecChange(3)
  88. <00:03:37> Loading Config file HighSpec.cfg (gamesdk\config\highspec.cfg)
  89. <00:03:37> Loading Config file system.cfg (system.cfg)
  90. <00:03:37> [Warning] Config file user.cfg not found!
  91. <00:03:37> Stream Engine Initialization
  92. <00:03:37> GameName: Miscreated
  93. <00:03:37> BuildTime: Aug 30 2017 04:26:17
  94. <00:03:37> Physics initialization
  95. <00:03:37> Initializing CryPhysics...
  96. <00:03:37> Initializing CryPhysics done, MemUsage=796Kb
  97. <00:03:37> [Error] <Localization> No localization files found!
  98. <00:03:37> <Audio>: AudioSystem initialization
  99. <00:03:37> Initializing CrySoundSystem...
  100. <00:03:42> Initializing CryAudioImplWwise...
  101. <00:03:42> Initializing CryAudioImplWwise done, MemUsage=9904Kb
  102. <00:03:46> Initializing CrySoundSystem done, MemUsage=364412Kb
  103. <00:03:46> Initialized hardware mouse (game is allowed to confine mouse to window)
  104. <00:03:46> Renderer initialization
  105. <00:03:46> Logging video adapters:
  106. <00:03:48> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c8d)
  107. <00:03:48> - Adapter index: 0
  108. <00:03:48> - Dedicated video memory: 4016 MB
  109. <00:03:48> - Feature level: DX11 (SM 5.0)
  110. <00:03:48> - Displays connected: yes
  111. <00:03:48> - Suitable rendering device: yes
  112. <00:03:49> - Intel(R) HD Graphics 630 (vendor = 0x8086, device = 0x591b)
  113. <00:03:49> - Adapter index: 1
  114. <00:03:49> - Dedicated video memory: 128 MB
  115. <00:03:49> - Feature level: DX11 (SM 5.0)
  116. <00:03:49> - Displays connected: no
  117. <00:03:49> - Suitable rendering device: no
  118. <00:03:49> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  119. <00:03:49> - Adapter index: 2
  120. <00:03:49> - Dedicated video memory: 0 MB
  121. <00:03:49> - Feature level: DX11 (SM 5.0)
  122. <00:03:49> - Displays connected: no
  123. <00:03:49> - Suitable rendering device: no
  124. <00:03:49> Initializing CryRenderD3D11...
  125. <00:03:49> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  126. <00:03:49> Initializing CryRenderD3D11 done, MemUsage=-9696Kb
  127. <00:03:49> Initializing Direct3D and creating game window:
  128. <00:03:49> D3DX_SDK_VERSION = <UNDEFINED>
  129. <00:03:49> Direct3D driver is creating...
  130. <00:03:49> Crytek Direct3D driver version 2.00 (Aug 30 2017 <04:26:18>)
  131. <00:03:49> Creating window called 'Miscreated' (1280x678)
  132. <00:03:51> D3D Adapter: Description: NVIDIA GeForce GTX 1050
  133. <00:03:51> D3D Adapter: Driver version (UMD): 22.21.13.8541
  134. <00:03:51> D3D Adapter: VendorId = 0x10DE
  135. <00:03:51> D3D Adapter: DeviceId = 0x1C8D
  136. <00:03:51> D3D Adapter: SubSysId = 0x15901043
  137. <00:03:51> D3D Adapter: Revision = 161
  138. <00:03:51> NVAPI: API init ok (0)
  139. <00:03:51> NVAPI: Single GPU system
  140. <00:03:51> NVDBT supported
  141. <00:03:51> D3D Detected: NVIDIA video card
  142. <00:03:51> Active GPUs: 1
  143. <00:03:51> Using pixel texture formats:
  144. <00:03:51> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
  145. <00:03:51> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  146. <00:03:51> A8, mips (autogen), blend, RT (multi-sampled), gather
  147. <00:03:51> R8, mips (autogen), blend, RT (multi-sampled), gather
  148. <00:03:51> R8S, mips (autogen), blend, RT (multi-sampled), gather
  149. <00:03:51> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  150. <00:03:51> R16F, mips (autogen), blend, RT (multi-sampled), gather
  151. <00:03:51> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  152. <00:03:51> R8G8, mips (autogen), blend, RT (multi-sampled), gather
  153. <00:03:51> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
  154. <00:03:51> R16G16, mips (autogen), blend, RT (multi-sampled), gather
  155. <00:03:51> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
  156. <00:03:51> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
  157. <00:03:51> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
  158. <00:03:51> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
  159. <00:03:51> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
  160. <00:03:51> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
  161. <00:03:51> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
  162. <00:03:51> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
  163. <00:03:51> BC1, mips, sRGB, gather
  164. <00:03:51> BC2, mips, sRGB, gather
  165. <00:03:51> BC3, mips, sRGB, gather
  166. <00:03:51> BC4, mips, gather
  167. <00:03:51> BC4S, mips, gather
  168. <00:03:51> BC5, mips, gather
  169. <00:03:51> BC5S, mips, gather
  170. <00:03:51> BC6UH, mips, gather
  171. <00:03:51> BC6SH, mips, gather
  172. <00:03:51> BC7, mips, sRGB, gather
  173. <00:03:51> R9G9B9E5, mips, gather
  174. <00:03:51> R32FX8T, mips, gather (comparable)
  175. <00:03:51> R32T, mips
  176. <00:03:51> R24G8T, mips
  177. <00:03:51> R16T, mips
  178. <00:03:51> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
  179. <00:03:51> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
  180. <00:03:51> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  181. <00:03:51> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  182. <00:03:51> Renderer HDR_Scalar: R32F
  183. <00:03:51> ****** D3D11 CryRender Stats ******
  184. <00:03:51> Driver description: NVIDIA GeForce GTX 1050
  185. <00:03:51> Feature level: DirectX 11.0
  186. <00:03:51> Full stats:
  187. <00:03:51> Rasterizer: Hardware
  188. <00:03:51> Current Resolution: 1280x678x32 Windowed
  189. <00:03:51> HDR Rendering: FP16
  190. <00:03:51> MRT HDR Rendering: Disabled
  191. <00:03:51> Occlusion queries: Supported
  192. <00:03:51> Geometry instancing: Supported
  193. <00:03:51> Vertex textures: Supported
  194. <00:03:51> NormalMaps compression : Supported
  195. <00:03:51> Gamma control: Hardware
  196. <00:03:51> Vertex Shaders version 4.0
  197. <00:03:51> Pixel Shaders version 4.0
  198. <00:03:51> Used GeomInstancingThreshold is 8
  199. <00:03:51> Shader model usage: 'SM.5.0'
  200. <00:03:51> *****************************************
  201. <00:03:51>
  202. <00:03:51> Init Shaders
  203. <00:03:51> General shader quality: Medium
  204. <00:03:51> Metal shader quality: Medium
  205. <00:03:51> Glass shader quality: Medium
  206. <00:03:51> Vegetation shader quality: Medium
  207. <00:03:51> Ice shader quality: Medium
  208. <00:03:51> Terrain shader quality: Medium
  209. <00:03:51> Shadow shader quality: Medium
  210. <00:03:51> Water shader quality: Medium
  211. <00:03:51> FX shader quality: Medium
  212. <00:03:51> PostProcess shader quality: Medium
  213. <00:03:51> HDR shader quality: Medium
  214. <00:03:51> Sky shader quality: Medium
  215. <00:03:51> Render quality: VeryHigh
  216. <00:03:51> Init textures management (4016 Mb of video memory is available)...
  217. <00:03:51> Enabling of textures streaming...
  218. <00:03:51> Using 640 Mb of textures pool for streaming...
  219. <00:03:51> Video textures: Atlas clouds max size: 32 Mb
  220. <00:03:51> Video textures: Atlas sprites max size: 32 Mb
  221. <00:03:51> Video textures: Dynamic managed max size: 48 Mb
  222. <00:03:51> Reloading all textures...
  223. <00:03:51> Finished reloading textures...
  224. <00:03:51> Finished initializing textures streaming...
  225. <00:03:53> Using Scaleform GFx 3.3.94
  226. <00:03:53> Using dynamic pool
  227. <00:03:56> Font initialization
  228. <00:03:56> Initializing CryFont...
  229. <00:03:56> Initializing CryFont done, MemUsage=116Kb
  230. <00:03:57> *** Init system render resources ***
  231. <00:03:57> Network initialization
  232. <00:03:57> Initializing CryNetwork...
  233. <00:03:57> [net] Socket IO management: External [iocp], Internal [iocp]
  234. <00:03:57> network hostname: DESKTOP-NG2NOGF
  235. <00:03:57> ip:192.168.0.103
  236. <00:03:57> [Network Version]: RELEASE PURE CLIENT
  237. <00:03:57> Initializing CryNetwork done, MemUsage=-1552Kb
  238. <00:03:57> Online initialization
  239. <00:03:57> Initializing CryOnline...
  240. <00:03:57> DLL Failed to load, error code: 7E
  241. <00:03:57> Lobby initialization
  242. <00:03:57> Initializing CryLobby...
  243. <00:03:57> Initializing CryLobby done, MemUsage=152Kb
  244. <00:03:57> MovieSystem initialization
  245. <00:03:57> Initializing CryMovie...
  246. <00:03:57> Initializing CryMovie done, MemUsage=1384Kb
  247. <00:03:57> Console initialization
  248. <00:03:57> Time initialization
  249. <00:03:57> Input initialization
  250. <00:03:57> Initializing CryInput...
  251. <00:03:57> Initializing DirectInput
  252. <00:03:57> Initializing Keyboard
  253. <00:03:57> Initializing mouse
  254. <00:03:57> Initializing CryInput done, MemUsage=9780Kb
  255. <00:03:57> AI initialization
  256. <00:03:57> Initializing CryAISystem...
  257. <00:03:57> Initializing CryAISystem done, MemUsage=-13472Kb
  258. <00:03:57> Initializing Animation System
  259. <00:03:57> Initializing CryAnimation...
  260. <00:03:57> Initializing CryAnimation done, MemUsage=1396Kb
  261. <00:03:57> Initializing 3D Engine
  262. <00:03:57> Initializing Cry3DEngine...
  263. <00:03:57> Sky light: Optical lookup tables loaded off disc.
  264. <00:03:57> Initializing Cry3DEngine done, MemUsage=4132Kb
  265. <00:03:57> Script System Initialization
  266. <00:03:57> Initializing CryScriptSystem...
  267. <00:03:57> Initializing CryScriptSystem done, MemUsage=2864Kb
  268. <00:03:57> Entity system initialization
  269. <00:03:57> Initializing CryEntitySystem...
  270. <00:03:57> Initializing CryEntitySystem done, MemUsage=3720Kb
  271. <00:03:57> LiveCreate initialization
  272. <00:03:57> LiveCreateHost not created, using NULL implementation.
  273. <00:03:57> Initializing AI System
  274. <00:03:57> Registering CentralInterestManager with EntitySystem
  275. <00:03:57> Initializing additional systems
  276. <00:03:57> Dynamic Response System initialization
  277. <00:03:57> No Dynamic Response System was loaded from a module, will use the NULL implementation.
  278. <00:03:57> OnSysSpecChange(3)
  279. <00:03:57> Loading Config file HighSpec.cfg (gamesdk\config\highspec.cfg)
  280. <00:03:57> [Kythera] Debugging: CryFindEngineRootFolder
  281. <00:03:57> [Kythera] Debugging: using separator \
  282. <00:03:57> [Kythera] Debugging: got szExecFilePath D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\ printed as plain
  283. <00:03:57> [Kythera] Debugging: got wszExecFilePathW D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\ printed as wide
  284. <00:03:57> [Kythera] Debugging: trying to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Engine printed as plain
  285. <00:03:57> [Kythera] Debugging: will try to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Engine printed as wide
  286. <00:03:57> [Kythera] Debugging: trying to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\engine printed as plain
  287. <00:03:57> [Kythera] Debugging: will try to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\engine printed as wide
  288. <00:03:57> [Kythera] Debugging: trying to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Engine printed as plain
  289. <00:03:57> [Kythera] Debugging: will try to stat D:\Downloads\Games\Steam\steamapps\common\Miscreated\Engine printed as wide
  290. <00:03:57> [Kythera] Debugging: Found narrow match with i=0
  291. <00:03:57> [Kythera] Debugging: got szEngineRootPath D:\Downloads\Games\Steam\steamapps\common\Miscreated\ printed as plain
  292. <00:03:57> [Kythera] Debugging: got wszEngineRootPathW D:\Downloads\Games\Steam\steamapps\common\Miscreated\ printed as wide
  293. <00:03:57> [Kythera] Library path: Bin64
  294. <00:03:57> [Kythera] Debugging: got libraryPath Bin64 printed as wide
  295. <00:03:57> Kythera version C-R-Aug 30 2017-04:26:34 loaded
  296. <00:03:57> Command line: "Bin64\Miscreated.exe"
  297. <00:03:57> [Invite] SetInviteAcceptedState 0 to 0
  298. <00:03:57> [Invite] InvalidateInviteData
  299. <00:03:57> Miscreated Version Alpha 0.1.1.1922
  300. <00:03:57> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
  301. <00:03:57> Loading Localization File Localization\text_ui_ingame.xml
  302. <00:03:57> Loading Localization File Localization\text_ui_menus.xml
  303. <00:03:58> [Manager_Plugin] Plugin Manager initialized!
  304. <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\*'
  305. <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Plugin_Manager.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins)
  306. <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\*'
  307. <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\Plugin_Tracking.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking)
  308. <00:03:58> [Manager_Plugin] Loaded: Name(Tracking) Version(1.0.0.0) Category(Hardware)
  309. <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\*'
  310. <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\Plugin_TrackIR.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR)
  311. <00:03:58> [Manager_Plugin] Loaded: Name(TrackIR) Version(1.0.0.0) Category(Hardware)
  312. <00:03:58> [Manager_Plugin] Loading plugins from 'D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\*'
  313. <00:03:58> [Manager_Plugin] Loading: File(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\Plugin_VoIP.dll) CWD(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP)
  314. <00:03:58> [Manager_Plugin] Loaded: Name(VoIP) Version(1.0.0.0) Category(Sound)
  315. <00:03:58> [Manager_Plugin] Currently 4 plugins are loaded!
  316. <00:03:58> [ CAnimalSpawnerManager ] CAnimalSpawnerManager
  317. <00:03:58> [ CWeatherManager ] Reload Weather Success
  318. <00:03:58> [ CWeatherManager ] Reload Weather Patterns Success
  319. <00:03:58> [ CAnimalSpawnerManager ] LoadScript
  320. <00:03:58> [ CAnimalSpawnerManager ] AnimalSpawnerManager.lua loaded. retval: 1
  321. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/bear_trap_48.png
  322. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/sticktree_48.png
  323. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_akm_48.png
  324. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_at15_48.png
  325. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_clothinghelmet_48.png
  326. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_coltpython_48.png
  327. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedbow_48.png
  328. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedpistol_48.png
  329. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedriflelong_48.png
  330. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedsmg_48.png
  331. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_crossbow_48.png
  332. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_flaregun_48.png
  333. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_g18pistol_48.png
  334. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_hk45_48.png
  335. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m16_48.png
  336. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m1911a1_48.png
  337. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m40a5_48.png
  338. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_meleeprimary_48.png
  339. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_meleesecondary_48.png
  340. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_mk18_48.png
  341. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_model70_48.png
  342. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_mp5_48.png
  343. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_recurvebow_48.png
  344. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_rem700_48.png
  345. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_rem870_48.png
  346. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_ruger22_48.png
  347. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_sako_85_48.png
  348. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_sawedshotgun_48.png
  349. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_shotgun870tactical_48.png
  350. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_tranquilizergun_48.png
  351. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_wasteland22_48.png
  352. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapnervegrenade_48.png
  353. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsleepgrenade_48.png
  354. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadegreen_48.png
  355. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenademagenta_48.png
  356. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadered_48.png
  357. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadewhite_48.png
  358. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadeyellow_48.png
  359. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapteargrenade_48.png
  360. <00:03:58> [Warning] Missing item icon file: libs/ui/inventory/item_images/aa12_48.png
  361. <00:03:58> Finished loading item XML definitions from 'scripts/entities/items/XML'!
  362. <00:03:58> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  363. <00:03:58> [PlayerProfiles] Login of user 'flore' successful.
  364. <00:03:58> [PlayerProfiles] Found 1 profiles.
  365. <00:03:58> Profile 0 : 'default'
  366. <00:03:58> OnSysSpecChange(3)
  367. <00:03:58> Loading Config file HighSpec.cfg (gamesdk\config\highspec.cfg)
  368. <00:03:58> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  369. <00:03:58> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
  370. <00:03:58> [GameProfiles]: Successfully activated profile 'default' for user 'flore'
  371. <00:03:58> username flore signedIn 1 userIndex 0
  372. <00:03:58> ActivateProfile profileName default
  373. <00:03:58> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
  374. <00:03:58> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
  375. <00:03:58> Steam AppID: 299740
  376. <00:03:58> [EAC] Client initializing...
  377. <00:03:58> [EAC] OnEACMessage - code: 0, msg: EasyAntiCheat successfully initialized
  378. <00:03:58> [EAC] Client enabled - 76561198079570158
  379. <00:03:58> [Game Version]: RELEASE PURE CLIENT
  380. <00:03:58> [Lobby] Start SessionRegisterUserData error 0
  381. <00:03:58> [Lobby] Initialise service 0 error 0
  382. <00:03:58> [Lobby] Initialise service 1 error 2
  383. <00:03:58> CGameLobby::CGameLobby()
  384. <00:03:58> Unable to load './/banned.xml'
  385. <00:03:58> Unable to load './/whitelist.xml'
  386. <00:03:58> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  387. <00:03:58> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
  388. <00:03:58> CPlayerProgression::Constructor
  389. <00:03:58> CPlayerProgression::Init() Done
  390. <00:03:58> CPatchPakManager::CPatchPakManager()
  391. <00:03:58> CPatchPakManager::SetState() -936640396 -> 0
  392. <00:03:58> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
  393. <00:03:58> CGame::InitGameType() multiplayer=true, fromInit=true
  394. <00:03:58> hostName = 'DESKTOP-NG2NOGF'
  395. <00:03:58> SetGlobalState 1->2 'INIT'->'RUNNING' 24.0 seconds
  396. <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we're not using cache paks. m_okToCachePaks=1
  397. <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we're ok to cache paks, starting using paks with user=0 starting ret=0
  398. <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we succeeded in start using cache paks, hurray!
  399. <00:03:58> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
  400. <00:03:58> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
  401. <00:03:58> CPatchPakManager::SetState() 0 -> 5
  402. <00:03:58> Loading multiplayer configuration...
  403. <00:03:58> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
  404. <00:03:58> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
  405. <00:03:58> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
  406. <00:03:58> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
  407. <00:03:58> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
  408. <00:03:58> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
  409. <00:03:58> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
  410. <00:03:58> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
  411. <00:03:58> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
  412. <00:03:58> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
  413. <00:03:58> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
  414. <00:03:58> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
  415. <00:03:58> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
  416. <00:03:58> Changing "br_breakmaxworldsize" cvar from '10000' to '8191' (now got 13 cvars to revert when switching game type)
  417. <00:03:58> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
  418. <00:03:58> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
  419. <00:03:58> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
  420. <00:03:58> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
  421. <00:03:58> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
  422. <00:03:58> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
  423. <00:03:58> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
  424. <00:03:58> No need to change "g_multiplayerDefault" to '1' as that's also its current value
  425. <00:03:58> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
  426. <00:03:58> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
  427. <00:03:58> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
  428. <00:03:58> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
  429. <00:03:58> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
  430. <00:03:58> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
  431. <00:03:58> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
  432. <00:03:58> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
  433. <00:03:58> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
  434. <00:03:58> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
  435. <00:03:58> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
  436. <00:03:58> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
  437. <00:03:58> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
  438. <00:03:58> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
  439. <00:03:58> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
  440. <00:03:58> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
  441. <00:03:58> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
  442. <00:03:58> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
  443. <00:03:58> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
  444. <00:03:58> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
  445. <00:03:58> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
  446. <00:03:58> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
  447. <00:03:58> [Lobby] Initialise service 1 error 2
  448. <00:03:58> Loading multiplayer_pc configuration...
  449. <00:03:58> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
  450. <00:03:58> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
  451. <00:03:58> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
  452. <00:03:58> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
  453. <00:03:58> CGameLobby::LeaveSession() lobby:000001FAA4AB00A0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
  454. <00:03:58> already in eLS_None state
  455. <00:03:58> CGame: Multiplayer game type initialized
  456. <00:03:58> Adding playlists from path 'Scripts/Playlists'
  457. <00:03:58> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
  458. <00:03:58> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
  459. <00:03:58> CPlaylistManager::LoadOptionRestrictions()
  460. <00:03:58> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
  461. <00:03:58> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
  462. <00:03:58> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
  463. <00:03:58> <Lua> RunOnce:Execute() currentVersion is 0
  464. <00:03:58> <Lua> RunOnce:Execute() currentTrackingVersion is 0
  465. <00:03:58> <Lua> RunOnce:Execute() is unpatched
  466. <00:03:58> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
  467. <00:03:58> [LOADOUT] Loading default equipment packages
  468. <00:03:58> [LOADOUT] Loading default equipment packages
  469. <00:03:59> <Lua> Loading AIAlertness.lua
  470. <00:03:59> <Lua> [KytheraReferencePoint.lua] KRP loaded
  471. <00:03:59> Initializing default materials...
  472. <00:03:59> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  473. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  474. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  475. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  476. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  477. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  478. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  479. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  480. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  481. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  482. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  483. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  484. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  485. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  486. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  487. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  488. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  489. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  490. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  491. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  492. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  493. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  494. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  495. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  496. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  497. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  498. <00:03:59> [Warning] 'default' undefined surface type, using mat_default ()
  499. <00:04:00> [Error] UISetting uses undefined CVar: net_enable_voice_chat
  500. <00:04:00> [MFX] Loading FXLib 'collisions' ...
  501. <00:04:00> [MFX] Loading FXLib 'destructibles' ...
  502. <00:04:00> [MFX] Loading FXLib 'explosions' ...
  503. <00:04:00> [MFX] Loading FXLib 'foley' ...
  504. <00:04:00> [MFX] Loading FXLib 'foley_player' ...
  505. <00:04:00> [MFX] Loading FXLib 'footstep_animal_medium' ...
  506. <00:04:00> [MFX] Loading FXLib 'footstep_brute_mutant_shoes' ...
  507. <00:04:00> [MFX] Loading FXLib 'footstep_npc_shoes' ...
  508. <00:04:00> [MFX] Loading FXLib 'footstep_player' ...
  509. <00:04:00> [MFX] Loading FXLib 'impacts' ...
  510. <00:04:00> [MFX] Loading FXLib 'player_fx' ...
  511. <00:04:00> [MFX] Loading FXLib 'tornado' ...
  512. <00:04:00> [MFX] Loading FXLib 'vegetation' ...
  513. <00:04:00> [MFX] Loading FXLib 'vehicles' ...
  514. <00:04:00> [CONSOLE] Executing console command 'pm_listsi'
  515. <00:04:00> [Manager_Plugin] Currently 0 static interfaces are registered!
  516. <00:04:00> [CONSOLE] Executing console command 'pm_list'
  517. <00:04:00> [Manager_Plugin] Manager: V(2.0.0.0) C(General) S(OK) U(false) I(true) FI(true) F(Plugin_Manager.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins) M(00007FFEA0360000) B(00007FFEA03C8930)
  518. <00:04:00> [Manager_Plugin] TrackIR: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_TrackIR.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR) M(00007FFEBFB60000) B(00007FFEBFB72170)
  519. <00:04:00> [Manager_Plugin] Tracking: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_Tracking.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking) M(00007FFEBFCE0000) B(00007FFEBFCF2100)
  520. <00:04:00> [Manager_Plugin] VoIP: V(1.0.0.0) C(Sound) S(OK) U(false) I(true) FI(true) F(Plugin_VoIP.dll) D(D:\Downloads\Games\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP) M(00007FFE875F0000) B(00007FFE8765EAB8)
  521. <00:04:00> [Manager_Plugin] Currently 4 plugins are loaded!
  522. <00:04:00> Flushing pended shaders...
  523. <00:04:00> Finished flushing pended shaders...
  524. <00:04:00> Flushing pended shaders...
  525. <00:04:00> Finished flushing pended shaders...
  526. <00:04:00> Allocate render buffer for particles (16384 verts, 49152 tris)...
  527. <00:04:00> Flushing pended shaders...
  528. <00:04:00> Finished flushing pended shaders...
  529. <00:04:00> Flushing pended shaders...
  530. <00:04:00> Finished flushing pended shaders...
  531. <00:04:00> CCryLobby::TimerCallback() long frame detected, lastFrameTime=1036303676
  532. <00:04:00> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
  533. <00:04:00> [Lobby] Created socket on port 64090
  534. <00:04:00> Changing resolution...
  535. <00:04:00> Window resolution: 1920x1080x32 (Windowed)
  536. <00:04:00> Render resolution: 1920x1080)
  537. <00:04:00> Changing resolution...
  538. <00:04:00> Window resolution: 1920x1080x32 (Fullscreen)
  539. <00:04:00> Render resolution: 1920x1080)
  540. <00:04:13> CGame::InitGameType() multiplayer=true, fromInit=false
  541. <00:04:13> hostName = 'DESKTOP-NG2NOGF'
  542. <00:04:13> [Warning] PlaylistManager is being deleted before being de-initialised - unless this is a proper game shutdown, cvars (etc.) will be being leaked
  543. <00:04:13> Need to undo 41 variables...
  544. <00:04:13> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
  545. <00:04:13> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
  546. <00:04:13> CPatchPakManager::SetState() 5 -> 5
  547. <00:04:13> Loading multiplayer configuration...
  548. <00:04:13> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
  549. <00:04:13> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
  550. <00:04:13> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
  551. <00:04:13> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
  552. <00:04:13> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
  553. <00:04:13> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
  554. <00:04:13> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
  555. <00:04:13> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
  556. <00:04:13> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
  557. <00:04:13> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
  558. <00:04:13> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
  559. <00:04:13> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
  560. <00:04:13> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
  561. <00:04:13> Changing "br_breakmaxworldsize" cvar from '10000' to '8191' (now got 13 cvars to revert when switching game type)
  562. <00:04:13> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
  563. <00:04:13> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
  564. <00:04:13> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
  565. <00:04:13> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
  566. <00:04:13> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
  567. <00:04:13> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
  568. <00:04:13> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
  569. <00:04:13> No need to change "g_multiplayerDefault" to '1' as that's also its current value
  570. <00:04:13> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
  571. <00:04:13> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
  572. <00:04:13> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
  573. <00:04:13> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
  574. <00:04:13> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
  575. <00:04:13> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
  576. <00:04:13> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
  577. <00:04:13> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
  578. <00:04:13> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
  579. <00:04:13> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
  580. <00:04:13> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
  581. <00:04:13> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
  582. <00:04:13> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
  583. <00:04:13> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
  584. <00:04:13> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
  585. <00:04:13> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
  586. <00:04:13> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
  587. <00:04:13> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
  588. <00:04:13> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
  589. <00:04:13> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
  590. <00:04:13> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
  591. <00:04:13> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
  592. <00:04:13> [Lobby] Initialise service 1 error 2
  593. <00:04:13> Loading multiplayer_pc configuration...
  594. <00:04:13> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
  595. <00:04:13> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
  596. <00:04:13> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
  597. <00:04:13> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
  598. <00:04:13> CGameLobby::LeaveSession() lobby:000001FAA4AB00A0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
  599. <00:04:13> already in eLS_None state
  600. <00:04:13> CGame: Multiplayer game type initialized
  601. <00:04:13> Adding playlists from path 'Scripts/Playlists'
  602. <00:04:13> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
  603. <00:04:13> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
  604. <00:04:13> CPlaylistManager::LoadOptionRestrictions()
  605. <00:04:13> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterInt(): variable [g_telemetry_upload_in_progress] is already registered
  606. <00:04:13> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
  607. <00:04:13> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
  608. <00:04:13> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
  609. <00:04:13> <Lua> RunOnce:Execute() currentVersion is 0
  610. <00:04:13> <Lua> RunOnce:Execute() currentTrackingVersion is 0
  611. <00:04:13> <Lua> RunOnce:Execute() is unpatched
  612. <00:04:13> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
  613. <00:04:13> [LOADOUT] Loading default equipment packages
  614. <00:04:13> [LOADOUT] Loading default equipment packages
  615. <00:04:13> [CONSOLE] Executing console command 'connect 31.204.131.23 64100 64100'
  616. <00:04:13> Connect command detected: connect 31.204.131.23 64100 64100
  617. <00:04:13> [CONSOLE] Executing console command 'showconnectscreen'
  618. <00:04:13> CGameLobby::JoinServer(CrySessionID sessionId = 000001FAC53700C0, sessionName = JoinSessionFromConsole)
  619. <00:04:13> Trying to JoinServer JoinSessionFromConsole
  620. <00:04:13> CGameLobby::TaskStartedCallback() task=3, lobby=000001FAA4AB00A0
  621. <00:04:13> CGameLobby::DoJoinServer() pLobby=000001FAA4AB00A0
  622. <00:04:13> CGameLobby(000001FAA4AB00A0)::SetState 1
  623. <00:04:13> [CG] CGameLobby::EnterState() entering state 1 from 0 Lobby: 000001FAA4AB00A0
  624. <00:04:13> CGameLobby::UpdateVotingInfoFlashInfo()
  625. <00:04:13> JoinServer - clear the name list Lobby: 000001FAA4AB00A0
  626. <00:04:13> [Lobby] Start SessionJoin error 0
  627. <00:04:13> CGameLobby::SetLobbyTaskId() this=000001FAA4AB00A0, taskId=0
  628. <00:04:13> packet 66 (41) size 50
  629. <00:04:13> packet 66 (41) size 50
  630. <00:04:14> packet 66 (41) size 50
  631. <00:04:14> [Lobby] Received SessionRequestJoinResult error 0
  632. <00:04:14> [Lobby] Created local connection session 0 uid 0000003bde55e496:21
  633. <00:04:14> New remote connection addr 31.204.131.23:64100, session 0 mmcid 0 lcid 0 uid 0000003bde55e496:1
  634. <00:04:14> [Lobby] Created server connection mmcid 0 lcid 0 uid 0000003bde55e496:1
  635. <00:04:14> [Lobby] Processed session request join result error 0
  636. <00:04:14> CGameLobby::MatchmakingSessionJoinCallback() result=0 Lobby: 000001FAA4AB00A0
  637. <00:04:14> CGameLobby::MatchmakingSessionJoinCallback
  638. <00:04:14> calling SetCurrentSession() h=2147483669 Lobby: 000001FAA4AB00A0
  639. <00:04:14> CGameLobby::SendPacket - Send packet of type '141' lobby=000001FAA4AB00A0
  640. <00:04:14> sending packet of type 'eGUPD_ReservationClientIdentify', slot reserved as uid=0, sid=0
  641. <00:04:14> CGameLobby::SendPacket2 - Send packet of type '141' lobby=000001FAA4AB00A0
  642. <00:04:14> Send packet of type to server '141'
  643. <00:04:14> [tlh] CGameLobby::SetCurrentId(CrySessionID id = 0000000000000000)
  644. <00:04:14> CGameLobby(000001FAA4AB00A0)::SetState 4
  645. <00:04:14> [CG] CGameLobby::EnterState() entering state 4 from 1 Lobby: 000001FAA4AB00A0
  646. <00:04:14> entered lobby state (eLS_Lobby), m_server=false Lobby: 000001FAA4AB00A0
  647. <00:04:14> not in an active squad
  648. <00:04:14> CancelDetailedServerInfoRequest
  649. <00:04:14> [CGameLobby] MatchmakingSessionJoinUserCallback
  650. <00:04:14> CGameLobby::InsertUser() new player Liana, uid=21, sid=3BDE55E496, lobby:000001FAA4AB00A0
  651. <00:04:14> [GameLobby] Could not find user Liana by ConnectionID, checking for CryUserID
  652. <00:04:14> unknown player, adding
  653. <00:04:14> CGameLobby::TaskStartedCallback() task=5, lobby=000001FAA4AB00A0
  654. <00:04:14> CGameLobby::DoUpdateLocalUserData() pLobby=000001FAA4AB00A0
  655. <00:04:14> CGameLobby::SetLobbyTaskId() this=000001FAA4AB00A0, taskId=0
  656. <00:04:14> packet 141 (253) size 18
  657. <00:04:14> [CGameLobby] MatchmakingSessionUpdateUserCallback
  658. <00:04:14> CGameLobby::UpdateUser() player 'Liana' uid=21 has updated their user data Lobby: 000001FAA4AB00A0
  659. <00:04:14> packet 141 (253) size 18
  660. <00:04:14> packet 71 (20) size 18
  661. <00:04:14> Read packet of type - packetType: 151, totalSize: 529
  662. <00:04:14> reading eGUPD_SyncExtendedServerDetails
  663. <00:04:14> read isPrivate=false, calling SetPrivateGame()
  664. <00:04:14> CGameLobby::SetPrivateGame(enable=false)
  665. <00:04:14> read isPassworded=false, calling SetPasswordedGame()
  666. <00:04:14> MOTD: Willkommen auf dem [GER] Apocalyptic Undead Souls <<< This SERVER is ONLY PVE>>> !!! Ask for a friend request on Steam > Scatman> // in Game >>>Survivotron // Chanel 6<<<
  667. <00:04:14> URL: ADMINS active and Bans !!! - no killing - no base raid - no stealing - !!! NO FLYING BASE !!! The name >>> Survivior <<< is not allowed ! Disconnect and change it in option! Police items Policecars the Buggy and Swat + Army Truck are for admins only !
  668. <00:04:14> steamID game server: 0
  669. <00:04:14> CGameLobby::SendPacket - Send packet of type '165' lobby=000001FAA4AB00A0
  670. <00:04:14> requesting auth ticket from type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
  671. <00:04:14> packet 71 (20) size 18
  672. <00:04:14> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
  673. <00:04:14> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - Valid ticket!
  674. <00:04:14> CGameLobby::SendPacket - Send packet of type '165' lobby=000001FAA4AB00A0
  675. <00:04:14> sending packet of type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
  676. <00:04:14> CGameLobby::SendPacket2 - Send packet of type '165' lobby=000001FAA4AB00A0
  677. <00:04:14> Send packet of type to server '165'
  678. <00:04:14> packet 165 (97) size 246
  679. <00:04:15> packet 165 (97) size 246
  680. <00:04:15> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
  681. <00:04:15> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - not requested, ignoring
  682. <00:04:16> [EAC] OnEACMessage - code: 8, msg: Connected to EAC backend.
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