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- sp = require(game.ServerScriptService.StudioPlus)
- local code = [[
- scope dimensions -> {
- size -> 5,
- grid -> 20
- }
- scope objects -> {}
- for (l = 1; l < dimensions.grid; l += dimensions.size) ::
- for (w = 1; w < dimensions.grid; w += dimensions.size) :: wait()
- for (h = 1; h < dimensions.grid; h += dimensions.size) ::
- scope part -> sp(Workspace).new("Part")
- sp(part)
- .change("Position", Vector3.new(l, h, w))
- .change("Size", Vector3.new(dimensions.size, dimensions.size, dimensions.size))
- .change("Anchored", true)
- .change("Name", l..", "..w..", "..h)
- sp(objects).insert(part)
- <-
- <-
- <-
- while (#objects > 0) :: wait()
- scope pick -> sp(objects).rand()
- sp(objects).drop(pick)
- sp(pick).destroy(function(object) print(object.Name) end)
- <-
- ]]
- print(pcall(sp(code).exe()))
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