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Koji, Blade of War.

Jan 17th, 2019 (edited)
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  1. Tau, Blade of War
  2.  
  3. Chaotic Good.
  4. Challenge Rating: 14
  5. Proficiency Bonus: +5
  6. Experience Points: 1,800
  7.  
  8. HP: 110 (13d8+55)
  9. AC: 18
  10. Move: 6 sqrs.
  11. Initiative: +5
  12.  
  13. Str: 18 Save: +7
  14. Dex: 20 Save: +5
  15. Con: 18 Save: +7
  16. Int: 10 Save: +0
  17. Wis: 16 Save: +3
  18. Cha: 14 Save: +2
  19.  
  20. Multiattack: Tau can make 3 Melee attacks with his Katana (1d20 + 11, 1d8 + 7, [Perfect Stroke Pool: 8d10]).
  21.  
  22. Fighting Style, Dueling: +2 to weapon damage when using a weapon one handed.
  23.  
  24. Action Surge: 1/day additional standard action.
  25.  
  26. Second Wind: 1/short rest heal 1d10 + 13 as a bonus action.
  27.  
  28. Indomitable: 2/long rest reroll a save, have to use second roll.
  29.  
  30. Blade Mastery: Tau is a master of the Katana. +1 bonus to attack rolls Tau make with the weapon, he can use his reaction to assume a parrying stance, granting a +1 bonus to his AC until the start of his next turn. When Tau makes an opportunity attack with the weapon, he has advantage on the roll.
  31.  
  32.  
  33.  
  34. Martial Archetype
  35.  
  36. (LvL 3) Perfect Strike: You gain access to a pool of 4d10, the pool increasing by 1d10 at 7th, 10th, 15th, and 18th level. You may add these to any damage roll made with a slashing weapon. When you roll to hit you may choose to add the dice to the damage after seeing the roll.
  37.  
  38. (LvL 3) Light Feet: You can choose to use bonus action to move up to your speed.
  39.  
  40. (LvL 7) Tempered Tongue: When you make any Charisma check you may add your Prof. Mod to the roll. If you're proficient already you may instead double your Prof. Mod. In addition you gain proficiency with another Charisma skill.
  41.  
  42. (LvL 10) Battlecry: You release a roar to cause a Stunning effect as a bonus action. Can use 1/short rest. Wisdom Save against DC 18.
  43.  
  44. (LvL 15) Bloodletting: When you use Perfect Strike you may force a target to make a Constitution save = to 10+Prof.Mod+Str/Dex. If they fail they suffer the effects of being poisoned, however this is not a poison effect, simply loss of blood impairing the victim. This effect remains until a DC 20 Medicine check is made using one's Action or a Lesser Restoration Spell is cast.
  45.  
  46. (LvL 18) Killing Stroke: 1/Short Rest you can designate one attack against a foe as your Killing Stroke. If you hit your attack is an automatic critical hit, and it deals maximum damage.
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