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nellshini

Dunmer Nightblade (Old)

Oct 15th, 2016
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  1. /*      Nevase Gorvhis - DUNMER NIGHTBLADE     *\
  2. \*   For use with PerMa - 66 Perks at Lvl 50   */
  3.  
  4. [DUNMER]
  5.     Resist Fire: 50%, Ancestral Guardian: cast automatically in combat when health is less than 25%.
  6.     10 Destruction, 10 One Hand, 5 Enchant, 5 Illusion, 5 Light Armor, 5 Archery, 5 Sneak
  7.  
  8. [NIGHTBLADE]
  9.     Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
  10.     20 Illusion, 20 Alteration, 20 Light Armor, 10 Destruction, 10 Light Weaponry, 10 Sneak, 10 Dexterity
  11.    
  12. [THE SHADOW]
  13.     10% harder to detect when sneaking, Muffle 10%, plus original once daily invisibility power.
  14.  
  15.    
  16. [ALTERATION] 6 Points
  17. # Cheaper spells plus a spellblade
  18. Studies: Novice Alteration (0)
  19. Studies: Apprentice Alteration (20)
  20. Spellweaver 1 (25)
  21. Studies: Adept Alteration (40)
  22. Spellbinder (40)
  23. Spellweaver 2 (45)
  24.  
  25. [DESTRUCTION] 11 Points
  26. # Burn everything.
  27. Studies: Novice Destruction (0)
  28. Ambitious Methods (15)
  29. Studies: Apprentice Destruction (20)
  30. Sigil of Flame (30)
  31. Defiant Concentration 1 (25) #Only if this works with Spellbinder
  32. Studies: Adept Destruction (40)
  33. Studies: Expert Destruction (65)
  34. Conflagration (70)
  35. Pyromancer's Contract (75)
  36. Raging Inferno (85)
  37. Studies: Master Destruction (90)
  38.  
  39. [DEXTERITY] 1 Point
  40. # Make thieving a little easier
  41. Sleight of Hand 1 (0)
  42.  
  43. [ENCHANTING] 5 Points
  44. # Basic enchanting maintenance
  45. Enchanter 1 (0)
  46. Basic Scripture (15)
  47. Soul Siphon 1 (25)
  48. Animate Weapon (35)
  49. Enchanter 2 (50)
  50.  
  51. [HEAVY ARMOR] 2 Points
  52. # Extra damage against heavy armor users. Much needed.
  53. Conditioning 1 (0)
  54. Exploit Weakness: Heavy (30)
  55.  
  56. [HEAVY WEAPONRY] 3 Points
  57. # Additional dagger damage plus bleed
  58. Heavy Weapon Combat 1 (0)
  59. Heavy Weapon Combat 2 (40)
  60. Open Wound (25)
  61.  
  62. [ILLUSION] 12 Points
  63. # Quiet Casting is what we really need, but the phantoms will help distract.
  64. Studies: Novice Illusion (0)
  65. Studies: Apprentice Illusion (20)
  66. Hallucinating Echoes (30)
  67. Studies: Adept Illusion (40)
  68. Retaliating Echoes 1 (40)
  69. Waning Presence (50)
  70. Retaliating Echoes 2
  71. Studies: Expert Illusion (65)
  72. Quiet Casting (70)
  73. Phantom Host (70)
  74. Studies: Master Illusion (90)
  75. Focus: The Puppetmaster (95)
  76.  
  77. [LIGHT ARMOR] 6 Points
  78. # Protection from light armor plus magic resistance on demand.
  79. Nimble Warfare 1 (0)
  80. Avoidance 1 (20)
  81. Nimble Warfare 2 (30)
  82. Exploit Weakness: Light (30)
  83. Disjunct Dispersion (45)
  84. Nimble Warfare 3 (60)
  85.  
  86. [LIGHT WEAPONRY] 10 Points
  87. #
  88. Light Weapon Combat 1 (0)
  89. Clear Cut 1 (25)
  90. Light Weapon Combat 2 (40)
  91. Blindside 1 (45)
  92. Clear Cut 2 (50)
  93. Dervish (60)
  94. Blindside 2 (65)
  95. Blood Price (80)
  96. Rising Wings (80)
  97. Mastery: Combat Sense (95)
  98.  
  99. [SNEAK] 11 Points
  100. # Invisibility plus extra damage.
  101. Stealth 1 (0)
  102. Prodigy: The Infiltrator (20)
  103. Stealth 2 (50)
  104. Muffled Movement (30)
  105. Silent Roll (40)
  106. Chameleon (50)
  107. Arcane Assassin (60)
  108. Malevolent Touch 1 (70)
  109. Nocturnal's Refuge (85)
  110. Malevolent Touch 2 (90)
  111.  
  112.  
  113.  
  114. /* POST LEVEL 50 BUILD OPTIONS *\
  115. \* 24 Additional Perk Options  */
  116.  
  117. [ALTERATION]
  118. # Increased movement and attack speed, plus all spells for Spellbinder.
  119. Studies: Expert Alteration (65)
  120. Studies: Master Alteration (90)
  121.  
  122. [DESTRUCTION] 1 Point
  123. # Cheaper desperation spells.
  124. Defiant Concentration 2 (55)
  125.  
  126. [ENCHANTING] 6 Points
  127. # Additional enchantment boosts.
  128. Elaborate Scripture (45)
  129. Split Enchant (40)
  130. Soul Siphon 2 (50)
  131. Combat Enchanter (60)
  132. Spell Surge 1 (75)
  133. Spell Surge 2 (90)
  134.  
  135. [HEAVY WEAPONRY] 2 Points
  136. # Perecentage based damage as Health pools rise.
  137. Heart Seeker 1 (20)
  138. Heart Seeker 2 (45)
  139.  
  140. [LIGHT ARMOR] 3 Points
  141. # Clear Mind.
  142. Thick Padding (30)
  143. Agility 1 (40)
  144. Clear Mind (45)
  145.  
  146. [LIGHT WEAPONRY] 2 Points
  147. # Extra armor piercing in the late game.
  148. Piercing Thrust 1 (25)
  149. Piercing Thrust 2 (50)
  150.  
  151. [SNEAK] 8 Points
  152. # Extra in-combat perks.
  153. Opportunist 1 (50)
  154. Anatomy 1 (55)
  155. Ambush 1 (70)
  156. Anatomy 2 (75)
  157. Opportunist 2 (80)
  158. Ambush 2 (85)
  159. Shadowbound 2 (95)
  160. Assassinate (95)
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