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- /* Nevase Gorvhis - DUNMER NIGHTBLADE *\
- \* For use with PerMa - 66 Perks at Lvl 50 */
- [DUNMER]
- Resist Fire: 50%, Ancestral Guardian: cast automatically in combat when health is less than 25%.
- 10 Destruction, 10 One Hand, 5 Enchant, 5 Illusion, 5 Light Armor, 5 Archery, 5 Sneak
- [NIGHTBLADE]
- Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
- 20 Illusion, 20 Alteration, 20 Light Armor, 10 Destruction, 10 Light Weaponry, 10 Sneak, 10 Dexterity
- [THE SHADOW]
- 10% harder to detect when sneaking, Muffle 10%, plus original once daily invisibility power.
- [ALTERATION] 6 Points
- # Cheaper spells plus a spellblade
- Studies: Novice Alteration (0)
- Studies: Apprentice Alteration (20)
- Spellweaver 1 (25)
- Studies: Adept Alteration (40)
- Spellbinder (40)
- Spellweaver 2 (45)
- [DESTRUCTION] 11 Points
- # Burn everything.
- Studies: Novice Destruction (0)
- Ambitious Methods (15)
- Studies: Apprentice Destruction (20)
- Sigil of Flame (30)
- Defiant Concentration 1 (25) #Only if this works with Spellbinder
- Studies: Adept Destruction (40)
- Studies: Expert Destruction (65)
- Conflagration (70)
- Pyromancer's Contract (75)
- Raging Inferno (85)
- Studies: Master Destruction (90)
- [DEXTERITY] 1 Point
- # Make thieving a little easier
- Sleight of Hand 1 (0)
- [ENCHANTING] 5 Points
- # Basic enchanting maintenance
- Enchanter 1 (0)
- Basic Scripture (15)
- Soul Siphon 1 (25)
- Animate Weapon (35)
- Enchanter 2 (50)
- [HEAVY ARMOR] 2 Points
- # Extra damage against heavy armor users. Much needed.
- Conditioning 1 (0)
- Exploit Weakness: Heavy (30)
- [HEAVY WEAPONRY] 3 Points
- # Additional dagger damage plus bleed
- Heavy Weapon Combat 1 (0)
- Heavy Weapon Combat 2 (40)
- Open Wound (25)
- [ILLUSION] 12 Points
- # Quiet Casting is what we really need, but the phantoms will help distract.
- Studies: Novice Illusion (0)
- Studies: Apprentice Illusion (20)
- Hallucinating Echoes (30)
- Studies: Adept Illusion (40)
- Retaliating Echoes 1 (40)
- Waning Presence (50)
- Retaliating Echoes 2
- Studies: Expert Illusion (65)
- Quiet Casting (70)
- Phantom Host (70)
- Studies: Master Illusion (90)
- Focus: The Puppetmaster (95)
- [LIGHT ARMOR] 6 Points
- # Protection from light armor plus magic resistance on demand.
- Nimble Warfare 1 (0)
- Avoidance 1 (20)
- Nimble Warfare 2 (30)
- Exploit Weakness: Light (30)
- Disjunct Dispersion (45)
- Nimble Warfare 3 (60)
- [LIGHT WEAPONRY] 10 Points
- #
- Light Weapon Combat 1 (0)
- Clear Cut 1 (25)
- Light Weapon Combat 2 (40)
- Blindside 1 (45)
- Clear Cut 2 (50)
- Dervish (60)
- Blindside 2 (65)
- Blood Price (80)
- Rising Wings (80)
- Mastery: Combat Sense (95)
- [SNEAK] 11 Points
- # Invisibility plus extra damage.
- Stealth 1 (0)
- Prodigy: The Infiltrator (20)
- Stealth 2 (50)
- Muffled Movement (30)
- Silent Roll (40)
- Chameleon (50)
- Arcane Assassin (60)
- Malevolent Touch 1 (70)
- Nocturnal's Refuge (85)
- Malevolent Touch 2 (90)
- /* POST LEVEL 50 BUILD OPTIONS *\
- \* 24 Additional Perk Options */
- [ALTERATION]
- # Increased movement and attack speed, plus all spells for Spellbinder.
- Studies: Expert Alteration (65)
- Studies: Master Alteration (90)
- [DESTRUCTION] 1 Point
- # Cheaper desperation spells.
- Defiant Concentration 2 (55)
- [ENCHANTING] 6 Points
- # Additional enchantment boosts.
- Elaborate Scripture (45)
- Split Enchant (40)
- Soul Siphon 2 (50)
- Combat Enchanter (60)
- Spell Surge 1 (75)
- Spell Surge 2 (90)
- [HEAVY WEAPONRY] 2 Points
- # Perecentage based damage as Health pools rise.
- Heart Seeker 1 (20)
- Heart Seeker 2 (45)
- [LIGHT ARMOR] 3 Points
- # Clear Mind.
- Thick Padding (30)
- Agility 1 (40)
- Clear Mind (45)
- [LIGHT WEAPONRY] 2 Points
- # Extra armor piercing in the late game.
- Piercing Thrust 1 (25)
- Piercing Thrust 2 (50)
- [SNEAK] 8 Points
- # Extra in-combat perks.
- Opportunist 1 (50)
- Anatomy 1 (55)
- Ambush 1 (70)
- Anatomy 2 (75)
- Opportunist 2 (80)
- Ambush 2 (85)
- Shadowbound 2 (95)
- Assassinate (95)
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