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- if(Updated Taser){
- float x,y,z;
- GET_CHAR_COORDINATES(pPlayer,&x,&y,&z);
- ADD_EXPLOSION(x,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x + 2.0,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x + 4.0,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x,y + 2.0,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x,y + 4.0,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x - 2.0,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x - 4.0,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x,y - 2.0,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- ADD_EXPLOSION(x,y - 4.0,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
- }
- }
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