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Nov 25th, 2017
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  1. warn'any options for magic'
  2. plr = game.Players.LocalPlayer
  3. char = plr.Character
  4. hum = char.Humanoid
  5. local cam = game.Workspace.CurrentCamera
  6. t = char.Torso
  7. h = char.Head
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. tors = char.Torso
  13. lleg = char["Left Leg"]
  14. root = char.HumanoidRootPart
  15. hed = char.Head
  16. rleg = char["Right Leg"]
  17. rarm = char["Right Arm"]
  18. larm = char["Left Arm"]
  19. vt = Vector3.new
  20. bc = BrickColor.new
  21. br = BrickColor.random
  22. it = Instance.new
  23. cf = CFrame.new
  24.  
  25. hum.MaxHealth = inf
  26. hum.Health = inf
  27.  
  28.  
  29. local NoobGui = Instance.new("BillboardGui", Head)
  30. NoobGui.ExtentsOffset = Vector3.new(0,5,0)
  31. NoobGui.Parent = char.Head
  32. NoobGui.AlwaysOnTop = true
  33. NoobGui.Enabled = true
  34. NoobGui.Size = UDim2.new(0, 200,0, 50)
  35.  
  36. local NoobText = Instance.new("TextLabel", NoobGui)
  37. NoobText.BackgroundTransparency = 1
  38. NoobText.Font = "Garamond"
  39. NoobText.Size = UDim2.new(0, 200,0, 50)
  40. NoobText.TextStrokeColor3 = BrickColor.Yellow().Color
  41. NoobText.TextStrokeTransparency = 0
  42. NoobText.TextColor3 = BrickColor.Black().Color
  43. NoobText.TextScaled = true
  44. NoobText.Text = "Noob King"
  45.  
  46.  
  47. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  48. local gui = it(GuiType)
  49. gui.Parent = parent
  50. gui.Text = text
  51. gui.BackgroundTransparency = backtrans
  52. gui.BackgroundColor3 = backcol
  53. gui.SizeConstraint = "RelativeXY"
  54. gui.TextXAlignment = "Center"
  55. gui.TextYAlignment = "Center"
  56. gui.Position = pos
  57. gui.Size = size
  58. gui.Font = "SourceSans"
  59. gui.FontSize = "Size14"
  60. gui.TextWrapped = false
  61. gui.TextStrokeTransparency = 0
  62. gui.TextColor = BrickColor.new("White")
  63. return gui
  64. end
  65. ---- Music
  66. local s = Instance.new("Sound",char)
  67. s.SoundId = "http://www.roblox.com/asset/?id=613361202"
  68. s.Parent = char.Torso
  69. s.Pitch = 1
  70. s.Volume = 1
  71. s.Looped = true
  72. wait(0.1)
  73. s:play()
  74. ---- GUI set
  75. local basgui = it("GuiMain")
  76. basgui.Parent = plr.PlayerGui
  77. basgui.Name = "CooldownsGUI"
  78. local basframe = it("Frame")
  79. basframe.Parent = basgui
  80. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  81. basframe.BackgroundTransparency = 1
  82. basframe.BorderColor3 = Color3.new(17, 17, 17)
  83. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  84. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  85. local x = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.5, 0), UDim2.new(0.95, 0, 0.5, 0))
  86. x.ZIndex = 2
  87. x.Font = "Highway"
  88. x.BackgroundTransparency = 0.5
  89. x.BorderSizePixel = 0.65
  90. x.TextScaled = true
  91. x.Text = "Element: Greenlight"
  92. x.TextSize = 24
  93.  
  94. local Create = LoadLibrary("RbxUtility").Create
  95.  
  96. CFuncs = {
  97. ["Part"] = {
  98. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  99. local Part = Create("Part"){
  100. Parent = Parent,
  101. Reflectance = Reflectance,
  102. Transparency = Transparency,
  103. CanCollide = false,
  104. Locked = true,
  105. BrickColor = BrickColor.new(tostring(BColor)),
  106. Name = Name,
  107. Size = Size,
  108. Material = Material,
  109. }
  110. RemoveOutlines(Part)
  111. return Part
  112. end;
  113. };
  114.  
  115. ["Mesh"] = {
  116. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  117. local Msh = Create(Mesh){
  118. Parent = Part,
  119. Offset = OffSet,
  120. Scale = Scale,
  121. }
  122. if Mesh == "SpecialMesh" then
  123. Msh.MeshType = MeshType
  124. Msh.MeshId = MeshId
  125. end
  126. return Msh
  127. end;
  128. };
  129.  
  130. ["Mesh"] = {
  131. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  132. local Msh = Create(Mesh){
  133. Parent = Part,
  134. Offset = OffSet,
  135. Scale = Scale,
  136. }
  137. if Mesh == "SpecialMesh" then
  138. Msh.MeshType = MeshType
  139. Msh.MeshId = MeshId
  140. end
  141. return Msh
  142. end;
  143. };
  144.  
  145. ["Weld"] = {
  146. Create = function(Parent, Part0, Part1, C0, C1)
  147. local Weld = Create("Weld"){
  148. Parent = Parent,
  149. Part0 = Part0,
  150. Part1 = Part1,
  151. C0 = C0,
  152. C1 = C1,
  153. }
  154. return Weld
  155. end;
  156. };
  157.  
  158. ["Sound"] = {
  159. Create = function(id, par, vol, pit)
  160. coroutine.resume(coroutine.create(function()
  161. local S = Create("Sound"){
  162. Volume = vol,
  163. Pitch = pit or 1,
  164. SoundId = id,
  165. Parent = par or workspace,
  166. }
  167. wait()
  168. S:play()
  169. game:GetService("Debris"):AddItem(S, 10)
  170. end))
  171. end;
  172. };
  173.  
  174. ["ParticleEmitter"] = {
  175. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  176. local fp = Create("ParticleEmitter"){
  177. Parent = Parent,
  178. Color = ColorSequence.new(Color1, Color2),
  179. LightEmission = LightEmission,
  180. Size = Size,
  181. Texture = Texture,
  182. Transparency = Transparency,
  183. ZOffset = ZOffset,
  184. Acceleration = Accel,
  185. Drag = Drag,
  186. LockedToPart = LockedToPart,
  187. VelocityInheritance = VelocityInheritance,
  188. EmissionDirection = EmissionDirection,
  189. Enabled = Enabled,
  190. Lifetime = LifeTime,
  191. Rate = Rate,
  192. Rotation = Rotation,
  193. RotSpeed = RotSpeed,
  194. Speed = Speed,
  195. VelocitySpread = VelocitySpread,
  196. }
  197. return fp
  198. end;
  199. };
  200.  
  201. CreateTemplate = {
  202.  
  203. };
  204. }
  205.  
  206.  
  207.  
  208. New = function(Object, Parent, Name, Data)
  209. local Object = Instance.new(Object)
  210. for Index, Value in pairs(Data or {}) do
  211. Object[Index] = Value
  212. end
  213. Object.Parent = Parent
  214. Object.Name = Name
  215. return Object
  216. end
  217.  
  218. function Explode(rad,par,pitch,vol)
  219. local expart = Instance.new("Part",char)
  220. local expart2 = Instance.new("Part",char)
  221. local rin = Instance.new("Part",char)
  222. local rin2 = Instance.new("Part",char)
  223. local partMesh = Instance.new("SpecialMesh",expart)
  224. partMesh.MeshType = "Sphere"
  225. local partMesh2 = Instance.new("SpecialMesh",expart2)
  226. partMesh2.MeshType = "Sphere"
  227. local partMesh3 = Instance.new("SpecialMesh",rin)
  228. partMesh3.MeshType = "Sphere"
  229. local partMesh4 = Instance.new("SpecialMesh",rin2)
  230. partMesh4.MeshType = "Sphere"
  231. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  232. partMesh.Scale = vt(rad,rad,rad)
  233. expart.Size = vt(1,1,1)
  234. expart.Transparency = 0
  235. expart.Anchored = true
  236. expart.Material = "Neon"
  237. expart.BrickColor = bc("White")
  238. expart.CFrame = par.CFrame
  239. partMesh2.Scale = vt(rad,rad,rad)
  240. expart2.Size = vt(1.15,1.15,1.15)
  241. expart2.Transparency = 0.5
  242. expart2.Anchored = true
  243. expart2.Material = "Neon"
  244. expart2.BrickColor = par.BrickColor
  245. expart2.CFrame = par.CFrame
  246. rin.Size = vt(1.15,1.15,1.15)
  247. rin.Transparency = 0.75
  248. rin.Anchored = true
  249. rin.Material = "Neon"
  250. rin.BrickColor = par.BrickColor
  251. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  252. rin2.Size = vt(1.15,1.15,1.15)
  253. rin2.Transparency = 0.75
  254. rin2.Anchored = true
  255. rin2.Material = "Neon"
  256. rin2.BrickColor = par.BrickColor
  257. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  258. local hitbox = Instance.new("Part",char)
  259. hitbox.Size = Vector3.new(1,1,1)
  260. hitbox.CFrame = par.CFrame
  261. hitbox.Anchored = true
  262. hitbox.Transparency = 1
  263. hitbox.CanCollide = false
  264. partMesh3.Scale = vt(0,1,0)
  265. partMesh4.Scale = vt(0,1,0)
  266. expart.CanCollide = false
  267. expart2.CanCollide = false
  268. rin.CanCollide = false
  269. rin2.CanCollide = false
  270. hitbox.Touched:connect(function(hit)
  271. Damagefunc(hit,5,10,math.random(50,100),"Normal",root,.2,1)
  272. end)
  273. game:GetService("Debris"):AddItem(hitbox, 3)
  274. local value = 1*rad/6.5
  275. for i = 0, 199 do
  276. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  277. expart.CFrame = expart.CFrame
  278. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  279. hitbox.CFrame = expart.CFrame
  280. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  281. expart2.CFrame = expart.CFrame
  282. value = value - 0.035*rad/30
  283. if value < 7.5 then
  284. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  285. rin.CFrame = rin.CFrame
  286. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  287. rin2.CFrame = rin2.CFrame
  288. end
  289. if value < 0 then
  290. expart.Transparency = expart.Transparency + 0.025
  291. expart2.Transparency = expart2.Transparency + 0.025
  292. rin.Transparency = rin.Transparency + 0.025
  293. rin2.Transparency = rin2.Transparency + 0.025
  294. end
  295. swait()
  296. end
  297. game:GetService("Debris"):AddItem(expart, 1)
  298. game:GetService("Debris"):AddItem(expart2, 1)
  299. game:GetService("Debris"):AddItem(rin, 1)
  300. game:GetService("Debris"):AddItem(rin2, 1)
  301. end
  302.  
  303. function ExplodeShort(rad,par,pitch,vol)
  304. local expart = Instance.new("Part",char)
  305. local expart2 = Instance.new("Part",char)
  306. local partMesh = Instance.new("SpecialMesh",expart)
  307. partMesh.MeshType = "Sphere"
  308. local partMesh2 = Instance.new("SpecialMesh",expart2)
  309. partMesh2.MeshType = "Sphere"
  310. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  311. partMesh.Scale = vt(rad,rad,rad)
  312. expart.Size = vt(1,1,1)
  313. expart.Transparency = 0
  314. expart.Anchored = true
  315. expart.Material = "Neon"
  316. expart.BrickColor = bc("White")
  317. expart.CFrame = par.CFrame
  318. partMesh2.Scale = vt(rad,rad,rad)
  319. expart2.Size = vt(1.15,1.15,1.15)
  320. expart2.Transparency = 0.5
  321. expart2.Anchored = true
  322. expart2.Material = "Neon"
  323. expart2.BrickColor = par.BrickColor
  324. expart2.CFrame = par.CFrame
  325. expart.CanCollide = false
  326. expart2.CanCollide = false
  327. local hitbox = Instance.new("Part",char)
  328. hitbox.Size = Vector3.new(1,1,1)
  329. hitbox.CFrame = par.CFrame
  330. hitbox.Anchored = true
  331. hitbox.Transparency = 1
  332. hitbox.CanCollide = false
  333.  
  334. hitbox.Touched:connect(function(hit)
  335. Damagefunc(hit,5,10,math.random(10,20),"Normal",root,.2,1)
  336. end)
  337. game:GetService("Debris"):AddItem(hitbox, 1)
  338. local value = 1*rad/6.5
  339. for i = 0, 75 do
  340. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  341. expart.CFrame = expart.CFrame
  342. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  343. hitbox.CFrame = expart.CFrame
  344. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  345. expart2.CFrame = expart.CFrame
  346. value = value - 0.035*rad/5
  347. if value < 0 then
  348. value = 0
  349. expart.Transparency = expart.Transparency + 0.05
  350. expart2.Transparency = expart2.Transparency + 0.05
  351. end
  352. swait()
  353. end
  354. game:GetService("Debris"):AddItem(expart, 1)
  355. game:GetService("Debris"):AddItem(expart2, 1)
  356. end
  357.  
  358. function PulseDam(rad,par,col)
  359. local expart = Instance.new("Part",char)
  360. local expart2 = Instance.new("Part",char)
  361. local partMesh = Instance.new("SpecialMesh",expart)
  362. partMesh.MeshType = "Sphere"
  363. local partMesh2 = Instance.new("SpecialMesh",expart2)
  364. partMesh2.MeshType = "Sphere"
  365. partMesh.Scale = vt(rad,rad,rad)
  366. expart.Size = vt(1,1,1)
  367. expart.Transparency = 0
  368. expart.Anchored = true
  369. expart.Material = "Neon"
  370. expart.BrickColor = bc("White")
  371. expart.CFrame = par.CFrame
  372. partMesh2.Scale = vt(rad,rad,rad)
  373. expart2.Size = vt(1.15,1.15,1.15)
  374. expart2.Transparency = 0.5
  375. expart2.Anchored = true
  376. expart2.Material = "Neon"
  377. expart2.BrickColor = col
  378. expart2.CFrame = par.CFrame
  379. expart.CanCollide = false
  380. expart2.CanCollide = false
  381. local hitbox = Instance.new("Part",char)
  382. hitbox.Size = Vector3.new(1,1,1)
  383. hitbox.CFrame = par.CFrame
  384. hitbox.Anchored = true
  385. hitbox.Transparency = 1
  386. hitbox.CanCollide = false
  387.  
  388. hitbox.Touched:connect(function(hit)
  389. Damagefunc(hit,10,15,1,"Normal",root,.2,1)
  390. end)
  391. local value = 1*rad/10
  392. for i = 0, 34 do
  393. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  394. expart.CFrame = expart.CFrame
  395. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  396. hitbox.CFrame = expart.CFrame
  397. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  398. expart2.CFrame = expart.CFrame
  399. value = value - 0.035*rad/10
  400. if value < 0 then
  401. value = 0
  402. end
  403. swait()
  404. end
  405. for z = 0, 4 do
  406. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  407. for i = 0, 24 do
  408. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  409. expart.CFrame = expart.CFrame
  410. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  411. hitbox.CFrame = expart.CFrame
  412. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  413. expart2.CFrame = expart.CFrame
  414. value = value - 0.035*rad/10
  415. swait()
  416. end
  417. for i = 0, 49 do
  418. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  419. expart.CFrame = expart.CFrame
  420. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  421. hitbox.CFrame = expart.CFrame
  422. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  423. expart2.CFrame = expart.CFrame
  424. value = value + 0.035*rad/10
  425. swait()
  426. end
  427. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  428. for i = 0, 24 do
  429. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  430. expart.CFrame = expart.CFrame
  431. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  432. hitbox.CFrame = expart.CFrame
  433. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  434. expart2.CFrame = expart.CFrame
  435. value = value - 0.035*rad/10
  436. swait()
  437. end
  438. end
  439. for i = 0, 75 do
  440. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  441. expart.CFrame = expart.CFrame
  442. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  443. hitbox.CFrame = expart.CFrame
  444. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  445. expart2.CFrame = expart.CFrame
  446. value = value - 0.035*rad/10
  447. if value < 0 then
  448. expart.Transparency = expart.Transparency + 0.025
  449. expart2.Transparency = expart2.Transparency + 0.025
  450. end
  451. swait()
  452. end
  453. game:GetService("Debris"):AddItem(hitbox, 0.1)
  454. game:GetService("Debris"):AddItem(expart, 1)
  455. game:GetService("Debris"):AddItem(expart2, 1)
  456. end
  457.  
  458.  
  459. function PulseShort(rad,par,col,times)
  460. local expart = Instance.new("Part",char)
  461. local expart2 = Instance.new("Part",char)
  462. local partMesh = Instance.new("SpecialMesh",expart)
  463. partMesh.MeshType = "Sphere"
  464. local partMesh2 = Instance.new("SpecialMesh",expart2)
  465. partMesh2.MeshType = "Sphere"
  466. partMesh.Scale = vt(rad,rad,rad)
  467. expart.Size = vt(1,1,1)
  468. expart.Transparency = 0
  469. expart.Anchored = true
  470. expart.Material = "Neon"
  471. expart.BrickColor = bc("White")
  472. expart.CFrame = par.CFrame
  473. partMesh2.Scale = vt(rad,rad,rad)
  474. expart2.Size = vt(1.15,1.15,1.15)
  475. expart2.Transparency = 0.5
  476. expart2.Anchored = true
  477. expart2.Material = "Neon"
  478. expart2.BrickColor = col
  479. expart2.CFrame = par.CFrame
  480. expart.CanCollide = false
  481. expart2.CanCollide = false
  482. local value = 1*rad/10
  483. for i = 0, 34 do
  484. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  485. expart.CFrame = expart.CFrame
  486. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  487. expart2.CFrame = expart.CFrame
  488. value = value - 0.035*rad/10
  489. if value < 0 then
  490. value = 0
  491. end
  492. swait()
  493. end
  494. for z = 0, times do
  495. for i = 0, 24 do
  496. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  497. expart.CFrame = expart.CFrame
  498. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  499. expart2.CFrame = expart.CFrame
  500. value = value - 0.035*rad/10
  501. swait()
  502. end
  503. for i = 0, 49 do
  504. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  505. expart.CFrame = expart.CFrame
  506. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  507. expart2.CFrame = expart.CFrame
  508. value = value + 0.035*rad/10
  509. swait()
  510. end
  511. for i = 0, 24 do
  512. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  513. expart.CFrame = expart.CFrame
  514. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  515. expart2.CFrame = expart.CFrame
  516. value = value - 0.035*rad/10
  517. swait()
  518. end
  519. end
  520. for i = 0, 75 do
  521. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  522. expart.CFrame = expart.CFrame
  523. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  524. expart2.CFrame = expart.CFrame
  525. value = value - 0.035*rad/10
  526. if value < 0 then
  527. expart.Transparency = expart.Transparency + 0.025
  528. expart2.Transparency = expart2.Transparency + 0.025
  529. end
  530. swait()
  531. end
  532. game:GetService("Debris"):AddItem(expart, 1)
  533. game:GetService("Debris"):AddItem(expart2, 1)
  534. end
  535.  
  536.  
  537.  
  538. function ExplodeLong(rad,par,pitch,vol)
  539. local expart = Instance.new("Part",char)
  540. local expart2 = Instance.new("Part",char)
  541. local partMesh = Instance.new("SpecialMesh",expart)
  542. partMesh.MeshType = "Sphere"
  543. local partMesh2 = Instance.new("SpecialMesh",expart2)
  544. partMesh2.MeshType = "Sphere"
  545. CFuncs["Sound"].Create("rbxassetid://165970126", char, vol, pitch)
  546. expart.Size = vt(1,1,1)
  547. expart.Transparency = 0
  548. expart.Anchored = true
  549. expart.Material = "Neon"
  550. expart.BrickColor = bc("White")
  551. expart.CFrame = par.CFrame
  552. expart2.Size = vt(1.15,1.15,1.15)
  553. expart2.Transparency = 0.5
  554. expart2.Anchored = true
  555. expart2.Material = "Neon"
  556. expart2.BrickColor = par.BrickColor
  557. expart2.CFrame = par.CFrame
  558. expart.CanCollide = false
  559. expart2.CanCollide = false
  560. local hitbox = Instance.new("Part",char)
  561. hitbox.Size = Vector3.new(1,1,1)
  562. hitbox.CFrame = par.CFrame
  563. hitbox.Anchored = true
  564. hitbox.Transparency = 1
  565. hitbox.CanCollide = false
  566. hitbox.Touched:connect(function(hit)
  567. Damagefunc(hit,50,75,math.random(50,100),"Normal",root,.2,1)
  568. end)
  569. game:GetService("Debris"):AddItem(hitbox, 3)
  570. local value = 1*rad/6.5
  571. for i = 0, 175 do
  572. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  573. expart.CFrame = expart.CFrame
  574. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  575. hitbox.CFrame = expart.CFrame
  576. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  577. expart2.CFrame = expart.CFrame
  578. value = value - 0.035*rad/30
  579. if value < 0 then
  580. expart.Transparency = expart.Transparency + 0.025
  581. expart2.Transparency = expart2.Transparency + 0.025
  582. end
  583. swait()
  584. end
  585. game:GetService("Debris"):AddItem(expart, 1)
  586. game:GetService("Debris"):AddItem(expart2, 1)
  587. end
  588.  
  589. local m = Instance.new("Model",char)
  590.  
  591. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  592. local p = Instance.new("Part")
  593. p.Parent = parent
  594. p.Size = Vector3.new(1,1,1)
  595. p.Transparency = transparency
  596. p.Reflectance = reflectance
  597. p.CanCollide = false
  598. p.Locked = true
  599. p.BrickColor = brickcolor
  600. p.Material = material
  601. return p
  602. end
  603.  
  604. function CreateMesh(parent,meshtype,x1,y1,z1)
  605. local mesh = Instance.new("SpecialMesh",parent)
  606. mesh.MeshType = meshtype
  607. mesh.Scale = Vector3.new(x1,y1,z1)
  608. return mesh
  609. end
  610.  
  611. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  612. local mesh = Instance.new("SpecialMesh",parent)
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = meshid
  615. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  616. mesh.Scale = Vector3.new(x1,y1,z1)
  617. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  618. return mesh
  619. end
  620.  
  621. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  622. local weld = Instance.new("Weld")
  623. weld.Parent = parent
  624. weld.Part0 = part0
  625. weld.Part1 = part1
  626. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  627. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  628. return weld
  629. end
  630.  
  631.  
  632. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  633. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  634. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  635. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  636.  
  637. Player=game:GetService("Players").LocalPlayer
  638. Character=Player.Character
  639. PlayerGui=Player.PlayerGui
  640. Backpack=Player.Backpack
  641. Torso=Character.Torso
  642. Head=Character.Head
  643. Humanoid=Character.Humanoid
  644. m=Instance.new('Model',Character)
  645. LeftArm=Character["Left Arm"]
  646. LeftLeg=Character["Left Leg"]
  647. RightArm=Character["Right Arm"]
  648. RightLeg=Character["Right Leg"]
  649. LS=Torso["Left Shoulder"]
  650. LH=Torso["Left Hip"]
  651. RS=Torso["Right Shoulder"]
  652. RH=Torso["Right Hip"]
  653. Face = Head.face
  654. Neck=Torso.Neck
  655. it=Instance.new
  656. attacktype=1
  657. vt=Vector3.new
  658. cf=CFrame.new
  659. euler=CFrame.fromEulerAnglesXYZ
  660. angles=CFrame.Angles
  661. cloaked=false
  662. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  663. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  664. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  665. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  666. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  667. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  668. RootPart=Character.HumanoidRootPart
  669. RootJoint=RootPart.RootJoint
  670. RootCF=euler(-1.57,0,3.14)
  671. attack = false
  672. attackdebounce = false
  673. deb=false
  674. equipped=true
  675. hand=false
  676. MMouse=nil
  677. combo=0
  678. mana=0
  679. trispeed=.2
  680. attackmode='none'
  681. local idle=0
  682. local Anim="Idle"
  683. local Effects={}
  684. local gun=false
  685. local shoot=false
  686. local sine = 0
  687. local change = 1
  688. player=nil
  689.  
  690. mouse=Player:GetMouse()
  691. --save shoulders
  692. RSH, LSH=nil, nil
  693. --welds
  694. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  695. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  696. LH=Torso["Left Hip"]
  697. RH=Torso["Right Hip"]
  698. TorsoColor=Torso.BrickColor
  699. function NoOutline(Part)
  700. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  701. end
  702. player=Player
  703. ch=Character
  704. RSH=ch.Torso["Right Shoulder"]
  705. LSH=ch.Torso["Left Shoulder"]
  706. --
  707. RSH.Parent=nil
  708. LSH.Parent=nil
  709. --
  710. RW.Name="Right Shoulder"
  711. RW.Part0=ch.Torso
  712. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  713. RW.C1=cf(0, 0.5, 0)
  714. RW.Part1=ch["Right Arm"]
  715. RW.Parent=ch.Torso
  716. --
  717. LW.Name="Left Shoulder"
  718. LW.Part0=ch.Torso
  719. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  720. LW.C1=cf(0, 0.5, 0)
  721. LW.Part1=ch["Left Arm"]
  722. LW.Parent=ch.Torso
  723.  
  724. local Stats=Instance.new("BoolValue")
  725. Stats.Name="Stats"
  726. Stats.Parent=Character
  727. local Atk=Instance.new("NumberValue")
  728. Atk.Name="Damage"
  729. Atk.Parent=Stats
  730. Atk.Value=1
  731. local Def=Instance.new("NumberValue")
  732. Def.Name="Defense"
  733. Def.Parent=Stats
  734. Def.Value=1
  735. local Speed=Instance.new("NumberValue")
  736. Speed.Name="Speed"
  737. Speed.Parent=Stats
  738. Speed.Value=1
  739. local Mvmt=Instance.new("NumberValue")
  740. Mvmt.Name="Movement"
  741. Mvmt.Parent=Stats
  742. Mvmt.Value=1
  743.  
  744. local donum=0
  745.  
  746.  
  747. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  748. local fp=it("Part")
  749. fp.formFactor=formfactor
  750. fp.Parent=parent
  751. fp.Reflectance=reflectance
  752. fp.Transparency=transparency
  753. fp.CanCollide=false
  754. fp.Locked=true
  755. fp.BrickColor=brickcolor
  756. fp.Name=name
  757. fp.Size=size
  758. fp.Position=Torso.Position
  759. NoOutline(fp)
  760. fp.Material="SmoothPlastic"
  761. fp:BreakJoints()
  762. return fp
  763. end
  764.  
  765. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  766. local mesh=it(Mesh)
  767. mesh.Parent=part
  768. if Mesh=="SpecialMesh" then
  769. mesh.MeshType=meshtype
  770. if meshid~="nil" then
  771. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  772. end
  773. end
  774. mesh.Offset=offset
  775. mesh.Scale=scale
  776. return mesh
  777. end
  778.  
  779. function weld(parent,part0,part1,c0)
  780. local weld=it("Weld")
  781. weld.Parent=parent
  782. weld.Part0=part0
  783. weld.Part1=part1
  784. weld.C0=c0
  785. return weld
  786. end
  787.  
  788. local Color1=Torso.BrickColor
  789.  
  790. local bodvel=Instance.new("BodyVelocity")
  791. local bg=Instance.new("BodyGyro")
  792.  
  793. function swait(num)
  794. if num==0 or num==nil then
  795. game:service'RunService'.Stepped:wait(0)
  796. else
  797. for i=0,num do
  798. game:service'RunService'.Stepped:wait(0)
  799. end
  800. end
  801. end
  802.  
  803.  
  804. so = function(id,par,vol,pit)
  805. coroutine.resume(coroutine.create(function()
  806. local sou = Instance.new("Sound",par or workspace)
  807. sou.Volume=vol
  808. sou.Pitch=pit or 1
  809. sou.SoundId=id
  810. swait()
  811. sou:play()
  812. game:GetService("Debris"):AddItem(sou,6)
  813. end))
  814. end
  815.  
  816. function clerp(a,b,t)
  817. local qa = {QuaternionFromCFrame(a)}
  818. local qb = {QuaternionFromCFrame(b)}
  819. local ax, ay, az = a.x, a.y, a.z
  820. local bx, by, bz = b.x, b.y, b.z
  821. local _t = 1-t
  822. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  823. end
  824.  
  825. function QuaternionFromCFrame(cf)
  826. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  827. local trace = m00 + m11 + m22
  828. if trace > 0 then
  829. local s = math.sqrt(1 + trace)
  830. local recip = 0.5/s
  831. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  832. else
  833. local i = 0
  834. if m11 > m00 then
  835. i = 1
  836. end
  837. if m22 > (i == 0 and m00 or m11) then
  838. i = 2
  839. end
  840. if i == 0 then
  841. local s = math.sqrt(m00-m11-m22+1)
  842. local recip = 0.5/s
  843. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  844. elseif i == 1 then
  845. local s = math.sqrt(m11-m22-m00+1)
  846. local recip = 0.5/s
  847. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  848. elseif i == 2 then
  849. local s = math.sqrt(m22-m00-m11+1)
  850. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  851. end
  852. end
  853. end
  854.  
  855. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  856. local xs, ys, zs = x + x, y + y, z + z
  857. local wx, wy, wz = w*xs, w*ys, w*zs
  858. local xx = x*xs
  859. local xy = x*ys
  860. local xz = x*zs
  861. local yy = y*ys
  862. local yz = y*zs
  863. local zz = z*zs
  864. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  865. end
  866.  
  867. function QuaternionSlerp(a, b, t)
  868. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  869. local startInterp, finishInterp;
  870. if cosTheta >= 0.0001 then
  871. if (1 - cosTheta) > 0.0001 then
  872. local theta = math.acos(cosTheta)
  873. local invSinTheta = 1/math.sin(theta)
  874. startInterp = math.sin((1-t)*theta)*invSinTheta
  875. finishInterp = math.sin(t*theta)*invSinTheta
  876. else
  877. startInterp = 1-t
  878. finishInterp = t
  879. end
  880. else
  881. if (1+cosTheta) > 0.0001 then
  882. local theta = math.acos(-cosTheta)
  883. local invSinTheta = 1/math.sin(theta)
  884. startInterp = math.sin((t-1)*theta)*invSinTheta
  885. finishInterp = math.sin(t*theta)*invSinTheta
  886. else
  887. startInterp = t-1
  888. finishInterp = t
  889. end
  890. end
  891. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  892. end
  893.  
  894. local function CFrameFromTopBack(at, top, back)
  895. local right = top:Cross(back)
  896. return CFrame.new(at.x, at.y, at.z,
  897. right.x, top.x, back.x,
  898. right.y, top.y, back.y,
  899. right.z, top.z, back.z)
  900. end
  901.  
  902. function Triangle(a, b, c)
  903. local edg1 = (c-a):Dot((b-a).unit)
  904. local edg2 = (a-b):Dot((c-b).unit)
  905. local edg3 = (b-c):Dot((a-c).unit)
  906. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  907. a, b, c = a, b, c
  908. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  909. a, b, c = b, c, a
  910. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  911. a, b, c = c, a, b
  912. else
  913. assert(false, "unreachable")
  914. end
  915.  
  916. local len1 = (c-a):Dot((b-a).unit)
  917. local len2 = (b-a).magnitude - len1
  918. local width = (a + (b-a).unit*len1 - c).magnitude
  919.  
  920. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  921.  
  922. local list = {}
  923.  
  924. if len1 > 0.01 then
  925. local w1 = Instance.new('WedgePart', m)
  926. game:GetService("Debris"):AddItem(w1,5)
  927. w1.Material = "SmoothPlastic"
  928. w1.FormFactor = 'Custom'
  929. w1.BrickColor = BrickColor.new("Really red")
  930. w1.Transparency = 0
  931. w1.Reflectance = 0
  932. w1.Material = "SmoothPlastic"
  933. w1.CanCollide = false
  934. local l1 = Instance.new("PointLight",w1)
  935. l1.Color = Color3.new(170,0,0)
  936. NoOutline(w1)
  937. local sz = Vector3.new(0.2, width, len1)
  938. w1.Size = sz
  939. local sp = Instance.new("SpecialMesh",w1)
  940. sp.MeshType = "Wedge"
  941. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  942. w1:BreakJoints()
  943. w1.Anchored = true
  944. w1.Parent = workspace
  945. w1.Transparency = 0.7
  946. table.insert(Effects,{w1,"Disappear",.01})
  947. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  948. table.insert(list,w1)
  949. end
  950.  
  951. if len2 > 0.01 then
  952. local w2 = Instance.new('WedgePart', m)
  953. game:GetService("Debris"):AddItem(w2,5)
  954. w2.Material = "SmoothPlastic"
  955. w2.FormFactor = 'Custom'
  956. w2.BrickColor = BrickColor.new("Really red")
  957. w2.Transparency = 0
  958. w2.Reflectance = 0
  959. w2.Material = "SmoothPlastic"
  960. w2.CanCollide = false
  961. local l2 = Instance.new("PointLight",w2)
  962. l2.Color = Color3.new(170,0,0)
  963. NoOutline(w2)
  964. local sz = Vector3.new(0.2, width, len2)
  965. w2.Size = sz
  966. local sp = Instance.new("SpecialMesh",w2)
  967. sp.MeshType = "Wedge"
  968. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  969. w2:BreakJoints()
  970. w2.Anchored = true
  971. w2.Parent = workspace
  972. w2.Transparency = 0.7
  973. table.insert(Effects,{w2,"Disappear",.01})
  974. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  975. table.insert(list,w2)
  976. end
  977. return unpack(list)
  978. end
  979.  
  980.  
  981. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  982. if hit.Parent==nil then
  983. return
  984. end
  985. h=hit.Parent:FindFirstChild("Humanoid")
  986. for _,v in pairs(hit.Parent:children()) do
  987. if v:IsA("Humanoid") then
  988. h=v
  989. end
  990. end
  991. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  992. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  993. end
  994. if hit.Parent.className=="Hat" then
  995. hit=hit.Parent.Parent:findFirstChild("Head")
  996. end
  997. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  998. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  999. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1000. return
  1001. end]]
  1002. -- hs(hit,1.2)
  1003. c=Instance.new("ObjectValue")
  1004. c.Name="creator"
  1005. c.Value=game:service("Players").LocalPlayer
  1006. c.Parent=h
  1007. game:GetService("Debris"):AddItem(c,.5)
  1008. Damage=math.random(minim,maxim)
  1009. -- h:TakeDamage(Damage)
  1010. blocked=false
  1011. block=hit.Parent:findFirstChild("Block")
  1012. if block~=nil then
  1013. print(block.className)
  1014. if block.className=="NumberValue" then
  1015. if block.Value>0 then
  1016. blocked=true
  1017. if decreaseblock==nil then
  1018. block.Value=block.Value-1
  1019. end
  1020. end
  1021. end
  1022. if block.className=="IntValue" then
  1023. if block.Value>0 then
  1024. blocked=true
  1025. if decreaseblock~=nil then
  1026. block.Value=block.Value-1
  1027. end
  1028. end
  1029. end
  1030. end
  1031. if blocked==false then
  1032. -- h:TakeDamage(Damage)
  1033. h.Health=h.Health-Damage
  1034. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1035. else
  1036. h.Health=h.Health-(Damage/2)
  1037. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1038. end
  1039. if Type=="Knockdown" then
  1040. hum=hit.Parent.Humanoid
  1041. hum.PlatformStand=true
  1042. coroutine.resume(coroutine.create(function(HHumanoid)
  1043. swait(1)
  1044. HHumanoid.PlatformStand=false
  1045. end),hum)
  1046. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1047. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1048. local bodvol=Instance.new("BodyVelocity")
  1049. bodvol.velocity=angle*knockback
  1050. bodvol.P=5000
  1051. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1052. bodvol.Parent=hit
  1053. rl=Instance.new("BodyAngularVelocity")
  1054. rl.P=3000
  1055. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1056. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1057. rl.Parent=hit
  1058. game:GetService("Debris"):AddItem(bodvol,.5)
  1059. game:GetService("Debris"):AddItem(rl,.5)
  1060. elseif Type=="Normal" then
  1061. vp=Instance.new("BodyVelocity")
  1062. vp.P=500
  1063. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1064. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1065. if KnockbackType==1 then
  1066. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1067. elseif KnockbackType==2 then
  1068. vp.velocity=Property.CFrame.lookVector*knockback
  1069. end
  1070. if knockback>0 then
  1071. vp.Parent=hit.Parent.Torso
  1072. end
  1073. game:GetService("Debris"):AddItem(vp,.5)
  1074. elseif Type=="Up" then
  1075. local bodyVelocity=Instance.new("BodyVelocity")
  1076. bodyVelocity.velocity=vt(0,60,0)
  1077. bodyVelocity.P=5000
  1078. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1079. bodyVelocity.Parent=hit
  1080. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1081. rl=Instance.new("BodyAngularVelocity")
  1082. rl.P=3000
  1083. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1084. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1085. rl.Parent=hit
  1086. game:GetService("Debris"):AddItem(rl,.5)
  1087. elseif Type=="Snare" then
  1088. bp=Instance.new("BodyPosition")
  1089. bp.P=2000
  1090. bp.D=100
  1091. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1092. bp.position=hit.Parent.Torso.Position
  1093. bp.Parent=hit.Parent.Torso
  1094. game:GetService("Debris"):AddItem(bp,1)
  1095. elseif Type=="Target" then
  1096. if Targetting==false then
  1097. ZTarget=hit.Parent.Torso
  1098. coroutine.resume(coroutine.create(function(Part)
  1099. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1100. swait(5)
  1101. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1102. end),ZTarget)
  1103. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1104. targetgui=Instance.new("BillboardGui")
  1105. targetgui.Parent=ZTarget
  1106. targetgui.Size=UDim2.new(10,100,10,100)
  1107. targ=Instance.new("ImageLabel")
  1108. targ.Parent=targetgui
  1109. targ.BackgroundTransparency=1
  1110. targ.Image="rbxassetid://4834067"
  1111. targ.Size=UDim2.new(1,0,1,0)
  1112. cam.CameraType="Scriptable"
  1113. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1114. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1115. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1116. Targetting=true
  1117. RocketTarget=ZTarget
  1118. for i=1,Property do
  1119. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1120. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1121. swait()
  1122. end
  1123. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1124. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1125. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1126. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1127. end
  1128. Targetting=false
  1129. RocketTarget=nil
  1130. targetgui.Parent=nil
  1131. cam.CameraType="Custom"
  1132. end
  1133. end
  1134. debounce=Instance.new("BoolValue")
  1135. debounce.Name="DebounceHit"
  1136. debounce.Parent=hit.Parent
  1137. debounce.Value=true
  1138. game:GetService("Debris"):AddItem(debounce,Delay)
  1139. c=Instance.new("ObjectValue")
  1140. c.Name="creator"
  1141. c.Value=Player
  1142. c.Parent=h
  1143. game:GetService("Debris"):AddItem(c,.5)
  1144. CRIT=false
  1145. hitDeb=true
  1146. AttackPos=6
  1147. end
  1148. end
  1149.  
  1150. showDamage=function(Char,Dealt,du,Color)
  1151. m=Instance.new("Model")
  1152. m.Name=tostring(Dealt)
  1153. h=Instance.new("Humanoid")
  1154. h.Health=0
  1155. h.MaxHealth=0
  1156. h.Parent=m
  1157. c=Instance.new("Part")
  1158. c.Transparency=0
  1159. c.BrickColor=Color
  1160. c.Transparency = 1
  1161. c.Name="Head"
  1162. c.TopSurface=0
  1163. c.BottomSurface=0
  1164. c.formFactor="Plate"
  1165. c.Size=Vector3.new(1,.4,1)
  1166.  
  1167. local txt = Instance.new("BillboardGui", c)
  1168. txt.Adornee = c
  1169. txt.Name = "_status"
  1170. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1171. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1172. local text = Instance.new("TextLabel", txt)
  1173. text.Size = UDim2.new(10, 0, 7, 0)
  1174. text.FontSize = "Size12"
  1175. text.TextScaled = true
  1176. text.TextTransparency = 0.5
  1177. text.BackgroundTransparency = 1
  1178. text.TextTransparency = 0.5
  1179. text.TextStrokeTransparency = 0.5
  1180. text.Font = "SciFi"
  1181. text.TextStrokeColor3 = Color3.new(0,0,0)
  1182. v=Instance.new("Part")
  1183. v.Name = "ColorBrick"
  1184. v.Parent=c
  1185. v.FormFactor="Symmetric"
  1186. v.Anchored=true
  1187. v.CanCollide=false
  1188. v.BottomSurface="Smooth"
  1189. v.TopSurface="Smooth"
  1190. v.Size=Vector3.new(10,5,3)
  1191. v.Transparency=1
  1192. v.CFrame=c.CFrame
  1193. v.BrickColor=BrickColor.random()
  1194. v.Transparency=1
  1195. text.TextColor3 = t.BrickColor.Color
  1196. v.Shape="Block"
  1197. text.Text = tostring(Dealt)
  1198. ms=Instance.new("CylinderMesh")
  1199. ms.Scale=Vector3.new(.8,.8,.8)
  1200. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1201. local rndm=math.random(1,#hitsounds)
  1202. local r=rndm
  1203. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1204. if CRIT==true then
  1205. ms.Scale=Vector3.new(1,1.25,1)
  1206. end
  1207. ms.Parent=c
  1208. c.Reflectance=0
  1209. Instance.new("BodyGyro").Parent=c
  1210. c.Parent=m
  1211. if Char:findFirstChild("Head")~=nil then
  1212. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1213. elseif Char.Parent:findFirstChild("Head")~=nil then
  1214. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1215. end
  1216. f=Instance.new("BodyPosition")
  1217. f.P=2000
  1218. f.D=100
  1219. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1220. f.position=c.Position+Vector3.new(0,3,0)
  1221. f.Parent=c
  1222. game:GetService("Debris"):AddItem(m,.5+du)
  1223. c.CanCollide=false
  1224. m.Parent=workspace
  1225. c.CanCollide=false
  1226. end
  1227.  
  1228. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1229. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1230. end
  1231.  
  1232. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1233. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1234. prt.Anchored=true
  1235. prt.CFrame=cframe
  1236. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1237. --http://www.roblox.com/asset/?id=4770560
  1238. game:GetService("Debris"):AddItem(prt,2)
  1239. CF=prt.CFrame
  1240. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1241. for i=0,1,0.2 do
  1242. wait()
  1243. Part.CFrame=CF*cf(0,0,-0.4)
  1244. end
  1245. for i=0,1,delay do
  1246. wait()
  1247. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1248. Mesh.Scale=Mesh.Scale
  1249. end
  1250. for i=0,1,0.1 do
  1251. wait()
  1252. Part.Transparency=i
  1253. end
  1254. Part.Parent=nil
  1255. end),prt,msh,CF)
  1256. end
  1257.  
  1258. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1259. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1260. prt.Anchored=true
  1261. prt.Material = "Neon"
  1262. prt.CFrame=cframe
  1263. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1264. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1265. game:GetService("Debris"):AddItem(prt,5)
  1266. coroutine.resume(coroutine.create(function(Part,Mesh)
  1267. for i=0,1,delay do
  1268. swait()
  1269. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1270. Part.Transparency=i
  1271. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1272. end
  1273. Part.Parent=nil
  1274. end),prt,msh)
  1275. end
  1276.  
  1277. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1278. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1279. prt.Anchored=true
  1280. prt.Material = "Neon"
  1281. prt.CFrame=cframe
  1282. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1283. game:GetService("Debris"):AddItem(prt,5)
  1284. coroutine.resume(coroutine.create(function(Part,Mesh)
  1285. local rtype = rottype
  1286. for i=0,1,delay do
  1287. swait()
  1288. if rtype == 1 then
  1289. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1290. elseif rtype == 2 then
  1291. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1292. end
  1293. Part.Transparency=i
  1294. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1295. end
  1296. Part.Parent=nil
  1297. end),prt,msh)
  1298. end
  1299.  
  1300. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1301. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1302. prt.Anchored=true
  1303. prt.CFrame=cframe
  1304. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1305. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1306. game:GetService("Debris"):AddItem(prt,5)
  1307. coroutine.resume(coroutine.create(function(Part,Mesh)
  1308. for i=0,1,delay do
  1309. wait()
  1310. Part.Transparency=i
  1311. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1312. end
  1313. Part.Parent=nil
  1314. end),prt,msh)
  1315. end
  1316.  
  1317. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1318. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1319. prt.Anchored=true
  1320. prt.Material = "Neon"
  1321. prt.CFrame=cframe
  1322. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1323. game:GetService("Debris"):AddItem(prt,5)
  1324. coroutine.resume(coroutine.create(function(Part,Mesh)
  1325. local rtype = rottype
  1326. for i=0,1,delay do
  1327. swait()
  1328. if rtype == 1 then
  1329. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1330. elseif rtype == 2 then
  1331. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1332. end
  1333. Part.Transparency=i
  1334. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1335. end
  1336. Part.Parent=nil
  1337. end),prt,msh)
  1338. end
  1339.  
  1340. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1341. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1342. prt.Anchored=true
  1343. prt.Material = "Neon"
  1344. prt.CFrame=cframe
  1345. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1346. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1347. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1348. game:GetService("Debris"):AddItem(prt,5)
  1349. coroutine.resume(coroutine.create(function(Part,Mesh)
  1350. local rtype = rottype
  1351. for i=0,1,delay do
  1352. swait()
  1353. if rtype == 1 then
  1354. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1355. elseif rtype == 2 then
  1356. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1357. end
  1358. dec.Transparency=i
  1359. dec2.Transparency=i
  1360. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1361. end
  1362. Part.Parent=nil
  1363. end),prt,msh)
  1364. end
  1365.  
  1366. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1367. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1368. prt.Anchored=true
  1369. prt.Material = "Neon"
  1370. prt.CFrame=cframe
  1371. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1372. game:GetService("Debris"):AddItem(prt,5)
  1373. coroutine.resume(coroutine.create(function(Part,Mesh)
  1374. local rtype = rottype
  1375. for i=0,1,delay do
  1376. swait()
  1377. if rtype == 1 then
  1378. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1379. elseif rtype == 2 then
  1380. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1381. end
  1382. prt.Transparency=i
  1383. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1384. end
  1385. Part.Parent=nil
  1386. end),prt,msh)
  1387. end
  1388.  
  1389. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1390. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1391. prt.Anchored=true
  1392. prt.Material = "Neon"
  1393. prt.CFrame=cframe
  1394. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1395. game:GetService("Debris"):AddItem(prt,5)
  1396. coroutine.resume(coroutine.create(function(Part,Mesh)
  1397. local rtype = rottype
  1398. for i=0,1,delay do
  1399. swait()
  1400. if rtype == 1 then
  1401. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1402. elseif rtype == 2 then
  1403. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1404. end
  1405. prt.Transparency=i
  1406. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1407. end
  1408. Part.Parent=nil
  1409. end),prt,msh)
  1410. end
  1411.  
  1412. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1413. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1414. prt.Anchored=true
  1415. prt.Material = "Neon"
  1416. prt.CFrame=cframe
  1417. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1418. game:GetService("Debris"):AddItem(prt,5)
  1419. coroutine.resume(coroutine.create(function(Part,Mesh)
  1420. local rtype = rottype
  1421. for i=0,1,delay do
  1422. swait()
  1423. if rtype == 1 then
  1424. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1425. elseif rtype == 2 then
  1426. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1427. end
  1428. prt.Transparency=i
  1429. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1430. end
  1431. Part.Parent=nil
  1432. end),prt,msh)
  1433. end
  1434.  
  1435. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1436. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1437. prt.Anchored=false
  1438. prt.CFrame=cframe
  1439. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1440. local wld=weld(prt,prt,Parent,cframe)
  1441. game:GetService("Debris"):AddItem(prt,5)
  1442. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1443. for i=0,1,delay do
  1444. wait()
  1445. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1446. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1447. Part.Transparency=i
  1448. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1449. end
  1450. Part.Parent=nil
  1451. end),prt,msh,wld)
  1452. end
  1453.  
  1454. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1455. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1456. prt.Anchored=false
  1457. prt.CFrame=cframe
  1458. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1459. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1460. game:GetService("Debris"):AddItem(prt,5)
  1461. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1462. for i=0,1,delay do
  1463. wait()
  1464. Weld.C0=euler(i*20,0,0)
  1465. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1466. Part.Transparency=i
  1467. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1468. end
  1469. Part.Parent=nil
  1470. end),prt,msh,wld)
  1471. end
  1472.  
  1473. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1474. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1475. prt.Anchored=true
  1476. prt.CFrame=cframe
  1477. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1478. game:GetService("Debris"):AddItem(prt,2)
  1479. coroutine.resume(coroutine.create(function(Part,Mesh)
  1480. for i=0,1,delay do
  1481. wait()
  1482. Part.CFrame=Part.CFrame
  1483. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1484. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1485. prt2.Anchored=true
  1486. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1487. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1488. game:GetService("Debris"):AddItem(prt2,2)
  1489. coroutine.resume(coroutine.create(function(Part,Mesh)
  1490. for i=0,1,0.1 do
  1491. wait()
  1492. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1493. end
  1494. Part.Parent=nil
  1495. end),prt2,msh2)
  1496. end
  1497. for i=0,1,delay*2 do
  1498. wait()
  1499. Part.CFrame=Part.CFrame
  1500. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1501. end
  1502. Part.Parent=nil
  1503. end),prt,msh)
  1504. end
  1505.  
  1506. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1507. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1508. prt.Anchored=true
  1509. prt.CFrame=cframe
  1510. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1511. game:GetService("Debris"):AddItem(prt,2)
  1512. coroutine.resume(coroutine.create(function(Part,Mesh)
  1513. for i=0,1,delay do
  1514. wait()
  1515. Part.CFrame=Part.CFrame
  1516. Part.Transparency=i
  1517. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1518. end
  1519. Part.Parent=nil
  1520. end),prt,msh)
  1521. end
  1522.  
  1523. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1524. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1525. prt.Anchored=true
  1526. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1527. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1528. game:GetService("Debris"):AddItem(prt,2)
  1529. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1530. CF=Part.CFrame
  1531. Numbb=0
  1532. randnumb=math.random()/10
  1533. rand1=math.random()/10
  1534. for i=0,1,rand1 do
  1535. wait()
  1536. CF=CF*cf(0,math.random()/2,0)
  1537. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1538. Part.CFrame=CF*euler(Numbb,0,0)
  1539. Part.Transparency=i
  1540. Numbb=Numbb+randnumb
  1541. end
  1542. Part.Parent=nil
  1543. end),prt,CF,Numbb,randnumb)
  1544. end
  1545.  
  1546. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1547. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1548. prt.Anchored=true
  1549. prt.CFrame=cframe
  1550. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1551. game:GetService("Debris"):AddItem(prt,5)
  1552. coroutine.resume(coroutine.create(function(Part,Mesh)
  1553. for i=0,1,delay do
  1554. wait()
  1555. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1556. Part.Transparency=i
  1557. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1558. end
  1559. Part.Parent=nil
  1560. end),prt,msh)
  1561. end
  1562.  
  1563. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1564. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1565. prt.Anchored=true
  1566. prt.CFrame=cframe
  1567. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1568. game:GetService("Debris"):AddItem(prt,2)
  1569. coroutine.resume(coroutine.create(function(Part,Mesh)
  1570. for i=0,1,delay do
  1571. wait()
  1572. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1573. Part.Transparency=i
  1574. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1575. end
  1576. Part.Parent=nil
  1577. end),prt,msh)
  1578. end
  1579.  
  1580. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1581. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1582. prt.Anchored=true
  1583. prt.CFrame=cframe*cf(x,y,z)
  1584. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1585. game:GetService("Debris"):AddItem(prt,5)
  1586. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1587. local num=math.random()
  1588. local num2=math.random(-3,2)+math.random()
  1589. local numm=0
  1590. for i=0,1,delay*2 do
  1591. swait()
  1592. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1593. Part.Transparency=i
  1594. numm=numm+0.01
  1595. end
  1596. Part.Parent=nil
  1597. Mesh.Parent=nil
  1598. end),prt,msh,x,y,z)
  1599. end
  1600.  
  1601. function dmgstart(dmg,what)
  1602. hitcon = what.Touched:connect(function(hit)
  1603. local hum = hit.Parent:FindFirstChild("Humanoid")
  1604. if hum and not hum:IsDescendantOf(Character) then
  1605. hum:TakeDamage(dmg)
  1606. end
  1607. end)
  1608. end
  1609.  
  1610. function dmgstop()
  1611. hitcon:disconnect()
  1612. end
  1613.  
  1614. function Cloak()
  1615. Face.Parent=nil
  1616. cloaked=true
  1617. for _,v in pairs(Torso.Parent:children()) do
  1618. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1619. coroutine.resume(coroutine.create(function()
  1620. for i=0,1,0.2 do
  1621. wait()
  1622. v.Transparency=i
  1623. end
  1624. v.Transparency=1
  1625. end))
  1626. end
  1627. if v.className=="Hat" then
  1628. hatp=v.Handle
  1629. coroutine.resume(coroutine.create(function(derp)
  1630. for i=0,1,0.2 do
  1631. wait()
  1632. derp.Transparency=i
  1633. end
  1634. derp.Transparency=1
  1635. end),hatp)
  1636. end
  1637. end
  1638. for _,v in pairs(m:children()) do
  1639. if v.className=="Part" then
  1640. coroutine.resume(coroutine.create(function()
  1641. for i=0,1,0.2 do
  1642. wait()
  1643. v.Transparency=i
  1644. end
  1645. v.Transparency=1
  1646. end))
  1647. end
  1648. end
  1649. end
  1650.  
  1651. function UnCloak()
  1652. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1653. Face.Parent=Head
  1654. cloaked=false
  1655. for _,v in pairs(Torso.Parent:children()) do
  1656. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1657. coroutine.resume(coroutine.create(function()
  1658. for i=0,1,0.1 do
  1659. wait()
  1660. v.Transparency=v.Transparency-0.1
  1661. end
  1662. v.Transparency=0
  1663. end))
  1664. end
  1665. if v.className=="Hat" then
  1666. hatp=v.Handle
  1667. coroutine.resume(coroutine.create(function(derp)
  1668. for i=0,1,0.1 do
  1669. wait()
  1670. derp.Transparency=derp.Transparency-0.1
  1671. end
  1672. derp.Transparency=0
  1673. end),hatp)
  1674. end
  1675. end
  1676. for _,v in pairs(m:children()) do
  1677. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1678. coroutine.resume(coroutine.create(function()
  1679. for i=0,1,0.1 do
  1680. wait()
  1681. v.Transparency=v.Transparency-0.1
  1682. end
  1683. v.Transparency=0
  1684. end))
  1685. v.Transparency=0
  1686. end
  1687. end
  1688. end
  1689.  
  1690. function MakeMagic(Type,Color,Bullets,Size,Speed,Position,MagCircleScale,Delay,ExplosionScale,ExplosionVol,Explosionpit)
  1691. if Type == "PulsingBullet" then
  1692. for i = 0,1,0.1 do
  1693. swait()
  1694. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1695. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1696. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1697. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1698. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1699. end
  1700. local a = Instance.new("Part",Character)
  1701. a.Name = "Direction"
  1702. a.Anchored = true
  1703. a.BrickColor = Color
  1704. a.Material = "Neon"
  1705. a.Transparency = 0.5
  1706. a.CanCollide = false
  1707. local ray = Ray.new(
  1708. sorb.CFrame.p, -- origin
  1709. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1710. )
  1711. local ignore = Character
  1712. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1713. a.BottomSurface = 10
  1714. a.TopSurface = 10
  1715. local distance = (sorb.CFrame.p - position).magnitude
  1716. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1717. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1718. game:GetService("Debris"):AddItem(a, 3)
  1719. local thing = Instance.new("SpecialMesh",a)
  1720. thing.MeshType = "Sphere"
  1721. thing.Scale = vt(0,0,1)
  1722. for i = 0, 9 do
  1723. ray = Ray.new(
  1724. sorb.CFrame.p, -- origin
  1725. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1726. )
  1727. ignore = Character
  1728. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1729. local distance = (sorb.CFrame.p - position).magnitude
  1730. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1731. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1732. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1733. wait()
  1734. end
  1735. if Bullets == 1 then
  1736. local lb = Instance.new("Part")
  1737. CFuncs["Sound"].Create("rbxassetid://260433768", lb, 2.5, 1)
  1738. lb.Parent = char
  1739. lb.BrickColor = Color
  1740. lb.CanCollide = false
  1741. lb.Material = "Neon"
  1742. lb.Shape = "Ball"
  1743. lb.Anchored = true
  1744. lb.Transparency = 0
  1745. lb.Size = vt(1,1,1)
  1746. lb.CFrame = a.CFrame
  1747. local thingery = Instance.new("SpecialMesh",lb)
  1748. thingery.MeshType = "Sphere"
  1749. thingery.Scale = Size
  1750. lb.Anchored = false
  1751. local bv = Instance.new("BodyVelocity")
  1752. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1753. bv.velocity = a.CFrame.lookVector*Speed
  1754. bv.Parent = lb
  1755. wait(0.1)
  1756. local touched = false
  1757. lb.Touched:connect(function(hit)
  1758. if touched == false then
  1759. touched = true
  1760. lb.Transparency = 1
  1761. PulseDam(ExplosionScale,lb,lb.BrickColor)
  1762. lb.Anchored = true
  1763. end
  1764. end)
  1765. game:GetService("Debris"):AddItem(lb, Delay)
  1766. end
  1767. for i = 0, 9 do
  1768. ray = Ray.new(
  1769. sorb.CFrame.p, -- origin
  1770. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1771. )
  1772. ignore = Character
  1773. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1774. local distance = (sorb.CFrame.p - position).magnitude
  1775. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1776. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1777. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1778. wait()
  1779. end
  1780. end
  1781. if Type == "ExplodingBullet" then
  1782. if Bullets == 1 then
  1783. for i = 0,1,0.1 do
  1784. swait()
  1785. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1786. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1787. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1788. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1789. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1790. end
  1791. end
  1792. if Bullets > 1 then
  1793. for i = 0,1,0.1 do
  1794. swait()
  1795. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1796. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  1797. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  1798. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1799. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  1800. end
  1801. end
  1802. local a = Instance.new("Part",Character)
  1803. a.Name = "Direction"
  1804. a.Anchored = true
  1805. a.BrickColor = Color
  1806. a.Material = "Neon"
  1807. a.Transparency = 0.5
  1808. a.CanCollide = false
  1809. local ray = Ray.new(
  1810. sorb.CFrame.p, -- origin
  1811. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1812. )
  1813. local ignore = Character
  1814. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1815. a.BottomSurface = 10
  1816. a.TopSurface = 10
  1817. local distance = (sorb.CFrame.p - position).magnitude
  1818. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1819. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1820. game:GetService("Debris"):AddItem(a, 3)
  1821. local thing = Instance.new("SpecialMesh",a)
  1822. thing.MeshType = "Sphere"
  1823. thing.Scale = vt(0,0,1)
  1824. for i = 0, 9 do
  1825. ray = Ray.new(
  1826. sorb.CFrame.p, -- origin
  1827. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1828. )
  1829. ignore = Character
  1830. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1831. local distance = (sorb.CFrame.p - position).magnitude
  1832. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1833. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1834. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1835. wait()
  1836. end
  1837. if Bullets == 1 then
  1838. local lb = Instance.new("Part")
  1839. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  1840. lb.Parent = char
  1841. lb.BrickColor = Color
  1842. lb.CanCollide = false
  1843. lb.Material = "Neon"
  1844. lb.Shape = "Ball"
  1845. lb.Anchored = true
  1846. lb.Transparency = 0
  1847. lb.Size = vt(1,1,1)
  1848. lb.CFrame = a.CFrame
  1849. local thingery = Instance.new("SpecialMesh",lb)
  1850. thingery.MeshType = "Sphere"
  1851. thingery.Scale = Size
  1852. lb.Anchored = false
  1853. local bv = Instance.new("BodyVelocity")
  1854. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1855. bv.velocity = a.CFrame.lookVector*Speed
  1856. bv.Parent = lb
  1857. wait(0.1)
  1858. local touched = false
  1859. lb.Touched:connect(function(hit)
  1860. if touched == false then
  1861. touched = true
  1862. lb.Transparency = 1
  1863. Explode(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1864. lb.Anchored = true
  1865. end
  1866. end)
  1867. game:GetService("Debris"):AddItem(lb, Delay)
  1868. end
  1869. if Bullets > 1 then
  1870. for i = 0, Bullets do
  1871. ray = Ray.new(
  1872. sorb.CFrame.p, -- origin
  1873. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1874. )
  1875. ignore = Character
  1876. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1877. local distance = (sorb.CFrame.p - position).magnitude
  1878. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1879. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1880. local lb = Instance.new("Part")
  1881. CFuncs["Sound"].Create("rbxassetid://203691467", lb, 1, 5.5)
  1882. lb.Parent = char
  1883. lb.BrickColor = Color
  1884. lb.CanCollide = false
  1885. lb.Material = "Neon"
  1886. lb.Shape = "Ball"
  1887. lb.Anchored = true
  1888. lb.Transparency = 0
  1889. lb.Size = vt(1,1,1)
  1890. lb.CFrame = a.CFrame
  1891. local thingery = Instance.new("SpecialMesh",lb)
  1892. thingery.MeshType = "Sphere"
  1893. thingery.Scale = Size
  1894. lb.Anchored = false
  1895. local bv = Instance.new("BodyVelocity")
  1896. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1897. bv.velocity = a.CFrame.lookVector*Speed
  1898. bv.Parent = lb
  1899. wait(0.035)
  1900. local touched = false
  1901. lb.Touched:connect(function(hit)
  1902. if touched == false then
  1903. touched = true
  1904. lb.Transparency = 1
  1905. ExplodeShort(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1906. lb.Anchored = true
  1907. end
  1908. end)
  1909. game:GetService("Debris"):AddItem(lb, Delay)
  1910. end
  1911. end
  1912. for i = 0, 9 do
  1913. ray = Ray.new(
  1914. sorb.CFrame.p, -- origin
  1915. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1916. )
  1917. ignore = Character
  1918. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1919. local distance = (sorb.CFrame.p - position).magnitude
  1920. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1921. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1922. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1923. wait()
  1924. end
  1925. end
  1926. if Type == "FireUltExplosion" then
  1927. hum.WalkSpeed = 16
  1928. local a = Instance.new("Part",Character)
  1929. a.Name = "Direction"
  1930. a.Anchored = true
  1931. a.BrickColor = Color
  1932. a.Material = "Neon"
  1933. a.Transparency = 0.5
  1934. a.Size = vt(1,1,1)
  1935. a.CanCollide = false
  1936. a.CFrame = root.CFrame + vt(0,5,0)
  1937. game:GetService("Debris"):AddItem(a, Delay)
  1938. local thing = Instance.new("SpecialMesh",a)
  1939. thing.MeshType = "Sphere"
  1940. thing.Scale = vt(0,1,0)
  1941. for i = 0,5,0.1 do
  1942. swait()
  1943. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1944. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1945. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1946. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  1947. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.1)
  1948. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.1)
  1949. end
  1950. for i = 0, 9 do
  1951. thing.Scale = thing.Scale + vt(MagCircleScale,0,MagCircleScale)
  1952. wait()
  1953. end
  1954. for i = 0,5,0.1 do
  1955. swait()
  1956. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1957. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1958. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1959. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  1960. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.1)
  1961. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.1)
  1962. end
  1963. for i = 0,1,0.1 do
  1964. swait()
  1965. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1966. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1967. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1968. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1969. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1970. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1971. end
  1972. hum.WalkSpeed = 16
  1973. attack = false
  1974. for i = 0, 9 do
  1975. thing.Scale = thing.Scale - vt(MagCircleScale,0,MagCircleScale)
  1976. wait()
  1977. end
  1978. ExplodeLong(65,a,0.4,1)
  1979. end
  1980. if Type == "Bullet" then
  1981. for i = 0,1,0.1 do
  1982. swait()
  1983. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1984. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  1985. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  1986. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  1987. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1988. end
  1989. local a = Instance.new("Part",Character)
  1990. a.Name = "Direction"
  1991. a.Anchored = true
  1992. a.BrickColor = Color
  1993. a.Material = "Neon"
  1994. a.Transparency = 0.5
  1995. a.CanCollide = false
  1996. local ray = Ray.new(
  1997. sorb.CFrame.p, -- origin
  1998. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1999. )
  2000. local ignore = Character
  2001. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2002. a.BottomSurface = 10
  2003. a.TopSurface = 10
  2004. local distance = (sorb.CFrame.p - position).magnitude
  2005. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2006. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2007. game:GetService("Debris"):AddItem(a, 3)
  2008. local thing = Instance.new("SpecialMesh",a)
  2009. thing.MeshType = "Sphere"
  2010. thing.Scale = vt(0,0,1)
  2011. for i = 0, 9 do
  2012. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2013. wait()
  2014. end
  2015. if Bullets == 1 then
  2016. local lb = Instance.new("Part")
  2017. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2018. lb.Parent = char
  2019. lb.BrickColor = Color
  2020. lb.CanCollide = false
  2021. lb.Material = "Neon"
  2022. lb.Shape = "Ball"
  2023. lb.Anchored = true
  2024. lb.Transparency = 0.5
  2025. lb.Size = Size
  2026. lb.CFrame = a.CFrame
  2027. local thing = Instance.new("SpecialMesh",lb)
  2028. thing.MeshType = "Sphere"
  2029. lb.Anchored = false
  2030. local bv = Instance.new("BodyVelocity")
  2031. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2032. bv.velocity = a.CFrame.lookVector*Speed
  2033. bv.Parent = lb
  2034. lb.Touched:connect(function(hit)
  2035. Damagefunc(hit,9,15,math.random(10,20),"Normal",root,.2,1)
  2036. end)
  2037. game:GetService("Debris"):AddItem(lb, Delay)
  2038. end
  2039. if Bullets > 1 then
  2040. for i = 0, Bullets do
  2041. wait(0.075)
  2042. ray = Ray.new(
  2043. sorb.CFrame.p, -- origin
  2044. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2045. )
  2046. ignore = Character
  2047. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2048. local distance = (sorb.CFrame.p - position).magnitude
  2049. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2050. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2051. local lb = Instance.new("Part")
  2052. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2053. lb.Parent = char
  2054. lb.BrickColor = Color
  2055. lb.CanCollide = false
  2056. lb.Material = "Neon"
  2057. lb.Shape = "Ball"
  2058. lb.Anchored = true
  2059. lb.Transparency = 0.5
  2060. lb.Size = Size
  2061. lb.CFrame = a.CFrame
  2062. local thing = Instance.new("SpecialMesh",lb)
  2063. thing.MeshType = "Sphere"
  2064. lb.Anchored = false
  2065. local bv = Instance.new("BodyVelocity")
  2066. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2067. bv.velocity = a.CFrame.lookVector*Speed
  2068. bv.Parent = lb
  2069. lb.Touched:connect(function(hit)
  2070. Damagefunc(hit,3,5,math.random(10,20),"Normal",root,.2,1)
  2071. end)
  2072. game:GetService("Debris"):AddItem(lb, Delay)
  2073. end
  2074. end
  2075. for i = 0, 9 do
  2076. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2077. wait()
  2078. end
  2079. end
  2080. if Type == "Beam" then
  2081. for i = 0,1,0.1 do
  2082. swait()
  2083. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2084. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2085. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  2086. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  2087. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2088. end
  2089. local a = Instance.new("Part",Character)
  2090. a.Name = "Direction"
  2091. a.Anchored = true
  2092. a.BrickColor = Color
  2093. a.Material = "Neon"
  2094. a.Transparency = 0.5
  2095. a.CanCollide = false
  2096. local ray = Ray.new(
  2097. sorb.CFrame.p, -- origin
  2098. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2099. )
  2100. local ignore = Character
  2101. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2102. a.BottomSurface = 10
  2103. a.TopSurface = 10
  2104. local distance = (sorb.CFrame.p - position).magnitude
  2105. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2106. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2107. game:GetService("Debris"):AddItem(a, 3)
  2108. local thing = Instance.new("SpecialMesh",a)
  2109. thing.MeshType = "Sphere"
  2110. thing.Scale = vt(0,0,1)
  2111. for i = 0, 9 do
  2112. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2113. wait()
  2114. end
  2115. if Bullets == 1 then
  2116. local a = Instance.new("Part",Character)
  2117. a.Name = "Direction"
  2118. a.Anchored = true
  2119. a.BrickColor = Color
  2120. a.Material = "Neon"
  2121. a.Transparency = 0.5
  2122. a.CanCollide = false
  2123. local ray = Ray.new(
  2124. sorb.CFrame.p, -- origin
  2125. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2126. )
  2127. local ignore = Character
  2128. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2129. if hit then
  2130. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2131.  
  2132. if not humanoid then
  2133. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2134. end
  2135. if humanoid then
  2136. if humanoid.Parent:IsA"Model" then
  2137. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2138. end
  2139. end
  2140. end
  2141. a.BottomSurface = 10
  2142. a.TopSurface = 10
  2143. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2144. local distance = (sorb.CFrame.p - position).magnitude
  2145. a.Size = Vector3.new(0.5, 0.5, distance)
  2146. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2147. game:GetService("Debris"):AddItem(a, 0.1)
  2148. end
  2149. if Bullets > 1 then
  2150. for i = 0, Bullets do
  2151. wait(0.05)
  2152. ray = Ray.new(
  2153. sorb.CFrame.p, -- origin
  2154. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2155. )
  2156. ignore = Character
  2157. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2158. local distance = (sorb.CFrame.p - position).magnitude
  2159. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2160. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2161. local a = Instance.new("Part",Character)
  2162. a.Name = "Direction"
  2163. a.Anchored = true
  2164. a.BrickColor = Color
  2165. a.Material = "Neon"
  2166. a.Transparency = 0.5
  2167. a.CanCollide = false
  2168. local ray = Ray.new(
  2169. sorb.CFrame.p, -- origin
  2170. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2171. )
  2172. local ignore = Character
  2173. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2174. if hit then
  2175. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2176.  
  2177. if not humanoid then
  2178. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2179. end
  2180. if humanoid then
  2181. if humanoid.Parent:IsA"Model" then
  2182. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2183. end
  2184. end
  2185. end
  2186. a.BottomSurface = 10
  2187. a.TopSurface = 10
  2188. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2189. local distance = (sorb.CFrame.p - position).magnitude
  2190. a.Size = Vector3.new(0.5, 0.5, distance)
  2191. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2192. game:GetService("Debris"):AddItem(a, 0.1)
  2193. end
  2194. end
  2195. for i = 0, 9 do
  2196. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2197. wait()
  2198. end
  2199. end
  2200. hum.WalkSpeed = 16
  2201. end
  2202. function Teleport(col,rad,par)
  2203. attack = true
  2204. for i = 0,1,0.1 do
  2205. swait()
  2206. MagicBlock(col,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2207. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2208. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  2209. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2210. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  2211. end
  2212. local a = Instance.new("Part",Character)
  2213. a.Name = "Direction"
  2214. a.Anchored = true
  2215. a.BrickColor = col
  2216. a.Material = "Neon"
  2217. a.Transparency = 1
  2218. a.CanCollide = false
  2219. local ab = Instance.new("Part",Character)
  2220. ab.Name = "Direction"
  2221. ab.Anchored = true
  2222. ab.BrickColor = col
  2223. ab.Material = "Neon"
  2224. ab.Transparency = 1
  2225. ab.CanCollide = false
  2226. local ray = Ray.new(
  2227. sorb.CFrame.p, -- origin
  2228. (mouse.Hit.p - sorb.CFrame.p).unit * 75 -- direction
  2229. )
  2230. local ignore = Character
  2231. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2232. a.BottomSurface = 10
  2233. a.TopSurface = 10
  2234. CFuncs["Sound"].Create("rbxassetid://201858045", a, 2.5, 1.25)
  2235. local distance = (sorb.CFrame.p - position).magnitude
  2236. a.Size = Vector3.new(0.5, 0.5, distance)
  2237. ab.Size = Vector3.new(1,1,1)
  2238. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2239. ab.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  2240. local expart = Instance.new("Part",char)
  2241. local expart2 = Instance.new("Part",char)
  2242. local partMesh = Instance.new("SpecialMesh",expart)
  2243. partMesh.MeshType = "Sphere"
  2244. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2245. partMesh2.MeshType = "Sphere"
  2246. partMesh.Scale = vt(rad,rad,rad)
  2247. expart.Size = vt(1,1,1)
  2248. expart.Transparency = 0
  2249. expart.Anchored = true
  2250. expart.Material = "Neon"
  2251. expart.BrickColor = bc("White")
  2252. expart.CFrame = par.CFrame
  2253. partMesh2.Scale = vt(rad,rad,rad)
  2254. expart2.Size = vt(1.15,1.15,1.15)
  2255. expart2.Transparency = 0.5
  2256. expart2.Anchored = true
  2257. expart2.Material = "Neon"
  2258. expart2.BrickColor = col
  2259. expart2.CFrame = par.CFrame
  2260. expart.CanCollide = false
  2261. expart2.CanCollide = false
  2262.  
  2263. local expartb = Instance.new("Part",char)
  2264. local expart2b = Instance.new("Part",char)
  2265. expartb.CanCollide = false
  2266. expart2b.CanCollide = false
  2267. local partMeshb = Instance.new("SpecialMesh",expartb)
  2268. partMeshb.MeshType = "Sphere"
  2269. local partMesh2b = Instance.new("SpecialMesh",expart2b)
  2270. partMesh2b.MeshType = "Sphere"
  2271. partMeshb.Scale = vt(rad,rad,rad)
  2272. expartb.Size = vt(1,1,1)
  2273. expartb.Transparency = 0
  2274. expartb.Anchored = true
  2275. expartb.Material = "Neon"
  2276. expartb.BrickColor = bc("White")
  2277. expartb.CFrame = ab.CFrame
  2278. partMesh2b.Scale = vt(rad,rad,rad)
  2279. expart2b.Size = vt(1.15,1.15,1.15)
  2280. expart2b.Transparency = 0.5
  2281. expart2b.Anchored = true
  2282. expart2b.Material = "Neon"
  2283. expart2b.BrickColor = col
  2284. expart2b.CFrame = ab.CFrame
  2285. local value = 1*rad/10
  2286. for i = 0, 34 do
  2287. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2288. expart.CFrame = expart.CFrame
  2289. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2290. expart2.CFrame = expart.CFrame
  2291. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2292. expartb.CFrame = expartb.CFrame
  2293. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2294. expart2b.CFrame = expartb.CFrame
  2295. value = value - 0.035*rad/10
  2296. if value < 0 then
  2297. value = 0
  2298. end
  2299. swait()
  2300. end
  2301. value = 1.5*rad/10
  2302. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127",tors,2.5, 1)
  2303. attack = false
  2304. tors.CFrame = ab.CFrame
  2305. for i = 0, 99 do
  2306. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2307. expart.CFrame = expart.CFrame
  2308. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2309. expart2.CFrame = expart.CFrame
  2310. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2311. expartb.CFrame = expartb.CFrame
  2312. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2313. expart2b.CFrame = expartb.CFrame
  2314. value = value - 0.035*rad/10
  2315. if value < 0 then
  2316. value = 0
  2317. expart.Transparency = expart.Transparency + 0.025
  2318. expart2.Transparency = expart2.Transparency + 0.025
  2319. expartb.Transparency = expartb.Transparency + 0.025
  2320. expart2b.Transparency = expart2b.Transparency + 0.025
  2321. end
  2322. swait()
  2323. end
  2324. game:GetService("Debris"):AddItem(a, 4)
  2325. game:GetService("Debris"):AddItem(ab, 4)
  2326. game:GetService("Debris"):AddItem(expart, 1)
  2327. game:GetService("Debris"):AddItem(expart2, 1)
  2328. game:GetService("Debris"):AddItem(expart2b, 1)
  2329. game:GetService("Debris"):AddItem(expartb, 1)
  2330. end
  2331. function Ultimate(rad,par,col) --- was doing this because idk
  2332. hum.WalkSpeed = 0
  2333. for i = 0,5,0.1 do
  2334. swait()
  2335. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2336. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2337. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2338. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2339. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.15) * angles(math.rad(80), math.rad(10), math.rad(-30)), 0.05)
  2340. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.05)
  2341. end
  2342. for i = 0,10,0.1 do
  2343. swait()
  2344. MagicBlock(col,tors.CFrame,10,10,10,0.05,0.05,0.05,0.05)
  2345. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,100 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2346. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2347. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.05)
  2348. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.05)
  2349. end
  2350. local expart = Instance.new("Part",char)
  2351. local expart2 = Instance.new("Part",char)
  2352. local partMesh = Instance.new("SpecialMesh",expart)
  2353. partMesh.MeshType = "Sphere"
  2354. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2355. partMesh2.MeshType = "Sphere"
  2356. expart.Size = vt(1,1,1)
  2357. expart.Transparency = 0
  2358. expart.Anchored = true
  2359. expart.Material = "Neon"
  2360. expart.BrickColor = bc("White")
  2361. expart.CFrame = par.CFrame
  2362. expart2.Size = vt(1.15,1.15,1.15)
  2363. expart2.Transparency = 0.5
  2364. expart2.Anchored = true
  2365. expart2.Material = "Neon"
  2366. expart2.BrickColor = col
  2367. expart2.CFrame = par.CFrame
  2368.  
  2369. local a = Instance.new("Part",Character)
  2370. a.Name = "Direction"
  2371. a.Anchored = true
  2372. a.BrickColor = col
  2373. a.Material = "Neon"
  2374. a.Transparency = 0.5
  2375. a.CanCollide = false
  2376. local ray = Ray.new(
  2377. tors.CFrame.p, -- origin
  2378. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2379. )
  2380. local ignore = Character
  2381. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2382. a.BottomSurface = 10
  2383. a.TopSurface = 10
  2384. local distance = (tors.CFrame.p - position).magnitude
  2385. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2386. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2387. local value = 1*rad/10
  2388. for i = 0, 99 do
  2389. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2390. expart.CFrame = expart.CFrame
  2391. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2392. expart2.CFrame = expart.CFrame
  2393. value = value - 0.035*rad/10
  2394. if value < 0 then
  2395. value = 0
  2396. end
  2397. swait()
  2398. end
  2399. for z = 0, 4 do
  2400. ray = Ray.new(
  2401. tors.CFrame.p, -- origin
  2402. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2403. )
  2404. local ignore = Character
  2405. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2406. local distance = (tors.CFrame.p - position).magnitude
  2407. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2408. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2409. local lb = Instance.new("Part")
  2410. lb.Parent = char
  2411. lb.BrickColor = col
  2412. lb.CanCollide = false
  2413. lb.Material = "Neon"
  2414. lb.Shape = "Ball"
  2415. lb.Anchored = true
  2416. lb.Transparency = 0
  2417. lb.Size = vt(1,1,1)
  2418. lb.CFrame = a.CFrame + a.CFrame.lookVector*45
  2419. local thingery = Instance.new("SpecialMesh",lb)
  2420. thingery.MeshType = "Sphere"
  2421. thingery.Scale = vt(25,25,25)
  2422. lb.Anchored = false
  2423. local bv = Instance.new("BodyVelocity")
  2424. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2425. bv.velocity = a.CFrame.lookVector*350
  2426. bv.Parent = lb
  2427. local touched = false
  2428. lb.Touched:connect(function(hit)
  2429. if touched == false then
  2430. touched = true
  2431. lb.Transparency = 1
  2432. Explode(10,lb,0.65,1.5)
  2433. lb.Anchored = true
  2434. end
  2435. end)
  2436. game:GetService("Debris"):AddItem(lb, 10)
  2437. for i = 0, 24 do
  2438. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2439. expart.CFrame = expart.CFrame
  2440. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2441. expart2.CFrame = expart.CFrame
  2442. value = value - 0.035*rad/25
  2443. swait()
  2444. end
  2445. for i = 0, 49 do
  2446. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2447. expart.CFrame = expart.CFrame
  2448. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2449. expart2.CFrame = expart.CFrame
  2450. value = value + 0.035*rad/25
  2451. swait()
  2452. end
  2453. for i = 0, 24 do
  2454. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2455. expart.CFrame = expart.CFrame
  2456. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2457. expart2.CFrame = expart.CFrame
  2458. value = value - 0.035*rad/25
  2459. swait()
  2460. end
  2461. end
  2462. for i = 0, 75 do
  2463. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2464. expart.CFrame = expart.CFrame
  2465. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2466. expart2.CFrame = expart.CFrame
  2467. value = value - 0.035*rad/25
  2468. if value < 0 then
  2469. expart.Transparency = expart.Transparency + 0.025
  2470. expart2.Transparency = expart2.Transparency + 0.025
  2471. end
  2472. swait()
  2473. end
  2474. hum.WalkSpeed = 16
  2475. game:GetService("Debris"):AddItem(expart, 1)
  2476. game:GetService("Debris"):AddItem(expart2, 1)
  2477. game:GetService("Debris"):AddItem(a, 1)
  2478. end
  2479. local amount = 1
  2480. local size = 1
  2481. local speed = 50
  2482. local custocolor = BrickColor.new("Lime green")
  2483. function Move1()
  2484. attack = true
  2485. MakeMagic("ExplodingBullet",custocolor,9,vt(1,1,1),250,sorb.CFrame,5,10,5,1,1)
  2486. attack = false
  2487. end
  2488. function Move2()
  2489. attack = true
  2490. MakeMagic("ExplodingBullet",custocolor,1,vt(5,5,5),100,sorb.CFrame,10,25,7.5,1,1)
  2491. attack = false
  2492. end
  2493. function Ult()
  2494. attack = true
  2495. Ultimate(75,tors,custocolor)
  2496. attack = false
  2497. end
  2498.  
  2499. local coold = false
  2500. function PulsingShield(col)
  2501. attack = true
  2502. coold = true
  2503. hum.WalkSpeed = 0
  2504. for i = 0,3,0.1 do
  2505. swait()
  2506. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2507. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2508. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2509. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2510. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.3)
  2511. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  2512. end
  2513. attack = false
  2514. hum.WalkSpeed = 16
  2515. PulseDam(25,tors,col)
  2516. coold = false
  2517. end
  2518.  
  2519. mouse.KeyDown:connect(function(k)
  2520. if k == "z" and attack == false then
  2521. Move1()
  2522. end
  2523. if k == "x" and attack == false then
  2524. Move2()
  2525. end
  2526. if k == "c" and attack == false then
  2527. Teleport(custocolor,5,tors)
  2528. end
  2529. if k == "v" and attack == false and coold == false then
  2530. PulsingShield(custocolor)
  2531. end
  2532. if k == "b" and attack == false then
  2533. Ult()
  2534. end
  2535. end)
  2536.  
  2537. Humanoid.Animator.Parent = nil
  2538. idleanim=.4
  2539. while true do
  2540. swait()
  2541. sine = sine + change
  2542. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2543. local velderp=RootPart.Velocity.y
  2544. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2545. if equipped==true or equipped==false then
  2546. if attack==false then
  2547. idle=idle+1
  2548. else
  2549. idle=0
  2550. end
  2551. if idle>=500 then
  2552. if attack==false then
  2553. --Sheath()
  2554. end
  2555. end
  2556. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2557. Anim="Jump"
  2558. if attack==false then
  2559. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2560. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2561. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2562. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2563. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2564. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  2565. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2566. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2567. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2568. end
  2569. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2570. Anim="Fall"
  2571. if attack==false then
  2572. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  2573. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2574. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2575. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  2576. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2577. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2578. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2579. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2580. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2581. end
  2582. elseif torvel<1 and hitfloor~=nil then
  2583. Anim="Idle"
  2584. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2585. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2586. if attack==false then
  2587. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2588. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  2589. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  2590. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  2591. end
  2592. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2593. Anim="Walk"
  2594. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2595. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2596. if attack==false then
  2597. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  2598. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2599. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2600. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2601. end
  2602. elseif torvel>=22 and hitfloor~=nil then
  2603. Anim="Run"
  2604. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2605. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2606. if attack==false then
  2607. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2608. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2609. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2610. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2611. end
  2612. end
  2613. end
  2614. end
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