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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 22.21.13.8569]
- Renderer: NVIDIA GeForce GTX 980
- Vendor: NVIDIA
- VRAM: 3959 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.158 seconds
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 3440x1440 60Hz; virtual: 5360x1440 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.671158 ms
- 2017-10-14T23:31:25 0.003 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-10-14T23:31:25 0.030 INF NET: InitCallbacks
- 2017-10-14T23:31:25 0.036 INF Texture quality is set to 0
- 2017-10-14T23:31:25 0.037 INF Precaching...
- 2017-10-14T23:31:25 0.040 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-10-14T23:31:26 0.107 INF [EAC] Initializing ...
- 2017-10-14T23:31:26 0.109 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
- 2017-10-14T23:31:26 0.366 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-10-14T23:31:26 0.368 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-10-14T23:31:26 0.399 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-10-14T23:31:26 0.413 INF Precaching done
- 2017-10-14T23:31:31 5.804 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.046829 ms
- 2017-10-14T23:31:31 5.978 INF Awake
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-14T23:31:31 6.015 INF Version: Alpha 16.4 (b2) Compatibility Version: Alpha 16.4, Build: Windows 64 Bit
- 2017-10-14T23:31:31 6.015 INF System information:
- 2017-10-14T23:31:31 6.016 INF OS: Windows 10 (10.0.0) 64bit
- 2017-10-14T23:31:31 6.016 INF CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (cores: 12)
- 2017-10-14T23:31:31 6.017 INF RAM: 16190 MB
- 2017-10-14T23:31:31 6.017 INF GPU: NVIDIA GeForce GTX 980 (3959 MB)
- 2017-10-14T23:31:31 6.018 INF Graphics API: Direct3D 9.0c [nvldumdx.dll 22.21.13.8569] (shader level 3.0)
- 2017-10-14T23:31:31 6.018 INF Last played version: Alpha 16.4
- 2017-10-14T23:31:31 6.019 INF Local UTC offset: -4 hours
- 2017-10-14T23:31:31 6.020 INF Command line arguments: 7daystodie.exe -logfile 7DaysToDie_Data\output_log__2017-10-14__23-31-18.txt
- 2017-10-14T23:31:31 6.024 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2017-10-14T23:31:31 6.024 INF Starting PlayerInputManager...
- 2017-10-14T23:31:31 6.037 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2017-10-14T23:31:32 6.124 INF Device 2 matching profile XboxOneWin10AEProfile (XBox One Controller) is hidden and will not be attached.
- 2017-10-14T23:31:32 6.134 INF Starting UserProfileManager...
- 2017-10-14T23:31:32 6.154 INF Texture quality is set to 0
- 2017-10-14T23:31:32 6.216 INF [MODS] No mods folder found
- 2017-10-14T23:31:32 6.225 INF Loading permissions file at 'C:\Users\BlueB\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-10-14T23:31:32 6.271 INF Loading permissions file done.
- 2017-10-14T23:31:32 6.307 INF Awake done
- 2017-10-14T23:31:32 6.486 INF Atlas reset took 118 ms
- 2017-10-14T23:31:32 6.487 INF Atlas load took 179 ms
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libc
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.
- Total: 13.086426 ms (FindLiveObjects: 0.736109 ms CreateObjectMapping: 0.354596 ms MarkObjects: 11.971437 ms DeleteObjects: 0.023405 ms)
- 2017-10-14T23:31:32 6.664 INF User joined: XXXXXX
- 2017-10-14T23:31:32 6.696 INF Texture quality is set to 0
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 2a8c -> priority: 1
- Thread -> id: fc -> priority: 1
- Thread -> id: 1e9c -> priority: 1
- 2017-10-14T23:31:32 6.985 INF Reloading serveradmin.xml
- 2017-10-14T23:31:32 6.985 INF Loading permissions file at 'C:\Users\xxxxx\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-10-14T23:31:32 6.986 INF Loading permissions file done.
- UMA Overlay loading took 805 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 2 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: D:\Gaming\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Configuration.dll (this message is harmless)
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1589 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1583 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-10-14T23:31:44 18.529 INF WorldStaticData.Init() needed 8.495s
- 2017-10-14T23:31:46 20.404 INF [Steamworks.NET] Login ok.
- 2017-10-14T23:31:46 20.649 INF AchievementManager: Received stats and achievements from Steam
- 2017-10-14T23:31:50 24.446 INF NET: Starting server protocols
- 2017-10-14T23:31:50 24.479 INF NET: UNET server started
- 2017-10-14T23:31:50 24.578 INF NET: Unity NW server started
- 2017-10-14T23:31:50 24.578 INF [Steamworks.NET] NET: Server started
- 2017-10-14T23:31:50 24.580 INF StartGame
- 2017-10-14T23:31:50 24.878 INF Atlas reset took 205 ms
- 2017-10-14T23:31:51 25.360 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = Eden
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 16.4
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 12
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = True
- GamePref.OptionsFieldOfView = 90
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.5051758
- GamePref.OptionsGraphicsQuality = 3
- GamePref.OptionsGrassDistance = 2
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInterfaceSensitivity = 0.7530304
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 2
- GamePref.OptionsMouseSensitivity = 0.5040404
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = True
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 20
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 6
- GamePref.OptionsReflectionTimeSlicingMode =
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 12
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197973153092
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = xxxxxx
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\xxxxxx\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = False
- GamePref.ServerMaxPlayerCount = 1
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-10-14T23:31:51 25.403 INF StartAsServer
- 2017-10-14T23:31:51 25.688 INF createWorld: Random Gen, Eden, GameModeSurvivalSP
- 2017-10-14T23:31:51 25.850 INF Started thread IB
- 2017-10-14T23:31:51 25.851 INF Started thread thread_Regenerating
- 2017-10-14T23:31:52 26.126 INF World.Load: Random Gen
- 2017-10-14T23:31:52 26.148 INF Started thread thread_Pathfinder
- 2017-10-14T23:31:52 26.156 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-10-14T23:31:52 26.159 INF Started thread thread_GenerateChunks
- 2017-10-14T23:31:52 26.184 INF RWG: Started Hub Cell Data Pregeneration
- 2017-10-14T23:31:52 26.192 INF RWG: Finished Hub Cell Data Pregeneration in 0.007 seconds.
- 2017-10-14T23:31:52 26.194 INF Loading and parsing of generator took 34ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2017-10-14T23:31:57 31.865 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2017-10-14T23:31:59 33.249 INF createWorld() done
- 2017-10-14T23:31:59 33.250 INF Loading players.xml
- 2017-10-14T23:31:59 33.531 INF Loading player data
- 2017-10-14T23:31:59 33.711 INF Created player with id=171
- 2017-10-14T23:31:59 33.980 INF Spawning entity in world
- 2017-10-14T23:31:59 33.986 INF Creating chunk observer for player
- 2017-10-14T23:31:59 33.988 INF Setting ui data for local player
- 2017-10-14T23:31:59 33.989 INF Loaded player
- 2017-10-14T23:32:00 34.264 INF Loading vehicles
- 2017-10-14T23:32:00 34.732 INF Steam in online mode: Opening steam lobby
- 2017-10-14T23:32:00 34.765 INF Starting game
- 2017-10-14T23:32:00 35.071 INF [Steamworks.NET] GameServer.Init successful
- 2017-10-14T23:32:02 36.940 INF OpenSpawnWindow
- 2017-10-14T23:32:02 36.943 INF StartGame done
- 2017-10-14T23:32:03 37.213 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90111497950239753
- 2017-10-14T23:32:03 37.222 INF [Steamworks.NET] Trying to create Lobby
- 2017-10-14T23:32:03 37.658 INF [Steamworks.NET] Lobby creation succeeded
- 2017-10-14T23:32:03 37.661 INF [Steamworks.NET] Lobby entered: 109775244383846663
- 2017-10-14T23:32:29 63.675 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1599, 86, -157): localplayer
- 2017-10-14T23:32:32 66.815 INF Time: 0.78m FPS: 35.67 Heap: 894.8MB Max: 894.8MB Chunks: 729 CGO: 625 Ply: 1 Zom: 6 Ent: 7 (7) Items: 0 CO: 1 RSS: 6457.2MB
- 2017-10-14T23:32:57 91.215 INF Spawning sleeper zombie from sleeperHordeStageGS103
- 2017-10-14T23:33:02 96.813 INF Time: 1.28m FPS: 34.94 Heap: 909.3MB Max: 909.3MB Chunks: 756 CGO: 675 Ply: 1 Zom: 5 Ent: 6 (10) Items: 0 CO: 1 RSS: 6655.3MB
- 2017-10-14T23:33:05 99.829 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:06 100.453 INF Restoring sleeper zombie 'zombieSteve'
- 2017-10-14T23:33:06 101.086 INF Restoring sleeper zombie 'zombieMarlene'
- 2017-10-14T23:33:07 101.743 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:08 102.428 INF Restoring sleeper zombie 'zombieSteveCrawler'
- 2017-10-14T23:33:09 103.113 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:09 103.777 INF Restoring sleeper zombie 'zombieYo'
- 2017-10-14T23:33:10 104.428 INF Restoring sleeper zombie 'zombieSteve'
- 2017-10-14T23:33:11 105.129 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:11 105.797 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:12 106.497 INF Restoring sleeper zombie 'zombieMarlene'
- 2017-10-14T23:33:13 107.132 INF Restoring sleeper zombie 'zombieYo'
- 2017-10-14T23:33:13 107.800 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:14 108.484 INF Restoring sleeper zombie 'zombieMarlene'
- 2017-10-14T23:33:15 109.154 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:15 109.838 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:16 110.557 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:17 111.190 INF Restoring sleeper zombie 'zombieSteveCrawler'
- 2017-10-14T23:33:17 111.878 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:17 111.884 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:18 112.543 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:18 112.548 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:19 113.228 INF Restoring sleeper zombie 'zombieMarlene'
- 2017-10-14T23:33:19 113.234 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:19 113.878 INF Restoring sleeper zombie 'zombieYo'
- 2017-10-14T23:33:19 113.884 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:20 114.582 INF Restoring sleeper zombie 'zombieSteve'
- 2017-10-14T23:33:20 114.588 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:21 115.239 INF Restoring sleeper zombie 'zombieSteve'
- 2017-10-14T23:33:21 115.245 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:21 115.908 INF Restoring sleeper zombie 'zombieYo'
- 2017-10-14T23:33:21 115.914 INF Spawning sleeper zombie from sleeperHordeStageGS598
- 2017-10-14T23:33:22 116.591 INF Restoring sleeper zombie 'zombieMarlene'
- 2017-10-14T23:33:23 117.262 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:23 117.928 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:24 118.604 INF Restoring sleeper zombie 'zombieSteveCrawler'
- 2017-10-14T23:33:25 119.276 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:25 119.949 INF Restoring sleeper zombie 'zombieCheerleader'
- 2017-10-14T23:33:26 120.652 INF Restoring sleeper zombie 'zombieSkateboarder'
- 2017-10-14T23:33:27 121.284 INF Restoring sleeper zombie 'zombieMarlene'
- 2017-10-14T23:33:28 122.300 INF Saving 362 of chunks took 410ms
- 2017-10-14T23:33:28 122.750 INF Saving 341 of chunks took 387ms
- 2017-10-14T23:33:30 124.612 INF Disconnect
- 2017-10-14T23:33:30 124.616 INF NET: Stopping server protocols
- 2017-10-14T23:33:30 124.627 INF NET: UNET server stopped
- 2017-10-14T23:33:30 124.660 INF [EAC] Disconnected from game server
- 2017-10-14T23:33:30 124.668 INF NET: Untiy NW server stopped
- 2017-10-14T23:33:30 124.668 INF [Steamworks.NET] NET: Server stopped
- 2017-10-14T23:33:30 124.669 INF [NET] ServerShutdown
- 2017-10-14T23:33:30 124.670 INF SaveAndCleanupWorld
- 2017-10-14T23:33:31 125.186 INF Saving 351 of chunks took 351ms
- 2017-10-14T23:33:31 125.192 INF [Steamworks.NET] Stopping server
- 2017-10-14T23:33:31 125.213 INF [Steamworks.NET] Exiting Lobby
- 2017-10-14T23:33:31 125.234 INF World.Unload
- 2017-10-14T23:33:31 125.733 INF Exited thread thread_GenerateChunks
- 2017-10-14T23:33:31 125.867 INF Exited thread thread_Pathfinder
- 2017-10-14T23:33:31 125.869 INF World.Cleanup
- 2017-10-14T23:33:31 125.874 INF Exited thread thread_Regenerating
- 2017-10-14T23:33:31 125.875 INF Exited thread IB
- 2017-10-14T23:33:49 143.108 INF NET: Starting server protocols
- 2017-10-14T23:33:49 143.137 INF NET: UNET server started
- 2017-10-14T23:33:49 143.168 INF NET: Unity NW server started
- 2017-10-14T23:33:49 143.168 INF [Steamworks.NET] NET: Server started
- 2017-10-14T23:33:49 143.168 INF StartGame
- 2017-10-14T23:33:49 143.538 INF Atlas reset took 260 ms
- 2017-10-14T23:33:49 144.021 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = Eden
- GamePref.GameNameClient = Eden
- GamePref.GameVersion = Alpha 16.4
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 12
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = True
- GamePref.OptionsFieldOfView = 90
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.5051758
- GamePref.OptionsGraphicsQuality = 3
- GamePref.OptionsGrassDistance = 2
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInterfaceSensitivity = 0.7530304
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 2
- GamePref.OptionsMouseSensitivity = 0.5040404
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = True
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 20
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 6
- GamePref.OptionsReflectionTimeSlicingMode = Default ReflectionsOnly DistantTerrain
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 12
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197973153092
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = xxxxxx
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\xxxxxx\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = False
- GamePref.ServerMaxPlayerCount = 1
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 72
- GameStat.AirDropMarker = True
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 0
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 42
- GameStat.EnemyDifficulty = 0
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 6
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = 2
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 0
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 6
- GameStat.ZombieHordeMeter = True
- 2017-10-14T23:33:49 144.063 INF StartAsServer
- 2017-10-14T23:33:50 144.288 INF createWorld: Random Gen, Eden, GameModeSurvivalSP
- 2017-10-14T23:33:50 144.422 INF Started thread thread_Regenerating
- 2017-10-14T23:33:50 144.423 INF Started thread IB
- 2017-10-14T23:33:50 144.612 INF World.Load: Random Gen
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0
- at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
- at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
- at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0
- at GameManager+GC.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library D:/Gaming/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2017-10-14T23:34:12 167.009 INF Disconnect
- 2017-10-14T23:34:12 167.009 INF NET: Stopping server protocols
- 2017-10-14T23:34:12 167.017 INF NET: UNET server stopped
- 2017-10-14T23:34:12 167.035 INF [EAC] Disconnected from game server
- 2017-10-14T23:34:12 167.040 INF NET: Untiy NW server stopped
- 2017-10-14T23:34:12 167.040 INF [Steamworks.NET] NET: Server stopped
- 2017-10-14T23:34:12 167.040 INF [NET] ServerShutdown
- 2017-10-14T23:34:12 167.041 INF SaveAndCleanupWorld
- 2017-10-14T23:34:12 167.041 ERR Disconnecting failed:
- 2017-10-14T23:34:12 167.042 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at World.Save () [0x00000] in <filename unknown>:0
- at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
- at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
- at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
- at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
- at GameManager.Disconnect () [0x00000] in <filename unknown>:0
- at GameManager+AC.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- AC:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameManager:OnApplicationQuit()
- (Filename: Line: -1)
- 2017-10-14T23:34:13 167.261 INF Persistent GamePrefs saved
- 2017-10-14T23:34:13 167.261 INF Cleanup
- 2017-10-14T23:34:13 167.263 WRN Missing cleanup for XML: sounds
- 2017-10-14T23:34:13 167.272 INF AchievementManager.Cleanup
- 2017-10-14T23:34:13 167.592 INF OnApplicationQuit
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