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dcomicboy

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Apr 5th, 2012
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  1. #define CLIENTUPDATE_ALLOWINPUT (1<<4)
  2.  
  3. LTBOOL m_bAllowPlayerMovement;
  4. uint16 m_PlayerInfoChangeFlags;
  5.  
  6. void cBase::failz0r(LPDIRECT3DDEVICE9 pDevice)
  7. {
  8. if(g_LTClient->IsConnected())
  9. {
  10. if(ValidPointer(g_LTClient))
  11. {
  12. g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
  13. g_CommonLT = g_LTClient->Common();
  14. CAutoMessage cMsg;
  15. cMsg.Writeuint8( 100 ); // player movement
  16. cMsg.Writeuint16(CLIENTUPDATE_ALLOWINPUT);
  17. cMsg.Writeuint8((uint8)m_bAllowPlayerMovement);
  18. g_LTClient->SendToServer(cMsg.Read(), MESSAGE_GUARANTEED);
  19. m_PlayerInfoChangeFlags != ~CLIENTUPDATE_ALLOWINPUT;
  20. keybd_event(0x33,0,0,0);
  21. }
  22. }
  23. }
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