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- <?php
- declare(strict_types=1);
- namespace PrincessAcesia\ShopTest;
- use pocketmine\Player;
- use pocketmine\Server;
- use pocketmine\command\Command;
- use pocketmine\command\CommandSender;
- use pocketmine\plugin\PluginBase;
- use pocketmine\item\Item;
- use pocketmine\item\enchantment\Enchantment;
- class Main extends PluginBase{
- public function onEnable(){
- /*i will use EconomyAPI*/
- $this->money = $this->getServer()->getPluginManager()->getPlugin("EconomyAPI");
- $this->getLogger()->info("§eEnable");
- }
- public function onCommand(CommandSender $sender, Command $command, string $label, array $args): bool {
- /*Register Function*/
- $money = $this->money->myMoney($sender->getName());
- switch($command->getName()){
- case "shop":
- if(!$sender instanceof Player){
- $sender->sendMessage("§cRun commands in game!");
- return true;
- }
- if(!isset($args[0])){
- $sender->sendMessage("§Commands:§6/sop list");
- return true;
- }
- if(!in_array($args[0],array("list, buy"))){
- $sender->sendMessage("§cCommands §6/sop list");
- return true;
- }
- if(strtolower($args[0]) == "list"){
- $sender->sendMessage("§9SHOP ITEM\n§e64 Stone - 100$\n64 Grass - 300$\nDiamond Swords - 1000$");
- return true;
- }
- if(strtolower($args[0]) == "buy")
- if(!isset($args[1])){
- $sender->sendMessage("§e/sop buy <id>");
- return true;
- }
- if(!in_array($args[1],array("Stone","Grass","Swords"))){
- $sender->sendMessage("§cError!");
- return true;
- }
- if(strtolower($args[1]) == "Stone"){
- if($money >= 100){
- /*Reduce Money*/
- $this->money->reduceMoney($sender->getName(), 100);
- $sender->getInventory()->addItem(item::get(1,0,64));
- $sender->sendMessage("§aSuccess!");
- }else{
- $sender->sendMessage("§cError!");
- }
- }
- if(strtolower($args[1]) == "Grass"){
- if($money >= 300){
- $this->money->reduceMoney($sender->getName(), 300);
- $sender->getInventory()->addItem(item::get(2,0,64));
- $sender->sendMessage("§aSuccess!");
- }else{
- $sender->sendMessage("§cError!");
- }
- }
- if(strtolower($args[1]) == "Swords"){
- if($money >= 1000){
- $this->money->reduceMoney($sender->getName(), 1000);
- $sender->sendMessage("§aSuccess!");
- $item = item::get(276,0,1);
- $item->addEnchantment(Enchantment::getEnchantment(9)->setLevel(2));
- }else{
- $sender->sendMessage("§cError!");
- }
- }
- }
- }
- }
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