Basykung7845

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May 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by Basykung7845")
  3. print("Lag for a sometime you can edit For Free")
  4. InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput"
  9. local function NewFakeEvent()
  10. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  11. return Fake
  12. end
  13. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  14. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  15. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  16. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  17. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  18. local function TriggerEvent(self,Event,...)
  19. local Trigger = Mouse[Event]
  20. if Trigger and Trigger.fakeEvent and Trigger.Function then
  21. Trigger.Function(...)
  22. end
  23. end
  24. Mouse.TrigEvent = TriggerEvent
  25. UserInputService.TrigEvent = TriggerEvent
  26. Event.OnServerEvent:Connect(function(FiredBy,Input)
  27. if FiredBy.Name ~= owner.Name then end
  28. if Input.MouseEvent then
  29. Mouse.Target = Input.Target
  30. Mouse.Hit = Input.Hit
  31. else
  32. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  33. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  34. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  35. end
  36. for _,Action in pairs(ContextActionService.Actions) do
  37. for _,Key in pairs(Action.Keys) do
  38. if Key==Input.KeyCode then
  39. Action.Function(Action.Name,Input.UserInputState,Input)
  40. end
  41. end
  42. end
  43. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  44. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  45. end
  46. end)
  47. InternalData["Mouse"] = Mouse
  48. InternalData["ContextActionService"] = ContextActionService
  49. InternalData["UserInputService"] = UserInputService
  50. Event.Parent = NLS([[
  51. local Player = owner
  52. local Event = script:WaitForChild("UserInput")
  53. local UserInputService = game:GetService("UserInputService")
  54. local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input)
  60. UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target
  65. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  66. end
  67. end
  68. ]],owner.Character)
  69. end
  70. RealGame = game;game = setmetatable({},{
  71. __index = function (self,Index)
  72. local Sandbox = function (Thing)
  73. if Thing:IsA("Player") then
  74. local RealPlayer = Thing
  75. return setmetatable({},{
  76. __index = function (self,Index)
  77. local Type = type(RealPlayer[Index])
  78. if Type == "function" then
  79. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  80. return function (self)
  81. return InternalData["Mouse"]
  82. end
  83. end
  84. return function (self,...)
  85. return RealPlayer[Index](RealPlayer,...)
  86. end
  87. else
  88. if Index == "PlrObj" then
  89. return RealPlayer
  90. end
  91. return RealPlayer[Index]
  92. end
  93. end;
  94. __tostring = function(self)
  95. return RealPlayer.Name
  96. end
  97. })
  98. end
  99. end
  100. if RealGame[Index] then
  101. local Type = type(RealGame[Index])
  102. if Type == "function" then
  103. if Index:lower() == "getservice" or Index:lower() == "service" then
  104. return function (self,Service)
  105. if Service:lower() == "players" then
  106. return setmetatable({},{
  107. __index = function (self2,Index2)
  108. local RealService = RealGame:GetService(Service)
  109. local Type2 = type(Index2)
  110. if Type2 == "function" then
  111. return function (self,...)
  112. return RealService[Index2](RealService,...)
  113. end
  114. else
  115. if Index2:lower() == "localplayer" then
  116. return Sandbox(owner)
  117. end
  118. return RealService[Index2]
  119. end
  120. end;
  121. __tostring = function(self)
  122. return RealGame:GetService(Service).Name
  123. end
  124. })
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["ContextActionService"]
  127. elseif Service:lower() == "contextactionservice" then
  128. return InternalData["UserInputService"]
  129. elseif Service:lower() == "runservice" then
  130. return setmetatable({},{
  131. __index = function(self2,Index2)
  132. local RealService = RealGame:GetService(Service)
  133. local Type2 = type(Index2)
  134. if Type2 == "function" then
  135. return function (self,...)
  136. return RealService[Index2](RealService,...)
  137. end
  138. else
  139. if Index2:lower() == "bindtorenderstep" then
  140. return function (self,Name,Priority,Function)
  141. return RealGame:GetService("RunService").Stepped:Connect(Function)
  142. end
  143. end
  144. if Index2:lower() == "renderstepped" then
  145. return RealService["Stepped"]
  146. end
  147. return RealService[Index2]
  148. end
  149. end
  150. })
  151. else
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. end
  156. return function (self,...)
  157. return RealGame[Index](RealGame,...)
  158. end
  159. else
  160. if game:GetService(Index) then
  161. return game:GetService(Index)
  162. end
  163. return RealGame[Index]
  164. end
  165. else
  166. return nil
  167. end
  168. end
  169. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  170. print("Complete! Running...")
  171.  
  172.  
  173. --//Paste script below this line.
  174.  
  175. warn("GUEST GLITCHER CORE LOADED")
  176. warn("All of what I did took a long time")
  177. warn("I don't want people to leak, Only leaked on my channel.")
  178. warn("UPDATE: NEW HALO AND TRAILS AND MUSIC, ENJOY!")
  179. warn("Please enjoy it. CREDITS: DerpzTehNugget for some of the animations and some coding with attacks.")
  180. warn("-EzzyCrafts (Poison Resistance)")
  181. plr = game.Players.LocalPlayer
  182. char = plr.Character
  183. hum = char.Humanoid
  184. local cam = game.Workspace.CurrentCamera
  185. Camera = cam
  186. local CamInterrupt = false
  187. local TwoD = false
  188. local TargetInfo = {nil, nil}
  189. cam.CameraType = "Custom"
  190. t = char.Torso
  191. h = char.Head
  192. ra = char["Right Arm"]
  193. la = char["Left Arm"]
  194. rl = char["Right Leg"]
  195. ll = char["Left Leg"]
  196. tors = char.Torso
  197. lleg = char["Left Leg"]
  198. root = char.HumanoidRootPart
  199. hed = char.Head
  200. rleg = char["Right Leg"]
  201. rarm = char["Right Arm"]
  202. larm = char["Left Arm"]
  203. radian = math.rad
  204. random = math.random
  205. Vec3 = Vector3.new
  206. Inst = Instance.new
  207. cFrame = CFrame.new
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211. br = BrickColor.random
  212. it = Instance.new
  213. cf = CFrame.new
  214. local Booleans = {CamFollow = true, GyroUse = true}
  215. function lerp(object, newCFrame, alpha)
  216. return object:lerp(newCFrame, alpha)
  217. end
  218.  
  219. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  220. ff.Visible = false
  221.  
  222.  
  223. local Directer = Inst("BodyGyro", root)
  224. Directer.MaxTorque = Vec3(0, 0, 0)
  225. Directer.P = 600000
  226. local CPart = Inst("Part")
  227. CPart.Anchored = true
  228. CPart.CanCollide = false
  229. CPart.Locked = true
  230. CPart.Transparency = 1
  231. local rainbowmode = false
  232. local chaosmode = false
  233. kan = Instance.new("Sound", char)
  234. kan.Volume = 1.98
  235. kan.TimePosition = 0
  236. kan.PlaybackSpeed = 1
  237. kan.Pitch = 1.1
  238. kan.SoundId = "rbxassetid://1564523997"
  239. kan.Name = "wrecked"
  240. kan.Looped = true
  241. kan:Play()
  242. function newTheme(ID, timepos, pitch, vol)
  243. local kanz = kan
  244. kanz.PlaybackSpeed = pitch
  245. kanz.Pitch = pitch
  246. kanz.SoundId = ID
  247. kanz.Name = "Guest's Theme(s)"
  248. kanz.Looped = true
  249. end
  250. function CameraShake(Times, Power, PlayerTarget)
  251. coroutine.resume(coroutine.create(function()
  252. FV = Instance.new("BoolValue", PlayerTarget)
  253. FV.Name = "CameraShake"
  254. for ShakeNum = 1, Times do
  255. swait()
  256. local ef = Power
  257. if ef >= 1 then
  258. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  259. else
  260. ef = Power * 10
  261. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  262. end
  263. end
  264. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  265. FV:Destroy()
  266. end))
  267. end
  268. function CameraEnshaking(Length, Intensity)
  269. coroutine.resume(coroutine.create(function()
  270. local intensity = 1 * Intensity
  271. local rotM = 0.01 * Intensity
  272. for i = 0, Length, 0.1 do
  273. swait()
  274. intensity = intensity - 0.05 * Intensity / Length
  275. rotM = rotM - 5.0E-4 * Intensity / Length
  276. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  277. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  278. end
  279. Humanoid.CameraOffset = Vec3(0, 0, 0)
  280. end))
  281. end
  282. function CamShake(Part, Distan, Power, Times)
  283. local de = Part.Position
  284. for i, v in pairs(workspace:children()) do
  285. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  286. for _, c in pairs(v:children()) do
  287. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  288. do
  289. local Noob = v.Humanoid
  290. if Noob ~= nil then
  291. coroutine.resume(coroutine.create(function()
  292. FV = Instance.new("BoolValue", Noob)
  293. FV.Name = "CameraShake"
  294. for ShakeNum = 1, Times do
  295. swait()
  296. local ef = Power
  297. if ef >= 1 then
  298. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  299. else
  300. ef = Power * 10
  301. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  302. end
  303. end
  304. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  305. FV:Destroy()
  306. end))
  307. CameraShake(Times, Power, Noob)
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end
  314. end
  315. function chatfunc(text, color)
  316. local chat = coroutine.wrap(function()
  317. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  318. Character:FindFirstChild("TalkingBillBoard"):destroy()
  319. end
  320. local naeeym2 = Instance.new("BillboardGui", Character)
  321. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  322. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  323. naeeym2.Adornee = Character.Head
  324. naeeym2.Name = "TalkingBillBoard"
  325. local tecks2 = Instance.new("TextLabel", naeeym2)
  326. tecks2.BackgroundTransparency = 1
  327. tecks2.BorderSizePixel = 0
  328. tecks2.Text = ""
  329. tecks2.Font = "Antique"
  330. tecks2.TextSize = 30
  331. tecks2.TextStrokeTransparency = 0
  332. tecks2.TextColor3 = color
  333. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  334. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  335. local tecks3 = Instance.new("TextLabel", naeeym2)
  336. tecks3.BackgroundTransparency = 1
  337. tecks3.BorderSizePixel = 0
  338. tecks3.Text = ""
  339. tecks3.Font = "Antique"
  340. tecks3.TextSize = 30
  341. tecks3.TextStrokeTransparency = 0
  342. tecks3.TextColor3 = Color3.new(0, 0, 0)
  343. tecks3.TextStrokeColor3 = color
  344. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  345. coroutine.resume(coroutine.create(function()
  346. while true do
  347. swait(1)
  348. if chaosmode == true then
  349. tecks2.TextColor3 = BrickColor.random().Color
  350. tecks3.TextStrokeColor3 = BrickColor.random().Color
  351. end
  352. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  353. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  354. tecks2.Rotation = math.random(-5, 5)
  355. tecks3.Rotation = math.random(-5, 5)
  356. end
  357. end))
  358. for i = 1, string.len(text) do
  359. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  360. tecks2.Text = string.sub(text, 1, i)
  361. tecks3.Text = string.sub(text, 1, i)
  362. swait(1)
  363. end
  364. wait(1)
  365. local randomrot = math.random(1, 2)
  366. if randomrot == 1 then
  367. for i = 1, 50 do
  368. swait()
  369. tecks2.Rotation = tecks2.Rotation - 0.75
  370. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  371. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  372. tecks3.Rotation = tecks2.Rotation + 0.75
  373. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  374. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  375. end
  376. elseif randomrot == 2 then
  377. for i = 1, 50 do
  378. swait()
  379. tecks2.Rotation = tecks2.Rotation + 0.75
  380. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  381. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  382. tecks3.Rotation = tecks2.Rotation - 0.75
  383. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  384. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  385. end
  386. end
  387. naeeym2:Destroy()
  388. end)
  389. chat()
  390. end
  391. local Create = LoadLibrary("RbxUtility").Create
  392. CFuncs = {
  393. Part = {
  394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  395. local Part = Create("Part")({
  396. Parent = Parent,
  397. Reflectance = Reflectance,
  398. Transparency = Transparency,
  399. CanCollide = false,
  400. Locked = true,
  401. BrickColor = BrickColor.new(tostring(BColor)),
  402. Name = Name,
  403. Size = Size,
  404. Material = Material
  405. })
  406. RemoveOutlines(Part)
  407. return Part
  408. end
  409. },
  410. Mesh = {
  411. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  412. local Msh = Create(Mesh)({
  413. Parent = Part,
  414. Offset = OffSet,
  415. Scale = Scale
  416. })
  417. if Mesh == "SpecialMesh" then
  418. Msh.MeshType = MeshType
  419. Msh.MeshId = MeshId
  420. end
  421. return Msh
  422. end
  423. },
  424. Mesh = {
  425. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  426. local Msh = Create(Mesh)({
  427. Parent = Part,
  428. Offset = OffSet,
  429. Scale = Scale
  430. })
  431. if Mesh == "SpecialMesh" then
  432. Msh.MeshType = MeshType
  433. Msh.MeshId = MeshId
  434. end
  435. return Msh
  436. end
  437. },
  438. Weld = {
  439. Create = function(Parent, Part0, Part1, C0, C1)
  440. local Weld = Create("Weld")({
  441. Parent = Parent,
  442. Part0 = Part0,
  443. Part1 = Part1,
  444. C0 = C0,
  445. C1 = C1
  446. })
  447. return Weld
  448. end
  449. },
  450. Sound = {
  451. Create = function(id, par, vol, pit)
  452. coroutine.resume(coroutine.create(function()
  453. local S = Create("Sound")({
  454. Volume = vol,
  455. Pitch = pit or 1,
  456. SoundId = id,
  457. Parent = par or workspace
  458. })
  459. wait()
  460. S:play()
  461. game:GetService("Debris"):AddItem(S, 10)
  462. end))
  463. end
  464. },
  465. LongSound = {
  466. Create = function(id, par, vol, pit)
  467. coroutine.resume(coroutine.create(function()
  468. local S = Create("Sound")({
  469. Volume = vol,
  470. Pitch = pit or 1,
  471. SoundId = id,
  472. Parent = par or workspace
  473. })
  474. wait()
  475. S:play()
  476. game:GetService("Debris"):AddItem(S, 30)
  477. end))
  478. end
  479. },
  480. ["ParticleEmitter"] = {
  481. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  482. local fp = Create("ParticleEmitter"){
  483. Parent = Parent,
  484. Color = ColorSequence.new(Color1, Color2),
  485. LightEmission = LightEmission,
  486. Size = Size,
  487. Texture = Texture,
  488. Transparency = Transparency,
  489. ZOffset = ZOffset,
  490. Acceleration = Accel,
  491. Drag = Drag,
  492. LockedToPart = LockedToPart,
  493. VelocityInheritance = VelocityInheritance,
  494. EmissionDirection = EmissionDirection,
  495. Enabled = Enabled,
  496. Lifetime = LifeTime,
  497. Rate = Rate,
  498. Rotation = Rotation,
  499. RotSpeed = RotSpeed,
  500. Speed = Speed,
  501. VelocitySpread = VelocitySpread,
  502. }
  503. return fp
  504. end;
  505. };
  506.  
  507. CreateTemplate = {
  508.  
  509. };
  510. }
  511.  
  512.  
  513.  
  514. New = function(Object, Parent, Name, Data)
  515. local Object = Instance.new(Object)
  516. for Index, Value in pairs(Data or {}) do
  517. Object[Index] = Value
  518. end
  519. Object.Parent = Parent
  520. Object.Name = Name
  521. return Object
  522. end
  523. tl1 = Instance.new('Trail',wed)
  524. tl1.Attachment0 = A0
  525. tl1.Attachment1 = A1
  526. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  527. tl1.LightEmission = 1
  528. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  529. tl1.Color = ColorSequence.new(BrickColor.new('Crimson').Color)
  530. tl1.Lifetime = 0.6
  531. local halocolor = BrickColor.new("Pastel light blue")
  532. local halocolor2 = BrickColor.new("Cool yellow")
  533. local starcolor = BrickColor.new("Bright yellow")
  534. local lunacolor = BrickColor.new("Navy blue")
  535. local lunacolor2 = BrickColor.new("Bright blue")
  536. local wepcolor = BrickColor.new("Really black")
  537. local maincolor = BrickColor.new("Really black")
  538. local m = Instance.new("Model",char)
  539. local m2 = Instance.new("Model",char)
  540. local m3 = Instance.new("Model",char)
  541. local mw1 = Instance.new("Model",char)
  542. local mw2 = Instance.new("Model",char)
  543. local extrawingmod1 = Instance.new("Model",char)
  544. local extrawingmod2 = Instance.new("Model",char)
  545. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  546. local p = Instance.new("Part")
  547. p.TopSurface = 0
  548. p.BottomSurface = 0
  549. p.Parent = parent
  550. p.Size = Vector3.new(0.1,0.1,0.1)
  551. p.Transparency = transparency
  552. p.Reflectance = reflectance
  553. p.CanCollide = false
  554. p.Locked = true
  555. p.BrickColor = brickcolor
  556. p.Material = material
  557. return p
  558. end
  559. function CreateMesh(parent,meshtype,x1,y1,z1)
  560. local mesh = Instance.new("SpecialMesh",parent)
  561. mesh.MeshType = meshtype
  562. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  563. return mesh
  564. end
  565. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  566. local mesh = Instance.new("SpecialMesh",parent)
  567. mesh.MeshType = "FileMesh"
  568. mesh.MeshId = meshid
  569. mesh.Scale = Vector3.new(x1,y1,z1)
  570. return mesh
  571. end
  572. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  573. local mesh = Instance.new("SpecialMesh",parent)
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = meshid
  576. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  577. mesh.Scale = Vector3.new(x1,y1,z1)
  578. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  579. return mesh
  580. end
  581. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  582. local weld = Instance.new("Weld")
  583. weld.Parent = parent
  584. weld.Part0 = part0
  585. weld.Part1 = part1
  586. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  587. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  588. return weld
  589. end
  590. local secondchar = Instance.new("Model",char)
  591. local GhostCol = BrickColor.new("Really red")
  592. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  593. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  594. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  595. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  596. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  597. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  598. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  599. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  600. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  601. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  602. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  603. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  604. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  605. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  606. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  607. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  608. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  609. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  610. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  611. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  612. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  613. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  614. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  615. CreateMesh(handle,"Brick",0,0,0)
  616. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  617. local valuaring = 10
  618. for i = 0, 49 do
  619. valuaring = valuaring + 10
  620. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  621. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  622. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  623. end
  624. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  625. CreateMesh(handle,"Brick",0,0,0)
  626. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  627. local valuaring = 10
  628. for i = 0, 49 do
  629. valuaring = valuaring + 10
  630. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  631. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  632. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  633. end
  634. local handle = CreateParta(m,1,1,"Neon",maincolor)
  635. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  636. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  637. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  638. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  639. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  640. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  641. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  642. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  643. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  644. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  645. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  646. A0 = Instance.new('Attachment',wed)
  647. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  648. CreateMesh(wed,"Wedge",0.05,0.5,3)
  649. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  650. A1 = Instance.new('Attachment',wed)
  651. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  652. CreateMesh(wed,"Wedge",0.05,3,0.5)
  653. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  654.  
  655. tl1 = Instance.new('Trail',wed)
  656. tl1.Attachment0 = A0
  657. tl1.Attachment1 = A1
  658. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  659. tl1.LightEmission = 1
  660. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  661. tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  662. tl1.Lifetime = 0.6
  663.  
  664.  
  665. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  666. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  667. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  668.  
  669. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  670. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  671. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  672. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  673. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  674. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  675. A0 = Instance.new('Attachment',wed)
  676. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  677. CreateMesh(wed,"Wedge",0.05,0.5,3)
  678. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  679. A1 = Instance.new('Attachment',wed)
  680. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  681. CreateMesh(wed,"Wedge",0.05,3,0.5)
  682. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  683.  
  684. tl2 = Instance.new('Trail',wed)
  685. tl2.Attachment0 = A0
  686. tl2.Attachment1 = A1
  687. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  688. tl2.LightEmission = 1
  689. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  690. tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  691. tl2.Lifetime = 0.6
  692.  
  693. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  694. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  695. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  696.  
  697. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  698. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  699. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  700. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  701. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  702. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703. A0 = Instance.new('Attachment',wed)
  704. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  705. CreateMesh(wed,"Wedge",0.05,0.5,3)
  706. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  707. A1 = Instance.new('Attachment',wed)
  708. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  709. CreateMesh(wed,"Wedge",0.05,3,0.5)
  710. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  711.  
  712. tl3 = Instance.new('Trail',wed)
  713. tl3.Attachment0 = A0
  714. tl3.Attachment1 = A1
  715. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  716. tl3.LightEmission = 1
  717. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  718. tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  719. tl3.Lifetime = 0.6
  720.  
  721. tl1.Enabled = false
  722. tl2.Enabled = false
  723. tl3.Enabled = false
  724. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  725. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  726. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  727.  
  728. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  730. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  732. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  733. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  734. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  735. CreateMesh(wed,"Wedge",0.05,0.5,3)
  736. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  737. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  738. CreateMesh(wed,"Wedge",0.05,3,0.5)
  739. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  740.  
  741. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  742. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  743. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  744.  
  745. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  746. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  747. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  748. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  749. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  750. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  751. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  752. CreateMesh(wed,"Wedge",0.05,0.5,3)
  753. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  754. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  755. CreateMesh(wed,"Wedge",0.05,3,0.5)
  756. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  757.  
  758. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  759. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  760. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761.  
  762. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  763. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  764. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  766. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  767. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  769. CreateMesh(wed,"Wedge",0.05,0.5,3)
  770. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  772. CreateMesh(wed,"Wedge",0.05,3,0.5)
  773. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774.  
  775. -- Right wing.
  776.  
  777. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  778. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  779. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  782. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  783. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. A0 = Instance.new('Attachment',wed)
  785. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  787. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  789. CreateMesh(wed,"Wedge",0.05,0.5,3)
  790. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  792. CreateMesh(wed,"Wedge",0.05,3,0.5)
  793. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794. A1 = Instance.new('Attachment',wed)
  795.  
  796. tr1 = Instance.new('Trail',wed)
  797. tr1.Attachment0 = A0
  798. tr1.Attachment1 = A1
  799. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  800. tr1.LightEmission = 1
  801. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  802. tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  803. tr1.Lifetime = 0.6
  804.  
  805. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  806. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  807. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808.  
  809. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  810. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  811. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  812. A0 = Instance.new('Attachment',wed)
  813. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  815. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,0.5,3)
  818. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  820. CreateMesh(wed,"Wedge",0.05,3,0.5)
  821. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822. A1 = Instance.new('Attachment',wed)
  823.  
  824. tr2 = Instance.new('Trail',wed)
  825. tr2.Attachment0 = A0
  826. tr2.Attachment1 = A1
  827. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  828. tr2.LightEmission = 1
  829. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  830. tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  831. tr2.Lifetime = 0.6
  832.  
  833. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  834. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  835. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836.  
  837. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. A0 = Instance.new('Attachment',wed)
  841. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  843. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,0.5,3)
  846. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,3,0.5)
  849. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. A1 = Instance.new('Attachment',wed)
  851.  
  852. tr3 = Instance.new('Trail',wed)
  853. tr3.Attachment0 = A0
  854. tr3.Attachment1 = A1
  855. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  856. tr3.LightEmission = 1
  857. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  858. tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  859. tr3.Lifetime = 0.6
  860.  
  861.  
  862. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  863. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  864. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865.  
  866. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,3)
  874. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,3,0.5)
  877. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878.  
  879. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  880. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  881. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882.  
  883. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  885. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  888. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,3)
  891. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,3,0.5)
  894. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895.  
  896. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  897. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  898. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899.  
  900. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,0.5,3)
  908. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  910. CreateMesh(wed,"Wedge",0.05,3,0.5)
  911. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912.  
  913. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  914. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  915. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  917. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  918. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  920. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  921. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922.  
  923.  
  924. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  925. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  926. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927.  
  928. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  929. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  930. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931.  
  932.  
  933.  
  934. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  935. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  936. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937.  
  938. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  939. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  940. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941.  
  942. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  943. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  944. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945.  
  946. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  947. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  948. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  950. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  951. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952.  
  953. --- second ring
  954.  
  955. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  956. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  957. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  959. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  960. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  962. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  963. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  966. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  967. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968.  
  969. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  970. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  971. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972.  
  973.  
  974.  
  975. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  976. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  977. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978.  
  979. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  980. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  981. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982.  
  983. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  984. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  985. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986.  
  987. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  988. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  989. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  991. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  992. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  993.  
  994.  
  995.  
  996. for i, v in pairs(m:GetChildren()) do
  997. if v:IsA("Part") then
  998. v.BrickColor = BrickColor.new("Really black")
  999. v.Material = "Glass"
  1000. end
  1001. end
  1002. for i, v in pairs(m2:GetChildren()) do
  1003. if v:IsA("Part") then
  1004. v.BrickColor = BrickColor.new("Crimson")
  1005. v.Material = "Granite"
  1006. end
  1007. end
  1008. for i, v in pairs(m3:GetChildren()) do
  1009. if v:IsA("Part") then
  1010. v.BrickColor = BrickColor.new("Really red")
  1011. v.Material = "Neon"
  1012. end
  1013. end
  1014. for i, v in pairs(mw2:GetChildren()) do
  1015. if v:IsA("Part") then
  1016. v.BrickColor = BrickColor.new("Really red")
  1017. v.Material = "Neon"
  1018. end
  1019. end
  1020. for i, v in pairs(mw1:GetChildren()) do
  1021. if v:IsA("Part") then
  1022. v.Transparency = 1
  1023. v.BrickColor = BrickColor.new("Really red")
  1024. v.Material = "Neon"
  1025. end
  1026. end
  1027. for i, v in pairs(extrawingmod1:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.Transparency = 1
  1030. v.BrickColor = BrickColor.new("White")
  1031. v.Material = "Neon"
  1032. end
  1033. end
  1034. for i, v in pairs(extrawingmod2:GetChildren()) do
  1035. if v:IsA("Part") then
  1036. v.Transparency = 1
  1037. v.BrickColor = BrickColor.new("White")
  1038. v.Material = "Neon"
  1039. end
  1040. end
  1041. local MAINRUINCOLOR = BrickColor.new("Really red")
  1042.  
  1043. function RemoveOutlines(part)
  1044. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1045. end
  1046. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1047. local Part = Create("Part")({
  1048. Parent = Parent,
  1049. Reflectance = Reflectance,
  1050. Transparency = Transparency,
  1051. CanCollide = false,
  1052. Locked = true,
  1053. BrickColor = BrickColor.new(tostring(BColor)),
  1054. Name = Name,
  1055. Size = Size,
  1056. Material = Material
  1057. })
  1058. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1059. RemoveOutlines(Part)
  1060. return Part
  1061. end
  1062. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1063. local Msh = Create(Mesh)({
  1064. Parent = Part,
  1065. Offset = OffSet,
  1066. Scale = Scale
  1067. })
  1068. if Mesh == "SpecialMesh" then
  1069. Msh.MeshType = MeshType
  1070. Msh.MeshId = MeshId
  1071. end
  1072. return Msh
  1073. end
  1074. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1075. local Weld = Create("Weld")({
  1076. Parent = Parent,
  1077. Part0 = Part0,
  1078. Part1 = Part1,
  1079. C0 = C0,
  1080. C1 = C1
  1081. })
  1082. return Weld
  1083. end
  1084.  
  1085. Player = game:GetService("Players").LocalPlayer
  1086. Character = Player.Character
  1087. PlayerGui = Player.PlayerGui
  1088. Backpack = Player.Backpack
  1089. Torso = Character.Torso
  1090. Head = Character.Head
  1091. Humanoid = Character.Humanoid
  1092. m = Instance.new("Model", Character)
  1093. LeftArm = Character["Left Arm"]
  1094. LeftLeg = Character["Left Leg"]
  1095. RightArm = Character["Right Arm"]
  1096. RightLeg = Character["Right Leg"]
  1097. LS = Torso["Left Shoulder"]
  1098. LH = Torso["Left Hip"]
  1099. RS = Torso["Right Shoulder"]
  1100. RH = Torso["Right Hip"]
  1101. Face = Head.face
  1102. Neck = Torso.Neck
  1103. it = Instance.new
  1104. attacktype = 1
  1105. vt = Vector3.new
  1106. cf = CFrame.new
  1107. euler = CFrame.fromEulerAnglesXYZ
  1108. angles = CFrame.Angles
  1109. cloaked = false
  1110. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1111. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1112. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1113. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1114. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1115. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1116. RootPart = Character.HumanoidRootPart
  1117. RootJoint = RootPart.RootJoint
  1118. RootCF = euler(-1.57, 0, 3.14)
  1119. attack = false
  1120. attackdebounce = false
  1121. deb = false
  1122. equipped = true
  1123. hand = false
  1124. MMouse = nil
  1125. combo = 0
  1126. mana = 0
  1127. trispeed = 0.2
  1128. attackmode = "none"
  1129. local idle = 0
  1130. local Anim = "Idle"
  1131. local Effects = {}
  1132. local gun = false
  1133. local shoot = false
  1134. local sine = 0
  1135. local change = 1
  1136. player = nil
  1137. local toggleTag = true
  1138. local txt = Instance.new("BillboardGui", Head)
  1139. txt.Adornee = nil
  1140. txt.Name = "NameDetect"
  1141. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1142. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1143. local text = Instance.new("TextLabel", txt)
  1144. text.Size = UDim2.new(5, 0, 3.5, 0)
  1145. text.FontSize = "Size8"
  1146. text.TextScaled = true
  1147. text.TextTransparency = 0
  1148. text.BackgroundTransparency = 1
  1149. text.TextTransparency = 0
  1150. text.TextStrokeTransparency = 0
  1151. text.Font = "Antique"
  1152. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1153. text.TextColor3 = Color3.new(0, 0, 0)
  1154. text.Text = ""
  1155. function RecolorTextAndRename(name, col1, col2)
  1156. text.TextStrokeColor3 = col2
  1157. text.TextColor3 = col1
  1158. text.Text = name
  1159. end
  1160. mouse = Player:GetMouse()
  1161. RSH, LSH = nil, nil
  1162. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1163. RW.Name = "Right Shoulder"
  1164. LW.Name = "Left Shoulder"
  1165. LH = Torso["Left Hip"]
  1166. RH = Torso["Right Hip"]
  1167. TorsoColor = Torso.BrickColor
  1168. function NoOutline(Part)
  1169. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1170. end
  1171. Player=owner
  1172. Character=Player.Character
  1173. PlayerGui=Player.PlayerGui
  1174. Backpack=Player.Backpack
  1175. Torso=Character.Torso
  1176. Head=Character.Head
  1177. Humanoid=Character.Humanoid
  1178. m=Instance.new('Model',Character)
  1179. LeftArm=Character["Left Arm"]
  1180. LeftLeg=Character["Left Leg"]
  1181. RightArm=Character["Right Arm"]
  1182. RightLeg=Character["Right Leg"]
  1183. LS=Torso["Left Shoulder"]
  1184. LH=Torso["Left Hip"]
  1185. RS=Torso["Right Shoulder"]
  1186. RH=Torso["Right Hip"]
  1187. Face = Head.face
  1188. Neck=Torso.Neck
  1189. it=Instance.new
  1190. attacktype=1
  1191. vt=Vector3.new
  1192. cf=CFrame.new
  1193. euler=CFrame.fromEulerAnglesXYZ
  1194. angles=CFrame.Angles
  1195. cloaked=false
  1196. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1197. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1198. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1199. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1200. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1201. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1202. RootPart=Character.HumanoidRootPart
  1203. RootJoint=RootPart.RootJoint
  1204. RootCF=euler(-1.57,0,3.14)
  1205. attack = false
  1206. attackdebounce = false
  1207. deb=false
  1208. equipped=true
  1209. hand=false
  1210. MMouse=nil
  1211. combo=0
  1212. mana=0
  1213. trispeed=.2
  1214. attackmode='none'
  1215. local idle=0
  1216. local Anim="Idle"
  1217. local Effects={}
  1218. local gun=false
  1219. local shoot=false
  1220. local sine = 0
  1221. local change = 1
  1222. player=nil
  1223.  
  1224. local toggleTag = true
  1225. local txt = Instance.new("BillboardGui", Head)
  1226. txt.Adornee = nil
  1227. txt.Name = "NameDetect"
  1228. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1229. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  1230. local text = Instance.new("TextLabel", txt)
  1231. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  1232. text.FontSize = "Size8"
  1233. text.TextScaled = true
  1234. text.TextTransparency = 0
  1235. text.BackgroundTransparency = 1
  1236. text.TextTransparency = 0
  1237. text.TextStrokeTransparency = 0
  1238. text.Font = "Fantasy"
  1239. text.TextStrokeColor3 = Color3.new(1,0,0)
  1240. text.TextColor3 = Color3.new(0,0,0)
  1241. text.Text = "Mayhem"
  1242.  
  1243. function RecolorTextAndRename(name,col1,col2)
  1244. text.TextStrokeColor3 = col2
  1245. text.TextColor3 = col1
  1246. text.Text = name
  1247. end
  1248. --save shoulders
  1249. RSH, LSH=nil, nil
  1250. --welds
  1251. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  1252. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  1253. LH=Torso["Left Hip"]
  1254. RH=Torso["Right Hip"]
  1255. TorsoColor=Torso.BrickColor
  1256. function NoOutline(Part)
  1257. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1258. end
  1259. player=Player
  1260. ch=Character
  1261. RSH=ch.Torso["Right Shoulder"]
  1262. LSH=ch.Torso["Left Shoulder"]
  1263. --
  1264. RSH.Parent=nil
  1265. LSH.Parent=nil
  1266. --
  1267. RW.Name="Right Shoulder"
  1268. RW.Part0=ch.Torso
  1269. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1270. RW.C1=cf(0, 0.5, 0)
  1271. RW.Part1=ch["Right Arm"]
  1272. RW.Parent=ch.Torso
  1273. --
  1274. LW.Name="Left Shoulder"
  1275. LW.Part0=ch.Torso
  1276. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1277. LW.C1=cf(0, 0.5, 0)
  1278. LW.Part1=ch["Left Arm"]
  1279. LW.Parent=ch.Torso
  1280.  
  1281. local Stats=Instance.new("BoolValue")
  1282. Stats.Name="Stats"
  1283. Stats.Parent=Character
  1284. local Atk=Instance.new("NumberValue")
  1285. Atk.Name="Damage"
  1286. Atk.Parent=Stats
  1287. Atk.Value=1
  1288. local Def=Instance.new("NumberValue")
  1289. Def.Name="Defense"
  1290. Def.Parent=Stats
  1291. Def.Value=1
  1292. local Speed=Instance.new("NumberValue")
  1293. Speed.Name="Speed"
  1294. Speed.Parent=Stats
  1295. Speed.Value=1
  1296. local Mvmt=Instance.new("NumberValue")
  1297. Mvmt.Name="Movement"
  1298. Mvmt.Parent=Stats
  1299. Mvmt.Value=1
  1300.  
  1301. local donum=0
  1302.  
  1303. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1304. local fp=it("Part")
  1305. fp.formFactor=formfactor
  1306. fp.Parent=parent
  1307. fp.Reflectance=reflectance
  1308. fp.Transparency=transparency
  1309. fp.CanCollide=false
  1310. fp.Locked=true
  1311. fp.BrickColor=brickcolor
  1312. fp.Name=name
  1313. fp.Size=size
  1314. fp.Position=Torso.Position
  1315. NoOutline(fp)
  1316. fp.Material="SmoothPlastic"
  1317. fp:BreakJoints()
  1318. return fp
  1319. end
  1320.  
  1321. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1322. local mesh=it(Mesh)
  1323. mesh.Parent=part
  1324. if Mesh=="SpecialMesh" then
  1325. mesh.MeshType=meshtype
  1326. if meshid~="nil" then
  1327. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1328. end
  1329. end
  1330. mesh.Offset=offset
  1331. mesh.Scale=scale
  1332. return mesh
  1333. end
  1334.  
  1335. function weld(parent,part0,part1,c0)
  1336. local weld=it("Weld")
  1337. weld.Parent=parent
  1338. weld.Part0=part0
  1339. weld.Part1=part1
  1340. weld.C0=c0
  1341. return weld
  1342. end
  1343.  
  1344. local Color1=Torso.BrickColor
  1345.  
  1346. local bodvel=Instance.new("BodyVelocity")
  1347. local bg=Instance.new("BodyGyro")
  1348.  
  1349. function swait(num)
  1350. if num==0 or num==nil then
  1351. game:service'RunService'.Stepped:wait(0)
  1352. else
  1353. for i=0,num do
  1354. game:service'RunService'.Stepped:wait(0)
  1355. end
  1356. end
  1357. end
  1358.  
  1359. local r = 255
  1360. local g = 0
  1361. local b = 0
  1362. coroutine.resume(coroutine.create(function()
  1363. while wait() do
  1364. for i = 0, 254/5 do
  1365. swait()
  1366. g = g + 5
  1367. end
  1368. for i = 0, 254/5 do
  1369. swait()
  1370. r = r - 5
  1371. end
  1372. for i = 0, 254/5 do
  1373. swait()
  1374. b = b + 5
  1375. end
  1376. for i = 0, 254/5 do
  1377. swait()
  1378. g = g - 5
  1379. end
  1380. for i = 0, 254/5 do
  1381. swait()
  1382. r = r + 5
  1383. end
  1384. for i = 0, 254/5 do
  1385. swait()
  1386. b = b - 5
  1387. end
  1388. end
  1389. end))
  1390.  
  1391.  
  1392. so = function(id,par,vol,pit)
  1393. coroutine.resume(coroutine.create(function()
  1394. local sou = Instance.new("Sound",par or workspace)
  1395. sou.Volume=vol
  1396. sou.Pitch=pit or 1
  1397. sou.SoundId=id
  1398. swait()
  1399. sou:play()
  1400. game:GetService("Debris"):AddItem(sou,6)
  1401. end))
  1402. end
  1403.  
  1404. function clerp(a,b,t)
  1405. local qa = {QuaternionFromCFrame(a)}
  1406. local qb = {QuaternionFromCFrame(b)}
  1407. local ax, ay, az = a.x, a.y, a.z
  1408. local bx, by, bz = b.x, b.y, b.z
  1409. local _t = 1-t
  1410. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1411. end
  1412.  
  1413. function QuaternionFromCFrame(cf)
  1414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1415. local trace = m00 + m11 + m22
  1416. if trace > 0 then
  1417. local s = math.sqrt(1 + trace)
  1418. local recip = 0.5/s
  1419. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1420. else
  1421. local i = 0
  1422. if m11 > m00 then
  1423. i = 1
  1424. end
  1425. if m22 > (i == 0 and m00 or m11) then
  1426. i = 2
  1427. end
  1428. if i == 0 then
  1429. local s = math.sqrt(m00-m11-m22+1)
  1430. local recip = 0.5/s
  1431. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1432. elseif i == 1 then
  1433. local s = math.sqrt(m11-m22-m00+1)
  1434. local recip = 0.5/s
  1435. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1436. elseif i == 2 then
  1437. local s = math.sqrt(m22-m00-m11+1)
  1438. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1439. end
  1440. end
  1441. end
  1442.  
  1443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1444. local xs, ys, zs = x + x, y + y, z + z
  1445. local wx, wy, wz = w*xs, w*ys, w*zs
  1446. local xx = x*xs
  1447. local xy = x*ys
  1448. local xz = x*zs
  1449. local yy = y*ys
  1450. local yz = y*zs
  1451. local zz = z*zs
  1452. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1453. end
  1454.  
  1455. function QuaternionSlerp(a, b, t)
  1456. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1457. local startInterp, finishInterp;
  1458. if cosTheta >= 0.0001 then
  1459. if (1 - cosTheta) > 0.0001 then
  1460. local theta = math.acos(cosTheta)
  1461. local invSinTheta = 1/math.sin(theta)
  1462. startInterp = math.sin((1-t)*theta)*invSinTheta
  1463. finishInterp = math.sin(t*theta)*invSinTheta
  1464. else
  1465. startInterp = 1-t
  1466. finishInterp = t
  1467. end
  1468. else
  1469. if (1+cosTheta) > 0.0001 then
  1470. local theta = math.acos(-cosTheta)
  1471. local invSinTheta = 1/math.sin(theta)
  1472. startInterp = math.sin((t-1)*theta)*invSinTheta
  1473. finishInterp = math.sin(t*theta)*invSinTheta
  1474. else
  1475. startInterp = t-1
  1476. finishInterp = t
  1477. end
  1478. end
  1479. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1480. end
  1481.  
  1482. local function CFrameFromTopBack(at, top, back)
  1483. local right = top:Cross(back)
  1484. return CFrame.new(at.x, at.y, at.z,
  1485. right.x, top.x, back.x,
  1486. right.y, top.y, back.y,
  1487. right.z, top.z, back.z)
  1488. end
  1489.  
  1490. function Triangle(a, b, c)
  1491. local edg1 = (c-a):Dot((b-a).unit)
  1492. local edg2 = (a-b):Dot((c-b).unit)
  1493. local edg3 = (b-c):Dot((a-c).unit)
  1494. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1495. a, b, c = a, b, c
  1496. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1497. a, b, c = b, c, a
  1498. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1499. a, b, c = c, a, b
  1500. else
  1501. assert(false, "unreachable")
  1502. end
  1503.  
  1504. local len1 = (c-a):Dot((b-a).unit)
  1505. local len2 = (b-a).magnitude - len1
  1506. local width = (a + (b-a).unit*len1 - c).magnitude
  1507.  
  1508. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1509.  
  1510. local list = {}
  1511.  
  1512. if len1 > 0.01 then
  1513. local w1 = Instance.new('WedgePart', m)
  1514. game:GetService("Debris"):AddItem(w1,5)
  1515. w1.Material = "SmoothPlastic"
  1516. w1.FormFactor = 'Custom'
  1517. w1.BrickColor = BrickColor.new("Really red")
  1518. w1.Transparency = 0
  1519. w1.Reflectance = 0
  1520. w1.Material = "SmoothPlastic"
  1521. w1.CanCollide = false
  1522. local l1 = Instance.new("PointLight",w1)
  1523. l1.Color = Color3.new(170,0,0)
  1524. NoOutline(w1)
  1525. local sz = Vector3.new(0.2, width, len1)
  1526. w1.Size = sz
  1527. local sp = Instance.new("SpecialMesh",w1)
  1528. sp.MeshType = "Wedge"
  1529. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1530. w1:BreakJoints()
  1531. w1.Anchored = true
  1532. w1.Parent = workspace
  1533. w1.Transparency = 0.7
  1534. table.insert(Effects,{w1,"Disappear",.01})
  1535. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1536. table.insert(list,w1)
  1537. end
  1538.  
  1539. if len2 > 0.01 then
  1540. local w2 = Instance.new('WedgePart', m)
  1541. game:GetService("Debris"):AddItem(w2,5)
  1542. w2.Material = "SmoothPlastic"
  1543. w2.FormFactor = 'Custom'
  1544. w2.BrickColor = BrickColor.new("Really red")
  1545. w2.Transparency = 0
  1546. w2.Reflectance = 0
  1547. w2.Material = "SmoothPlastic"
  1548. w2.CanCollide = false
  1549. local l2 = Instance.new("PointLight",w2)
  1550. l2.Color = Color3.new(170,0,0)
  1551. NoOutline(w2)
  1552. local sz = Vector3.new(0.2, width, len2)
  1553. w2.Size = sz
  1554. local sp = Instance.new("SpecialMesh",w2)
  1555. sp.MeshType = "Wedge"
  1556. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1557. w2:BreakJoints()
  1558. w2.Anchored = true
  1559. w2.Parent = workspace
  1560. w2.Transparency = 0.7
  1561. table.insert(Effects,{w2,"Disappear",.01})
  1562. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1563. table.insert(list,w2)
  1564. end
  1565. return unpack(list)
  1566. end
  1567. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1568. if hit.Parent == nil then
  1569. return
  1570. end
  1571. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1572. for _, v in pairs(hit.Parent:children()) do
  1573. if v:IsA("Humanoid") then
  1574. h = v
  1575. end
  1576. end
  1577. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1578. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1579. return
  1580. end
  1581. local c = Create("ObjectValue")({
  1582. Name = "creator",
  1583. Value = owner,
  1584. Parent = h
  1585. })
  1586. game:GetService("Debris"):AddItem(c, 0.5)
  1587. if HitSound ~= nil and HitPitch ~= nil then
  1588. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1589. end
  1590. local Damage = math.random(minim, maxim)
  1591. local blocked = false
  1592. local block = hit.Parent:findFirstChild("Block")
  1593. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1594. blocked = true
  1595. block.Value = block.Value - 1
  1596. print(block.Value)
  1597. end
  1598. if blocked == false then
  1599. HitHealth = h.Health
  1600. h.Health = h.Health - Damage
  1601. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1602. print("gained kill")
  1603. end
  1604. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1605. else
  1606. h.Health = h.Health - Damage / 2
  1607. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1608. end
  1609. if Type == "Knockdown" then
  1610. local hum = hit.Parent.Humanoid
  1611. hum.PlatformStand = true
  1612. coroutine.resume(coroutine.create(function(HHumanoid)
  1613. swait(1)
  1614. HHumanoid.PlatformStand = false
  1615. end), hum)
  1616. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1617. local bodvol = Create("BodyVelocity")({
  1618. velocity = angle * knockback,
  1619. P = 5000,
  1620. maxForce = Vector3.new(8000, 8000, 8000),
  1621. Parent = hit
  1622. })
  1623. local rl = Create("BodyAngularVelocity")({
  1624. P = 3000,
  1625. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1626. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1627. Parent = hit
  1628. })
  1629. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1630. game:GetService("Debris"):AddItem(rl, 0.5)
  1631. elseif Type == "Normal" then
  1632. local vp = Create("BodyVelocity")({
  1633. P = 500,
  1634. maxForce = Vector3.new(math.huge, 0, math.huge),
  1635. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1636. })
  1637. if knockback > 0 then
  1638. vp.Parent = hit.Parent.Head
  1639. end
  1640. game:GetService("Debris"):AddItem(vp, 0.5)
  1641. elseif Type == "Up" then
  1642. local bodyVelocity = Create("BodyVelocity")({
  1643. velocity = Vector3.new(0, 20, 0),
  1644. P = 5000,
  1645. maxForce = Vector3.new(8000, 8000, 8000),
  1646. Parent = hit
  1647. })
  1648. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1649. local bodyVelocity = Create("BodyVelocity")({
  1650. velocity = Vector3.new(0, 20, 0),
  1651. P = 5000,
  1652. maxForce = Vector3.new(8000, 8000, 8000),
  1653. Parent = hit
  1654. })
  1655. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1656. elseif Type == "Leech" then
  1657. local hum = hit.Parent.Humanoid
  1658. if hum ~= nil then
  1659. for i = 0, 2 do
  1660. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1661. end
  1662. Humanoid.Health = Humanoid.Health + 10
  1663. end
  1664. elseif Type == "UpKnock" then
  1665. local hum = hit.Parent.Humanoid
  1666. hum.PlatformStand = true
  1667. if hum ~= nil then
  1668. hitr = true
  1669. end
  1670. coroutine.resume(coroutine.create(function(HHumanoid)
  1671. swait(5)
  1672. HHumanoid.PlatformStand = false
  1673. hitr = false
  1674. end), hum)
  1675. local bodyVelocity = Create("BodyVelocity")({
  1676. velocity = Vector3.new(0, 20, 0),
  1677. P = 5000,
  1678. maxForce = Vector3.new(8000, 8000, 8000),
  1679. Parent = hit
  1680. })
  1681. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1682. local bodyVelocity = Create("BodyVelocity")({
  1683. velocity = Vector3.new(0, 20, 0),
  1684. P = 5000,
  1685. maxForce = Vector3.new(8000, 8000, 8000),
  1686. Parent = hit
  1687. })
  1688. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1689. elseif Type == "Snare" then
  1690. local bp = Create("BodyPosition")({
  1691. P = 2000,
  1692. D = 100,
  1693. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1694. position = hit.Parent.Torso.Position,
  1695. Parent = hit.Parent.Torso
  1696. })
  1697. game:GetService("Debris"):AddItem(bp, 1)
  1698. elseif Type == "Slashnare" then
  1699. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1700. for i = 1, math.random(4, 5) do
  1701. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1702. end
  1703. local bp = Create("BodyPosition")({
  1704. P = 2000,
  1705. D = 100,
  1706. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1707. position = hit.Parent.Torso.Position,
  1708. Parent = hit.Parent.Torso
  1709. })
  1710. game:GetService("Debris"):AddItem(bp, 1)
  1711. elseif Type == "Spike" then
  1712. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1713. local bp = Create("BodyPosition")({
  1714. P = 2000,
  1715. D = 100,
  1716. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1717. position = hit.Parent.Torso.Position,
  1718. Parent = hit.Parent.Torso
  1719. })
  1720. game:GetService("Debris"):AddItem(bp, 1)
  1721. elseif Type == "Freeze" then
  1722. local BodPos = Create("BodyPosition")({
  1723. P = 50000,
  1724. D = 1000,
  1725. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1726. position = hit.Parent.Torso.Position,
  1727. Parent = hit.Parent.Torso
  1728. })
  1729. local BodGy = Create("BodyGyro")({
  1730. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1731. P = 20000,
  1732. Parent = hit.Parent.Torso,
  1733. cframe = hit.Parent.Torso.CFrame
  1734. })
  1735. hit.Parent.Torso.Anchored = true
  1736. coroutine.resume(coroutine.create(function(Part)
  1737. swait(1.5)
  1738. Part.Anchored = false
  1739. end), hit.Parent.Torso)
  1740. game:GetService("Debris"):AddItem(BodPos, 3)
  1741. game:GetService("Debris"):AddItem(BodGy, 3)
  1742. end
  1743. local debounce = Create("BoolValue")({
  1744. Name = "DebounceHit",
  1745. Parent = hit.Parent,
  1746. Value = true
  1747. })
  1748. game:GetService("Debris"):AddItem(debounce, Delay)
  1749. c = Instance.new("ObjectValue")
  1750. c.Name = "creator"
  1751. c.Value = Player
  1752. c.Parent = h
  1753. game:GetService("Debris"):AddItem(c, 0.5)
  1754. end
  1755. end
  1756. function ShowDamage(Pos, Text, Time, Color)
  1757. local Rate = 0.03333333333333333
  1758. local Pos = Pos or Vector3.new(0, 0, 0)
  1759. local Text = Text or ""
  1760. local Time = Time or 2
  1761. local Color = Color or Color3.new(1, 0, 1)
  1762. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1763. EffectPart.Anchored = true
  1764. local BillboardGui = Create("BillboardGui")({
  1765. Size = UDim2.new(3, 0, 3, 0),
  1766. Adornee = EffectPart,
  1767. Parent = EffectPart
  1768. })
  1769. local TextLabel = Create("TextLabel")({
  1770. BackgroundTransparency = 1,
  1771. Size = UDim2.new(1, 0, 1, 0),
  1772. Text = Text,
  1773. TextColor3 = Color,
  1774. TextScaled = true,
  1775. Font = Enum.Font.ArialBold,
  1776. Parent = BillboardGui
  1777. })
  1778. game.Debris:AddItem(EffectPart, Time + 0.1)
  1779. EffectPart.Parent = game:GetService("Workspace")
  1780. delay(0, function()
  1781. local Frames = Time / Rate
  1782. for Frame = 1, Frames do
  1783. wait(Rate)
  1784. local Percent = Frame / Frames
  1785. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1786. TextLabel.TextTransparency = Percent
  1787. end
  1788. if EffectPart and EffectPart.Parent then
  1789. EffectPart:Destroy()
  1790. end
  1791. end)
  1792. end
  1793. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1794. for _, c in pairs(workspace:children()) do
  1795. local hum = c:findFirstChildOfClass("Humanoid")
  1796. if hum ~= nil then
  1797. local head = c:findFirstChild("Head")
  1798. if head ~= nil then
  1799. local targ = head.Position - Part.Position
  1800. local mag = targ.magnitude
  1801. if magni >= mag and c.Name ~= Player.Name then
  1802. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1803. end
  1804. end
  1805. end
  1806. end
  1807. end
  1808.  
  1809. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1810. for _, c in pairs(workspace:children()) do
  1811. local hum = c:findFirstChild("Humanoid")
  1812. if hum ~= nil then
  1813. local head = c:findFirstChild("Torso")
  1814. if head ~= nil then
  1815. local targ = head.Position - Part.Position
  1816. local mag = targ.magnitude
  1817. if magni >= mag and c.Name ~= Player.Name then
  1818. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  1819. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825.  
  1826. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1827. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1828. end
  1829.  
  1830. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1831. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1832. prt.Anchored=true
  1833. prt.CFrame=cframe
  1834. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1835. --http://www.roblox.com/asset/?id=4770560
  1836. game:GetService("Debris"):AddItem(prt,2)
  1837. CF=prt.CFrame
  1838. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1839. for i=0,1,0.2 do
  1840. wait()
  1841. Part.CFrame=CF*cf(0,0,-0.4)
  1842. end
  1843. for i=0,1,delay do
  1844. wait()
  1845. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1846. Mesh.Scale=Mesh.Scale
  1847. end
  1848. for i=0,1,0.1 do
  1849. wait()
  1850. Part.Transparency=i
  1851. end
  1852. Part.Parent=nil
  1853. end),prt,msh,CF)
  1854. end
  1855.  
  1856. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1857. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1858. prt.Anchored=true
  1859. prt.Material = "Neon"
  1860. prt.CFrame=cframe
  1861. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1862. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1863. game:GetService("Debris"):AddItem(prt,5)
  1864. coroutine.resume(coroutine.create(function(Part,Mesh)
  1865. for i=0,1,delay do
  1866. swait()
  1867. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1868. Part.Transparency=i
  1869. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1870. end
  1871. Part.Parent=nil
  1872. end),prt,msh)
  1873. end
  1874.  
  1875. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1876. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1877. prt.Anchored=true
  1878. prt.Material = "Neon"
  1879. prt.CFrame=cframe
  1880. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1881. game:GetService("Debris"):AddItem(prt,5)
  1882. coroutine.resume(coroutine.create(function(Part,Mesh)
  1883. local rtype = rottype
  1884. for i=0,1,delay do
  1885. swait()
  1886. if rtype == 1 then
  1887. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1888. elseif rtype == 2 then
  1889. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1890. end
  1891. Part.Transparency=i
  1892. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1893. end
  1894. Part.Parent=nil
  1895. end),prt,msh)
  1896. end
  1897.  
  1898. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1899. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1900. prt.Anchored=true
  1901. prt.CFrame=cframe
  1902. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1903. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1904. game:GetService("Debris"):AddItem(prt,5)
  1905. coroutine.resume(coroutine.create(function(Part,Mesh)
  1906. for i=0,1,delay do
  1907. wait()
  1908. Part.Transparency=i
  1909. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1910. end
  1911. Part.Parent=nil
  1912. end),prt,msh)
  1913. end
  1914.  
  1915. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1916. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1917. prt.Anchored=true
  1918. prt.Material = "Neon"
  1919. prt.CFrame=cframe
  1920. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1921. game:GetService("Debris"):AddItem(prt,5)
  1922. coroutine.resume(coroutine.create(function(Part,Mesh)
  1923. local rtype = rottype
  1924. for i=0,1,delay do
  1925. swait()
  1926. if rtype == 1 then
  1927. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1928. elseif rtype == 2 then
  1929. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1930. end
  1931. Part.Transparency=i
  1932. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1933. end
  1934. Part.Parent=nil
  1935. end),prt,msh)
  1936. end
  1937.  
  1938. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1939. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1940. prt.Anchored=true
  1941. prt.Material = "Neon"
  1942. prt.CFrame=cframe
  1943. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1944. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1945. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1946. game:GetService("Debris"):AddItem(prt,5)
  1947. coroutine.resume(coroutine.create(function(Part,Mesh)
  1948. local rtype = rottype
  1949. for i=0,1,delay do
  1950. swait()
  1951. if rtype == 1 then
  1952. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1953. elseif rtype == 2 then
  1954. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1955. end
  1956. dec.Transparency=i
  1957. dec2.Transparency=i
  1958. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1959. end
  1960. Part.Parent=nil
  1961. end),prt,msh)
  1962. end
  1963.  
  1964. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1965. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1966. prt.Anchored=true
  1967. prt.Material = "Neon"
  1968. prt.CFrame=cframe
  1969. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1970. game:GetService("Debris"):AddItem(prt,5)
  1971. coroutine.resume(coroutine.create(function(Part,Mesh)
  1972. local rtype = rottype
  1973. for i=0,1,delay do
  1974. swait()
  1975. if rtype == 1 then
  1976. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1977. elseif rtype == 2 then
  1978. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1979. end
  1980. prt.Transparency=i
  1981. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1982. end
  1983. Part.Parent=nil
  1984. end),prt,msh)
  1985. end
  1986.  
  1987. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1988. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1989. prt.Anchored=true
  1990. prt.Material = "Neon"
  1991. prt.CFrame=cframe
  1992. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1993. game:GetService("Debris"):AddItem(prt,5)
  1994. coroutine.resume(coroutine.create(function(Part,Mesh)
  1995. local rtype = rottype
  1996. for i=0,1,delay do
  1997. swait()
  1998. if rtype == 1 then
  1999. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  2000. elseif rtype == 2 then
  2001. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  2002. end
  2003. prt.Transparency=i
  2004. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  2005. end
  2006. Part.Parent=nil
  2007. end),prt,msh)
  2008. end
  2009.  
  2010. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  2011. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2012. prt.Anchored=true
  2013. prt.Material = "Neon"
  2014. prt.CFrame=cframe
  2015. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2016. game:GetService("Debris"):AddItem(prt,5)
  2017. coroutine.resume(coroutine.create(function(Part,Mesh)
  2018. local rtype = rottype
  2019. for i=0,1,delay do
  2020. swait()
  2021. if rtype == 1 then
  2022. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2023. elseif rtype == 2 then
  2024. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2025. end
  2026. prt.Transparency=i
  2027. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  2028. end
  2029. Part.Parent=nil
  2030. end),prt,msh)
  2031. end
  2032.  
  2033. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2034. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2035. prt.Anchored=true
  2036. prt.Material = "Neon"
  2037. prt.CFrame=cframe
  2038. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2039. game:GetService("Debris"):AddItem(prt,5)
  2040. coroutine.resume(coroutine.create(function(Part,Mesh)
  2041. local rtype = rottype
  2042. for i=0,1,delay do
  2043. swait()
  2044. if rtype == 1 then
  2045. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2046. elseif rtype == 2 then
  2047. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2048. end
  2049. prt.Transparency=i
  2050. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2051. end
  2052. Part.Parent=nil
  2053. end),prt,msh)
  2054. end
  2055.  
  2056. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2057. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2058. prt.Anchored=false
  2059. prt.CFrame=cframe
  2060. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2061. local wld=weld(prt,prt,Parent,cframe)
  2062. game:GetService("Debris"):AddItem(prt,5)
  2063. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2064. for i=0,1,delay do
  2065. wait()
  2066. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2067. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2068. Part.Transparency=i
  2069. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2070. end
  2071. Part.Parent=nil
  2072. end),prt,msh,wld)
  2073. end
  2074.  
  2075. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2076. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2077. prt.Anchored=false
  2078. prt.CFrame=cframe
  2079. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2080. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2081. game:GetService("Debris"):AddItem(prt,5)
  2082. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2083. for i=0,1,delay do
  2084. wait()
  2085. Weld.C0=euler(i*20,0,0)
  2086. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2087. Part.Transparency=i
  2088. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2089. end
  2090. Part.Parent=nil
  2091. end),prt,msh,wld)
  2092. end
  2093.  
  2094. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2095. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2096. prt.Anchored=true
  2097. prt.CFrame=cframe
  2098. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2099. game:GetService("Debris"):AddItem(prt,2)
  2100. coroutine.resume(coroutine.create(function(Part,Mesh)
  2101. for i=0,1,delay do
  2102. wait()
  2103. Part.CFrame=Part.CFrame
  2104. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2105. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2106. prt2.Anchored=true
  2107. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2108. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2109. game:GetService("Debris"):AddItem(prt2,2)
  2110. coroutine.resume(coroutine.create(function(Part,Mesh)
  2111. for i=0,1,0.1 do
  2112. wait()
  2113. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2114. end
  2115. Part.Parent=nil
  2116. end),prt2,msh2)
  2117. end
  2118. for i=0,1,delay*2 do
  2119. wait()
  2120. Part.CFrame=Part.CFrame
  2121. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2122. end
  2123. Part.Parent=nil
  2124. end),prt,msh)
  2125. end
  2126.  
  2127. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2128. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2129. prt.Anchored=true
  2130. prt.CFrame=cframe
  2131. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2132. game:GetService("Debris"):AddItem(prt,2)
  2133. coroutine.resume(coroutine.create(function(Part,Mesh)
  2134. for i=0,1,delay do
  2135. wait()
  2136. Part.CFrame=Part.CFrame
  2137. Part.Transparency=i
  2138. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2139. end
  2140. Part.Parent=nil
  2141. end),prt,msh)
  2142. end
  2143.  
  2144. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2145. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2146. prt.Anchored=true
  2147. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2148. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2149. game:GetService("Debris"):AddItem(prt,2)
  2150. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2151. CF=Part.CFrame
  2152. Numbb=0
  2153. randnumb=math.random()/10
  2154. rand1=math.random()/10
  2155. for i=0,1,rand1 do
  2156. wait()
  2157. CF=CF*cf(0,math.random()/2,0)
  2158. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2159. Part.CFrame=CF*euler(Numbb,0,0)
  2160. Part.Transparency=i
  2161. Numbb=Numbb+randnumb
  2162. end
  2163. Part.Parent=nil
  2164. end),prt,CF,Numbb,randnumb)
  2165. end
  2166.  
  2167. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2168. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2169. prt.Anchored=true
  2170. prt.CFrame=cframe
  2171. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2172. game:GetService("Debris"):AddItem(prt,5)
  2173. coroutine.resume(coroutine.create(function(Part,Mesh)
  2174. for i=0,1,delay do
  2175. wait()
  2176. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2177. Part.Transparency=i
  2178. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2179. end
  2180. Part.Parent=nil
  2181. end),prt,msh)
  2182. end
  2183.  
  2184. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2185. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2186. prt.Anchored=true
  2187. prt.CFrame=cframe
  2188. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2189. game:GetService("Debris"):AddItem(prt,2)
  2190. coroutine.resume(coroutine.create(function(Part,Mesh)
  2191. for i=0,1,delay do
  2192. wait()
  2193. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2194. Part.Transparency=i
  2195. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2196. end
  2197. Part.Parent=nil
  2198. end),prt,msh)
  2199. end
  2200.  
  2201. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2202. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2203. prt.Anchored=true
  2204. prt.CFrame=cframe*cf(x,y,z)
  2205. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2206. game:GetService("Debris"):AddItem(prt,5)
  2207. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2208. local num=math.random()
  2209. local num2=math.random(-3,2)+math.random()
  2210. local numm=0
  2211. for i=0,1,delay*2 do
  2212. swait()
  2213. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2214. Part.Transparency=i
  2215. numm=numm+0.01
  2216. end
  2217. Part.Parent=nil
  2218. Mesh.Parent=nil
  2219. end),prt,msh,x,y,z)
  2220. end
  2221.  
  2222. function dmgstart(dmg,what)
  2223. hitcon = what.Touched:connect(function(hit)
  2224. local hum = hit.Parent:FindFirstChild("Humanoid")
  2225. if hum and not hum:IsDescendantOf(Character) then
  2226. hum:TakeDamage(dmg)
  2227. end
  2228. end)
  2229. end
  2230.  
  2231. function dmgstop()
  2232. hitcon:disconnect()
  2233. end
  2234.  
  2235. function Cloak()
  2236. Face.Parent=nil
  2237. cloaked=true
  2238. for _,v in pairs(Torso.Parent:children()) do
  2239. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2240. coroutine.resume(coroutine.create(function()
  2241. for i=0,1,0.2 do
  2242. wait()
  2243. v.Transparency=i
  2244. end
  2245. v.Transparency=1
  2246. end))
  2247. end
  2248. if v.className=="Hat" then
  2249. hatp=v.Handle
  2250. coroutine.resume(coroutine.create(function(derp)
  2251. for i=0,1,0.2 do
  2252. wait()
  2253. derp.Transparency=i
  2254. end
  2255. derp.Transparency=1
  2256. end),hatp)
  2257. end
  2258. end
  2259. for _,v in pairs(m:children()) do
  2260. if v.className=="Part" then
  2261. coroutine.resume(coroutine.create(function()
  2262. for i=0,1,0.2 do
  2263. wait()
  2264. v.Transparency=i
  2265. end
  2266. v.Transparency=1
  2267. end))
  2268. end
  2269. end
  2270. end
  2271.  
  2272. function UnCloak()
  2273. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2274. Face.Parent=Head
  2275. cloaked=false
  2276. for _,v in pairs(Torso.Parent:children()) do
  2277. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2278. coroutine.resume(coroutine.create(function()
  2279. for i=0,1,0.1 do
  2280. wait()
  2281. v.Transparency=v.Transparency-0.1
  2282. end
  2283. v.Transparency=0
  2284. end))
  2285. end
  2286. if v.className=="Hat" then
  2287. hatp=v.Handle
  2288. coroutine.resume(coroutine.create(function(derp)
  2289. for i=0,1,0.1 do
  2290. wait()
  2291. derp.Transparency=derp.Transparency-0.1
  2292. end
  2293. derp.Transparency=0
  2294. end),hatp)
  2295. end
  2296. end
  2297. for _,v in pairs(m:children()) do
  2298. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  2299. coroutine.resume(coroutine.create(function()
  2300. for i=0,1,0.1 do
  2301. wait()
  2302. v.Transparency=v.Transparency-0.1
  2303. end
  2304. v.Transparency=0
  2305. end))
  2306. v.Transparency=0
  2307. end
  2308. end
  2309. end
  2310.  
  2311. local origcolor = BrickColor.new("Pastel light blue")
  2312. ---- This section of explosions.
  2313. function Explode(rad,par,pitch,vol,mindam,maxdam)
  2314. local expart = Instance.new("Part",char)
  2315. local expart2 = Instance.new("Part",char)
  2316. local rin = Instance.new("Part",char)
  2317. local rin2 = Instance.new("Part",char)
  2318. local partMesh = Instance.new("SpecialMesh",expart)
  2319. partMesh.MeshType = "Sphere"
  2320. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2321. partMesh2.MeshType = "Sphere"
  2322. local partMesh3 = Instance.new("SpecialMesh",rin)
  2323. partMesh3.MeshType = "Brick"
  2324. local partMesh4 = Instance.new("SpecialMesh",rin2)
  2325. partMesh4.MeshType = "Brick"
  2326. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  2327. partMesh.Scale = vt(rad,rad,rad)
  2328. expart.Size = vt(1,1,1)
  2329. expart.Transparency = 0
  2330. expart.Anchored = true
  2331. expart.Material = "Neon"
  2332. expart.BrickColor = bc("White")
  2333. expart.CFrame = par.CFrame
  2334. partMesh2.Scale = vt(rad,rad,rad)
  2335. expart2.Size = vt(1.15,1.15,1.15)
  2336. expart2.Transparency = 0.5
  2337. expart2.Anchored = true
  2338. expart2.Material = "Neon"
  2339. expart2.BrickColor = par.BrickColor
  2340. expart2.CFrame = par.CFrame
  2341. rin.Size = vt(1.15,1.15,1.15)
  2342. rin.Transparency = 1
  2343. rin.Anchored = true
  2344. rin.Material = "Neon"
  2345. rin.BrickColor = par.BrickColor
  2346. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2347. rin2.Size = vt(1.15,1.15,1.15)
  2348. rin2.Transparency = 1
  2349. rin2.Anchored = true
  2350. rin2.Material = "Neon"
  2351. rin2.BrickColor = par.BrickColor
  2352. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2353. partMesh3.Scale = vt(0,1,0)
  2354. partMesh4.Scale = vt(0,1,0)
  2355. local dec2 = Instance.new("Decal", rin)
  2356. dec2.Face = "Top"
  2357. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2358. dec2.Parent = rin
  2359. local dec2b = dec2:Clone()
  2360. dec2b.Face = "Bottom"
  2361. dec2b.Parent = rin
  2362.  
  2363. local dec2a = Instance.new("Decal", rin2)
  2364. dec2a.Face = "Top"
  2365. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2366. dec2a.Parent = rin2
  2367. local dec2ab = dec2a:Clone()
  2368. dec2ab.Face = "Bottom"
  2369. dec2ab.Parent = rin2
  2370. expart.CanCollide = false
  2371. expart2.CanCollide = false
  2372. rin.CanCollide = false
  2373. rin2.CanCollide = false
  2374. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  2375. local value = 1*rad/6.5
  2376. for i = 0, 199 do
  2377. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2378. expart.CFrame = expart.CFrame
  2379. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2380. expart2.CFrame = expart.CFrame
  2381. value = value - 0.035*rad/30
  2382. if value < 7.5 then
  2383. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  2384. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  2385. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  2386. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  2387. end
  2388. if value < 0 then
  2389. dec2.Transparency = dec2.Transparency + 0.025
  2390. dec2a.Transparency = dec2a.Transparency + 0.025
  2391. dec2b.Transparency = dec2b.Transparency + 0.025
  2392. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2393. expart.Transparency = expart.Transparency + 0.025
  2394. expart2.Transparency = expart2.Transparency + 0.025
  2395. rin.Transparency = rin.Transparency + 0.025
  2396. rin2.Transparency = rin2.Transparency + 0.025
  2397. end
  2398. swait()
  2399. end
  2400. game:GetService("Debris"):AddItem(expart, 1)
  2401. game:GetService("Debris"):AddItem(expart2, 1)
  2402. game:GetService("Debris"):AddItem(rin, 1)
  2403. game:GetService("Debris"):AddItem(rin2, 1)
  2404. end
  2405.  
  2406. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  2407. local expart = Instance.new("Part",char)
  2408. local expart2 = Instance.new("Part",char)
  2409. local partMesh = Instance.new("SpecialMesh",expart)
  2410. partMesh.MeshType = "Sphere"
  2411. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2412. partMesh2.MeshType = "Sphere"
  2413. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  2414. partMesh.Scale = vt(rad,rad,rad)
  2415. expart.Size = vt(1,1,1)
  2416. expart.Transparency = 0
  2417. expart.Anchored = true
  2418. expart.Material = "Neon"
  2419. expart.BrickColor = bc("White")
  2420. expart.CFrame = par.CFrame
  2421. partMesh2.Scale = vt(rad,rad,rad)
  2422. expart2.Size = vt(1.15,1.15,1.15)
  2423. expart2.Transparency = 0.5
  2424. expart2.Anchored = true
  2425. expart2.Material = "Neon"
  2426. expart2.BrickColor = par.BrickColor
  2427. expart2.CFrame = par.CFrame
  2428. expart.CanCollide = false
  2429. expart2.CanCollide = false
  2430. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  2431. local value = 1*rad/6.5
  2432. for i = 0, 75 do
  2433. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2434. expart.CFrame = expart.CFrame
  2435. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2436. expart2.CFrame = expart.CFrame
  2437. value = value - 0.035*rad/5
  2438. if value < 0 then
  2439. value = 0
  2440. expart.Transparency = expart.Transparency + 0.05
  2441. expart2.Transparency = expart2.Transparency + 0.05
  2442. end
  2443. swait()
  2444. end
  2445. game:GetService("Debris"):AddItem(expart, 1)
  2446. game:GetService("Debris"):AddItem(expart2, 1)
  2447. end
  2448.  
  2449. function AreaDanger(rad,par,mindam,maxdam)
  2450. local expart = Instance.new("Part",char)
  2451. local partMesh = Instance.new("SpecialMesh",expart)
  2452. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2453. partMesh.MeshType = "Sphere"
  2454. partMesh.Scale = vt(rad,rad,rad)
  2455. expart.Size = vt(1,1,1)
  2456. expart.Transparency = 0.5
  2457. expart.Anchored = true
  2458. expart.Material = "Neon"
  2459. expart.CanCollide = false
  2460. expart.BrickColor = par.BrickColor
  2461. expart.CFrame = par.CFrame
  2462. local value = 1*rad/5
  2463. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  2464. for i = 0, 14 do
  2465. wait()
  2466. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2467. expart.CFrame = expart.CFrame
  2468. value = value - 0.035*rad
  2469. if value < 0 then
  2470. value = 0
  2471. end
  2472. end
  2473. wait(0.25)
  2474. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  2475. wait(0.5)
  2476. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  2477. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  2478. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2479. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  2480. for i = 0, 14 do
  2481. wait()
  2482. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2483. expart.CFrame = expart.CFrame
  2484. value = value - 0.035*rad/2
  2485. end
  2486. expart.Transparency = 1
  2487. game:GetService("Debris"):AddItem(expart, 5)
  2488. end
  2489.  
  2490. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2491. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2492. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2493. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2494. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2495. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  2496. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2497. for i = 0, 24 do
  2498. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2499. end
  2500. for i = 0, 24 do
  2501. local expart = Instance.new("Part",char)
  2502. expart.Transparency = 1
  2503. expart.Anchored = true
  2504. expart.CanCollide = false
  2505. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2506. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2507. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2508. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  2509. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2510. for i = 0, 9 do
  2511. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2512. end
  2513. game:GetService("Debris"):AddItem(expart, 2)
  2514. wait(0.1)
  2515. end
  2516. end
  2517.  
  2518. function EXterPlosion(par)
  2519. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2520. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2521. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2522. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2523. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  2524. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2525. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2526. for i = 0, 24 do
  2527. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2528. end
  2529. for i = 0, 24 do
  2530. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2531. end
  2532. end
  2533. ----
  2534.  
  2535.  
  2536. function ring(type,pos,scale,value)
  2537. local type = type
  2538. local rng = Instance.new("Part",char)
  2539. rng.Anchored = true
  2540. rng.BrickColor = origcolor
  2541. rng.CanCollide = false
  2542. rng.FormFactor = 3
  2543. rng.Name = "Ring"
  2544. rng.Size = Vector3.new(1, 1, 1)
  2545. rng.Transparency = 0
  2546. rng.TopSurface = 0
  2547. rng.BottomSurface = 0
  2548. rng.CFrame = pos
  2549. local rngm = Instance.new("SpecialMesh", rng)
  2550. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2551. rngm.Scale = scale
  2552. local scaler2 = 1
  2553. if type == "Add" then
  2554. scaler2 = 1*value
  2555. elseif type == "Divide" then
  2556. scaler2 = 1/value
  2557. end
  2558. coroutine.resume(coroutine.create(function()
  2559. for i = 0,10,0.1 do
  2560. swait()
  2561. if type == "Add" then
  2562. scaler2 = scaler2 - 0.01*value
  2563. elseif type == "Divide" then
  2564. scaler2 = scaler2 - 0.01/value
  2565. end
  2566. rng.Transparency = rng.Transparency + 0.01
  2567. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2568. end
  2569. rng:Destroy()
  2570. end))
  2571. end
  2572.  
  2573.  
  2574. function wave(type,pos,scale,value)
  2575. local type = type
  2576. local rng = Instance.new("Part",char)
  2577. rng.Anchored = true
  2578. rng.BrickColor = origcolor
  2579. rng.CanCollide = false
  2580. rng.FormFactor = 3
  2581. rng.Name = "Ring"
  2582. rng.Size = Vector3.new(1, 1, 1)
  2583. rng.Transparency = 0
  2584. rng.TopSurface = 0
  2585. rng.BottomSurface = 0
  2586. rng.CFrame = pos
  2587. local rngm = Instance.new("SpecialMesh", rng)
  2588. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2589. rngm.Scale = scale
  2590. local scaler2 = 1
  2591. if type == "Add" then
  2592. scaler2 = 1*value
  2593. elseif type == "Divide" then
  2594. scaler2 = 1/value
  2595. end
  2596. coroutine.resume(coroutine.create(function()
  2597. for i = 0,10,0.1 do
  2598. swait()
  2599. if type == "Add" then
  2600. scaler2 = scaler2 - 0.01*value
  2601. elseif type == "Divide" then
  2602. scaler2 = scaler2 - 0.01/value
  2603. end
  2604. rng.Transparency = rng.Transparency + 0.01
  2605. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2606. end
  2607. rng:Destroy()
  2608. end))
  2609. end
  2610.  
  2611. function wind(type,pos,scale,value,speed)
  2612. local type = type
  2613. local rng = Instance.new("Part",char)
  2614. rng.Anchored = true
  2615. rng.BrickColor = origcolor
  2616. rng.CanCollide = false
  2617. rng.FormFactor = 3
  2618. rng.Name = "Ring"
  2619. rng.Size = Vector3.new(1, 1, 1)
  2620. rng.Transparency = 0
  2621. rng.TopSurface = 0
  2622. rng.BottomSurface = 0
  2623. rng.CFrame = pos
  2624. local rngm = Instance.new("SpecialMesh", rng)
  2625. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2626. rngm.Scale = scale
  2627. local scaler2 = 1
  2628. if type == "Add" then
  2629. scaler2 = 1*value
  2630. elseif type == "Divide" then
  2631. scaler2 = 1/value
  2632. end
  2633. coroutine.resume(coroutine.create(function()
  2634. for i = 0,10,0.1 do
  2635. swait()
  2636. if type == "Add" then
  2637. scaler2 = scaler2 - 0.01*value
  2638. elseif type == "Divide" then
  2639. scaler2 = scaler2 - 0.01/value
  2640. end
  2641. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2642. rng.Transparency = rng.Transparency + 0.01
  2643. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2644. end
  2645. rng:Destroy()
  2646. end))
  2647. end
  2648.  
  2649. function groundwind(type,pos,scale,value,speed)
  2650. local type = type
  2651. local rng = Instance.new("Part",char)
  2652. rng.Anchored = true
  2653. rng.BrickColor = origcolor
  2654. rng.CanCollide = false
  2655. rng.FormFactor = 3
  2656. rng.Name = "Ring"
  2657. rng.Size = Vector3.new(1, 1, 1)
  2658. rng.Transparency = 0
  2659. rng.TopSurface = 0
  2660. rng.BottomSurface = 0
  2661. rng.CFrame = pos
  2662. local rngm = Instance.new("SpecialMesh", rng)
  2663. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2664. rngm.Scale = scale
  2665. local scaler2 = 1
  2666. if type == "Add" then
  2667. scaler2 = 1*value
  2668. elseif type == "Divide" then
  2669. scaler2 = 1/value
  2670. end
  2671. coroutine.resume(coroutine.create(function()
  2672. for i = 0,10,0.1 do
  2673. swait()
  2674. if type == "Add" then
  2675. scaler2 = scaler2 - 0.01*value
  2676. elseif type == "Divide" then
  2677. scaler2 = scaler2 - 0.01/value
  2678. end
  2679. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2680. rng.Transparency = rng.Transparency + 0.01
  2681. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2682. end
  2683. rng:Destroy()
  2684. end))
  2685. end
  2686.  
  2687. function CameraManager()
  2688. if TwoD and not CamInterrupt then
  2689. if Humanoid.Health > 0 then
  2690. Camera.CameraSubject = Humanoid
  2691. Camera.CameraType = "Scriptable"
  2692. Humanoid.AutoRotate = false
  2693. if Booleans.GyroUse then
  2694. Directer.MaxTorque = Vec3(0, huge, 0)
  2695. else
  2696. Directer.MaxTorque = Vec3(0, 0, 0)
  2697. end
  2698. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2699. if Booleans.CamFollow then
  2700. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2701. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2702. else
  2703. CPart.Position = RootPart.Position
  2704. end
  2705. else
  2706. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2707. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2708. end
  2709. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2710. else
  2711. Camera.CameraSubject = Humanoid
  2712. Camera.CameraType = "Custom"
  2713. Controller.Disabled = false
  2714. end
  2715. end
  2716. end
  2717.  
  2718. function sphere(bonuspeed,type,pos,scale,value,color)
  2719. local type = type
  2720. local rng = Instance.new("Part",char)
  2721. rng.Anchored = true
  2722. rng.BrickColor = color
  2723. rng.CanCollide = false
  2724. rng.FormFactor = 3
  2725. rng.Name = "Ring"
  2726. rng.Material = "Neon"
  2727. rng.Size = Vector3.new(1, 1, 1)
  2728. rng.Transparency = 0
  2729. rng.TopSurface = 0
  2730. rng.BottomSurface = 0
  2731. rng.CFrame = pos
  2732. local rngm = Instance.new("SpecialMesh", rng)
  2733. rngm.MeshType = "Sphere"
  2734. rngm.Scale = scale
  2735. if rainbowmode == true then
  2736. rng.Color = Color3.new(r/255,g/255,b/255)
  2737. end
  2738. local scaler2 = 1
  2739. if type == "Add" then
  2740. scaler2 = 1*value
  2741. elseif type == "Divide" then
  2742. scaler2 = 1/value
  2743. end
  2744. coroutine.resume(coroutine.create(function()
  2745. for i = 0,10/bonuspeed,0.1 do
  2746. swait()
  2747. if rainbowmode == true then
  2748. rng.Color = Color3.new(r/255,g/255,b/255)
  2749. end
  2750. if type == "Add" then
  2751. scaler2 = scaler2 - 0.01*value/bonuspeed
  2752. elseif type == "Divide" then
  2753. scaler2 = scaler2 - 0.01/value*bonuspeed
  2754. end
  2755. if chaosmode == true then
  2756. rng.BrickColor = BrickColor.random()
  2757. end
  2758. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2759. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2760. end
  2761. rng:Destroy()
  2762. end))
  2763. end
  2764.  
  2765. function spherew(bonuspeed,type,pos,scale,value,color)
  2766. local type = type
  2767. local rng = Instance.new("Part", workspace)
  2768. rng.Anchored = true
  2769. rng.BrickColor = color
  2770. rng.CanCollide = false
  2771. rng.FormFactor = 3
  2772. rng.Name = "Ring"
  2773. rng.Material = "Neon"
  2774. rng.Size = Vector3.new(1, 1, 1)
  2775. rng.Transparency = 0
  2776. rng.TopSurface = 0
  2777. rng.BottomSurface = 0
  2778. rng.CFrame = pos
  2779. local rngm = Instance.new("SpecialMesh", rng)
  2780. rngm.MeshType = "Sphere"
  2781. rngm.Scale = scale
  2782. if rainbowmode == true then
  2783. rng.Color = Color3.new(r/255,g/255,b/255)
  2784. end
  2785. local scaler2 = 1
  2786. if type == "Add" then
  2787. scaler2 = 1*value
  2788. elseif type == "Divide" then
  2789. scaler2 = 1/value
  2790. end
  2791. coroutine.resume(coroutine.create(function()
  2792. for i = 0,10/bonuspeed,0.1 do
  2793. swait()
  2794. if rainbowmode == true then
  2795. rng.Color = Color3.new(r/255,g/255,b/255)
  2796. end
  2797. if type == "Add" then
  2798. scaler2 = scaler2 - 0.01*value/bonuspeed
  2799. elseif type == "Divide" then
  2800. scaler2 = scaler2 - 0.01/value*bonuspeed
  2801. end
  2802. if chaosmode == true then
  2803. rng.BrickColor = BrickColor.random()
  2804. end
  2805. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2806. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2807. end
  2808. rng:Destroy()
  2809. end))
  2810. end
  2811.  
  2812. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2813. local type = type
  2814. local rng = Instance.new("Part",char)
  2815. rng.Anchored = true
  2816. rng.BrickColor = color
  2817. rng.CanCollide = false
  2818. rng.FormFactor = 3
  2819. rng.Name = "Ring"
  2820. rng.Material = "Neon"
  2821. rng.Size = Vector3.new(1, 1, 1)
  2822. rng.Transparency = 0
  2823. rng.TopSurface = 0
  2824. rng.BottomSurface = 0
  2825. rng.CFrame = pos
  2826. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2827. local rngm = Instance.new("SpecialMesh", rng)
  2828. rngm.MeshType = "Brick"
  2829. rngm.Scale = vt(x1,y1,z1)
  2830. if rainbowmode == true then
  2831. rng.Color = Color3.new(r/255,g/255,b/255)
  2832. end
  2833. local scaler2 = 0
  2834. local speeder = FastSpeed/10
  2835. if type == "Add" then
  2836. scaler2 = 1*value
  2837. elseif type == "Divide" then
  2838. scaler2 = 1/value
  2839. end
  2840. coroutine.resume(coroutine.create(function()
  2841. for i = 0,10/bonuspeed,0.1 do
  2842. swait()
  2843. if rainbowmode == true then
  2844. rng.Color = Color3.new(r/255,g/255,b/255)
  2845. end
  2846. if type == "Add" then
  2847. scaler2 = scaler2 - 0.01*value/bonuspeed
  2848. elseif type == "Divide" then
  2849. scaler2 = scaler2 - 0.01/value*bonuspeed
  2850. end
  2851. if chaosmode == true then
  2852. rng.BrickColor = BrickColor.random()
  2853. end
  2854. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  2855. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2856. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2857. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2858. end
  2859. rng:Destroy()
  2860. end))
  2861. end
  2862.  
  2863. function sphereMKw(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2864. local type = type
  2865. local rng = Instance.new("Part", workspace)
  2866. rng.Anchored = true
  2867. rng.BrickColor = color
  2868. rng.CanCollide = false
  2869. rng.FormFactor = 3
  2870. rng.Name = "Ring"
  2871. rng.Material = "Neon"
  2872. rng.Size = Vector3.new(1, 1, 1)
  2873. rng.Transparency = 0
  2874. rng.TopSurface = 0
  2875. rng.BottomSurface = 0
  2876. rng.CFrame = pos
  2877. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2878. local rngm = Instance.new("SpecialMesh", rng)
  2879. rngm.MeshType = "Sphere"
  2880. rngm.Scale = vt(x1,y1,z1)
  2881. if rainbowmode == true then
  2882. rng.Color = Color3.new(r/255,g/255,b/255)
  2883. end
  2884. local scaler2 = 1
  2885. local speeder = FastSpeed
  2886. if type == "Add" then
  2887. scaler2 = 1*value
  2888. elseif type == "Divide" then
  2889. scaler2 = 1/value
  2890. end
  2891. coroutine.resume(coroutine.create(function()
  2892. for i = 0,10/bonuspeed,0.1 do
  2893. swait()
  2894. if rainbowmode == true then
  2895. rng.Color = Color3.new(r/255,g/255,b/255)
  2896. end
  2897. if type == "Add" then
  2898. scaler2 = scaler2 - 0.01*value/bonuspeed
  2899. elseif type == "Divide" then
  2900. scaler2 = scaler2 - 0.01/value*bonuspeed
  2901. end
  2902. if chaosmode == true then
  2903. rng.BrickColor = BrickColor.random()
  2904. end
  2905. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2906. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2907. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2908. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2909. end
  2910. rng:Destroy()
  2911. end))
  2912. end
  2913. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2914. local type = type
  2915. local rng = Instance.new("Part",char)
  2916. rng.Anchored = true
  2917. rng.BrickColor = color
  2918. rng.CanCollide = false
  2919. rng.FormFactor = 3
  2920. rng.Name = "Ring"
  2921. rng.Material = "Neon"
  2922. rng.Size = Vector3.new(1, 1, 1)
  2923. rng.Transparency = 0
  2924. rng.TopSurface = 0
  2925. rng.BottomSurface = 0
  2926. rng.CFrame = pos
  2927. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2928. local rngm = Instance.new("SpecialMesh", rng)
  2929. rngm.MeshType = "Sphere"
  2930. rngm.Scale = vt(x1,y1,z1)
  2931. if rainbowmode == true then
  2932. rng.Color = Color3.new(r/255,g/255,b/255)
  2933. end
  2934. local scaler2 = 1
  2935. local speeder = FastSpeed
  2936. if type == "Add" then
  2937. scaler2 = 1*value
  2938. elseif type == "Divide" then
  2939. scaler2 = 1/value
  2940. end
  2941. coroutine.resume(coroutine.create(function()
  2942. for i = 0,10/bonuspeed,0.1 do
  2943. swait()
  2944. if rainbowmode == true then
  2945. rng.Color = Color3.new(r/255,g/255,b/255)
  2946. end
  2947. if type == "Add" then
  2948. scaler2 = scaler2 - 0.01*value/bonuspeed
  2949. elseif type == "Divide" then
  2950. scaler2 = scaler2 - 0.01/value*bonuspeed
  2951. end
  2952. if chaosmode == true then
  2953. rng.BrickColor = BrickColor.random()
  2954. end
  2955. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2956. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2957. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2958. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2959. end
  2960. rng:Destroy()
  2961. end))
  2962. end
  2963.  
  2964.  
  2965. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2966. local type = type
  2967. local rng = Instance.new("Part",char)
  2968. rng.Anchored = true
  2969. rng.BrickColor = color
  2970. rng.CanCollide = false
  2971. rng.FormFactor = 3
  2972. rng.Name = "Ring"
  2973. rng.Material = "Neon"
  2974. rng.Size = Vector3.new(1, 1, 1)
  2975. rng.Transparency = 1
  2976. rng.TopSurface = 0
  2977. rng.BottomSurface = 0
  2978. rng.CFrame = pos
  2979. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2980. local rngm = Instance.new("SpecialMesh", rng)
  2981. rngm.MeshType = "Sphere"
  2982. rngm.Scale = vt(x1,y1,z1)
  2983. if rainbowmode == true then
  2984. rng.Color = Color3.new(r/255,g/255,b/255)
  2985. end
  2986. local scaler2 = 1
  2987. local speeder = FastSpeed
  2988. if type == "Add" then
  2989. scaler2 = 1*value
  2990. elseif type == "Divide" then
  2991. scaler2 = 1/value
  2992. end
  2993. coroutine.resume(coroutine.create(function()
  2994. for i = 0,10/bonuspeed,0.1 do
  2995. swait()
  2996. if rainbowmode == true then
  2997. rng.Color = Color3.new(r/255,g/255,b/255)
  2998. end
  2999. if type == "Add" then
  3000. scaler2 = scaler2 - 0.01*value/bonuspeed
  3001. elseif type == "Divide" then
  3002. scaler2 = scaler2 - 0.01/value*bonuspeed
  3003. end
  3004. if chaosmode == true then
  3005. rng.BrickColor = BrickColor.random()
  3006. end
  3007. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3008. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3009. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  3010. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3011. end
  3012. rng:Destroy()
  3013. end))
  3014. end
  3015.  
  3016. function dmg(dude)
  3017. if dude.Name ~= Character then
  3018. local bgf = Instance.new("BodyGyro",dude.Head)
  3019. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3020. local val = Instance.new("BoolValue",dude)
  3021. val.Name = "IsHit"
  3022. local ds = coroutine.wrap(function()
  3023. dude:WaitForChild("Head"):BreakJoints()
  3024. wait(0.5)
  3025. targetted = nil
  3026. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  3027. coroutine.resume(coroutine.create(function()
  3028. for i, v in pairs(dude:GetChildren()) do
  3029. if v:IsA("Accessory") then
  3030. v:Destroy()
  3031. end
  3032. if v:IsA("Humanoid") then
  3033. v:Destroy()
  3034. end
  3035. if v:IsA("CharacterMesh") then
  3036. v:Destroy()
  3037. end
  3038. if v:IsA("Model") then
  3039. v:Destroy()
  3040. end
  3041. if v:IsA("Part") or v:IsA("MeshPart") then
  3042. for x, o in pairs(v:GetChildren()) do
  3043. if o:IsA("Decal") then
  3044. o:Destroy()
  3045. end
  3046. end
  3047. coroutine.resume(coroutine.create(function()
  3048. v.Material = "Neon"
  3049. v.CanCollide = false
  3050. local bld = Instance.new("ParticleEmitter",v)
  3051. bld.LightEmission = 1
  3052. bld.Texture = "rbxassetid://284205403"
  3053. bld.Color = ColorSequence.new(Color3.new(1,1,1))
  3054. bld.Rate = 50
  3055. bld.Lifetime = NumberRange.new(1)
  3056. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  3057. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3058. bld.Speed = NumberRange.new(0,0)
  3059. bld.VelocitySpread = 50000
  3060. bld.Rotation = NumberRange.new(-500,500)
  3061. bld.RotSpeed = NumberRange.new(-500,500)
  3062. local sbs = Instance.new("BodyPosition", v)
  3063. sbs.P = 3000
  3064. sbs.D = 1000
  3065. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3066. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  3067. v.Color = Color3.new(1,1,1)
  3068. coroutine.resume(coroutine.create(function()
  3069. for i = 0, 49 do
  3070. swait(1)
  3071. v.Transparency = v.Transparency + 0.02
  3072. end
  3073. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
  3074. bld.Speed = NumberRange.new(1,5)
  3075. bld.Acceleration = vt(0,10,0)
  3076. wait(0.5)
  3077. bld.Enabled = false
  3078. wait(3)
  3079. v:Destroy()
  3080. dude:Destroy()
  3081. end))
  3082. end))
  3083. end
  3084. end
  3085. end))
  3086. end)
  3087. ds()
  3088. end
  3089. end
  3090.  
  3091.  
  3092. function FindNearestHead(Position, Distance, SinglePlayer)
  3093. if SinglePlayer then
  3094. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  3095. end
  3096. local List = {}
  3097. for i, v in pairs(workspace:GetChildren()) do
  3098. if v:IsA("Model") then
  3099. if v:findFirstChild("Head") then
  3100. if v ~= Character then
  3101. if (v.Head.Position - Position).magnitude <= Distance then
  3102. table.insert(List, v)
  3103. end
  3104. end
  3105. end
  3106. end
  3107. end
  3108. return List
  3109. end
  3110.  
  3111. function FaceMouse()
  3112. Cam = workspace.CurrentCamera
  3113. return {
  3114. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3115. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3116. }
  3117. end
  3118.  
  3119. function FaceMouse2()
  3120. Cam = workspace.CurrentCamera
  3121. return {
  3122. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  3123. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3124. }
  3125. end
  3126.  
  3127. local ModeOfGlitch = 1
  3128. -- Functions are ready.
  3129. local storehumanoidWS = 16
  3130.  
  3131. function Blink()
  3132. for i = 0, 14 do
  3133. PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
  3134. end
  3135. sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  3136. RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
  3137. CameraEnshaking(2,10)
  3138. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do
  3139. if v:FindFirstChild('Head') then
  3140. end
  3141. end
  3142. for i = 0, 14 do
  3143. PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
  3144. end
  3145. sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  3146. end
  3147.  
  3148. function ExtinctiveHeartbreak()
  3149. local targetted = nil
  3150. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3151. targetted = mouse.Target.Parent
  3152. end
  3153. if targetted ~= nil then
  3154. attack = true
  3155. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
  3156. for i = 0, 9 do
  3157. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3158. end
  3159. for i = 0, 24 do
  3160. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3161. end
  3162. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3163. local originalpos = root.CFrame
  3164. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
  3165. for i = 0, 9 do
  3166. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3167. end
  3168. for i = 0, 24 do
  3169. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3170. end
  3171. hum.WalkSpeed = 0
  3172. targetted.Head.Anchored = true
  3173. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3174. for i = 0,2,0.1 do
  3175. swait()
  3176. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  3177. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  3178. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  3179. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  3180. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  3181. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
  3182. end
  3183. coroutine.resume(coroutine.create(function()
  3184. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  3185. bld.LightEmission = 0.1
  3186. bld.Texture = "rbxassetid://284205403"
  3187. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  3188. bld.Rate = 500
  3189. bld.Lifetime = NumberRange.new(1)
  3190. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  3191. bld.Acceleration = vt(0,-25,0)
  3192. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3193. bld.Speed = NumberRange.new(10,50)
  3194. bld.EmissionDirection = "Front"
  3195. bld.VelocitySpread = 25
  3196. bld.Rotation = NumberRange.new(-500,500)
  3197. bld.RotSpeed = NumberRange.new(-500,500)
  3198. end))
  3199. coroutine.resume(coroutine.create(function()
  3200. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  3201. bld.LightEmission = 0.1
  3202. bld.Texture = "rbxassetid://284205403"
  3203. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  3204. bld.Rate = 500
  3205. bld.Lifetime = NumberRange.new(1)
  3206. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  3207. bld.Acceleration = vt(0,-25,0)
  3208. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3209. bld.Speed = NumberRange.new(10,50)
  3210. bld.EmissionDirection = "Front"
  3211. bld.VelocitySpread = 25
  3212. bld.Rotation = NumberRange.new(-500,500)
  3213. bld.RotSpeed = NumberRange.new(-500,500)
  3214. end))
  3215. CameraEnshaking(5,5)
  3216. game:GetService("Debris"):AddItem(bld,3)
  3217. dmg(targetted)
  3218. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
  3219. for i = 0,1,0.1 do
  3220. swait()
  3221. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  3222. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  3223. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  3224. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  3225. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  3226. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
  3227. end
  3228. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
  3229. for i = 0, 9 do
  3230. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3231. end
  3232. for i = 0, 24 do
  3233. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3234. end
  3235. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3236. root.CFrame = originalpos
  3237. for i = 0, 9 do
  3238. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3239. end
  3240. for i = 0, 24 do
  3241. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3242. end
  3243. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3244. bld.Enabled = false
  3245. attack = false
  3246. hum.WalkSpeed = storehumanoidWS
  3247. end
  3248. end
  3249. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3250. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3251. prt.Anchored = true
  3252. prt.CFrame = cframe
  3253. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  3254. game:GetService("Debris"):AddItem(prt, 2)
  3255. coroutine.resume(coroutine.create(function(Part, Mesh)
  3256. for i = 0, 1, delay do
  3257. wait()
  3258. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  3259. Part.Transparency = i
  3260. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3261. end
  3262. Part.Parent = nil
  3263. end), prt, msh)
  3264. end
  3265. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  3266. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3267. prt.Anchored = true
  3268. prt.CFrame = cframe * cf(x, y, z)
  3269. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  3270. game:GetService("Debris"):AddItem(prt, 5)
  3271. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  3272. local num = math.random()
  3273. local num2 = math.random(-3, 2) + math.random()
  3274. local numm = 0
  3275. for i = 0, 1, delay * 2 do
  3276. swait()
  3277. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  3278. Part.Transparency = i
  3279. numm = numm + 0.01
  3280. end
  3281. Part.Parent = nil
  3282. Mesh.Parent = nil
  3283. end), prt, msh, x, y, z)
  3284. end
  3285. function dmgstart(dmg, what)
  3286. hitcon = what.Touched:connect(function(hit)
  3287. local hum = hit.Parent:FindFirstChild("Humanoid")
  3288. if hum and not hum:IsDescendantOf(Character) then
  3289. hum:TakeDamage(dmg)
  3290. end
  3291. end)
  3292. end
  3293. function dmgstop()
  3294. hitcon:disconnect()
  3295. end
  3296. function Cloak()
  3297. Face.Parent = nil
  3298. cloaked = true
  3299. for _, v in pairs(Torso.Parent:children()) do
  3300. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  3301. coroutine.resume(coroutine.create(function()
  3302. for i = 0, 1, 0.2 do
  3303. wait()
  3304. v.Transparency = i
  3305. end
  3306. v.Transparency = 1
  3307. end))
  3308. end
  3309. if v.className == "Hat" then
  3310. hatp = v.Handle
  3311. coroutine.resume(coroutine.create(function(derp)
  3312. for i = 0, 1, 0.2 do
  3313. wait()
  3314. derp.Transparency = i
  3315. end
  3316. derp.Transparency = 1
  3317. end), hatp)
  3318. end
  3319. end
  3320. for _, v in pairs(m:children()) do
  3321. if v.className == "Part" then
  3322. coroutine.resume(coroutine.create(function()
  3323. for i = 0, 1, 0.2 do
  3324. wait()
  3325. v.Transparency = i
  3326. end
  3327. v.Transparency = 1
  3328. end))
  3329. end
  3330. end
  3331. end
  3332. function UnCloak()
  3333. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  3334. Face.Parent = Head
  3335. cloaked = false
  3336. for _, v in pairs(Torso.Parent:children()) do
  3337. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  3338. coroutine.resume(coroutine.create(function()
  3339. for i = 0, 1, 0.1 do
  3340. wait()
  3341. v.Transparency = v.Transparency - 0.1
  3342. end
  3343. v.Transparency = 0
  3344. end))
  3345. end
  3346. if v.className == "Hat" then
  3347. hatp = v.Handle
  3348. coroutine.resume(coroutine.create(function(derp)
  3349. for i = 0, 1, 0.1 do
  3350. wait()
  3351. derp.Transparency = derp.Transparency - 0.1
  3352. end
  3353. derp.Transparency = 0
  3354. end), hatp)
  3355. end
  3356. end
  3357. for _, v in pairs(m:children()) do
  3358. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  3359. coroutine.resume(coroutine.create(function()
  3360. for i = 0, 1, 0.1 do
  3361. wait()
  3362. v.Transparency = v.Transparency - 0.1
  3363. end
  3364. v.Transparency = 0
  3365. end))
  3366. v.Transparency = 0
  3367. end
  3368. end
  3369. end
  3370. local origcolor = BrickColor.new("Pastel light blue")
  3371. function Explode(rad, par, pitch, vol, mindam, maxdam)
  3372. local expart = Instance.new("Part", char)
  3373. local expart2 = Instance.new("Part", char)
  3374. local rin = Instance.new("Part", char)
  3375. local rin2 = Instance.new("Part", char)
  3376. local partMesh = Instance.new("SpecialMesh", expart)
  3377. partMesh.MeshType = "Sphere"
  3378. local partMesh2 = Instance.new("SpecialMesh", expart2)
  3379. partMesh2.MeshType = "Sphere"
  3380. local partMesh3 = Instance.new("SpecialMesh", rin)
  3381. partMesh3.MeshType = "Brick"
  3382. local partMesh4 = Instance.new("SpecialMesh", rin2)
  3383. partMesh4.MeshType = "Brick"
  3384. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  3385. partMesh.Scale = vt(rad, rad, rad)
  3386. expart.Size = vt(1, 1, 1)
  3387. expart.Transparency = 0
  3388. expart.Anchored = true
  3389. expart.Material = "Neon"
  3390. expart.BrickColor = bc("White")
  3391. expart.CFrame = par.CFrame
  3392. partMesh2.Scale = vt(rad, rad, rad)
  3393. expart2.Size = vt(1.15, 1.15, 1.15)
  3394. expart2.Transparency = 0.5
  3395. expart2.Anchored = true
  3396. expart2.Material = "Neon"
  3397. expart2.BrickColor = par.BrickColor
  3398. expart2.CFrame = par.CFrame
  3399. rin.Size = vt(1.15, 1.15, 1.15)
  3400. rin.Transparency = 1
  3401. rin.Anchored = true
  3402. rin.Material = "Neon"
  3403. rin.BrickColor = par.BrickColor
  3404. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  3405. rin2.Size = vt(1.15, 1.15, 1.15)
  3406. rin2.Transparency = 1
  3407. rin2.Anchored = true
  3408. rin2.Material = "Neon"
  3409. rin2.BrickColor = par.BrickColor
  3410. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  3411. partMesh3.Scale = vt(0, 1, 0)
  3412. partMesh4.Scale = vt(0, 1, 0)
  3413. local dec2 = Instance.new("Decal", rin)
  3414. dec2.Face = "Top"
  3415. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  3416. dec2.Parent = rin
  3417. local dec2b = dec2:Clone()
  3418. dec2b.Face = "Bottom"
  3419. dec2b.Parent = rin
  3420. local dec2a = Instance.new("Decal", rin2)
  3421. dec2a.Face = "Top"
  3422. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  3423. dec2a.Parent = rin2
  3424. local dec2ab = dec2a:Clone()
  3425. dec2ab.Face = "Bottom"
  3426. dec2ab.Parent = rin2
  3427. expart.CanCollide = false
  3428. expart2.CanCollide = false
  3429. rin.CanCollide = false
  3430. rin2.CanCollide = false
  3431. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  3432. local value = 1 * rad / 6.5
  3433. for i = 0, 199 do
  3434. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3435. expart.CFrame = expart.CFrame
  3436. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  3437. expart2.CFrame = expart.CFrame
  3438. value = value - 0.035 * rad / 30
  3439. if value < 7.5 then
  3440. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  3441. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  3442. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  3443. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  3444. end
  3445. if value < 0 then
  3446. dec2.Transparency = dec2.Transparency + 0.025
  3447. dec2a.Transparency = dec2a.Transparency + 0.025
  3448. dec2b.Transparency = dec2b.Transparency + 0.025
  3449. dec2ab.Transparency = dec2ab.Transparency + 0.025
  3450. expart.Transparency = expart.Transparency + 0.025
  3451. expart2.Transparency = expart2.Transparency + 0.025
  3452. rin.Transparency = rin.Transparency + 0.025
  3453. rin2.Transparency = rin2.Transparency + 0.025
  3454. end
  3455. swait()
  3456. end
  3457. game:GetService("Debris"):AddItem(expart, 1)
  3458. game:GetService("Debris"):AddItem(expart2, 1)
  3459. game:GetService("Debris"):AddItem(rin, 1)
  3460. game:GetService("Debris"):AddItem(rin2, 1)
  3461. end
  3462. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  3463. local expart = Instance.new("Part", char)
  3464. local expart2 = Instance.new("Part", char)
  3465. local partMesh = Instance.new("SpecialMesh", expart)
  3466. partMesh.MeshType = "Sphere"
  3467. local partMesh2 = Instance.new("SpecialMesh", expart2)
  3468. partMesh2.MeshType = "Sphere"
  3469. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  3470. partMesh.Scale = vt(rad, rad, rad)
  3471. expart.Size = vt(1, 1, 1)
  3472. expart.Transparency = 0
  3473. expart.Anchored = true
  3474. expart.Material = "Neon"
  3475. expart.BrickColor = bc("White")
  3476. expart.CFrame = par.CFrame
  3477. partMesh2.Scale = vt(rad, rad, rad)
  3478. expart2.Size = vt(1.15, 1.15, 1.15)
  3479. expart2.Transparency = 0.5
  3480. expart2.Anchored = true
  3481. expart2.Material = "Neon"
  3482. expart2.BrickColor = par.BrickColor
  3483. expart2.CFrame = par.CFrame
  3484. expart.CanCollide = false
  3485. expart2.CanCollide = false
  3486. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  3487. local value = 1 * rad / 6.5
  3488. for i = 0, 75 do
  3489. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3490. expart.CFrame = expart.CFrame
  3491. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  3492. expart2.CFrame = expart.CFrame
  3493. value = value - 0.035 * rad / 5
  3494. if value < 0 then
  3495. value = 0
  3496. expart.Transparency = expart.Transparency + 0.05
  3497. expart2.Transparency = expart2.Transparency + 0.05
  3498. end
  3499. swait()
  3500. end
  3501. game:GetService("Debris"):AddItem(expart, 1)
  3502. game:GetService("Debris"):AddItem(expart2, 1)
  3503. end
  3504. function AreaDanger(rad, par, mindam, maxdam)
  3505. local expart = Instance.new("Part", char)
  3506. local partMesh = Instance.new("SpecialMesh", expart)
  3507. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  3508. partMesh.MeshType = "Sphere"
  3509. partMesh.Scale = vt(rad, rad, rad)
  3510. expart.Size = vt(1, 1, 1)
  3511. expart.Transparency = 0.5
  3512. expart.Anchored = true
  3513. expart.Material = "Neon"
  3514. expart.CanCollide = false
  3515. expart.BrickColor = par.BrickColor
  3516. expart.CFrame = par.CFrame
  3517. local value = 1 * rad / 5
  3518. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  3519. for i = 0, 14 do
  3520. wait()
  3521. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3522. expart.CFrame = expart.CFrame
  3523. value = value - 0.035 * rad
  3524. if value < 0 then
  3525. value = 0
  3526. end
  3527. end
  3528. wait(0.25)
  3529. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  3530. wait(0.5)
  3531. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  3532. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  3533. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  3534. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  3535. for i = 0, 14 do
  3536. wait()
  3537. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3538. expart.CFrame = expart.CFrame
  3539. value = value - 0.035 * rad / 2
  3540. end
  3541. expart.Transparency = 1
  3542. game:GetService("Debris"):AddItem(expart, 5)
  3543. end
  3544. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  3545. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  3546. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  3547. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  3548. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  3549. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  3550. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  3551. for i = 0, 24 do
  3552. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  3553. end
  3554. for i = 0, 24 do
  3555. local expart = Instance.new("Part", char)
  3556. expart.Transparency = 1
  3557. expart.Anchored = true
  3558. expart.CanCollide = false
  3559. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  3560. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  3561. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  3562. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  3563. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  3564. for i = 0, 9 do
  3565. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  3566. end
  3567. game:GetService("Debris"):AddItem(expart, 2)
  3568. wait(0.1)
  3569. end
  3570. end
  3571. function EXterPlosion(par)
  3572. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  3573. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  3574. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  3575. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  3576. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  3577. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  3578. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  3579. for i = 0, 24 do
  3580. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  3581. end
  3582. for i = 0, 24 do
  3583. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  3584. end
  3585. end
  3586. function ring(type, pos, scale, value)
  3587. local type = type
  3588. local rng = Instance.new("Part", char)
  3589. rng.Anchored = true
  3590. rng.BrickColor = origcolor
  3591. rng.CanCollide = false
  3592. rng.FormFactor = 3
  3593. rng.Name = "Ring"
  3594. rng.Size = Vector3.new(1, 1, 1)
  3595. rng.Transparency = 0
  3596. rng.TopSurface = 0
  3597. rng.BottomSurface = 0
  3598. rng.CFrame = pos
  3599. local rngm = Instance.new("SpecialMesh", rng)
  3600. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3601. rngm.Scale = scale
  3602. local scaler2 = 1
  3603. if type == "Add" then
  3604. scaler2 = 1 * value
  3605. elseif type == "Divide" then
  3606. scaler2 = 1 / value
  3607. end
  3608. coroutine.resume(coroutine.create(function()
  3609. for i = 0, 10, 0.1 do
  3610. swait()
  3611. if type == "Add" then
  3612. scaler2 = scaler2 - 0.01 * value
  3613. elseif type == "Divide" then
  3614. scaler2 = scaler2 - 0.01 / value
  3615. end
  3616. rng.Transparency = rng.Transparency + 0.01
  3617. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  3618. end
  3619. rng:Destroy()
  3620. end))
  3621. end
  3622. function wave(type, pos, scale, value)
  3623. local type = type
  3624. local rng = Instance.new("Part", char)
  3625. rng.Anchored = true
  3626. rng.BrickColor = origcolor
  3627. rng.CanCollide = false
  3628. rng.FormFactor = 3
  3629. rng.Name = "Ring"
  3630. rng.Size = Vector3.new(1, 1, 1)
  3631. rng.Transparency = 0
  3632. rng.TopSurface = 0
  3633. rng.BottomSurface = 0
  3634. rng.CFrame = pos
  3635. local rngm = Instance.new("SpecialMesh", rng)
  3636. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3637. rngm.Scale = scale
  3638. local scaler2 = 1
  3639. if type == "Add" then
  3640. scaler2 = 1 * value
  3641. elseif type == "Divide" then
  3642. scaler2 = 1 / value
  3643. end
  3644. coroutine.resume(coroutine.create(function()
  3645. for i = 0, 10, 0.1 do
  3646. swait()
  3647. if type == "Add" then
  3648. scaler2 = scaler2 - 0.01 * value
  3649. elseif type == "Divide" then
  3650. scaler2 = scaler2 - 0.01 / value
  3651. end
  3652. rng.Transparency = rng.Transparency + 0.01
  3653. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  3654. end
  3655. rng:Destroy()
  3656. end))
  3657. end
  3658. function wind(type, pos, scale, value, speed)
  3659. local type = type
  3660. local rng = Instance.new("Part", char)
  3661. rng.Anchored = true
  3662. rng.BrickColor = origcolor
  3663. rng.CanCollide = false
  3664. rng.FormFactor = 3
  3665. rng.Name = "Ring"
  3666. rng.Size = Vector3.new(1, 1, 1)
  3667. rng.Transparency = 0
  3668. rng.TopSurface = 0
  3669. rng.BottomSurface = 0
  3670. rng.CFrame = pos
  3671. local rngm = Instance.new("SpecialMesh", rng)
  3672. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3673. rngm.Scale = scale
  3674. local scaler2 = 1
  3675. if type == "Add" then
  3676. scaler2 = 1 * value
  3677. elseif type == "Divide" then
  3678. scaler2 = 1 / value
  3679. end
  3680. coroutine.resume(coroutine.create(function()
  3681. for i = 0, 10, 0.1 do
  3682. swait()
  3683. if type == "Add" then
  3684. scaler2 = scaler2 - 0.01 * value
  3685. elseif type == "Divide" then
  3686. scaler2 = scaler2 - 0.01 / value
  3687. end
  3688. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  3689. rng.Transparency = rng.Transparency + 0.01
  3690. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  3691. end
  3692. rng:Destroy()
  3693. end))
  3694. end
  3695. function groundwind(type, pos, scale, value, speed)
  3696. local type = type
  3697. local rng = Instance.new("Part", char)
  3698. rng.Anchored = true
  3699. rng.BrickColor = origcolor
  3700. rng.CanCollide = false
  3701. rng.FormFactor = 3
  3702. rng.Name = "Ring"
  3703. rng.Size = Vector3.new(1, 1, 1)
  3704. rng.Transparency = 0
  3705. rng.TopSurface = 0
  3706. rng.BottomSurface = 0
  3707. rng.CFrame = pos
  3708. local rngm = Instance.new("SpecialMesh", rng)
  3709. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3710. rngm.Scale = scale
  3711. local scaler2 = 1
  3712. if type == "Add" then
  3713. scaler2 = 1 * value
  3714. elseif type == "Divide" then
  3715. scaler2 = 1 / value
  3716. end
  3717. coroutine.resume(coroutine.create(function()
  3718. for i = 0, 10, 0.1 do
  3719. swait()
  3720. if type == "Add" then
  3721. scaler2 = scaler2 - 0.01 * value
  3722. elseif type == "Divide" then
  3723. scaler2 = scaler2 - 0.01 / value
  3724. end
  3725. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  3726. rng.Transparency = rng.Transparency + 0.01
  3727. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  3728. end
  3729. rng:Destroy()
  3730. end))
  3731. end
  3732. function CameraManager()
  3733. if TwoD and not CamInterrupt then
  3734. if Humanoid.Health > 0 then
  3735. Camera.CameraSubject = Humanoid
  3736. Camera.CameraType = "Scriptable"
  3737. Humanoid.AutoRotate = false
  3738. if Booleans.GyroUse then
  3739. Directer.MaxTorque = Vec3(0, huge, 0)
  3740. else
  3741. Directer.MaxTorque = Vec3(0, 0, 0)
  3742. end
  3743. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  3744. if Booleans.CamFollow then
  3745. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  3746. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  3747. else
  3748. CPart.Position = RootPart.Position
  3749. end
  3750. else
  3751. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  3752. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  3753. end
  3754. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  3755. else
  3756. Camera.CameraSubject = Humanoid
  3757. Camera.CameraType = "Custom"
  3758. end
  3759. end
  3760. end
  3761. function sphere(bonuspeed, type, pos, scale, value, color)
  3762. local type = type
  3763. local rng = Instance.new("Part", char)
  3764. rng.Anchored = true
  3765. rng.BrickColor = color
  3766. rng.CanCollide = false
  3767. rng.FormFactor = 3
  3768. rng.Name = "Ring"
  3769. rng.Material = "Neon"
  3770. rng.Size = Vector3.new(1, 1, 1)
  3771. rng.Transparency = 0
  3772. rng.TopSurface = 0
  3773. rng.BottomSurface = 0
  3774. rng.CFrame = pos
  3775. local rngm = Instance.new("SpecialMesh", rng)
  3776. rngm.MeshType = "Sphere"
  3777. rngm.Scale = scale
  3778. if rainbowmode == true then
  3779. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3780. end
  3781. local scaler2 = 1
  3782. if type == "Add" then
  3783. scaler2 = 1 * value
  3784. elseif type == "Divide" then
  3785. scaler2 = 1 / value
  3786. end
  3787. coroutine.resume(coroutine.create(function()
  3788. for i = 0, 10 / bonuspeed, 0.1 do
  3789. swait()
  3790. if rainbowmode == true then
  3791. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3792. end
  3793. if type == "Add" then
  3794. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3795. elseif type == "Divide" then
  3796. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3797. end
  3798. if chaosmode == true then
  3799. rng.BrickColor = BrickColor.random()
  3800. end
  3801. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3802. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  3803. end
  3804. rng:Destroy()
  3805. end))
  3806. end
  3807. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3808. local type = type
  3809. local rng = Instance.new("Part", char)
  3810. rng.Anchored = true
  3811. rng.BrickColor = color
  3812. rng.CanCollide = false
  3813. rng.FormFactor = 3
  3814. rng.Name = "Ring"
  3815. rng.Material = "Neon"
  3816. rng.Size = Vector3.new(1, 1, 1)
  3817. rng.Transparency = 0
  3818. rng.TopSurface = 0
  3819. rng.BottomSurface = 0
  3820. rng.CFrame = pos
  3821. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3822. local rngm = Instance.new("SpecialMesh", rng)
  3823. rngm.MeshType = "Sphere"
  3824. rngm.Scale = vt(x1, y1, z1)
  3825. if rainbowmode == true then
  3826. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3827. end
  3828. local scaler2 = 1
  3829. local speeder = FastSpeed
  3830. if type == "Add" then
  3831. scaler2 = 1 * value
  3832. elseif type == "Divide" then
  3833. scaler2 = 1 / value
  3834. end
  3835. coroutine.resume(coroutine.create(function()
  3836. for i = 0, 10 / bonuspeed, 0.1 do
  3837. swait()
  3838. if rainbowmode == true then
  3839. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3840. end
  3841. if type == "Add" then
  3842. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3843. elseif type == "Divide" then
  3844. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3845. end
  3846. if chaosmode == true then
  3847. rng.BrickColor = BrickColor.random()
  3848. end
  3849. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3850. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3851. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3852. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3853. end
  3854. rng:Destroy()
  3855. end))
  3856. end
  3857. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3858. local type = type
  3859. local rng = Instance.new("Part", char)
  3860. rng.Anchored = true
  3861. rng.BrickColor = color
  3862. rng.CanCollide = false
  3863. rng.FormFactor = 3
  3864. rng.Name = "Ring"
  3865. rng.Material = "Neon"
  3866. rng.Size = Vector3.new(1, 1, 1)
  3867. rng.Transparency = 1
  3868. rng.TopSurface = 0
  3869. rng.BottomSurface = 0
  3870. rng.CFrame = pos
  3871. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3872. local rngm = Instance.new("SpecialMesh", rng)
  3873. rngm.MeshType = "Sphere"
  3874. rngm.Scale = vt(x1, y1, z1)
  3875. if rainbowmode == true then
  3876. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3877. end
  3878. local scaler2 = 1
  3879. local speeder = FastSpeed
  3880. if type == "Add" then
  3881. scaler2 = 1 * value
  3882. elseif type == "Divide" then
  3883. scaler2 = 1 / value
  3884. end
  3885. coroutine.resume(coroutine.create(function()
  3886. for i = 0, 10 / bonuspeed, 0.1 do
  3887. swait()
  3888. if rainbowmode == true then
  3889. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3890. end
  3891. if type == "Add" then
  3892. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3893. elseif type == "Divide" then
  3894. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3895. end
  3896. if chaosmode == true then
  3897. rng.BrickColor = BrickColor.random()
  3898. end
  3899. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3900. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3901. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  3902. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3903. end
  3904. rng:Destroy()
  3905. end))
  3906. end
  3907. function dmg(dude)
  3908. if dude.Name ~= Character then
  3909. local bgf = Instance.new("BodyGyro", dude.Head)
  3910. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  3911. local val = Instance.new("BoolValue", dude)
  3912. val.Name = "IsHit"
  3913. local ds = coroutine.wrap(function()
  3914. dude:WaitForChild("Head"):BreakJoints()
  3915. wait(0.5)
  3916. targetted = nil
  3917. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  3918. coroutine.resume(coroutine.create(function()
  3919. for i, v in pairs(dude:GetChildren()) do
  3920. if v:IsA("Accessory") then
  3921. v:Destroy()
  3922. end
  3923. if v:IsA("Humanoid") then
  3924. v:Destroy()
  3925. end
  3926. if v:IsA("CharacterMesh") then
  3927. v:Destroy()
  3928. end
  3929. if v:IsA("Model") then
  3930. v:Destroy()
  3931. end
  3932. if v:IsA("Part") or v:IsA("MeshPart") then
  3933. for x, o in pairs(v:GetChildren()) do
  3934. if o:IsA("Decal") then
  3935. o:Destroy()
  3936. end
  3937. end
  3938. coroutine.resume(coroutine.create(function()
  3939. v.Material = "Neon"
  3940. v.CanCollide = false
  3941. local bld = Instance.new("ParticleEmitter",v)
  3942. bld.LightEmission = 1
  3943. bld.Texture = "rbxassetid://284205403"
  3944. bld.Color = ColorSequence.new(Color3.new(1,1,1))
  3945. bld.Rate = 50
  3946. bld.Lifetime = NumberRange.new(1)
  3947. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  3948. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3949. bld.Speed = NumberRange.new(0,0)
  3950. bld.VelocitySpread = 50000
  3951. bld.Rotation = NumberRange.new(-500,500)
  3952. bld.RotSpeed = NumberRange.new(-500,500)
  3953. local sbs = Instance.new("BodyPosition", v)
  3954. sbs.P = 3000
  3955. sbs.D = 1000
  3956. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3957. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  3958. v.Color = Color3.new(1,1,1)
  3959. coroutine.resume(coroutine.create(function()
  3960. for i = 0, 49 do
  3961. swait(1)
  3962. v.Transparency = v.Transparency + 0.02
  3963. end
  3964. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
  3965. bld.Speed = NumberRange.new(1,5)
  3966. bld.Acceleration = vt(0,10,0)
  3967. wait(0.5)
  3968. bld.Enabled = false
  3969. wait(3)
  3970. v:Destroy()
  3971. dude:Destroy()
  3972. end))
  3973. end))
  3974. end
  3975. end
  3976. end))
  3977. end)
  3978. ds()
  3979. end
  3980. end
  3981.  
  3982.  
  3983. function FindNearestHead(Position, Distance, SinglePlayer)
  3984. if SinglePlayer then
  3985. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  3986. end
  3987. local List = {}
  3988. for i, v in pairs(workspace:GetChildren()) do
  3989. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  3990. table.insert(List, v)
  3991. end
  3992. end
  3993. return List
  3994. end
  3995. function FaceMouse()
  3996. Cam = workspace.CurrentCamera
  3997. return {
  3998. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3999. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  4000. }
  4001. end
  4002. function FaceMouse2()
  4003. Cam = workspace.CurrentCamera
  4004. return {
  4005. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  4006. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  4007. }
  4008. end
  4009. local ModeOfGlitch = 1
  4010. local storehumanoidWS = 16
  4011. function ExtinctiveHeartbreak()
  4012. local targetted
  4013. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4014. targetted = mouse.Target.Parent
  4015. end
  4016. if targetted ~= nil then
  4017. attack = true
  4018. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  4019. for i = 0, 9 do
  4020. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4021. end
  4022. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4023. local originalpos = root.CFrame
  4024. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  4025. for i = 0, 9 do
  4026. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4027. end
  4028. hum.WalkSpeed = 0
  4029. targetted.Head.Anchored = true
  4030. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4031. for i = 0, 2, 0.1 do
  4032. swait()
  4033. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  4034. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  4035. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  4036. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  4037. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  4038. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  4039. end
  4040. coroutine.resume(coroutine.create(function()
  4041. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  4042. bld.LightEmission = 0.1
  4043. bld.Texture = "rbxassetid://284205403"
  4044. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  4045. bld.Rate = 500
  4046. bld.Lifetime = NumberRange.new(1)
  4047. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4048. bld.Acceleration = vt(0,-25,0)
  4049. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4050. bld.Speed = NumberRange.new(10,50)
  4051. bld.EmissionDirection = "Front"
  4052. bld.VelocitySpread = 25
  4053. bld.Rotation = NumberRange.new(-500,500)
  4054. bld.RotSpeed = NumberRange.new(-500,500)
  4055. end))
  4056. coroutine.resume(coroutine.create(function()
  4057. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  4058. bld.LightEmission = 0.1
  4059. bld.Texture = "rbxassetid://284205403"
  4060. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  4061. bld.Rate = 500
  4062. bld.Lifetime = NumberRange.new(1)
  4063. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4064. bld.Acceleration = vt(0,-25,0)
  4065. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4066. bld.Speed = NumberRange.new(10,50)
  4067. bld.EmissionDirection = "Front"
  4068. bld.VelocitySpread = 25
  4069. bld.Rotation = NumberRange.new(-500,500)
  4070. bld.RotSpeed = NumberRange.new(-500,500)
  4071. end))
  4072. CameraEnshaking(5, 5)
  4073. game:GetService("Debris"):AddItem(bld, 3)
  4074. dmg(targetted)
  4075. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  4076. for i = 0, 1, 0.1 do
  4077. swait()
  4078. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  4079. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  4080. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  4081. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  4082. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  4083. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  4084. end
  4085. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  4086. for i = 0, 9 do
  4087. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4088. end
  4089. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4090. root.CFrame = originalpos
  4091. for i = 0, 9 do
  4092. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4093. end
  4094. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4095. bld.Enabled = false
  4096. attack = false
  4097. hum.WalkSpeed = storehumanoidWS
  4098. end
  4099. end
  4100. function PureBomb()
  4101. attack = true
  4102. local orb = Instance.new("Part", char)
  4103. orb.Anchored = true
  4104. orb.BrickColor = BrickColor.new("Toothpaste")
  4105. orb.CanCollide = false
  4106. orb.FormFactor = 3
  4107. orb.Name = "Ring"
  4108. orb.Material = "Neon"
  4109. orb.Size = Vector3.new(1, 1, 1)
  4110. orb.Transparency = 0
  4111. orb.TopSurface = 0
  4112. orb.BottomSurface = 0
  4113. local orbm = Instance.new("SpecialMesh", orb)
  4114. orbm.MeshType = "Sphere"
  4115. orbm.Name = "SizeMesh"
  4116. orbm.Scale = vt(0, 0, 0)
  4117. local scaled = 0.1
  4118. local posid = 0
  4119. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  4120. for i = 0, 5, 0.1 do
  4121. swait()
  4122. scaled = scaled - 0.001
  4123. posid = posid - scaled
  4124. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  4125. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  4126. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  4127. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  4128. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  4129. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4130. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4131. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  4132. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  4133. end
  4134. for i = 0, 2, 0.1 do
  4135. swait()
  4136. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  4137. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  4138. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  4139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  4140. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  4141. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  4142. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  4143. end
  4144. coroutine.resume(coroutine.create(function()
  4145. orb.Anchored = false
  4146. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  4147. local a = Instance.new("Part", workspace)
  4148. a.Name = "Direction"
  4149. a.Anchored = true
  4150. a.BrickColor = bc("Bright red")
  4151. a.Material = "Neon"
  4152. a.Transparency = 1
  4153. a.CanCollide = false
  4154. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  4155. local ignore = orb
  4156. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4157. a.BottomSurface = 10
  4158. a.TopSurface = 10
  4159. local distance = (orb.CFrame.p - position).magnitude
  4160. a.Size = Vector3.new(0.1, 0.1, 0.1)
  4161. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  4162. orb.CFrame = a.CFrame
  4163. a:Destroy()
  4164. local bv = Instance.new("BodyVelocity")
  4165. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4166. bv.velocity = orb.CFrame.lookVector * 125
  4167. bv.Parent = orb
  4168. local hitted = false
  4169. game:GetService("Debris"):AddItem(orb, 15)
  4170. wait()
  4171. local hit = orb.Touched:connect(function(hit)
  4172. if hitted == false then
  4173. hitted = true
  4174. CameraEnshaking(10, 2.5)
  4175. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  4176. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  4177. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  4178. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  4179. for i = 0, 9 do
  4180. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  4181. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  4182. end
  4183. orb.Anchored = true
  4184. orb.Transparency = 1
  4185. wait(8)
  4186. orb:Destroy()
  4187. end
  4188. end)
  4189. end))
  4190. for i = 0, 1, 0.1 do
  4191. swait()
  4192. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  4193. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  4194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  4195. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  4196. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  4197. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  4198. end
  4199. attack = false
  4200. end
  4201. function ChaosGroundStrike()
  4202. attack = true
  4203. for i = 0, 2, 0.1 do
  4204. swait()
  4205. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4206. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4208. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4209. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4210. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4211. end
  4212. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  4213. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  4214. CameraEnshaking(4, 12)
  4215. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  4216. if v:FindFirstChild("Head") then
  4217. dmg(v)
  4218. end
  4219. end
  4220. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  4221. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  4222. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  4223. for i = 0, 2, 0.1 do
  4224. swait()
  4225. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4226. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4227. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4228. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4230. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4231. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4232. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4233. end
  4234. attack = false
  4235. end
  4236. function ChaosBegone()
  4237. attack = true
  4238. chatfunc("Why won't you people..", BrickColor.random().Color)
  4239. for i = 0, 10, 0.1 do
  4240. swait()
  4241. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4242. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4243. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4244. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4245. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4246. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4247. end
  4248. chatfunc("DIE?!", BrickColor.random().Color)
  4249. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  4250. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  4251. CameraEnshaking(5, 25)
  4252. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  4253. if v:FindFirstChild("Head") then
  4254. dmg(v)
  4255. end
  4256. end
  4257. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  4258. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  4259. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  4260. for i = 0, 3, 0.1 do
  4261. swait()
  4262. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4263. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4264. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4265. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4266. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4267. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4269. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4270. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4271. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4272. end
  4273. attack = false
  4274. end
  4275. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  4276. local orb = Instance.new("Part", char)
  4277. orb.Anchored = true
  4278. orb.BrickColor = color
  4279. orb.CanCollide = false
  4280. orb.FormFactor = 3
  4281. orb.Name = "Ring"
  4282. orb.Material = "Neon"
  4283. orb.Size = Vector3.new(1, 1, 1)
  4284. orb.Transparency = 0
  4285. orb.TopSurface = 0
  4286. orb.BottomSurface = 0
  4287. local orbm = Instance.new("SpecialMesh", orb)
  4288. orbm.MeshType = "Sphere"
  4289. orb.CFrame = positted
  4290. orbm.Name = "SizeMesh"
  4291. orbm.Scale = vt(1, 1, 1)
  4292. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  4293. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  4294. coroutine.resume(coroutine.create(function()
  4295. wait(timer)
  4296. CameraEnshaking(3, ShakePower)
  4297. orb.Transparency = 1
  4298. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  4299. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  4300. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  4301. wait(3)
  4302. orb:Destroy()
  4303. end))
  4304. end
  4305. function orb_spawn(positted, timer)
  4306. local randomcol = math.random(1, 2)
  4307. local orb = Instance.new("Part", char)
  4308. orb.Anchored = true
  4309. if randomcol == 1 then
  4310. orb.BrickColor = BrickColor.new("White")
  4311. elseif randomcol == 2 then
  4312. orb.BrickColor = BrickColor.new("Really black")
  4313. end
  4314. orb.CanCollide = false
  4315. orb.FormFactor = 3
  4316. orb.Name = "Ring"
  4317. orb.Material = "Neon"
  4318. orb.Size = Vector3.new(1, 1, 1)
  4319. orb.Transparency = 0
  4320. orb.TopSurface = 0
  4321. orb.BottomSurface = 0
  4322. local orbm = Instance.new("SpecialMesh", orb)
  4323. orbm.MeshType = "Sphere"
  4324. orb.CFrame = positted
  4325. orbm.Name = "SizeMesh"
  4326. orbm.Scale = vt(1, 1, 1)
  4327. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  4328. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  4329. for i = 0, 2 do
  4330. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  4331. end
  4332. coroutine.resume(coroutine.create(function()
  4333. wait(timer)
  4334. CameraEnshaking(3, 2)
  4335. orb.Transparency = 1
  4336. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  4337. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  4338. for i = 0, 4 do
  4339. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  4340. end
  4341. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  4342. wait(3)
  4343. orb:Destroy()
  4344. end))
  4345. end
  4346. function scattercorrupt()
  4347. attack = true
  4348. local rot = 0
  4349. local randomrotations = math.random(1, 2)
  4350. local lookv = 2.5
  4351. local power = 5
  4352. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  4353. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  4354. for i = 0, 9 do
  4355. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  4356. end
  4357. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  4358. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  4359. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  4360. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  4361. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  4362. local hite = Instance.new("Part", char)
  4363. hite.Anchored = true
  4364. hite.CanCollide = false
  4365. hite.FormFactor = 3
  4366. hite.Name = "Ring"
  4367. hite.Material = "Neon"
  4368. hite.Size = Vector3.new(1, 1, 1)
  4369. hite.Transparency = 1
  4370. hite.TopSurface = 0
  4371. hite.BottomSurface = 0
  4372. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  4373. local rem = Instance.new("Part", char)
  4374. rem.Anchored = true
  4375. rem.CanCollide = false
  4376. rem.FormFactor = 3
  4377. rem.Name = "Ring"
  4378. rem.Material = "Neon"
  4379. rem.Size = Vector3.new(1, 1, 1)
  4380. rem.Transparency = 1
  4381. rem.TopSurface = 0
  4382. rem.BottomSurface = 0
  4383. rem.CFrame = hite.CFrame
  4384. local rem2 = rem:Clone()
  4385. rem2.Parent = char
  4386. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4387. local rem3 = rem:Clone()
  4388. rem3.Parent = char
  4389. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  4390. local rem4 = rem:Clone()
  4391. rem4.Parent = char
  4392. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  4393. hite:Destroy()
  4394. coroutine.resume(coroutine.create(function()
  4395. for i = 0, 24 do
  4396. swait(1)
  4397. if randomrotations == 1 then
  4398. rot = rot + 1
  4399. elseif randomrotations == 2 then
  4400. rot = rot - 1
  4401. end
  4402. power = power + 0.5
  4403. lookv = lookv + 7.5
  4404. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  4405. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4406. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  4407. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  4408. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4409. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4410. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4411. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4412. end
  4413. end))
  4414. attack = false
  4415. end
  4416. function yinyangi()
  4417. attack = true
  4418. for i = 0, 2, 0.1 do
  4419. swait()
  4420. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4421. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4422. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4423. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4424. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4425. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4426. end
  4427. local bv = Instance.new("BodyVelocity")
  4428. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4429. bv.velocity = root.CFrame.lookVector * 175
  4430. bv.Parent = root
  4431. for Rotations = 0, 9 do
  4432. for i = 0, 1, 0.5 do
  4433. swait()
  4434. bv.velocity = root.CFrame.lookVector * 175
  4435. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4436. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  4438. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4439. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4440. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4441. end
  4442. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4443. for i = 0, 1, 0.5 do
  4444. swait()
  4445. bv.velocity = root.CFrame.lookVector * 175
  4446. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4447. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4448. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  4449. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4450. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4451. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4452. end
  4453. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4454. for i = 0, 1, 0.5 do
  4455. swait()
  4456. bv.velocity = root.CFrame.lookVector * 175
  4457. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4458. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  4460. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4461. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4462. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4463. end
  4464. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4465. for i = 0, 1, 0.5 do
  4466. swait()
  4467. bv.velocity = root.CFrame.lookVector * 175
  4468. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4469. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  4471. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4472. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4473. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4474. end
  4475. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4476. end
  4477. bv:Destroy()
  4478. attack = false
  4479. end
  4480. function Wip()
  4481. attack = true
  4482. local rngb = Instance.new("Part", char)
  4483. rngb.Anchored = true
  4484. rngb.BrickColor = origcolor
  4485. rngb.CanCollide = false
  4486. rngb.FormFactor = 3
  4487. rngb.Name = "Ring"
  4488. rngb.Material = "Neon"
  4489. rngb.Size = Vector3.new(1, 0.05, 1)
  4490. rngb.Transparency = 1
  4491. rngb.TopSurface = 0
  4492. rngb.BottomSurface = 0
  4493. local rngmb = Instance.new("SpecialMesh", rngb)
  4494. rngmb.MeshType = "Brick"
  4495. rngmb.Name = "SizeMesh"
  4496. rngmb.Scale = vt(0, 1, 0)
  4497. local orb = rngb:Clone()
  4498. orb.Parent = char
  4499. orb.Transparency = 0
  4500. orb.BrickColor = BrickColor.new("White")
  4501. orb.Size = vt(1, 1, 1)
  4502. local orbmish = orb.SizeMesh
  4503. orbmish.Scale = vt(0, 0, 0)
  4504. orbmish.MeshType = "Sphere"
  4505. local orbe = rngb:Clone()
  4506. orbe.Parent = char
  4507. orbe.Transparency = 0.5
  4508. orbe.BrickColor = BrickColor.new("New Yeller")
  4509. orbe.Size = vt(1, 1, 1)
  4510. local orbmish2 = orbe.SizeMesh
  4511. orbmish2.Scale = vt(0, 0, 0)
  4512. orbmish2.MeshType = "Sphere"
  4513. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4514. rngb:Destroy()
  4515. for i = 0, 5, 0.1 do
  4516. swait()
  4517. if rainbowmode == true then
  4518. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4519. end
  4520. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4521. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4523. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4524. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  4525. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4526. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4527. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4528. RootPart.CFrame = FaceMouse()[1]
  4529. end
  4530. orbe.Transparency = 1
  4531. orb.Transparency = 1
  4532. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  4533. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  4534. local a = Instance.new("Part", Character)
  4535. a.Name = "Direction"
  4536. a.Anchored = true
  4537. a.BrickColor = bc("White")
  4538. a.Material = "Neon"
  4539. a.Transparency = 0
  4540. a.Shape = "Cylinder"
  4541. a.CanCollide = false
  4542. local a2 = Instance.new("Part", Character)
  4543. a2.Name = "Direction"
  4544. a2.Anchored = true
  4545. a2.BrickColor = bc("New Yeller")
  4546. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  4547. a2.Material = "Neon"
  4548. a2.Transparency = 0.5
  4549. a2.Shape = "Cylinder"
  4550. a2.CanCollide = false
  4551. local ba = Instance.new("Part", Character)
  4552. ba.Name = "HitDirect"
  4553. ba.Anchored = true
  4554. ba.BrickColor = bc("Really black")
  4555. ba.Material = "Neon"
  4556. ba.Transparency = 1
  4557. ba.CanCollide = false
  4558. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4559. local ignore = Character
  4560. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4561. a.BottomSurface = 10
  4562. a.TopSurface = 10
  4563. a2.BottomSurface = 10
  4564. a2.TopSurface = 10
  4565. local distance = (orb.CFrame.p - position).magnitude
  4566. a.Size = Vector3.new(distance, 1, 1)
  4567. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4568. a2.Size = Vector3.new(distance, 1, 1)
  4569. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4570. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4571. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4572. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4573. game:GetService("Debris"):AddItem(a, 20)
  4574. game:GetService("Debris"):AddItem(a2, 20)
  4575. game:GetService("Debris"):AddItem(ba, 20)
  4576. local msh = Instance.new("SpecialMesh", a)
  4577. msh.MeshType = "Cylinder"
  4578. msh.Scale = vt(1, 25, 25)
  4579. local msh2 = Instance.new("SpecialMesh", a2)
  4580. msh2.MeshType = "Cylinder"
  4581. msh2.Scale = vt(1, 30, 30)
  4582. for i = 0, 10, 0.1 do
  4583. swait()
  4584. CameraEnshaking(1, 5)
  4585. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  4586. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4587. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4588. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4589. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4590. distance = (orb.CFrame.p - position).magnitude
  4591. if typrot == 1 then
  4592. rotation = rotation + 2.5
  4593. elseif typrot == 2 then
  4594. rotation = rotation - 2.5
  4595. end
  4596. RootPart.CFrame = FaceMouse()[1]
  4597. a.Size = Vector3.new(distance, 1, 1)
  4598. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4599. a2.Size = Vector3.new(distance, 1, 1)
  4600. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4601. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4602. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4603. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4604. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  4605. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  4606. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  4607. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  4608. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  4609. end
  4610. a:Destroy()
  4611. a2:Destroy()
  4612. ba:Destroy()
  4613. orb:Destroy()
  4614. orbe:Destroy()
  4615. attack = false
  4616. end
  4617. function UniversalSpark()
  4618. attack = true
  4619. local rngb = Instance.new("Part", char)
  4620. rngb.Anchored = true
  4621. rngb.BrickColor = origcolor
  4622. rngb.CanCollide = false
  4623. rngb.FormFactor = 3
  4624. rngb.Name = "Ring"
  4625. rngb.Material = "Neon"
  4626. rngb.Size = Vector3.new(1, 0.05, 1)
  4627. rngb.Transparency = 1
  4628. rngb.TopSurface = 0
  4629. rngb.BottomSurface = 0
  4630. local rngmb = Instance.new("SpecialMesh", rngb)
  4631. rngmb.MeshType = "Brick"
  4632. rngmb.Name = "SizeMesh"
  4633. rngmb.Scale = vt(0, 1, 0)
  4634. local orb = rngb:Clone()
  4635. orb.Parent = char
  4636. orb.Transparency = 0
  4637. orb.BrickColor = BrickColor.new("White")
  4638. orb.Size = vt(1, 1, 1)
  4639. local orbmish = orb.SizeMesh
  4640. orbmish.Scale = vt(0, 0, 0)
  4641. orbmish.MeshType = "Sphere"
  4642. local orbe = rngb:Clone()
  4643. orbe.Parent = char
  4644. orbe.Transparency = 0.5
  4645. orbe.BrickColor = BrickColor.new("New Yeller")
  4646. orbe.Size = vt(1, 1, 1)
  4647. local orbmish2 = orbe.SizeMesh
  4648. orbmish2.Scale = vt(0, 0, 0)
  4649. orbmish2.MeshType = "Sphere"
  4650. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4651. rngb:Destroy()
  4652. for i = 0, 5, 0.1 do
  4653. swait()
  4654. if rainbowmode == true then
  4655. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4656. end
  4657. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4658. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4660. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4661. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  4662. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4663. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4664. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4665. RootPart.CFrame = FaceMouse()[1]
  4666. end
  4667. orbe.Transparency = 1
  4668. orb.Transparency = 1
  4669. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  4670. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  4671. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  4672. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  4673. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  4674. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  4675. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  4676. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  4677. local xd = Instance.new("Sound", char)
  4678. xd.SoundId = "rbxassetid://445796828"
  4679. xd.Pitch = 0.75
  4680. xd.Looped = true
  4681. xd.Volume = 1.25
  4682. xd:Play()
  4683. local a = Instance.new("Part", Character)
  4684. a.Name = "Direction"
  4685. a.Anchored = true
  4686. a.BrickColor = bc("Alder")
  4687. a.Color = MAINRUINCOLOR.Color
  4688. a.Material = "Neon"
  4689. a.Transparency = 0.5
  4690. a.Shape = "Cylinder"
  4691. a.CanCollide = false
  4692. local a2 = Instance.new("Part", Character)
  4693. a2.Name = "Direction"
  4694. a2.Anchored = true
  4695. a2.BrickColor = bc("New Yeller")
  4696. a2.Color = MAINRUINCOLOR.Color
  4697. a2.Material = "Neon"
  4698. a2.Transparency = 0.5
  4699. a2.Shape = "Cylinder"
  4700. a2.CanCollide = false
  4701. local ba = Instance.new("Part", Character)
  4702. ba.Name = "HitDirect"
  4703. ba.Anchored = true
  4704. ba.BrickColor = bc("Really black")
  4705. ba.Material = "Neon"
  4706. ba.Transparency = 1
  4707. ba.CanCollide = false
  4708. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4709. local ignore = Character
  4710. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4711. a.BottomSurface = 10
  4712. a.TopSurface = 10
  4713. a2.BottomSurface = 10
  4714. a2.TopSurface = 10
  4715. local distance = (orb.CFrame.p - position).magnitude
  4716. a.Size = Vector3.new(distance, 1, 1)
  4717. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4718. a2.Size = Vector3.new(distance, 1, 1)
  4719. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4720. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4721. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4722. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4723. game:GetService("Debris"):AddItem(a, 60)
  4724. game:GetService("Debris"):AddItem(a2, 60)
  4725. game:GetService("Debris"):AddItem(ba, 60)
  4726. local outerscale = 0
  4727. local msh = Instance.new("SpecialMesh", a)
  4728. msh.MeshType = "Cylinder"
  4729. msh.Scale = vt(1, 0, 0)
  4730. local msh2 = Instance.new("SpecialMesh", a2)
  4731. msh2.MeshType = "Cylinder"
  4732. msh2.Scale = vt(1, 0, 0)
  4733. for i = 0, 2, 0.1 do
  4734. swait()
  4735. CameraEnshaking(1, 1)
  4736. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  4737. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  4738. outerscale = outerscale - 0.015
  4739. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4740. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4741. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4742. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4743. distance = (orb.CFrame.p - position).magnitude
  4744. if typrot == 1 then
  4745. rotation = rotation + 2.5
  4746. elseif typrot == 2 then
  4747. rotation = rotation - 2.5
  4748. end
  4749. RootPart.CFrame = FaceMouse()[1]
  4750. a.Size = Vector3.new(distance, 1, 1)
  4751. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4752. a2.Size = Vector3.new(distance, 1, 1)
  4753. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4754. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4755. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4756. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4757. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4758. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4759. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4760. end
  4761. for z = 0, 2 do
  4762. for i = 0, 4, 0.1 do
  4763. swait()
  4764. CameraEnshaking(1, 1)
  4765. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4766. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4767. outerscale = outerscale + 0.015
  4768. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4769. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4770. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4771. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4772. distance = (orb.CFrame.p - position).magnitude
  4773. if typrot == 1 then
  4774. rotation = rotation + 2.5
  4775. elseif typrot == 2 then
  4776. rotation = rotation - 2.5
  4777. end
  4778. RootPart.CFrame = FaceMouse()[1]
  4779. a.Size = Vector3.new(distance, 1, 1)
  4780. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4781. a2.Size = Vector3.new(distance, 1, 1)
  4782. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4783. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4784. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4785. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4786. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4787. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4788. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4789. end
  4790. for i = 0, 4, 0.1 do
  4791. swait()
  4792. CameraEnshaking(1, 1)
  4793. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4794. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4795. outerscale = outerscale - 0.015
  4796. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4797. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4798. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4799. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4800. distance = (orb.CFrame.p - position).magnitude
  4801. if typrot == 1 then
  4802. rotation = rotation + 2.5
  4803. elseif typrot == 2 then
  4804. rotation = rotation - 2.5
  4805. end
  4806. RootPart.CFrame = FaceMouse()[1]
  4807. a.Size = Vector3.new(distance, 1, 1)
  4808. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4809. a2.Size = Vector3.new(distance, 1, 1)
  4810. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4811. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4812. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4813. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4814. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4815. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4816. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4817. end
  4818. end
  4819. for i = 0, 4, 0.1 do
  4820. swait()
  4821. CameraEnshaking(1, 1)
  4822. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4823. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4824. xd.Volume = xd.Volume - 0.025
  4825. a.Transparency = a.Transparency + 0.025
  4826. a2.Transparency = a2.Transparency + 0.025
  4827. outerscale = outerscale - 0.015
  4828. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4829. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4830. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4831. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4832. distance = (orb.CFrame.p - position).magnitude
  4833. if typrot == 1 then
  4834. rotation = rotation + 2.5
  4835. elseif typrot == 2 then
  4836. rotation = rotation - 2.5
  4837. end
  4838. RootPart.CFrame = FaceMouse()[1]
  4839. a.Size = Vector3.new(distance, 1, 1)
  4840. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4841. a2.Size = Vector3.new(distance, 1, 1)
  4842. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4843. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4844. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4845. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4846. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4847. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4848. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4849. end
  4850. xd:Destroy()
  4851. a:Destroy()
  4852. a2:Destroy()
  4853. ba:Destroy()
  4854. orb:Destroy()
  4855. orbe:Destroy()
  4856. attack = false
  4857. end
  4858. function resetmode()
  4859. rainbowmode = false
  4860. chaosmode = false
  4861. RecolorTextAndRename("Unknown Guest", Color3.new(0, 0, 0), Color3.new(0, 0, 0.4))
  4862. ModeOfGlitch = 1
  4863. storehumanoidWS = 16
  4864. for i, v in pairs(mw2:GetChildren()) do
  4865. if v:IsA("Part") then
  4866. v.BrickColor = BrickColor.new("Really black")
  4867. v.Material = "Neon"
  4868. end
  4869. end
  4870. for i, v in pairs(mw1:GetChildren()) do
  4871. if v:IsA("Part") then
  4872. v.Transparency = 1
  4873. v.BrickColor = BrickColor.new("Really red")
  4874. v.Material = "Neon"
  4875. end
  4876. end
  4877. MAINRUINCOLOR = BrickColor.new("Really blue")
  4878. hum.WalkSpeed = 16
  4879. newTheme("rbxassetid://919231299", 0, 1.1, 10)
  4880. for i, v in pairs(m:GetChildren()) do
  4881. if v:IsA("Part") then
  4882. v.BrickColor = BrickColor.new("Navy blue")
  4883. v.Material = "Glass"
  4884. end
  4885. end
  4886. for i, v in pairs(m2:GetChildren()) do
  4887. if v:IsA("Part") then
  4888. v.BrickColor = BrickColor.new("Crimson")
  4889. v.Material = "Granite"
  4890. end
  4891. end
  4892. for i, v in pairs(m3:GetChildren()) do
  4893. if v:IsA("Part") then
  4894. v.BrickColor = BrickColor.new("Navy blue")
  4895. v.Material = "Neon"
  4896. end
  4897. end
  4898. for i, v in pairs(extrawingmod1:GetChildren()) do
  4899. if v:IsA("Part") then
  4900. v.Transparency = 0.5
  4901. v.BrickColor = BrickColor.new("Crimson")
  4902. v.Material = "Neon"
  4903. end
  4904. end
  4905. for i, v in pairs(extrawingmod2:GetChildren()) do
  4906. if v:IsA("Part") then
  4907. v.Transparency = 1
  4908. v.BrickColor = BrickColor.new("White")
  4909. v.Material = "Neon"
  4910. end
  4911. end
  4912. end
  4913. function attackone()
  4914. attack = true
  4915. for i = 0, 1, 0.1 do
  4916. swait()
  4917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  4918. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  4919. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  4920. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  4921. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  4922. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  4923. end
  4924. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  4925. local hitb = Instance.new("Part", char)
  4926. hitb.Anchored = true
  4927. hitb.CanCollide = false
  4928. hitb.FormFactor = 3
  4929. hitb.Name = "Ring"
  4930. hitb.Material = "Neon"
  4931. hitb.Size = Vector3.new(1, 1, 1)
  4932. hitb.Transparency = 1
  4933. hitb.TopSurface = 0
  4934. hitb.BottomSurface = 0
  4935. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  4936. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  4937. hitb:Destroy()
  4938. for i = 0, 1, 0.1 do
  4939. swait()
  4940. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  4941. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  4942. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  4943. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  4944. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  4945. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  4946. end
  4947. attack = false
  4948. end
  4949. function attacktwo()
  4950. attack = true
  4951. for i = 0, 1, 0.1 do
  4952. swait()
  4953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  4954. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  4955. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  4956. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  4957. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  4958. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  4959. end
  4960. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  4961. local hitb = Instance.new("Part", char)
  4962. hitb.Anchored = true
  4963. hitb.CanCollide = false
  4964. hitb.FormFactor = 3
  4965. hitb.Name = "Ring"
  4966. hitb.Material = "Neon"
  4967. hitb.Size = Vector3.new(1, 1, 1)
  4968. hitb.Transparency = 1
  4969. hitb.TopSurface = 0
  4970. hitb.BottomSurface = 0
  4971. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  4972. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  4973. hitb:Destroy()
  4974. for i = 0, 1, 0.1 do
  4975. swait()
  4976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  4977. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  4978. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  4979. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  4980. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  4981. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  4982. end
  4983. attack = false
  4984. end
  4985. function attackthree()
  4986. attack = true
  4987. for i = 0, 1, 0.1 do
  4988. swait()
  4989. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  4990. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  4991. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  4992. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4993. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4994. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4995. end
  4996. local distlook = 5
  4997. for i = 0, 4 do
  4998. swait(2)
  4999. CameraEnshaking(2, 3)
  5000. local hite = Instance.new("Part", char)
  5001. hite.Anchored = true
  5002. hite.CanCollide = false
  5003. hite.FormFactor = 3
  5004. hite.Name = "Ring"
  5005. hite.Material = "Neon"
  5006. hite.Size = Vector3.new(1, 1, 1)
  5007. hite.Transparency = 1
  5008. hite.TopSurface = 0
  5009. hite.BottomSurface = 0
  5010. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  5011. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  5012. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  5013. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  5014. for i = 0, 2 do
  5015. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5016. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5017. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5018. end
  5019. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  5020. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  5021. game:GetService("Debris"):AddItem(hite, 5)
  5022. distlook = distlook + 10
  5023. end
  5024. attack = false
  5025. end
  5026. local attacktype = 1
  5027. mouse.Button1Down:connect(function()
  5028. if attack == false and attacktype == 1 then
  5029. attacktype = 2
  5030. attackone()
  5031. elseif attack == false and attacktype == 2 then
  5032. attacktype = 3
  5033. attacktwo()
  5034. elseif attack == false and attacktype == 3 then
  5035. attacktype = 1
  5036. attackthree()
  5037. elseif attack == false and attacktype == 4 then
  5038. attacktype = 1
  5039. end
  5040. end)
  5041. mouse.KeyDown:connect(function(k)
  5042. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  5043. ModeOfGlitch = 2
  5044. storehumanoidWS = 16
  5045. hum.WalkSpeed = 16
  5046. rainbowmode = false
  5047. chaosmode = false
  5048. RecolorTextAndRename("Starry Guest", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  5049. newTheme("rbxassetid://621367124", 20.25, 1.1, 1)
  5050. MAINRUINCOLOR = BrickColor.new("Deep blue")
  5051. for i, v in pairs(mw2:GetChildren()) do
  5052. if v:IsA("Part") then
  5053. v.BrickColor = MAINRUINCOLOR
  5054. v.Material = "Neon"
  5055. end
  5056. end
  5057. for i, v in pairs(mw1:GetChildren()) do
  5058. if v:IsA("Part") then
  5059. v.Transparency = 0.5
  5060. v.BrickColor = BrickColor.new("Toothpaste")
  5061. v.Material = "Neon"
  5062. end
  5063. end
  5064. for i, v in pairs(m:GetChildren()) do
  5065. if v:IsA("Part") then
  5066. v.BrickColor = BrickColor.new("White")
  5067. v.Material = "Ice"
  5068. end
  5069. end
  5070. for i, v in pairs(m2:GetChildren()) do
  5071. if v:IsA("Part") then
  5072. v.BrickColor = BrickColor.new("Deep blue")
  5073. v.Material = "Glass"
  5074. end
  5075. end
  5076. for i, v in pairs(m3:GetChildren()) do
  5077. if v:IsA("Part") then
  5078. v.BrickColor = BrickColor.new("Really blue")
  5079. v.Material = "Neon"
  5080. end
  5081. end
  5082. for i, v in pairs(extrawingmod1:GetChildren()) do
  5083. if v:IsA("Part") then
  5084. v.Transparency = 1
  5085. v.BrickColor = BrickColor.new("White")
  5086. v.Material = "Neon"
  5087. end
  5088. end
  5089. for i, v in pairs(extrawingmod2:GetChildren()) do
  5090. if v:IsA("Part") then
  5091. v.Transparency = 1
  5092. v.BrickColor = BrickColor.new("White")
  5093. v.Material = "Neon"
  5094. end
  5095. end
  5096. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  5097. resetmode()
  5098. end
  5099. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  5100. ModeOfGlitch = 3
  5101. storehumanoidWS = 100
  5102. hum.WalkSpeed = 80
  5103. rainbowmode = false
  5104. chaosmode = false
  5105. RecolorTextAndRename("Controlled Guest", Color3.new(0.4, 0, 0), Color3.new(0, 0, 0.4))
  5106. newTheme("rbxassetid://879189331", 0.8, 1, 0.8)
  5107. MAINRUINCOLOR = BrickColor.new("Really red")
  5108. for i, v in pairs(mw2:GetChildren()) do
  5109. if v:IsA("Part") then
  5110. v.BrickColor = MAINRUINCOLOR
  5111. v.Material = "Neon"
  5112. end
  5113. end
  5114. for i, v in pairs(mw1:GetChildren()) do
  5115. if v:IsA("Part") then
  5116. v.Transparency = 0
  5117. v.BrickColor = MAINRUINCOLOR
  5118. v.Material = "Neon"
  5119. end
  5120. end
  5121. for i, v in pairs(m:GetChildren()) do
  5122. if v:IsA("Part") then
  5123. v.BrickColor = BrickColor.new("Black")
  5124. v.Material = "Ice"
  5125. end
  5126. end
  5127. for i, v in pairs(m2:GetChildren()) do
  5128. if v:IsA("Part") then
  5129. v.BrickColor = BrickColor.new("Crimson")
  5130. v.Material = "Glass"
  5131. end
  5132. end
  5133. for i, v in pairs(m3:GetChildren()) do
  5134. if v:IsA("Part") then
  5135. v.BrickColor = BrickColor.new("Crimson")
  5136. v.Material = "Neon"
  5137. end
  5138. end
  5139. for i, v in pairs(extrawingmod1:GetChildren()) do
  5140. if v:IsA("Part") then
  5141. v.Transparency = 0.4
  5142. v.BrickColor = BrickColor.new("Really red")
  5143. v.Material = "Neon"
  5144. end
  5145. end
  5146. for i, v in pairs(extrawingmod2:GetChildren()) do
  5147. if v:IsA("Part") then
  5148. v.Transparency = 0
  5149. v.BrickColor = BrickColor.new("White")
  5150. v.Material = "Neon"
  5151. end
  5152. end
  5153. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  5154. resetmode()
  5155. end
  5156. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  5157. ModeOfGlitch = 4
  5158. storehumanoidWS = 16
  5159. hum.WalkSpeed = 16
  5160. rainbowmode = false
  5161. chaosmode = true
  5162. RecolorTextAndRename("Hateful Guest", Color3.new(0, 0, 0), BrickColor.random().Color)
  5163. newTheme("rbxassetid://660801673", 0, 0.8, 10)
  5164. MAINRUINCOLOR = BrickColor.new("Really red")
  5165. for i, v in pairs(mw2:GetChildren()) do
  5166. if v:IsA("Part") then
  5167. v.BrickColor = MAINRUINCOLOR
  5168. v.Material = "Neon"
  5169. end
  5170. end
  5171. for i, v in pairs(mw1:GetChildren()) do
  5172. if v:IsA("Part") then
  5173. v.Transparency = 0.75
  5174. v.BrickColor = BrickColor.random()
  5175. v.Material = "Neon"
  5176. end
  5177. end
  5178. for i, v in pairs(m:GetChildren()) do
  5179. if v:IsA("Part") then
  5180. v.BrickColor = BrickColor.new("Really blue")
  5181. v.Material = "Neon"
  5182. end
  5183. end
  5184. for i, v in pairs(m2:GetChildren()) do
  5185. if v:IsA("Part") then
  5186. v.BrickColor = BrickColor.random()
  5187. v.Material = "Neon"
  5188. end
  5189. end
  5190. for i, v in pairs(m3:GetChildren()) do
  5191. if v:IsA("Part") then
  5192. v.BrickColor = BrickColor.new("Really red")
  5193. v.Material = "Neon"
  5194. end
  5195. end
  5196. for i, v in pairs(extrawingmod1:GetChildren()) do
  5197. if v:IsA("Part") then
  5198. v.Transparency = 0.6
  5199. v.BrickColor = BrickColor.new("Really blue")
  5200. v.Material = "Neon"
  5201. end
  5202. end
  5203. for i, v in pairs(extrawingmod2:GetChildren()) do
  5204. if v:IsA("Part") then
  5205. v.Transparency = 0
  5206. v.BrickColor = BrickColor.new("Really red")
  5207. v.Material = "Neon"
  5208. end
  5209. end
  5210. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  5211. resetmode()
  5212. end
  5213. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  5214. ModeOfGlitch = 5
  5215.  
  5216. storehumanoidWS = 16
  5217. hum.WalkSpeed = 16
  5218. rainbowmode = false
  5219. chaosmode = false
  5220. RecolorTextAndRename("Guest Commando", Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  5221. newTheme("rbxassetid://660801673", 0, 0.9, 11)
  5222. ModeOfGlitch = 1
  5223. MAINRUINCOLOR = BrickColor.new("Really black")
  5224. for i, v in pairs(mw2:GetChildren()) do
  5225. if v:IsA("Part") then
  5226. v.BrickColor = MAINRUINCOLOR
  5227. v.Material = "Neon"
  5228. end
  5229. end
  5230. for i, v in pairs(mw1:GetChildren()) do
  5231. if v:IsA("Part") then
  5232. v.Transparency = 0
  5233. v.BrickColor = MAINRUINCOLOR
  5234. v.Material = "Neon"
  5235. end
  5236. end
  5237. for i, v in pairs(m:GetChildren()) do
  5238. if v:IsA("Part") then
  5239. v.BrickColor = BrickColor.new("Really black")
  5240. v.Material = "Ice"
  5241. end
  5242. end
  5243. for i, v in pairs(m2:GetChildren()) do
  5244. if v:IsA("Part") then
  5245. v.BrickColor = BrickColor.new("Really black")
  5246. v.Material = "Ice"
  5247. end
  5248. end
  5249. for i, v in pairs(m3:GetChildren()) do
  5250. if v:IsA("Part") then
  5251. v.BrickColor = BrickColor.new("Really black")
  5252. v.Material = "Neon"
  5253. end
  5254. end
  5255. for i, v in pairs(extrawingmod1:GetChildren()) do
  5256. if v:IsA("Part") then
  5257. v.Transparency = 0.4
  5258. v.BrickColor = BrickColor.new("Really black")
  5259. v.Material = "Neon"
  5260. end
  5261. end
  5262. for i, v in pairs(extrawingmod2:GetChildren()) do
  5263. if v:IsA("Part") then
  5264. v.Transparency = 0.4
  5265. v.BrickColor = BrickColor.new("Really black")
  5266. v.Material = "Neon"
  5267. end
  5268. end
  5269. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  5270. resetmode()
  5271. end
  5272. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  5273. ModeOfGlitch = 6
  5274. storehumanoidWS = 75
  5275. hum.WalkSpeed = 75
  5276. rainbowmode = false
  5277. chaosmode = false
  5278. RecolorTextAndRename("Justice Guest", Color3.new(0, 0, 0.1), Color3.new(0, 0, 1))
  5279. newTheme("rbxassetid://1146120545", 0, 1.2, 1)
  5280. MAINRUINCOLOR = BrickColor.new("Really black")
  5281. for i, v in pairs(mw2:GetChildren()) do
  5282. if v:IsA("Part") then
  5283. v.BrickColor = BrickColor.new("Navy blue")
  5284. v.Material = "Neon"
  5285. end
  5286. end
  5287. for i, v in pairs(mw1:GetChildren()) do
  5288. if v:IsA("Part") then
  5289. v.Transparency = 0
  5290. v.BrickColor = BrickColor.new("Deep blue")
  5291. v.Material = "Neon"
  5292. end
  5293. end
  5294. for i, v in pairs(m:GetChildren()) do
  5295. if v:IsA("Part") then
  5296. v.BrickColor = BrickColor.new("Navy blue")
  5297. v.Material = "Ice"
  5298. end
  5299. end
  5300. for i, v in pairs(m2:GetChildren()) do
  5301. if v:IsA("Part") then
  5302. v.BrickColor = BrickColor.new("Deep blue")
  5303. v.Material = "Ice"
  5304. end
  5305. end
  5306. for i, v in pairs(m3:GetChildren()) do
  5307. if v:IsA("Part") then
  5308. v.BrickColor = BrickColor.new("Navy blue")
  5309. v.Material = "Neon"
  5310. end
  5311. end
  5312. for i, v in pairs(extrawingmod1:GetChildren()) do
  5313. if v:IsA("Part") then
  5314. v.Transparency = 0.7
  5315. v.BrickColor = BrickColor.new("Deep blue")
  5316. v.Material = "Neon"
  5317. end
  5318. end
  5319. for i, v in pairs(extrawingmod2:GetChildren()) do
  5320. if v:IsA("Part") then
  5321. v.Transparency = 0.7
  5322. v.BrickColor = BrickColor.new("Navy blue")
  5323. v.Material = "Neon"
  5324. end
  5325. end
  5326.  
  5327.  
  5328. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  5329. resetmode()
  5330. end
  5331. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  5332. ModeOfGlitch = 6127843
  5333. storehumanoidWS = 50
  5334. hum.WalkSpeed = 50
  5335. rainbowmode = true
  5336. chaosmode = false
  5337. RecolorTextAndRename("The Last Hope", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  5338. newTheme("rbxassetid://1504604335", 0, 1.25, 1)
  5339. MAINRUINCOLOR = BrickColor.new("White")
  5340. for i, v in pairs(mw2:GetChildren()) do
  5341. if v:IsA("Part") then
  5342. v.BrickColor = MAINRUINCOLOR
  5343. v.Material = "Neon"
  5344. end
  5345. end
  5346. for i, v in pairs(mw1:GetChildren()) do
  5347. if v:IsA("Part") then
  5348. v.Transparency = 0
  5349. v.BrickColor = MAINRUINCOLOR
  5350. v.Material = "Neon"
  5351. end
  5352. end
  5353. for i, v in pairs(m:GetChildren()) do
  5354. if v:IsA("Part") then
  5355. v.BrickColor = BrickColor.new("White")
  5356. v.Material = "Neon"
  5357. end
  5358. end
  5359. for i, v in pairs(m2:GetChildren()) do
  5360. if v:IsA("Part") then
  5361. v.BrickColor = BrickColor.new("White")
  5362. v.Material = "Neon"
  5363. end
  5364. end
  5365. for i, v in pairs(m3:GetChildren()) do
  5366. if v:IsA("Part") then
  5367. v.BrickColor = BrickColor.new("White")
  5368. v.Material = "Neon"
  5369. end
  5370. end
  5371. for i, v in pairs(extrawingmod1:GetChildren()) do
  5372. if v:IsA("Part") then
  5373. v.Transparency = 1
  5374. v.BrickColor = BrickColor.new("White")
  5375. v.Material = "Neon"
  5376. end
  5377. end
  5378. for i, v in pairs(extrawingmod2:GetChildren()) do
  5379. if v:IsA("Part") then
  5380. v.Transparency = 1
  5381. v.BrickColor = BrickColor.new("White")
  5382. v.Material = "Neon"
  5383. end
  5384. end
  5385. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  5386. resetmode()
  5387. end
  5388. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  5389. ModeOfGlitch = 1000000
  5390. storehumanoidWS = 100
  5391. hum.WalkSpeed = 100
  5392. rainbowmode = false
  5393. chaosmode = false
  5394. RecolorTextAndRename("The L A S T Guest", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  5395. newTheme("rbxassetid://361039297", 0, 1.2, 1)
  5396. MAINRUINCOLOR = BrickColor.new("Navy blue")
  5397. for i, v in pairs(mw2:GetChildren()) do
  5398. if v:IsA("Part") then
  5399. v.BrickColor = MAINRUINCOLOR
  5400. v.Material = "Neon"
  5401. end
  5402. end
  5403. for i, v in pairs(mw1:GetChildren()) do
  5404. if v:IsA("Part") then
  5405. v.Transparency = 0
  5406. v.BrickColor = MAINRUINCOLOR
  5407. v.Material = "Neon"
  5408. end
  5409. end
  5410. for i, v in pairs(m:GetChildren()) do
  5411. if v:IsA("Part") then
  5412. v.Color = Color3.new(0, 0, 0.3)
  5413. v.Material = "Neon"
  5414. end
  5415. end
  5416. for i, v in pairs(m2:GetChildren()) do
  5417. if v:IsA("Part") then
  5418. v.Color = Color3.new(0, 0, 0.5)
  5419. v.Material = "Neon"
  5420. end
  5421. end
  5422. for i, v in pairs(m3:GetChildren()) do
  5423. if v:IsA("Part") then
  5424. v.Color = Color3.new(0, 0, 0.7)
  5425. v.Material = "Neon"
  5426. end
  5427. end
  5428. for i, v in pairs(extrawingmod1:GetChildren()) do
  5429. if v:IsA("Part") then
  5430. v.Transparency = 0
  5431. v.Color = Color3.new(0, 0, 0.9)
  5432. v.Material = "Neon"
  5433. end
  5434. end
  5435. for i, v in pairs(extrawingmod2:GetChildren()) do
  5436. if v:IsA("Part") then
  5437. v.Transparency = 0
  5438. v.Color = Color3.new(0.6, 0, 0)
  5439. v.Material = "Neon"
  5440. end
  5441. end
  5442. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  5443. resetmode()
  5444. end
  5445. if k == "h" and attack == false and ModeOfGlitch ~= 1000000 then
  5446. ModeOfGlitch = 1000000
  5447. storehumanoidWS = 100
  5448. hum.WalkSpeed = 100
  5449. rainbowmode = false
  5450. chaosmode = false
  5451. RecolorTextAndRename("The Godly Guest", Color3.new(85, 25, 1), Color3.new(26, 27, 60))
  5452. newTheme("rbxassetid://614032233", 0, 1.2, 1)
  5453. MAINRUINCOLOR = BrickColor.new("Crimson")
  5454. for i, v in pairs(mw2:GetChildren()) do
  5455. if v:IsA("Part") then
  5456. v.BrickColor = MAINRUINCOLOR
  5457. v.Material = "Neon"
  5458. end
  5459. end
  5460. for i, v in pairs(mw1:GetChildren()) do
  5461. if v:IsA("Part") then
  5462. v.Transparency = 0
  5463. v.BrickColor = MAINRUINCOLOR
  5464. v.Material = "Neon"
  5465. end
  5466. end
  5467. for i, v in pairs(m:GetChildren()) do
  5468. if v:IsA("Part") then
  5469. v.Color = Color3.new(0, 0, 0.6)
  5470. v.Material = "Neon"
  5471. end
  5472. end
  5473. for i, v in pairs(m2:GetChildren()) do
  5474. if v:IsA("Part") then
  5475. v.Color = Color3.new(0, 0, 0.5)
  5476. v.Material = "Neon"
  5477. end
  5478. end
  5479. for i, v in pairs(m3:GetChildren()) do
  5480. if v:IsA("Part") then
  5481. v.Color = Color3.new(0, 0, 0.7)
  5482. v.Material = "Neon"
  5483. end
  5484. end
  5485. for i, v in pairs(extrawingmod1:GetChildren()) do
  5486. if v:IsA("Part") then
  5487. v.Transparency = 0
  5488. v.Color = Color3.new(0, 0, 0.9)
  5489. v.Material = "Neon"
  5490. end
  5491. end
  5492. for i, v in pairs(extrawingmod2:GetChildren()) do
  5493. if v:IsA("Part") then
  5494. v.Transparency = 0
  5495. v.Color = Color3.new(0.6, 0, 0)
  5496. v.Material = "Neon"
  5497. end
  5498. end
  5499. elseif k == "h" and attack == false and ModeOfGlitch == 1000000 then
  5500. resetmode()
  5501. end
  5502. if k == "n" and attack == false and ModeOfGlitch ~= 3 then
  5503. ModeOfGlitch = 2
  5504. storehumanoidWS = 16
  5505. hum.WalkSpeed = 60
  5506. rainbowmode = false
  5507. chaosmode = false
  5508. RecolorTextAndRename("Silly Guest", Color3.new(0.4, 0, 0), Color3.new(0, 0, 0.4))
  5509. newTheme("rbxassetid://621367124", 58.15, 1.2,2)
  5510. MAINRUINCOLOR = BrickColor.new("Navy blue")
  5511. for i, v in pairs(mw2:GetChildren()) do
  5512. if v:IsA("Part") then
  5513. v.BrickColor = MAINRUINCOLOR
  5514. v.Material = "Neon"
  5515. end
  5516. end
  5517. for i, v in pairs(mw1:GetChildren()) do
  5518. if v:IsA("Part") then
  5519. v.Transparency = 0
  5520. v.BrickColor = MAINRUINCOLOR
  5521. v.Material = "Neon"
  5522. end
  5523. end
  5524. for i, v in pairs(m:GetChildren()) do
  5525. if v:IsA("Part") then
  5526. v.BrickColor = BrickColor.new("Black")
  5527. v.Material = "Ice"
  5528. end
  5529. end
  5530. for i, v in pairs(m2:GetChildren()) do
  5531. if v:IsA("Part") then
  5532. v.BrickColor = BrickColor.new("Navy blue")
  5533. v.Material = "Glass"
  5534. end
  5535. end
  5536. for i, v in pairs(m3:GetChildren()) do
  5537. if v:IsA("Part") then
  5538. v.BrickColor = BrickColor.new("Navy blue")
  5539. v.Material = "Neon"
  5540. end
  5541. end
  5542. for i, v in pairs(extrawingmod1:GetChildren()) do
  5543. if v:IsA("Part") then
  5544. v.Transparency = 0
  5545. v.BrickColor = BrickColor.new("Royal blue")
  5546. v.Material = "Neon"
  5547. end
  5548. end
  5549. for i, v in pairs(extrawingmod2:GetChildren()) do
  5550. if v:IsA("Part") then
  5551. v.Transparency = 0
  5552. v.BrickColor = BrickColor.new("White")
  5553. v.Material = "Neon"
  5554. end
  5555. end
  5556. elseif k == "n" and attack == false and ModeOfGlitch == 3 then
  5557. resetmode()
  5558. end
  5559. if k == "v" and attack == false and ModeOfGlitch ~= 5 then
  5560. ModeOfGlitch = 5
  5561.  
  5562. storehumanoidWS = 16
  5563. hum.WalkSpeed = 16
  5564. rainbowmode = false
  5565. chaosmode = false
  5566. RecolorTextAndRename("Distorted Guest", Color3.new(0, 0, 0.1), Color3.new(1, 1, 1))
  5567. newTheme("rbxassetid://660801673", 10, 1.1, 3.2)
  5568. ModeOfGlitch = 1
  5569. MAINRUINCOLOR = BrickColor.new("Crimson")
  5570. for i, v in pairs(mw2:GetChildren()) do
  5571. if v:IsA("Part") then
  5572. v.BrickColor = MAINRUINCOLOR
  5573. v.Material = "Neon"
  5574. end
  5575. end
  5576. for i, v in pairs(mw1:GetChildren()) do
  5577. if v:IsA("Part") then
  5578. v.Transparency = 0
  5579. v.BrickColor = MAINRUINCOLOR
  5580. v.Material = "Neon"
  5581. end
  5582. end
  5583. for i, v in pairs(m:GetChildren()) do
  5584. if v:IsA("Part") then
  5585. v.BrickColor = BrickColor.new("Black")
  5586. v.Material = "Ice"
  5587. end
  5588. end
  5589. for i, v in pairs(m2:GetChildren()) do
  5590. if v:IsA("Part") then
  5591. v.BrickColor = BrickColor.new("Really black")
  5592. v.Material = "Ice"
  5593. end
  5594. end
  5595. for i, v in pairs(m3:GetChildren()) do
  5596. if v:IsA("Part") then
  5597. v.BrickColor = BrickColor.new("Really black")
  5598. v.Material = "Neon"
  5599. end
  5600. end
  5601. for i, v in pairs(extrawingmod1:GetChildren()) do
  5602. if v:IsA("Part") then
  5603. v.Transparency = 0.4
  5604. v.BrickColor = BrickColor.new("Dark stone gray")
  5605. v.Material = "Neon"
  5606. end
  5607. end
  5608. for i, v in pairs(extrawingmod2:GetChildren()) do
  5609. if v:IsA("Part") then
  5610. v.Transparency = 0.9
  5611. v.BrickColor = BrickColor.new("Dark stone gray")
  5612. v.Material = "Neon"
  5613. end
  5614. end
  5615. elseif k == "v" and attack == false and ModeOfGlitch == 5 then
  5616. resetmode()
  5617. end
  5618. if k == "g" and attack == false and ModeOfGlitch ~= 4 then
  5619. ModeOfGlitch = 4
  5620. storehumanoidWS = 16
  5621. hum.WalkSpeed = 18
  5622. rainbowmode = false
  5623. chaosmode = false
  5624. RecolorTextAndRename("Solar Guest", Color3.new(0, 0, 0), BrickColor.random().Color)
  5625. newTheme("rbxassetid://486598641", 0, 0.8, 10)
  5626. MAINRUINCOLOR = BrickColor.new("Bright yellow")
  5627. for i, v in pairs(mw2:GetChildren()) do
  5628. if v:IsA("Part") then
  5629. v.BrickColor = MAINRUINCOLOR
  5630. v.Material = "Neon"
  5631. end
  5632. end
  5633. for i, v in pairs(mw1:GetChildren()) do
  5634. if v:IsA("Part") then
  5635. v.Transparency = 0.75
  5636. v.BrickColor = BrickColor.random()
  5637. v.Material = "Neon"
  5638. end
  5639. end
  5640. for i, v in pairs(m:GetChildren()) do
  5641. if v:IsA("Part") then
  5642. v.BrickColor = BrickColor.new("White")
  5643. v.Material = "Neon"
  5644. end
  5645. end
  5646. for i, v in pairs(m2:GetChildren()) do
  5647. if v:IsA("Part") then
  5648. v.BrickColor = BrickColor.random()
  5649. v.Material = "Neon"
  5650. end
  5651. end
  5652. for i, v in pairs(m3:GetChildren()) do
  5653. if v:IsA("Part") then
  5654. v.BrickColor = BrickColor.new("Really red")
  5655. v.Material = "Neon"
  5656. end
  5657. end
  5658. for i, v in pairs(extrawingmod1:GetChildren()) do
  5659. if v:IsA("Part") then
  5660. v.Transparency = 0.6
  5661. v.BrickColor = BrickColor.new("Bright yellow")
  5662. v.Material = "Neon"
  5663. end
  5664. end
  5665. for i, v in pairs(extrawingmod2:GetChildren()) do
  5666. if v:IsA("Part") then
  5667. v.Transparency = 0.6
  5668. v.BrickColor = BrickColor.new("Bright yellow")
  5669. v.Material = "Neon"
  5670. end
  5671. end
  5672. elseif k == "g" and attack == false and ModeOfGlitch == 4 then
  5673. resetmode()
  5674. end
  5675. if k == "j" and attack == false and ModeOfGlitch ~= 5 then
  5676. ModeOfGlitch = 5
  5677.  
  5678. storehumanoidWS = 16
  5679. hum.WalkSpeed = 80
  5680. rainbowmode = false
  5681. chaosmode = false
  5682. RecolorTextAndRename("Ultra Instinct Guest", Color3.new(0, 0, 0.1), Color3.new(1, 1, 1))
  5683. newTheme("rbxassetid://1870463259", 10, 1.1, 3.2)
  5684. ModeOfGlitch = 1
  5685. MAINRUINCOLOR = BrickColor.new("White")
  5686. for i, v in pairs(mw2:GetChildren()) do
  5687. if v:IsA("Part") then
  5688. v.BrickColor = MAINRUINCOLOR
  5689. v.Material = "Neon"
  5690. end
  5691. end
  5692. for i, v in pairs(mw1:GetChildren()) do
  5693. if v:IsA("Part") then
  5694. v.Transparency = 0
  5695. v.BrickColor = MAINRUINCOLOR
  5696. v.Material = "Neon"
  5697. end
  5698. end
  5699. for i, v in pairs(m:GetChildren()) do
  5700. if v:IsA("Part") then
  5701. v.BrickColor = BrickColor.new("White")
  5702. v.Material = "Ice"
  5703. end
  5704. end
  5705. for i, v in pairs(m2:GetChildren()) do
  5706. if v:IsA("Part") then
  5707. v.BrickColor = BrickColor.new("Pearl")
  5708. v.Material = "Ice"
  5709. end
  5710. end
  5711. for i, v in pairs(m3:GetChildren()) do
  5712. if v:IsA("Part") then
  5713. v.BrickColor = BrickColor.new("Pearl")
  5714. v.Material = "Neon"
  5715. end
  5716. end
  5717. for i, v in pairs(extrawingmod1:GetChildren()) do
  5718. if v:IsA("Part") then
  5719. v.Transparency = 0.4
  5720. v.BrickColor = BrickColor.new("White")
  5721. v.Material = "Neon"
  5722. end
  5723. end
  5724. for i, v in pairs(extrawingmod2:GetChildren()) do
  5725. if v:IsA("Part") then
  5726. v.Transparency = 0.9
  5727. v.BrickColor = BrickColor.new("White")
  5728. v.Material = "Neon"
  5729. end
  5730. end
  5731. elseif k == "j" and attack == false and ModeOfGlitch == 5 then
  5732. resetmode()
  5733. end
  5734. if k == "k" and attack == false and ModeOfGlitch ~= 1000000 then
  5735. ModeOfGlitch = 1000000
  5736. storehumanoidWS = 100
  5737. hum.WalkSpeed = 150
  5738. rainbowmode = false
  5739. chaosmode = false
  5740. RecolorTextAndRename("Chaotic Guest", Color3.new(117, 0, 0), Color3.new(117, 0, 0))
  5741. newTheme("rbxassetid://1494452913", 1.1, 1, 1)
  5742. MAINRUINCOLOR = BrickColor.new("Really red")
  5743. for i, v in pairs(mw2:GetChildren()) do
  5744. if v:IsA("Part") then
  5745. v.BrickColor = MAINRUINCOLOR
  5746. v.Material = "Neon"
  5747. end
  5748. end
  5749. for i, v in pairs(mw1:GetChildren()) do
  5750. if v:IsA("Part") then
  5751. v.Transparency = 0
  5752. v.BrickColor = MAINRUINCOLOR
  5753. v.Material = "Neon"
  5754. end
  5755. end
  5756. for i, v in pairs(m:GetChildren()) do
  5757. if v:IsA("Part") then
  5758. v.Color = Color3.new(117, 0, 0)
  5759. v.Material = "Neon"
  5760. end
  5761. end
  5762. for i, v in pairs(m2:GetChildren()) do
  5763. if v:IsA("Part") then
  5764. v.Color = Color3.new(117, 0, 0)
  5765. v.Material = "Neon"
  5766. end
  5767. end
  5768. for i, v in pairs(m3:GetChildren()) do
  5769. if v:IsA("Part") then
  5770. v.Color = Color3.new(117, 0, 0)
  5771. v.Material = "Neon"
  5772. end
  5773. end
  5774. for i, v in pairs(extrawingmod1:GetChildren()) do
  5775. if v:IsA("Part") then
  5776. v.Transparency = 0
  5777. v.Color = Color3.new(0, 0, 0.0)
  5778. v.Material = "Neon"
  5779. end
  5780. end
  5781. for i, v in pairs(extrawingmod2:GetChildren()) do
  5782. if v:IsA("Part") then
  5783. v.Transparency = 0
  5784. v.Color = Color3.new(0, 0, 0)
  5785. v.Material = "Neon"
  5786. end
  5787. end
  5788. elseif k == "k" and attack == false and ModeOfGlitch == 1000000 then
  5789. resetmode()
  5790. end
  5791. if k == "l" and toggleTag == true then
  5792. toggleTag = true
  5793. text.TextTransparency = 0
  5794. text.TextStrokeTransparency = 0
  5795. elseif k == "l" and toggleTag == true then
  5796. toggleTag = false
  5797. text.TextTransparency = 0.2
  5798. text.TextStrokeTransparency = 0.2
  5799. end
  5800. if k == "z" and attack == false and ModeOfGlitch == 1 then
  5801. ExtinctiveHeartbreak()
  5802. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  5803. PureBomb()
  5804. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  5805. scattercorrupt()
  5806. wait(5)
  5807. ChaosGroundStrike()
  5808. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  5809. ChaosGroundStrike()
  5810. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  5811. ExtinctiveHeartBreak()
  5812. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  5813. UniversalSpark()
  5814. elseif k == "m" and attack == false and ModeOfGlitch == 1000000 then
  5815. scattercorrupt()
  5816. wait(1)
  5817. yinyangi()
  5818. elseif k == "m" and attack == false and ModeOfGlitch == 5 then
  5819. scattercorrupt()
  5820. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  5821. yinyangi()
  5822. elseif k == "b" and attack == false and ModeOfGlitch == 5 then
  5823. Wip()
  5824. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  5825. Wip()
  5826. elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then
  5827. ChaosBegone()
  5828. wait(5)
  5829. ChaosGroundStrike()
  5830.  
  5831. end
  5832. if k == "m" and attack == false and ModeOfGlitch == 4 then
  5833. ChaosBegone()
  5834. end
  5835. end)
  5836. coroutine.resume(coroutine.create(function()
  5837. while true do
  5838. swait(2)
  5839. if rainbowmode == true or ModeOfGlitch == 6 then
  5840. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  5841. end
  5842. end
  5843. end))
  5844. coroutine.resume(coroutine.create(function()
  5845. while true do
  5846. swait(0.5)
  5847. if ModeOfGlitch == 1000000 then
  5848. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  5849. end
  5850. end
  5851. end))
  5852. coroutine.resume(coroutine.create(function()
  5853. while true do
  5854. swait(2)
  5855. if chaosmode == true then
  5856. RecolorTextAndRename("Hateful Guest", Color3.new(0, 0, 0), BrickColor.random().Color)
  5857. for i, v in pairs(mw1:GetChildren()) do
  5858. if v:IsA("Part") then
  5859. v.Transparency = 0.75
  5860. v.BrickColor = BrickColor.random()
  5861. v.Material = "Neon"
  5862. end
  5863. end
  5864. for i, v in pairs(m2:GetChildren()) do
  5865. if v:IsA("Part") then
  5866. v.BrickColor = BrickColor.random()
  5867. v.Material = "Neon"
  5868. end
  5869. end
  5870. end
  5871. end
  5872. end))
  5873. Humanoid.Name = "GUESTGLITCHER_REMAKE"
  5874. Humanoid.MaxHealth = math.huge
  5875. Humanoid.Health = math.huge
  5876. Instance.new("ForceField", char).Visible = false
  5877. Humanoid.Animator.Parent = nil
  5878. idleanim = 0.4
  5879. while true do
  5880. if rainbowmode == true then
  5881. RecolorTextAndRename("Hopeful Guest", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  5882. MAINRUINCOLOR = BrickColor.new("White")
  5883. for i, v in pairs(m:GetChildren()) do
  5884. if v:IsA("Part") then
  5885. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5886. end
  5887. end
  5888. for i, v in pairs(m2:GetChildren()) do
  5889. if v:IsA("Part") then
  5890. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5891. end
  5892. end
  5893. for i, v in pairs(m3:GetChildren()) do
  5894. if v:IsA("Part") then
  5895. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5896. end
  5897. end
  5898. for i, v in pairs(mw1:GetChildren()) do
  5899. if v:IsA("Part") then
  5900. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5901. v.Material = "Neon"
  5902. end
  5903. end
  5904. for i, v in pairs(mw2:GetChildren()) do
  5905. if v:IsA("Part") then
  5906. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5907. v.Material = "Neon"
  5908. end
  5909. end
  5910. end
  5911. CameraManager()
  5912. swait()
  5913. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  5914. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  5915. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  5916. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  5917. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  5918. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  5919. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  5920. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  5921. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  5922. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  5923. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  5924. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  5925. sine = sine + change
  5926. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  5927. local velderp = RootPart.Velocity.y
  5928. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  5929. if equipped == true or equipped == false then
  5930. if attack == false then
  5931. idle = idle + 1
  5932. else
  5933. idle = 0
  5934. end
  5935. if not (idle >= 500) or attack == false then
  5936. end
  5937. if RootPart.Velocity.y > 1 and hitfloor == nil then
  5938. Anim = "Jump"
  5939. if attack == false then
  5940. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5941. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  5943. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  5944. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  5945. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  5946. end
  5947. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  5948. Anim = "Fall"
  5949. if attack == false then
  5950. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5951. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5953. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5954. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  5955. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  5956. end
  5957. elseif torvel < 1 and hitfloor ~= nil then
  5958. Anim = "Idle"
  5959. if attack == false then
  5960. if ModeOfGlitch == 1 then
  5961. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(1), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  5962. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  5963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.2)
  5964. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  5965. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  5966. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  5967. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  5968. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5969. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5971. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  5972. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  5973. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  5974. elseif ModeOfGlitch == 3 then
  5975. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
  5976. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5977. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
  5978. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
  5979. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sine / 12.5))),.1)
  5980. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(5),math.rad(-15 - 7.5 * math.cos(sine / 12.5))),.1)
  5981. elseif ModeOfGlitch == 4 then
  5982. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  5983. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  5984. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  5985. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  5986. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  5987. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  5988. elseif ModeOfGlitch == 5 then
  5989. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5990. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5991. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5992. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  5993. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
  5994. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1)
  5995. elseif ModeOfGlitch == 6 then
  5996. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  5997. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  5998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5999. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  6000. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  6001. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  6002. elseif ModeOfGlitch == 1000000 then
  6003. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  6004. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  6005. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
  6006. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
  6007. RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
  6008. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
  6009. end
  6010. end
  6011. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  6012. Anim = "Walk"
  6013. if attack == false then
  6014. if ModeOfGlitch == 1 then
  6015. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6016. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  6018. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  6019. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  6020. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  6021. elseif ModeOfGlitch == 4 then
  6022. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  6023. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  6024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  6025. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  6026. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  6027. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  6028. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  6029. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6030. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  6032. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  6033. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  6034. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  6035. end
  6036. end
  6037. elseif torvel >= 22 and hitfloor ~= nil then
  6038. Anim = "Run"
  6039. if attack == false then
  6040. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  6041. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  6042. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  6043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  6044. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  6045. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  6046. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  6047. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  6048. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  6049. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  6050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  6051. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  6052. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  6053. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  6054. end
  6055. end
  6056. end
  6057. end
  6058. end
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