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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar light Light Arts/Addendum
- gs c scholar dark Dark Arts/Addendum
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- gs c castmode --Changes basic magic mode between normal and resistant. Default: Normal
- gs c seidr --Toggles use of Seidr Cotehardie. Options are: Off (default), Normal elemental magic, All elemental magic (Includes burst mode).
- gs c burstmode --Enables burst mode. If already enabled, toggles between: Burst, and BurstResistant
- gs c resetburstmode --Disables burst mode and resets to previously selected CastMode.
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- --include('Organizer-lib.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- state.BurstMode = M("Burst", "BurstResistant", "Off")
- state.Seidr = M("Normal", "All", "Off")
- state.Seidr = 'Off'
- state.BurstMode = 'Off'
- CastMode = 'Normal'
- LastBurstMode = 'Burst'
- --LastCastingState = 'Normal'
- --state.SavedCastingState = false
- update_active_strategems()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant', 'Burst', 'BurstResistant')
- state.HybridMode:options('Normal', 'Burst', false)
- state.IdleMode:options('Normal', 'PDT')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
- info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- info.helix = S{"Geohelix", "Geohelix II", "Hydrohelix", "Hydrohelix II", "Anemohelix",
- "Anemohelix II", "Pyrohelix", "Pyrohelix II", "Cryohelix", "Cryohelix II",
- "Ionohelix", "Ionohelix II", "Noctohelix", "Noctohelix II", "Luminohelix",
- "Luminohelix II"}
- info.drain = S{"Drain", "Aspir", "Aspir II", "Aspir III"}
- info.nocto = S{"Noctohelix", "Noctohelix II"}
- info.storm = S{"Aurorastorm", "Voidstorm", "Firestorm", "Sandstorm", "Rainstorm", "Windstorm", "Hailstorm", "Thunderstorm",
- "Aurorastorm II", "Voidstorm II", "Firestorm II", "Sandstorm II", "Rainstorm II", "Windstorm II", "Hailstorm II", "Thunderstorm II"}
- --gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
- send_command('bind ^` input /ma Stun <t>')
- --send_command('gs org')
- select_default_macro_book()
- end
- function user_unload()
- send_command('unbind ^`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy pants +1"}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Incantor Stone",
- head="Nahtirah Hat", body={ name="Helios Jacket", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Fast Cast"+5','Magic burst mdg.+9%',}}, hands="Acad. Bracers +1", legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet="Peda. Loafers +1", neck="Orunmila's Torque", waist="Witful Belt", right_ear="Loquac. Earring", left_ring="Prolix Ring",
- right_ring="Weather. Ring",
- back="Swith Cape +1",}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {left_ear="Barkarole earring"})
- --sets.precast.FC['Elemental Magic'].Weather = set_combine(sets.precast.FC['Elemental Magic'], {feet = "
- sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {head="Umuthi hat", hands="Carapacho cuffs", legs="Doyen pants", waist="Siegel sash"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris", legs="Doyen pants"})
- --sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC['Impact'] = set_combine(sets.precast.FC,{
- head={name="", priority=1},
- body= {name="Twilight Cloak", priority=2},
- })
- -- Midcast Sets
- --[[sets.midcast.FastRecast = {
- head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Helios jacket",hands="Arbatel bracers",ring1="Prolix Ring",ring2="Weatherspoon ring",
- waist="Goading Belt",legs="Gyve trousers",feet="Pedagogy Loafers +1"}]]
- sets.midcast.Cure = {
- head="Befouled crown",neck="Incanter's Torque",ear1="Dignitary's Earring",ear2="Loquacious Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
- back="Solemnity cape", waist="Goading Belt",
- legs={ name="Chironic Hose", augments={'Mag. Acc.+19','"Cure" potency +10%','MND+1','"Mag.Atk.Bns."+12',}},
- feet="Pedagogy Loafers +1"}
- sets.midcast.CureWithLightWeather = {
- head="Befouled crown",neck="Incanter's Torque",ear1="Dignitary's Earring",
- ear2="Loquacious Earring", body="Helios jacket",hands="Bokwus Gloves",
- ring1="Prolix Ring", back="Solemnity cape",
- waist="Hachirin-no-obi",
- legs={ name="Chironic Hose", augments={'Mag. Acc.+19','"Cure" potency +10%','MND+1','"Mag.Atk.Bns."+12',}},
- feet="Pedagogy Loafers +1"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Regen = {head="Arbatel Bonnet"}
- --[[sets.midcast.Cursna = {
- neck="Malison Medallion",
- hands="Hieros Mittens",ring1="Ephedra Ring",
- feet="Gendewitha Galoshes"}]]
- sets.midcast['Enhancing Magic'] = {
- ammo="Impatiens", head="Befouled Crown",
- body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs="Gyve Trousers",feet={ name="Peda. Loafers +1", augments={'Enhances "Stormsurge" effect',}},
- neck="Incanter's Torque",waist="Goading Belt",left_ear="Dignitary's Earring", right_ear="Loquac. Earring",
- left_ring="Prolix Ring",right_ring="Weather. Ring", back="Refraction Cape",}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {feet="Pedagogy loafers +1"})
- sets.midcast['Haste'] = sets.midcast['Enhancing Magic']
- sets.midcast.Protect = {ring1="Sheltered Ring"}
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = sets.midcast.Shell
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {ammo="Pemphredo Tathlum",
- head={ name="Merlinic Hood", augments={'Magic burst mdg.+11%','MND+7','Mag. Acc.+13','"Mag.Atk.Bns."+12',}},
- body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Chironic Hose", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','MND+9','Mag. Acc.+15','"Mag.Atk.Bns."+3',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Incanter's Torque", waist="Eschan Stone",left_ear="Barkarole Earring", right_ear="Dignitary's Earring",
- left_ring="Sangoma Ring", right_ring="Weather. Ring", back="Altruistic Cape",}
- sets.midcast.IntEnfeebles = sets.midcast.MndEnfeebles
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = {ammo="Pemphredo Tathlum",
- head={ name="Merlinic Hood", augments={'Magic burst mdg.+11%','MND+7','Mag. Acc.+13','"Mag.Atk.Bns."+12',}},
- body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Chironic Hose", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','MND+9','Mag. Acc.+15','"Mag.Atk.Bns."+3',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Incanter's Torque",waist="Eschan Stone",left_ear="Barkarole Earring",right_ear="Dignitary's Earring",
- left_ring="Sangoma Ring", right_ring="Weather. Ring", back={ name="Bookworm's Cape", augments={'INT+1','MND+1','Helix eff. dur. +19',}}}
- sets.midcast.Kaustra = {
- ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",
- body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Mag. crit. hit dmg. +6%','Mag. Acc.+13','"Mag.Atk.Bns."+11',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Mizu. Kubikazari",waist="Eschan Stone",left_ear="Barkarole Earring",right_ear="Friomisi Earring",
- left_ring="Sangoma Ring",right_ring="Archon Ring", back="Bookworm's Cape",}
- sets.midcast.Drain = {ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",
- body={ name="Amalric Doublet", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Mag. crit. hit dmg. +6%','Mag. Acc.+13','"Mag.Atk.Bns."+11',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Incanter's Torque", waist="Eschan Stone", left_ear="Loquac. Earring", right_ear="Hirudinea Earring",
- left_ring="Excelsis Ring", right_ring="Archon Ring", back="Bookworm's Cape",}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {ammo="Incantor Stone",
- head="Nahtirah Hat",
- body={ name="Helios Jacket", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Fast Cast"+5','Magic burst mdg.+9%',}},
- hands="Acad. Bracers +1",
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Incanter's Torque", waist="Witful Belt", left_ear="Barkarole Earring", right_ear="Dignitary's Earring",
- left_ring="Prolix Ring", right_ring="Sangoma Ring", back="Swith Cape +1",}
- sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {
- ammo="Incantor Stone",
- head="Nahtirah Hat",
- body={ name="Helios Jacket", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Fast Cast"+5','Magic burst mdg.+9%',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Incanter's Torque", waist="Witful Belt", left_ear="Barkarole Earring", right_ear="Dignitary's Earring",
- left_ring="Prolix Ring", right_ring="Sangoma Ring", back="Bookworm's Cape",}
- )
- sets.midcast.Stun.BurstResistant = sets.midcast.Stun.Resistant
- -- Elemental Magic sets are default for handling low-tier nukes.
- sets.midcast['Elemental Magic'] = {
- ammo="Pemphredo Tathlum",
- head={ name="Merlinic Hood", augments={'Magic burst mdg.+11%','MND+7','Mag. Acc.+13','"Mag.Atk.Bns."+12',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Mag. crit. hit dmg. +6%','Mag. Acc.+13','"Mag.Atk.Bns."+11',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Barkaro. Earring",
- right_ear="Friomisi Earring",
- left_ring="Acumen Ring",
- right_ring="Resonance Ring",
- back={ name="Bookworm's Cape", augments={'INT+1','MND+1','Helix eff. dur. +19',}},
- }
- sets.midcast.Helix = set_combine(sets.midcast['Elemental Magic'],{back="Bookworm's cape"})
- sets.midcast.Nocto = set_combine(sets.midcast.Helix, {head = "Pixie Hairpin +1"})
- sets.midcast['Elemental Magic'].Burst = set_combine(sets.midcast['Elemental Magic'],
- {neck="Mizukage-no-Kubikazari", hands="Amalric gages",
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','Magic burst mdg.+10%','Mag. Acc.+14',}},
- back="Seshaw cape", ring1="Mujin band", ring2="Locus ring"})
- sets.midcast.WspnRing = {right_ring = "Weather. Ring"}
- sets.midcast.Helix.Burst = set_combine(sets.midcast['Elemental Magic'].Burst,{back="Bookworm's cape"})
- sets.midcast['Elemental Magic'].Resistant = {ammo="Pemphredo Tathlum",
- head={ name="Merlinic Hood", augments={'Magic burst mdg.+11%','MND+7','Mag. Acc.+13','"Mag.Atk.Bns."+12',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','"Mag.Atk.Bns."+15',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Mag. crit. hit dmg. +6%','Mag. Acc.+13','"Mag.Atk.Bns."+11',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Incanter's Torque",waist="Eschan Stone",left_ear="Barkarole Earring",right_ear="Friomisi Earring",
- left_ring="Resonance Ring",right_ring="Acumen Ring",back="Refraction Cape"}
- sets.midcast['Elemental Magic'].BurstResistant = set_combine(sets.midcast['Elemental Magic'].Resistant,
- {neck="Mizukage-no-Kubikazari", hands="Amalric gages",
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','Magic burst mdg.+10%','Mag. Acc.+14',}},
- back="Seshaw cape", ring1="Mujin band", ring2="Locus ring"})
- -- Custom refinements for certain nuke tiers
- sets.midcast.Helix.BurstResistant = set_combine(sets.midcast['Elemental Magic'].BurstResistant,{back="Bookworm's cape"})
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'])
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant)
- sets.midcast['Elemental Magic'].HighTierNuke.Burst = set_combine(sets.midcast['Elemental Magic'].Burst)
- sets.midcast['Elemental Magic'].HighTierNuke.BurstResistant = set_combine(sets.midcast['Elemental Magic'].BurstResistant)
- sets.midcast['Impact'] = set_combine(sets.midcast.Kaustra, {
- head=empty,neck="Sanctity necklace",
- body={name="Twilight Cloak", priority=1}})
- -- Sets to return to when not performing an action.
- -- Resting sets
- --[[sets.resting = {main="Chatoyant Staff",sub="Mephitis Grip",
- head="Nefer Khat +1",neck="Wiglen Gorget",
- body="Heka's Kalasiris",hands={ name="Chironic Gloves", augments={'Attack+10','Pet: "Mag.Atk.Bns."+21','"Refresh"+1','Mag. Acc.+15 "Mag.Atk.Bns."+15',}},ring1="Sheltered Ring",ring2="Paguroidea Ring",
- waist="Austerity Belt",legs="Nares Trews",feet="Serpentes Sabots"}]]--
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {
- head="Shaded Specs.", neck="Wiglen gorget", ear1="Barkarole earring", ear2="Dignitary's earring",
- body="Amalric doublet",hands={ name="Chironic Gloves", augments={'Attack+10','Pet: "Mag.Atk.Bns."+21','"Refresh"+1','Mag. Acc.+15 "Mag.Atk.Bns."+15',}},
- ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Solemnity Cape",waist="Fucho-no-obi", legs="Nares Trews",feet="Herald's Gaiters"}
- sets.idle.Field = {
- head="Befouled crown",neck="Wiglen Gorget",
- body="Amalric doublet",
- hands={ name="Chironic Gloves", augments={'Attack+10','Pet: "Mag.Atk.Bns."+21','"Refresh"+1','Mag. Acc.+15 "Mag.Atk.Bns."+15',}},ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Solemnity Cape",waist="Fucho-no-obi", legs="Nares Trews",feet="Herald's Gaiters"}
- --[[sets.idle.Field.PDT = {
- head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
- back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}]]
- --[[sets.idle.Field.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Aesir Torque",ear1="Barkarole Earring",ear2="Dignitary's Earring",
- body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Swith Cape +1",waist="Goading Belt",legs="Bokwus Slops",feet="Academic's Loafers"}]]
- --[[sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Sheltered Ring",ring2="Meridian Ring",
- back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}]]
- -- Defense sets
- sets.defense.PDT = {ammo="Pemphredo Tathlum",
- head="Welkin Crown",
- body={ name="Witching Robe", augments={'MP+45','Mag. Acc.+14','"Mag.Atk.Bns."+14',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Hagondes Pants", augments={'Phys. dmg. taken -2%','Mag. Acc.+20',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Loricate Torque +1",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Novia Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back="Solemnity Cape",}
- sets.defense.MDT = {ammo="Pemphredo Tathlum",
- head={ name="Merlinic Hood", augments={'Magic burst mdg.+11%','MND+7','Mag. Acc.+13','"Mag.Atk.Bns."+12',}},
- body={ name="Witching Robe", augments={'MP+45','Mag. Acc.+14','"Mag.Atk.Bns."+14',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs="Gyve Trousers",
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Loricate Torque +1",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Novia Earring",
- left_ring="Defending Ring",
- right_ring="Minerva's Ring",
- back="Solemnity Cape"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {sub="Niobid Strap",
- ammo="Iron Gobbet",
- head={ name="Merlinic Hood", augments={'Magic burst mdg.+11%','MND+7','Mag. Acc.+13','"Mag.Atk.Bns."+12',}},
- body={ name="Helios Jacket", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Fast Cast"+5','Magic burst mdg.+9%',}},
- hands={ name="Chironic Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Spell interruption rate down -10%','MND+3','Mag. Acc.+9',}},
- legs={ name="Hagondes Pants", augments={'Phys. dmg. taken -2%','Mag. Acc.+20',}},
- feet={ name="Chironic Slippers", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Enmity-5','CHR+1','Mag. Acc.+5','"Mag.Atk.Bns."+14',}},
- neck="Loricate Torque +1", waist="Fucho-no-Obi", left_ear="Ethereal earring", right_ear="Novia Earring",
- left_ring="Defending Ring", right_ring="Patricius Ring", back="Solemnity Cape",}
- sets.precast.WS['Myrkr'] = {ammo="Incantor stone",
- head="Nahtirah hat", neck="Orunmila's torque", ear1="Loquacious earring", ear2="Moonshade earring",
- body= "Amalric doublet", hands="Bokwus gloves", ring1="Sangoma ring", ring2="Etana ring",
- back="Altruistic cape", waist="Fucho-no-obi", legs="Psycloth lappas", feet="Arbatel loafers +1"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Ebullience'] = {head="Arbatel bonnet"}
- sets.buff['Rapture'] = {head="Arbatel Bonnet"}
- sets.buff['Perpetuance'] = {hands="Arbatel Bracers"}
- sets.buff['Immanence'] = {hands="Arbatel Bracers"}
- sets.buff['Penury'] = {legs="Arbatel Pants"}
- sets.buff['Parsimony'] = {legs="Arbatel Pants"}
- sets.buff['Celerity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Alacrity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Klimaform'] = {feet="Arbatel Loafers +1"}
- --sets.buff.FullSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring",body="Pedagogy Gown"}
- --sets.buff.PDTSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring"}
- --sets.buff['Sandstorm'] = {feet="Desert Boots"}
- organizer_items = {
- warpring = "Warp Ring",
- staff="Akademos",
- nukebody="Seidr Cotehardie",
- }
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' or spell.english:startswith('Drain') or spell.english:startswith('Aspir') or
- spell.skill == 'Enfeebling Magic' or spell.english=='Kaustra' or spell.english == 'Stun' then
- if info.helix:contains(spell.english) then
- if buffactive['Klimaform'] and spell.element==world.weather_element then
- equip({feet="Arbatel loafers +1"})
- end
- return
- end
- if spell.element == world.weather_element then
- equip({waist="Hachirin-No-Obi"})
- if buffactive['Klimaform'] and spell.element==world.weather_element then
- equip({feet="Arbatel loafers +1"})
- end
- if world.weather_element == 'Light' then
- equip(sets.midcast.WspnRing)
- --add_to_chat("Did something")
- elseif world.weather_element == 'Dark' then
- equip({head = "Pixie Hairpin +1"})
- end
- end
- end
- if state.Seidr == 'All' then
- equip({body="Seidr Cotehardie"})
- end
- if spell.skill == 'Elemental Magic' then
- if state.Seidr == 'Normal' and state.BurstMode=='Off' then
- equip({body="Seidr Cotehardie"})
- end
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- elseif info.helix:contains(spell.english) then
- if info.nocto:contains(spell.english) then
- return 'Nocto'
- else
- return 'Helix'
- end
- end
- end
- if info.drain:contains(spell.english) then
- return 'Drain'
- end
- if info.storm:contains(spell.english) then
- return 'Storm'
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- if state.IdleMode.value == 'Normal' then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- elseif state.IdleMode.value == 'PDT' then
- idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- --[[if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- buffactive['addendum: white'] or buffactive['addendum: black']) then
- if state.IdleMode.value == 'Stun' then
- send_command('@input /ja "Dark Arts" <me>')
- else
- send_command('@input /ja "Light Arts" <me>')
- end
- end]]
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- --display_current_caster_state()
- local msg = ''
- if state.OffenseMode.value ~= 'None' then
- msg = msg .. 'Melee'
- if state.CombatForm.has_value then
- msg = msg .. ' (' .. state.CombatForm.value .. ')'
- end
- msg = msg .. ', '
- end
- msg = msg .. 'Casting ['..state.CastingMode.value..'], Idle ['..state.IdleMode.value..']'
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- if state.Kiting.value == true then
- msg = msg .. ', Kiting'
- end
- if state.PCTargetMode.value ~= 'default' then
- msg = msg .. ', Target PC: '..state.PCTargetMode.value
- end
- if state.SelectNPCTargets.value == true then
- msg = msg .. ', Target NPCs'
- end
- if state.BurstMode == 'Off' then
- msg = msg .. ', Bursting Mode [' .. LastBurstMode .. ']'
- end
- if state.BurstMode ~= 'Off' then
- msg = msg .. ', Default Casting Mode [' .. CastMode .. ']'
- end
- msg = msg .. ', Seidr Cotehardie Mode [' .. state.Seidr ..']'
- add_to_chat(122, msg)
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- return
- end
- if cmdParams[1]:lower() == 'reportstrategems' then
- add_to_chat(110, get_current_strategem_count())
- eventArgs.handled = true
- end
- if cmdParams[1]:lower() == 'seidr' then
- if state.Seidr == 'Off' then
- state.Seidr = 'Normal'
- add_to_chat(215, 'Seidr Cotehardie will be equipped for normal Elemental Magic.')
- eventArgs.handled = true
- return
- end
- if state.Seidr == 'Normal' then
- state.Seidr = 'All'
- add_to_chat(215, 'Seidr Cotehardie will be equipped for all Elemental Magic')
- eventArgs.handled = true
- return
- end
- if state.Seidr == 'All' then
- state.Seidr = 'Off'
- add_to_chat(215, 'Seidr Cotehardie set to [Off]')
- eventArgs.handled = true
- return
- end
- end
- if cmdParams[1]:lower() == 'resetburstmode' then
- send_command('gs c set CastingMode ' .. CastMode)
- if state.BurstMode ~='Off' then
- LastBurstMode=state.BurstMode
- end
- state.BurstMode='Off'
- eventArgs.handled = true
- return
- end
- if cmdParams[1]:lower() == 'burstmode' then
- if state.BurstMode == 'Off' then
- state.BurstMode = LastBurstMode
- send_command('gs c set CastingMode ' .. LastBurstMode)
- eventArgs.handled = true
- return
- end
- if state.BurstMode == 'BurstResistant' then
- state.BurstMode = 'Burst'
- send_command('gs c set CastingMode Burst')
- eventArgs.handled = true
- return
- end
- if state.BurstMode == 'Burst' then
- send_command('gs c set CastingMode BurstResistant')
- state.BurstMode ='BurstResistant'
- eventArgs.handled = true
- return
- end
- end
- if cmdParams[1]:lower() == 'castmode' then
- if CastMode == 'Normal' then
- CastMode = 'Resistant'
- if state.BurstMode == 'Off' then
- send_command('gs c set CastingMode ' .. CastMode)
- else
- add_to_chat(122, 'Set Default Cast Mode to [Resistant]')
- end
- eventArgs.handled = true
- return
- end
- if CastMode == 'Resistant' then
- CastMode = 'Normal'
- if state.BurstMode == 'Off' then
- send_command('gs c set CastingMode ' .. CastMode)
- else
- add_to_chat(122, 'Set Default Cast Mode to [Normal]')
- end
- eventArgs.handled = true
- return
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems = math.floor((player.main_job_level + 10) / 20)
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(10, 4)
- end
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