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- function STshred()
- local nextShred = smash1 and {shred1, shred2,} or getMonkPriority("shred", 1)
- local pattern = rex.new("^(left|right)?(arm|leg|torso|head)(mangled|damaged|broken)$")
- if combat.afflictions.rebounding and combat.checks.tstorm >= tonumber(3) then
- table.insert(curing.qeb, "sand slice " .. mayhem.target .. " storm")
- end
- local side1,limb1, aff1 = pattern:match(nextShred[1])
- if limb1 == "torso" or limb1 == "head" then
- hitlimb1 = limb1
- else
- hitlimb1 = side1 .. " " .. limb1
- end
- table.insert(curing.qeb, "sand shred " .. mayhem.target .. " "..hitlimb1.." storm")
- end
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