Guest User

Stellaris Notepad++ Syntax LogicSequence V2.1

a guest
Sep 2nd, 2017
1,140
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. <NotepadPlus>
  2.     <UserLang name="Stellaris_LogicSequence_V2.1" ext="txt asset gfx gui" udlVersion="2.1">
  3.         <Settings>
  4.             <Global caseIgnored="yes" allowFoldOfComments="yes" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
  5.             <Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" />
  6.         </Settings>
  7.         <KeywordLists>
  8.             <Keywords name="Comments">00# 01 02 03 04</Keywords>
  9.             <Keywords name="Numbers, prefix1"></Keywords>
  10.             <Keywords name="Numbers, prefix2"></Keywords>
  11.             <Keywords name="Numbers, extras1"></Keywords>
  12.             <Keywords name="Numbers, extras2"></Keywords>
  13.             <Keywords name="Numbers, suffix1"></Keywords>
  14.             <Keywords name="Numbers, suffix2"></Keywords>
  15.             <Keywords name="Numbers, range"></Keywords>
  16.             <Keywords name="Operators1">- ! % &quot; &amp; ( ) , . : ? ^ | ~ + &lt; = &gt; @</Keywords>
  17.             <Keywords name="Operators2"></Keywords>
  18.             <Keywords name="Folders in code1, open">{</Keywords>
  19.             <Keywords name="Folders in code1, middle"></Keywords>
  20.             <Keywords name="Folders in code1, close">}</Keywords>
  21.             <Keywords name="Folders in code2, open"></Keywords>
  22.             <Keywords name="Folders in code2, middle"></Keywords>
  23.             <Keywords name="Folders in code2, close"></Keywords>
  24.             <Keywords name="Folders in comment, open"></Keywords>
  25.             <Keywords name="Folders in comment, middle"></Keywords>
  26.             <Keywords name="Folders in comment, close"></Keywords>
  27.             <Keywords name="Keywords1">THESE_ARE_SCOPES closest_system controller fleet from fromfrom fromfromfrom observation_outpost observation_outpost_owner orbit orbital_deposit_tile owner planet pop_faction prev prevprev prevprevprev root ruler self space_owner this</Keywords>
  28.             <Keywords name="Keywords2">THESE_ARE_CONDITION_SCOPES any_ambient_object any_attacker any_bordering_country any_combatant_fleet any_controlled_planet any_country any_defender any_mining_station any_moon any_neighbor_country any_neighbor_system any_neighboring_tile any_owned_army any_owned_fleet any_owned_leader any_owned_megastructure any_owned_planet any_owned_pop any_owned_ship any_planet any_planet_army any_planet_within_border any_pool_leader any_pop any_relation any_research_station any_sector any_ship any_ship_in_system any_spaceport any_subject any_system any_system_ambient_object any_system_megastructure any_system_within_border any_tile any_war count_countries count_exact_species count_owned_army count_planet_army count_pops count_species pop random_relation research_leader ruler species tile</Keywords>
  29.             <Keywords name="Keywords3">THESE_ARE_COMMAND_SCOPES best_tile_for_pop capital_scope dismantle every_country every_fleet_in_system every_moon every_neighboring_tile every_owned_army every_owned_fleet every_owned_leader every_owned_megastructure every_owned_planet every_owned_pop every_owned_ship every_planet every_planet_army every_playable_country every_pool_leader every_pop_faction every_relation every_subject every_system_ambient_object every_system_in_cluster every_system_planet every_tile every_war_attacker every_war_defender find_closest_system find_random_planet fleet last_created_ambient_object last_created_country last_created_fleet last_created_leader last_created_pop last_created_ship last_created_species leader limit owner_species random_army random_bordering_country random_combatant_fleet random_country random_fleet_in_system random_mining_station random_moon random_neighbor_country random_neighboring_tile random_owned_army random_owned_leader random_owned_megastructure random_owned_planet random_owned_pop random_owned_ship random_planet random_planet_army random_planet_within_border random_pool_leader random_pop random_pop_faction random_relation random_research_station random_rim_system random_spaceport random_subject random_system random_system_ambient_object random_system_planet random_tile random_war_attacker random_war_defender solar_system</Keywords>
  30.             <Keywords name="Keywords4">THESE_ARE_SPECIAL_THINGS accelerated admiral aggressive ai_chance ai_empire all_technology_module aux awakened_fallen_empire basic_technology_module bottom center center_down center_up centre chance charge closed_borders_message_key cloud contact_rule custom_gui custom_gui_option custom_tooltip custom_tooltip_fail debug debug_scope_type decelerated default empire_military_minister_module enclave endgame_telemetry engineering evasive event_target exclusive_diplomacy_module explosive extra_large faction fail fallen_empire female follow force_open foreign_minister_module general governor guardian_dragon guardian_dreadnought guardian_fortress guardian_hiver guardian_horror guardian_sphere guardian_stellarite guardian_wraith guardians_technosphere_system hidden hidden_effect hidden_trigger high hsv hyperdrive instant interior_minister_module invaders_military_minister_module jumpdrive kinetic large last_created last_created_design left log low lower_left lower_right male median medium message military_minister_module namespace neutral_faction no none null outliner_planet_type owned owner_main_species parameter passive physics place_entity_on_planet_plane point_defence pop_count portal_holder primitive random random_asteroid random_non_colonizable random_traits return_point right run_ai_strategic_data satellite save_event_target_as save_global_event_target_as scientist self shroud shroud_spirits signatory small society standard_diplomacy_module standard_economy_module standard_event_module standard_expansion_module standard_leader_module standard_pop_factions_module standard_species_rights_module standard_technology_module stationary stay_at_range strike_craft survey swarm swarm_interior_minister_module swarm_military_minister_module terraform_link top torpedo upper_left upper_right warp weapon wormhole yes</Keywords>
  31.             <Keywords name="Keywords5">THESE_ARE_CONDITIONS add_random_leader_trait allow_negative_traits allows_alien_leaders allows_purge allows_slavery always and any_ambient_object any_attacker any_bordering_country any_controlled_planet any_country any_defender any_member any_mining_station any_moon any_neighbor_country any_neighbor_system any_neighboring_tile any_orbital_station any_owned_army any_owned_fleet any_owned_leader any_owned_planet any_owned_pop any_owned_ship any_planet any_planet_army any_planet_within_border any_pop any_research_station any_rim_system any_sector any_ship any_ship_in_system any_spaceport any_subject any_system any_system_ambient_object any_system_within_border any_tile any_war any_war_attacker any_war_defender army_maintenance army_type attacker_war_score balance calc_true_if can_be_military_leader can_be_soldier can_be_subject can_build_spaceport_module can_change_policy can_colonize can_create_sector can_declare_war check_pop_faction_parameter check_variable closest_system colonizeable_planet colony_age colony_maintenance construction_expenses controller count count_armies count_countries count_country count_deposits count_exact_species count_fleet_ships count_owned_army count_owned_pops count_owned_ships count_planet_army count_pop_factions count_pops count_potential_war_participants count_ships count_species count_tech_options count_war_participants custom_tooltip custom_tooltip_fail def_war_score_sum defender_war_score distance distance_to_core_percent distance_to_empire else excess_food exists expenses federation_expenses fleet_power fleet_size former_living_standard_type fortification_health found_planet found_system free_building_tiles free_leader_slots free_pop_tiles galaxy_percentage gender grants_migration_access guarantee_country habitability habitable_planet habitable_structure happiness happiness_planet has_access_civilian has_access_construction has_access_fleet has_access_military has_ai_personality has_ai_personality_behaviour has_ai_personality_type has_alliance has_ambient_object_flag has_anomaly has_any_megastructure has_any_megastructure_in_empire has_any_strategic_resource has_any_tradition_unlocked has_army has_ascension_perk has_authority has_blocker has_building has_building_construction has_citizenship_rights has_citizenship_type has_civic has_closed_borders has_colonization_control has_colony_progress has_communications has_completed_event_chain_counter has_country_edict has_country_flag has_country_resource has_country_strategic_resource has_culture_shock has_defensive_pact has_deposit has_deposit_for has_diplo_migration_treaty has_edict has_election_type has_encountered_other_species has_established_contact has_ethic has_event_chain has_existing_ship_design has_experience has_faction has_factions has_federation has_fleet_flag has_fleet_order has_free_spaceport_module_slot has_generic_government has_global_flag has_government has_ground_combat has_ground_support_stance has_growing_pop has_grown_pop has_hp has_hp_percentage has_leader_flag has_level has_living_standard has_mandate has_materialist_government has_megastructure has_migration_access has_migration_control has_militarist_government has_military_service_type has_mining_station has_mission has_modifier has_monthly_income has_moon has_observation_outpost has_opinion_modifier has_orbital_station has_owner has_pacifist_government has_planet_class has_planet_edict has_planet_flag has_planet_modifier has_point_of_interest has_policy_flag has_pop has_pop_faction_flag has_pop_flag has_presence has_prev_building has_purge_type has_relation_flag has_research_agreement has_research_station has_resource has_ring has_ruler_trait has_same_ethos has_ship_flag has_skill has_slavery_type has_spaceport has_spaceport_construction has_spaceport_module has_special_project has_spiritualist_government has_star_flag has_strategic_resource has_surveyed_class has_tech_option has_technology has_tradition has_trait has_truce has_valid_ai_personality has_valid_civic hidden_trigger host_has_dlc ideal_planet_class if income intel_level is_advisor_active is_ai is_angry_to is_army is_asteroid is_at_war is_at_war_with is_being_purged is_being_repaired is_belligerent_to is_capital is_colonizable is_colony is_colony_pop is_controlled_by is_cordial_to is_core_sector is_country is_country_type is_damaged is_difficulty is_disabled is_disloyal_to is_dismissive_to is_domineering_to is_enslaved is_exact_same_species is_federation_leader is_founder_species is_friendly_to is_growing is_guaranteeing is_guardian_country is_homeworld is_hostile is_hostile_to is_ideal_planet_class is_imperious_to is_in_alliance_with is_in_cluster is_in_combat is_in_federation_with is_inside_border is_inside_nebula is_ironman is_lonely_hive_mind_pop is_loyal_to is_majority_species is_megastructure_type is_moon is_multiplayer is_neighbor_of is_neutral_to is_non_menial_laborer is_non_sentient_robot is_null is_occupied_flag is_orbital_slot is_orbital_tile is_original_owner is_overlord is_overlord_to is_owned_by is_patronizing_to is_pirate is_planet is_planet_class is_point_of_interest is_pop is_pop_faction_type is_preventing_anomaly is_primitive is_proposing_war_demands is_protective_to is_researching_area is_researching_technology is_rim_system is_ringworld is_rival is_robot_pop is_ruined is_same_empire is_same_species is_same_species_class is_same_value is_scope_valid is_sentient is_ship is_ship_class is_ship_size is_slave_tile_or_planet is_spaceport_module_slot_free is_species is_species_class is_star is_star_class is_subject is_subject_type is_subspecies is_surveyed is_terraformed is_terraforming is_threatened_to is_tutorial_level is_under_colonization is_unfriendly_to is_upgrading is_valid is_valid_fallen_empire_for_task is_war_leader is_war_participant is_wary_to last_changed_policy last_increased_tech leader_class leader_of_faction limit local_has_dlc logged_in_to_pdx_account max_naval_capacity member_of_faction members mission_progress nand nor not num_adjacent_tiles num_armies num_ascension_perks num_communications num_energy num_engineering num_ethics num_fleets num_free_spaceport_module_slots num_killed_ships num_minerals num_modifiers num_moons num_owned_planets num_physics num_pops num_rare_techs num_ships num_society num_spaceport_modules num_species num_strategic_resources num_taken_planets num_trait_points num_traits num_war_demands observation_outpost observation_outpost_owner off_war_score_sum opinion opposing_ethics_divergence or orbital_bombardment original_owner planet_possible planet_size pop_can_live_on_planet pop_has_ethic pop_has_trait pop_percentage produced_energy recently_lost_war relative_power research_leader reverse_has_relation_flag running_balance sector_controlled sectors sectors_over_limit ship_maintenance show_notification species_portrait starting_system station_maintenance stored_engineering_points stored_physics_points stored_society_points subject_can_diplomacy support switch tech_unlocked_ratio their_opinion trade_expenses trade_income trust unrest upgrade_days_left used_naval_capacity_integer used_naval_capacity_percent vassals war_demand_counter won_with_condition would_join_war years_of_peace years_passed</Keywords>
  32.             <Keywords name="Keywords6">THESE_ARE_COMMANDS abort_special_project add_anomaly add_building_construction add_colony_progress add_deposit add_energy add_engineering add_engineering_research add_event_chain_counter add_experience add_food add_global_ship_design add_influence add_minerals add_mission_progress add_modifier add_monthly_resource_mult add_opinion_modifier add_physics add_physics_research add_random_leader_trait add_research_option add_resource add_ruler_trait add_ship_design add_skill add_society add_society_research add_support add_tech_progress add_threat add_trait add_trust add_unity add_war_demand anomaly_category any_mining_station any_research_station any_spaceport assign_leader begin_event_chain break build_pop cancel_terraformation change_country_flag change_dominant_species change_government change_leader_portrait change_pc change_planet_size change_pop_species change_species change_variable clear_deposits clear_ethos clear_fleet_actions clear_global_event_target clear_global_event_targets clear_orders clear_planet_modifiers clear_resources clear_uncharted_space closest_system conquer copy_orbital_tile country_add_ethic country_event country_remove_ethic create_ambient_object create_army create_army_transport create_cluster create_colony create_country create_fleet create_leader create_military_fleet create_mining_station create_point_of_interest create_pop create_pop_faction create_rebels create_research_station create_sector create_ship create_ship_design create_spaceport create_species create_wormhole_station declare_war declare_white_peace_with delete_fleet destroy_ambient_object destroy_colony destroy_country destroy_fleet destroy_ship dismantle enable_faction_of_type enable_special_project end_curator_chain end_event_chain enslave_pop establish_communications establish_communications_no_message establish_contact event every_ambient_object every_army_within_country every_controlled_planet every_country every_fleet_in_system every_moon every_neighbor_system every_neighboring_tile every_owned_army every_owned_fleet every_owned_leader every_owned_planet every_owned_pop every_owned_ship every_planet every_planet_army every_planet_within_border every_pool_leader every_pop every_pop_faction every_rim_system every_sector every_ship every_subject every_system_ambient_object every_system_in_cluster every_system_planet every_tile every_war_attacker every_war_defender exile_leader_as find_closest_planet find_closest_system find_random_planet find_random_system fleet_event force_faction_evaluation give_technology guarantee_country increase_planet_temperature join_alliance join_war kill_leader kill_pop kill_pop_faction leave_alliance load_parameters modify_species move_to observation_outpost observation_outpost_owner orbit_planet order_forced_return planet_event pop_add_ethic pop_change_ethic pop_event pop_faction_event pop_migration pop_remove_ethic pops_auto_growth prevent_anomaly purge queue_actions random random_ambient_object random_army random_army_within_country random_controlled_planet random_country random_fleet_in_system random_list random_mining_station random_moon random_neighbor_country random_neighbor_system random_neighboring_tile random_owned_army random_owned_fleet random_owned_leader random_owned_planet random_owned_pop random_owned_ship random_planet random_planet_army random_planet_within_border random_pool_leader random_pop random_pop_faction random_research_station random_rim_system random_sector random_spaceport random_subject random_system random_system_ambient_object random_system_planet random_system_within_border random_tile random_war_attacker random_war_defender recruitable reduce_hp reduce_hp_percent remove_all_armies remove_ambient_object_flag remove_army remove_blocker remove_building remove_country_flag remove_fleet_flag remove_global_flag remove_leader_flag remove_megastructure remove_modifier remove_opinion_modifier remove_planet remove_planet_flag remove_point_of_interest remove_pop_faction_flag remove_pop_flag remove_relation_flag remove_ruler_trait remove_sector remove_ship_flag remove_spaceport_module remove_star_flag remove_trait rename_species repair_percentage repair_ship repeat reroll_planet resettle_pop save_event_target_as save_global_event_target_as set_advisor_active set_age set_aggro_range set_aggro_range_measure_from set_ambient_object_flag set_blocker set_building set_capital set_citizenship_type set_closed_borders set_controller set_country_flag set_country_type set_custom_capital_location set_disable_at_health set_disabled set_empire_flag set_empire_name set_event_locked set_faction_hostility set_federation_leader set_fleet_flag set_fleet_formation set_fleet_stance set_formation_scale set_global_flag set_graphical_culture set_halted set_heir set_leader set_leader_flag set_living_standard set_location set_migration_controls set_military_service_type set_mission set_name set_owner set_planet_entity set_planet_flag set_planet_health set_planet_max_health set_planet_name set_policy set_pop_faction set_pop_faction_flag set_pop_flag set_population_controls set_primitive set_primitive_age set_relation_flag set_ring set_ruined set_sector_name set_ship_flag set_skill set_slavery_type set_spaceport_level set_spaceport_module set_species_homeworld set_star_flag set_subject_of set_support set_timed_ambient_object_flag set_timed_country_flag set_timed_fleet_flag set_timed_global_flag set_timed_planet_flag set_timed_pop_faction_flag set_timed_pop_flag set_timed_relation_flag set_timed_ship_flag set_timed_star_flag set_tutorial_level set_variable shift_ethic ship_event spaceport spawn_megastructure spawn_planet spawn_planet_temperature_effect spawn_sun_temperature_effect spawn_system start_colony surveyed switch unassign_leader upgrade_megastructure_to wait while</Keywords>
  33.             <Keywords name="Keywords7">THESE_ARE_DEFINITION_TOKENS abort_trigger acceleration accept accumulated_by_sectors accumulative accuracy actions actionshortcut add adjacency_bonus adjective adoption_bonus advanced_empire_default advanced_start_chance advanced_trait after aggressive aggressiveness ai ai_allow ai_categories AI_category ai_chance AI_invasion_target ai_replace ai_special_building ai_tags ai_update_type AI_wait_days ai_weight ai_will_do alliance alliance_acceptance allow allow_multi_line allowed_ethics alpha alpha_curve already_incoming_damage_penalty alters_species_identity always_load alwaysTransparent ambient ambient_far ambient_near amount angle angle_to_target_penalty animation animation_blend_time animation_time animation_type animationblendmode animationdelay animationframes animationlooping animationmaskfile animationrotation animationrotationoffset animationtexturefile animationtexturescale animationtime animationtype anomaly appendtext apply_on area area_effect armor armor_focus_value armor_penetration armor_ratio armor_value army_data army_modifier army_name army_names assault assault_armies asteroid asteroids_distance atmosphere_color atmosphere_intensity atmosphere_width attach attack attack_move_pattern attacker attraction attraction_custom_desc attraction_custom_title authority auto_delete auto_opens auto_select auto_upgrade autohide_scrollbar aux_utility_slots awakened_empire awakened_fallen_empire b background base base_buildtime base_income become_vassal behaviour billboard bloom_effect bloom_factor bloom_iterations bloom_scale bloom_width border_extrusion_range borderSize box_emitter_x box_emitter_y box_emitter_z bravery bright_threshold browserType brunai_fallen_empire build_block_radius build_cost build_time built_for_ruler buttonFont buttonText buttonType calc calls_overlord_to_war cam_light_1_diffuse cam_light_1_dir cam_light_2_diffuse cam_light_2_dir cam_light_3_diffuse cam_light_3_dir camera_look_at camera_position can_be_integrated can_be_modified can_be_moon can_build_megastructure_on_planet can_build_ruler_military_station can_build_ruler_ship can_create can_do_diplomacy can_generate_leaders can_have_emergency_elections can_have_federation_design can_have_orbital_stations can_join_faction can_own_empty_planets can_planets_be_attacked can_receive can_recharge_shield can_send can_support_spaceport can_switch_to capital capital_building_resource category category_opposite category_value ceded_or_liberated center centerPosition chance chance_of_ring change_orbit change_scoped_species character character_names character_textures checkboxType city city_color_lut city_graphical_culture city_level civic civics civilian_target_penalty class class_restriction click_to_front clicksound climate clipping closed_borders_message_key clothes clothes_selector cluster_count cluster_distance_from_core cluster_radius coexist collect_if_wrong_building collision_awareness collision_radius collision_strafe colonizable colonizable_planet_odds colonization_tech colonizing_desc colonizing_title colony_spending color color_lut colors colortwo combat_max_speed combat_rotation_speed completion_event component component_set component_slot component_target_weight_mult components_add_to_cost condition conqueror consider construction construction_blocks_others construction_days construction_entity consumer_goods contact_rule containerWindowType context cooldown core_radius_perc corneredTileSpriteType cost cost_per_level counter counters countries country country_attraction country_modifier country_type counts_for_victory create_country_effect create_species crisis_fighter cubemap_intensity cull_distance cull_radius cursor curve custom custom_diplomacy custom_gui custom_opinion custom_portraits custom_texture cyclic damage damage_per_day damage_value day_zero_contact days days_to_research decadent decay declare_war decreaseButton default_clicksound default_closed_borders default_hide_option default_pop_factions default_ships default_state defaultSelection defender defensive defensive_pact_acceptance delay delay_random_offset delayedTooltipText demand demandable demands_clear_borders desc description design destroy_if diplo_action diplo_threat diplomatic diplomatic_wars direction dissolve_on_death distance_to_fleet_penalty distant_ftl_cost_mult div division dominator dominion dontRender downsample_effect drop_weight dropDownBoxType duration dynamic_scale dynastic_last_names editBoxType effect effectFile election_candidates election_header election_term_variance election_term_years election_type emergency_election_cost emission emissive_bloom_strength emissive_recolor_crunch emitter_pitch emitter_type emitter_yaw empire empire_flag empire_unique enable_default_design enable_tilt enabled enemy enforces_borders entity entity_face_object entity_offset entity_offset_angle entity_offset_height entity_scale entity_scale_to_size environment environment_map ethic ethics ethos evasion event_building event_chain event_scope events execution_order expandButton expandedWindow extra_orbit_size extra_planet_count extra_soundgroups extra_trait_points faction faction_happiness factor fade_out fade_time fade_type fail_text failed fallback fallen_empire fallen_empire_default fallen_empire_max fallen_empires falloff fanatic_variant far far_value feature_flags federation_acceptance file filter finish_bonus fire_only_once firing_arc first_names fits_on_slot fixed_entity_scale fixedSize flag flags fleet_names fleet_slot_size font force force_open forced_happiness format formation_distance formation_priority found_planet found_system fov fraction frame free_guarantee_days friction_modifier friendly_aura ftl ftl_magnet fulfilled_effect full full_names fullScreen g gain galaxy_background galaxy_background_hsv_shift galaxy_background_lut galaxy_entity galaxy_normal_zoom game_data game_setup garrison gateway generate_borders generic get_state_from_parent gfx_settings government graphical_culture graphics greeting_sound gridBoxType grown guardian_difficulty guiButtonType guiding_ethic guiTypes habitable_planet habitat hair hair_selector happened has_agendas has_capital has_difficulty_bonuses has_fortifications has_heir has_hp_percentage has_leaders has_leviathans has_species hdr_adjustment_speed hdr_max_adjustment hdr_min_adjustment health height heir_title heir_title_female hide hide_animation_type hide_names_if_no_communication hide_position hide_size hide_window hit hit_entity hive_mind holy_planets home_planet home_system homeworld horizontal horizontalBorder hostile hostile_aura hostile_when_attacked icon icon_frame icon_scale iconType id ideal ideal_sq_dist_between ignore_initial_colony_error ignore_portrait_duplication ignore_special_chars immediate immortal immortal_leaders important increaseButton index inferior infiltrator influence_cost init_effect initial initial_module initial_only initializer instantTextBoxType intel intensity_far intensity_near internal_policies invert is_advisor_event is_boss is_civilian is_conquest_type is_dangerous is_designable is_dialog_only is_fe_cluster is_global is_listed is_mod is_null is_orbital_slot is_planet_local is_potential is_preferred_weapons is_rare is_reverse_engineerable is_side_slot is_space_object is_space_station is_triggered_only is3d isolationist joins_overlord_wars keep_particle keep_previous_target_bonus key language large_utility_slots launch_time lava_bright_color lava_bright_intensity lava_cold_stone_color lava_cold_stone_intensity lava_hot_stone_color lava_hot_stone_intensity leader_class leader_trait leave_ftl_trails leftbutton length lens_flare_bias lens_flare_bloom_scale lens_flare_bloom_width lens_flare_distortion_factor lens_flare_distortion_factor_halo lens_flare_ghost_dispersal lens_flare_ghost_pow lens_flare_halo_pow lens_flare_halo_width lens_flare_scale level levels liberated liberated_or_vassalized liberator life light_hdr_range limited limited_construction list listboxType local_force local_space localization localization_key location locator locatorname loop loop_duration looping looping_delay_random_offset looping_volume_random_offset lose_support_on_pop_leave low_health_bonus maintenance major_war mandate map margin max max_amount max_audible max_audible_behaviour max_characters max_distance max_distance_from_sun max_duration max_election_candidates max_hitpoints max_instances max_iterations max_military_fleet_count max_slots_horizontal max_slots_vertical max_speed max_steps max_support max_zoom maxHeight maxValue maxWidth mean_time_to_happen medium_utility_slots meshsettings message method migration_pact_acceptance military_spending military_station min min_distance min_distance_from_sun min_navy_for_wars min_range min_sq_dist_between min_steps min_support min_zoom minValue miss missile_armor missile_evasion missile_health missile_shield missile_speed mod_weight_if_group_picked modification modifier modifiers module modules monthly monthly_production monthly_progress months moon moon_size morale move_pop_sound_effect moveable multiline multispecies music must_match_primary_species muzzle_flash_entity name name_list namelist names nap_acceptance navDown navLeft navRight navUp near near_value nebula_min_dist nebula_size needs_border_access needs_colony needs_survey neighbor_system neutral new_pop_resource_requirement next_state no_clicksound node noOfFrames noun num_ai_wanted num_country_wargoals num_empire_default num_empires num_nebulas num_owned_planets num_planets num_stars num_stars_core_perc num_target_locators objectTypes on_build_cancel on_build_complete on_build_start on_create on_critical_fail on_destroy on_enabled on_fail on_leader_elected on_leader_ousted on_queued on_set_leader on_spawn on_start on_success on_unqueued op opinion opportunist opposite_dislike opposites option orbit_angle orbit_angle_offset orbit_distance orbit_distance_offset orbit_lines orbit_location orbit_modifier orbital_bombardment orbital_weight orientation origo outliner_planet_type overlappingElementsBoxType overlay overlord overlord_influence oversound overSprite overwhelming parameter_transfer parameters parent part particle particle_pitch particle_yaw parts passive_move_pattern pathetic pdx_tooltip pdx_tooltip_anchor_offset pdx_tooltip_anchor_orientation pdx_tooltip_delayed pdxmesh pdxparticle percentage pickable_at_start picture picture_event_data pirate pirate_station place_entity_on_planet_plane placement_rules planet_background planet_class planet_edict planet_modifier planet_mult planet_name planet_names planet_possible planet_unique planets playable playbackrate_random_offset plural policy policy_flags pop pop_attraction_tag pop_ethics pop_growth pop_maintenance pop_modifier pops_auto_growth pops_auto_upgrade_to pops_can_be_colonizers pops_can_be_slaves pops_can_join_factions pops_can_migrate pops_can_reproduce pops_have_happiness portrait portraits position positionType possible potential power pre_communications_fleet_name preferred_attack_range prefix prefix_format prereqfor_desc prerequisites previously_unlocked primitive prio_projectile priority produced_resource_trigger produced_resources production_spawn_chance production_targets progress progressbarType projectile_gfx projectile_gfx_ballistic projectile_gfx_beam projectile_gfx_missile prompt_country propagator proposable propose propose_vote purger quadTextureSprite r radius random_existing_design random_names random_sound_when_looping random_weight randomizable_combo randomized range ratio raytrace_projectiles re_election_allowed rebel recruitable refuse regeneration_per_day regnal_first_names regnal_second_names regular_variant relations relative_power repeatable replace replaceable required_component required_component_set required_resources required_spaceport_level requirements requires_pop resource resource_tag resources response_text restore_bloom_effect restore_effect return_to_formation_distance rightbutton rim_light_diffuse rim_start_far rim_start_near rim_stop_far rim_stop_near ringworld robot_exploiter robot_liberator room room_texture_selector rotation rotation_speed rotation_speed_roll ruler_title ruler_title_female same_option_group_as satellite scale scaled_modifier scaled_spawn_chance science science_lab_level science_lab_speed scientist scope scrollbarType second_names section section_instance section_slots sector_ignore_cost select selectable self_modifier sensor_range sentient sequential_name set_state set_surveyed settings shader share_communications shield shield_damage shield_focus_value shield_hit_entity shield_impact shield_penetration shields_ratio ship ship_behavior ship_color ship_data ship_design ship_effect ship_lighting ship_modifier ship_name ship_names ship_prefix ship_section_template ship_size ships ships_per_fleet shortcut should_ai_use show_animation_type show_city show_in_contacts_list show_in_designer show_name show_notification show_position show_sound shuffle_pop_ethos side signatory size size_difference_penalty size_multiplier size_restriction skill sky slave_particles slaver slavery_ethos slider slot slot_size slot_type slotSize small_icon small_utility_slots smoothListboxType song sort sound soundeffect soundeffects soundgroup soundgroups soundoverride sounds source spaceport_level spacing spawn_chance spawn_debris spawn_enabled spawn_odds special_project species species_adjective species_bio species_class species_name species_plural speed sphere_emitter_pitch sphere_emitter_radius sphere_emitter_yaw spinnerType spriteType spriteTypes sr_terraform_gases sr_terraform_liquids stack_info star stars stars_min_dist start start_event start_tech starting_planet startValue state state_time static_rotation station station_modifier status steps stepSize stretch_to_fit strike_craft_component_template sub_title sub_title_desc sub_type subject_tax_rate subject_type subjugated subjugator subsystem success_text superior support_effects support_multiplier supports_shape survey survey_time_factor surveyor system system_back_light_diffuse system_entity system_light system_name system_normal_zoom tags target target_weights targeting targets tech tech_cost_mult tech_department template terraform_link tex_lava_diffuse tex_lava_noise tex_stone_diffuse text text_color_code texture texture_diffuse texture_normal texture_scroll_speed texture_specular texture_tiling textureFile textureFile1 textureFile2 thrall threat_modifier threat_others_modifier tier tile_allow tile_blockers tile_potential tile_set time time_offset timelimit title to token tonemap_middlegrey tonemap_whiteluminance tooltip tooltip_mode_enabled tooltipText total_fire_time track tracking tradable trade trade_willingness traditions trail trail_locators trait traits transport_target_penalty trigger trigger_once truncate type unfulfilled_effect unfulfilled_title uninhabitable_regular_planet unique upgradable upgrade upgrade_desc upgrade_from upgrades upgrades_to uplifted_into uplifter usage usage_odds use_3d_location use_as_border_color use_design_name use_for_pops use_parent_nodes use_regnal_names use_ship_kill_target use_special_chars uses_mandates utility_component_template uv_animation_direction uv_animation_speed valid valid_for_all_ethics valid_objects valid_target_aggressive_stance value vassalize velocity velocity_pitch velocity_yaw vertical_alignment verticalBorder verticalScrollbar volume volume_random_offset vote_weight war_economy_modifier war_name_format warscore_cost weaken weapon weapon_component_template weapon_preferences weapon_type web_link weight weight_groups weight_modifier which who width windowType windup windup_entity world wrap_text wraparound x y yaw ycocg years z&#x000D;&#x000A;&#x000D;&#x000A;compressor pregain postgain threshold attacktime releasetime</Keywords>
  34.             <Keywords name="Keywords8">THESE_ARE_MODIFIERS admiral_skill_levels all_technology_research_speed alliance_influence_cost army_attack_damage_mult army_attack_morale_mult army_damage_mult army_defense_damage_mult army_defense_morale_mult army_health army_morale army_morale_damage_mult army_rank_increase army_upkeep_mult ascension_perks_add biological_pop_happiness building_mining_network_1_build_cost_mult building_time_mult category_biology_research_speed_mult category_computing_research_speed_mult category_field_manipulation_research_speed_mult category_industry_research_speed_mult category_materials_research_speed_mult category_military_theory_research_speed_mult category_new_worlds_research_speed_mult category_particles_research_speed_mult category_psionics_research_speed_mult category_rocketry_research_speed_mult category_statecraft_research_speed_mult category_voidcraft_research_speed_mult colony_start_num_pops_add country_border_mult country_colony_influence_cost_mult country_core_sector_planet_cap country_core_sector_system_cap country_election_influence_cost_mult country_engineering_tech_research_speed country_expansion_distance_mult country_federation_member_resource_unity_mult country_integration_cooldown_mult country_leader_cap country_leader_pool_size country_physics_tech_research_speed country_resettlement_cost_mult country_resource_energy_add country_resource_energy_mult country_resource_food_mult country_resource_influence_add country_resource_influence_mult country_resource_minerals_add country_resource_minerals_mult country_resource_physics_research_mult country_resource_sr_muutagan_add country_resource_sr_riggan_add country_resource_sr_xuran_add country_resource_unity_mult country_robot_build_speed_mult country_robot_maintenance_mult country_sector_cap_add country_sensor_range_mult country_ship_upgrade_cost_mult country_society_tech_research_speed country_subject_acceptance_add country_subject_technology_sharing_mult country_trade_attractiveness country_trust_cap_add country_trust_growth country_unrest_unhappy_slave_effect_mult country_vassal_naval_capacity_contribution_mult damage_vs_country_type_ai_empire_mult damage_vs_country_type_amoeba_mult damage_vs_country_type_awakened_fallen_empire_mult damage_vs_country_type_cloud_mult damage_vs_country_type_crystal_mult damage_vs_country_type_drone_mult damage_vs_country_type_extradimensional_2_mult damage_vs_country_type_extradimensional_3_mult damage_vs_country_type_extradimensional_mult damage_vs_country_type_fallen_empire_mult damage_vs_country_type_swarm_mult diplomacy_influence_cost edict_influence_cost edict_length_mult faction_happiness faction_influence_mult federation_naval_cap_contribution_mult fleet_emergency_ftl_min_days_mult garrison_health governor_skill_levels hydroponics_farm_build_cost_mult influence_gain_add influence_gain_mult leader_age leader_governor_influence_cost leader_influence_cost leader_scientist_influence_cost leader_skill_levels max_embassies max_energy max_food max_minerals max_rivalries megastructure_build_speed_mult mod_distance_to_capital_static_modifier_efficiency_mult mod_megastructure_build_cost_mult modify_species_cost_mult navy_size_add navy_size_mult num_tech_alternatives_add pc_ai_habitability pc_alpine_habitability pc_arctic_habitability pc_arid_habitability pc_continental_habitability pc_desert_habitability pc_gaia_habitability pc_nuked_habitability pc_ocean_habitability pc_ringworld_habitable_habitability pc_savannah_habitability pc_tropical_habitability pc_tundra_habitability planet_army_build_cost_mult planet_army_build_speed_mult planet_border_mult planet_building_build_speed_mult planet_building_cost_mult planet_building_upkeep_mult planet_clear_blocker_cost_mult planet_clear_blocker_time_mult planet_colony_development_speed_mult planet_fortification_strength planet_migration_all_pull planet_migration_xeno_pull planet_resource_energy_add planet_resource_food_add planet_resource_influence_add planet_resource_minerals_add planet_resource_unity_add planet_sensor_range_mult planet_ship_build_speed_mult planet_unrest_add pop_alien_slavery_tolerance pop_citizen_happiness pop_consumer_goods_add pop_consumer_goods_mult pop_eff_wo_slaves pop_environment_tolerance pop_ethic_shift pop_ethic_spiritualist_attraction_mult pop_ethics_shift_speed_mult pop_food_add pop_food_mult pop_food_req_mult pop_fortification_defense pop_government_ethic_attraction pop_growth_req pop_growth_req_mult pop_growth_speed pop_happiness pop_migration_speed pop_migration_time pop_other_species_happiness pop_resettlement_cost_mult pop_robot_production_output pop_slavery_tolerance pop_war_happiness pop_xenophobia resource_society_research_add rivalry_influence_gain ruler_skill_levels science_ship_survey_speed ship_accuracy_add ship_anomaly_fail_risk ship_anomaly_generation_chance_mult ship_anomaly_research_speed_mult ship_armor_add ship_armor_mult ship_auto_repair_add ship_combat_speed_mult ship_emergency_ftl_mult ship_evasion_add ship_evasion_mult ship_fire_rate_mult ship_ftl_jumpdrive_range_mult ship_ftl_warp_range_mult ship_hitpoints_add ship_hitpoints_mult ship_home_territory_fire_rate_mult ship_interstellar_speed_mult ship_reparation_cost_mult ship_reparation_speed_mult ship_sensor_range_mult ship_shield_hp_add ship_shield_hp_mult ship_shield_regen_add ship_shield_regen_add_perc ship_shield_regen_mult ship_speed_mult ship_tracking_add ship_upkeep_mult ship_weapon_damage ship_weapon_range_mult ship_winddown_mult ship_windup_mult shipclass_military_station_damage_mult shipclass_military_station_hit_points_mult shipsize_anchor_station_construction_speed_mult shipsize_battleship_build_cost_mult shipsize_battleship_construction_speed_mult shipsize_colonizer_build_cost_mult shipsize_colonizer_construction_speed_mult shipsize_constructor_build_cost_mult shipsize_corvette_build_cost_mult shipsize_corvette_construction_speed_mult shipsize_cruiser_build_cost_mult shipsize_cruiser_construction_speed_mult shipsize_destroyer_build_cost_mult shipsize_destroyer_construction_speed_mult shipsize_military_station_large_build_cost_mult shipsize_military_station_large_upkeep_mult shipsize_military_station_medium_build_cost_mult shipsize_military_station_medium_upkeep_mult shipsize_military_station_small_build_cost_mult shipsize_military_station_small_upkeep_mult shipsize_mining_station_build_cost_mult shipsize_orbital_station_build_cost_mult shipsize_outpost_station_build_cost_mult shipsize_outpost_station_upkeep_mult shipsize_research_station_build_cost_mult shipsize_research_station_build_cost_multascension_perks_add shipsize_science_build_cost_mult shipsize_terraform_station_build_cost_mult slave_food_output slave_mineral_output slave_production_output spaceport_defensive_war_ship_build_speed_mult spaceport_module_cost_mult spaceport_ship_build_cost_mult spaceport_ship_build_speed_mult spaceport_ship_build_time_mult species_leader_exp_gain subject_integration_influence_cost_mult subject_tribute_mult terraform_speed_mult terraforming_cost_mult tile_building_resource_energy_add tile_building_resource_engineering_research_add tile_building_resource_food_add tile_building_resource_minerals_add tile_building_resource_physics_research_add tile_building_resource_society_research_add tile_resource_energy_add tile_resource_energy_mult tile_resource_engineering_research_add tile_resource_engineering_research_mult tile_resource_food_add tile_resource_food_mult tile_resource_minerals_add tile_resource_minerals_mult tile_resource_physics_research_add tile_resource_physics_research_mult tile_resource_society_research_add tile_resource_society_research_mult tile_resource_unity_mult tradition_cost_num_colonies_mult tradition_cost_num_xeno_slaves_mult trait_points weapon_type_energy_weapon_damage_mult weapon_type_explosive_weapon_damage_mult weapon_type_explosive_weapon_fire_rate_mult weapon_type_kinetic_weapon_damage_mult weapon_type_kinetic_weapon_fire_rate_mult weapon_type_strike_craft_weapon_damage_mult weapon_type_strike_craft_weapon_fire_rate_mult&#x000D;&#x000A;&#x000D;&#x000A;tile_building_resource_unity_add&#x000D;&#x000A;&#x000D;&#x000A;THESE_ARE_BASIC_RESOURCES energy minerals food influence unity physics_research society_research engineering_research</Keywords>
  35.             <Keywords name="Delimiters">00&quot; 01 02&quot; 03log=&quot; 04 05&quot; 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
  36.         </KeywordLists>
  37.         <Styles>
  38.             <WordsStyle name="DEFAULT" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  39.             <WordsStyle name="COMMENTS" fgColor="408080" bgColor="F0F0F0" fontName="" fontStyle="0" nesting="0" />
  40.             <WordsStyle name="LINE COMMENTS" fgColor="008000" bgColor="F0F0F0" fontName="" fontStyle="0" nesting="0" />
  41.             <WordsStyle name="NUMBERS" fgColor="D7A200" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
  42.             <WordsStyle name="KEYWORDS1" fgColor="8000FF" bgColor="FFFFFF" fontName="" fontStyle="5" nesting="0" />
  43.             <WordsStyle name="KEYWORDS2" fgColor="0000FF" bgColor="FFFFFF" fontName="" fontStyle="2" nesting="0" />
  44.             <WordsStyle name="KEYWORDS3" fgColor="FF00FF" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
  45.             <WordsStyle name="KEYWORDS4" fgColor="FF0080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  46.             <WordsStyle name="KEYWORDS5" fgColor="0080FF" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  47.             <WordsStyle name="KEYWORDS6" fgColor="FF8040" bgColor="FFFFFF" fontName="" fontStyle="3" nesting="0" />
  48.             <WordsStyle name="KEYWORDS7" fgColor="22AA55" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  49.             <WordsStyle name="KEYWORDS8" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="3" nesting="0" />
  50.             <WordsStyle name="OPERATORS" fgColor="8080C0" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
  51.             <WordsStyle name="FOLDER IN CODE1" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
  52.             <WordsStyle name="FOLDER IN CODE2" fgColor="FFFF00" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  53.             <WordsStyle name="FOLDER IN COMMENT" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  54.             <WordsStyle name="DELIMITERS1" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  55.             <WordsStyle name="DELIMITERS2" fgColor="408080" bgColor="F4F4F4" fontName="" fontStyle="0" nesting="0" />
  56.             <WordsStyle name="DELIMITERS3" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  57.             <WordsStyle name="DELIMITERS4" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  58.             <WordsStyle name="DELIMITERS5" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  59.             <WordsStyle name="DELIMITERS6" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  60.             <WordsStyle name="DELIMITERS7" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  61.             <WordsStyle name="DELIMITERS8" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
  62.         </Styles>
  63.     </UserLang>
  64. </NotepadPlus>
RAW Paste Data