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- 44 bytes (0X 2C) then the texture data
- First four bytes contain the texture file size, minus the 44 bytes for Dreamcast, but size includes 44 bytes for the PC version.
- size stored in little endian order
- airstairs1.pvr
- 60 1D 00 00
- 1d, then 60
- 7520 bytes
- There are five exceptions to this. (PVR RGB 565 Rectangle)
- homesea1, prsea, viggo close, viggo slight, viggo wide
- These have 08 F3 44 00. The actual texture size is 8KB, but going by what is listed, the textures would be 4.30 MB each. Don't know why these textures have this, and not the proper 28 20 00 00.
- Also contains texture name, length, and width.
- Texture format, hex (0x)
- 01: 4 bpp .tim (PS1/PSX) (NOT CONFIRMED)
- 02: 8 bpp .tim (PS1/PSX) 512 byte Clut
- 03: PVR RGB 565 Rectangle
- 04: PVR RGB 565 Square Twiddled
- 06: PVR ARGB 1555 VQ/ ARGB 1555 Small VQ
- 07: PVR ARGB 1555 Square Twiddled
- 0B: PVR YUV 422 VQ
- 0D: DDS DXT1 (PC)
- 0E: DDS DXT1 (PC) In the level files(.lpc), which loads from texdb.tdb.
- 0F: 8 bpp raw bumpmap (PC) Found in some level files(.lpc).
- 10: IOS PVR
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