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- //#region -=-=- Beta 48 -=-=-
- /*
- *
- *
- * ===|Gameplay Changes|===
- *
- * ===|Pokemon Changes|===
- * [NEW POKEMON]
- * Machop family
- * Makuhita family
- * Tyrogue and the Hitmons
- * Riolu family
- *
- * [Base Stat Changes]
- * HP/ATK/DEF/S.ATK/S.DEF
- *
- * Vulpix & Vulpix_A
- * from 38/41/40/50/50
- * to 30/30/40/60/60
- *
- * Ninetales & Ninetales_A
- * From 73/76/75/81/100
- * To 60/65/60/100/120
- *
- * Shellder
- * from 30/65/80/45/45
- * to 50/45/80/40/50
- *
- * Cloyster
- * from 50/95/160/85/65
- * to 80/75/150/60/90
- *
- * Geodude & Geodude_A
- * from 40/80/100/30/30
- * to 60/80/100/30/50
- *
- * Graveler & Graveler_A
- * from 55/95/115/45/45
- * to 85/110/120/45/85
- *
- * Golem & Golem_A
- * from 80/120/130/55/65
- * to 100/120/130/55/90
- *
- * Ekans
- * from 35/60/44/40/54
- * to 50/60/50/45/60
- *
- * Arbok
- * from 60/95/69/65/79
- * to 80/95/75/80/95
- *
- * ===|Move Changes|===
- * [NEW MOVES]
- * Lowkick
- * Karatechop
- * Revenge
- * Armthrust
- * Forcepalm
- * Dynamicpunch
- * Aurasphere
- * Rollingkick
- * Triplekick
- * Jumpkick
- *
- *
- * [Hi Jump Kick]
- * Damage increased
- * hitbox position adjusted
- * Recovery group changed
- *
- * [DragonDarts]
- * Damage increased
- * adjusted rate stacks are built
- * with 2 stats, shots are fired near simultaneously
- * adjusted homing properties
- *
- * [sky uppercut]
- * Changed recovery group
- *
- * [Detect]
- * Reworked to have a new function, grants an evasion state that causes projectiles and melee attacks to not hit
- * you, however you are still vulnerable to splash damage and AOe attacks
- *
- *
- * ===|TM Changes|===
- * [New TMs]
- * AuraSphere
- * ZenHeadbutt
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