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- =====================================================================
- == D:\TCAFiles\Users\AidynO\10030\arma2oaserver.exe
- == "D:\TCAFiles\Users\AidynO\10030\arma2oaserver.exe" -ip=103.62.50.1 -port=2322 -server -nosplash -cpuCount=2 -noPause -noSound -config=server.cfg -cfg=basic.cfg -profiles=Profile -world="Empty" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;
- =====================================================================
- Exe timestamp: 2016/02/03 02:42:47
- Current time: 2016/02/04 11:50:22
- Version 1.63.131129
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 11:50:28 Initializing Steam server - Game Port: 2322, Steam Query Port: 2323
- 11:50:29 Connected to Steam servers
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:51:57 Server error: Player without identity [OzGT] AiiDynBrus (id 123715128)
- 11:52:00 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 11:52:01 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 11:52:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 11:52:01 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 11:52:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 11:52:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 11:52:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 11:52:03 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 11:52:03 "DayZ Epoch: MPframework inited"
- 11:52:04 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 11:52:09 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:09 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:52:18 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 11:52:18 Warning Message: Script low_admins.sqf not found
- 11:52:18 Warning Message: Script normal_admins.sqf not found
- 11:52:18 Warning Message: Script super_admins.sqf not found
- 11:52:18 Warning Message: Script blacklist.sqf not found
- 11:52:18 "infiSTAR.de - iproductVersion: 27012016-v1429A | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 11:52:18 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['X','y','t','n','6','2','4','8','Z','g','p','D','Y','f','Z','V','y','B','K','D','P','h','i','q','S','h','k','I','k','F'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 11:52:18 "infiSTAR.de - _simple: c4Z7f2K4h3p9D2S5Z6Y5S1Z"
- 11:52:18 "infiSTAR.de - _dialogIds: h768F3p6t445k2h5f3X"
- 11:52:18 "infiSTAR.de - _badtxts: v4n342B9g9n2q2B389h8P7n"
- 11:52:18 "infiSTAR.de - _randvar1: l3n3p3f227K6D2Z7B0f1f4f3p"
- 11:52:18 "infiSTAR.de - _randvar2: a7h9k1p8Z7P943Z3Z043f"
- 11:52:18 "infiSTAR.de - _randvar0: i1g2f7f7Z582S5V1Z1B"
- 11:52:18 "infiSTAR.de - _randvar3: e7Z6S5h1S7n4P2f4h7P"
- 11:52:18 "infiSTAR.de - _randvar4: i1q2g5Z4D683F8k3k9V"
- 11:52:18 "infiSTAR.de - _randvar5: w3f6h6Z6I9D7h4V7P8S"
- 11:52:18 "infiSTAR.de - _randvar6: z6g961P6B3t6t9q2Z8h52"
- 11:52:18 "infiSTAR.de - _randvar8: h2B3h6h847h9D6F1K68"
- 11:52:18 "infiSTAR.de - _randvar11: e0K7S3V6I98825I8B9D8h5k"
- 11:52:18 "infiSTAR.de - _randvar12: b0D2y425t6k1B8I8h6Z"
- 11:52:18 "infiSTAR.de - _randvar13: w8n6t4D9n2D2y8i3y1S0y"
- 11:52:18 "infiSTAR.de - _randvar19: c6Y3h5B2S8V8P1X7K7D"
- 11:52:18 "infiSTAR.de - _randvar20: r3t9B226i8h1B0X2Y2y4k"
- 11:52:18 "infiSTAR.de - _randvar27: w348n0D5k9I4D7k440B043Y"
- 11:52:18 "infiSTAR.de - _randvar26: p0k4S8h7K8p2k7y5Y5n6n"
- 11:52:18 "infiSTAR.de - _randvar25: w0Y3t5Y0Y862S8V264I4I"
- 11:52:18 "infiSTAR.de - _randvar29: v7h6F1S444D0i3X8P3q0q2Z"
- 11:52:18 "infiSTAR.de - _randvar30: l1f2k4i2q7k3y862Y4D9K"
- 11:52:18 "infiSTAR.de - _randvar31: x464V4Z4V8k8V247h123h"
- 11:52:18 "infiSTAR.de - _randvar32: b861f5V2i3y1i5t1D1B1F"
- 11:52:18 "infiSTAR.de - _randvar33: v1y685i2S4k5y9q2y74047g6V"
- 11:52:18 "infiSTAR.de - _randvar34: d8f9Z4h241n8Z0P584n"
- 11:52:18 "infiSTAR.de - _randvar35: w1K5p8n7V0V4h6I342K7S4D"
- 11:52:18 "infiSTAR.de - _randvar36: v2k721q1Y4Z8I7k4k5D1Z"
- 11:52:18 "infiSTAR.de - _randvar320637: x3i8k58281Y3P1h1V5I7B1t32"
- 11:52:18 "infiSTAR.de - _randvar38: q3k7h1K3V8K1i7g3P0y6Z7I"
- 11:52:18 "infiSTAR.de - _randvar39: l4i024Z4g3P2h1X8S4t"
- 11:52:18 "infiSTAR.de - _clickOnMapTimer: d8p9p6q726D1D7y3t5i8B5P8k"
- 11:52:18 "infiSTAR.de - _clickOnMapCaught: w6q8D7h5y1g788F2V6n1p"
- 11:52:18 "infiSTAR.de - _fnc_handlerandvar10: n5p8Z7y1g5k6Y644P6y1D6p"
- 11:52:18 "infiSTAR.de - _remark: y7Z6h7n4I8i9i2V5I181f"
- 11:52:18 "infiSTAR.de - _AHpos: y4t0678649Y5F128D124k8k4Y"
- 11:52:18 "infiSTAR.de - _loadedcheckpos: d3P3B168y4g7D4D1y1P0t"
- 11:52:18 "infiSTAR.de - _loadedchecktime: f9i3P5Y4h4p8I2g2y7k8V"
- 11:52:18 "infiSTAR.de - _MenuChecksRunningx: u9n7h5f5V6q2n462V9Y"
- 11:52:18 "infiSTAR.de - _oneachframe: r1K3k3n5g7h4D686q3B1Z"
- 11:52:18 "infiSTAR.de - _anotherloop: l860f2Z763B7B8q8Z5g3Z8F82"
- 11:52:18 "infiSTAR.de - _clientoncetwo: l4D5k6h5k7q2h6n748D"
- 11:52:18 "infiSTAR.de - _lastUnlock: v7h847P4X7k762Z6X1y729V"
- 11:52:18 "infiSTAR.de - _AdminReqCheck: c3t9p3S6i1n2h1h7Y4y3t6S"
- 11:52:18 "infiSTAR.de - _antidupeCheckVar: l0V5K1y5Z5Z8D221y0K2I6f"
- 11:52:18 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_s2i9X2B68267Z4h3I7g1k2S"
- 11:52:18 "infiSTAR.de - _antidupePVResVar: PVAHR_0_m4f844F2Z2k3K5Z4B8n8D5K"
- 11:52:18 "infiSTAR.de - _antiantihack_rndvar: PVAHR_0_j768D2t9f4618622i4q5q"
- 11:52:18 "infiSTAR.de - _randvar320610: PVAHR_0_u6V0Y324k3B065888888k76"
- 11:52:18 "infiSTAR.de - AntiHack LOADED!"
- 11:52:18 "infiSTAR.de - CREATING AdminMenu"
- 11:52:18 "infiSTAR.de - AdminMenu LOADED!"
- 11:52:18 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 11:52:18 "infiSTAR.de - AntiHack FULLY LOADED"
- 11:52:18 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 11:52:19 "Res3tting B!S effects..."
- 11:52:19 Error in expression <e "Move";
- _this setMarkerBrush "Solid";
- _marker setMarkerSize [2500,2600];
- _mark>
- 11:52:19 Error position: <_marker setMarkerSize [2500,2600];
- _mark>
- 11:52:19 Error Undefined variable in expression: _marker
- 11:52:19 File mpmissions\DayZ_Epoch_11.Chernarus\gold\addbankmarkers.sqf, line 5
- 11:52:20 "HIVE: Starting"
- 11:52:20 "HIVE: trying to get objects"
- 11:52:20 "HIVE: found 118 objects"
- 11:52:20 "HIVE: Commence Object Streaming..."
- 11:52:20 "HIVE: got 54 Epoch Objects and 64 Vehicles"
- 11:52:20 "[OzGT] Starting Trader City Safezone Commander!"
- 11:52:20 "Error: Attempting to start AGN products on a server where it should not be!"
- 11:52:20 Cannot create entity with abstract type ArmoredSUV_Base_PMC (scope = private?)
- 11:52:20 Cannot create non-ai vehicle ArmoredSUV_Base_PMC,
- 11:52:20 "HIVE: Vehicle Spawn limit reached!"
- 11:52:20 "HIVE: Spawning # of Debris: 100"
- 11:52:20 "HIVE: Spawning # of Ammo Boxes: 3"
- 11:52:20 "HIVE: Spawning # of Veins: 50"
- 11:52:20 "Total Number of spawn locations 5"
- 11:52:20 "HIVE: Starting"
- 11:52:22 "infiSTAR.de - remExServer modified: {}"
- 11:52:28 "EPOCH EVENTS INIT"
- 11:52:34 "infiSTAR.de - Player-Log: [OzGT] AiiDynBrus(76561198041576290) - 0h 00min | ******ADMIN******"
- 11:52:50 "infiSTAR.de PlayerConnected: ["76561198041576290","[OzGT] AiiDynBrus"]"
- 11:52:50 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 11:52:54 "TIME SYNC: Local Time set to [2013,8,3,13,52]"
- 11:53:08 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 ([OzGT] AiiDynBrus) REMOTE,"76561198041576290"]"
- 11:53:08 "infiSTAR.de ******ADMIN-LOGIN******: [OzGT] AiiDynBrus(76561198041576290)"
- 11:53:08 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 ([OzGT] AiiDynBrus) REMOTE,"76561198041576290"]"
- 11:53:33 "infiSTAR.de PlayerDisconnected: _uid: 76561198041576290 _name: [OzGT] AiiDynBrus"
- 11:53:33 "get: STRING (76561198041576290), sent: STRING (76561198041576290)"
- 11:53:33 "DISCONNECT: [OzGT] AiiDynBrus (76561198041576290) Object: B 1-1-B:1 ([OzGT] AiiDynBrus) REMOTE, _characterID: 37 at loc [11457.7,11351.9,0.00146484]"
- 11:53:33 Client: Remote object 3:5 not found
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