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- // IRasteriser.ts
- // Common interface for Device() to use allowing uniform method
- // calls and switching between rasterisers
- import Texture from '../memory/Texture';
- interface IRasteriser
- {
- buffer: Uint8ClampedArray;
- ready: boolean;
- init( width: number, height: number ): void;
- tri(points:number[][], uvs:number[][], light:number, tex: Texture, wireframe?:boolean): void;
- // Setup method for every frame
- begin(): void;
- }
- export default IRasteriser;
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