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Jun 24th, 2017
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  1. // IRasteriser.ts
  2. // Common interface for Device() to use allowing uniform method
  3. // calls and switching between rasterisers
  4.  
  5. import Texture from '../memory/Texture';
  6.  
  7. interface IRasteriser
  8. {
  9. buffer: Uint8ClampedArray;
  10. ready: boolean;
  11.  
  12. init( width: number, height: number ): void;
  13. tri(points:number[][], uvs:number[][], light:number, tex: Texture, wireframe?:boolean): void;
  14.  
  15. // Setup method for every frame
  16. begin(): void;
  17. }
  18.  
  19. export default IRasteriser;
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