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- info: Client version: 2024.10.0
- info: Game version: 65
- info: Game type: coop
- info: Loading custom vault path: C:/Users/User/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance
- info: Found mod icons in acuhighlight, mounted at: /textures/ui/common/game/strategicicons/acuhighlight
- info: Found mod icons in redux strategic icons 2k, mounted at: /textures/ui/common/game/strategicicons/redux strategic icons 2k
- info: Using client-provided co-op data
- info: mounting content: lobby_coop.cop
- info: Using client-provided game data
- info: mounting content: effects.nx2
- info: mounting content: env.nx2
- info: mounting content: etc.nx2
- info: mounting content: loc.nx2
- info: mounting content: lua.nx2
- info: mounting content: meshes.nx2
- info: mounting content: projectiles.nx2
- info: mounting content: schook.nx2
- info: mounting content: textures.nx2
- info: mounting content: units.nx2
- info: mounting content: effects.scd
- info: mounting content: env.scd
- info: mounting content: loc_RU.scd
- info: mounting content: meshes.scd
- info: mounting content: mods.scd
- info: mounting content: objects.scd
- info: mounting content: projectiles.scd
- info: mounting content: props.scd
- info: mounting content: skins.scd
- info: mounting content: textures.scd
- info: mounting content: units.scd
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_red_revenge.v0001', mounted as '/maps/faf_coop_operation_red_revenge.v0001/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_uhthe_thuum_qai.v0006', mounted as '/maps/faf_coop_operation_uhthe_thuum_qai.v0006/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_operation_yath_aez.v0006', mounted as '/maps/faf_coop_operation_yath_aez.v0006/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\faf_coop_prothyon_16.v0020', mounted as '/maps/faf_coop_prothyon_16.v0020/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\scca_coop_a01.v0017', mounted as '/maps/scca_coop_a01.v0017/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0029', mounted as '/maps/x1ca_coop_001.v0029/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_002.v0024', mounted as '/maps/x1ca_coop_002.v0024/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_003.v0023', mounted as '/maps/x1ca_coop_003.v0023/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_004.v0022', mounted as '/maps/x1ca_coop_004.v0022/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_005.v0022', mounted as '/maps/x1ca_coop_005.v0022/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_005.v0023', mounted as '/maps/x1ca_coop_005.v0023/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_006.v0023', mounted as '/maps/x1ca_coop_006.v0023/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight', mounted as '/mods/acuhighlight/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/acuhighlight/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\eas', mounted as '/mods/eas/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\m28ai', mounted as '/mods/m28ai/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\onscreenreclaimcounter', mounted as '/mods/onscreenreclaimcounter/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\ranges', mounted as '/mods/ranges/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons 2k', mounted as '/mods/redux strategic icons 2k/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons 2k\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/redux strategic icons 2k/'
- info: DISK: AddSearchPath: 'c:\users\user\documents\my games\gas powered games\supreme commander forged alliance\mods\reveal positions', mounted as '/mods/reveal positions/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lobby_coop.cop', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\movies', mounted as '/movies/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\sounds', mounted as '/sounds/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_ru.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\users\user\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
- info: DISK: AddSearchPath: 'c:\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
- info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
- info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
- info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua
- info: Hooked /loc/RU/strings_db.lua with /mods/coop/hook/loc/RU/strings_db.lua
- warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo.
- info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
- info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
- debug: Wavebank prepared: 47ec378
- debug: SND: Loaded WaveBank 'aeonselect' at 47ec378
- info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
- debug: Wavebank prepared: 47ec4a8
- debug: SND: Loaded WaveBank 'ambienttest' at 47ec4a8
- info: IsStreamingWaveBank("/sounds/ambienttest_vanilla.xwb") => false
- debug: Wavebank prepared: 47ec5d8
- debug: SND: Loaded WaveBank 'ambienttest_vanilla' at 47ec5d8
- info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
- debug: Wavebank prepared: 47ec708
- debug: SND: Loaded WaveBank 'cybranselect' at 47ec708
- info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
- debug: Wavebank prepared: 47ec838
- debug: SND: Loaded WaveBank 'explosions' at 47ec838
- info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
- debug: SND: Loaded WaveBank 'explosionsstream' at 47ec968
- info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
- debug: SND: Loaded WaveBank 'fmv_bg' at 47edb08
- info: IsStreamingWaveBank("/sounds/fmv_bg_vanilla.xwb") => true
- debug: SND: Loaded WaveBank 'fmv_bg_vanilla' at 47eeca8
- info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
- debug: Wavebank prepared: 47efe48
- debug: SND: Loaded WaveBank 'impacts' at 47efe48
- info: IsStreamingWaveBank("/sounds/interface.xwb") => false
- debug: Wavebank prepared: 47eff78
- debug: SND: Loaded WaveBank 'interface' at 47eff78
- info: IsStreamingWaveBank("/sounds/music.xwb") => true
- debug: SND: Loaded WaveBank 'music' at 47f00a8
- info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
- debug: SND: Loaded WaveBank 'op_briefing' at 47f1248
- info: IsStreamingWaveBank("/sounds/op_briefing_vanilla.xwb") => true
- debug: SND: Loaded WaveBank 'op_briefing_vanilla' at 47f23e8
- info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
- debug: Wavebank prepared: 47f3588
- debug: SND: Loaded WaveBank 'seraphimselect' at 47f3588
- info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
- debug: Wavebank prepared: 47f36b8
- debug: SND: Loaded WaveBank 'uaa' at 47f36b8
- info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
- debug: Wavebank prepared: 47f37e8
- debug: SND: Loaded WaveBank 'uaadestroy' at 47f37e8
- info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
- debug: Wavebank prepared: 47f3918
- debug: SND: Loaded WaveBank 'uaaweapon' at 47f3918
- info: IsStreamingWaveBank("/sounds/uab.xwb") => false
- debug: Wavebank prepared: 47f3a48
- debug: SND: Loaded WaveBank 'uab' at 47f3a48
- info: IsStreamingWaveBank("/sounds/ual.xwb") => false
- debug: Wavebank prepared: 47f3b78
- debug: SND: Loaded WaveBank 'ual' at 47f3b78
- info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
- debug: Wavebank prepared: 47f3ca8
- debug: SND: Loaded WaveBank 'ualdestroy' at 47f3ca8
- info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
- debug: Wavebank prepared: 47f3dd8
- debug: SND: Loaded WaveBank 'ualweapon' at 47f3dd8
- info: IsStreamingWaveBank("/sounds/uas.xwb") => false
- debug: Wavebank prepared: 47f3f08
- debug: SND: Loaded WaveBank 'uas' at 47f3f08
- info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
- debug: SND: Loaded WaveBank 'uasdestroy' at 47f4038
- info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
- debug: Wavebank prepared: 47f51d8
- debug: SND: Loaded WaveBank 'uasweapon' at 47f51d8
- info: IsStreamingWaveBank("/sounds/uea.xwb") => false
- debug: Wavebank prepared: 47f5468
- debug: SND: Loaded WaveBank 'uea' at 47f5468
- info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
- debug: Wavebank prepared: 47f5a80
- debug: SND: Loaded WaveBank 'ueadestroy' at 47f5a80
- info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
- debug: Wavebank prepared: 47f61d0
- debug: SND: Loaded WaveBank 'ueaweapon' at 47f61d0
- info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
- debug: Wavebank prepared: 47f5948
- debug: SND: Loaded WaveBank 'ueb' at 47f5948
- info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
- debug: Wavebank prepared: 47f55a0
- debug: SND: Loaded WaveBank 'uefselect' at 47f55a0
- info: IsStreamingWaveBank("/sounds/uel.xwb") => false
- debug: Wavebank prepared: 47f5330
- debug: SND: Loaded WaveBank 'uel' at 47f5330
- info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
- debug: Wavebank prepared: 47f56d8
- debug: SND: Loaded WaveBank 'ueldestroy' at 47f56d8
- info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
- debug: Wavebank prepared: 47f5e28
- debug: SND: Loaded WaveBank 'uelweapon' at 47f5e28
- info: IsStreamingWaveBank("/sounds/ues.xwb") => false
- debug: Wavebank prepared: 47f5f60
- debug: SND: Loaded WaveBank 'ues' at 47f5f60
- info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
- debug: SND: Loaded WaveBank 'uesdestroy' at 47f6310
- info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
- debug: Wavebank prepared: 47f5810
- debug: SND: Loaded WaveBank 'uesweapon' at 47f5810
- info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
- debug: Wavebank prepared: 47f6098
- debug: SND: Loaded WaveBank 'unitrumble' at 47f6098
- info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
- debug: Wavebank prepared: 47f5bb8
- debug: SND: Loaded WaveBank 'unitsglobal' at 47f5bb8
- info: IsStreamingWaveBank("/sounds/ura.xwb") => false
- debug: Wavebank prepared: 47f5cf0
- debug: SND: Loaded WaveBank 'ura' at 47f5cf0
- info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
- debug: Wavebank prepared: 47f9218
- debug: SND: Loaded WaveBank 'uradestroy' at 47f9218
- info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
- debug: Wavebank prepared: 47f8c00
- debug: SND: Loaded WaveBank 'uraweapon' at 47f8c00
- info: IsStreamingWaveBank("/sounds/urb.xwb") => false
- debug: Wavebank prepared: 47f9350
- debug: SND: Loaded WaveBank 'urb' at 47f9350
- info: IsStreamingWaveBank("/sounds/url.xwb") => false
- debug: Wavebank prepared: 47f8990
- debug: SND: Loaded WaveBank 'url' at 47f8990
- info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
- debug: Wavebank prepared: 47f8ac8
- debug: SND: Loaded WaveBank 'urldestroy' at 47f8ac8
- info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
- debug: Wavebank prepared: 47f8378
- debug: SND: Loaded WaveBank 'urlweapon' at 47f8378
- info: IsStreamingWaveBank("/sounds/urs.xwb") => false
- debug: Wavebank prepared: 47f8e70
- debug: SND: Loaded WaveBank 'urs' at 47f8e70
- info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
- debug: SND: Loaded WaveBank 'ursdestroy' at 47f94b8
- info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
- debug: SND: Loaded WaveBank 'ursstream' at 47fa658
- info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
- debug: Wavebank prepared: 47f7c28
- debug: SND: Loaded WaveBank 'ursweapon' at 47f7c28
- info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
- debug: Wavebank prepared: 47f85e8
- debug: SND: Loaded WaveBank 'xaa_weapon' at 47f85e8
- info: IsStreamingWaveBank("/sounds/xab.xwb") => false
- debug: Wavebank prepared: 47f8d38
- debug: SND: Loaded WaveBank 'xab' at 47f8d38
- info: IsStreamingWaveBank("/sounds/xal.xwb") => false
- debug: Wavebank prepared: 47f7748
- debug: SND: Loaded WaveBank 'xal' at 47f7748
- info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
- debug: Wavebank prepared: 47f79b8
- debug: SND: Loaded WaveBank 'xal_weapon' at 47f79b8
- info: IsStreamingWaveBank("/sounds/xas.xwb") => false
- debug: Wavebank prepared: 47f8720
- debug: SND: Loaded WaveBank 'xas' at 47f8720
- info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
- debug: Wavebank prepared: 47f7d60
- debug: SND: Loaded WaveBank 'xas_weapons' at 47f7d60
- info: IsStreamingWaveBank("/sounds/xea.xwb") => false
- debug: Wavebank prepared: 47f7880
- debug: SND: Loaded WaveBank 'xea' at 47f7880
- info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
- debug: Wavebank prepared: 47f8240
- debug: SND: Loaded WaveBank 'xea_weapons' at 47f8240
- info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
- debug: Wavebank prepared: 47f8fa8
- debug: SND: Loaded WaveBank 'xeb' at 47f8fa8
- info: IsStreamingWaveBank("/sounds/xel.xwb") => false
- debug: Wavebank prepared: 47f7af0
- debug: SND: Loaded WaveBank 'xel' at 47f7af0
- info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
- debug: Wavebank prepared: 47f90e0
- debug: SND: Loaded WaveBank 'xel_weapons' at 47f90e0
- info: IsStreamingWaveBank("/sounds/xes.xwb") => false
- debug: Wavebank prepared: 47f8108
- debug: SND: Loaded WaveBank 'xes' at 47f8108
- info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
- debug: SND: Loaded WaveBank 'xes_destroy' at 47fb7f8
- info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
- debug: Wavebank prepared: 47f74d8
- debug: SND: Loaded WaveBank 'xes_weapons' at 47f74d8
- info: IsStreamingWaveBank("/sounds/xra.xwb") => false
- debug: Wavebank prepared: 47f7610
- debug: SND: Loaded WaveBank 'xra' at 47f7610
- info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
- debug: Wavebank prepared: 47f7fd0
- debug: SND: Loaded WaveBank 'xra_weapon' at 47f7fd0
- info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
- debug: Wavebank prepared: 47f8858
- debug: SND: Loaded WaveBank 'xrb' at 47f8858
- info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
- debug: Wavebank prepared: 47f84b0
- debug: SND: Loaded WaveBank 'xrl' at 47f84b0
- info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
- debug: SND: Loaded WaveBank 'xrl_stream' at 47fc998
- info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
- debug: Wavebank prepared: 47f7e98
- debug: SND: Loaded WaveBank 'xrl_weapon' at 47f7e98
- info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
- debug: Wavebank prepared: 47ff630
- debug: SND: Loaded WaveBank 'xrs' at 47ff630
- info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
- debug: Wavebank prepared: 47fdc98
- debug: SND: Loaded WaveBank 'xrs_weapon' at 47fdc98
- info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
- debug: Wavebank prepared: 47fe658
- debug: SND: Loaded WaveBank 'xsa' at 47fe658
- info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
- debug: Wavebank prepared: 47fe2b0
- debug: SND: Loaded WaveBank 'xsa_destroy' at 47fe2b0
- info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
- debug: Wavebank prepared: 47fea00
- debug: SND: Loaded WaveBank 'xsa_weapon' at 47fea00
- info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
- debug: Wavebank prepared: 47ff150
- debug: SND: Loaded WaveBank 'xsb' at 47ff150
- info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
- debug: Wavebank prepared: 47feda8
- debug: SND: Loaded WaveBank 'xsb_weapon' at 47feda8
- info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
- debug: Wavebank prepared: 47ff4f8
- debug: SND: Loaded WaveBank 'xsl' at 47ff4f8
- info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
- debug: Wavebank prepared: 47feb38
- debug: SND: Loaded WaveBank 'xsl_destroy' at 47feb38
- info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
- debug: Wavebank prepared: 47fdf08
- debug: SND: Loaded WaveBank 'xsl_weapon' at 47fdf08
- info: IsStreamingWaveBank("/sounds/xss.xwb") => false
- debug: Wavebank prepared: 47fec70
- debug: SND: Loaded WaveBank 'xss' at 47fec70
- info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
- debug: SND: Loaded WaveBank 'xss_destroy' at 47ffb40
- info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
- debug: Wavebank prepared: 47fe040
- debug: SND: Loaded WaveBank 'xss_weapon' at 47fe040
- debug: SND: Loaded SoundBank 'ambienttest'
- debug: SND: Loaded SoundBank 'ambienttest_vanilla'
- debug: SND: Loaded SoundBank 'explosions'
- debug: SND: Loaded SoundBank 'fmv_bg'
- debug: SND: Loaded SoundBank 'fmv_bg_vanilla'
- debug: SND: Loaded SoundBank 'impacts'
- debug: SND: Loaded SoundBank 'interface'
- debug: SND: Loaded SoundBank 'music'
- debug: SND: Loaded SoundBank 'op_briefing'
- debug: SND: Loaded SoundBank 'op_briefing_vanilla'
- debug: SND: Loaded SoundBank 'seraphimselect'
- debug: SND: Loaded SoundBank 'uaa'
- debug: SND: Loaded SoundBank 'uaadestroy'
- debug: SND: Loaded SoundBank 'uaaweapon'
- debug: SND: Loaded SoundBank 'uab'
- debug: SND: Loaded SoundBank 'ual'
- debug: SND: Loaded SoundBank 'ualdestroy'
- debug: SND: Loaded SoundBank 'ualweapon'
- debug: SND: Loaded SoundBank 'uas'
- debug: SND: Loaded SoundBank 'uasdestroy'
- debug: SND: Loaded SoundBank 'uasweapon'
- debug: SND: Loaded SoundBank 'uea'
- debug: SND: Loaded SoundBank 'ueadestroy'
- debug: SND: Loaded SoundBank 'ueaweapon'
- debug: SND: Loaded SoundBank 'ueb'
- debug: SND: Loaded SoundBank 'uel'
- debug: SND: Loaded SoundBank 'ueldestroy'
- debug: SND: Loaded SoundBank 'uelweapon'
- debug: SND: Loaded SoundBank 'ues'
- debug: SND: Loaded SoundBank 'uesdestroy'
- debug: SND: Loaded SoundBank 'uesweapon'
- debug: SND: Loaded SoundBank 'unitrumble'
- debug: SND: Loaded SoundBank 'unitsglobal'
- debug: SND: Loaded SoundBank 'ura'
- debug: SND: Loaded SoundBank 'uradestroy'
- debug: SND: Loaded SoundBank 'uraweapon'
- debug: SND: Loaded SoundBank 'urb'
- debug: SND: Loaded SoundBank 'url'
- debug: SND: Loaded SoundBank 'urldestroy'
- debug: SND: Loaded SoundBank 'urlweapon'
- debug: SND: Loaded SoundBank 'urs'
- debug: SND: Loaded SoundBank 'ursdestroy'
- debug: SND: Loaded SoundBank 'ursstream'
- debug: SND: Loaded SoundBank 'ursweapon'
- debug: SND: Loaded SoundBank 'xaa'
- debug: SND: Loaded SoundBank 'xaa_weapon'
- debug: SND: Loaded SoundBank 'xab'
- debug: SND: Loaded SoundBank 'xal'
- debug: SND: Loaded SoundBank 'xal_weapon'
- debug: SND: Loaded SoundBank 'xas'
- debug: SND: Loaded SoundBank 'xas_weapon'
- debug: SND: Loaded SoundBank 'xca'
- debug: SND: Loaded SoundBank 'xcb'
- debug: SND: Loaded SoundBank 'xcl'
- debug: SND: Loaded SoundBank 'xcs'
- debug: SND: Loaded SoundBank 'xea'
- debug: SND: Loaded SoundBank 'xea_weapon'
- debug: SND: Loaded SoundBank 'xeb'
- debug: SND: Loaded SoundBank 'xel'
- debug: SND: Loaded SoundBank 'xel_weapons'
- debug: SND: Loaded SoundBank 'xes'
- debug: SND: Loaded SoundBank 'xes_destroy'
- debug: SND: Loaded SoundBank 'xes_weapons'
- debug: SND: Loaded SoundBank 'xra'
- debug: SND: Loaded SoundBank 'xra_weapon'
- debug: SND: Loaded SoundBank 'xrb'
- debug: SND: Loaded SoundBank 'xrl'
- debug: SND: Loaded SoundBank 'xrl_destroy'
- debug: SND: Loaded SoundBank 'xrl_stream'
- debug: SND: Loaded SoundBank 'xrl_weapon'
- debug: SND: Loaded SoundBank 'xrs'
- debug: SND: Loaded SoundBank 'xrs_weapon'
- debug: SND: Loaded SoundBank 'xsa'
- debug: SND: Loaded SoundBank 'xsa_destroy'
- debug: SND: Loaded SoundBank 'xsa_weapon'
- debug: SND: Loaded SoundBank 'xsb'
- debug: SND: Loaded SoundBank 'xsb_weapon'
- debug: SND: Loaded SoundBank 'xsl'
- debug: SND: Loaded SoundBank 'xsl_destroy'
- debug: SND: Loaded SoundBank 'xsl_weapon'
- debug: SND: Loaded SoundBank 'xss'
- debug: SND: Loaded SoundBank 'xss_destroy'
- debug: SND: Loaded SoundBank 'xss_weapon'
- debug: MEM: -76875495 bytes SND
- info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
- info: IsStreamingWaveBank("/sounds/voice/ru/briefings.xwb") => true
- debug: SND: Loaded WaveBank 'briefings' at 4849998
- info: IsStreamingWaveBank("/sounds/voice/ru/seraphim_language.xwb") => true
- debug: SND: Loaded WaveBank 'seraphim_language' at 4849dd0
- info: IsStreamingWaveBank("/sounds/voice/ru/x01_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x01_vo' at 4849560
- info: IsStreamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x02_vo' at 4849f38
- info: IsStreamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x03_vo' at 4849830
- info: IsStreamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x04_vo' at 4849b00
- info: IsStreamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x05_vo' at 4849c68
- info: IsStreamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x06_vo' at 484a0a0
- info: IsStreamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x1t_vo' at 484a208
- info: IsStreamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true
- debug: SND: Loaded WaveBank 'x_fmv' at 48496c8
- info: IsStreamingWaveBank("/sounds/voice/ru/xgg.xwb") => true
- debug: SND: Loaded WaveBank 'xgg' at 484a370
- debug: SND: Loaded SoundBank 'briefings'
- debug: SND: Loaded SoundBank 'x01_vo'
- debug: SND: Loaded SoundBank 'x02_vo'
- debug: SND: Loaded SoundBank 'x03_vo'
- debug: SND: Loaded SoundBank 'x04_vo'
- debug: SND: Loaded SoundBank 'x05_vo'
- debug: SND: Loaded SoundBank 'x06_vo'
- debug: SND: Loaded SoundBank 'x1t_vo'
- debug: SND: Loaded SoundBank 'x_fmv'
- debug: SND: Loaded SoundBank 'xgg'
- debug: MEM: -796091502 bytes SND
- info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
- debug: MEM: -796091502 bytes SND
- debug: Lua user environment initialized with game version 3816, game type FAF and at commit hash 73ed88ea7755a36c1293f08700fe67c810c464f1
- info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua
- info: Hooked /loc/RU/strings_db.lua with /mods/coop/hook/loc/RU/strings_db.lua
- info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua
- info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
- info: /savereplay
- info: REPLAY ID: 23875661
- info: adding font file /fonts/arial.ttf
- info: adding font file /fonts/arialbd.ttf
- info: adding font file /fonts/arialbi.ttf
- info: adding font file /fonts/ariali.ttf
- info: adding font file /fonts/arialn.ttf
- info: adding font file /fonts/arialnb.ttf
- info: adding font file /fonts/arialnbi.ttf
- info: adding font file /fonts/arialni.ttf
- info: adding font file /fonts/ariblk.ttf
- info: adding font file /fonts/arlrdbd.ttf
- info: adding font file /fonts/butterbe.ttf
- info: adding font file /fonts/vdub.ttf
- info: adding font file /fonts/wintermu.ttf
- info: adding font file /fonts/zeroes_3.ttf
- info: Compiled shader: /effects/cartographic.fx
- info: Compiled shader: /effects/frame.fx
- info: Compiled shader: /effects/mesh.fx
- info: Compiled shader: /effects/particle.fx
- info: Compiled shader: /effects/primbatcher.fx
- info: Compiled shader: /effects/range.fx
- info: Compiled shader: /effects/sky.fx
- info: Compiled shader: /effects/terrain.fx
- info: Compiled shader: /effects/ui.fx
- info: Compiled shader: /effects/vision.fx
- info: Compiled shader: /effects/water2.fx
- info: SHADERS COMPILED
- debug: Wavebank prepared: 47ec968
- debug: Wavebank prepared: 47edb08
- debug: Wavebank prepared: 47eeca8
- debug: Wavebank prepared: 47f00a8
- debug: Wavebank prepared: 47f1248
- debug: Wavebank prepared: 47f23e8
- debug: Wavebank prepared: 47f4038
- debug: Wavebank prepared: 47f6310
- debug: Wavebank prepared: 47f94b8
- debug: Wavebank prepared: 47fa658
- debug: Wavebank prepared: 47fb7f8
- debug: Wavebank prepared: 47fc998
- debug: Wavebank prepared: 47ffb40
- debug: Wavebank prepared: 4849998
- debug: Wavebank prepared: 4849dd0
- debug: Wavebank prepared: 4849f38
- debug: Wavebank prepared: 4849830
- debug: Wavebank prepared: 4849b00
- debug: Wavebank prepared: 4849c68
- debug: Wavebank prepared: 484a0a0
- debug: Wavebank prepared: 484a208
- debug: Wavebank prepared: 48496c8
- info: GPGNET: entering idle state.
- debug: Wavebank prepared: 4849560
- debug: Wavebank prepared: 484a370
- info: Hooked /lua/ui/lobby/lobby.lua with /mods/coop/hook/lua/ui/lobby/lobby.lua
- info: Hooked /lua/ui/maputil.lua with /mods/coop/hook/lua/ui/maputil.lua
- info: Hooked /lua/ui/lobby/lobbycomm.lua with /mods/coop/hook/lua/ui/lobby/lobbycomm.lua
- info: Hooked /lua/ui/lobby/lobbyoptions.lua with /mods/coop/hook/lua/ui/lobby/lobbyoptions.lua
- info: /country
- info: /init
- info: /numgames
- info: /mean
- info: /clan
- info: /deviation
- info: GPGNET: setting nat handler to 0x11b73004
- info: LOBBY: Game port 50599[UDP] opened.
- info: LOBBY: starting with local uid of 343536 [art-wiedzmin]
- info: GPGNET: entering lobby state.
- info: {
- info: fnewm028-v156-55b4-92b6-64398e7ge43f = true
- info: }
- info: {
- info: engineer-alt-selection-v01 = true
- info: 71a26460-ec4e-11ea-adc1-0242ac120003 = true
- info: 128a0b16-a4d0-4bf2-8f84-935de62715e8 = true
- info: eternal-pack-reclaim_onscreen_counter9 = true
- info: acu-highlight-4z0t-v05 = true
- info: redux-icons-2K-02 = true
- info: }
- debug: GpgNetSend GameMods activated 1
- debug: GpgNetSend GameMods uids fnewm028-v156-55b4-92b6-64398e7ge43f
- debug: GpgNetSend GameOption Share FullShare
- debug: GpgNetSend GameOption Unranked No
- debug: GpgNetSend GameOption AllowObservers true
- debug: GpgNetSend GameOption UnitCap 1000
- debug: GpgNetSend GameOption ShareUnitCap allies
- debug: GpgNetSend GameOption FogOfWar explored
- debug: GpgNetSend GameOption Victory sandbox
- debug: GpgNetSend GameOption Timeouts -1
- debug: GpgNetSend GameOption DisconnectionDelay02 90
- debug: GpgNetSend GameOption GameSpeed adjustable
- debug: GpgNetSend GameOption CheatsEnabled false
- debug: GpgNetSend GameOption CivilianAlliance enemy
- debug: GpgNetSend GameOption RevealCivilians No
- debug: GpgNetSend GameOption PrebuiltUnits Off
- debug: GpgNetSend GameOption NoRushOption Off
- debug: GpgNetSend GameOption RandomMap Off
- debug: GpgNetSend GameOption Score yes
- debug: GpgNetSend GameOption ManualUnitShare all
- debug: GpgNetSend GameOption AIReplacement Off
- debug: GpgNetSend GameOption Difficulty 3
- debug: GpgNetSend GameOption Expansion true
- debug: GpgNetSend GameOption CommonArmy false
- debug: GpgNetSend GameOption TeamSpawn fixed
- debug: GpgNetSend GameOption TeamLock locked
- debug: GpgNetSend GameOption AutoTeams none
- debug: GpgNetSend GameOption CommonArmy Off
- debug: GpgNetSend GameOption UnitCap 1000
- debug: GpgNetSend GameOption CheatMult 1.5
- debug: GpgNetSend GameOption BuildMult 1.5
- debug: GpgNetSend GameOption M28OvwR 0.0
- debug: GpgNetSend GameOption M28OvwT 15
- debug: GpgNetSend GameOption M28OvwC 1.5
- debug: GpgNetSend GameOption CampAI 1
- debug: GpgNetSend GameOption CmpAIDelay 300
- debug: GpgNetSend GameOption CmApplyAIx 2
- debug: GpgNetSend GameOption CmM28Easy 2
- debug: GpgNetSend GameOption M28TimeBetweenOrders 1.0
- debug: GpgNetSend GameOption M28CPUPerformance 2
- debug: GpgNetSend GameOption M28PrioritiseBPs 1
- debug: GpgNetSend GameOption M28DodgeMicro 1
- debug: GpgNetSend GameOption M28CombinedArmy 1
- debug: GpgNetSend GameOption M28CAInherit 1
- debug: GpgNetSend GameOption ScenarioFile /maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua
- debug: GpgNetSend GameOption Slots 10
- debug: GpgNetSend GameOption Slots 4
- info: /difficulty
- debug: GpgNetSend GameOption Difficulty 3
- debug: GpgNetSend PlayerOption 343536 Faction 3
- debug: GpgNetSend PlayerOption 343536 Color 14
- debug: GpgNetSend PlayerOption 343536 Team 1
- debug: GpgNetSend PlayerOption 343536 StartSpot 1
- debug: GpgNetSend ClearSlot 2
- debug: GpgNetSend ClearSlot 3
- debug: GpgNetSend ClearSlot 4
- debug: GpgNetSend PlayerOption 343536 Faction 3
- debug: GpgNetSend PlayerOption 343536 Color 14
- debug: GpgNetSend PlayerOption 343536 Team 1
- debug: GpgNetSend PlayerOption 343536 StartSpot 1
- debug: GpgNetSend ClearSlot 2
- debug: GpgNetSend ClearSlot 3
- debug: GpgNetSend ClearSlot 4
- debug: GpgNetSend PlayerOption 343536 Faction 3
- debug: GpgNetSend PlayerOption 343536 Color 14
- debug: GpgNetSend PlayerOption 343536 Team 1
- debug: GpgNetSend PlayerOption 343536 StartSpot 1
- debug: GpgNetSend ClearSlot 2
- debug: GpgNetSend ClearSlot 3
- debug: GpgNetSend ClearSlot 4
- info: >> SendArmySettingsToServer: Setting army 1 for slot 1
- debug: GpgNetSend PlayerOption 343536 Army 1
- info: >> SendArmySettingsToServer: Slot 2 empty
- info: >> SendArmySettingsToServer: Slot 3 empty
- info: >> SendArmySettingsToServer: Slot 4 empty
- info: >> SendArmySettingsToServer: Slot 5 empty
- info: >> SendArmySettingsToServer: Slot 6 empty
- info: >> SendArmySettingsToServer: Slot 7 empty
- info: >> SendArmySettingsToServer: Slot 8 empty
- info: >> SendArmySettingsToServer: Slot 9 empty
- info: >> SendArmySettingsToServer: Slot 10 empty
- info: >> SendArmySettingsToServer: Slot 11 empty
- info: >> SendArmySettingsToServer: Slot 12 empty
- info: >> SendArmySettingsToServer: Slot 13 empty
- info: >> SendArmySettingsToServer: Slot 14 empty
- info: >> SendArmySettingsToServer: Slot 15 empty
- info: >> SendArmySettingsToServer: Slot 16 empty
- debug: GpgNetSend GameState Launching
- debug: OpenMovie /movies/cybran_load.sfd: 677
- debug: Preparing movie /movies/cybran_load.sfd: 677
- debug: Preparing movie /movies/cybran_load.sfd: 677
- debug: Preparing movie /movies/cybran_load.sfd: 677
- debug: Preparing movie /movies/cybran_load.sfd: 677
- debug: Preparing movie /movies/cybran_load.sfd: 677
- debug: Preparing movie /movies/cybran_load.sfd: 677
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 677
- info: Starting background task "Map loader /maps/x1ca_006/x1ca_006.scmap"
- info: Background task "Map loader /maps/x1ca_006/x1ca_006.scmap" running.
- info: Active game mods for blueprint loading:
- info: "M28AI" v156 (fnewm028-v156-55b4-92b6-64398e7ge43f) by maudlin27
- info: Blueprints Loading... '*.bp' files
- info: Blueprints Loading: original files from /effects directory
- info: Blueprints Loading: original files from /env directory
- info: Blueprints Loading: original files from /meshes directory
- info: Blueprints Loading: original files from /projectiles directory
- info: Blueprints Loading: original files from /props directory
- info: Blueprints Loading: original files from /units directory
- info: Blueprints Loading: modded files from "M28AI" mod
- info: Blueprints Extracting mesh...
- info: Blueprints Modding...
- debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 2K by macdeffy.
- debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 2K by macdeffy.
- debug: Blueprints.lua - Found (4) manual icon assignments in Acu highlight by 4z0t.
- info: Blueprints Loading... completed: 606 original, 4 modded, and 77 preset units
- info: Blueprints Loading... completed: 393 original and 0 modded projectiles
- info: Blueprints Registering...
- debug: MEM: -31 bytes RULE
- info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
- info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
- info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
- info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
- info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua
- info: Hooked /loc/RU/strings_db.lua with /mods/coop/hook/loc/RU/strings_db.lua
- debug: Lua session environment initialized with game version 3816, game type FAF and at commit hash 73ed88ea7755a36c1293f08700fe67c810c464f1
- info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua
- info: Hooked /loc/RU/strings_db.lua with /mods/coop/hook/loc/RU/strings_db.lua
- info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua
- info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
- info: /savereplay
- info: REPLAY ID: 23875661
- info: Active mods in session:
- info: "M28AI" v156 (fnewm028-v156-55b4-92b6-64398e7ge43f) by maudlin27
- info: "Redux Strategic Icons 2K" v02 (redux-icons-2K-02) by macdeffy
- info: "Acu highlight" v05 (acu-highlight-4z0t-v05) by 4z0t
- info: "Engineer Alt Selection" v01 (engineer-alt-selection-v01) by 4z0t
- info: "Reveal Positions (legal)" v04 (128a0b16-a4d0-4bf2-8f84-935de62715e8) by Myxir, Eternal-, Nomander, Erador
- info: "Ranges" v11 (71a26460-ec4e-11ea-adc1-0242ac120003) by Myxir, Anihilnine, BlackYps, Prophet
- info: "OnScreenReclaimCounter" v09 (eternal-pack-reclaim_onscreen_counter9) by Eternal-
- info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
- info: Hooked /lua/UserSync.lua with /mods/coop/hook/lua/UserSync.lua
- info: Hooked /lua/ui/game/reclaim.lua with /mods/onscreenreclaimcounter/hook/lua/ui/game/reclaim.lua
- info: Hooked /lua/ui/help/tooltips.lua with /mods/m28ai/hook/lua/ui/help/tooltips.lua
- debug: MEM: -5247026 bytes STIMap
- debug: MEM: -5247026 bytes LoadTexturing
- debug: MEM: -5247026 bytes WaterMask
- debug: MEM: -12252683 bytes TERRAIN
- info: Background task "Map loader /maps/x1ca_006/x1ca_006.scmap" finished.
- info: Saving replay to "gpgnet://127.0.0.1:11397/23875661/art-wiedzmin.SCFAreplay"
- debug: MEM: 0 bytes LUABP
- info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
- info: Hooked /lua/simInit.lua with /mods/coop/hook/lua/simInit.lua
- info: Hooked /lua/simInit.lua with /mods/m28ai/hook/lua/simInit.lua
- info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
- info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
- info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua
- info: Hooked /loc/RU/strings_db.lua with /mods/coop/hook/loc/RU/strings_db.lua
- debug: Lua sim environment initialized with game version 3816, game type FAF and at commit hash 73ed88ea7755a36c1293f08700fe67c810c464f1
- info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
- info: Hooked /lua/scenarioframework.lua with /mods/coop/hook/lua/scenarioframework.lua
- info: Hooked /lua/scenarioframework.lua with /mods/m28ai/hook/lua/scenarioframework.lua
- info: Hooked /lua/sim/scenarioutilities.lua with /mods/coop/hook/lua/sim/scenarioutilities.lua
- info: Hooked /lua/sim/scenarioutilities.lua with /mods/m28ai/hook/lua/sim/scenarioutilities.lua
- info: Unable to hook CreateArmyGroupAsPlatoon
- info: Hooked /lua/sim/navutils.lua with /mods/m28ai/hook/lua/sim/navutils.lua
- info: Hooked /lua/scenariotriggers.lua with /mods/coop/hook/lua/scenariotriggers.lua
- info: Hooked /lua/scenariotriggers.lua with /mods/m28ai/hook/lua/scenariotriggers.lua
- info: Hooked /lua/simobjectives.lua with /mods/m28ai/hook/lua/simobjectives.lua
- debug: MEM: 0 bytes OGRID
- debug: Detected a non-skirmish type map: enabling AI functionality
- info: Hooked /lua/ui/lobby/lobbyoptions.lua with /mods/coop/hook/lua/ui/lobby/lobbyoptions.lua
- info: Loading save file: /maps/x1ca_coop_006.v0023/X1CA_Coop_006_save.lua
- info: Loading script file: /maps/x1ca_coop_006.v0023/X1CA_Coop_006_script.lua
- info: Hooked /lua/aibrain.lua with /mods/coop/hook/lua/aibrain.lua
- info: Hooked /lua/aibrain.lua with /mods/m28ai/hook/lua/aibrain.lua
- info: Hooked /lua/simutils.lua with /mods/coop/hook/lua/simutils.lua
- info: Hooked /lua/simutils.lua with /mods/m28ai/hook/lua/simutils.lua
- info: Hooked /lua/wreckage.lua with /mods/m28ai/hook/lua/wreckage.lua
- info: Hooked /lua/sim/prop.lua with /mods/m28ai/hook/lua/sim/prop.lua
- info: Hooked /lua/platoon.lua with /mods/coop/hook/lua/platoon.lua
- info: Hooked /lua/aibrains/index.lua with /mods/m28ai/hook/lua/aibrains/index.lua
- info: Hooked /lua/aibrains/campaign-ai.lua with /mods/m28ai/hook/lua/aibrains/campaign-ai.lua
- info: OnCreateAI for campaign is running for brain Rhiza; ScenarioInfo.type (i.e. is this skirmish or campaign)=campaign_coop
- info: * OnCreateAI: AIPersonality: ()
- info: OnCreateAI for campaign is running for brain Fletcher; ScenarioInfo.type (i.e. is this skirmish or campaign)=campaign_coop
- info: * OnCreateAI: AIPersonality: ()
- info: OnCreateAI for campaign is running for brain Order; ScenarioInfo.type (i.e. is this skirmish or campaign)=campaign_coop
- info: * OnCreateAI: AIPersonality: ()
- info: OnCreateAI for campaign is running for brain Seraphim; ScenarioInfo.type (i.e. is this skirmish or campaign)=campaign_coop
- info: * OnCreateAI: AIPersonality: ()
- info: OnCreateAI for campaign is running for brain ControlCenter; ScenarioInfo.type (i.e. is this skirmish or campaign)=campaign_coop
- info: * OnCreateAI: AIPersonality: ()
- info: OnCreateAI for campaign is running for brain OptionZero; ScenarioInfo.type (i.e. is this skirmish or campaign)=campaign_coop
- info: * OnCreateAI: AIPersonality: ()
- warning: NUM PROPS = 796
- info: Hooked /lua/defaultunits.lua with /mods/m28ai/hook/lua/defaultunits.lua
- info: Hooked /lua/sim/unit.lua with /mods/coop/hook/lua/sim/unit.lua
- info: Hooked /lua/sim/unit.lua with /mods/m28ai/hook/lua/sim/unit.lua
- info: Hooked /lua/shield.lua with /mods/m28ai/hook/lua/shield.lua
- info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
- info: Hooked /lua/sim/weapon.lua with /mods/m28ai/hook/lua/sim/weapon.lua
- debug: Sim mod detected - adding in missing fields to unit class to improve compatibility
- info: Hooked /lua/sim/defaultweapons.lua with /mods/m28ai/hook/lua/sim/defaultweapons.lua
- info: Hooked /lua/sim/weapons/defaultprojectileweapon.lua with /mods/m28ai/hook/lua/sim/weapons/defaultprojectileweapon.lua
- info: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua
- info: Hooked /lua/seraphimunits.lua with /mods/m28ai/hook/lua/seraphimunits.lua
- debug: SetPlayableArea before round : 433.5, 198.5 824.5, 506.5
- debug: SetPlayableArea after round : 432, 196 824, 504
- info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua
- debug: generated compression trees: 0.484049
- debug: generated neighbors and labels: 0.796402
- debug: generated marker metadata: 0.796623
- debug: NavGenerator - culled 227 labels
- debug: cleaning up generated data: 0.797087
- debug: generated tree information: 0.832880
- debug: Generated in 0.83 seconds
- debug: Allocating 10.7mb memory
- debug: Allocated megabytes for labels: 0.118523
- debug: Number of labels: 242.000000
- debug: Number of cells: 25331.000000
- debug: { -- table: 2358B640 (200 bytes)
- debug: Air = { -- table: 2358B3C0 (200 bytes)
- debug: Labels = 1,
- debug: Neighbors = 1860,
- debug: PathableLeafs = 256,
- debug: Subdivisions = 0,
- debug: UnpathableLeafs = 0
- debug: },
- debug: Amphibious = { -- table: 2358B348 (200 bytes)
- debug: Labels = 76,
- debug: Neighbors = 40884,
- debug: PathableLeafs = 2709,
- debug: Subdivisions = 1899,
- debug: UnpathableLeafs = 3244
- debug: },
- debug: Hover = { -- table: 2358B370 (200 bytes)
- debug: Labels = 76,
- debug: Neighbors = 39284,
- debug: PathableLeafs = 2648,
- debug: Subdivisions = 1810,
- debug: UnpathableLeafs = 3038
- debug: },
- debug: Land = { -- table: 2358B780 (200 bytes)
- debug: Labels = 88,
- debug: Neighbors = 67525,
- debug: PathableLeafs = 3855,
- debug: Subdivisions = 3290,
- debug: UnpathableLeafs = 6271
- debug: },
- debug: Water = { -- table: 2358B398 (200 bytes)
- debug: Labels = 1,
- debug: Neighbors = 22116,
- debug: PathableLeafs = 1313,
- debug: Subdivisions = 1018,
- debug: UnpathableLeafs = 1997
- debug: }
- debug: }
- info: Hooked /lua/ui/game/gamemain.lua with /mods/m28ai/hook/lua/ui/game/gamemain.lua
- info: Hooked /lua/ui/game/gamemain.lua with /mods/eas/hook/lua/ui/game/gamemain.lua
- info: Hooked /lua/ui/game/gamemain.lua with /mods/reveal positions/hook/lua/ui/game/gamemain.lua
- info: Hooked /lua/ui/game/gamemain.lua with /mods/ranges/hook/lua/ui/game/gamemain.lua
- warning: SND: XACT3DApply failed.
- Invalid arg
- info: Hooked /lua/ui/game/worldview.lua with /mods/ranges/hook/lua/ui/game/worldview.lua
- debug: Preloading 1418 batch textures
- debug: Preloading 0 d3d textures
- debug: Preloading 0 models
- debug: Preloading 0 animations
- info: Hooked /lua/ui/controls/worldview.lua with /mods/ranges/hook/lua/ui/controls/worldview.lua
- info: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua
- info: Hooked /lua/ui/game/tabs.lua with /mods/coop/hook/lua/ui/game/tabs.lua
- info: Hooked /lua/ui/game/orders.lua with /mods/m28ai/hook/lua/ui/game/orders.lua
- info: creating low fidelity terrain
- info: creating low fidelity water
- info: Hooked /lua/ui/game/economy.lua with /mods/onscreenreclaimcounter/hook/lua/ui/game/economy.lua
- info: Hooked /lua/ui/game/minimap.lua with /mods/ranges/hook/lua/ui/game/minimap.lua
- info: Hooked /lua/aichatsorian.lua with /mods/m28ai/hook/lua/aichatsorian.lua
- info: creating low fidelity terrain
- info: creating low fidelity water
- debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
- debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
- debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
- debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
- debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
- debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
- debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
- debug: Context based templates: Found template: AppendAirGrid with name Air grid
- debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
- debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
- debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
- debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
- debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
- debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
- debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
- debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
- debug: Context based templates: Found template: PointDefense with name Point defense
- debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
- debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
- debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
- debug: Context based templates: Found template: T3Extractor with name Extractor
- debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
- debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
- debug: Context based templates: Found 23 templates
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- debug: Session time: 00:00:18 Game time: 00:00:00 Heap: 320.0M / 315.3M
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d
- info: Running M28BrainCreated for brain art-wiedzmin
- info: Dont already have nickname for .nickname=art-wiedzmin
- info: Calling overseer manager via a fork
- info: Human player brain art-wiedzmin created; Index=1; start position={ -- table: 1A444050 (64 bytes)
- info: 790.5,
- info: 17.9921875,
- info: 269.5 }
- info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain art-wiedzmin. Is oOptionalOnlyBrainToSendTo nil=true; bOnlySendToTeam=false; sMessageType=LoadingMap; sMessage=Analysing map (M28 v156), wait a minute
- info: CreateNewTeam: Doing setup for team 1; Considering brain art-wiedzmin; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=art-wiedzmin; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain art-wiedzmin; oBrain=art-wiedzmin; iTotalTeamCount=1; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=true
- info: CreateNewTeam: Brain art-wiedzmin: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain art-wiedzmin with index 1 for team 1; M28Easy=false; M28AI=true; Unit prioritisation=1
- info: CreateNewTeam: Doing setup for team 1; Considering brain Rhiza; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=Rhiza; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain art-wiedzmin; oBrain=Rhiza; iTotalTeamCount=1; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=nil
- info: CreateNewTeam: Brain Rhiza: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain Rhiza with index 2 for team 1; M28Easy=false; M28AI=false; Unit prioritisation=1
- info: CreateNewTeam: Doing setup for team 1; Considering brain Fletcher; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=Fletcher; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain art-wiedzmin; oBrain=Fletcher; iTotalTeamCount=1; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=nil
- info: CreateNewTeam: Brain Fletcher: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain Fletcher with index 3 for team 1; M28Easy=false; M28AI=false; Unit prioritisation=1
- info: CreateNewTeam: Doing setup for team 1; Considering brain Order; oBrain.M28Team=nil
- info: CreateNewTeam: Recording enemy brain Order for team 1 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 1; Considering brain Seraphim; oBrain.M28Team=nil
- info: CreateNewTeam: Recording enemy brain Seraphim for team 1 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 1; Considering brain ControlCenter; oBrain.M28Team=nil
- info: CreateNewTeam: Doing setup for team 1; Considering brain OptionZero; oBrain.M28Team=nil
- info: CreateNewTeam: Setup a team with team ref/iTotalTeamCount=1; do we have M28 brain in this team=true
- info: CreateNewTeam: will group allies into air subteams, is table of active M28 brains empty for this team=false
- info: CreateNewTeam: Considering brains in team 1, oBrain=art-wiedzmin; .M28AirSubteam=nil; if was nil then will assign a new one
- info: CreateNewTeam: Shared army check, iHumanCount=1; iPureAICount=0
- info: M28 brain art-wiedzmin land subteam=1; Air subteam=1
- info: CreateNewTeam: Doing setup for team 2; Considering brain art-wiedzmin; oBrain.M28Team=1
- info: CreateNewTeam: Recording enemy brain art-wiedzmin for team 2 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 2; Considering brain Rhiza; oBrain.M28Team=1
- info: CreateNewTeam: Recording enemy brain Rhiza for team 2 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 2; Considering brain Fletcher; oBrain.M28Team=1
- info: CreateNewTeam: Recording enemy brain Fletcher for team 2 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 2; Considering brain Order; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=Order; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain Order; oBrain=Order; iTotalTeamCount=2; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=nil
- info: CreateNewTeam: Brain Order: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain Order with index 4 for team 2; M28Easy=false; M28AI=false; Unit prioritisation=1
- info: CreateNewTeam: Doing setup for team 2; Considering brain Seraphim; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=Seraphim; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain Order; oBrain=Seraphim; iTotalTeamCount=2; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=nil
- info: CreateNewTeam: Brain Seraphim: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain Seraphim with index 5 for team 2; M28Easy=false; M28AI=false; Unit prioritisation=1
- info: CreateNewTeam: Doing setup for team 2; Considering brain ControlCenter; oBrain.M28Team=nil
- info: CreateNewTeam: Doing setup for team 2; Considering brain OptionZero; oBrain.M28Team=nil
- info: CreateNewTeam: Setup a team with team ref/iTotalTeamCount=2; do we have M28 brain in this team=true
- info: CreateNewTeam: will group allies into air subteams, is table of active M28 brains empty for this team=true
- info: CreateNewTeam: Doing setup for team 3; Considering brain art-wiedzmin; oBrain.M28Team=1
- info: CreateNewTeam: Doing setup for team 3; Considering brain Rhiza; oBrain.M28Team=1
- info: CreateNewTeam: Recording enemy brain Rhiza for team 3 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 3; Considering brain Fletcher; oBrain.M28Team=1
- info: CreateNewTeam: Recording enemy brain Fletcher for team 3 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 3; Considering brain Order; oBrain.M28Team=2
- info: CreateNewTeam: Recording enemy brain Order for team 3 at time=1.8999999761581
- info: CreateNewTeam: Doing setup for team 3; Considering brain Seraphim; oBrain.M28Team=2
- info: CreateNewTeam: Doing setup for team 3; Considering brain ControlCenter; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=ControlCenter; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain ControlCenter; oBrain=ControlCenter; iTotalTeamCount=3; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=nil
- info: CreateNewTeam: Brain ControlCenter: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain ControlCenter with index 6 for team 3; M28Easy=false; M28AI=false; Unit prioritisation=1
- info: CreateNewTeam: Doing setup for team 3; Considering brain OptionZero; oBrain.M28Team=nil
- info: CreateNewTeam: Setup a team with team ref/iTotalTeamCount=3; do we have M28 brain in this team=true
- info: CreateNewTeam: will group allies into air subteams, is table of active M28 brains empty for this team=true
- info: CreateNewTeam: Doing setup for team 4; Considering brain art-wiedzmin; oBrain.M28Team=1
- info: CreateNewTeam: Doing setup for team 4; Considering brain Rhiza; oBrain.M28Team=1
- info: CreateNewTeam: Doing setup for team 4; Considering brain Fletcher; oBrain.M28Team=1
- info: CreateNewTeam: Doing setup for team 4; Considering brain Order; oBrain.M28Team=2
- info: CreateNewTeam: Doing setup for team 4; Considering brain Seraphim; oBrain.M28Team=2
- info: CreateNewTeam: Doing setup for team 4; Considering brain ControlCenter; oBrain.M28Team=3
- info: CreateNewTeam: Doing setup for team 4; Considering brain OptionZero; oBrain.M28Team=nil
- info: CreateNewTeam: Considering oBrain=OptionZero; bAlreadyRecordedBrain=false
- info: CreateNewTeam: Considering aiBrain OptionZero; oBrain=OptionZero; iTotalTeamCount=4; bHaveSameEnemies=true
- info: CreateNewTeam: Will add brain to table of friendly active M28 brains if it is an M28AI brain, oBrain.M28AI=nil
- info: CreateNewTeam: Brain OptionZero: .CheatEnabled=false; ScenarioInfo.Options.CheatMult=1.5; reprs of scenario.options={ -- table: 20494F00 (1320 bytes)
- info: AIReplacement = "Off",
- info: AllowObservers = true,
- info: AutoTeams = "none",
- info: BuildMult = "1.5",
- info: CampAI = 1,
- info: CheatMult = "1.5",
- info: CheatsEnabled = "false",
- info: CivilianAlliance = "enemy",
- info: ClanTags = { -- table: 20494FA0 (80 bytes)
- info: ["art-wiedzmin"] = ""
- info: },
- info: CmApplyAIx = 2,
- info: CmM28Easy = 2,
- info: CmpAIDelay = "300",
- info: CommonArmy = "Off",
- info: Difficulty = 3,
- info: DisconnectionDelay02 = "90",
- info: Expansion = "true",
- info: FogOfWar = "explored",
- info: GameSpeed = "adjustable",
- info: M28CAInherit = 1,
- info: M28CPUPerformance = 2,
- info: M28CombinedArmy = 1,
- info: M28DodgeMicro = 1,
- info: M28OvwC = "1.5",
- info: M28OvwR = "0.0",
- info: M28OvwT = "15",
- info: M28PrioritiseBPs = 1,
- info: M28TimeBetweenOrders = "1.0",
- info: ManualUnitShare = "all",
- info: NoRushOption = "Off",
- info: PrebuiltUnits = "Off",
- info: RandomMap = "Off",
- info: Ratings = { -- table: 20494690 (80 bytes)
- info: ["art-wiedzmin"] = 100
- info: },
- info: RevealCivilians = "No",
- info: ScenarioFile = "/maps/x1ca_coop_006.v0023/x1ca_coop_006_scenario.lua",
- info: Score = "yes",
- info: Share = "FullShare",
- info: ShareUnitCap = "allies",
- info: TeamLock = "locked",
- info: TeamSpawn = "fixed",
- info: Timeouts = "-1",
- info: UnitCap = "1000",
- info: Unranked = "No",
- info: Victory = "sandbox"
- info: }
- info: CreateNewTeam: Recorded non-civilian brain OptionZero with index 7 for team 4; M28Easy=false; M28AI=false; Unit prioritisation=1
- info: CreateNewTeam: Setup a team with team ref/iTotalTeamCount=4; do we have M28 brain in this team=true
- info: CreateNewTeam: will group allies into air subteams, is table of active M28 brains empty for this team=true
- info: OnCreateBrain hook for Non-M28 ai with personality
- info: OnCreateBrain hook for Non-M28 ai with personality
- info: OnCreateBrain hook for Non-M28 ai with personality
- info: OnCreateBrain hook for Non-M28 ai with personality
- info: OnCreateBrain hook for Non-M28 ai with personality
- info: OnCreateBrain hook for Non-M28 ai with personality
- warning: Invalid args to yield(); expected tick count
- stack traceback:
- info: Delayed brain check, brain nickname=Rhiza; .M27AI=false; .M28AI=false
- info: Delayed brain check, brain nickname=Fletcher; .M27AI=false; .M28AI=false
- info: Delayed brain check, brain nickname=Order; .M27AI=false; .M28AI=false
- info: Delayed brain check, brain nickname=Seraphim; .M27AI=false; .M28AI=false
- info: Delayed brain check, brain nickname=ControlCenter; .M27AI=false; .M28AI=false
- info: Delayed brain check, brain nickname=OptionZero; .M27AI=false; .M28AI=false
- debug: Caching 21 markers of type Rally Point!
- debug: OpenMovie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Preparing movie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Preparing movie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Preparing movie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Preparing movie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Preparing movie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Preparing movie /movies/X06_Fletcher_M01_03905.sfd: 1581
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_fletcher_m01_03905.sfd: 1698
- info: Minimized true
- info: Hooked /lua/simcallbacks.lua with /mods/m28ai/hook/lua/simcallbacks.lua
- warning: art-wiedzmin is trying to cheat!
- warning: art-wiedzmin is trying to cheat!
- warning: art-wiedzmin is trying to cheat!
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_fletcher_m01_03905.sfd: 1
- info: Minimized false
- info: Hooked /lua/sim/projectile.lua with /mods/m28ai/hook/lua/sim/projectile.lua
- info: creating low fidelity terrain
- info: creating low fidelity water
- info: Hooked /lua/editor/otherarmyunitcountbuildconditions.lua with /mods/coop/hook/lua/editor/otherarmyunitcountbuildconditions.lua
- info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain art-wiedzmin. Is oOptionalOnlyBrainToSendTo nil=true; bOnlySendToTeam=false; sMessageType=1Start; sMessage=Time to foil their plans
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_bot3_directfire
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_sacu_uef
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_sacu_aeon
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_experimental_gc
- info: Strat Icon Mod Error: updated strat icon required for: acuhighlight/icon_commander_high
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure_wall
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure1_sonar
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure1_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure1_antinavy
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure1_directfire
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure1_energy
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure2_intel
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure2_energy
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure2_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure3_antimissile
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure3_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure3_energy
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure3_mass
- debug: OpenMovie /movies/X06_Rhiza_M01_03909.sfd: 470
- debug: Preparing movie /movies/X06_Rhiza_M01_03909.sfd: 470
- debug: Preparing movie /movies/X06_Rhiza_M01_03909.sfd: 470
- debug: Preparing movie /movies/X06_Rhiza_M01_03909.sfd: 470
- debug: Preparing movie /movies/X06_Rhiza_M01_03909.sfd: 470
- debug: Preparing movie /movies/X06_Rhiza_M01_03909.sfd: 470
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m01_03909.sfd: 588
- debug: Session time: 00:00:56 Game time: 00:02:32 Heap: 512.0M / 473.3M
- debug: OpenMovie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Preparing movie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Preparing movie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Preparing movie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Preparing movie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Preparing movie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Preparing movie /movies/X06_Rhiza_M01_04471.sfd: 895
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m01_04471.sfd: 992
- debug: OpenMovie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Preparing movie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Preparing movie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Preparing movie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Preparing movie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Preparing movie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Preparing movie /movies/X06_HQ_M01_03903.sfd: 1589
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m01_03903.sfd: 1686
- debug: Session time: 00:01:13 Game time: 00:06:20 Heap: 544.0M / 497.6M
- debug: Caching 0 markers of type Naval Rally Point!
- info: CWldSession::DoBeat() unknown entity id (0x2ff003e0) supplied in a pose update.
- debug: OpenMovie /movies/X06_Rhiza_M01_03923.sfd: 2310
- debug: Preparing movie /movies/X06_Rhiza_M01_03923.sfd: 2310
- debug: Preparing movie /movies/X06_Rhiza_M01_03923.sfd: 2310
- debug: Preparing movie /movies/X06_Rhiza_M01_03923.sfd: 2310
- debug: Preparing movie /movies/X06_Rhiza_M01_03923.sfd: 2310
- debug: Preparing movie /movies/X06_Rhiza_M01_03923.sfd: 2310
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m01_03923.sfd: 2401
- debug: OpenMovie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Preparing movie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Preparing movie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Preparing movie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Preparing movie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Preparing movie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Preparing movie /movies/X06_HQ_M01_04959.sfd: 2779
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m01_04959.sfd: 2895
- info: CWldSession::DoBeat() unknown entity id (0x2ff002ea) supplied in a pose update.
- debug: Session time: 00:01:30 Game time: 00:09:08 Heap: 576.0M / 512.3M
- info: CWldSession::DoBeat() unknown entity id (0x2ff002d2) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff00468) supplied in a pose update.
- debug: OpenMovie /movies/X06_Brackman_M01_04958.sfd: 3355
- debug: Preparing movie /movies/X06_Brackman_M01_04958.sfd: 3355
- debug: Preparing movie /movies/X06_Brackman_M01_04958.sfd: 3355
- debug: Preparing movie /movies/X06_Brackman_M01_04958.sfd: 3355
- debug: Preparing movie /movies/X06_Brackman_M01_04958.sfd: 3355
- debug: Preparing movie /movies/X06_Brackman_M01_04958.sfd: 3355
- info: Minimized true
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_brackman_m01_04958.sfd: 3389
- debug: Session time: 00:01:41 Game time: 00:10:44 Heap: 576.0M / 508.2M
- info: Hooked /units/xss0201/xss0201_script.lua with /mods/coop/hook/units/xss0201/xss0201_script.lua
- info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain art-wiedzmin. Is oOptionalOnlyBrainToSendTo nil=true; bOnlySendToTeam=false; sMessageType=KilledUnit9; sMessage=[Достя]: Твое поражение неминуемо.
- info: CWldSession::DoBeat() unknown entity id (0x2ff00508) supplied in a pose update.
- debug: Session time: 00:01:57 Game time: 00:12:41 Heap: 576.0M / 518.0M
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- warning: false M28Warning: Count=1: GameTime 814: Couldnt find anything to reclaim but we have refreshed the zone in the last second, mass value post refresh was less than pre refresh
- warning: stack traceback:
- warning: [C]: in function `assert'
- warning: [C]: in function `pcall'
- warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(276): in function `ErrorHandler'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(5676): in function `GetEngineerToReclaimNearbyArea'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9197): in function `ConsiderActionToAssign'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(16120): in function `HaveActionToAssign'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(16232): in function `ConsiderWaterZoneEngineerAssignment'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(17184): in function `ConsiderLandOrWaterZoneEngineerAssignment'
- warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1832): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1446>
- warning: false M28Warning: Count=2: GameTime 820: Couldnt find anything to reclaim but we have refreshed the zone in the last second, mass value post refresh was less than pre refresh
- warning: stack traceback:
- warning: [C]: in function `assert'
- warning: [C]: in function `pcall'
- warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(276): in function `ErrorHandler'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(5676): in function `GetEngineerToReclaimNearbyArea'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9197): in function `ConsiderActionToAssign'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(16120): in function `HaveActionToAssign'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(16232): in function `ConsiderWaterZoneEngineerAssignment'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(17184): in function `ConsiderLandOrWaterZoneEngineerAssignment'
- warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1832): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1446>
- debug: OpenMovie /movies/X06_Brackman_M01_03916.sfd: 1487
- debug: Preparing movie /movies/X06_Brackman_M01_03916.sfd: 1487
- debug: Preparing movie /movies/X06_Brackman_M01_03916.sfd: 1487
- debug: Preparing movie /movies/X06_Brackman_M01_03916.sfd: 1487
- debug: Preparing movie /movies/X06_Brackman_M01_03916.sfd: 1487
- debug: Preparing movie /movies/X06_Brackman_M01_03916.sfd: 1487
- debug: Session time: 00:02:13 Game time: 00:14:55 Heap: 576.0M / 521.1M
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_brackman_m01_03916.sfd: 1582
- debug: Session time: 00:02:26 Game time: 00:16:51 Heap: 576.0M / 519.4M
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- info: Minimized true
- info: CWldSession::DoBeat() unknown entity id (0x2ff00511) supplied in a pose update.
- debug: Session time: 00:02:41 Game time: 00:18:44 Heap: 576.0M / 519.9M
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- debug: Session time: 00:02:59 Game time: 00:21:30 Heap: 576.0M / 522.6M
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_land2_engineer
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_fighter1_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_ship1_intel
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_ship2_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_land3_engineer
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_fighter3_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_land1_engineer
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_land2_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_land3_artillery
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_fighter1_intel
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_bomber2_antinavy
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure1_air
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: M28Toggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_SiloBuildTactical
- debug: No free slot for order: RULEUTC_IntelToggle
- debug: No free slot for order: RULEUTC_ProductionToggle
- debug: No free slot for order: RULEUTC_StealthToggle
- debug: No free slot for order: RULEUCC_Dock
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure2_missile
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_factory1_naval
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_factoryhq2_naval
- debug: No free slot for order: RULEUCC_Dock
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_bot3_antiair
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_structure2_directfire
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_factory1_air
- debug: No free slot for order: RULEUCC_Dock
- debug: No free slot for order: RULEUCC_Dock
- debug: Session time: 00:03:09 Game time: 00:22:58 Heap: 576.0M / 527.3M
- info: CWldSession::DoBeat() unknown entity id (0x2ff00401) supplied in a pose update.
- debug: OpenMovie /movies/X06_HQ_M02_04473.sfd: 3977
- debug: Preparing movie /movies/X06_HQ_M02_04473.sfd: 3977
- debug: Preparing movie /movies/X06_HQ_M02_04473.sfd: 3977
- debug: Preparing movie /movies/X06_HQ_M02_04473.sfd: 3977
- debug: Preparing movie /movies/X06_HQ_M02_04473.sfd: 3977
- debug: Preparing movie /movies/X06_HQ_M02_04473.sfd: 3977
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04473.sfd: 4100
- info: CWldSession::DoBeat() unknown entity id (0x2ff005a1) supplied in a pose update.
- debug: Session time: 00:03:21 Game time: 00:24:53 Heap: 576.0M / 529.9M
- debug: OpenMovie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Preparing movie /movies/X06_Rhiza_M02_04474.sfd: 4630
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m02_04474.sfd: 4721
- debug: OpenMovie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Preparing movie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Preparing movie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Preparing movie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Preparing movie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Preparing movie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Preparing movie /movies/X06_Fletcher_M02_04475.sfd: 5338
- debug: Session time: 00:03:35 Game time: 00:27:11 Heap: 576.0M / 535.5M
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_fletcher_m02_04475.sfd: 5436
- debug: OpenMovie /movies/X06_Hall_M02_04476.sfd: 5937
- debug: Preparing movie /movies/X06_Hall_M02_04476.sfd: 5937
- debug: Preparing movie /movies/X06_Hall_M02_04476.sfd: 5937
- debug: Preparing movie /movies/X06_Hall_M02_04476.sfd: 5937
- debug: Preparing movie /movies/X06_Hall_M02_04476.sfd: 5937
- debug: Preparing movie /movies/X06_Hall_M02_04476.sfd: 5937
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hall_m02_04476.sfd: 6037
- debug: Session time: 00:03:45 Game time: 00:28:53 Heap: 576.0M / 528.4M
- debug: OpenMovie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Preparing movie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Preparing movie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Preparing movie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Preparing movie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Preparing movie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Preparing movie /movies/X06_Fletcher_M02_04477.sfd: 6526
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_fletcher_m02_04477.sfd: 6611
- info: CWldSession::DoBeat() unknown entity id (0x2ff004db) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff004e3) supplied in a pose update.
- debug: Session time: 00:03:56 Game time: 00:30:41 Heap: 576.0M / 525.9M
- warning: false M28Warning: Count=16: GameTime 1886: Couldnt find anything to reclaim but we have refreshed the zone in the last second, mass value post refresh was less than pre refresh
- warning: stack traceback:
- warning: [C]: in function `assert'
- warning: [C]: in function `pcall'
- warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(276): in function `ErrorHandler'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(5676): in function `GetEngineerToReclaimNearbyArea'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9197): in function `ConsiderActionToAssign'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(16120): in function `HaveActionToAssign'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(16355): in function `ConsiderWaterZoneEngineerAssignment'
- warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(17184): in function `ConsiderLandOrWaterZoneEngineerAssignment'
- warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1832): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1446>
- info: Minimized true
- debug: OpenMovie /movies/X06_Hall_M02_04478.sfd: 7207
- debug: Preparing movie /movies/X06_Hall_M02_04478.sfd: 7207
- debug: Preparing movie /movies/X06_Hall_M02_04478.sfd: 7207
- debug: Preparing movie /movies/X06_Hall_M02_04478.sfd: 7207
- debug: Preparing movie /movies/X06_Hall_M02_04478.sfd: 7207
- debug: Preparing movie /movies/X06_Hall_M02_04478.sfd: 7207
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hall_m02_04478.sfd: 7207
- debug: Session time: 00:04:06 Game time: 00:32:15 Heap: 576.0M / 529.2M
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hall_m02_04478.sfd: 1
- info: Minimized false
- debug: OpenMovie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Preparing movie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Preparing movie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Preparing movie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Preparing movie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Preparing movie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Preparing movie /movies/X06_Fletcher_M02_04479.sfd: 342
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_fletcher_m02_04479.sfd: 438
- debug: OpenMovie /movies/X06_Hall_M02_04480.sfd: 913
- debug: Preparing movie /movies/X06_Hall_M02_04480.sfd: 913
- debug: Preparing movie /movies/X06_Hall_M02_04480.sfd: 913
- debug: Preparing movie /movies/X06_Hall_M02_04480.sfd: 913
- debug: Preparing movie /movies/X06_Hall_M02_04480.sfd: 913
- debug: Preparing movie /movies/X06_Hall_M02_04480.sfd: 913
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hall_m02_04480.sfd: 1027
- debug: Session time: 00:04:23 Game time: 00:34:53 Heap: 576.0M / 531.6M
- info: ERROR: Unable to find name in string: <LOC X06_M02_010_090>[{i HQ}]: His recall beacon is disabled. Nothing we can do from this end. (Его сигнальный маяк отключен. С нашей стороны ничего невозможно сделать.)
- debug: OpenMovie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Preparing movie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Preparing movie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Preparing movie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Preparing movie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Preparing movie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Preparing movie /movies/X06_HQ_M02_04481.sfd: 1367
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04481.sfd: 1471
- info: ERROR: Unable to find name in string: <LOC X06_M02_010_090>[{i HQ}]: His recall beacon is disabled. Nothing we can do from this end. (Его сигнальный маяк отключен. С нашей стороны ничего невозможно сделать.)
- debug: SetPlayableArea before round : 12.5, 2.5 1010.5, 670.5
- debug: SetPlayableArea after round : 12, 0 1008, 668
- info: Minimized true
- debug: OpenMovie /movies/X06_Fletcher_M02_04482.sfd: 2250
- debug: Preparing movie /movies/X06_Fletcher_M02_04482.sfd: 2250
- debug: Preparing movie /movies/X06_Fletcher_M02_04482.sfd: 2250
- debug: Preparing movie /movies/X06_Fletcher_M02_04482.sfd: 2250
- debug: Preparing movie /movies/X06_Fletcher_M02_04482.sfd: 2250
- debug: Preparing movie /movies/X06_Fletcher_M02_04482.sfd: 2250
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_fletcher_m02_04482.sfd: 2250
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- debug: Session time: 00:04:45 Game time: 00:36:39 Heap: 736.0M / 608.9M
- debug: OpenMovie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Preparing movie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Preparing movie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Preparing movie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Preparing movie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Preparing movie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Preparing movie /movies/X06_Rhiza_M02_04879.sfd: 639
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m02_04879.sfd: 760
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m02_04879.sfd: 1
- info: Minimized false
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- debug: Session time: 00:04:59 Game time: 00:36:52 Heap: 736.0M / 601.2M
- debug: OpenMovie /movies/X06_HQ_M02_04483.sfd: 489
- debug: Preparing movie /movies/X06_HQ_M02_04483.sfd: 489
- debug: Preparing movie /movies/X06_HQ_M02_04483.sfd: 489
- debug: Preparing movie /movies/X06_HQ_M02_04483.sfd: 489
- debug: Preparing movie /movies/X06_HQ_M02_04483.sfd: 489
- debug: Preparing movie /movies/X06_HQ_M02_04483.sfd: 489
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04483.sfd: 613
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04483.sfd: 1
- info: Minimized false
- info: UpdateAllRecordedUnitsFollowingTeamChange: About to check if any units need updating from allies to enemies or vice versa, tiTeamsToConsider={ -- table: 26C23CA8 (48 bytes)
- info: 1 }; Time=2218
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 1 oBrain=art-wiedzmin; bApplyM28AI=false; oBrain.M28AI=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: No longer applying M28AI to brain art-wiedzmin; assigned it to the team 1
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 2 oBrain=Rhiza; bApplyM28AI=false; oBrain.M28AI=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 3 oBrain=Fletcher; bApplyM28AI=false; oBrain.M28AI=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 4 oBrain=Order; bApplyM28AI=false; oBrain.M28AI=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 5 oBrain=Seraphim; bApplyM28AI=false; oBrain.M28AI=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 6 oBrain=ControlCenter; bApplyM28AI=false; oBrain.M28AI=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering iBrain 7 oBrain=OptionZero; bApplyM28AI=false; oBrain.M28AI=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=1
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=2
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=3
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=4
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=5
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=6
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=7
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=8
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=9
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=10
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=11
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=12
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=13
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=14
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=15
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=16
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=17
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=18
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=19
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=20
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=21
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=92; iLandZone=22
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=91; iLandZone=1
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if have any units to update status of for iPlateau=112; iLandZone=1
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Updating for team 1; bChangedAlliesOrEnemies=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uec19021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51017 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51018 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb51019 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510110 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510111 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510112 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510113 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510114 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510115 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510116 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510117 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510118 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510119 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510120 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510121 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510122 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510123 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510124 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510125 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510126 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510127 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510128 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510129 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510130 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510131 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=ControlCenter; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=OptionZero; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab22042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23044 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23045 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab22051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab42011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23046 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab51011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab51012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab32021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab22043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab51013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab22044 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab31041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab51014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab51015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab32022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab23051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab51016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab43021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual03091 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual03092 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual03093 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual03094 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11062 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11063 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11064 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11065 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11066 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11067 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11068 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11069 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110610 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13024 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110611 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110612 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13025 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13026 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13027 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110613 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110614 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13028 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110615 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110616 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110617 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110618 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11053 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11054 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11055 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11056 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11057 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11058 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab13017 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab11059 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab110510 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab03031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab03011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab03021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual00011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02052 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02053 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual01111 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02054 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xal02033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual01011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02055 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02056 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02057 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual01112 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual02058 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ual01113 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xal02034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03035 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03036 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03061 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03037 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03062 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03063 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03038 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03064 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03065 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03052 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa03039 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03066 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03053 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xaa03054 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa030310 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02035 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02036 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02037 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510116 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510117 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510118 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510119 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb31021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510120 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb31022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510121 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510122 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb510123 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb22051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb42011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb31041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb22042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb42012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb22043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb22052 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb22044 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xeb23061 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03091 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03092 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03093 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03094 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xeb02041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xeb02042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43017 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb52021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb52022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb52023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43018 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43019 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb430110 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb52024 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb430111 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb43023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb42013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb22045 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11053 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11054 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11055 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11056 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11057 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11058 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11059 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110510 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110511 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110512 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110513 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110514 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110515 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110516 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110517 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13017 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13018 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13019 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110518 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110519 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110520 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110521 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110522 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb130110 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb130111 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb130112 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110523 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110524 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110525 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb03031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb03021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb03011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03095 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03096 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03097 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03098 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03099 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11061 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11062 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11063 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11064 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11065 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11066 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11067 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11068 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb11069 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13024 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110610 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110611 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110612 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110613 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110614 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110615 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13025 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110616 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13026 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110617 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13035 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110618 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110619 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110620 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110621 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb110622 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb13027 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030910 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030911 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030912 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030913 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030914 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xeb24021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xeb23062 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb42014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb23034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030915 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ueb42031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea01046 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030916 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel00011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03052 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03053 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03054 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03055 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea02041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea02031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea02042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea02043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea02044 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea02032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03056 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03057 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03058 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03059 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea030510 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xel03051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030311 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xel03052 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030312 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel01011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xel03053 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel030313 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel03042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues01031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues02011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues01032 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues01033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues02021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues01034 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues02012 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xea32041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xea32042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xea32043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xea32044 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab95021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab96033 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab95022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab96022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab96023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab96024 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zab95023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb96021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb96022 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb96023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb96024 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb96025 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb96026 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit zeb95031 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xea00021 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01041 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit xal03051 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02015 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab130110 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01042 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01043 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01044 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01045 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01046 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01047 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uas02016 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uea03023 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel01111 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues02013 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uel04011 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit ues02014 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Fletcher; Is enemy=true
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uab130111 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: UpdateAllRecordedUnitsFollowingTeamChange: Considering if unit uaa01048 is now an enemy to team 1; oM28Brain=art-wiedzmin; Unit brain owner=Rhiza; Is enemy=false
- info: creating low fidelity terrain
- info: creating low fidelity water
- info: Minimized true
- info: AIGetMarkerLocationsEx 0 markers for Land Path Node
- info: AIGetMarkerLocationsEx 0 markers for Water Path Node
- info: AIGetMarkerLocationsEx 0 markers for Air Path Node
- info: AIGetMarkerLocationsEx 5 markers for Amphibious Path Node
- info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain art-wiedzmin. Is oOptionalOnlyBrainToSendTo nil=true; bOnlySendToTeam=false; sMessageType=KilledUnit9; sMessage=[Достя]: Не стоит тратить на тебя время.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04483.sfd: 1
- info: Minimized false
- debug: Session time: 00:05:15 Game time: 00:37:32 Heap: 736.0M / 613.6M
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_ship2_antinavy
- debug: OpenMovie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Preparing movie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Preparing movie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Preparing movie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Preparing movie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Preparing movie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Preparing movie /movies/X06_Brackman_M02_04486.sfd: 197
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_brackman_m02_04486.sfd: 309
- debug: Session time: 00:05:26 Game time: 00:38:10 Heap: 736.0M / 615.7M
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_brackman_m02_04486.sfd: 1
- info: Minimized false
- info: Minimized true
- debug: OpenMovie /movies/X06_Rhiza_M02_04487.sfd: 320
- debug: Preparing movie /movies/X06_Rhiza_M02_04487.sfd: 320
- debug: Preparing movie /movies/X06_Rhiza_M02_04487.sfd: 320
- debug: Preparing movie /movies/X06_Rhiza_M02_04487.sfd: 320
- debug: Preparing movie /movies/X06_Rhiza_M02_04487.sfd: 320
- debug: Preparing movie /movies/X06_Rhiza_M02_04487.sfd: 320
- debug: Preparing movie /movies/X06_Rhiza_M02_04487.sfd: 320
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_rhiza_m02_04487.sfd: 1
- info: Minimized false
- debug: Session time: 00:05:37 Game time: 00:38:49 Heap: 736.0M / 617.2M
- info: *DEBUG: Taunt played number 8
- info: *DEBUG: Taunt played number 1
- info: *DEBUG: Taunt played number 3
- debug: OpenMovie /movies/X06_HQ_M02_04490.sfd: 457
- debug: Preparing movie /movies/X06_HQ_M02_04490.sfd: 457
- debug: Preparing movie /movies/X06_HQ_M02_04490.sfd: 457
- debug: Preparing movie /movies/X06_HQ_M02_04490.sfd: 457
- debug: Preparing movie /movies/X06_HQ_M02_04490.sfd: 457
- debug: Preparing movie /movies/X06_HQ_M02_04490.sfd: 457
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04490.sfd: 569
- warning: Error running lua script: IssueTransportLoad: Couldn't find any units to load.
- stack traceback:
- [C]: in function `IssueTransportLoad'
- ...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(1832): in function `GetLoadTransports'
- ...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(326): in function <...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua:252>
- info: *DEBUG: Taunt played number 9
- info: *DEBUG: Taunt played number 2
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04490.sfd: 1
- info: Minimized false
- debug: Session time: 00:05:54 Game time: 00:39:58 Heap: 736.0M / 621.7M
- info: Strat Icon Mod Error: updated strat icon required for: redux strategic icons 2k/icon_fighter3_intel
- debug: OpenMovie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Preparing movie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Preparing movie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Preparing movie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Preparing movie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Preparing movie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Preparing movie /movies/X06_HQ_M02_04491.sfd: 202
- debug: Playing movie c:\steam\steamapps\common\supreme commander forged alliance\movies\x06_hq_m02_04491.sfd: 313
- info: Minimized true
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- warning: GetResource: Invalid name ""
- info: Can't find texture "" -- trying fallback.
- info: Minimized false
- info: Minimized true
- debug: Session time: 00:07:39 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:09:56 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:10:12 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:10:24 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:11:04 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:11:17 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:11:56 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:12:27 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:12:47 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:13:03 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:13:27 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:13:41 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:13:56 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:14:52 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:15:08 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:15:59 Game time: 00:40:07 Heap: 736.0M / 603.9M
- debug: Session time: 00:16:44 Game time: 00:40:07 Heap: 736.0M / 603.9M
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