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๐Ÿ’  (2.54.0) All New Sync Grids + Expand

Feb 24th, 2025 (edited)
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  1. No. 113 May (Champion) & Kyogre โœจ(Genderless)
  2.  
  3. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue (Stat)
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Sp. Atk 5
  10. Sp. Atk 5
  11. Color Grid: ๐ŸŸฆ Blue (Stat)
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Sp. Atk 5
  20. Sp. Atk 5
  21. Color Grid: ๐ŸŸฆ Blue (Stat)
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue (Stat)
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue (Stat)
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Requirements: Move level must be 5 or higher
  36. Adrenaline 2
  37. Reduces the sync move countdown by two the first time the userโ€™s sync move is used each battle.
  38. Color Grid: ๐ŸŸจ Yellow (Passive)
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  41. Requirements: 1 or more adjacent tiles must be activated
  42. Requirements: Move level must be 4 or higher
  43. Flood Alert 3
  44. Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
  45. Color Grid: ๐ŸŸจ Yellow (Passive)
  46.  
  47. Cell 9 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  48. Requirements: 1 or more adjacent tiles must be activated
  49. Defense 5
  50. Defense 5
  51. Color Grid: ๐ŸŸฆ Blue (Stat)
  52.  
  53. Cell 10 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  54. Requirements: 1 or more adjacent tiles must be activated
  55. Sp. Def 5
  56. Sp. Def 5
  57. Color Grid: ๐ŸŸฆ Blue (Stat)
  58.  
  59. Cell 11 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  60. Requirements: 1 or more adjacent tiles must be activated
  61. Origin Pulse: Power 4
  62. Origin Pulse: Power โ†‘ 4
  63. Color Grid: ๐ŸŸฉ Green (Move Boost)
  64.  
  65. Cell 12 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  66. Requirements: 1 or more adjacent tiles must be activated
  67. Origin Pulse: Power 4
  68. Origin Pulse: Power โ†‘ 4
  69. Color Grid: ๐ŸŸฉ Green (Move Boost)
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  72. Requirements: 1 or more adjacent tiles must be activated
  73. Requirements: Move level must be 2 or higher
  74. Sp. Atk 10
  75. Sp. Atk 10
  76. Color Grid: ๐ŸŸฆ Blue (Stat)
  77.  
  78. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  79. Requirements: 1 or more adjacent tiles must be activated
  80. Requirements: Move level must be 2 or higher
  81. Origin Pulse: Move Gauge Refresh 3
  82. Move: Origin Pulse Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  83. Color Grid: ๐ŸŸฅ Red (Move Effect)
  84.  
  85. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  86. Requirements: 1 or more adjacent tiles must be activated
  87. Requirements: Move level must be 2 or higher
  88. Origin Pulse: Power 4
  89. Origin Pulse: Power โ†‘ 4
  90. Color Grid: ๐ŸŸฉ Green (Move Boost)
  91.  
  92. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  93. Requirements: 1 or more adjacent tiles must be activated
  94. Requirements: Move level must be 3 or higher
  95. Weathered Warrior 3
  96. Powers up the userโ€™s moves and sync move when weather conditions are in effect.
  97. Color Grid: ๐ŸŸจ Yellow (Passive)
  98.  
  99. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  100. Requirements: 1 or more adjacent tiles must be activated
  101. Requirements: Move level must be 3 or higher
  102. Super Rain 4
  103. Has a chance (50%) of applying the Supereffective โ†‘ Next effect to the user when its Pokรฉmon uses a move while the weather is rainy.
  104. Color Grid: ๐ŸŸจ Yellow (Passive)
  105.  
  106. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  107. Requirements: 1 or more adjacent tiles must be activated
  108. HP 10
  109. HP 10
  110. Color Grid: ๐ŸŸฆ Blue (Stat)
  111.  
  112. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  113. Requirements: 1 or more adjacent tiles must be activated
  114. Sp. Atk 5
  115. Sp. Atk 5
  116. Color Grid: ๐ŸŸฆ Blue (Stat)
  117.  
  118. Cell 20 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  119. Requirements: 1 or more adjacent tiles must be activated
  120. Defense 5
  121. Defense 5
  122. Color Grid: ๐ŸŸฆ Blue (Stat)
  123.  
  124. Cell 21 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  125. Requirements: 1 or more adjacent tiles must be activated
  126. Thunder: Power 4
  127. Thunder: Power โ†‘ 4
  128. Color Grid: ๐ŸŸฉ Green (Move Boost)
  129.  
  130. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  131. Requirements: 1 or more adjacent tiles must be activated
  132. Thunder: Power 4
  133. Thunder: Power โ†‘ 4
  134. Color Grid: ๐ŸŸฉ Green (Move Boost)
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  137. Requirements: 1 or more adjacent tiles must be activated
  138. Thunder: Power 4
  139. Thunder: Power โ†‘ 4
  140. Color Grid: ๐ŸŸฉ Green (Move Boost)
  141.  
  142. Cell 24 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  143. Requirements: 1 or more adjacent tiles must be activated
  144. Requirements: Move level must be 2 or higher
  145. Thunder: Hostile Environment 3
  146. Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves.
  147. Color Grid: ๐ŸŸฅ Red (Move Effect)
  148.  
  149. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  150. Requirements: 1 or more adjacent tiles must be activated
  151. Requirements: Move level must be 2 or higher
  152. Thunder: Move Gauge Refresh 3
  153. Move: Thunder Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  154. Color Grid: ๐ŸŸฅ Red (Move Effect)
  155.  
  156. Cell 26 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  157. Requirements: 1 or more adjacent tiles must be activated
  158. Requirements: Move level must be 2 or higher
  159. Thunder: Superduper Effective 9
  160. Move: Thunder Powers up moves that are super effective.
  161. Color Grid: ๐ŸŸฅ Red (Move Effect)
  162.  
  163. Cell 27 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  164. Requirements: 1 or more adjacent tiles must be activated
  165. Requirements: Move level must be 3 or higher
  166. Endurance
  167. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  168. Color Grid: ๐ŸŸจ Yellow (Passive)
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  171. Requirements: 1 or more adjacent tiles must be activated
  172. Requirements: Move level must be 3 or higher
  173. Thunder: Twofer 9
  174. Move: Thunder Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  175. Color Grid: ๐ŸŸฅ Red (Move Effect)
  176.  
  177. Cell 29 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  178. Requirements: 1 or more adjacent tiles must be activated
  179. Speed 5
  180. Speed 5
  181. Color Grid: ๐ŸŸฆ Blue (Stat)
  182.  
  183. Cell 30 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  184. Requirements: 1 or more adjacent tiles must be activated
  185. HP 10
  186. HP 10
  187. Color Grid: ๐ŸŸฆ Blue (Stat)
  188.  
  189. Cell 31 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  190. Requirements: 1 or more adjacent tiles must be activated
  191. Defense 5
  192. Defense 5
  193. Color Grid: ๐ŸŸฆ Blue (Stat)
  194.  
  195. Cell 32 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  196. Requirements: 1 or more adjacent tiles must be activated
  197. Sp. Def 5
  198. Sp. Def 5
  199. Color Grid: ๐ŸŸฆ Blue (Stat)
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  202. Requirements: 1 or more adjacent tiles must be activated
  203. Blue Origin Pulse: Power 4
  204. Blue Origin Pulse: Power โ†‘ 4
  205. Color Grid: ๐ŸŸฉ Green (Move Boost)
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  208. Requirements: 1 or more adjacent tiles must be activated
  209. Blue Origin Pulse: Power 4
  210. Blue Origin Pulse: Power โ†‘ 4
  211. Color Grid: ๐ŸŸฉ Green (Move Boost)
  212.  
  213. Cell 35 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  214. Requirements: 1 or more adjacent tiles must be activated
  215. Requirements: Move level must be 2 or higher
  216. Blue Origin Pulse: Power 4
  217. Blue Origin Pulse: Power โ†‘ 4
  218. Color Grid: ๐ŸŸฉ Green (Move Boost)
  219.  
  220. Cell 36 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  221. Requirements: 1 or more adjacent tiles must be activated
  222. Requirements: Move level must be 2 or higher
  223. Water Guard
  224. Reduces damage when the user is attacked by Water-type moves.
  225. Color Grid: ๐ŸŸจ Yellow (Passive)
  226.  
  227. Cell 37 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  228. Requirements: 1 or more adjacent tiles must be activated
  229. Requirements: Move level must be 2 or higher
  230. Starry Sky of Glory!: MP Refresh 2
  231. Move: Starry Sky of Glory! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  232. Color Grid: ๐ŸŸฅ Red (Move Effect)
  233.  
  234. Cell 38 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  235. Requirements: 1 or more adjacent tiles must be activated
  236. Requirements: Move level must be 3 or higher
  237. Mind Games 9
  238. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  239. Color Grid: ๐ŸŸจ Yellow (Passive)
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  242. Requirements: 1 or more adjacent tiles must be activated
  243. Requirements: Move level must be 3 or higher
  244. Brainpower
  245. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  246. Color Grid: ๐ŸŸจ Yellow (Passive)
  247.  
  248. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  249. Requirements: 1 or more adjacent tiles must be activated
  250. Defense 5
  251. Defense 5
  252. Color Grid: ๐ŸŸฆ Blue (Stat)
  253.  
  254. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  255. Requirements: 1 or more adjacent tiles must be activated
  256. Sp. Def 5
  257. Sp. Def 5
  258. Color Grid: ๐ŸŸฆ Blue (Stat)
  259.  
  260. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  261. Requirements: 1 or more adjacent tiles must be activated
  262. Sp. Atk 5
  263. Sp. Atk 5
  264. Color Grid: ๐ŸŸฆ Blue (Stat)
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  267. Requirements: 1 or more adjacent tiles must be activated
  268. Dauntless
  269. Sp. Atk cannot be lowered.
  270. Color Grid: ๐ŸŸจ Yellow (Passive)
  271.  
  272. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  273. Requirements: 1 or more adjacent tiles must be activated
  274. Requirements: Move level must be 2 or higher
  275. EX Rain: Fire P-, S-, Max Moves DR 5
  276. Reduces the following Fire-type damage the user takes when the weather is EX rainy: - Moves - Sync moves - Max moves
  277. Color Grid: ๐ŸŸจ Yellow (Passive)
  278.  
  279. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  280. Requirements: 1 or more adjacent tiles must be activated
  281. Requirements: Move level must be 2 or higher
  282. Refreshing Rain 1
  283. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  284. Color Grid: ๐ŸŸจ Yellow (Passive)
  285.  
  286. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  287. Requirements: 1 or more adjacent tiles must be activated
  288. Requirements: Move level must be 2 or higher
  289. Racing Rain 2
  290. Quickly charges the move gauge when the weather is rainy.
  291. Color Grid: ๐ŸŸจ Yellow (Passive)
  292.  
  293. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  294. Requirements: 1 or more adjacent tiles must be activated
  295. Requirements: Move level must be 3 or higher
  296. 1st S-Move: Special Boost 2
  297. Increases the userโ€™s Special Movesย โ†‘ Next effect by twoย ranks the first time its sync move is used each battle.
  298. Color Grid: ๐ŸŸจ Yellow (Passive)
  299.  
  300. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  301. Requirements: 1 or more adjacent tiles must be activated
  302. Requirements: Move level must be 3 or higher
  303. Rainy: Team S-Moves โ†‘ 3
  304. Powers up the sync moves of all allied sync pairs when the weather is rainy.
  305. Color Grid: ๐ŸŸจ Yellow (Passive)
  306.  
  307. Cell 49 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  308. Requirements: 1 or more adjacent tiles must be activated
  309. Requirements: Move level must be 3 or higher
  310. Storm-Summoning Seas Origin Pulse: Power 25
  311. Storm-Summoning Seas Origin Pulse: Power โ†‘ 25
  312. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  313.  
  314. Cell 50 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  315. Requirements: 1 or more adjacent tiles must be activated
  316. Requirements: Move level must be 3 or higher
  317. Storm-Summoning Seas Origin Pulse: Power 25
  318. Storm-Summoning Seas Origin Pulse: Power โ†‘ 25
  319. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  320.  
  321.  
  322. No. 109 Nate (Champion) & Haxorus โœจ(Maleโ™‚๏ธ)
  323. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  324. Requirements: 1 or more adjacent tiles must be activated
  325. Requirements: Move level must be 5 or higher
  326. Dragon Zone Extension 3
  327. Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
  328. Color Grid: ๐ŸŸจ Yellow (Passive)
  329. Grid Expand Unlock: 25/3/2025 06:00:00
  330.  
  331. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Requirements: 1 or more adjacent tiles must be activated
  333. Requirements: Move level must be 4 or higher
  334. Dragon Drop Zone
  335. Turns the field of playโ€™s zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.)
  336. Color Grid: ๐ŸŸจ Yellow (Passive)
  337. Grid Expand Unlock: 25/3/2025 06:00:00
  338.  
  339. No. 112 Arc Suit N & Zoroark (Maleโ™‚๏ธ)
  340.  
  341. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  342. HP 10
  343. HP 10
  344. Color Grid: ๐ŸŸฆ Blue (Stat)
  345.  
  346. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  347. Sp. Atk 5
  348. Sp. Atk 5
  349. Color Grid: ๐ŸŸฆ Blue (Stat)
  350.  
  351. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  352. Defense 5
  353. Defense 5
  354. Color Grid: ๐ŸŸฆ Blue (Stat)
  355.  
  356. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  357. Sp. Atk 5
  358. Sp. Atk 5
  359. Color Grid: ๐ŸŸฆ Blue (Stat)
  360.  
  361. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  362. Sp. Def 5
  363. Sp. Def 5
  364. Color Grid: ๐ŸŸฆ Blue (Stat)
  365.  
  366. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  367. Speed 5
  368. Speed 5
  369. Color Grid: ๐ŸŸฆ Blue (Stat)
  370.  
  371. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  372. Requirements: 1 or more adjacent tiles must be activated
  373. Requirements: Move level must be 2 or higher
  374. Sp. Atk 20
  375. Sp. Atk 20
  376. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  377.  
  378. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  379. Requirements: 1 or more adjacent tiles must be activated
  380. Requirements: Move level must be 3 or higher
  381. Shape-Shifting Divine Night Daze: Power 50
  382. Shape-Shifting Divine Night Daze: Power โ†‘ 50
  383. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  384.  
  385. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  386. Requirements: 1 or more adjacent tiles must be activated
  387. Requirements: Move level must be 4 or higher
  388. Opp Rebuff โ†“: S-Moves โ†‘ 9
  389. Powers up the userโ€™s sync move when the targetโ€™s Type Rebuff is lowered.
  390. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  391.  
  392. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  393. Requirements: 1 or more adjacent tiles must be activated
  394. Requirements: Move level must be 5 or higher
  395. 1st S-Move: Restore B-Move MP 1
  396. Restores one MP of the userโ€™s buddy move the first time its sync move is used each battle.
  397. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  398.  
  399. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  400. Requirements: 1 or more adjacent tiles must be activated
  401. Sp. Atk 5
  402. Sp. Atk 5
  403. Color Grid: ๐ŸŸฆ Blue (Stat)
  404.  
  405. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  406. Requirements: 1 or more adjacent tiles must be activated
  407. Defense 5
  408. Defense 5
  409. Color Grid: ๐ŸŸฆ Blue (Stat)
  410.  
  411. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  412. Requirements: 1 or more adjacent tiles must be activated
  413. Sp. Def 5
  414. Sp. Def 5
  415. Color Grid: ๐ŸŸฆ Blue (Stat)
  416.  
  417. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  418. Requirements: 1 or more adjacent tiles must be activated
  419. Night Daze: Power 2
  420. Night Daze: Power โ†‘ 2
  421. Color Grid: ๐ŸŸฉ Green (Move Boost)
  422.  
  423. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  424. Requirements: 1 or more adjacent tiles must be activated
  425. Night Daze: Power 2
  426. Night Daze: Power โ†‘ 2
  427. Color Grid: ๐ŸŸฉ Green (Move Boost)
  428.  
  429. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  430. Requirements: 1 or more adjacent tiles must be activated
  431. Requirements: Move level must be 2 or higher
  432. Night Daze: Power 2
  433. Night Daze: Power โ†‘ 2
  434. Color Grid: ๐ŸŸฉ Green (Move Boost)
  435.  
  436. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  437. Requirements: 1 or more adjacent tiles must be activated
  438. Requirements: Move level must be 2 or higher
  439. Speed 10
  440. Speed 10
  441. Color Grid: ๐ŸŸฆ Blue (Stat)
  442.  
  443. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Requirements: 1 or more adjacent tiles must be activated
  445. Requirements: Move level must be 2 or higher
  446. Quick Cure
  447. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  448. Color Grid: ๐ŸŸจ Yellow (Passive)
  449.  
  450. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  451. Requirements: 1 or more adjacent tiles must be activated
  452. Requirements: Move level must be 3 or higher
  453. Status Immunity
  454. Status conditions cannot be inflicted on the user.
  455. Color Grid: ๐ŸŸจ Yellow (Passive)
  456.  
  457. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Requirements: 1 or more adjacent tiles must be activated
  459. Requirements: Move level must be 3 or higher
  460. Opp Rebuff โ†“: Team Moves โ†‘ 2
  461. Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
  462. Color Grid: ๐ŸŸจ Yellow (Passive)
  463.  
  464. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  465. Requirements: 1 or more adjacent tiles must be activated
  466. HP 10
  467. HP 10
  468. Color Grid: ๐ŸŸฆ Blue (Stat)
  469.  
  470. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  471. Requirements: 1 or more adjacent tiles must be activated
  472. Speed 5
  473. Speed 5
  474. Color Grid: ๐ŸŸฆ Blue (Stat)
  475.  
  476. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  477. Requirements: 1 or more adjacent tiles must be activated
  478. Sp. Atk 5
  479. Sp. Atk 5
  480. Color Grid: ๐ŸŸฆ Blue (Stat)
  481.  
  482. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  483. Requirements: 1 or more adjacent tiles must be activated
  484. Almighty Obsidian Night Daze: Power 3
  485. Almighty Obsidian Night Daze: Power โ†‘ 3
  486. Color Grid: ๐ŸŸฉ Green (Move Boost)
  487.  
  488. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  489. Requirements: 1 or more adjacent tiles must be activated
  490. Almighty Obsidian Night Daze: Power 3
  491. Almighty Obsidian Night Daze: Power โ†‘ 3
  492. Color Grid: ๐ŸŸฉ Green (Move Boost)
  493.  
  494. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  495. Requirements: 1 or more adjacent tiles must be activated
  496. Requirements: Move level must be 2 or higher
  497. Debut: Special Boost 1
  498. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank the first time it enters a battle each battle.
  499. Color Grid: ๐ŸŸจ Yellow (Passive)
  500.  
  501. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  502. Requirements: 1 or more adjacent tiles must be activated
  503. Requirements: Move level must be 2 or higher
  504. Mini Potion All: MP Refresh 2
  505. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  506. Color Grid: ๐ŸŸฅ Red (Move Effect)
  507.  
  508. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  509. Requirements: 1 or more adjacent tiles must be activated
  510. Requirements: Move level must be 2 or higher
  511. Mini Potion All: Master Healer 1
  512. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  513. Color Grid: ๐ŸŸฅ Red (Move Effect)
  514.  
  515. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  516. Requirements: 1 or more adjacent tiles must be activated
  517. Requirements: Move level must be 3 or higher
  518. 1st S-Move: No Stat โ†‘ on Field
  519. Applies the No Stat Increases effect to the opponentsโ€™ field of play the first time the userโ€™s sync move is used each battle.
  520. Color Grid: ๐ŸŸจ Yellow (Passive)
  521.  
  522. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  523. Requirements: 1 or more adjacent tiles must be activated
  524. Requirements: Move level must be 3 or higher
  525. Vigilance
  526. Protects the user against critical hits.
  527. Color Grid: ๐ŸŸจ Yellow (Passive)
  528.  
  529. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  530. Requirements: 1 or more adjacent tiles must be activated
  531. Defense 5
  532. Defense 5
  533. Color Grid: ๐ŸŸฆ Blue (Stat)
  534.  
  535. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  536. Requirements: 1 or more adjacent tiles must be activated
  537. Sp. Def 5
  538. Sp. Def 5
  539. Color Grid: ๐ŸŸฆ Blue (Stat)
  540.  
  541. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Sp. Atk 5
  544. Sp. Atk 5
  545. Color Grid: ๐ŸŸฆ Blue (Stat)
  546.  
  547. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  548. Requirements: 1 or more adjacent tiles must be activated
  549. Dauntless
  550. Sp. Atk cannot be lowered.
  551. Color Grid: ๐ŸŸจ Yellow (Passive)
  552.  
  553. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  554. Requirements: 1 or more adjacent tiles must be activated
  555. Almighty Obsidian Night Daze: Power 3
  556. Almighty Obsidian Night Daze: Power โ†‘ 3
  557. Color Grid: ๐ŸŸฉ Green (Move Boost)
  558.  
  559. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  560. Requirements: 1 or more adjacent tiles must be activated
  561. Requirements: Move level must be 2 or higher
  562. Super Syncer
  563. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  564. Color Grid: ๐ŸŸจ Yellow (Passive)
  565.  
  566. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  567. Requirements: 1 or more adjacent tiles must be activated
  568. Requirements: Move level must be 2 or higher
  569. Almighty Obsidian Night Daze: Power 3
  570. Almighty Obsidian Night Daze: Power โ†‘ 3
  571. Color Grid: ๐ŸŸฉ Green (Move Boost)
  572.  
  573. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  574. Requirements: 1 or more adjacent tiles must be activated
  575. Requirements: Move level must be 2 or higher
  576. Almighty Obsidian Night Daze: Power 3
  577. Almighty Obsidian Night Daze: Power โ†‘ 3
  578. Color Grid: ๐ŸŸฉ Green (Move Boost)
  579.  
  580. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  581. Requirements: 1 or more adjacent tiles must be activated
  582. Requirements: Move level must be 3 or higher
  583. Head Start 1
  584. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  585. Color Grid: ๐ŸŸจ Yellow (Passive)
  586.  
  587. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Requirements: 1 or more adjacent tiles must be activated
  589. Requirements: Move level must be 3 or higher
  590. Power Play
  591. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  592. Color Grid: ๐ŸŸจ Yellow (Passive)
  593.  
  594. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  595. Requirements: 1 or more adjacent tiles must be activated
  596. Night Daze: Accuracy 5
  597. Night Daze: Accuracy โ†‘ 5
  598. Color Grid: ๐ŸŸฉ Green (Move Boost)
  599.  
  600. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  601. Requirements: 1 or more adjacent tiles must be activated
  602. Sp. Atk 5
  603. Sp. Atk 5
  604. Color Grid: ๐ŸŸฆ Blue (Stat)
  605.  
  606. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  607. Requirements: 1 or more adjacent tiles must be activated
  608. Sp. Atk 5
  609. Sp. Atk 5
  610. Color Grid: ๐ŸŸฆ Blue (Stat)
  611.  
  612. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  613. Requirements: 1 or more adjacent tiles must be activated
  614. Night Daze: Power 2
  615. Night Daze: Power โ†‘ 2
  616. Color Grid: ๐ŸŸฉ Green (Move Boost)
  617.  
  618. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  619. Requirements: 1 or more adjacent tiles must be activated
  620. Night Daze: Power 2
  621. Night Daze: Power โ†‘ 2
  622. Color Grid: ๐ŸŸฉ Green (Move Boost)
  623.  
  624. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  625. Requirements: 1 or more adjacent tiles must be activated
  626. Requirements: Move level must be 2 or higher
  627. Sp. Atk 10
  628. Sp. Atk 10
  629. Color Grid: ๐ŸŸฆ Blue (Stat)
  630.  
  631. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  632. Requirements: 1 or more adjacent tiles must be activated
  633. Requirements: Move level must be 2 or higher
  634. Behold My Love!: Move: Sync Move Boost โ†‘3 9
  635. Move: Behold My Love! Increases the userโ€™s Sync Moveย โ†‘ Next effect by three ranks when its move is successful.
  636. Color Grid: ๐ŸŸฅ Red (Move Effect)
  637.  
  638. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  639. Requirements: 1 or more adjacent tiles must be activated
  640. Requirements: Move level must be 2 or higher
  641. Behold My Love!: MP Refresh 2
  642. Move: Behold My Love! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  643. Color Grid: ๐ŸŸฅ Red (Move Effect)
  644.  
  645. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  646. Requirements: 1 or more adjacent tiles must be activated
  647. Requirements: Move level must be 3 or higher
  648. Sync Thinker 9
  649. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank after using its sync move.
  650. Color Grid: ๐ŸŸจ Yellow (Passive)
  651.  
  652. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  653. Requirements: 1 or more adjacent tiles must be activated
  654. Requirements: Move level must be 3 or higher
  655. Behold My Love!: Slippery 4
  656. Move: Behold My Love! Raises the userโ€™s evasiveness by four stat ranks when its move is successful.
  657. Color Grid: ๐ŸŸฅ Red (Move Effect)
  658.  
  659. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  660. Requirements: 1 or more adjacent tiles must be activated
  661. Requirements: Move level must be 3 or higher
  662. Shape-Shifting Divine Night Daze: Power 25
  663. Shape-Shifting Divine Night Daze: Power โ†‘ 25
  664. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  665.  
  666. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  667. Requirements: 1 or more adjacent tiles must be activated
  668. Requirements: Move level must be 3 or higher
  669. Shape-Shifting Divine Night Daze: Power 25
  670. Shape-Shifting Divine Night Daze: Power โ†‘ 25
  671. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  672.  
  673.  
  674. No. 128 Archie & Kyogre (Genderless)
  675.  
  676. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  677. HP 10
  678. HP 10
  679. Color Grid: ๐ŸŸฆ Blue (Stat)
  680.  
  681. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  682. Sp. Atk 5
  683. Sp. Atk 5
  684. Color Grid: ๐ŸŸฆ Blue (Stat)
  685.  
  686. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  687. Defense 5
  688. Defense 5
  689. Color Grid: ๐ŸŸฆ Blue (Stat)
  690.  
  691. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  692. Sp. Atk 5
  693. Sp. Atk 5
  694. Color Grid: ๐ŸŸฆ Blue (Stat)
  695.  
  696. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  697. Sp. Def 5
  698. Sp. Def 5
  699. Color Grid: ๐ŸŸฆ Blue (Stat)
  700.  
  701. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  702. Speed 5
  703. Speed 5
  704. Color Grid: ๐ŸŸฆ Blue (Stat)
  705.  
  706. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  707. Requirements: 1 or more adjacent tiles must be activated
  708. Defense 5
  709. Defense 5
  710. Color Grid: ๐ŸŸฆ Blue (Stat)
  711.  
  712. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  713. Requirements: 1 or more adjacent tiles must be activated
  714. HP 10
  715. HP 10
  716. Color Grid: ๐ŸŸฆ Blue (Stat)
  717.  
  718. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  719. Requirements: 1 or more adjacent tiles must be activated
  720. Origin Pulse: Accuracy 10
  721. Origin Pulse: Accuracy โ†‘ 10
  722. Color Grid: ๐ŸŸฉ Green (Move Boost)
  723.  
  724. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  725. Requirements: 1 or more adjacent tiles must be activated
  726. Sp. Def 5
  727. Sp. Def 5
  728. Color Grid: ๐ŸŸฆ Blue (Stat)
  729.  
  730. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  731. Requirements: 1 or more adjacent tiles must be activated
  732. Origin Pulse: Power 2
  733. Origin Pulse: Power โ†‘ 2
  734. Color Grid: ๐ŸŸฉ Green (Move Boost)
  735.  
  736. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  737. Requirements: 1 or more adjacent tiles must be activated
  738. Origin Pulse: Power 2
  739. Origin Pulse: Power โ†‘ 2
  740. Color Grid: ๐ŸŸฉ Green (Move Boost)
  741.  
  742. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  743. Requirements: 1 or more adjacent tiles must be activated
  744. Requirements: Move level must be 2 or higher
  745. Origin Pulse: Power 2
  746. Origin Pulse: Power โ†‘ 2
  747. Color Grid: ๐ŸŸฉ Green (Move Boost)
  748.  
  749. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  750. Requirements: 1 or more adjacent tiles must be activated
  751. Requirements: Move level must be 2 or higher
  752. Origin Pulse: Move Gauge Refresh 3
  753. Move: Origin Pulse Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  754. Color Grid: ๐ŸŸฅ Red (Move Effect)
  755.  
  756. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  757. Requirements: 1 or more adjacent tiles must be activated
  758. Requirements: Move level must be 2 or higher
  759. Sp. Atk 10
  760. Sp. Atk 10
  761. Color Grid: ๐ŸŸฆ Blue (Stat)
  762.  
  763. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  764. Requirements: 1 or more adjacent tiles must be activated
  765. Requirements: Move level must be 3 or higher
  766. Leg Up 1
  767. Has a chance (20%) of reducing the userโ€™s sync move countdown by one when it enters a battle. This effect can activate only once per battle.
  768. Color Grid: ๐ŸŸจ Yellow (Passive)
  769.  
  770. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  771. Requirements: 1 or more adjacent tiles must be activated
  772. Requirements: Move level must be 3 or higher
  773. Healthy Power-Up 1
  774. Powers up moves when the userโ€™s HP is full.
  775. Color Grid: ๐ŸŸจ Yellow (Passive)
  776.  
  777. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  778. Requirements: 1 or more adjacent tiles must be activated
  779. HP 10
  780. HP 10
  781. Color Grid: ๐ŸŸฆ Blue (Stat)
  782.  
  783. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  784. Requirements: 1 or more adjacent tiles must be activated
  785. Defense 5
  786. Defense 5
  787. Color Grid: ๐ŸŸฆ Blue (Stat)
  788.  
  789. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  790. Requirements: 1 or more adjacent tiles must be activated
  791. Speed 5
  792. Speed 5
  793. Color Grid: ๐ŸŸฆ Blue (Stat)
  794.  
  795. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  796. Requirements: 1 or more adjacent tiles must be activated
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue (Stat)
  800.  
  801. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  802. Requirements: 1 or more adjacent tiles must be activated
  803. X Sp. Atk: MP Refresh 2
  804. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  805. Color Grid: ๐ŸŸฅ Red (Move Effect)
  806.  
  807. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  808. Requirements: 1 or more adjacent tiles must be activated
  809. Sp. Atk 5
  810. Sp. Atk 5
  811. Color Grid: ๐ŸŸฆ Blue (Stat)
  812.  
  813. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  814. Requirements: 1 or more adjacent tiles must be activated
  815. Requirements: Move level must be 2 or higher
  816. Thunder: Power 3
  817. Thunder: Power โ†‘ 3
  818. Color Grid: ๐ŸŸฉ Green (Move Boost)
  819.  
  820. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  821. Requirements: 1 or more adjacent tiles must be activated
  822. Requirements: Move level must be 2 or higher
  823. Torrential Tenacity
  824. Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.
  825. Color Grid: ๐ŸŸจ Yellow (Passive)
  826.  
  827. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  828. Requirements: 1 or more adjacent tiles must be activated
  829. Requirements: Move level must be 2 or higher
  830. Rain Gear 2
  831. Reduces damage when the user is hit by an attack move while the weather is rainy.
  832. Color Grid: ๐ŸŸจ Yellow (Passive)
  833.  
  834. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  835. Requirements: 1 or more adjacent tiles must be activated
  836. Requirements: Move level must be 3 or higher
  837. Shower Power 3
  838. Powers up the userโ€™s sync move when the weather is rainy.
  839. Color Grid: ๐ŸŸจ Yellow (Passive)
  840.  
  841. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 15 Energy | ๐Ÿ”ฎ 180 Sync Orb(s)
  842. Requirements: 1 or more adjacent tiles must be activated
  843. Requirements: Move level must be 3 or higher
  844. Shower Sync
  845. Makes the weather rainy the first time the userโ€™s sync move is used each battle.
  846. Color Grid: ๐ŸŸจ Yellow (Passive)
  847.  
  848. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  849. Requirements: 1 or more adjacent tiles must be activated
  850. Speed 5
  851. Speed 5
  852. Color Grid: ๐ŸŸฆ Blue (Stat)
  853.  
  854. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  855. Requirements: 1 or more adjacent tiles must be activated
  856. Thunder: Power 3
  857. Thunder: Power โ†‘ 3
  858. Color Grid: ๐ŸŸฉ Green (Move Boost)
  859.  
  860. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  861. Requirements: 1 or more adjacent tiles must be activated
  862. Thunder: Power 3
  863. Thunder: Power โ†‘ 3
  864. Color Grid: ๐ŸŸฉ Green (Move Boost)
  865.  
  866. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  867. Requirements: 1 or more adjacent tiles must be activated
  868. Speed 5
  869. Speed 5
  870. Color Grid: ๐ŸŸฆ Blue (Stat)
  871.  
  872. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  873. Requirements: 1 or more adjacent tiles must be activated
  874. Requirements: Move level must be 2 or higher
  875. Thunder: Paralysis Synergy 1
  876. Move: Thunder Powers up the userโ€™s moves when the target is paralyzed.
  877. Color Grid: ๐ŸŸฅ Red (Move Effect)
  878.  
  879. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  880. Requirements: 1 or more adjacent tiles must be activated
  881. Requirements: Move level must be 2 or higher
  882. Thunder: Move Gauge Refresh 3
  883. Move: Thunder Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  884. Color Grid: ๐ŸŸฅ Red (Move Effect)
  885.  
  886. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  887. Requirements: 1 or more adjacent tiles must be activated
  888. Requirements: Move level must be 2 or higher
  889. Thunder: Power 3
  890. Thunder: Power โ†‘ 3
  891. Color Grid: ๐ŸŸฉ Green (Move Boost)
  892.  
  893. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  894. Requirements: 1 or more adjacent tiles must be activated
  895. Requirements: Move level must be 3 or higher
  896. Thunder: Move Gauge Refresh 3
  897. Move: Thunder Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  898. Color Grid: ๐ŸŸฅ Red (Move Effect)
  899.  
  900. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  901. Requirements: 1 or more adjacent tiles must be activated
  902. Requirements: Move level must be 3 or higher
  903. Thunder: Raging Rain 5
  904. Move: Thunder Powers up the userโ€™s moves when the weather is rainy.
  905. Color Grid: ๐ŸŸฅ Red (Move Effect)
  906.  
  907. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  908. Requirements: 1 or more adjacent tiles must be activated
  909. Defense 5
  910. Defense 5
  911. Color Grid: ๐ŸŸฆ Blue (Stat)
  912.  
  913. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  914. Requirements: 1 or more adjacent tiles must be activated
  915. Sp. Def 5
  916. Sp. Def 5
  917. Color Grid: ๐ŸŸฆ Blue (Stat)
  918.  
  919. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  920. Requirements: 1 or more adjacent tiles must be activated
  921. Speed 5
  922. Speed 5
  923. Color Grid: ๐ŸŸฆ Blue (Stat)
  924.  
  925. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  926. Requirements: 1 or more adjacent tiles must be activated
  927. HP 10
  928. HP 10
  929. Color Grid: ๐ŸŸฆ Blue (Stat)
  930.  
  931. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  932. Requirements: 1 or more adjacent tiles must be activated
  933. Requirements: Move level must be 2 or higher
  934. Origin Pulse: Power 2
  935. Origin Pulse: Power โ†‘ 2
  936. Color Grid: ๐ŸŸฉ Green (Move Boost)
  937.  
  938. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  939. Requirements: 1 or more adjacent tiles must be activated
  940. Requirements: Move level must be 2 or higher
  941. Open the Oceans!: MP Refresh 2
  942. Move: Open the Oceans! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  943. Color Grid: ๐ŸŸฅ Red (Move Effect)
  944.  
  945. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  946. Requirements: 1 or more adjacent tiles must be activated
  947. Requirements: Move level must be 2 or higher
  948. Origin Pulse: Power 2
  949. Origin Pulse: Power โ†‘ 2
  950. Color Grid: ๐ŸŸฉ Green (Move Boost)
  951.  
  952. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  953. Requirements: 1 or more adjacent tiles must be activated
  954. Requirements: Move level must be 3 or higher
  955. Rainy Propulsion 1
  956. Has a chance (20%) of reducing the userโ€™s sync move countdown by one when its move is successful while the weather is rainy.
  957. Color Grid: ๐ŸŸจ Yellow (Passive)
  958.  
  959. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  960. Requirements: 1 or more adjacent tiles must be activated
  961. Requirements: Move level must be 3 or higher
  962. Super Rain 4
  963. Has a chance (50%) of applying the Supereffective โ†‘ Next effect to the user when its Pokรฉmon uses a move while the weather is rainy.
  964. Color Grid: ๐ŸŸจ Yellow (Passive)
  965.  
  966. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  967. Requirements: 1 or more adjacent tiles must be activated
  968. Requirements: Move level must be 3 or higher
  969. Aqua Planet Origin Pulse: Power 25
  970. Aqua Planet Origin Pulse: Power โ†‘ 25
  971. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  972.  
  973. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  974. Requirements: 1 or more adjacent tiles must be activated
  975. Requirements: Move level must be 3 or higher
  976. Aqua Planet Origin Pulse: Power 25
  977. Aqua Planet Origin Pulse: Power โ†‘ 25
  978. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  979.  
  980. Cell 1 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  981. Requirements: 1 or more adjacent tiles must be activated
  982. Requirements: Move level must be 5 or higher
  983. Rainy Hit: Special Boost โ†‘2 9
  984. Increases the userโ€™s Special Movesย โ†‘ Next effect by twoย ranks when its attack move is successful while the weather is rainy.
  985. Color Grid: ๐ŸŸจ Yellow (Passive)
  986. Grid Expand Unlock: 28/2/2025 06:00:00
  987.  
  988. Cell 2 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  989. Requirements: 1 or more adjacent tiles must be activated
  990. Requirements: Move level must be 4 or higher
  991. Deep Diver
  992. Raises the userโ€™s Sp.ย Atk by six stat ranks when it enters a battle. Raises the userโ€™s critical-hit rate by three stat ranks when it enters a battle.
  993. Color Grid: ๐ŸŸจ Yellow (Passive)
  994. Grid Expand Unlock: 28/2/2025 06:00:00
  995.  
  996.  
  997. No. 141 Hop & Zacian (Genderless)
  998. Form: Crowned Sword
  999. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1000. HP 10
  1001. HP 10
  1002. Color Grid: ๐ŸŸฆ Blue (Stat)
  1003.  
  1004. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1005. Attack 5
  1006. Attack 5
  1007. Color Grid: ๐ŸŸฆ Blue (Stat)
  1008.  
  1009. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1010. Defense 5
  1011. Defense 5
  1012. Color Grid: ๐ŸŸฆ Blue (Stat)
  1013.  
  1014. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1015. Attack 5
  1016. Attack 5
  1017. Color Grid: ๐ŸŸฆ Blue (Stat)
  1018.  
  1019. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1020. Sp. Def 5
  1021. Sp. Def 5
  1022. Color Grid: ๐ŸŸฆ Blue (Stat)
  1023.  
  1024. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1025. Speed 5
  1026. Speed 5
  1027. Color Grid: ๐ŸŸฆ Blue (Stat)
  1028.  
  1029. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1030. Requirements: 1 or more adjacent tiles must be activated
  1031. Attack 5
  1032. Attack 5
  1033. Color Grid: ๐ŸŸฆ Blue (Stat)
  1034.  
  1035. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1036. Requirements: 1 or more adjacent tiles must be activated
  1037. Behemoth Blade: Power 2
  1038. Behemoth Blade: Power โ†‘ 2
  1039. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1040.  
  1041. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1042. Requirements: 1 or more adjacent tiles must be activated
  1043. Behemoth Blade: Power 2
  1044. Behemoth Blade: Power โ†‘ 2
  1045. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1046.  
  1047. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1048. Requirements: 1 or more adjacent tiles must be activated
  1049. Attack 5
  1050. Attack 5
  1051. Color Grid: ๐ŸŸฆ Blue (Stat)
  1052.  
  1053. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1054. Requirements: 1 or more adjacent tiles must be activated
  1055. Requirements: Move level must be 2 or higher
  1056. Propelling Strike 5
  1057. Has a chance (60%) of charging the userโ€™s move gauge by one when its attack move is successful.
  1058. Color Grid: ๐ŸŸจ Yellow (Passive)
  1059.  
  1060. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1061. Requirements: 1 or more adjacent tiles must be activated
  1062. Requirements: Move level must be 2 or higher
  1063. Natural Remedy
  1064. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1065. Color Grid: ๐ŸŸจ Yellow (Passive)
  1066.  
  1067. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1068. Requirements: 1 or more adjacent tiles must be activated
  1069. Requirements: Move level must be 2 or higher
  1070. Quick Tempo
  1071. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1072. Color Grid: ๐ŸŸจ Yellow (Passive)
  1073.  
  1074. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1075. Requirements: 1 or more adjacent tiles must be activated
  1076. Requirements: Move level must be 3 or higher
  1077. Entry: Physical Boost 2
  1078. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when it enters a battle.
  1079. Color Grid: ๐ŸŸจ Yellow (Passive)
  1080.  
  1081. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1082. Requirements: 1 or more adjacent tiles must be activated
  1083. Requirements: Move level must be 3 or higher
  1084. Insult to Injury
  1085. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  1086. Color Grid: ๐ŸŸจ Yellow (Passive)
  1087.  
  1088. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1089. Requirements: 1 or more adjacent tiles must be activated
  1090. Defense 5
  1091. Defense 5
  1092. Color Grid: ๐ŸŸฆ Blue (Stat)
  1093.  
  1094. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1095. Requirements: 1 or more adjacent tiles must be activated
  1096. Play Rough: Power 4
  1097. Play Rough: Power โ†‘ 4
  1098. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1099.  
  1100. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1101. Requirements: 1 or more adjacent tiles must be activated
  1102. Play Rough: Power 4
  1103. Play Rough: Power โ†‘ 4
  1104. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1105.  
  1106. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1107. Requirements: 1 or more adjacent tiles must be activated
  1108. Play Rough: Power 4
  1109. Play Rough: Power โ†‘ 4
  1110. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1111.  
  1112. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1113. Requirements: 1 or more adjacent tiles must be activated
  1114. Requirements: Move level must be 2 or higher
  1115. Play Rough: Move Gauge Refresh 3
  1116. Move: Play Rough Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1117. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1118.  
  1119. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1120. Requirements: 1 or more adjacent tiles must be activated
  1121. Requirements: Move level must be 2 or higher
  1122. Play Rough: Accuracy 10
  1123. Play Rough: Accuracy โ†‘ 10
  1124. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1125.  
  1126. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1127. Requirements: 1 or more adjacent tiles must be activated
  1128. Requirements: Move level must be 2 or higher
  1129. Play Rough: On a Roll 4
  1130. Move: Play Rough Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1131. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1132.  
  1133. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1134. Requirements: 1 or more adjacent tiles must be activated
  1135. Requirements: Move level must be 3 or higher
  1136. Play Rough: Superduper Effective 5
  1137. Move: Play Rough Powers up moves that are super effective.
  1138. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1139.  
  1140. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1141. Requirements: 1 or more adjacent tiles must be activated
  1142. Requirements: Move level must be 3 or higher
  1143. Play Rough: Overwhelm 9
  1144. Move: Play Rough Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1145. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1146.  
  1147. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1148. Requirements: 1 or more adjacent tiles must be activated
  1149. Speed 5
  1150. Speed 5
  1151. Color Grid: ๐ŸŸฆ Blue (Stat)
  1152.  
  1153. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1154. Requirements: 1 or more adjacent tiles must be activated
  1155. HP 10
  1156. HP 10
  1157. Color Grid: ๐ŸŸฆ Blue (Stat)
  1158.  
  1159. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1160. Requirements: 1 or more adjacent tiles must be activated
  1161. Headstrong
  1162. Attack cannot be lowered.
  1163. Color Grid: ๐ŸŸจ Yellow (Passive)
  1164.  
  1165. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1166. Requirements: 1 or more adjacent tiles must be activated
  1167. Defense 5
  1168. Defense 5
  1169. Color Grid: ๐ŸŸฆ Blue (Stat)
  1170.  
  1171. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1172. Requirements: 1 or more adjacent tiles must be activated
  1173. Blue Fangs Behemoth Blade: Power 4
  1174. Blue Fangs Behemoth Blade: Power โ†‘ 4
  1175. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1176.  
  1177. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. Blue Fangs Behemoth Blade: Power 4
  1180. Blue Fangs Behemoth Blade: Power โ†‘ 4
  1181. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1182.  
  1183. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1184. Requirements: 1 or more adjacent tiles must be activated
  1185. Requirements: Move level must be 2 or higher
  1186. Blue Fangs Behemoth Blade: Power 4
  1187. Blue Fangs Behemoth Blade: Power โ†‘ 4
  1188. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1189.  
  1190. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1191. Requirements: 1 or more adjacent tiles must be activated
  1192. Requirements: Move level must be 2 or higher
  1193. Super Victory
  1194. Applies the Supereffectiveย โ†‘ Next effect to the user when it knocks out an opponent with a move.
  1195. Color Grid: ๐ŸŸจ Yellow (Passive)
  1196.  
  1197. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1198. Requirements: 1 or more adjacent tiles must be activated
  1199. Requirements: Move level must be 2 or higher
  1200. Our True Power!: MP Refresh 2
  1201. Move: Our True Power! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1202. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1203.  
  1204. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1205. Requirements: 1 or more adjacent tiles must be activated
  1206. Requirements: Move level must be 3 or higher
  1207. Sync Damage Guard
  1208. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1209. Color Grid: ๐ŸŸจ Yellow (Passive)
  1210.  
  1211. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1212. Requirements: 1 or more adjacent tiles must be activated
  1213. Requirements: Move level must be 3 or higher
  1214. Inertia
  1215. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  1216. Color Grid: ๐ŸŸจ Yellow (Passive)
  1217.  
  1218. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1219. Requirements: 1 or more adjacent tiles must be activated
  1220. Attack 5
  1221. Attack 5
  1222. Color Grid: ๐ŸŸฆ Blue (Stat)
  1223.  
  1224. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1225. Requirements: 1 or more adjacent tiles must be activated
  1226. Speed 5
  1227. Speed 5
  1228. Color Grid: ๐ŸŸฆ Blue (Stat)
  1229.  
  1230. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1231. Requirements: 1 or more adjacent tiles must be activated
  1232. Sand Shelter
  1233. Protects the user from damage from a sandstorm.
  1234. Color Grid: ๐ŸŸจ Yellow (Passive)
  1235.  
  1236. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1237. Requirements: 1 or more adjacent tiles must be activated
  1238. Sp. Def 5
  1239. Sp. Def 5
  1240. Color Grid: ๐ŸŸฆ Blue (Stat)
  1241.  
  1242. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1243. Requirements: 1 or more adjacent tiles must be activated
  1244. Behemoth Blade: Power 2
  1245. Behemoth Blade: Power โ†‘ 2
  1246. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1247.  
  1248. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1249. Requirements: 1 or more adjacent tiles must be activated
  1250. Behemoth Blade: Move Gauge Refresh 3
  1251. Move: Behemoth Blade Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1252. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1253.  
  1254. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1255. Requirements: 1 or more adjacent tiles must be activated
  1256. Requirements: Move level must be 2 or higher
  1257. Behemoth Blade: Power 2
  1258. Behemoth Blade: Power โ†‘ 2
  1259. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1260.  
  1261. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1262. Requirements: 1 or more adjacent tiles must be activated
  1263. Requirements: Move level must be 2 or higher
  1264. Behemoth Blade: Power 2
  1265. Behemoth Blade: Power โ†‘ 2
  1266. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1267.  
  1268. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1269. Requirements: 1 or more adjacent tiles must be activated
  1270. Requirements: Move level must be 2 or higher
  1271. Team Fast-Track 9
  1272. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  1273. Color Grid: ๐ŸŸจ Yellow (Passive)
  1274.  
  1275. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1276. Requirements: 1 or more adjacent tiles must be activated
  1277. Requirements: Move level must be 3 or higher
  1278. Attack 30
  1279. Attack 30
  1280. Color Grid: ๐ŸŸฆ Blue (Stat)
  1281.  
  1282. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1283. Requirements: 1 or more adjacent tiles must be activated
  1284. Requirements: Move level must be 3 or higher
  1285. Take S-Move Hit: Physical Boost โ†‘2 9
  1286. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when it is hit by a sync move.
  1287. Color Grid: ๐ŸŸจ Yellow (Passive)
  1288.  
  1289. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1290. Requirements: 1 or more adjacent tiles must be activated
  1291. Requirements: Move level must be 3 or higher
  1292. The Fairy Kingโ€™s Sword Steel Impact: Power 25
  1293. The Fairy Kingโ€™s Sword Steel Impact: Power โ†‘ 25
  1294. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1295.  
  1296. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1297. Requirements: 1 or more adjacent tiles must be activated
  1298. Requirements: Move level must be 3 or higher
  1299. The Fairy Kingโ€™s Sword Steel Impact: Power 25
  1300. The Fairy Kingโ€™s Sword Steel Impact: Power โ†‘ 25
  1301. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1302.  
  1303.  
  1304. No. 142 Allister & Gengar (Maleโ™‚๏ธ)
  1305.  
  1306. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1307. Requirements: 1 or more adjacent tiles must be activated
  1308. Sp. Atk 20
  1309. Sp. Atk 20
  1310. Color Grid: ๐ŸŸฆ Blue (Stat)
  1311. Grid Expand Unlock: 25/3/2025 06:00:00
  1312.  
  1313. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1314. Requirements: 1 or more adjacent tiles must be activated
  1315. Requirements: Move level must be 2 or higher
  1316. Shadow Ball: On a Roll 4
  1317. Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1318. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1319. Grid Expand Unlock: 25/3/2025 06:00:00
  1320.  
  1321. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1322. Requirements: 1 or more adjacent tiles must be activated
  1323. Requirements: Move level must be 3 or higher
  1324. Hit Restrained Opp: MG โ†‘2 9
  1325. Charges the userโ€™s move gauge by two when its attack move is successful against a restrained opponent.
  1326. Color Grid: ๐ŸŸจ Yellow (Passive)
  1327. Grid Expand Unlock: 25/3/2025 06:00:00
  1328.  
  1329. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1330. Requirements: 1 or more adjacent tiles must be activated
  1331. HP 40
  1332. HP 40
  1333. Color Grid: ๐ŸŸฆ Blue (Stat)
  1334. Grid Expand Unlock: 25/3/2025 06:00:00
  1335.  
  1336. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1337. Requirements: 1 or more adjacent tiles must be activated
  1338. Requirements: Move level must be 2 or higher
  1339. MAX Double Down 5
  1340. Powers up the userโ€™s max moves that are super effective.
  1341. Color Grid: ๐ŸŸจ Yellow (Passive)
  1342. Grid Expand Unlock: 25/3/2025 06:00:00
  1343.  
  1344. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1345. Requirements: 1 or more adjacent tiles must be activated
  1346. Requirements: Move level must be 3 or higher
  1347. Restraining Sync-Up 9
  1348. Powers up the userโ€™s sync move when the target is restrained.
  1349. Color Grid: ๐ŸŸจ Yellow (Passive)
  1350. Grid Expand Unlock: 25/3/2025 06:00:00
  1351.  
  1352. No. 18 Brendan & Swellow (Maleโ™‚๏ธ)
  1353.  
  1354. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1355. HP 10
  1356. HP 10
  1357. Color Grid: ๐ŸŸฆ Blue (Stat)
  1358.  
  1359. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1360. Sp. Atk 5
  1361. Sp. Atk 5
  1362. Color Grid: ๐ŸŸฆ Blue (Stat)
  1363.  
  1364. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1365. Defense 5
  1366. Defense 5
  1367. Color Grid: ๐ŸŸฆ Blue (Stat)
  1368.  
  1369. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1370. Sp. Atk 5
  1371. Sp. Atk 5
  1372. Color Grid: ๐ŸŸฆ Blue (Stat)
  1373.  
  1374. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1375. Sp. Def 5
  1376. Sp. Def 5
  1377. Color Grid: ๐ŸŸฆ Blue (Stat)
  1378.  
  1379. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1380. Speed 5
  1381. Speed 5
  1382. Color Grid: ๐ŸŸฆ Blue (Stat)
  1383.  
  1384. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1385. Requirements: 1 or more adjacent tiles must be activated
  1386. Sp. Atk 5
  1387. Sp. Atk 5
  1388. Color Grid: ๐ŸŸฆ Blue (Stat)
  1389.  
  1390. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1391. Requirements: 1 or more adjacent tiles must be activated
  1392. Speed 5
  1393. Speed 5
  1394. Color Grid: ๐ŸŸฆ Blue (Stat)
  1395.  
  1396. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1397. Requirements: 1 or more adjacent tiles must be activated
  1398. Air Slash: Power 4
  1399. Air Slash: Power โ†‘ 4
  1400. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1401.  
  1402. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1403. Requirements: 1 or more adjacent tiles must be activated
  1404. HP 10
  1405. HP 10
  1406. Color Grid: ๐ŸŸฆ Blue (Stat)
  1407.  
  1408. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1409. Requirements: 1 or more adjacent tiles must be activated
  1410. Air Slash: Power 4
  1411. Air Slash: Power โ†‘ 4
  1412. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1413.  
  1414. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1415. Requirements: 1 or more adjacent tiles must be activated
  1416. Requirements: Move level must be 2 or higher
  1417. Air Slash: Accuracy 5
  1418. Air Slash: Accuracy โ†‘ 5
  1419. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1420.  
  1421. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1422. Requirements: 1 or more adjacent tiles must be activated
  1423. Air Slash: Power 4
  1424. Air Slash: Power โ†‘ 4
  1425. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1426.  
  1427. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1428. Requirements: 1 or more adjacent tiles must be activated
  1429. Requirements: Move level must be 2 or higher
  1430. Air Slash: Move Gauge Refresh 3
  1431. Move: Air Slash Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1432. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1433.  
  1434. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1435. Requirements: 1 or more adjacent tiles must be activated
  1436. Requirements: Move level must be 3 or higher
  1437. Soaring in the Clear Sky Flying Beam: Power 25
  1438. Soaring in the Clear Sky Flying Beam: Power โ†‘ 25
  1439. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1440.  
  1441. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1442. Requirements: 1 or more adjacent tiles must be activated
  1443. Requirements: Move level must be 2 or higher
  1444. Sp. Atk 10
  1445. Sp. Atk 10
  1446. Color Grid: ๐ŸŸฆ Blue (Stat)
  1447.  
  1448. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1449. Requirements: 1 or more adjacent tiles must be activated
  1450. Requirements: Move level must be 3 or higher
  1451. Air Slash: Aggravation 1
  1452. Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1453. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1454.  
  1455. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1456. Requirements: 1 or more adjacent tiles must be activated
  1457. Defense 5
  1458. Defense 5
  1459. Color Grid: ๐ŸŸฆ Blue (Stat)
  1460.  
  1461. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1462. Requirements: 1 or more adjacent tiles must be activated
  1463. HP 10
  1464. HP 10
  1465. Color Grid: ๐ŸŸฆ Blue (Stat)
  1466.  
  1467. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1468. Requirements: 1 or more adjacent tiles must be activated
  1469. Air Slash: Power 4
  1470. Air Slash: Power โ†‘ 4
  1471. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1472.  
  1473. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1474. Requirements: 1 or more adjacent tiles must be activated
  1475. Requirements: Move level must be 2 or higher
  1476. Air Slash: Power 4
  1477. Air Slash: Power โ†‘ 4
  1478. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1479.  
  1480. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1481. Requirements: 1 or more adjacent tiles must be activated
  1482. Sp. Def 5
  1483. Sp. Def 5
  1484. Color Grid: ๐ŸŸฆ Blue (Stat)
  1485.  
  1486. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1487. Requirements: 1 or more adjacent tiles must be activated
  1488. Requirements: Move level must be 2 or higher
  1489. Soar the Sky!: MP Refresh 2
  1490. Move: Soar the Sky! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1491. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1492.  
  1493. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1494. Requirements: 1 or more adjacent tiles must be activated
  1495. Requirements: Move level must be 2 or higher
  1496. Soar the Sky!: Hit and Heal 9
  1497. Move: Soar the Sky! Applies the Gradual Healing effect to the user when its move is successful.
  1498. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1499.  
  1500. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1501. Requirements: 1 or more adjacent tiles must be activated
  1502. Requirements: Move level must be 3 or higher
  1503. Soaring in the Clear Sky Flying Beam: Power 25
  1504. Soaring in the Clear Sky Flying Beam: Power โ†‘ 25
  1505. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1506.  
  1507. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1508. Requirements: 1 or more adjacent tiles must be activated
  1509. Requirements: Move level must be 3 or higher
  1510. Soar the Sky!: Critical Eye 1
  1511. Move: Soar the Sky! Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  1512. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1513.  
  1514. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1515. Requirements: 1 or more adjacent tiles must be activated
  1516. HP 10
  1517. HP 10
  1518. Color Grid: ๐ŸŸฆ Blue (Stat)
  1519.  
  1520. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1521. Requirements: 1 or more adjacent tiles must be activated
  1522. Fast Runner
  1523. Evasiveness cannot be lowered.
  1524. Color Grid: ๐ŸŸจ Yellow (Passive)
  1525.  
  1526. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1527. Requirements: 1 or more adjacent tiles must be activated
  1528. Sp. Def 5
  1529. Sp. Def 5
  1530. Color Grid: ๐ŸŸฆ Blue (Stat)
  1531.  
  1532. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1533. Requirements: 1 or more adjacent tiles must be activated
  1534. Defense 5
  1535. Defense 5
  1536. Color Grid: ๐ŸŸฆ Blue (Stat)
  1537.  
  1538. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1539. Requirements: 1 or more adjacent tiles must be activated
  1540. Requirements: Move level must be 2 or higher
  1541. Speed 10
  1542. Speed 10
  1543. Color Grid: ๐ŸŸฆ Blue (Stat)
  1544.  
  1545. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1546. Requirements: 1 or more adjacent tiles must be activated
  1547. Requirements: Move level must be 2 or higher
  1548. X Evasion: MP Refresh 2
  1549. Move: X Evasion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1550. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1551.  
  1552. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1553. Requirements: 1 or more adjacent tiles must be activated
  1554. Requirements: Move level must be 3 or higher
  1555. Group Slapdash 9
  1556. Raises the Speed of all allied sync pairs by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1557. Color Grid: ๐ŸŸจ Yellow (Passive)
  1558.  
  1559. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1560. Requirements: 1 or more adjacent tiles must be activated
  1561. Requirements: Move level must be 2 or higher
  1562. Fail Forward 1
  1563. Charges the userโ€™s move gauge by one when an opponentโ€™s attack move targeting the user misses.
  1564. Color Grid: ๐ŸŸจ Yellow (Passive)
  1565.  
  1566. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1567. Requirements: 1 or more adjacent tiles must be activated
  1568. Requirements: Move level must be 3 or higher
  1569. Team Speedy Entry 2
  1570. Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
  1571. Color Grid: ๐ŸŸจ Yellow (Passive)
  1572.  
  1573. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. Sp. Atk 5
  1576. Sp. Atk 5
  1577. Color Grid: ๐ŸŸฆ Blue (Stat)
  1578.  
  1579. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1580. Requirements: 1 or more adjacent tiles must be activated
  1581. Defense 5
  1582. Defense 5
  1583. Color Grid: ๐ŸŸฆ Blue (Stat)
  1584.  
  1585. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1586. Requirements: 1 or more adjacent tiles must be activated
  1587. Sp. Def 5
  1588. Sp. Def 5
  1589. Color Grid: ๐ŸŸฆ Blue (Stat)
  1590.  
  1591. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1592. Requirements: 1 or more adjacent tiles must be activated
  1593. Unflappable
  1594. Prevents the user from flinching.
  1595. Color Grid: ๐ŸŸจ Yellow (Passive)
  1596.  
  1597. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1598. Requirements: 1 or more adjacent tiles must be activated
  1599. HP 10
  1600. HP 10
  1601. Color Grid: ๐ŸŸฆ Blue (Stat)
  1602.  
  1603. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1604. Requirements: 1 or more adjacent tiles must be activated
  1605. Speed 10
  1606. Speed 10
  1607. Color Grid: ๐ŸŸฆ Blue (Stat)
  1608.  
  1609. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1610. Requirements: 1 or more adjacent tiles must be activated
  1611. Requirements: Move level must be 2 or higher
  1612. Catalytic Infliction
  1613. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  1614. Color Grid: ๐ŸŸจ Yellow (Passive)
  1615.  
  1616. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1617. Requirements: 1 or more adjacent tiles must be activated
  1618. Requirements: Move level must be 2 or higher
  1619. Growl: Move Gauge Refresh 3
  1620. Move: Growl Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1621. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1622.  
  1623. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1624. Requirements: 1 or more adjacent tiles must be activated
  1625. Requirements: Move level must be 2 or higher
  1626. Natural Remedy
  1627. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1628. Color Grid: ๐ŸŸจ Yellow (Passive)
  1629.  
  1630. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1631. Requirements: 1 or more adjacent tiles must be activated
  1632. Requirements: Move level must be 3 or higher
  1633. Dominating Sync 5
  1634. Powers up the userโ€™s sync move when the targetโ€™s Attack is lowered.
  1635. Color Grid: ๐ŸŸจ Yellow (Passive)
  1636.  
  1637. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1638. Requirements: 1 or more adjacent tiles must be activated
  1639. Requirements: Move level must be 3 or higher
  1640. Growl: Use Status P-Move: Sp. Atk โ†‘ 9
  1641. Move: Growl Raises the userโ€™s Sp.ย Atk by one stat rank when its Pokรฉmon uses a status move.
  1642. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1643.  
  1644. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1645. Requirements: 1 or more adjacent tiles must be activated
  1646. Requirements: Move level must be 3 or higher
  1647. Soaring in the Clear Sky Flying Beam: Power 25
  1648. Soaring in the Clear Sky Flying Beam: Power โ†‘ 25
  1649. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1650.  
  1651. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1652. Requirements: 1 or more adjacent tiles must be activated
  1653. Requirements: Move level must be 3 or higher
  1654. Soaring in the Clear Sky Flying Beam: Power 25
  1655. Soaring in the Clear Sky Flying Beam: Power โ†‘ 25
  1656. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1657.  
  1658.  
  1659. No. 18 Brendan (Champion) & Groudon โœจ(Genderless)
  1660.  
  1661. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1662. HP 10
  1663. HP 10
  1664. Color Grid: ๐ŸŸฆ Blue (Stat)
  1665.  
  1666. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1667. Attack 5
  1668. Attack 5
  1669. Color Grid: ๐ŸŸฆ Blue (Stat)
  1670.  
  1671. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1672. Defense 5
  1673. Defense 5
  1674. Color Grid: ๐ŸŸฆ Blue (Stat)
  1675.  
  1676. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1677. Attack 5
  1678. Attack 5
  1679. Color Grid: ๐ŸŸฆ Blue (Stat)
  1680.  
  1681. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1682. Sp. Def 5
  1683. Sp. Def 5
  1684. Color Grid: ๐ŸŸฆ Blue (Stat)
  1685.  
  1686. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1687. Speed 5
  1688. Speed 5
  1689. Color Grid: ๐ŸŸฆ Blue (Stat)
  1690.  
  1691. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1692. Requirements: 1 or more adjacent tiles must be activated
  1693. Requirements: Move level must be 5 or higher
  1694. Hoenn C (Phys) Extension 5
  1695. Extends the duration of Hoenn Circle (Physical) when Hoenn Circle (Physical) is applied to the allied field of play.
  1696. Color Grid: ๐ŸŸจ Yellow (Passive)
  1697.  
  1698. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1699. Requirements: 1 or more adjacent tiles must be activated
  1700. Requirements: Move level must be 4 or higher
  1701. Drought Alert 3
  1702. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  1703. Color Grid: ๐ŸŸจ Yellow (Passive)
  1704.  
  1705. Cell 9 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1706. Requirements: 1 or more adjacent tiles must be activated
  1707. Defense 5
  1708. Defense 5
  1709. Color Grid: ๐ŸŸฆ Blue (Stat)
  1710.  
  1711. Cell 10 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1712. Requirements: 1 or more adjacent tiles must be activated
  1713. Sp. Def 5
  1714. Sp. Def 5
  1715. Color Grid: ๐ŸŸฆ Blue (Stat)
  1716.  
  1717. Cell 11 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1718. Requirements: 1 or more adjacent tiles must be activated
  1719. Precipice Blades: Power 2
  1720. Precipice Blades: Power โ†‘ 2
  1721. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1722.  
  1723. Cell 12 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1724. Requirements: 1 or more adjacent tiles must be activated
  1725. Precipice Blades: Power 2
  1726. Precipice Blades: Power โ†‘ 2
  1727. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1728.  
  1729. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1730. Requirements: 1 or more adjacent tiles must be activated
  1731. Requirements: Move level must be 2 or higher
  1732. Quick Cure
  1733. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1734. Color Grid: ๐ŸŸจ Yellow (Passive)
  1735.  
  1736. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1737. Requirements: 1 or more adjacent tiles must be activated
  1738. Requirements: Move level must be 2 or higher
  1739. Precipice Blades: Move Gauge Refresh 3
  1740. Move: Precipice Blades Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1741. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1742.  
  1743. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1744. Requirements: 1 or more adjacent tiles must be activated
  1745. Requirements: Move level must be 2 or higher
  1746. Precipice Blades: Power 2
  1747. Precipice Blades: Power โ†‘ 2
  1748. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1749.  
  1750. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1751. Requirements: 1 or more adjacent tiles must be activated
  1752. Requirements: Move level must be 3 or higher
  1753. Weathered Warrior 3
  1754. Powers up the userโ€™s moves and sync move when weather conditions are in effect.
  1755. Color Grid: ๐ŸŸจ Yellow (Passive)
  1756.  
  1757. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1758. Requirements: 1 or more adjacent tiles must be activated
  1759. Requirements: Move level must be 3 or higher
  1760. Attack 30
  1761. Attack 30
  1762. Color Grid: ๐ŸŸฆ Blue (Stat)
  1763.  
  1764. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1765. Requirements: 1 or more adjacent tiles must be activated
  1766. Speed 5
  1767. Speed 5
  1768. Color Grid: ๐ŸŸฆ Blue (Stat)
  1769.  
  1770. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1771. Requirements: 1 or more adjacent tiles must be activated
  1772. HP 10
  1773. HP 10
  1774. Color Grid: ๐ŸŸฆ Blue (Stat)
  1775.  
  1776. Cell 20 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1777. Requirements: 1 or more adjacent tiles must be activated
  1778. Attack 5
  1779. Attack 5
  1780. Color Grid: ๐ŸŸฆ Blue (Stat)
  1781.  
  1782. Cell 21 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1783. Requirements: 1 or more adjacent tiles must be activated
  1784. Defense 5
  1785. Defense 5
  1786. Color Grid: ๐ŸŸฆ Blue (Stat)
  1787.  
  1788. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Red Precipice Blades: Power 2
  1791. Red Precipice Blades: Power โ†‘ 2
  1792. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1793.  
  1794. Cell 23 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1795. Requirements: 1 or more adjacent tiles must be activated
  1796. Red Precipice Blades: Power 2
  1797. Red Precipice Blades: Power โ†‘ 2
  1798. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1799.  
  1800. Cell 24 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1801. Requirements: 1 or more adjacent tiles must be activated
  1802. Requirements: Move level must be 2 or higher
  1803. Red Precipice Blades: Power 2
  1804. Red Precipice Blades: Power โ†‘ 2
  1805. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1806.  
  1807. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1808. Requirements: 1 or more adjacent tiles must be activated
  1809. Requirements: Move level must be 2 or higher
  1810. Fire Guard
  1811. Reduces damage when the user is attacked by Fire-type moves.
  1812. Color Grid: ๐ŸŸจ Yellow (Passive)
  1813.  
  1814. Cell 26 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1815. Requirements: 1 or more adjacent tiles must be activated
  1816. Requirements: Move level must be 2 or higher
  1817. Sync Freebie
  1818. Applies the Free Move Next effect to the user after using its sync move.
  1819. Color Grid: ๐ŸŸจ Yellow (Passive)
  1820.  
  1821. Cell 27 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1822. Requirements: 1 or more adjacent tiles must be activated
  1823. Requirements: Move level must be 3 or higher
  1824. 1st S-Move: Team Physical Boost 1
  1825. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s sync move is used each battle.
  1826. Color Grid: ๐ŸŸจ Yellow (Passive)
  1827.  
  1828. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1829. Requirements: 1 or more adjacent tiles must be activated
  1830. Requirements: Move level must be 3 or higher
  1831. Haymaker
  1832. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1833. Color Grid: ๐ŸŸจ Yellow (Passive)
  1834.  
  1835. Cell 29 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1836. Requirements: 1 or more adjacent tiles must be activated
  1837. Speed 5
  1838. Speed 5
  1839. Color Grid: ๐ŸŸฆ Blue (Stat)
  1840.  
  1841. Cell 30 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1842. Requirements: 1 or more adjacent tiles must be activated
  1843. Defense 5
  1844. Defense 5
  1845. Color Grid: ๐ŸŸฆ Blue (Stat)
  1846.  
  1847. Cell 31 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1848. Requirements: 1 or more adjacent tiles must be activated
  1849. Sp. Def 5
  1850. Sp. Def 5
  1851. Color Grid: ๐ŸŸฆ Blue (Stat)
  1852.  
  1853. Cell 32 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1854. Requirements: 1 or more adjacent tiles must be activated
  1855. Red Precipice Blades: Power 2
  1856. Red Precipice Blades: Power โ†‘ 2
  1857. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1858.  
  1859. Cell 33 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1860. Requirements: 1 or more adjacent tiles must be activated
  1861. Attack 5
  1862. Attack 5
  1863. Color Grid: ๐ŸŸฆ Blue (Stat)
  1864.  
  1865. Cell 34 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1866. Requirements: 1 or more adjacent tiles must be activated
  1867. Red Precipice Blades: Power 2
  1868. Red Precipice Blades: Power โ†‘ 2
  1869. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1870.  
  1871. Cell 35 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1872. Requirements: 1 or more adjacent tiles must be activated
  1873. Requirements: Move level must be 2 or higher
  1874. Solar Shield
  1875. Status conditions cannot be inflicted on the user when the weather is sunny.
  1876. Color Grid: ๐ŸŸจ Yellow (Passive)
  1877.  
  1878. Cell 36 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1879. Requirements: 1 or more adjacent tiles must be activated
  1880. Requirements: Move level must be 2 or higher
  1881. Sunscreen 2
  1882. Reduces damage when the user is hit by an attack move while the weather is sunny.
  1883. Color Grid: ๐ŸŸจ Yellow (Passive)
  1884.  
  1885. Cell 37 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1886. Requirements: 1 or more adjacent tiles must be activated
  1887. Requirements: Move level must be 2 or higher
  1888. EX Sunny: Water P-, S-, Max Moves DR 5
  1889. Reduces the following Water-type damage the user takes when the weather is EX sunny: - Moves - Sync moves - Max moves
  1890. Color Grid: ๐ŸŸจ Yellow (Passive)
  1891.  
  1892. Cell 38 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1893. Requirements: 1 or more adjacent tiles must be activated
  1894. Requirements: Move level must be 3 or higher
  1895. Solar Sync
  1896. Makes the weather sunny the first time the userโ€™s sync move is used each battle.
  1897. Color Grid: ๐ŸŸจ Yellow (Passive)
  1898.  
  1899. Cell 39 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1900. Requirements: 1 or more adjacent tiles must be activated
  1901. Requirements: Move level must be 3 or higher
  1902. Blue Sky of Glory!: MP Refresh 2
  1903. Move: Blue Sky of Glory! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1904. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1905.  
  1906. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1907. Requirements: 1 or more adjacent tiles must be activated
  1908. HP 10
  1909. HP 10
  1910. Color Grid: ๐ŸŸฆ Blue (Stat)
  1911.  
  1912. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1913. Requirements: 1 or more adjacent tiles must be activated
  1914. Flameproof
  1915. Prevents the user from getting burned.
  1916. Color Grid: ๐ŸŸจ Yellow (Passive)
  1917.  
  1918. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1919. Requirements: 1 or more adjacent tiles must be activated
  1920. Precipice Blades: Power 2
  1921. Precipice Blades: Power โ†‘ 2
  1922. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1923.  
  1924. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. Attack 5
  1927. Attack 5
  1928. Color Grid: ๐ŸŸฆ Blue (Stat)
  1929.  
  1930. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1931. Requirements: 1 or more adjacent tiles must be activated
  1932. Requirements: Move level must be 2 or higher
  1933. Precipice Blades: Power 2
  1934. Precipice Blades: Power โ†‘ 2
  1935. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1936.  
  1937. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1938. Requirements: 1 or more adjacent tiles must be activated
  1939. Requirements: Move level must be 2 or higher
  1940. Circle: HP Recovery 1
  1941. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  1942. Color Grid: ๐ŸŸจ Yellow (Passive)
  1943.  
  1944. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1945. Requirements: 1 or more adjacent tiles must be activated
  1946. Requirements: Move level must be 2 or higher
  1947. Circle: MG โ†’ 2
  1948. Quickly charges the move gauge when a circle applies to the allied field of play.
  1949. Color Grid: ๐ŸŸจ Yellow (Passive)
  1950.  
  1951. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1952. Requirements: 1 or more adjacent tiles must be activated
  1953. Requirements: Move level must be 3 or higher
  1954. Impervious
  1955. The userโ€™s stats cannot be lowered.
  1956. Color Grid: ๐ŸŸจ Yellow (Passive)
  1957.  
  1958. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1959. Requirements: 1 or more adjacent tiles must be activated
  1960. Requirements: Move level must be 3 or higher
  1961. Down to Earth
  1962. Turns the field of playโ€™s zone into a Ground Zone the first time the user enters a battle each battle. (A Ground Zone powers up Ground-type attacks.)
  1963. Color Grid: ๐ŸŸจ Yellow (Passive)
  1964.  
  1965. Cell 49 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1966. Requirements: 1 or more adjacent tiles must be activated
  1967. Requirements: Move level must be 3 or higher
  1968. Raincloud-Scattering Lands Precipice Blade: Power 25
  1969. Raincloud-Scattering Lands Precipice Blade: Power โ†‘ 25
  1970. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1971.  
  1972. Cell 50 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1973. Requirements: 1 or more adjacent tiles must be activated
  1974. Requirements: Move level must be 3 or higher
  1975. Raincloud-Scattering Lands Precipice Blade: Power 25
  1976. Raincloud-Scattering Lands Precipice Blade: Power โ†‘ 25
  1977. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1978.  
  1979.  
  1980. No. 191 Iono & Kilowattrel (Maleโ™‚๏ธ)
  1981.  
  1982. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1983. HP 10
  1984. HP 10
  1985. Color Grid: ๐ŸŸฆ Blue (Stat)
  1986.  
  1987. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1988. Sp. Atk 5
  1989. Sp. Atk 5
  1990. Color Grid: ๐ŸŸฆ Blue (Stat)
  1991.  
  1992. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1993. Defense 5
  1994. Defense 5
  1995. Color Grid: ๐ŸŸฆ Blue (Stat)
  1996.  
  1997. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1998. Sp. Atk 5
  1999. Sp. Atk 5
  2000. Color Grid: ๐ŸŸฆ Blue (Stat)
  2001.  
  2002. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2003. Sp. Def 5
  2004. Sp. Def 5
  2005. Color Grid: ๐ŸŸฆ Blue (Stat)
  2006.  
  2007. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2008. Speed 5
  2009. Speed 5
  2010. Color Grid: ๐ŸŸฆ Blue (Stat)
  2011.  
  2012. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2013. Requirements: 1 or more adjacent tiles must be activated
  2014. Sp. Atk 5
  2015. Sp. Atk 5
  2016. Color Grid: ๐ŸŸฆ Blue (Stat)
  2017.  
  2018. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2019. Requirements: 1 or more adjacent tiles must be activated
  2020. Defense 5
  2021. Defense 5
  2022. Color Grid: ๐ŸŸฆ Blue (Stat)
  2023.  
  2024. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2025. Requirements: 1 or more adjacent tiles must be activated
  2026. Sp. Def 5
  2027. Sp. Def 5
  2028. Color Grid: ๐ŸŸฆ Blue (Stat)
  2029.  
  2030. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2031. Requirements: 1 or more adjacent tiles must be activated
  2032. Speed 5
  2033. Speed 5
  2034. Color Grid: ๐ŸŸฆ Blue (Stat)
  2035.  
  2036. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2037. Requirements: 1 or more adjacent tiles must be activated
  2038. Discharge: Power 3
  2039. Discharge: Power โ†‘ 3
  2040. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2041.  
  2042. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2043. Requirements: 1 or more adjacent tiles must be activated
  2044. Discharge: Power 3
  2045. Discharge: Power โ†‘ 3
  2046. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2047.  
  2048. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2049. Requirements: 1 or more adjacent tiles must be activated
  2050. Requirements: Move level must be 2 or higher
  2051. Discharge: Power 3
  2052. Discharge: Power โ†‘ 3
  2053. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2054.  
  2055. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2056. Requirements: 1 or more adjacent tiles must be activated
  2057. Requirements: Move level must be 2 or higher
  2058. Discharge: Move Gauge Refresh 3
  2059. Move: Discharge Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2060. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2061.  
  2062. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2063. Requirements: 1 or more adjacent tiles must be activated
  2064. Requirements: Move level must be 2 or higher
  2065. Sp. Atk 10
  2066. Sp. Atk 10
  2067. Color Grid: ๐ŸŸฆ Blue (Stat)
  2068.  
  2069. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2070. Requirements: 1 or more adjacent tiles must be activated
  2071. Requirements: Move level must be 3 or higher
  2072. Furious Brain
  2073. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2074. Color Grid: ๐ŸŸจ Yellow (Passive)
  2075.  
  2076. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2077. Requirements: 1 or more adjacent tiles must be activated
  2078. Requirements: Move level must be 3 or higher
  2079. Propelling Strike 5
  2080. Has a chance (60%) of charging the userโ€™s move gauge by one when its attack move is successful.
  2081. Color Grid: ๐ŸŸจ Yellow (Passive)
  2082.  
  2083. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2084. Requirements: 1 or more adjacent tiles must be activated
  2085. HP 10
  2086. HP 10
  2087. Color Grid: ๐ŸŸฆ Blue (Stat)
  2088.  
  2089. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2090. Requirements: 1 or more adjacent tiles must be activated
  2091. Defense 5
  2092. Defense 5
  2093. Color Grid: ๐ŸŸฆ Blue (Stat)
  2094.  
  2095. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2096. Requirements: 1 or more adjacent tiles must be activated
  2097. Sp. Def 5
  2098. Sp. Def 5
  2099. Color Grid: ๐ŸŸฆ Blue (Stat)
  2100.  
  2101. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2102. Requirements: 1 or more adjacent tiles must be activated
  2103. Sp. Atk 5
  2104. Sp. Atk 5
  2105. Color Grid: ๐ŸŸฆ Blue (Stat)
  2106.  
  2107. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2108. Requirements: 1 or more adjacent tiles must be activated
  2109. Thunder: Power 3
  2110. Thunder: Power โ†‘ 3
  2111. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2112.  
  2113. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2114. Requirements: 1 or more adjacent tiles must be activated
  2115. Thunder: Power 3
  2116. Thunder: Power โ†‘ 3
  2117. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2118.  
  2119. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2120. Requirements: 1 or more adjacent tiles must be activated
  2121. Requirements: Move level must be 2 or higher
  2122. Thunder: Power 3
  2123. Thunder: Power โ†‘ 3
  2124. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2125.  
  2126. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2127. Requirements: 1 or more adjacent tiles must be activated
  2128. Requirements: Move level must be 2 or higher
  2129. Thunder: Move Gauge Refresh 3
  2130. Move: Thunder Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2131. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2132.  
  2133. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2134. Requirements: 1 or more adjacent tiles must be activated
  2135. Requirements: Move level must be 2 or higher
  2136. Dire Hit +: MP Refresh 2
  2137. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2138. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2139.  
  2140. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2141. Requirements: 1 or more adjacent tiles must be activated
  2142. Requirements: Move level must be 3 or higher
  2143. Hostile Environment 1
  2144. Raises the chance of inflicting status conditions with the additional effects of moves.
  2145. Color Grid: ๐ŸŸจ Yellow (Passive)
  2146.  
  2147. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2148. Requirements: 1 or more adjacent tiles must be activated
  2149. Requirements: Move level must be 3 or higher
  2150. Static Shock 5
  2151. Powers up the userโ€™s sync move when the target is paralyzed.
  2152. Color Grid: ๐ŸŸจ Yellow (Passive)
  2153.  
  2154. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2155. Requirements: 1 or more adjacent tiles must be activated
  2156. Speed 5
  2157. Speed 5
  2158. Color Grid: ๐ŸŸฆ Blue (Stat)
  2159.  
  2160. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2161. Requirements: 1 or more adjacent tiles must be activated
  2162. Lithe
  2163. Prevents the user from getting paralyzed.
  2164. Color Grid: ๐ŸŸจ Yellow (Passive)
  2165.  
  2166. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2167. Requirements: 1 or more adjacent tiles must be activated
  2168. Thunder: Power 3
  2169. Thunder: Power โ†‘ 3
  2170. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2171.  
  2172. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2173. Requirements: 1 or more adjacent tiles must be activated
  2174. Thunder: Power 3
  2175. Thunder: Power โ†‘ 3
  2176. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2177.  
  2178. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2179. Requirements: 1 or more adjacent tiles must be activated
  2180. Requirements: Move level must be 2 or higher
  2181. HP 20
  2182. HP 20
  2183. Color Grid: ๐ŸŸฆ Blue (Stat)
  2184.  
  2185. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2186. Requirements: 1 or more adjacent tiles must be activated
  2187. Requirements: Move level must be 2 or higher
  2188. Gimme Some Cheers!: MP Refresh 2
  2189. Move: Gimme Some Cheers! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2190. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2191.  
  2192. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2193. Requirements: 1 or more adjacent tiles must be activated
  2194. Requirements: Move level must be 2 or higher
  2195. Gimme Some Cheers!: Catalytic Kick 9
  2196. Move: Gimme Some Cheers! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  2197. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2198.  
  2199. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2200. Requirements: 1 or more adjacent tiles must be activated
  2201. Requirements: Move level must be 3 or higher
  2202. Gimme Some Cheers!: Move: Special Boost โ†‘2 9
  2203. Move: Gimme Some Cheers! Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks when its move is successful.
  2204. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2205.  
  2206. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2207. Requirements: 1 or more adjacent tiles must be activated
  2208. Requirements: Move level must be 3 or higher
  2209. Flyinโ€™ High Electric Beam: Power 25
  2210. Flyinโ€™ High Electric Beam: Power โ†‘ 25
  2211. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2212.  
  2213. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2214. Requirements: 1 or more adjacent tiles must be activated
  2215. Speed 5
  2216. Speed 5
  2217. Color Grid: ๐ŸŸฆ Blue (Stat)
  2218.  
  2219. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2220. Requirements: 1 or more adjacent tiles must be activated
  2221. Dauntless
  2222. Sp. Atk cannot be lowered.
  2223. Color Grid: ๐ŸŸจ Yellow (Passive)
  2224.  
  2225. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2226. Requirements: 1 or more adjacent tiles must be activated
  2227. Discharge: Power 3
  2228. Discharge: Power โ†‘ 3
  2229. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2230.  
  2231. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2232. Requirements: 1 or more adjacent tiles must be activated
  2233. Discharge: Power 3
  2234. Discharge: Power โ†‘ 3
  2235. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2236.  
  2237. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2238. Requirements: 1 or more adjacent tiles must be activated
  2239. Requirements: Move level must be 2 or higher
  2240. Sp. Atk 10
  2241. Sp. Atk 10
  2242. Color Grid: ๐ŸŸฆ Blue (Stat)
  2243.  
  2244. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2245. Requirements: 1 or more adjacent tiles must be activated
  2246. Requirements: Move level must be 2 or higher
  2247. Electric Guard
  2248. Reduces damage when the user is attacked by Electric-type moves.
  2249. Color Grid: ๐ŸŸจ Yellow (Passive)
  2250.  
  2251. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2252. Requirements: 1 or more adjacent tiles must be activated
  2253. Requirements: Move level must be 2 or higher
  2254. Natural Remedy
  2255. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2256. Color Grid: ๐ŸŸจ Yellow (Passive)
  2257.  
  2258. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2259. Requirements: 1 or more adjacent tiles must be activated
  2260. Requirements: Move level must be 3 or higher
  2261. Super Syncer
  2262. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  2263. Color Grid: ๐ŸŸจ Yellow (Passive)
  2264.  
  2265. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2266. Requirements: 1 or more adjacent tiles must be activated
  2267. Requirements: Move level must be 3 or higher
  2268. Flyinโ€™ High Electric Beam: Power 25
  2269. Flyinโ€™ High Electric Beam: Power โ†‘ 25
  2270. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2271.  
  2272. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2273. Requirements: 1 or more adjacent tiles must be activated
  2274. Requirements: Move level must be 3 or higher
  2275. Flyinโ€™ High Electric Beam: Power 25
  2276. Flyinโ€™ High Electric Beam: Power โ†‘ 25
  2277. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2278.  
  2279. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2280. Requirements: 1 or more adjacent tiles must be activated
  2281. Requirements: Move level must be 3 or higher
  2282. Flyinโ€™ High Electric Beam: Power 25
  2283. Flyinโ€™ High Electric Beam: Power โ†‘ 25
  2284. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2285.  
  2286.  
  2287. No. 226 Ortega & Dachsbun (Maleโ™‚๏ธ)
  2288.  
  2289. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2290. HP 10
  2291. HP 10
  2292. Color Grid: ๐ŸŸฆ Blue (Stat)
  2293.  
  2294. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2295. Attack 5
  2296. Attack 5
  2297. Color Grid: ๐ŸŸฆ Blue (Stat)
  2298.  
  2299. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2300. Defense 5
  2301. Defense 5
  2302. Color Grid: ๐ŸŸฆ Blue (Stat)
  2303.  
  2304. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2305. Sp. Atk 5
  2306. Sp. Atk 5
  2307. Color Grid: ๐ŸŸฆ Blue (Stat)
  2308.  
  2309. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2310. Sp. Def 5
  2311. Sp. Def 5
  2312. Color Grid: ๐ŸŸฆ Blue (Stat)
  2313.  
  2314. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2315. Speed 5
  2316. Speed 5
  2317. Color Grid: ๐ŸŸฆ Blue (Stat)
  2318.  
  2319. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2320. Requirements: 1 or more adjacent tiles must be activated
  2321. Requirements: Move level must be 2 or higher
  2322. Flameproof
  2323. Prevents the user from getting burned.
  2324. Color Grid: ๐ŸŸจ Yellow (Passive)
  2325.  
  2326. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2327. Requirements: 1 or more adjacent tiles must be activated
  2328. Requirements: Move level must be 4 or higher
  2329. Team Sharp Entry 1
  2330. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  2331. Color Grid: ๐ŸŸจ Yellow (Passive)
  2332.  
  2333. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2334. Requirements: 1 or more adjacent tiles must be activated
  2335. Requirements: Move level must be 5 or higher
  2336. Draining Kiss: Twofer 9
  2337. Move: Draining Kiss Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  2338. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2339.  
  2340. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2341. Requirements: 1 or more adjacent tiles must be activated
  2342. Requirements: Move level must be 2 or higher
  2343. Unbending
  2344. Defense cannot be lowered.
  2345. Color Grid: ๐ŸŸจ Yellow (Passive)
  2346.  
  2347. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2348. Requirements: 1 or more adjacent tiles must be activated
  2349. Requirements: Move level must be 4 or higher
  2350. Paldea C (Defensive) Extension 3
  2351. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
  2352. Color Grid: ๐ŸŸจ Yellow (Passive)
  2353.  
  2354. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2355. Requirements: 1 or more adjacent tiles must be activated
  2356. Requirements: Move level must be 5 or higher
  2357. Sync Burst 1
  2358. Restores one MP for the user the first time its sync move is used each battle.
  2359. Color Grid: ๐ŸŸจ Yellow (Passive)
  2360.  
  2361. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2362. Requirements: 1 or more adjacent tiles must be activated
  2363. Defense 5
  2364. Defense 5
  2365. Color Grid: ๐ŸŸฆ Blue (Stat)
  2366.  
  2367. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2368. Requirements: 1 or more adjacent tiles must be activated
  2369. Sp. Def 5
  2370. Sp. Def 5
  2371. Color Grid: ๐ŸŸฆ Blue (Stat)
  2372.  
  2373. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2374. Requirements: 1 or more adjacent tiles must be activated
  2375. HP 10
  2376. HP 10
  2377. Color Grid: ๐ŸŸฆ Blue (Stat)
  2378.  
  2379. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2380. Requirements: 1 or more adjacent tiles must be activated
  2381. Speed 5
  2382. Speed 5
  2383. Color Grid: ๐ŸŸฆ Blue (Stat)
  2384.  
  2385. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2386. Requirements: 1 or more adjacent tiles must be activated
  2387. Draining Kiss: Power 4
  2388. Draining Kiss: Power โ†‘ 4
  2389. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2390.  
  2391. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2392. Requirements: 1 or more adjacent tiles must be activated
  2393. Requirements: Move level must be 2 or higher
  2394. Draining Kiss: Power 4
  2395. Draining Kiss: Power โ†‘ 4
  2396. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2397.  
  2398. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2399. Requirements: 1 or more adjacent tiles must be activated
  2400. Draining Kiss: Power 4
  2401. Draining Kiss: Power โ†‘ 4
  2402. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2403.  
  2404. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2405. Requirements: 1 or more adjacent tiles must be activated
  2406. Requirements: Move level must be 2 or higher
  2407. Draining Kiss: Move Gauge Refresh 3
  2408. Move: Draining Kiss Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2409. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2410.  
  2411. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2412. Requirements: 1 or more adjacent tiles must be activated
  2413. Requirements: Move level must be 3 or higher
  2414. Draining Kiss: Master Healer 1
  2415. Move: Draining Kiss Increases the amount of HP restored by the userโ€™s healing moves.
  2416. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2417.  
  2418. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2419. Requirements: 1 or more adjacent tiles must be activated
  2420. Requirements: Move level must be 2 or higher
  2421. Defense 10
  2422. Defense 10
  2423. Color Grid: ๐ŸŸฆ Blue (Stat)
  2424.  
  2425. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2426. Requirements: 1 or more adjacent tiles must be activated
  2427. Requirements: Move level must be 3 or higher
  2428. S-Move: Team HP Recovery (M) 1
  2429. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  2430. Color Grid: ๐ŸŸจ Yellow (Passive)
  2431.  
  2432. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2433. Requirements: 1 or more adjacent tiles must be activated
  2434. Defense 5
  2435. Defense 5
  2436. Color Grid: ๐ŸŸฆ Blue (Stat)
  2437.  
  2438. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2439. Requirements: 1 or more adjacent tiles must be activated
  2440. HP 10
  2441. HP 10
  2442. Color Grid: ๐ŸŸฆ Blue (Stat)
  2443.  
  2444. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2445. Requirements: 1 or more adjacent tiles must be activated
  2446. Sp. Def 5
  2447. Sp. Def 5
  2448. Color Grid: ๐ŸŸฆ Blue (Stat)
  2449.  
  2450. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2451. Requirements: 1 or more adjacent tiles must be activated
  2452. Speed 5
  2453. Speed 5
  2454. Color Grid: ๐ŸŸฆ Blue (Stat)
  2455.  
  2456. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2457. Requirements: 1 or more adjacent tiles must be activated
  2458. Requirements: Move level must be 2 or higher
  2459. Dragon Guard
  2460. Reduces damage when the user is attacked by Dragon-type moves.
  2461. Color Grid: ๐ŸŸจ Yellow (Passive)
  2462.  
  2463. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2464. Requirements: 1 or more adjacent tiles must be activated
  2465. Requirements: Move level must be 2 or higher
  2466. Defense 5
  2467. Defense 5
  2468. Color Grid: ๐ŸŸฆ Blue (Stat)
  2469.  
  2470. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2471. Requirements: 1 or more adjacent tiles must be activated
  2472. Requirements: Move level must be 2 or higher
  2473. Tasty-Sweet Charm: Move Gauge Refresh 9
  2474. Move: Tasty-Sweet Charm Charges the userโ€™s move gauge by one when its move is successful.
  2475. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2476.  
  2477. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2478. Requirements: 1 or more adjacent tiles must be activated
  2479. Requirements: Move level must be 3 or higher
  2480. Team Beef Up 9
  2481. Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move.
  2482. Color Grid: ๐ŸŸจ Yellow (Passive)
  2483.  
  2484. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2485. Requirements: 1 or more adjacent tiles must be activated
  2486. Requirements: Move level must be 3 or higher
  2487. Debut: Team Physical Boost 2
  2488. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by twoย ranks the first time the user enters a battle each battle.
  2489. Color Grid: ๐ŸŸจ Yellow (Passive)
  2490.  
  2491. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2492. Requirements: 1 or more adjacent tiles must be activated
  2493. Sp. Def 5
  2494. Sp. Def 5
  2495. Color Grid: ๐ŸŸฆ Blue (Stat)
  2496.  
  2497. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2498. Requirements: 1 or more adjacent tiles must be activated
  2499. Defense 5
  2500. Defense 5
  2501. Color Grid: ๐ŸŸฆ Blue (Stat)
  2502.  
  2503. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2504. Requirements: 1 or more adjacent tiles must be activated
  2505. HP 10
  2506. HP 10
  2507. Color Grid: ๐ŸŸฆ Blue (Stat)
  2508.  
  2509. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2510. Requirements: 1 or more adjacent tiles must be activated
  2511. Speed 5
  2512. Speed 5
  2513. Color Grid: ๐ŸŸฆ Blue (Stat)
  2514.  
  2515. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2516. Requirements: 1 or more adjacent tiles must be activated
  2517. Escape Artist
  2518. Prevents the user from becoming trapped.
  2519. Color Grid: ๐ŸŸจ Yellow (Passive)
  2520.  
  2521. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2522. Requirements: 1 or more adjacent tiles must be activated
  2523. Requirements: Move level must be 2 or higher
  2524. Defense 10
  2525. Defense 10
  2526. Color Grid: ๐ŸŸฆ Blue (Stat)
  2527.  
  2528. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2529. Requirements: 1 or more adjacent tiles must be activated
  2530. Circle: Attack Move DR 2
  2531. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2532. Color Grid: ๐ŸŸจ Yellow (Passive)
  2533.  
  2534. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2535. Requirements: 1 or more adjacent tiles must be activated
  2536. Requirements: Move level must be 2 or higher
  2537. Circle: MG โ†’ 2
  2538. Quickly charges the move gauge when a circle applies to the allied field of play.
  2539. Color Grid: ๐ŸŸจ Yellow (Passive)
  2540.  
  2541. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2542. Requirements: 1 or more adjacent tiles must be activated
  2543. Requirements: Move level must be 3 or higher
  2544. First Aid 4
  2545. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2546. Color Grid: ๐ŸŸจ Yellow (Passive)
  2547.  
  2548. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2549. Requirements: 1 or more adjacent tiles must be activated
  2550. Requirements: Move level must be 2 or higher
  2551. Circle: HP Recovery 1
  2552. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  2553. Color Grid: ๐ŸŸจ Yellow (Passive)
  2554.  
  2555. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2556. Requirements: 1 or more adjacent tiles must be activated
  2557. Requirements: Move level must be 3 or higher
  2558. Circle: Team Condition Nullification
  2559. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.
  2560. Color Grid: ๐ŸŸจ Yellow (Passive)
  2561.  
  2562. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2563. Requirements: 1 or more adjacent tiles must be activated
  2564. Sp. Atk 5
  2565. Sp. Atk 5
  2566. Color Grid: ๐ŸŸฆ Blue (Stat)
  2567.  
  2568. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2569. Requirements: 1 or more adjacent tiles must be activated
  2570. Speed 5
  2571. Speed 5
  2572. Color Grid: ๐ŸŸฆ Blue (Stat)
  2573.  
  2574. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2575. Requirements: 1 or more adjacent tiles must be activated
  2576. Draining Kiss: Power 4
  2577. Draining Kiss: Power โ†‘ 4
  2578. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2579.  
  2580. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2581. Requirements: 1 or more adjacent tiles must be activated
  2582. Draining Kiss: Power 4
  2583. Draining Kiss: Power โ†‘ 4
  2584. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2585.  
  2586. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2587. Requirements: 1 or more adjacent tiles must be activated
  2588. Requirements: Move level must be 2 or higher
  2589. Tasty-Sweet Charm: MP Refresh 2
  2590. Move: Tasty-Sweet Charm Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2591. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2592.  
  2593. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2594. Requirements: 1 or more adjacent tiles must be activated
  2595. Requirements: Move level must be 2 or higher
  2596. HP 20
  2597. HP 20
  2598. Color Grid: ๐ŸŸฆ Blue (Stat)
  2599.  
  2600. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2601. Requirements: 1 or more adjacent tiles must be activated
  2602. Requirements: Move level must be 2 or higher
  2603. Adorable Strength!: Barricade 1
  2604. Move: Adorable Strength! Raises the userโ€™s Sp. Def by one stat rank when its move is successful.
  2605. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2606.  
  2607. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2608. Requirements: 1 or more adjacent tiles must be activated
  2609. Requirements: Move level must be 3 or higher
  2610. Debut: Team Special Boost 2
  2611. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by twoย ranks the first time the user enters a battle each battle.
  2612. Color Grid: ๐ŸŸจ Yellow (Passive)
  2613.  
  2614. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2615. Requirements: 1 or more adjacent tiles must be activated
  2616. Requirements: Move level must be 3 or higher
  2617. Take Hit: Team Sp. Atk โ†‘ 9
  2618. Raises the Sp.ย Atk of all allied sync pairs by one stat rank when the user is hit by an attack move.
  2619. Color Grid: ๐ŸŸจ Yellow (Passive)
  2620.  
  2621. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2622. Requirements: 1 or more adjacent tiles must be activated
  2623. Requirements: Move level must be 3 or higher
  2624. Cute and Cranky Mechanic Play Rough: Power 25
  2625. Cute and Cranky Mechanic Play Rough: Power โ†‘ 25
  2626. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2627.  
  2628. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2629. Requirements: 1 or more adjacent tiles must be activated
  2630. Requirements: Move level must be 3 or higher
  2631. Cute and Cranky Mechanic Play Rough: Power 25
  2632. Cute and Cranky Mechanic Play Rough: Power โ†‘ 25
  2633. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2634.  
  2635.  
  2636. No. 54 Hau & Crabominable (Maleโ™‚๏ธ)
  2637.  
  2638. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2639. HP 10
  2640. HP 10
  2641. Color Grid: ๐ŸŸฆ Blue (Stat)
  2642.  
  2643. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2644. Attack 5
  2645. Attack 5
  2646. Color Grid: ๐ŸŸฆ Blue (Stat)
  2647.  
  2648. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2649. Defense 5
  2650. Defense 5
  2651. Color Grid: ๐ŸŸฆ Blue (Stat)
  2652.  
  2653. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2654. Attack 5
  2655. Attack 5
  2656. Color Grid: ๐ŸŸฆ Blue (Stat)
  2657.  
  2658. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2659. Sp. Def 5
  2660. Sp. Def 5
  2661. Color Grid: ๐ŸŸฆ Blue (Stat)
  2662.  
  2663. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2664. Speed 5
  2665. Speed 5
  2666. Color Grid: ๐ŸŸฆ Blue (Stat)
  2667.  
  2668. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2669. Requirements: 1 or more adjacent tiles must be activated
  2670. Speed 5
  2671. Speed 5
  2672. Color Grid: ๐ŸŸฆ Blue (Stat)
  2673.  
  2674. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2675. Requirements: 1 or more adjacent tiles must be activated
  2676. Snow Shelter
  2677. Protects the user from damage from a hailstorm.
  2678. Color Grid: ๐ŸŸจ Yellow (Passive)
  2679.  
  2680. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2681. Requirements: 1 or more adjacent tiles must be activated
  2682. Ice Hammer: Power 2
  2683. Ice Hammer: Power โ†‘ 2
  2684. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2685.  
  2686. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2687. Requirements: 1 or more adjacent tiles must be activated
  2688. Ice Hammer: Power 2
  2689. Ice Hammer: Power โ†‘ 2
  2690. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2691.  
  2692. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2693. Requirements: 1 or more adjacent tiles must be activated
  2694. Requirements: Move level must be 2 or higher
  2695. Attack 10
  2696. Attack 10
  2697. Color Grid: ๐ŸŸฆ Blue (Stat)
  2698.  
  2699. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2700. Requirements: 1 or more adjacent tiles must be activated
  2701. Requirements: Move level must be 2 or higher
  2702. X Attack: MP Refresh 2
  2703. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2704. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2705.  
  2706. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2707. Requirements: 1 or more adjacent tiles must be activated
  2708. Requirements: Move level must be 2 or higher
  2709. Catalyst
  2710. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2711. Color Grid: ๐ŸŸจ Yellow (Passive)
  2712.  
  2713. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2714. Requirements: 1 or more adjacent tiles must be activated
  2715. Requirements: Move level must be 3 or higher
  2716. Safety Tether
  2717. Applies the Enduring effect to the user the first time its sync move is used each battle.
  2718. Color Grid: ๐ŸŸจ Yellow (Passive)
  2719.  
  2720. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2721. Requirements: 1 or more adjacent tiles must be activated
  2722. Requirements: Move level must be 3 or higher
  2723. Brawn Sync 5
  2724. Powers up the userโ€™s sync move when its Attack is raised.
  2725. Color Grid: ๐ŸŸจ Yellow (Passive)
  2726.  
  2727. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2728. Requirements: 1 or more adjacent tiles must be activated
  2729. HP 10
  2730. HP 10
  2731. Color Grid: ๐ŸŸฆ Blue (Stat)
  2732.  
  2733. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2734. Requirements: 1 or more adjacent tiles must be activated
  2735. Headstrong
  2736. Attack cannot be lowered.
  2737. Color Grid: ๐ŸŸจ Yellow (Passive)
  2738.  
  2739. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2740. Requirements: 1 or more adjacent tiles must be activated
  2741. Ice Punch: Power 4
  2742. Ice Punch: Power โ†‘ 4
  2743. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2744.  
  2745. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2746. Requirements: 1 or more adjacent tiles must be activated
  2747. Sp. Def 5
  2748. Sp. Def 5
  2749. Color Grid: ๐ŸŸฆ Blue (Stat)
  2750.  
  2751. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2752. Requirements: 1 or more adjacent tiles must be activated
  2753. Requirements: Move level must be 2 or higher
  2754. Ice Punch: Power 4
  2755. Ice Punch: Power โ†‘ 4
  2756. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2757.  
  2758. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2759. Requirements: 1 or more adjacent tiles must be activated
  2760. Requirements: Move level must be 2 or higher
  2761. Have a Blast!: Commanded Freebie 9
  2762. Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move.
  2763. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2764.  
  2765. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2766. Requirements: 1 or more adjacent tiles must be activated
  2767. Requirements: Move level must be 2 or higher
  2768. Quick Cure
  2769. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2770. Color Grid: ๐ŸŸจ Yellow (Passive)
  2771.  
  2772. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2773. Requirements: 1 or more adjacent tiles must be activated
  2774. Requirements: Move level must be 3 or higher
  2775. Have a Blast!: Super Command 9
  2776. Move: Have a Blast! Applies the Supereffectiveย โ†‘ Next effect to the user when its Trainer uses a move.
  2777. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2778.  
  2779. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2780. Requirements: 1 or more adjacent tiles must be activated
  2781. Requirements: Move level must be 3 or higher
  2782. Have a Blast!: MP Refresh 2
  2783. Move: Have a Blast! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2784. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2785.  
  2786. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2787. Requirements: 1 or more adjacent tiles must be activated
  2788. Speed 5
  2789. Speed 5
  2790. Color Grid: ๐ŸŸฆ Blue (Stat)
  2791.  
  2792. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2793. Requirements: 1 or more adjacent tiles must be activated
  2794. HP 10
  2795. HP 10
  2796. Color Grid: ๐ŸŸฆ Blue (Stat)
  2797.  
  2798. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2799. Requirements: 1 or more adjacent tiles must be activated
  2800. Attack 5
  2801. Attack 5
  2802. Color Grid: ๐ŸŸฆ Blue (Stat)
  2803.  
  2804. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2805. Requirements: 1 or more adjacent tiles must be activated
  2806. Defense 5
  2807. Defense 5
  2808. Color Grid: ๐ŸŸฆ Blue (Stat)
  2809.  
  2810. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2811. Requirements: 1 or more adjacent tiles must be activated
  2812. Ice Hammer: Power 2
  2813. Ice Hammer: Power โ†‘ 2
  2814. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2815.  
  2816. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2817. Requirements: 1 or more adjacent tiles must be activated
  2818. Ice Hammer: Power 2
  2819. Ice Hammer: Power โ†‘ 2
  2820. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2821.  
  2822. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2823. Requirements: 1 or more adjacent tiles must be activated
  2824. Requirements: Move level must be 2 or higher
  2825. Ice Hammer: Power 2
  2826. Ice Hammer: Power โ†‘ 2
  2827. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2828.  
  2829. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2830. Requirements: 1 or more adjacent tiles must be activated
  2831. Requirements: Move level must be 2 or higher
  2832. Ice Punch: Move Gauge Refresh 3
  2833. Move: Ice Punch Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2834. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2835.  
  2836. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2837. Requirements: 1 or more adjacent tiles must be activated
  2838. Requirements: Move level must be 2 or higher
  2839. Hasty Hail 2
  2840. Quickly charges the move gauge during a hailstorm.
  2841. Color Grid: ๐ŸŸจ Yellow (Passive)
  2842.  
  2843. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2844. Requirements: 1 or more adjacent tiles must be activated
  2845. Requirements: Move level must be 3 or higher
  2846. Defense Crush 9
  2847. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  2848. Color Grid: ๐ŸŸจ Yellow (Passive)
  2849.  
  2850. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2851. Requirements: 1 or more adjacent tiles must be activated
  2852. Requirements: Move level must be 3 or higher
  2853. Ice Punch: Hostile Environment 2
  2854. Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves.
  2855. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2856.  
  2857. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2858. Requirements: 1 or more adjacent tiles must be activated
  2859. Attack 5
  2860. Attack 5
  2861. Color Grid: ๐ŸŸฆ Blue (Stat)
  2862.  
  2863. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2864. Requirements: 1 or more adjacent tiles must be activated
  2865. Speed 5
  2866. Speed 5
  2867. Color Grid: ๐ŸŸฆ Blue (Stat)
  2868.  
  2869. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2870. Requirements: 1 or more adjacent tiles must be activated
  2871. Attack 5
  2872. Attack 5
  2873. Color Grid: ๐ŸŸฆ Blue (Stat)
  2874.  
  2875. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2876. Requirements: 1 or more adjacent tiles must be activated
  2877. HP 10
  2878. HP 10
  2879. Color Grid: ๐ŸŸฆ Blue (Stat)
  2880.  
  2881. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2882. Requirements: 1 or more adjacent tiles must be activated
  2883. Ice Hammer: Power 2
  2884. Ice Hammer: Power โ†‘ 2
  2885. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2886.  
  2887. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2888. Requirements: 1 or more adjacent tiles must be activated
  2889. Ice Hammer: Power 2
  2890. Ice Hammer: Power โ†‘ 2
  2891. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2892.  
  2893. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2894. Requirements: 1 or more adjacent tiles must be activated
  2895. Requirements: Move level must be 2 or higher
  2896. Ice Hammer: Power 2
  2897. Ice Hammer: Power โ†‘ 2
  2898. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2899.  
  2900. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  2901. Requirements: 1 or more adjacent tiles must be activated
  2902. Requirements: Move level must be 2 or higher
  2903. Ice Hammer: Move Gauge Refresh 2
  2904. Move: Ice Hammer Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  2905. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2906.  
  2907. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2908. Requirements: 1 or more adjacent tiles must be activated
  2909. Requirements: Move level must be 2 or higher
  2910. Ice Hammer: Accuracy 10
  2911. Ice Hammer: Accuracy โ†‘ 10
  2912. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2913.  
  2914. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2915. Requirements: 1 or more adjacent tiles must be activated
  2916. Requirements: Move level must be 3 or higher
  2917. Furious Brawn
  2918. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  2919. Color Grid: ๐ŸŸจ Yellow (Passive)
  2920.  
  2921. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2922. Requirements: 1 or more adjacent tiles must be activated
  2923. Requirements: Move level must be 3 or higher
  2924. Ice Hammer: Move Gauge Refresh 5
  2925. Move: Ice Hammer Has a chance (60%) of charging the userโ€™s move gauge by one when its move is successful.
  2926. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2927.  
  2928. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2929. Requirements: 1 or more adjacent tiles must be activated
  2930. Requirements: Move level must be 3 or higher
  2931. Having a Blast Ice Impact: Power 25
  2932. Having a Blast Ice Impact: Power โ†‘ 25
  2933. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2934.  
  2935. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2936. Requirements: 1 or more adjacent tiles must be activated
  2937. Requirements: Move level must be 3 or higher
  2938. Having a Blast Ice Impact: Power 25
  2939. Having a Blast Ice Impact: Power โ†‘ 25
  2940. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2941.  
  2942.  
  2943. No. 75 Ethan & Ho-Oh (Genderless)
  2944.  
  2945. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2946. HP 10
  2947. HP 10
  2948. Color Grid: ๐ŸŸฆ Blue (Stat)
  2949.  
  2950. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2951. Attack 5
  2952. Attack 5
  2953. Color Grid: ๐ŸŸฆ Blue (Stat)
  2954.  
  2955. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2956. Defense 5
  2957. Defense 5
  2958. Color Grid: ๐ŸŸฆ Blue (Stat)
  2959.  
  2960. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2961. Sp. Atk 5
  2962. Sp. Atk 5
  2963. Color Grid: ๐ŸŸฆ Blue (Stat)
  2964.  
  2965. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2966. Sp. Def 5
  2967. Sp. Def 5
  2968. Color Grid: ๐ŸŸฆ Blue (Stat)
  2969.  
  2970. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2971. Speed 5
  2972. Speed 5
  2973. Color Grid: ๐ŸŸฆ Blue (Stat)
  2974.  
  2975. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2976. Requirements: 1 or more adjacent tiles must be activated
  2977. Speed 5
  2978. Speed 5
  2979. Color Grid: ๐ŸŸฆ Blue (Stat)
  2980.  
  2981. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2982. Requirements: 1 or more adjacent tiles must be activated
  2983. Sp. Atk 5
  2984. Sp. Atk 5
  2985. Color Grid: ๐ŸŸฆ Blue (Stat)
  2986.  
  2987. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2988. Requirements: 1 or more adjacent tiles must be activated
  2989. Fire Spin: Power 4
  2990. Fire Spin: Power โ†‘ 4
  2991. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2992.  
  2993. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2994. Requirements: 1 or more adjacent tiles must be activated
  2995. Sp. Atk 5
  2996. Sp. Atk 5
  2997. Color Grid: ๐ŸŸฆ Blue (Stat)
  2998.  
  2999. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3000. Requirements: 1 or more adjacent tiles must be activated
  3001. Requirements: Move level must be 2 or higher
  3002. Fire Spin: Power 4
  3003. Fire Spin: Power โ†‘ 4
  3004. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3005.  
  3006. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3007. Requirements: 1 or more adjacent tiles must be activated
  3008. Requirements: Move level must be 2 or higher
  3009. Healing Sun 1
  3010. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  3011. Color Grid: ๐ŸŸจ Yellow (Passive)
  3012.  
  3013. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3014. Requirements: 1 or more adjacent tiles must be activated
  3015. Requirements: Move level must be 2 or higher
  3016. Natural Remedy
  3017. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3018. Color Grid: ๐ŸŸจ Yellow (Passive)
  3019.  
  3020. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3021. Requirements: 1 or more adjacent tiles must be activated
  3022. Requirements: Move level must be 3 or higher
  3023. Sunny Day: Use Status P-Move: Physical Boost โ†‘2 9
  3024. Move: Sunny Day Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when its Pokรฉmon uses a status move.
  3025. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3026.  
  3027. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3028. Requirements: 1 or more adjacent tiles must be activated
  3029. Requirements: Move level must be 3 or higher
  3030. Trap and Sync 5
  3031. Powers up the userโ€™s sync move against targets that are trapped.
  3032. Color Grid: ๐ŸŸจ Yellow (Passive)
  3033.  
  3034. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3035. Requirements: 1 or more adjacent tiles must be activated
  3036. Defense 5
  3037. Defense 5
  3038. Color Grid: ๐ŸŸฆ Blue (Stat)
  3039.  
  3040. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3041. Requirements: 1 or more adjacent tiles must be activated
  3042. Attack 5
  3043. Attack 5
  3044. Color Grid: ๐ŸŸฆ Blue (Stat)
  3045.  
  3046. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3047. Requirements: 1 or more adjacent tiles must be activated
  3048. Rainbow Flames Sacred Fire: Power 3
  3049. Rainbow Flames Sacred Fire: Power โ†‘ 3
  3050. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3051.  
  3052. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3053. Requirements: 1 or more adjacent tiles must be activated
  3054. Sp. Def 5
  3055. Sp. Def 5
  3056. Color Grid: ๐ŸŸฆ Blue (Stat)
  3057.  
  3058. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3059. Requirements: 1 or more adjacent tiles must be activated
  3060. Requirements: Move level must be 2 or higher
  3061. Rainbow Flames Sacred Fire: Power 3
  3062. Rainbow Flames Sacred Fire: Power โ†‘ 3
  3063. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3064.  
  3065. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3066. Requirements: 1 or more adjacent tiles must be activated
  3067. Requirements: Move level must be 2 or higher
  3068. Rainbow Flames Sacred Fire: Move Gauge Refresh 3
  3069. Move: Rainbow Flames Sacred Fire Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3070. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3071.  
  3072. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3073. Requirements: 1 or more adjacent tiles must be activated
  3074. Requirements: Move level must be 2 or higher
  3075. Circle: Attack Move DR 2
  3076. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  3077. Color Grid: ๐ŸŸจ Yellow (Passive)
  3078.  
  3079. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3080. Requirements: 1 or more adjacent tiles must be activated
  3081. Requirements: Move level must be 3 or higher
  3082. Johto C (Defensive) Extension 5
  3083. Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play.
  3084. Color Grid: ๐ŸŸจ Yellow (Passive)
  3085.  
  3086. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3087. Requirements: 1 or more adjacent tiles must be activated
  3088. Requirements: Move level must be 3 or higher
  3089. Fierce Entry 2
  3090. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  3091. Color Grid: ๐ŸŸจ Yellow (Passive)
  3092.  
  3093. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3094. Requirements: 1 or more adjacent tiles must be activated
  3095. Attack 5
  3096. Attack 5
  3097. Color Grid: ๐ŸŸฆ Blue (Stat)
  3098.  
  3099. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3100. Requirements: 1 or more adjacent tiles must be activated
  3101. Defense 5
  3102. Defense 5
  3103. Color Grid: ๐ŸŸฆ Blue (Stat)
  3104.  
  3105. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3106. Requirements: 1 or more adjacent tiles must be activated
  3107. Flameproof
  3108. Prevents the user from getting burned.
  3109. Color Grid: ๐ŸŸจ Yellow (Passive)
  3110.  
  3111. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3112. Requirements: 1 or more adjacent tiles must be activated
  3113. Sp. Def 5
  3114. Sp. Def 5
  3115. Color Grid: ๐ŸŸฆ Blue (Stat)
  3116.  
  3117. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3118. Requirements: 1 or more adjacent tiles must be activated
  3119. Rainbow Flames Sacred Fire: Power 3
  3120. Rainbow Flames Sacred Fire: Power โ†‘ 3
  3121. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3122.  
  3123. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3124. Requirements: 1 or more adjacent tiles must be activated
  3125. Rainbow Flames Sacred Fire: Power 3
  3126. Rainbow Flames Sacred Fire: Power โ†‘ 3
  3127. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3128.  
  3129. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3130. Requirements: 1 or more adjacent tiles must be activated
  3131. Requirements: Move level must be 2 or higher
  3132. Rainbow Flames Sacred Fire: Power 3
  3133. Rainbow Flames Sacred Fire: Power โ†‘ 3
  3134. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3135.  
  3136. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3137. Requirements: 1 or more adjacent tiles must be activated
  3138. Requirements: Move level must be 2 or higher
  3139. One with the Sun
  3140. Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
  3141. Color Grid: ๐ŸŸจ Yellow (Passive)
  3142.  
  3143. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3144. Requirements: 1 or more adjacent tiles must be activated
  3145. Requirements: Move level must be 2 or higher
  3146. Attack 10
  3147. Attack 10
  3148. Color Grid: ๐ŸŸฆ Blue (Stat)
  3149.  
  3150. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3151. Requirements: 1 or more adjacent tiles must be activated
  3152. Requirements: Move level must be 3 or higher
  3153. Sunburst
  3154. Makes the weather sunny the first time the user enters a battle each battle.
  3155. Color Grid: ๐ŸŸจ Yellow (Passive)
  3156.  
  3157. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3158. Requirements: 1 or more adjacent tiles must be activated
  3159. Requirements: Move level must be 3 or higher
  3160. Scorching Sync 5
  3161. Powers up the userโ€™s sync move when the target is burned.
  3162. Color Grid: ๐ŸŸจ Yellow (Passive)
  3163.  
  3164. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3165. Requirements: 1 or more adjacent tiles must be activated
  3166. Sp. Atk 5
  3167. Sp. Atk 5
  3168. Color Grid: ๐ŸŸฆ Blue (Stat)
  3169.  
  3170. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3171. Requirements: 1 or more adjacent tiles must be activated
  3172. Speed 5
  3173. Speed 5
  3174. Color Grid: ๐ŸŸฆ Blue (Stat)
  3175.  
  3176. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3177. Requirements: 1 or more adjacent tiles must be activated
  3178. HP 10
  3179. HP 10
  3180. Color Grid: ๐ŸŸฆ Blue (Stat)
  3181.  
  3182. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3183. Requirements: 1 or more adjacent tiles must be activated
  3184. Sp. Def 5
  3185. Sp. Def 5
  3186. Color Grid: ๐ŸŸฆ Blue (Stat)
  3187.  
  3188. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3189. Requirements: 1 or more adjacent tiles must be activated
  3190. Fire Spin: Power 4
  3191. Fire Spin: Power โ†‘ 4
  3192. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3193.  
  3194. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3195. Requirements: 1 or more adjacent tiles must be activated
  3196. Fire Spin: Power 4
  3197. Fire Spin: Power โ†‘ 4
  3198. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3199.  
  3200. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3201. Requirements: 1 or more adjacent tiles must be activated
  3202. Requirements: Move level must be 2 or higher
  3203. Fire Spin: Power 4
  3204. Fire Spin: Power โ†‘ 4
  3205. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3206.  
  3207. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3208. Requirements: 1 or more adjacent tiles must be activated
  3209. Requirements: Move level must be 2 or higher
  3210. Fire Spin: Move Gauge Refresh 3
  3211. Move: Fire Spin Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3212. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3213.  
  3214. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3215. Requirements: 1 or more adjacent tiles must be activated
  3216. Requirements: Move level must be 2 or higher
  3217. Sp. Def 10
  3218. Sp. Def 10
  3219. Color Grid: ๐ŸŸฆ Blue (Stat)
  3220.  
  3221. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3222. Requirements: 1 or more adjacent tiles must be activated
  3223. Requirements: Move level must be 3 or higher
  3224. Hit Trapped Opp: Speed โ†“2 9
  3225. Lowers the targetโ€™s Speed by two stat ranks when the userโ€™s attack move is successful against targets that are trapped.
  3226. Color Grid: ๐ŸŸจ Yellow (Passive)
  3227.  
  3228. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3229. Requirements: 1 or more adjacent tiles must be activated
  3230. Requirements: Move level must be 3 or higher
  3231. 1st S-Move: Restore Status P-Move MP 1
  3232. Restores one MP for the status moves of the userโ€™s Pokรฉmon the first time the userโ€™s sync move is used each battle.
  3233. Color Grid: ๐ŸŸจ Yellow (Passive)
  3234.  
  3235. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3236. Requirements: 1 or more adjacent tiles must be activated
  3237. Requirements: Move level must be 3 or higher
  3238. Blazing Heart Fire Impact: Power 25
  3239. Blazing Heart Fire Impact: Power โ†‘ 25
  3240. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3241.  
  3242. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3243. Requirements: 1 or more adjacent tiles must be activated
  3244. Requirements: Move level must be 3 or higher
  3245. Blazing Heart Fire Impact: Power 25
  3246. Blazing Heart Fire Impact: Power โ†‘ 25
  3247. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3248.  
  3249.  
  3250. No. 81 Steven & Skarmory (Maleโ™‚๏ธ)
  3251.  
  3252. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3253. HP 10
  3254. HP 10
  3255. Color Grid: ๐ŸŸฆ Blue (Stat)
  3256.  
  3257. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3258. Attack 5
  3259. Attack 5
  3260. Color Grid: ๐ŸŸฆ Blue (Stat)
  3261.  
  3262. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3263. Defense 5
  3264. Defense 5
  3265. Color Grid: ๐ŸŸฆ Blue (Stat)
  3266.  
  3267. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3268. Attack 5
  3269. Attack 5
  3270. Color Grid: ๐ŸŸฆ Blue (Stat)
  3271.  
  3272. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3273. Sp. Def 5
  3274. Sp. Def 5
  3275. Color Grid: ๐ŸŸฆ Blue (Stat)
  3276.  
  3277. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3278. Speed 5
  3279. Speed 5
  3280. Color Grid: ๐ŸŸฆ Blue (Stat)
  3281.  
  3282. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3283. Requirements: 1 or more adjacent tiles must be activated
  3284. Attack 5
  3285. Attack 5
  3286. Color Grid: ๐ŸŸฆ Blue (Stat)
  3287.  
  3288. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3289. Requirements: 1 or more adjacent tiles must be activated
  3290. Defense 5
  3291. Defense 5
  3292. Color Grid: ๐ŸŸฆ Blue (Stat)
  3293.  
  3294. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3295. Requirements: 1 or more adjacent tiles must be activated
  3296. Sp. Def 5
  3297. Sp. Def 5
  3298. Color Grid: ๐ŸŸฆ Blue (Stat)
  3299.  
  3300. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3301. Requirements: 1 or more adjacent tiles must be activated
  3302. HP 10
  3303. HP 10
  3304. Color Grid: ๐ŸŸฆ Blue (Stat)
  3305.  
  3306. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3307. Requirements: 1 or more adjacent tiles must be activated
  3308. Metal Claw: Power 4
  3309. Metal Claw: Power โ†‘ 4
  3310. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3311.  
  3312. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3313. Requirements: 1 or more adjacent tiles must be activated
  3314. Requirements: Move level must be 2 or higher
  3315. Metal Claw: Power 4
  3316. Metal Claw: Power โ†‘ 4
  3317. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3318.  
  3319. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3320. Requirements: 1 or more adjacent tiles must be activated
  3321. Metal Claw: Power 4
  3322. Metal Claw: Power โ†‘ 4
  3323. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3324.  
  3325. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3326. Requirements: 1 or more adjacent tiles must be activated
  3327. Requirements: Move level must be 2 or higher
  3328. Metal Claw: Move Gauge Refresh 3
  3329. Move: Metal Claw Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3330. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3331.  
  3332. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3333. Requirements: 1 or more adjacent tiles must be activated
  3334. Requirements: Move level must be 3 or higher
  3335. Debut Damage Reduction (Physical)
  3336. Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  3337. Color Grid: ๐ŸŸจ Yellow (Passive)
  3338.  
  3339. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3340. Requirements: 1 or more adjacent tiles must be activated
  3341. Requirements: Move level must be 2 or higher
  3342. Defense 10
  3343. Defense 10
  3344. Color Grid: ๐ŸŸฆ Blue (Stat)
  3345.  
  3346. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3347. Requirements: 1 or more adjacent tiles must be activated
  3348. Requirements: Move level must be 3 or higher
  3349. Metal Claw: Flag Bearer 9
  3350. Move: Metal Claw Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  3351. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3352.  
  3353. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3354. Requirements: 1 or more adjacent tiles must be activated
  3355. Defense 5
  3356. Defense 5
  3357. Color Grid: ๐ŸŸฆ Blue (Stat)
  3358.  
  3359. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3360. Requirements: 1 or more adjacent tiles must be activated
  3361. Antitoxin
  3362. Prevents the user from getting poisoned or badly poisoned.
  3363. Color Grid: ๐ŸŸจ Yellow (Passive)
  3364.  
  3365. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3366. Requirements: 1 or more adjacent tiles must be activated
  3367. Speed 5
  3368. Speed 5
  3369. Color Grid: ๐ŸŸฆ Blue (Stat)
  3370.  
  3371. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3372. Requirements: 1 or more adjacent tiles must be activated
  3373. HP 10
  3374. HP 10
  3375. Color Grid: ๐ŸŸฆ Blue (Stat)
  3376.  
  3377. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3378. Requirements: 1 or more adjacent tiles must be activated
  3379. Requirements: Move level must be 2 or higher
  3380. Sp. Def 10
  3381. Sp. Def 10
  3382. Color Grid: ๐ŸŸฆ Blue (Stat)
  3383.  
  3384. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3385. Requirements: 1 or more adjacent tiles must be activated
  3386. Requirements: Move level must be 2 or higher
  3387. Attack 5
  3388. Attack 5
  3389. Color Grid: ๐ŸŸฆ Blue (Stat)
  3390.  
  3391. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3392. Requirements: 1 or more adjacent tiles must be activated
  3393. Requirements: Move level must be 2 or higher
  3394. Unbending
  3395. Defense cannot be lowered.
  3396. Color Grid: ๐ŸŸจ Yellow (Passive)
  3397.  
  3398. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3399. Requirements: 1 or more adjacent tiles must be activated
  3400. Requirements: Move level must be 3 or higher
  3401. Letโ€™s Do This!: MP Refresh 2
  3402. Move: Letโ€™s Do This! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3403. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3404.  
  3405. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3406. Requirements: 1 or more adjacent tiles must be activated
  3407. Requirements: Move level must be 3 or higher
  3408. Letโ€™s Do This!: Precision Pals 1
  3409. Move: Letโ€™s Do This! Raises the accuracy of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  3410. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3411.  
  3412. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3413. Requirements: 1 or more adjacent tiles must be activated
  3414. Speed 5
  3415. Speed 5
  3416. Color Grid: ๐ŸŸฆ Blue (Stat)
  3417.  
  3418. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3419. Requirements: 1 or more adjacent tiles must be activated
  3420. HP 10
  3421. HP 10
  3422. Color Grid: ๐ŸŸฆ Blue (Stat)
  3423.  
  3424. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3425. Requirements: 1 or more adjacent tiles must be activated
  3426. Defense 5
  3427. Defense 5
  3428. Color Grid: ๐ŸŸฆ Blue (Stat)
  3429.  
  3430. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3431. Requirements: 1 or more adjacent tiles must be activated
  3432. Sp. Def 5
  3433. Sp. Def 5
  3434. Color Grid: ๐ŸŸฆ Blue (Stat)
  3435.  
  3436. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3437. Requirements: 1 or more adjacent tiles must be activated
  3438. Metal Claw: Accuracy 5
  3439. Metal Claw: Accuracy โ†‘ 5
  3440. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3441.  
  3442. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3443. Requirements: 1 or more adjacent tiles must be activated
  3444. Requirements: Move level must be 2 or higher
  3445. Metal Claw: Power 4
  3446. Metal Claw: Power โ†‘ 4
  3447. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3448.  
  3449. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3450. Requirements: 1 or more adjacent tiles must be activated
  3451. Metal Claw: Power 4
  3452. Metal Claw: Power โ†‘ 4
  3453. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3454.  
  3455. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3456. Requirements: 1 or more adjacent tiles must be activated
  3457. Requirements: Move level must be 2 or higher
  3458. HP 20
  3459. HP 20
  3460. Color Grid: ๐ŸŸฆ Blue (Stat)
  3461.  
  3462. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3463. Requirements: 1 or more adjacent tiles must be activated
  3464. Requirements: Move level must be 3 or higher
  3465. Potion: Master Healer 1
  3466. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  3467. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3468.  
  3469. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3470. Requirements: 1 or more adjacent tiles must be activated
  3471. Requirements: Move level must be 2 or higher
  3472. Potion: Master Healer 1
  3473. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  3474. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3475.  
  3476. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3477. Requirements: 1 or more adjacent tiles must be activated
  3478. Requirements: Move level must be 3 or higher
  3479. Potion: MP Refresh 3
  3480. Move: Potion Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  3481. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3482.  
  3483. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3484. Requirements: 1 or more adjacent tiles must be activated
  3485. Defense 5
  3486. Defense 5
  3487. Color Grid: ๐ŸŸฆ Blue (Stat)
  3488.  
  3489. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3490. Requirements: 1 or more adjacent tiles must be activated
  3491. Sp. Def 5
  3492. Sp. Def 5
  3493. Color Grid: ๐ŸŸฆ Blue (Stat)
  3494.  
  3495. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3496. Requirements: 1 or more adjacent tiles must be activated
  3497. Sand Shelter
  3498. Protects the user from damage from a sandstorm.
  3499. Color Grid: ๐ŸŸจ Yellow (Passive)
  3500.  
  3501. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3502. Requirements: 1 or more adjacent tiles must be activated
  3503. Speed 5
  3504. Speed 5
  3505. Color Grid: ๐ŸŸฆ Blue (Stat)
  3506.  
  3507. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3508. Requirements: 1 or more adjacent tiles must be activated
  3509. Requirements: Move level must be 2 or higher
  3510. HP 10
  3511. HP 10
  3512. Color Grid: ๐ŸŸฆ Blue (Stat)
  3513.  
  3514. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3515. Requirements: 1 or more adjacent tiles must be activated
  3516. Requirements: Move level must be 2 or higher
  3517. Defense 10
  3518. Defense 10
  3519. Color Grid: ๐ŸŸฆ Blue (Stat)
  3520.  
  3521. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3522. Requirements: 1 or more adjacent tiles must be activated
  3523. Requirements: Move level must be 2 or higher
  3524. X Defense All: MP Refresh 2
  3525. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3526. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3527.  
  3528. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3529. Requirements: 1 or more adjacent tiles must be activated
  3530. Requirements: Move level must be 3 or higher
  3531. S-Move: HP Recovery (M) 1
  3532. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  3533. Color Grid: ๐ŸŸจ Yellow (Passive)
  3534.  
  3535. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3536. Requirements: 1 or more adjacent tiles must be activated
  3537. Requirements: Move level must be 3 or higher
  3538. Team Swift Reaction 9
  3539. Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
  3540. Color Grid: ๐ŸŸจ Yellow (Passive)
  3541.  
  3542. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3543. Requirements: 1 or more adjacent tiles must be activated
  3544. Requirements: Move level must be 3 or higher
  3545. Tempered Armor Steel Impact: Power 25
  3546. Tempered Armor Steel Impact: Power โ†‘ 25
  3547. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3548.  
  3549. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3550. Requirements: 1 or more adjacent tiles must be activated
  3551. Requirements: Move level must be 3 or higher
  3552. Tempered Armor Steel Impact: Power 25
  3553. Tempered Armor Steel Impact: Power โ†‘ 25
  3554. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3555.  
  3556.  
  3557. No. 81 Steven (Anniversary 2021) & Rayquaza โœจ(Genderless)
  3558. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3559. Requirements: 1 or more adjacent tiles must be activated
  3560. Requirements: Move level must be 5 or higher
  3561. Debut or 1st S-Move: Sync CD โ†“ 2
  3562. Reduces the userโ€™s sync move countdown by two the first time it enters a battle each battle. Reduces the sync move countdown by two the first time the userโ€™s sync move is used each battle.
  3563. Color Grid: ๐ŸŸจ Yellow (Passive)
  3564. Grid Expand Unlock: 4/3/2025 06:00:00
  3565.  
  3566. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3567. Requirements: 1 or more adjacent tiles must be activated
  3568. Requirements: Move level must be 4 or higher
  3569. Triumph and Glory Dragon Ascent: Power 200
  3570. Triumph and Glory Dragon Ascent: Power โ†‘ 200
  3571. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3572. Grid Expand Unlock: 4/3/2025 06:00:00
  3573.  
  3574. No. 103 Lillie (Anniversary 2021) & Lunala (Genderless)
  3575. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3576. Requirements: 1 or more adjacent tiles must be activated
  3577. Requirements: Move level must be 5 or higher
  3578. Super Powered 9
  3579. Powers up the userโ€™s moves and sync move that are super effective.
  3580. Color Grid: ๐ŸŸจ Yellow (Passive)
  3581. Grid Expand Unlock: 25/2/2025 06:00:00
  3582.  
  3583. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3584. Requirements: 1 or more adjacent tiles must be activated
  3585. Requirements: Move level must be 4 or higher
  3586. Moongeist Beam: Combo Freebie 9
  3587. Move: Moongeist Beam Applies the Free Move Next effect to the user when its attack move is successful.
  3588. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3589. Grid Expand Unlock: 25/2/2025 06:00:00
  3590.  
  3591. No. 118 Leon & Charizard (Maleโ™‚๏ธ)
  3592. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3593. Requirements: 1 or more adjacent tiles must be activated
  3594. Requirements: Move level must be 5 or higher
  3595. Fire DF on Opp & Hit: Free Move Next 9
  3596. Applies the Free Move Next effect to the user when its attack move is successful while Fire Damage Field applies to the opponentโ€™s field of play.
  3597. Color Grid: ๐ŸŸจ Yellow (Passive)
  3598. Grid Expand Unlock: 28/2/2025 06:00:00
  3599.  
  3600. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3601. Requirements: 1 or more adjacent tiles must be activated
  3602. Requirements: Move level must be 4 or higher
  3603. Maximum Super Powered 5
  3604. Powers up the userโ€™s moves that are super effective. Powers up the userโ€™s sync move that is super effective. Powers up the userโ€™s max moves that are super effective.
  3605. Color Grid: ๐ŸŸจ Yellow (Passive)
  3606. Grid Expand Unlock: 28/2/2025 06:00:00
  3607.  
  3608. No. 127 Maxie & Groudon (Genderless)
  3609. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3610. Requirements: 1 or more adjacent tiles must be activated
  3611. Requirements: Move level must be 5 or higher
  3612. Recharging Strike 9
  3613. Charges the userโ€™s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the userโ€™s move gauge by one for each hit.
  3614. Color Grid: ๐ŸŸจ Yellow (Passive)
  3615. Grid Expand Unlock: 28/2/2025 06:00:00
  3616.  
  3617. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3618. Requirements: 1 or more adjacent tiles must be activated
  3619. Requirements: Move level must be 4 or higher
  3620. Ground Bounder
  3621. Raises the userโ€™s Attack by six stat ranks when it enters a battle. Raises the userโ€™s critical-hit rate by three stat ranks when it enters a battle.
  3622. Color Grid: ๐ŸŸจ Yellow (Passive)
  3623. Grid Expand Unlock: 28/2/2025 06:00:00
  3624.  
  3625. No. 128 Archie & Kyogre (Genderless)
  3626. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3627. Requirements: 1 or more adjacent tiles must be activated
  3628. Requirements: Move level must be 5 or higher
  3629. Rainy Hit: Special Boost โ†‘2 9
  3630. Increases the userโ€™s Special Movesย โ†‘ Next effect by twoย ranks when its attack move is successful while the weather is rainy.
  3631. Color Grid: ๐ŸŸจ Yellow (Passive)
  3632. Grid Expand Unlock: 28/2/2025 06:00:00
  3633.  
  3634. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3635. Requirements: 1 or more adjacent tiles must be activated
  3636. Requirements: Move level must be 4 or higher
  3637. Deep Diver
  3638. Raises the userโ€™s Sp.ย Atk by six stat ranks when it enters a battle. Raises the userโ€™s critical-hit rate by three stat ranks when it enters a battle.
  3639. Color Grid: ๐ŸŸจ Yellow (Passive)
  3640. Grid Expand Unlock: 28/2/2025 06:00:00
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