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- No. 113 May (Champion) & Kyogre โจ(Genderless)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Adrenaline 2
- Reduces the sync move countdown by two the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Flood Alert 3
- Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,0,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Origin Pulse: Power 4
- Origin Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,1,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Origin Pulse: Power 4
- Origin Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Origin Pulse: Move Gauge Refresh 3
- Move: Origin Pulse Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,0,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Origin Pulse: Power 4
- Origin Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 16 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Weathered Warrior 3
- Powers up the userโs moves and sync move when weather conditions are in effect.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (3,1,-4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Super Rain 4
- Has a chance (50%) of applying the Supereffective โ Next effect to the user when its Pokรฉmon uses a move while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 4
- Thunder: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 4
- Thunder: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-1,-3,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 4
- Thunder: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 24 | ๐ฏ Cord (-3,-2,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Hostile Environment 3
- Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Move Gauge Refresh 3
- Move: Thunder Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 26 | ๐ฏ Cord (-1,-4,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Superduper Effective 9
- Move: Thunder Powers up moves that are super effective.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 27 | ๐ฏ Cord (-3,-3,6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Endurance
- Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Thunder: Twofer 9
- Move: Thunder Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 29 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 33 | ๐ฏ Cord (2,-4,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blue Origin Pulse: Power 4
- Blue Origin Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 34 | ๐ฏ Cord (1,-4,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blue Origin Pulse: Power 4
- Blue Origin Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 35 | ๐ฏ Cord (3,-5,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Blue Origin Pulse: Power 4
- Blue Origin Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 36 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Guard
- Reduces damage when the user is attacked by Water-type moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (1,-5,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Starry Sky of Glory!: MP Refresh 2
- Move: Starry Sky of Glory! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mind Games 9
- Lowers the targetโs Sp. Def by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 39 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainpower
- The more the userโs Sp.ย Atk is raised, the more it powers up its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-1,2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-3,3,0) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- EX Rain: Fire P-, S-, Max Moves DR 5
- Reduces the following Fire-type damage the user takes when the weather is EX rainy: - Moves - Sync moves - Max moves
- Color Grid: ๐จ Yellow (Passive)
- Cell 45 | ๐ฏ Cord (-2,3,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Refreshing Rain 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-1,3,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Racing Rain 2
- Quickly charges the move gauge when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Special Boost 2
- Increases the userโs Special Movesย โ Next effect by twoย ranks the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 48 | ๐ฏ Cord (-2,4,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Rainy: Team S-Moves โ 3
- Powers up the sync moves of all allied sync pairs when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 49 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Storm-Summoning Seas Origin Pulse: Power 25
- Storm-Summoning Seas Origin Pulse: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 50 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Storm-Summoning Seas Origin Pulse: Power 25
- Storm-Summoning Seas Origin Pulse: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 109 Nate (Champion) & Haxorus โจ(Maleโ๏ธ)
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Dragon Zone Extension 3
- Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/3/2025 06:00:00
- Cell 50 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Dragon Drop Zone
- Turns the field of playโs zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.)
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/3/2025 06:00:00
- No. 112 Arc Suit N & Zoroark (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ง Divine Upgrades (Stat)
- Cell 8 | ๐ฏ Cord (0,3,-3) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shape-Shifting Divine Night Daze: Power 50
- Shape-Shifting Divine Night Daze: Power โ 50
- Color Grid: ๐ง Divine Upgrades (Sync Move)
- Cell 9 | ๐ฏ Cord (0,4,-4) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Opp Rebuff โ: S-Moves โ 9
- Powers up the userโs sync move when the targetโs Type Rebuff is lowered.
- Color Grid: ๐ง Divine Upgrades (Passive)
- Cell 10 | ๐ฏ Cord (0,5,-5) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- 1st S-Move: Restore B-Move MP 1
- Restores one MP of the userโs buddy move the first time its sync move is used each battle.
- Color Grid: ๐ง Divine Upgrades (Passive)
- Cell 11 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 12 | ๐ฏ Cord (2,0,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 13 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 15 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 16 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 17 | ๐ฏ Cord (3,1,-4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 18 | ๐ฏ Cord (3,2,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 19 | ๐ฏ Cord (1,3,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Status Immunity
- Status conditions cannot be inflicted on the user.
- Color Grid: ๐จ Yellow (Passive)
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Opp Rebuff โ: Team Moves โ 2
- Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
- Color Grid: ๐จ Yellow (Passive)
- Cell 21 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 24 | ๐ฏ Cord (-1,-2,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Almighty Obsidian Night Daze: Power 3
- Almighty Obsidian Night Daze: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Almighty Obsidian Night Daze: Power 3
- Almighty Obsidian Night Daze: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 26 | ๐ฏ Cord (-3,0,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Debut: Special Boost 1
- Increases the userโs Special Movesย โ Next effect by oneย rank the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Mini Potion All: MP Refresh 2
- Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 28 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Mini Potion All: Master Healer 1
- Move: Mini Potion All Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 29 | ๐ฏ Cord (-3,-2,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: No Stat โ on Field
- Applies the No Stat Increases effect to the opponentsโ field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 30 | ๐ฏ Cord (-2,-3,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow (Passive)
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 33 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (1,-3,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Almighty Obsidian Night Daze: Power 3
- Almighty Obsidian Night Daze: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 36 | ๐ฏ Cord (3,-3,0) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Almighty Obsidian Night Daze: Power 3
- Almighty Obsidian Night Daze: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 38 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Almighty Obsidian Night Daze: Power 3
- Almighty Obsidian Night Daze: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 39 | ๐ฏ Cord (3,-5,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 1
- Reduces the userโs sync move countdown by one the first time it enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (2,-5,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Power Play
- The more the targetโs stats are lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 41 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Night Daze: Accuracy 5
- Night Daze: Accuracy โ 5
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 44 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 45 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 46 | ๐ฏ Cord (-3,4,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 47 | ๐ฏ Cord (-2,4,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Behold My Love!: Move: Sync Move Boost โ3 9
- Move: Behold My Love! Increases the userโs Sync Moveย โ Next effect by three ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 48 | ๐ฏ Cord (-3,5,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Behold My Love!: MP Refresh 2
- Move: Behold My Love! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 49 | ๐ฏ Cord (-1,4,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sync Thinker 9
- Increases the userโs Special Movesย โ Next effect by one rank after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 50 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Behold My Love!: Slippery 4
- Move: Behold My Love! Raises the userโs evasiveness by four stat ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 51 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shape-Shifting Divine Night Daze: Power 25
- Shape-Shifting Divine Night Daze: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 52 | ๐ฏ Cord (-3,1,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shape-Shifting Divine Night Daze: Power 25
- Shape-Shifting Divine Night Daze: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 128 Archie & Kyogre (Genderless)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Origin Pulse: Accuracy 10
- Origin Pulse: Accuracy โ 10
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Origin Pulse: Power 2
- Origin Pulse: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Origin Pulse: Power 2
- Origin Pulse: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Origin Pulse: Power 2
- Origin Pulse: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Origin Pulse: Move Gauge Refresh 3
- Move: Origin Pulse Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Leg Up 1
- Has a chance (20%) of reducing the userโs sync move countdown by one when it enters a battle. This effect can activate only once per battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Healthy Power-Up 1
- Powers up moves when the userโs HP is full.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- X Sp. Atk: MP Refresh 2
- Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Torrential Tenacity
- Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rain Gear 2
- Reduces damage when the user is hit by an attack move while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shower Power 3
- Powers up the userโs sync move when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 15 Energy | ๐ฎ 180 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Shower Sync
- Makes the weather rainy the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Paralysis Synergy 1
- Move: Thunder Powers up the userโs moves when the target is paralyzed.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Move Gauge Refresh 3
- Move: Thunder Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Thunder: Move Gauge Refresh 3
- Move: Thunder Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Thunder: Raging Rain 5
- Move: Thunder Powers up the userโs moves when the weather is rainy.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Origin Pulse: Power 2
- Origin Pulse: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Open the Oceans!: MP Refresh 2
- Move: Open the Oceans! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Origin Pulse: Power 2
- Origin Pulse: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Rainy Propulsion 1
- Has a chance (20%) of reducing the userโs sync move countdown by one when its move is successful while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Super Rain 4
- Has a chance (50%) of applying the Supereffective โ Next effect to the user when its Pokรฉmon uses a move while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Aqua Planet Origin Pulse: Power 25
- Aqua Planet Origin Pulse: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Aqua Planet Origin Pulse: Power 25
- Aqua Planet Origin Pulse: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 1 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Rainy Hit: Special Boost โ2 9
- Increases the userโs Special Movesย โ Next effect by twoย ranks when its attack move is successful while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- Cell 2 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Deep Diver
- Raises the userโs Sp.ย Atk by six stat ranks when it enters a battle. Raises the userโs critical-hit rate by three stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- No. 141 Hop & Zacian (Genderless)
- Form: Crowned Sword
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Propelling Strike 5
- Has a chance (60%) of charging the userโs move gauge by one when its attack move is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Entry: Physical Boost 2
- Increases the userโs Physical Movesย โ Next effect by twoย ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Insult to Injury
- The more the targetโs Defense is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Play Rough: Power 4
- Play Rough: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Play Rough: Power 4
- Play Rough: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Play Rough: Power 4
- Play Rough: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Play Rough: Move Gauge Refresh 3
- Move: Play Rough Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Play Rough: Accuracy 10
- Play Rough: Accuracy โ 10
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Play Rough: On a Roll 4
- Move: Play Rough Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Play Rough: Superduper Effective 5
- Move: Play Rough Powers up moves that are super effective.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Play Rough: Overwhelm 9
- Move: Play Rough Lowers the targetโs Attack by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blue Fangs Behemoth Blade: Power 4
- Blue Fangs Behemoth Blade: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Blue Fangs Behemoth Blade: Power 4
- Blue Fangs Behemoth Blade: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Blue Fangs Behemoth Blade: Power 4
- Blue Fangs Behemoth Blade: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Victory
- Applies the Supereffectiveย โ Next effect to the user when it knocks out an opponent with a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Our True Power!: MP Refresh 2
- Move: Our True Power! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Inertia
- The more the userโs Speed is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Behemoth Blade: Move Gauge Refresh 3
- Move: Behemoth Blade Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Team Fast-Track 9
- Raises the Speed of all allied sync pairs by one stat rank when the userโs Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Attack 30
- Attack 30
- Color Grid: ๐ฆ Blue (Stat)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Take S-Move Hit: Physical Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect by twoย ranks when it is hit by a sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Fairy Kingโs Sword Steel Impact: Power 25
- The Fairy Kingโs Sword Steel Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Fairy Kingโs Sword Steel Impact: Power 25
- The Fairy Kingโs Sword Steel Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 142 Allister & Gengar (Maleโ๏ธ)
- Cell 49 | ๐ฏ Cord (-2,2,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue (Stat)
- Grid Expand Unlock: 25/3/2025 06:00:00
- Cell 50 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Ball: On a Roll 4
- Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Grid Expand Unlock: 25/3/2025 06:00:00
- Cell 51 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Restrained Opp: MG โ2 9
- Charges the userโs move gauge by two when its attack move is successful against a restrained opponent.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/3/2025 06:00:00
- Cell 52 | ๐ฏ Cord (2,0,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue (Stat)
- Grid Expand Unlock: 25/3/2025 06:00:00
- Cell 53 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- MAX Double Down 5
- Powers up the userโs max moves that are super effective.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/3/2025 06:00:00
- Cell 54 | ๐ฏ Cord (3,-1,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Restraining Sync-Up 9
- Powers up the userโs sync move when the target is restrained.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/3/2025 06:00:00
- No. 18 Brendan & Swellow (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Air Slash: Accuracy 5
- Air Slash: Accuracy โ 5
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Air Slash: Move Gauge Refresh 3
- Move: Air Slash Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soaring in the Clear Sky Flying Beam: Power 25
- Soaring in the Clear Sky Flying Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Air Slash: Aggravation 1
- Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Soar the Sky!: MP Refresh 2
- Move: Soar the Sky! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Soar the Sky!: Hit and Heal 9
- Move: Soar the Sky! Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soaring in the Clear Sky Flying Beam: Power 25
- Soaring in the Clear Sky Flying Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soar the Sky!: Critical Eye 1
- Move: Soar the Sky! Raises the userโs critical-hit rate by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Fast Runner
- Evasiveness cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Evasion: MP Refresh 2
- Move: X Evasion Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Group Slapdash 9
- Raises the Speed of all allied sync pairs by one stat rank when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fail Forward 1
- Charges the userโs move gauge by one when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Speedy Entry 2
- Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs Pokรฉmon uses a status move each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Growl: Move Gauge Refresh 3
- Move: Growl Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dominating Sync 5
- Powers up the userโs sync move when the targetโs Attack is lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Growl: Use Status P-Move: Sp. Atk โ 9
- Move: Growl Raises the userโs Sp.ย Atk by one stat rank when its Pokรฉmon uses a status move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soaring in the Clear Sky Flying Beam: Power 25
- Soaring in the Clear Sky Flying Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soaring in the Clear Sky Flying Beam: Power 25
- Soaring in the Clear Sky Flying Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 18 Brendan (Champion) & Groudon โจ(Genderless)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Hoenn C (Phys) Extension 5
- Extends the duration of Hoenn Circle (Physical) when Hoenn Circle (Physical) is applied to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Drought Alert 3
- Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Precipice Blades: Power 2
- Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Precipice Blades: Power 2
- Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Precipice Blades: Move Gauge Refresh 3
- Move: Precipice Blades Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Precipice Blades: Power 2
- Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 16 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Weathered Warrior 3
- Powers up the userโs moves and sync move when weather conditions are in effect.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Attack 30
- Attack 30
- Color Grid: ๐ฆ Blue (Stat)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Red Precipice Blades: Power 2
- Red Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Red Precipice Blades: Power 2
- Red Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 24 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Red Precipice Blades: Power 2
- Red Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fire Guard
- Reduces damage when the user is attacked by Fire-type moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-1,-4,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (-3,-3,6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Physical Boost 1
- Increases the Physical Movesย โ Next effect of all allied sync pairs by oneย rank the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Red Precipice Blades: Power 2
- Red Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 33 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Red Precipice Blades: Power 2
- Red Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 35 | ๐ฏ Cord (3,-5,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Solar Shield
- Status conditions cannot be inflicted on the user when the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sunscreen 2
- Reduces damage when the user is hit by an attack move while the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (1,-5,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- EX Sunny: Water P-, S-, Max Moves DR 5
- Reduces the following Water-type damage the user takes when the weather is EX sunny: - Moves - Sync moves - Max moves
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Solar Sync
- Makes the weather sunny the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 39 | ๐ฏ Cord (2,-6,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blue Sky of Glory!: MP Refresh 2
- Move: Blue Sky of Glory! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 40 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 42 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Precipice Blades: Power 2
- Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 44 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Precipice Blades: Power 2
- Precipice Blades: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 45 | ๐ฏ Cord (-2,3,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-1,3,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Impervious
- The userโs stats cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 48 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Down to Earth
- Turns the field of playโs zone into a Ground Zone the first time the user enters a battle each battle. (A Ground Zone powers up Ground-type attacks.)
- Color Grid: ๐จ Yellow (Passive)
- Cell 49 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Raincloud-Scattering Lands Precipice Blade: Power 25
- Raincloud-Scattering Lands Precipice Blade: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 50 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Raincloud-Scattering Lands Precipice Blade: Power 25
- Raincloud-Scattering Lands Precipice Blade: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 191 Iono & Kilowattrel (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Discharge: Power 3
- Discharge: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Discharge: Power 3
- Discharge: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Discharge: Power 3
- Discharge: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Discharge: Move Gauge Refresh 3
- Move: Discharge Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brain
- The more the userโs Sp. Atk is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Propelling Strike 5
- Has a chance (60%) of charging the userโs move gauge by one when its attack move is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder: Move Gauge Refresh 3
- Move: Thunder Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dire Hit +: MP Refresh 2
- Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Static Shock 5
- Powers up the userโs sync move when the target is paralyzed.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: ๐จ Yellow (Passive)
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder: Power 3
- Thunder: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gimme Some Cheers!: MP Refresh 2
- Move: Gimme Some Cheers! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gimme Some Cheers!: Catalytic Kick 9
- Move: Gimme Some Cheers! Applies the Move Gauge Acceleration effect to the allied field of play when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Gimme Some Cheers!: Move: Special Boost โ2 9
- Move: Gimme Some Cheers! Increases the userโs Special Movesย โ Next effect by two ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flyinโ High Electric Beam: Power 25
- Flyinโ High Electric Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Discharge: Power 3
- Discharge: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Discharge: Power 3
- Discharge: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Electric Guard
- Reduces damage when the user is attacked by Electric-type moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Super Syncer
- Applies the Supereffectiveย โ Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flyinโ High Electric Beam: Power 25
- Flyinโ High Electric Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flyinโ High Electric Beam: Power 25
- Flyinโ High Electric Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flyinโ High Electric Beam: Power 25
- Flyinโ High Electric Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 226 Ortega & Dachsbun (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Team Sharp Entry 1
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Draining Kiss: Twofer 9
- Move: Draining Kiss Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Paldea C (Defensive) Extension 3
- Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 12 | ๐ฏ Cord (-2,-3,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Sync Burst 1
- Restores one MP for the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draining Kiss: Move Gauge Refresh 3
- Move: Draining Kiss Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Draining Kiss: Master Healer 1
- Move: Draining Kiss Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team HP Recovery (M) 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 25 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Guard
- Reduces damage when the user is attacked by Dragon-type moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Tasty-Sweet Charm: Move Gauge Refresh 9
- Move: Tasty-Sweet Charm Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 31 | ๐ฏ Cord (-3,-2,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Beef Up 9
- Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 32 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut: Team Physical Boost 2
- Increases the Physical Movesย โ Next effect of all allied sync pairs by twoย ranks the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (1,-4,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (3,-5,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 41 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the userโs HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 42 | ๐ฏ Cord (3,-6,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Circle: Team Condition Nullification
- Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 45 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 46 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 47 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 48 | ๐ฏ Cord (-1,3,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Tasty-Sweet Charm: MP Refresh 2
- Move: Tasty-Sweet Charm Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 49 | ๐ฏ Cord (-3,4,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 50 | ๐ฏ Cord (-2,4,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Adorable Strength!: Barricade 1
- Move: Adorable Strength! Raises the userโs Sp. Def by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 51 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut: Team Special Boost 2
- Increases the Special Movesย โ Next effect of all allied sync pairs by twoย ranks the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 52 | ๐ฏ Cord (-3,5,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Take Hit: Team Sp. Atk โ 9
- Raises the Sp.ย Atk of all allied sync pairs by one stat rank when the user is hit by an attack move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Cute and Cranky Mechanic Play Rough: Power 25
- Cute and Cranky Mechanic Play Rough: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Cute and Cranky Mechanic Play Rough: Power 25
- Cute and Cranky Mechanic Play Rough: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 54 Hau & Crabominable (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Snow Shelter
- Protects the user from damage from a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Attack: MP Refresh 2
- Move: X Attack Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brawn Sync 5
- Powers up the userโs sync move when its Attack is raised.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Punch: Power 4
- Ice Punch: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Punch: Power 4
- Ice Punch: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Have a Blast!: Commanded Freebie 9
- Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Have a Blast!: Super Command 9
- Move: Have a Blast! Applies the Supereffectiveย โ Next effect to the user when its Trainer uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Have a Blast!: MP Refresh 2
- Move: Have a Blast! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Punch: Move Gauge Refresh 3
- Move: Ice Punch Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Defense Crush 9
- Lowers the targetโs Defense by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ice Punch: Hostile Environment 2
- Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Hammer: Power 2
- Ice Hammer: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 6 Energy | ๐ฎ 72 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Hammer: Move Gauge Refresh 2
- Move: Ice Hammer Has a chance (30%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Hammer: Accuracy 10
- Ice Hammer: Accuracy โ 10
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brawn
- The more the userโs Attack is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ice Hammer: Move Gauge Refresh 5
- Move: Ice Hammer Has a chance (60%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Having a Blast Ice Impact: Power 25
- Having a Blast Ice Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Having a Blast Ice Impact: Power 25
- Having a Blast Ice Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 75 Ethan & Ho-Oh (Genderless)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Sun 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sunny Day: Use Status P-Move: Physical Boost โ2 9
- Move: Sunny Day Increases the userโs Physical Movesย โ Next effect by twoย ranks when its Pokรฉmon uses a status move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trap and Sync 5
- Powers up the userโs sync move against targets that are trapped.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rainbow Flames Sacred Fire: Power 3
- Rainbow Flames Sacred Fire: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rainbow Flames Sacred Fire: Power 3
- Rainbow Flames Sacred Fire: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rainbow Flames Sacred Fire: Move Gauge Refresh 3
- Move: Rainbow Flames Sacred Fire Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Johto C (Defensive) Extension 5
- Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rainbow Flames Sacred Fire: Power 3
- Rainbow Flames Sacred Fire: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rainbow Flames Sacred Fire: Power 3
- Rainbow Flames Sacred Fire: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rainbow Flames Sacred Fire: Power 3
- Rainbow Flames Sacred Fire: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- One with the Sun
- Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sunburst
- Makes the weather sunny the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Scorching Sync 5
- Powers up the userโs sync move when the target is burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fire Spin: Power 4
- Fire Spin: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fire Spin: Move Gauge Refresh 3
- Move: Fire Spin Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Trapped Opp: Speed โ2 9
- Lowers the targetโs Speed by two stat ranks when the userโs attack move is successful against targets that are trapped.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Restore Status P-Move MP 1
- Restores one MP for the status moves of the userโs Pokรฉmon the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blazing Heart Fire Impact: Power 25
- Blazing Heart Fire Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blazing Heart Fire Impact: Power 25
- Blazing Heart Fire Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 81 Steven & Skarmory (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Metal Claw: Power 4
- Metal Claw: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Metal Claw: Power 4
- Metal Claw: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Metal Claw: Power 4
- Metal Claw: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Metal Claw: Move Gauge Refresh 3
- Move: Metal Claw Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut Damage Reduction (Physical)
- Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Metal Claw: Flag Bearer 9
- Move: Metal Claw Raises the Attack of all allied sync pairs by one stat rank when the userโs Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Letโs Do This!: MP Refresh 2
- Move: Letโs Do This! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Letโs Do This!: Precision Pals 1
- Move: Letโs Do This! Raises the accuracy of all allied sync pairs by one stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Metal Claw: Accuracy 5
- Metal Claw: Accuracy โ 5
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Metal Claw: Power 4
- Metal Claw: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Metal Claw: Power 4
- Metal Claw: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: Master Healer 1
- Move: Potion Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 3
- Move: Potion Has a chance (40%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Defense All: MP Refresh 2
- Move: X Defense All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: HP Recovery (M) 1
- Restores the userโs HP by approximately 20% of its maximum HP after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Swift Reaction 9
- Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Tempered Armor Steel Impact: Power 25
- Tempered Armor Steel Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Tempered Armor Steel Impact: Power 25
- Tempered Armor Steel Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- No. 81 Steven (Anniversary 2021) & Rayquaza โจ(Genderless)
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Debut or 1st S-Move: Sync CD โ 2
- Reduces the userโs sync move countdown by two the first time it enters a battle each battle. Reduces the sync move countdown by two the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 4/3/2025 06:00:00
- Cell 50 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Triumph and Glory Dragon Ascent: Power 200
- Triumph and Glory Dragon Ascent: Power โ 200
- Color Grid: ๐ Rainbow (Sync Move)
- Grid Expand Unlock: 4/3/2025 06:00:00
- No. 103 Lillie (Anniversary 2021) & Lunala (Genderless)
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Super Powered 9
- Powers up the userโs moves and sync move that are super effective.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/2/2025 06:00:00
- Cell 50 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Moongeist Beam: Combo Freebie 9
- Move: Moongeist Beam Applies the Free Move Next effect to the user when its attack move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Grid Expand Unlock: 25/2/2025 06:00:00
- No. 118 Leon & Charizard (Maleโ๏ธ)
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Fire DF on Opp & Hit: Free Move Next 9
- Applies the Free Move Next effect to the user when its attack move is successful while Fire Damage Field applies to the opponentโs field of play.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- Cell 50 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Maximum Super Powered 5
- Powers up the userโs moves that are super effective. Powers up the userโs sync move that is super effective. Powers up the userโs max moves that are super effective.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- No. 127 Maxie & Groudon (Genderless)
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Recharging Strike 9
- Charges the userโs move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the userโs move gauge by one for each hit.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- Cell 50 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Ground Bounder
- Raises the userโs Attack by six stat ranks when it enters a battle. Raises the userโs critical-hit rate by three stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- No. 128 Archie & Kyogre (Genderless)
- Cell 49 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Rainy Hit: Special Boost โ2 9
- Increases the userโs Special Movesย โ Next effect by twoย ranks when its attack move is successful while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
- Cell 50 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Deep Diver
- Raises the userโs Sp.ย Atk by six stat ranks when it enters a battle. Raises the userโs critical-hit rate by three stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 28/2/2025 06:00:00
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