Bionichute

Armons

May 11th, 2018
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  1. Armor Monsters (Armons for short) are creatures from an alternate universe that are brought into our world via electronic devices. Each Armon has a unique power but is unable to use them to their fullest while in our world, where they instead take on the shape of smaller creatures. With the use of a ArmScan device they can take on their full form by combining with the person who they are connected to, called a “Wearer”.
  2.  
  3. Armon fights can either take place 1-on-1 or 3-on-3. In official tournament rulings, the winners of the first round, which is 1-on-1 fights, are grouped into a 3-man team for the second round. The rest of the tournament consists of 3-on-3 fights. 2-on-2 fights are not unheard of but are not sanctioned. Armon fights take place in large open areas called AR-Zones, which are sections of the Armon world that have been artificially transferred into the human world for a brief period. Fights are won by knocking out the Armon itself, or the Armon’s Wearer.
  4.  
  5. All declared Armon fights are regulated by the government in order to keep them safe. The ArmScan device has a built-in tracker that automatically sends out an AR-Bot to sanction the fight. The ArmScan is also capable of scanning in microchip-like devices called ArmChips that can grant boosts to the Armon during the fight. Only one can be used per fight and must be selected before the match. Also, before the fight, the Armon must choose one of its two weapons and is unable to change them. The above only apply to official match rules.
  6.  
  7. There are four types of weapon classes, Melee (Short ranged weapons like swords and daggers), Ranged (Gun based weapons, ranging from light pistols to cannons), Heavy (Large weapons like axes, maces, and wrecking balls), and Long (Longer ranged melee weapons like spears and tridents). Every Armon has two (or sometimes more) different weapons fitting their combat style.
  8.  
  9. Once an Armon enters the human world, via an electronic device, they will be attached to the human that owns the device. It is legally required that the new Wearer brings the Armon into a regulation station, where they will be granted their ArmScan device. All Armons are also legally required to have a “Locked” form, smaller forms they remain in outside of battle. A select few are granted amnesty from this rule.
  10.  
  11. As an Armon fights in sanctioned matches, their rank will increase depending on win/loss ratio. E Ranks have only one a handful of fights, Ds have won a fair few, Cs have won at least over 100, Bs have won even more than that, A Rankss have won multiple tournaments worth of matches, and S Ranks have a flawless win record. S Ranks are allowed to remain in their true forms even while out of battle, and act as government agents. Even with this system, its not guaranteed that a low ranking Armon will be easy to defeat, as it depends entirely on wins.
  12.  
  13. Every Armon is also granted an elemental affiliation. There are ten in total and follow a loop similar to rock-paper-scissors:
  14. Water > Fire > Life > Metal > Earth > Electric > Air > Tech > Water
  15. The final two Elements, Void and Death, are unique. Death is strong against all Elements, while Void is neither strong against nor weak against any. Elements also grant boosts to Armons if they fight in their affiliated AR-Zone.
  16.  
  17. The Armon world is split into five areas, each represented by a color. The Red Area represents passionate emotions, heat, and consists mostly of large deserts and volcanic areas. Small cities have been constructed over it, however, leading to a varied population. Only the strongest are capable of thriving there, with the strongest being the draconic Flame Family, who have ruled over the area for thousands of years. Its Elements are Fire and Metal.
  18.  
  19. The Blue Area represents intelligence, water and the sky, and following from that consists almost entirely of an endless sea and sky. Aquatic creatures have made their home in underwater cities, while aerial creatures live in cloud paradises that drift through the sky. Blue Armon are highly reclusive, but have great minds, making them deadly opponents in battle. Its Elements are Air and Water.
  20.  
  21. The Green Area represents calming emotions and natural elements like plants, stones, and animals. It is mostly a large forest with tall mountains, rural villages peppering its expanse. The Armon who live there have clear minds and are able to read others very easily. This makes them more welcoming towards those with good intentions, but deadly on the battlefield and to those who seek to cause harm. Its Elements are Life and Earth.
  22.  
  23. The Yellow Area represents excited and happy emotions, electricity, and consists of a never-ending, always expanding cityscape. The residents lead extravagant and carefree lives, but they shouldn’t be overlooked because of this. A lot of yellow Armon are excellent at emotional manipulation and tend to use clever schemes and plans to get their way out of even the toughest fights. Its Elements are Tech and Electric.
  24.  
  25. The Black Area represents nothingness and darkness. A mystery, this area was locked between the other four for long-forgotten reasons, leading to it becoming completely inaccessible. Regarded as a myth by most, it is completely real and a host to the most dangerous Armon in existence. Black Area Armons are notable for most of them not being tied to any specific Wearer. While still requiring human energy to fight, they obtain that energy through alternate methods. This is not the case in all instances, but those seem to be the exception rather than the rule. Its Elements are Void and Death.
  26.  
  27. The final points of interest are Pierce Points and Shatter Points. Pierce Points are weak spots located in select areas of an Armon’s body. Hitting them with a weapon causes great damage to them, as it not only hits the Armon itself, but also its Wearer. A Shatter Point, however, is a singular, tiny weak spot hidden on the Armon. If this point is struck with enough force, it will cause the Armon to shatter, killing them. Attacking a Shatter Point is illegal, as it is considered murder, and attempting to attack one in battle will result in a permanent ban.
  28.  
  29. Armons:
  30. Flame Dracos
  31. Color: Red
  32. Element: Fire
  33. Type: Dragon Warrior
  34. Rank: E
  35. Ability: Flame Breath
  36. Weapons: Scale Blade (Melee), Drago Dent (Long)
  37.  
  38. Fashionista Grega
  39. Color: Red
  40. Element: Metal
  41. Type: Enraged Fashionista
  42. Rank: D
  43. Ability: Thread Control
  44. Weapons: Snipper-Snap Blades (Melee), Thread Shredders (Ranged)
  45.  
  46. Heavenly Angeus
  47. Color: Red
  48. Element: Metal
  49. Type: Angelic Warrior
  50. Rank: B
  51. Ability: Healing
  52. Weapons: Crossed Striker (Long), Crossed Rotate (Ranged)
  53.  
  54. Blazing Charzin
  55. Wearer: Shou Doujin
  56. Color: Red
  57. Element: Fire
  58. Type: Flame Demon
  59. Rank: A
  60. Ability: Rage
  61. Weapons: Demon’s Club (Heavy), Demon Claws (Melee)
  62. One of the Four Champs, the four Armons with more recorded tournament victories than any other. Charzin looks like a demon, and is as brutish as one, but he is kind-hearted outside of battles. He makes friends easy and enjoys a good drink with company. In battle, however, he is a ruthless monster. His natural Rage ability makes him stronger with every hit he takes, signified by him lighting on fire. He becomes harder for the Wearer to control with each hit as well, unfortunately.
  63.  
  64. His Wearer is Shou Doujin, a former Japanese wrestler who uses his talents in Armon fights. He is very similar to Charzin, but is a bit more on the serious side, comparatively. He can act standoffish at times, but this is because he likes to keep his training regiment on track. He still goes out with Charzin for drinks every so often, however, usually in celebration.
  65.  
  66. Charzin’s weapons are the Demon’s Club, a massive spiked bat that can emit intense flame depending on Charzin’s current Rage level. The difficulty of landing his club swings increases with his Rage, but they get more powerful as well. The Demon Claws weapon, however, adds massive claws to the ends of Charzin’s already large hands. These allow for more advanced grappling techniques, but their effectiveness is increased via Rage, as Charzin’s bestial nature lets him cause massive damage with the claws.
  67.  
  68. Firecracker Ryuugy
  69. Color: Red
  70. Element: Fire
  71. Type: Firecracker Dragon
  72. Rank: C
  73. Ability: Gunpowder Creation
  74. Weapons: Ryugin Launcher (Ranged), Onryu Sparkler (Long)
  75.  
  76. Chef Marcorio
  77. Color: Red
  78. Element: Metal
  79. Type: Expert Chef
  80. Rank: E
  81. Ability: Attack Mixing
  82. Weapons: Meat Tenderize (Heavy), Ladler Lasher (Long)
  83.  
  84. Griller Stovox
  85. Color: Red
  86. Element: Metal
  87. Type: Stove Golem
  88. Rank: C
  89. Ability: Internal Heating
  90. Weapons: Steam Blaster (Ranged), Heat Hands (Heavy)
  91.  
  92. Clouded Orzon
  93. Color: Blue
  94. Element: Air
  95. Type: Weather Controller
  96. Rank: A
  97. Ability: Cloud and Weather Creation
  98. Weapons: Lightning Blader (Ranged), Hurri Cane (Long)
  99.  
  100. Frosty Vicedin
  101. Color: Blue
  102. Element: Water
  103. Type: Ice Warrior
  104. Rank: B
  105. Ability: Frost Breath
  106. Weapons: Iced Daggers (Melee), Froze Lance (Long)
  107.  
  108. Supersonic Eaglane
  109. Color: Blue
  110. Element: Air
  111. Type: Lightning-Fast Eagle
  112. Rank: C
  113. Ability: Lightning Speed
  114. Weapons: Feather Kunai (Ranged), Wing Slicers (Melee)
  115.  
  116. Sunken Yargo
  117. Color: Blue
  118. Element: Water
  119. Type: Pirate Ghost
  120. Rank: D
  121. Ability: Soul Separation
  122. Weapons: Sorrow Sword (Melee), Haunterbuss (Ranged)
  123.  
  124. Hydro Aquil
  125. Color: Blue
  126. Element: Water
  127. Type: Mer-Warrior
  128. Rank: B
  129. Ability: Water Control
  130. Weapons: Aquadent (Long), Pirahnedos (Ranged)
  131.  
  132. Luminous Abisor
  133. Color: Blue
  134. Type: Abyssal Warrior
  135. Rank: B
  136. Element: Water
  137. Ability: Blinding Light
  138. Weapons: Electrocoral Crasher (Heavy), Angler Bright (Ranged)
  139.  
  140. Colorful Raindo
  141. Color: Blue
  142. Element: Air
  143. Type: Multi-Color Hero
  144. Rank: S
  145. Ability: Chromatic Powers
  146. Weapons: Prism Sparkler (Ranged), Rainbow Axe (Heavy)
  147.  
  148. Wooden Neytl
  149. Color: Green
  150. Element: Life
  151. Type: Tree Warrior
  152. Rank: C
  153. Ability: Branched Limbs
  154. Weapons: Vined Whip (Long), Bark Blade (Melee)
  155.  
  156. Quick-Step Rodbit
  157. Color: Green
  158. Element: Earth
  159. Type: Fast Rabbit
  160. Rank: E
  161. Ability: Light Feet
  162. Weapons: Kick Busters (Melee), Carrot Blaster (Ranged)
  163.  
  164. Juicer Berrton
  165. Color: Green
  166. Element: Life
  167. Type: Fruit Warrior
  168. Rank: B
  169. Ability: Fruit Mixture
  170. Weapons: Fruit Crusher (Heavy), Smoothy Sprayer (Ranged)
  171.  
  172. Master Yisheng
  173. Color: Green
  174. Element: Earth
  175. Type: Monk Warrior
  176. Rank: A
  177. Ability: Clairvoyance
  178. Weapons: Thousand-Year Pole (Long), Ki Spirits (Ranged)
  179.  
  180. Smithy Roggs
  181. Color: Green
  182. Element: Earth
  183. Type: Stone Smithy
  184. Rank: D
  185. Ability: Weapon Crafting
  186. Weapons: Smithammer (Heavy), Flameforged Blade (Melee)
  187.  
  188. Armored Carapox
  189. Color: Green
  190. Element: Life
  191. Type: Insectoid Warrior
  192. Rank: C
  193. Ability: Armored Body
  194. Weapons: Scissor Claw (Melee), Crusher Horn (Heavy)
  195.  
  196. Stinger Vesect
  197. Color: Green
  198. Element: Life
  199. Type: Hornet Warrior
  200. Rank: B
  201. Ability: Swarm Summon
  202. Weapons: Sting Ray (Ranged), Venom Lancer (Long)
  203.  
  204. Wrecker Bardan
  205. Color: Yellow
  206. Element: Tech
  207. Type: Construction Mecha
  208. Rank: C
  209. Ability: Immense Strength
  210. Weapons: Crash Ball (Heavy), Brick Breaker Cannon (Ranged)
  211.  
  212. Lucky Zegas
  213. Color: Yellow
  214. Element: Tech
  215. Type: Master Gambler
  216. Rank: E
  217. Ability: Luck
  218. Weapons: King & Queen (Melee), Unlucky Die (Ranged)
  219.  
  220. Romantic Zayden
  221. Color: Yellow
  222. Element: Electric
  223. Type: Romantic Warrior
  224. Rank: B
  225. Ability: Infatuation
  226. Weapons: Romantic Staff (Long), Love Love Gun (Ranged)
  227.  
  228. Charged Daburay
  229. Color: Yellow
  230. Element: Electric
  231. Type: Battery Man
  232. Rank: C
  233. Ability: Electricity Charge
  234. Weapons: Charger Shot (Ranged), Electro-Gaunts (Melee)
  235.  
  236. Sharpshooter Kidex
  237. Color: Yellow
  238. Element: Tech
  239. Type: Mechanical Cowboy
  240. Rank: A
  241. Ability: Sharpshooter
  242. Weapons: Dual Dustshots (Ranged), Wrasso-Rope (Long)
  243.  
  244. Player Gematsu
  245. Color: Yellow
  246. Element: Tech
  247. Type: Hardcore Gamer
  248. Rank: D
  249. Ability: Cheat Warping
  250. Weapons: Controller Wrap (Long), Bit Block (Heavy)
  251.  
  252. Shining Gildred
  253. Color: Yellow
  254. Element: Electric
  255. Type: Golden Hero
  256. Rank: S
  257. Ability: Invincible Armor
  258. Weapons: Kirakiraymore (Melee), Golden Reach (Long)
  259.  
  260. Devoid Nebura
  261. Color: Black
  262. Element: Void
  263. Type: Cosmic Being
  264. Rank: U
  265. Ability: Matter Destruction
  266. Weapons: Hole Fist (Melee), Solar Collapser (Heavy)
  267.  
  268. Warden Loke
  269. Color: Black
  270. Element: Death
  271. Type: Chain Warden
  272. Rank: U
  273. Ability: Imprisonment
  274. Weapons: Cage Chain (Long), Death Row (Heavy)
  275.  
  276. Shinobi Equinox
  277. Color: Black
  278. Element: Void
  279. Type: Moon Ninja
  280. Rank: U
  281. Ability: Night Invisibility
  282. Weapons: Luna-Rikens (Ranged), Crescent Blade (Melee)
  283.  
  284. Deep Inkdra
  285. Color: Black
  286. Element: Void
  287. Type: Ink-Made Monster
  288. Rank: U
  289. Ability: Ink Control
  290. Weapons: Deep Spray (Ranged), Dark Stroke (Heavy)
  291.  
  292. Rampaging Bulni
  293. Color: Black
  294. Element: Death
  295. Type: Rampaging Beast
  296. Rank: U
  297. Ability: Mindless Destruction
  298. Weapons: Destroyer Gauntlets (Heavy), Ravaging Claws (Melee)
  299.  
  300. Torturer Iron Q
  301. Color: Black
  302. Element: Death
  303. Type: Iron Executioner
  304. Rank: U
  305. Ability: Iron Maiden
  306. Weapons: Quick Death Axe (Heavy), Shock Treatment (Long)
  307.  
  308. Vampiric Kirop
  309. Color: Black
  310. Element: Death
  311. Type: Vampire Count
  312. Rank: U
  313. Ability: Blood Empowerment
  314. Weapons: Count Staff (Long), Batwing Fans (Melee)
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