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- import pygame
- import numpy
- import random
- import math
- pygame.init()
- clock = pygame.time.Clock()
- screen = pygame.display.set_mode((377, 377))
- grid = numpy.zeros((15, 15), dtype="int8")
- for i in range(4):
- grid[7][2+i] = 2
- apple_pos = [7, 11]
- grid[apple_pos[0]][apple_pos[1]] = 5
- snake = [[7, 2], [7, 5]]
- d = [2, 2]
- direction_list = []
- keys = [pygame.K_UP, pygame.K_RIGHT, pygame.K_DOWN, pygame.K_LEFT]
- colors = [(0, 150, 150), (0, 255, 0), (255, 0, 0)]
- frames = 0
- moving = False
- while True:
- frames += 1
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- quit()
- if event.type == pygame.KEYDOWN:
- for i in range(len(keys)):
- if event.key == keys[i]:
- moving = True
- direction_list.append(i+1)
- if moving and frames >= 10:
- frames = 0
- if len(direction_list) > 0:
- d[1] = direction_list[0]
- direction_list.pop(0)
- d[0] = grid[snake[0][0]][snake[0][1]]
- last_pos = [snake[0][:], snake[1][:]]
- for i in range(2):
- snake[i][round((d[i] % 2-1)*-1)] += round(5/24*d[i]**4 - 25/12*d[i]**3 + 151/24*d[i]**2 - 65/12*d[i])
- grid[last_pos[i][0]][last_pos[i][1]] = d[i] * i
- if i:
- for n in range(2):
- if snake[i][n] < 0 or snake[i][n] > 14:
- quit()
- if 5 > grid[snake[i][0]][snake[i][1]] > 0:
- quit()
- if snake[i] == apple_pos:
- grid[last_pos[0][0]][last_pos[0][1]] = d[0]
- snake[0] = last_pos[0]
- while grid[apple_pos[0]][apple_pos[1]] != 0:
- apple_pos = [random.randint(0, 14), random.randint(0, 14)]
- grid[apple_pos[0]][apple_pos[1]] = 5
- grid[snake[i][0]][snake[i][1]] = d[1]
- for row in range(len(grid)):
- for pos in range(len(grid[row])):
- pygame.draw.rect(screen, colors[round((math.log(grid[row][pos]+1))-0.15)], (25*pos + 2, 25*row + 2, 23, 23))
- clock.tick(60)
- pygame.display.update()
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