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- Mech_Driller2252257 started 10 jobs in one tick. newJob=OperateDeepDrill (Job_7735594) A=Thing_DeepDrill1106399 jobGiver=SpecificWorkJobGiver.JobGiver_SpecificWork jobList=(OperateDeepDrill (Job_7735584) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735585) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735586) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735587) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735588) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735589) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735590) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735591) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735592) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735593) A=Thing_DeepDrill1106399) (OperateDeepDrill (Job_7735594) A=Thing_DeepDrill1106399)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
- (wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
- Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
- Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
- Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
- Verse.AI.JobDriver:TryActuallyStartNextToil ()
- Verse.AI.JobDriver:ReadyForNextToil ()
- (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
- Verse.AI.Pawn_JobTracker:JobTrackerTick ()
- Verse.Pawn:Tick ()
- Verse.TickList:Tick ()
- (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
- Verse.TickManager:TickManagerUpdate ()
- Verse.Game:UpdatePlay ()
- (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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