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  1. 1>------ Build started: Project: _WAF_, Configuration: [All] Debug x64 ------
  2. 1>[WAF] Engine Root: d:\Lumberyard\1.18.0.0\dev\
  3. 1>A custom BuildEnv.json file was not found. This build will be untagged.
  4. 1>A custom BuildEnv.json file was not found. This build will be untagged.
  5. 1>default_settings: using option bootstrap_tool_param: "--enablecapability compileengine --enablecapability compilegame --enablecapability compilesandbox --enablecapability runeditor --enablecapability rungame --enablecapability vc141 --enablecapability windows" from _WAF_/user_settings.options (default: "")
  6. 1>default_settings: using option msvs_version: "15" from command line args (default: "14")
  7. 1>default_settings: using option enabled_game_projects: "PROJECT" from command line args (default: "StarterGame,CloudGemSamples")
  8. 1>default_settings: using option win_vs2017_vswhere_args: "-version [15.9.7]" from _WAF_/user_settings.options (default: "-version [15.7.27703.2035,15.9.28307.423]")
  9. 1>default_settings: using option win_vs2017_winkit: "10.0.17763.0" from _WAF_/user_settings.options (default: "")
  10. 1>default_settings: using option win_vs2015_winkit: "10.0.17763.0" from _WAF_/user_settings.options (default: "")
  11. 1>[WAF] Executing 'build_win_x64_vs2017_debug' in 'd:\Lumberyard\1.18.0.0\dev\BinTemp\win_x64_vs2017_debug'
  12. 1>default_settings: using option bootstrap_tool_param: "--enablecapability compileengine --enablecapability compilegame --enablecapability compilesandbox --enablecapability runeditor --enablecapability rungame --enablecapability vc141 --enablecapability windows" from _WAF_/user_settings.options (default: "")
  13. 1>default_settings: using option msvs_version: "15" from command line args (default: "14")
  14. 1>default_settings: using option enabled_game_projects: "PROJECT" from command line args (default: "StarterGame,CloudGemSamples")
  15. 1>default_settings: using option win_vs2017_vswhere_args: "-version [15.9.7]" from _WAF_/user_settings.options (default: "-version [15.7.27703.2035,15.9.28307.423]")
  16. 1>default_settings: using option win_vs2017_winkit: "10.0.17763.0" from _WAF_/user_settings.options (default: "")
  17. 1>default_settings: using option win_vs2015_winkit: "10.0.17763.0" from _WAF_/user_settings.options (default: "")
  18. 1>[WARNING] Incredibuild disabled by build option
  19. 1>[INFO] 1 dependent files copied for target ResourceCompiler.
  20. 1>[4250/7263] cxx (win_x64_vs2017|debug): PROJECT\Gem\Code\Source\Components\CanvasAssigner.cpp -> BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\Components\CanvasAssigner.cpp.8719890.obj
  21. 1>[6896/7263] cxxshlib (win_x64_vs2017|debug): BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\PROJECT_rc\PROJECT.auto_gen.8719890.res BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\Components\CanvasAssigner.cpp.8719890.obj BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\Components\Communication.cpp.8719890.obj BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\Components\Manager.cpp.8719890.obj BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\Components\TeleportManager.cpp.8719890.obj BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\PROJECTModule.cpp.8719890.obj BinTemp\win_x64_vs2017_debug\PROJECT\Gem\Code\Source\PROJECTSystemComponent.cpp.8719890.obj -> Bin64vc141.Debug\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.dll Bin64vc141.Debug\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.pdb Bin64vc141.Debug\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.dll.manifest
  22. 1>   Creating library d:\Lumberyard\1.18.0.0\dev\Bin64vc141.Debug\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.lib and object d:\Lumberyard\1.18.0.0\dev\Bin64vc141.Debug\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.exp
  23. 1>CanvasAssigner.cpp.8719890.obj : error LNK2019: unresolved external symbol "void __cdecl CryAssertTrace(char const *,...)" (?CryAssertTrace@@YAXPEBDZZ) referenced in function "public: __cdecl Vec3_tpl<float>::Vec3_tpl<float>(float,float,float)" (??0?$Vec3_tpl@M@@QEAA@MMM@Z)
  24. 1>CanvasAssigner.cpp.8719890.obj : error LNK2019: unresolved external symbol "bool __cdecl CryAssert(char const *,char const *,unsigned int,bool *)" (?CryAssert@@YA_NPEBD0IPEA_N@Z) referenced in function "public: __cdecl Vec3_tpl<float>::Vec3_tpl<float>(float,float,float)" (??0?$Vec3_tpl@M@@QEAA@MMM@Z)
  25. 1>CanvasAssigner.cpp.8719890.obj : error LNK2019: unresolved external symbol "void __cdecl CryDebugBreak(void)" (?CryDebugBreak@@YAXXZ) referenced in function "public: __cdecl Vec3_tpl<float>::Vec3_tpl<float>(float,float,float)" (??0?$Vec3_tpl@M@@QEAA@MMM@Z)
  26. 1>d:\Lumberyard\1.18.0.0\dev\Bin64vc141.Debug\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.dll : fatal error LNK1120: 3 unresolved externals
  27. 1>Build failed
  28. 1> -> task in 'cxxshlib (win_x64_vs2017|debug)' failed (exit status 1120):
  29. 1>  {task 159801752L: cxxshlib PROJECT.auto_gen.8719890.res,CanvasAssigner.cpp.8719890.obj,Communication.cpp.8719890.obj,Manager.cpp.8719890.obj,TeleportManager.cpp.8719890.obj,PROJECTModule.cpp.8719890.obj,PROJECTSystemComponent.cpp.8719890.obj -> Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.dll,Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.pdb,Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.dll.manifest}
  30. 1>'C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Professional\\VC\\Tools\\MSVC\\14.16.27023\\bin\\HostX64\\x64\\LINK.exe /OUT: d:\\Lumberyard\\1.18.0.0\\dev\\Bin64vc141.Debug\\Gem.PROJECT.72e79cfada824890b19ccd6bb21f18cf.v0.1.0.dll /MACHINE:X64 /NOLOGO /MANIFEST /LARGEADDRESSAWARE /INCREMENTAL:NO /DEBUG /PDBALTPATH:%_PDB% /DLL /ignore:4099 d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\PROJECT_rc\\PROJECT.auto_gen.8719890.res d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\Source\\Components\\CanvasAssigner.cpp.8719890.obj d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\Source\\Components\\Communication.cpp.8719890.obj d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\Source\\Components\\Manager.cpp.8719890.obj d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\Source\\Components\\TeleportManager.cpp.8719890.obj d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\Source\\PROJECTModule.cpp.8719890.obj d:\\Lumberyard\\1.18.0.0\\dev\\BinTemp\\win_x64_vs2017_debug\\PROJECT\\Gem\\Code\\Source\\PROJECTSystemComponent.cpp.8719890.obj /LIBPATH:Code\\Framework\\AzGameFramework\\AzGameFramework /LIBPATH:Gems\\EMotionFX\\Code /LIBPATH:Code\\Framework\\AzToolsFramework\\AzToolsFramework /LIBPATH:Code\\Framework\\AzFramework\\AzFramework /LIBPATH:Code\\Framework\\GridMate /LIBPATH:Code\\Framework\\GridMateForTools /LIBPATH:Code\\Tools\\AWSNativeSDKInit /LIBPATH:Gems\\CryLegacy\\Code /LIBPATH:Code\\Framework\\AzCore\\AzCore /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\OpenSSL\\1.0.2k-noasm.2\\lib\\vc140_x64_debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\Lua\\5.1.1.8-az\\build\\win_x64\\vc140\\debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\zlib\\1.2.8-pkg.2\\build\\win_x64\\vc140\\debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\SQLite\\v3.8.8.2\\build\\win_x64\\vc140\\debug AzGameFramework.lib EMotionFXStaticLib.lib AzToolsFramework.lib AzFramework.lib GridMate.lib GridMateForTools.lib AWSNativeSDKInit.lib CryAction_AutoFlowNode.lib AzCore.lib ssleay32.lib libeay32.lib lua.lib zlib.lib sqlite.lib /LIBPATH:C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Professional\\VC\\Tools\\MSVC\\14.16.27023\\ATLMFC\\lib\\x64 /LIBPATH:C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Professional\\VC\\Tools\\MSVC\\14.16.27023\\lib\\x64 /LIBPATH:C:\\Program Files (x86)\\Windows Kits\\NETFXSDK\\4.6.1\\lib\\um\\x64 /LIBPATH:C:\\Program Files (x86)\\Windows Kits\\10\\lib\\10.0.17763.0\\ucrt\\x64 /LIBPATH:C:\\Program Files (x86)\\Windows Kits\\10\\lib\\10.0.17763.0\\um\\x64 /LIBPATH:C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Professional\\VC\\Tools\\MSVC\\14.16.27023\\ATLMFC\\lib\\x64 /LIBPATH:C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Professional\\VC\\Tools\\MSVC\\14.16.27023\\lib\\x64 /LIBPATH:C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Professional\\VC\\Tools\\MSVC\\14.16.27023\\lib\\x86\\store\\references /LIBPATH:C:\\Program Files (x86)\\Windows Kits\\10\\UnionMetadata\\10.0.17763.0 /LIBPATH:C:\\Program Files (x86)\\Windows Kits\\10\\References\\10.0.17763.0 /LIBPATH:C:\\Windows\\Microsoft.NET\\Framework64\\v4.0.30319 /LIBPATH:d:\\Lumberyard\\1.18.0.0\\dev\\Code /LIBPATH:..\\..\\Bin64vc141.Debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\AWS\\AWSNativeSDK\\1.4.34.1\\bin\\windows\\intel64\\vs2015\\Debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\AWS\\AWSNativeSDK\\1.4.34.1\\bin\\windows\\intel64\\vs2015\\Debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\AWS\\AWSNativeSDK\\1.4.34.1\\bin\\windows\\intel64\\vs2015\\Debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\AWS\\AWSNativeSDK\\1.4.34.1\\bin\\windows\\intel64\\vs2015\\Debug /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\Qt\\5.6.2.6-az\\msvc2015_64\\lib /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\Qt\\5.6.2.6-az\\msvc2015_64\\lib /LIBPATH:D:\\Lumberyard\\1.18.0.0\\3rdParty\\Qt\\5.6.2.6-az\\msvc2015_64\\lib User32.lib Advapi32.lib PsAPI.lib AzQtComponents.lib Gem.LyShine.0fefab3f13364722b2eab3b96ce2bf20.v0.1.0.lib bcrypt.lib aws-cpp-sdk-core.lib aws-cpp-sdk-cognito-identity.lib aws-cpp-sdk-identity-management.lib aws-cpp-sdk-mobileanalytics.lib Qt5Cored.lib Qt5Widgetsd.lib Qt5Guid.lib'
  31. 1>d:\Lumberyard\1.18.0.0\dev\_WAF_\msbuild\waf_build.targets(74,9): error MSB3073: The command "cd /d "d:\Lumberyard\1.18.0.0\dev" & "lmbr_waf.bat"  build_win_x64_vs2017_debug --execsolution="d:\Lumberyard\1.18.0.0\dev\Solutions\LumberyardSDK_vs15.sln" --msvs-version=15 --enabled-game-projects=PROJECT --project-spec=all" exited with code 1.
  32. 1>Done building project "_WAF_.vcxproj" -- FAILED.
  33. 2>------ Skipped Build: Project: Editor, Configuration: [All] Debug x64 ------
  34. 2>Project not selected to build for this solution configuration
  35. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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