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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- Forcing GfxDevice: Null
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.820 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- UnloadTime: 2.806715 ms
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.608939 ms
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 257)
- 2017-07-14T18:11:52 0.016 INF Awake
- 2017-07-14T18:11:52 0.097 INF Version: Alpha 16 (b138) Compatibility Version: Alpha 16, Build: Windows 64 Bit
- 2017-07-14T18:11:52 0.098 INF System information:
- 2017-07-14T18:11:52 0.099 INF OS: Windows 10 (10.0.0) 64bit
- 2017-07-14T18:11:52 0.100 INF CPU: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz (cores: 2)
- 2017-07-14T18:11:52 0.100 INF RAM: 6044 MB
- 2017-07-14T18:11:52 0.100 INF GPU: Null Device (128 MB)
- 2017-07-14T18:11:52 0.112 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
- 2017-07-14T18:11:52 0.131 INF Last played version: Alpha 16
- 2017-07-14T18:11:52 0.132 INF Local UTC offset: -7 hours
- 2017-07-14T18:11:52 0.136 INF Command line arguments: 7daystodie -logfile 7DaysToDie_Data\output_log__2017-07-14__18-11-48.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2017-07-14T18:11:52 0.140 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serverconfig.xml
- 2017-07-14T18:11:52 0.198 INF Parsing server configfile successfully completed
- 2017-07-14T18:11:52 0.199 INF Starting dedicated server level=Random Gen game name=direwolf
- 2017-07-14T18:11:52 0.199 INF Maximum allowed players: 8
- 2017-07-14T18:11:52 0.200 INF Game mode: GameModeSurvivalMP
- 2017-07-14T18:11:52 0.206 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2017-07-14T18:11:52 0.208 INF Starting PlayerInputManager...
- 2017-07-14T18:11:52 0.238 INF InControl (version 1.6.8 build 8730, native module = False, XInput = False)
- 2017-07-14T18:11:53 0.402 INF Starting UserProfileManager...
- 2017-07-14T18:11:53 0.644 INF Texture quality is set to 3
- 2017-07-14T18:11:53 1.020 INF [NET] Disabling protocol: UNET
- 2017-07-14T18:11:53 1.031 INF NET: InitCallbacks
- 2017-07-14T18:11:53 1.034 INF [MODS] No mods folder found
- 2017-07-14T18:11:53 1.076 INF Loading permissions file at 'C:\Users\jorda\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-07-14T18:11:53 1.170 INF Loading permissions file done.
- 2017-07-14T18:11:53 1.226 INF SdtdLog: No config found
- 2017-07-14T18:11:54 1.823 INF Reloading serveradmin.xml
- 2017-07-14T18:11:54 1.826 INF Loading permissions file at 'C:\Users\jorda\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-07-14T18:11:54 1.830 INF Loading permissions file done.
- UMA Overlay loading took 11066 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 7 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 257)
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 257)
- WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
- WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader.
- 2017-07-14T18:12:53 60.992 INF WorldStaticData.Init() needed 41.220s
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2017-07-14T18:12:53 61.166 INF Started Telnet on 8081
- 2017-07-14T18:12:53 61.167 INF Awake done
- 2017-07-14T18:12:54 62.204 INF Atlas reset took 323 ms
- 2017-07-14T18:12:54 62.204 INF Atlas load took 1035 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 6427 unused Assets to reduce memory usage. Loaded Objects now: 205310.
- Total: 288.147552 ms (FindLiveObjects: 33.641766 ms CreateObjectMapping: 9.402126 ms MarkObjects: 223.639603 ms DeleteObjects: 21.455379 ms)
- 2017-07-14T18:12:55 62.942 INF NET: Starting server protocols
- 2017-07-14T18:12:55 63.007 INF NET: Unity NW server started
- 2017-07-14T18:12:55 63.008 INF [Steamworks.NET] NET: Server started
- 2017-07-14T18:12:55 63.010 INF StartGame
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1144 -> priority: 1
- 2017-07-14T18:12:56 63.551 INF Atlas reset took 292 ms
- 2017-07-14T18:12:56 63.618 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = direwolf
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 16
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 0
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = False
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 50
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGraphicsQuality = 1
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 2
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 8
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 0
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 3
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\jorda\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = A 7 Days to Die server
- GamePref.ServerDisabledNetworkProtocols = UNET
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = sevenkingdoms
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetPort = 8081
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-07-14T18:12:56 63.726 INF StartAsServer
- 2017-07-14T18:12:56 63.983 INF createWorld: Random Gen, direwolf, GameModeSurvivalMP
- 2017-07-14T18:12:56 64.124 INF Started thread thread_Regenerating
- 2017-07-14T18:12:56 64.124 INF Started thread OF
- 2017-07-14T18:12:57 64.401 INF World.Load: Random Gen
- 2017-07-14T18:12:57 64.469 INF Started thread thread_Pathfinder
- 2017-07-14T18:12:57 64.492 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-07-14T18:12:57 64.503 INF Started thread thread_GenerateChunks
- 2017-07-14T18:12:57 64.645 INF Loading and parsing of generator took 141ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2017-07-14T18:12:58 65.437 INF ************************Weather Packages Created FROM BIOMES :D ************************
- WARNING: Shader Unsupported: 'Skybox/SkyboxFog' - Setting to default shader.
- 2017-07-14T18:12:58 65.743 INF createWorld() done
- 2017-07-14T18:12:58 65.746 INF Loading players.xml
- 2017-07-14T18:12:58 66.016 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 60, default = 50
- 2017-07-14T18:12:59 66.373 INF [EAC] Starting EAC server
- 2017-07-14T18:12:59 66.502 INF [EAC] Log: [SetLogCallback] Procedure: 00000000315F71F0 LogLevel: Debug
- 2017-07-14T18:12:59 66.535 INF StartGame done
- 2017-07-14T18:13:00 67.724 INF [Steamworks.NET] GameServer.Init successful
- 2017-07-14T18:13:02 69.403 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90109957232737289
- 2017-07-14T18:16:37 284.364 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
- 2017-07-14T18:16:37 284.576 INF PlayerLogin: Bucks902/Alpha 16
- 2017-07-14T18:16:37 284.577 INF Client IP: 192.168.2.19
- 2017-07-14T18:16:37 284.579 INF [Steamworks.NET] Auth.AuthenticateUser()
- 2017-07-14T18:16:37 284.581 INF [Steamworks.NET] Authenticating player: Bucks902 SteamId: 76561198373386190 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
- 2017-07-14T18:16:37 284.927 INF [Steamworks.NET] Authentication callback. ID: 76561198373386190, owner: 76561198373386190, result: k_EAuthSessionResponseOK
- 2017-07-14T18:16:37 284.930 INF Steam authentication successful, registering with EAC: EntityID=-1, PlayerID='76561198373386190', OwnerID='76561198373386190', PlayerName='Bucks902'
- 2017-07-14T18:16:37 284.933 INF [EAC] Registering user: EntityID=-1, PlayerID='76561198373386190', OwnerID='76561198373386190', PlayerName='Bucks902'
- 2017-07-14T18:16:37 284.938 INF [EAC] Log: [RegisterClient] Client: 0000000000000001 PlayerGUID: 76561198373386190 PlayerIP: 192.168.2.19 OwnerGUID: 76561198373386190 PlayerName: Bucks902
- 2017-07-14T18:16:38 285.815 INF [EAC] Log: [Register Client] Success (1/2). Client: 0000000000000001
- 2017-07-14T18:16:38 285.817 INF [EAC] Log: [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Message: Client authenticated
- 2017-07-14T18:16:38 285.828 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated
- 2017-07-14T18:16:39 286.645 INF [EAC] Log: [Register Client] Success (2/2). Client: 0000000000000001
- 2017-07-14T18:16:39 286.647 INF [EAC] Log: [QueueClientUpdate] Client: 0000000000000001 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely
- 2017-07-14T18:16:39 286.674 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely
- 2017-07-14T18:16:39 286.676 INF EAC authentication successful, allowing user: EntityID=-1, PlayerID='76561198373386190', OwnerID='76561198373386190', PlayerName='Bucks902'
- 2017-07-14T18:16:39 286.680 INF Allowing player with id 76561198373386190
- 2017-07-14T18:16:40 288.276 INF RequestToEnterGame: 76561198373386190/Bucks902
- 2017-07-14T18:16:41 289.223 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.297 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.298 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.362 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.362 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.363 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.366 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.367 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.367 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.367 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.368 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.368 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.369 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.369 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.369 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.370 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.370 WRN Prefab is missing name!
- 2017-07-14T18:16:42 289.370 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.578 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.580 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.580 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.580 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.581 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.581 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.632 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.633 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.634 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.634 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.635 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.636 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.676 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.676 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.677 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.677 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.677 WRN Prefab is missing name!
- 2017-07-14T18:16:43 290.678 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.328 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.363 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.363 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.365 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.366 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.366 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.367 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.368 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.368 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.368 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.369 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.369 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.380 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.380 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.391 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.398 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.398 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.398 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.399 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.399 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.399 WRN Prefab is missing name!
- 2017-07-14T18:16:51 298.408 WRN Prefab is missing name!
- 2017-07-14T18:17:04 311.408 INF RequestToSpawnPlayer: 171, Bucks902, 8
- 2017-07-14T18:17:04 311.488 INF Created player with id=171
- 2017-07-14T18:17:04 311.636 ERR Exception in thread thread_GenerateChunks:
- 2017-07-14T18:17:04 311.637 EXC Argument cannot be null.
- Parameter name: collection
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.DecorateChunk (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.DoGenerateChunks () [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0
- at ThreadManager.OJ (System.Object ) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:OJ(Object)
- (Filename: Line: -1)
- 2017-07-14T18:17:04 311.654 INF Exited thread thread_GenerateChunks
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:17:11 318.881 INF Time: 4.05m FPS: 19.79 Heap: 796.0MB Max: 796.0MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 1348.7MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:17:41 349.150 INF Time: 4.56m FPS: 20.34 Heap: 802.7MB Max: 802.7MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 1348.8MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:18:12 379.461 INF Time: 5.06m FPS: 20.34 Heap: 809.8MB Max: 809.8MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 1354.2MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:18:42 409.788 INF Time: 5.57m FPS: 20.34 Heap: 796.3MB Max: 809.8MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 1360.1MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:19:12 440.137 INF Time: 6.07m FPS: 20.29 Heap: 795.9MB Max: 809.8MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 1360.3MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:19:43 470.453 INF Time: 6.58m FPS: 20.16 Heap: 802.3MB Max: 809.8MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 1360.3MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:20:13 500.785 INF Time: 7.08m FPS: 20.00 Heap: 809.7MB Max: 809.8MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 940.9MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:20:43 531.091 INF Time: 7.59m FPS: 20.33 Heap: 816.7MB Max: 816.7MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 945.5MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:21:14 561.403 INF Time: 8.09m FPS: 20.05 Heap: 796.0MB Max: 816.7MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 953.1MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:21:44 591.709 INF Time: 8.60m FPS: 20.15 Heap: 802.7MB Max: 816.7MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 957.7MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:22:14 622.038 INF Time: 9.10m FPS: 20.16 Heap: 809.7MB Max: 816.7MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 959.8MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:22:45 652.372 INF Time: 9.61m FPS: 20.00 Heap: 817.1MB Max: 817.1MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 959.8MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:23:15 682.721 INF Time: 10.11m FPS: 20.00 Heap: 796.1MB Max: 817.1MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 960.3MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:23:45 713.041 INF Time: 10.62m FPS: 20.00 Heap: 802.4MB Max: 817.1MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 960.3MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:24:16 743.370 INF Time: 11.13m FPS: 20.33 Heap: 809.8MB Max: 817.1MB Chunks: 0 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 960.3MB
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:24:36 763.435 INF [Steamworks.NET] Authentication callback. ID: 76561198373386190, owner: 76561198373386190, result: k_EAuthSessionResponseAuthTicketCanceled
- 2017-07-14T18:24:36 763.438 INF [Steamworks.NET] Kick player for invalid login: 76561198373386190 Bucks902
- 2017-07-14T18:24:36 763.442 INF Kicking player (Steam auth failed: k_EAuthSessionResponseAuthTicketCanceled): EntityID=171, PlayerID='76561198373386190', OwnerID='76561198373386190', PlayerName='Bucks902'
- ArgumentNullException: Argument cannot be null.
- Parameter name: collection
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].CheckCollection (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[RWG2.HubCell+Lot].AddRange (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at RWG2.HubGenerators.HGCity.GetLots () [0x00000] in <filename unknown>:0
- at RWG2.HubCell.GetAllLots () [0x00000] in <filename unknown>:0
- at RWG2.RWGPrefabDecorator.GetPrefabsAround (Vector3 _pos, Single _distanceMin, Single _distanceMax, System.Collections.Generic.Dictionary`2 _prefabs) [0x00000] in <filename unknown>:0
- at PrefabLODManager.Update () [0x00000] in <filename unknown>:0
- at GameManager.EF () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-14T18:24:36 763.938 INF Player disconnected: EntityID=171, PlayerID='76561198373386190', OwnerID='76561198373386190', PlayerName='Bucks902'
- 2017-07-14T18:24:36 763.941 INF [EAC] FreeUser: EntityID=171, PlayerID='76561198373386190', OwnerID='76561198373386190', PlayerName='Bucks902'
- 2017-07-14T18:24:36 763.945 INF [EAC] Log: [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561198373386190
- 2017-07-14T18:24:36 763.982 INF GMSG: Player 'Bucks902' left the game
- 2017-07-14T18:24:44 771.965 INF Clearing all pools
- 2017-07-14T18:24:46 773.636 INF Time: 11.63m FPS: 20.13 Heap: 814.7MB Max: 817.1MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (1) Items: 0 CO: 0 RSS: 960.4MB
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