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- Update v1.3.0c Changelog:
- ___________________________________________
- Features
- • Update has been added to the Main Menu
- • Gamepad Support (Beta) - Visit the Steam Discussion for details and to provide feedback
- • Guildhall menus have more sounds and feedback now
- • Consumables remain in Inventory when equipped, displays equipped symbol
- • Backpacks and consumables can now be unequipped with right mouse button
- • Guildhall locations now remain in the same order when navigating
- • Glossary moved to top menu in Guild Hall
- • Dice now move to either side of tray when taken by heroes or consul
- • Consul squads will now reform at round start with nearby units
- • Added Endless Arena level
- Fixes
- • Fiery Pwaacha! returned to affecting Burst 2, description text changed to match
- • Magic Missile ability now displays Magic icon on card
- • Vanishing Attack ability description now properly displays icons
- • Dazing Wapapow! description text changed to add Slow effect
- • Enlightenrage ability reduced to Strengthen 3, matching ability description
- • Load Game now only displays the first 3 profiles available
- Update 1.2 Changelog:
- ___________________________________________
- Highlights:
- • 28 Achievements, 6 New Mini-Quests, End Encounter Stats, and a multitude of usability updates!
- Here is a detailed list of everything in the update:
- Features
- • 28 Achievements Added
- • 6 Mini-Quests Added
- • Holy Intervention - Kobolds storm the Eternal Grounds, it seems they wish to be sent along the path of Light.
- • Locked Up - Gather as much as you can but stay alive or you lose it all!
- • Challenge - Crystal Death - Death Spectres, Dust Mages, and Dread Knights, oh my! The undead army is strong with this one.
- • Challenge - Come Out to Play - Kobolds return with a new approach: quality over quantity. Deal with their beefy baddies!
- • Curfew Roundup - Take three heroes out to the fishing village, collect the villagers, and bring them back to town.
- • Farmers Strike Back - Send a guard to watch over the farms, but is it even needed?
- End Encounter Panels
- • Encounter Stats - Damage dealt, symbols rolled, time taken, and so much more
- • Loot Drops - Loot, loot, and more loot! See the breakdown of what you earned each encounter.
- Usability Updates
- • Damage and Healing previews, no need to keep checking the ability text
- • Select units to preview movement ranges, see how far enemies can move
- • Cards now display activation status, know who has already activated at a glance
- • Objectives are now sorted, keeping active tasks at the top
- • Select a unit by clicking on their card, stop looking for characters across the map
- • End a multi-attack sequence through the ability wheel, no more attacking the darkness needed
- • Dice symbol tooltips reworded to be less confusing
- • Hero Selection now combined with Hero Builder and renamed to Heroes. Add or remove heroes by right-clicking their portrait.
- Input Changes
- • Escape Key now closes menus and tutorial popups contextually
- • Tab: Cycle forward through the active unit’s abilities
- • Shift + Tab: Cycle backward through the active unit’s abilities
- • NEW Q and E: Rotate camera
- • NEW Tilde: Cycle forward through units
- • NEW Shift + Tilde: Cycle backward through units
- Brand New difficulty setting: Normal+. All the recovery benefits of Normal with all the stat adjustments of Veteran, this difficulty provides a smoother middle ground between them.
- We've also added various sound effects to enhance story elements, creature believability, and user interactions.
- Balance Changes
- • Death Recovery changed to Recovery, all heroes now recover the difficulty's amount between encounters, not just the fallen.
- • Increased hero count of Bottleneck bounty.
- • Questing Knight's "Turtle" blue specials no longer give Aggro and all Block values reduced by 1.
- • Death Spectre's "Absorption" and "Extra Absorption" now give Toughen status instead of healing to allow for overhealing.
- Fixes
- • Abilities (Blazing Hands, Slicing Stabaroo, Cursed Touch)
- • Blazing Hands now inflicts Tile Fire
- • Wayfar Fishing! now deals 5 damage
- • Slicing Stabaroo changed description to attack adjacent enemies
- • Cursed Touch now affects Wave 2
- • Deathly Touch now affects Wave 2, added Weaken status to description
- • Fiery Pwaacha! now affects Burst 1
- • Burning Pwaacha! now affects Burst 2
- • Deadly Burning Slash now inflicts Tile Fire, no longer self-inflicts Fire
- • Fixed inconsistent Wave attack pattern targeting
- • Fixed text overflow issues on various UI elements
- • Fixed incorrectly painted squares on Bottleneck bounty
- • Fixed incorrect speaker for end encounter dialogue in Score Settling
- • Added missing hero descriptions in Guildhall
- • While dragging a hero, releasing the mouse while outside of the movement zone no longer snaps unit back to original position
- • Movement zones now reflect the unit’s faction color
- • Action Wheel item selection should work better now
- • Active units should now be more noticeable
- • Items should now be sorting correctly in the inventory
- Update v1.1.1 Changelog:
- ___________________________________________
- Features:
- • Options Menu
- • Enemy Activation Speed
- • Decrease turn time roughly 30%
- • Sound Controls
- • Camera Focus
- • Auto-Confirm Toggle
- • Available on all major screens
- New Input:
- • Right-click Active Unit to show Unit Action Wheel
- • Right-click a unit to select it
- • WASD and arrow keys now move the camera
- • Ability Descriptions rewritten
- • Left-click on Interactable Object to Auto switch to Interact Mode
- • Hero Cards are now a bit bigger and easier to read
- • Active Unit Circles now brighter and more visible
- Guild Hall:
- • New Items now indicated with treasure chest
- • Items that are currently equipped by a hero will now show that hero’s head on the corner of the item
- • Items are sorted by Highest Level then Rarity
- • Help index added to Builder and Items
- • New Training Grounds
- • 2 small, 1 medium, and 1 large (similar to original)
- • Training grounds are more situational
- • Provide consumables on victory
- • Marked with Blue Tag in map
- • Tutorials Updated
- • New model for the Mage
- • Glossary Update
- • Additional Sounds
- • Bone Head and Rattlebone faces now animate between a few states
- Balance Changes:
- • Some red specials had damage increased
- • "Bump in the Knight" level tweaked to reduce bottleneck on bridge
- • Fixes
- • Higher value buff\debuff now replace lower value
- • Some dialog boxes behind story art
- • Sound optimization
- • Faster load times
- • Issues with Some bounties not being completable
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