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May 27th, 2017
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  1. Update v1.3.0c Changelog:
  2. ___________________________________________
  3.  
  4. Features
  5. • Update has been added to the Main Menu
  6. • Gamepad Support (Beta) - Visit the Steam Discussion for details and to provide feedback
  7. • Guildhall menus have more sounds and feedback now
  8. • Consumables remain in Inventory when equipped, displays equipped symbol
  9. • Backpacks and consumables can now be unequipped with right mouse button
  10. • Guildhall locations now remain in the same order when navigating
  11. • Glossary moved to top menu in Guild Hall
  12. • Dice now move to either side of tray when taken by heroes or consul
  13. • Consul squads will now reform at round start with nearby units
  14. • Added Endless Arena level
  15.  
  16. Fixes
  17. • Fiery Pwaacha! returned to affecting Burst 2, description text changed to match
  18. • Magic Missile ability now displays Magic icon on card
  19. • Vanishing Attack ability description now properly displays icons
  20. • Dazing Wapapow! description text changed to add Slow effect
  21. • Enlightenrage ability reduced to Strengthen 3, matching ability description
  22. • Load Game now only displays the first 3 profiles available
  23.  
  24.  
  25. Update 1.2 Changelog:
  26. ___________________________________________
  27.  
  28. Highlights:
  29. • 28 Achievements, 6 New Mini-Quests, End Encounter Stats, and a multitude of usability updates!
  30.  
  31. Here is a detailed list of everything in the update:
  32.  
  33. Features
  34. • 28 Achievements Added
  35. • 6 Mini-Quests Added
  36. • Holy Intervention - Kobolds storm the Eternal Grounds, it seems they wish to be sent along the path of Light.
  37. • Locked Up - Gather as much as you can but stay alive or you lose it all!
  38. • Challenge - Crystal Death - Death Spectres, Dust Mages, and Dread Knights, oh my! The undead army is strong with this one.
  39. • Challenge - Come Out to Play - Kobolds return with a new approach: quality over quantity. Deal with their beefy baddies!
  40. • Curfew Roundup - Take three heroes out to the fishing village, collect the villagers, and bring them back to town.
  41. • Farmers Strike Back - Send a guard to watch over the farms, but is it even needed?
  42.  
  43. End Encounter Panels
  44. • Encounter Stats - Damage dealt, symbols rolled, time taken, and so much more
  45. • Loot Drops - Loot, loot, and more loot! See the breakdown of what you earned each encounter.
  46.  
  47. Usability Updates
  48. • Damage and Healing previews, no need to keep checking the ability text
  49. • Select units to preview movement ranges, see how far enemies can move
  50. • Cards now display activation status, know who has already activated at a glance
  51. • Objectives are now sorted, keeping active tasks at the top
  52. • Select a unit by clicking on their card, stop looking for characters across the map
  53. • End a multi-attack sequence through the ability wheel, no more attacking the darkness needed
  54. • Dice symbol tooltips reworded to be less confusing
  55. • Hero Selection now combined with Hero Builder and renamed to Heroes. Add or remove heroes by right-clicking their portrait.
  56.  
  57. Input Changes
  58. • Escape Key now closes menus and tutorial popups contextually
  59. • Tab: Cycle forward through the active unit’s abilities
  60. • Shift + Tab: Cycle backward through the active unit’s abilities
  61. • NEW Q and E: Rotate camera
  62. • NEW Tilde: Cycle forward through units
  63. • NEW Shift + Tilde: Cycle backward through units
  64.  
  65. Brand New difficulty setting: Normal+. All the recovery benefits of Normal with all the stat adjustments of Veteran, this difficulty provides a smoother middle ground between them.
  66.  
  67. We've also added various sound effects to enhance story elements, creature believability, and user interactions.
  68.  
  69. Balance Changes
  70. • Death Recovery changed to Recovery, all heroes now recover the difficulty's amount between encounters, not just the fallen.
  71. • Increased hero count of Bottleneck bounty.
  72. • Questing Knight's "Turtle" blue specials no longer give Aggro and all Block values reduced by 1.
  73. • Death Spectre's "Absorption" and "Extra Absorption" now give Toughen status instead of healing to allow for overhealing.
  74.  
  75. Fixes
  76. • Abilities (Blazing Hands, Slicing Stabaroo, Cursed Touch)
  77. • Blazing Hands now inflicts Tile Fire
  78. • Wayfar Fishing! now deals 5 damage
  79. • Slicing Stabaroo changed description to attack adjacent enemies
  80. • Cursed Touch now affects Wave 2
  81. • Deathly Touch now affects Wave 2, added Weaken status to description
  82. • Fiery Pwaacha! now affects Burst 1
  83. • Burning Pwaacha! now affects Burst 2
  84. • Deadly Burning Slash now inflicts Tile Fire, no longer self-inflicts Fire
  85. • Fixed inconsistent Wave attack pattern targeting
  86. • Fixed text overflow issues on various UI elements
  87. • Fixed incorrectly painted squares on Bottleneck bounty
  88. • Fixed incorrect speaker for end encounter dialogue in Score Settling
  89. • Added missing hero descriptions in Guildhall
  90. • While dragging a hero, releasing the mouse while outside of the movement zone no longer snaps unit back to original position
  91. • Movement zones now reflect the unit’s faction color
  92. • Action Wheel item selection should work better now
  93. • Active units should now be more noticeable
  94. • Items should now be sorting correctly in the inventory
  95.  
  96.  
  97. Update v1.1.1 Changelog:
  98. ___________________________________________
  99.  
  100. Features:
  101. • Options Menu
  102. • Enemy Activation Speed
  103. • Decrease turn time roughly 30%
  104. • Sound Controls
  105. • Camera Focus
  106. • Auto-Confirm Toggle
  107. • Available on all major screens
  108.  
  109. New Input:
  110. • Right-click Active Unit to show Unit Action Wheel
  111. • Right-click a unit to select it
  112. • WASD and arrow keys now move the camera
  113. • Ability Descriptions rewritten
  114. • Left-click on Interactable Object to Auto switch to Interact Mode
  115. • Hero Cards are now a bit bigger and easier to read
  116. • Active Unit Circles now brighter and more visible
  117.  
  118. Guild Hall:
  119. • New Items now indicated with treasure chest
  120. • Items that are currently equipped by a hero will now show that hero’s head on the corner of the item
  121. • Items are sorted by Highest Level then Rarity
  122. • Help index added to Builder and Items
  123. • New Training Grounds
  124. • 2 small, 1 medium, and 1 large (similar to original)
  125. • Training grounds are more situational
  126. • Provide consumables on victory
  127. • Marked with Blue Tag in map
  128. • Tutorials Updated
  129. • New model for the Mage
  130. • Glossary Update
  131. • Additional Sounds
  132. • Bone Head and Rattlebone faces now animate between a few states
  133.  
  134. Balance Changes:
  135. • Some red specials had damage increased
  136. • "Bump in the Knight" level tweaked to reduce bottleneck on bridge
  137. • Fixes
  138. • Higher value buff\debuff now replace lower value
  139. • Some dialog boxes behind story art
  140. • Sound optimization
  141. • Faster load times
  142. • Issues with Some bounties not being completable
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