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Mario Mender 64 - It's a Crash!

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Sep 23rd, 2018
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  1. REM Script generated on: XX Jan 20XX XX:XX:XX GMT
  2.  
  3. REM Identification Stamp
  4. ADREOF
  5. ADR- 55
  6. OVERWRITE 20 22 46 69 78 65 64 22
  7. OVERWRITE 77 69 74 68 20
  8. OVERWRITE 4D 61 72 69 6F 4D 65
  9. OVERWRITE 6E 64 65 72 36 34 20
  10. OVERWRITE 56 30 2E 31 20 20
  11. OVERWRITE 20 31 31 48 32
  12. OVERWRITE 20 20 20 20 20 20 20 20
  13. ADREOF
  14. ADR- 7
  15. OVERWRITE 00 AA 09 20 18 AA AA AA
  16.  
  17. REM Included As Standard (No Obvious Side Effects):
  18. REM ---
  19. REM Reverse Any RCVI Changes
  20. ADR $F00C2
  21. OVERWRITE 02 0D
  22. REM ---
  23. REM Set Far Camera Value Back to 7F FF
  24. ADR $0
  25. REPLACEALL 0A 01 00 2D 00 64 96 96 80 29 AA 3C BY 0A 01 00 2D 00 64 7F FF 80 29 AA 3C
  26. REM --
  27. REM Fix for Billboarded objects in foggy levels which use alpha textures
  28. REPLACEALL BA 00 14 02 00 00 00 00 B9 00 03 1D C8 11 30 78 B6 00 00 00 00 01 00 00 BY BA 00 14 02 00 00 00 00 B9 00 03 1D 00 44 30 78 B6 00 00 00 00 01 00 00
  29.  
  30.  
  31. REM Replace all cases of FC 12 7F FF FF FF F8 38 with FC 12 7E 24 FF FF F9 FC from 1200000 onwards.
  32. REM This restores textures to levels without fog, but breaks textures in levels with fog.
  33. REM Normally done from 1200000 onwards (to leave the original SM64 levels alone).
  34. REM Can be set to replace from A00000 instead to try and restore textures to custom title screens.
  35. ADR $1200000
  36. REPLACEALL FC 12 7F FF FF FF F8 38 BY FC 12 7E 24 FF FF F9 FC
  37.  
  38.  
  39. REM Restore Mario Head Screen
  40. ADR $269F4C
  41. OVERWRITE 1D 04 00 00 1F 08 01 00 14 00 03 5C 20 04 00 00
  42. REM --
  43. REM Skip Mario Head Screen using an alternative method which works on console
  44. ADR $269F68
  45. OVERWRITE 05 08 00 00 14 00 02 0C
  46. ADR $269FF4
  47. OVERWRITE 05 08 00 00 14 00 02 0C
  48.  
  49.  
  50. REM Peach Skip
  51. ADR $6BD4
  52. OVERWRITE 24 00
  53.  
  54.  
  55. REM Replace Warp Pipe Behaviours with Normal Warp Behaviours
  56. ADR $1200000
  57. REPLACEALL 00 00 13 00 07 A0 BY 00 00 13 00 07 80
  58.  
  59.  
  60. REM Attempt to apply the Parallel Lakitu Camera Patch by aglab2
  61. ADR $3DC3C
  62. OVERWRITE 3C 08 80 28
  63. OVERWRITE 21 08 6C B4 03 28 40 22
  64. OVERWRITE 19 00 00 03 00 00 00 00
  65. OVERWRITE 3C 19 80 28 23 39 6C C4
  66. OVERWRITE 3C 01 80 34 84 28 AF A2
  67. OVERWRITE 31 08 00 20 11 00 00 07
  68. OVERWRITE 00 00 00 00 3C 01 80 28
  69. OVERWRITE 8C 28 6D 24 20 01 00 01
  70. OVERWRITE 00 28 40 22 3C 01 80 28
  71. OVERWRITE AC 28 6D 24 3C 01 80 28
  72. OVERWRITE 8C 28 6D 24 11 00 00 0F
  73. OVERWRITE 00 00 00 00 3C 08 80 28
  74. OVERWRITE 21 08 6C 84 03 28 40 22
  75. OVERWRITE 11 00 00 08 00 00 00 00
  76. OVERWRITE 3C 08 80 28 21 08 6C A4
  77. OVERWRITE 03 28 40 22 11 00 00 03
  78. OVERWRITE 00 00 00 00 10 00 00 03
  79. OVERWRITE 00 00 00 00 3C 19 80 28
  80. OVERWRITE 23 39 6C C4 3C 01 80 34
  81. OVERWRITE 84 28 AF A0 3C 01 80 34
  82. OVERWRITE 84 24 C7 78 31 01 02 00
  83. OVERWRITE 10 20 00 03 00 00 00 00
  84. OVERWRITE 20 84 FF D0 10 00 00 0C
  85. OVERWRITE 31 01 01 00 10 20 00 03
  86. OVERWRITE 00 00 00 00 20 84 00 30
  87. OVERWRITE 10 00 00 07 3C 01 80 34
  88. OVERWRITE 84 28 AF A2 31 01 0C 00
  89. OVERWRITE 10 20 00 03 00 00 00 00
  90. OVERWRITE 20 84 10 00 30 84 E0 00
  91. OVERWRITE 3C 01 80 34 A4 24 C7 78
  92. OVERWRITE 3C 01 80 28 8C 28 6D 20
  93. OVERWRITE 11 19 00 0A 00 00 00 00
  94. OVERWRITE 3C 01 80 33 8C 28 DF 60
  95. OVERWRITE 85 08 00 12 21 08 90 00
  96. OVERWRITE 31 08 E0 00 3C 01 80 34
  97. OVERWRITE A4 28 C7 78 3C 01 80 28
  98. OVERWRITE AC 39 6D 20 03 20 00 08
  99. OVERWRITE 00 00 00 00 00 00 00 00
  100. REM --
  101. ADR $41BBC
  102. OVERWRITE 10 00 00 45
  103. REM --
  104. ADR $41C7C
  105. OVERWRITE 10 00 EF EF
  106. REM --
  107. ADR $41CD4
  108. OVERWRITE 11 A0 FF DF
  109. OVERWRITE 00 00 00 00 3C 01 80 28
  110. OVERWRITE 8C 28 6D 24 11 00 00 03
  111. OVERWRITE 00 00 00 00 10 00 00 03
  112. OVERWRITE 00 00 00 00 3C 01 80 28
  113. OVERWRITE AC 20 6D 20 10 00 FF B1
  114. OVERWRITE 00 00 00 00 0C 0A 13 3F
  115. OVERWRITE 8F A4 00 40 10 00 00 15
  116. OVERWRITE 00 00 00 00 0C 0A 0B 0F
  117. OVERWRITE 8F A4 00 40 10 00 00 11
  118. OVERWRITE 00 00 00 00 00 00 00 00
  119.  
  120.  
  121. REM Star Road style Mario Cam (code by Skelux)
  122. ADR $3F330
  123. OVERWRITE 34 06 00 00
  124. REM --
  125. ADR $46F16
  126. OVERWRITE 00 01
  127. REM --
  128. ADR $46F24
  129. OVERWRITE 85 F8 00 10
  130. REM --
  131. ADR $46F88
  132. OVERWRITE 00 00 00 00
  133. REM --
  134. ADR $46FA8
  135. OVERWRITE 87 28 00 10
  136. REM --
  137. ADR $4700C
  138. OVERWRITE 00 00 00 00
  139.  
  140.  
  141.  
  142. REM CUT HERE
  143. REM -----------------------------------
  144.  
  145.  
  146. REM Restoring Levels With Fog:
  147. REM ---
  148. REM Bob-Omb's Battlefield (Course 1)
  149. ADR $192de60
  150. OVERWRITE FC 12 7F FF FF FF F8 38
  151. ADR $195d4b8
  152. OVERWRITE FC 12 7F FF FF FF F8 38
  153. ADR $195d8c8
  154. OVERWRITE FC 12 7F FF FF FF F8 38
  155. ADR $195f1c0
  156. OVERWRITE FC 12 7F FF FF FF F8 38
  157. ADR $195f270
  158. OVERWRITE FC 12 7F FF FF FF F8 38
  159. REM ---
  160. REM Wing Cap
  161. ADR $3498430
  162. OVERWRITE FC 12 7F FF FF FF F8 38
  163. ADR $34b1870
  164. OVERWRITE FC 12 7F FF FF FF F8 38
  165.  
  166.  
  167. MSG This script has made it's changes. But you're not quite done yet.\nYou now need to save the changes (File > Save or File > Save As)\n(you might also want to save a copy of the script for future use)
  168. MSG After saving the changes to the rom, drag and drop the rom onto\nsm64compress.exe - a file called [ROMname].out.z64 will be created.\nFinally, copy [ROMname].out.z64 on to your memory card and try it\nout on your Nintendo 64.
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