iOSdeveloper

Untitled

Jun 24th, 2025
9
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.56 KB | None | 0 0
  1. -- Decompiled by Krnl
  2.  
  3. local v_u_1 = game:GetService("Players")
  4. local v2 = game:GetService("RunService")
  5. game:GetService("TweenService")
  6. local v3 = game:GetService("ReplicatedStorage")
  7. game:GetService("Debris")
  8. game:GetService("CollectionService")
  9. local v_u_4 = game:GetService("ServerStorage")
  10. local v_u_5 = game:GetService("UserInputService")
  11. local v_u_6 = require(v3.Knit.Modules.TagModule)
  12. local v7 = require(v3.Knit.Packages.Knit)
  13. require(v3.Knit.Modules.MovesetHandler)
  14. require(v3.Knit.Modules.GlobalMoveset)
  15. local v_u_8 = require(v3.Knit.Modules.Data.CharacterData)
  16. local v9 = v2:IsClient()
  17. local v10 = v2:IsServer()
  18. local v_u_11
  19. if v9 then
  20. v_u_11 = v_u_1.LocalPlayer
  21. else
  22. v_u_11 = v9
  23. end
  24. local v_u_12 = v3.Remotes
  25. local _ = script.Anims
  26. local v_u_13 = {
  27. ["Type"] = "Slayer",
  28. ["Demon"] = false,
  29. ["ClashType"] = "Water",
  30. ["Team"] = "Slayer",
  31. ["WeaponType"] = "Sword",
  32. ["EquippedToFight"] = true,
  33. ["Agility"] = 40,
  34. ["Strength"] = 20,
  35. ["Durability"] = 14,
  36. ["BlockAmount"] = 20,
  37. ["ClashCooldown"] = 0.1,
  38. ["AttackCooldown"] = 0.15,
  39. ["HeavyCooldown"] = 4,
  40. ["ResetCombo"] = 1.5,
  41. ["DashCooldown"] = 0.31,
  42. ["DashEffect"] = "GiyuDash",
  43. ["ParryCooldown"] = 0.7,
  44. ["ParryLast"] = 0.4,
  45. ["BlockFlinchType"] = "KBlockFlinch",
  46. ["CloseUpRange"] = 27,
  47. ["TooFarRange"] = 14,
  48. ["PunchStun"] = 0.03,
  49. ["PunchStunClash"] = 0.03,
  50. ["PunchStunHeavy"] = 0.3,
  51. ["BlockFlinchTypeEquipped"] = "KBlockFlinch",
  52. ["RunWaitTime"] = 0.08,
  53. ["RunIncrease"] = 0.3,
  54. ["EndAgility"] = 75,
  55. ["DashAmount"] = 130,
  56. ["FarAmount"] = 80,
  57. ["CloseAmount"] = 130,
  58. ["SwingEffect"] = "SwingWater",
  59. ["InitialClashSettings"] = {
  60. ["Damage"] = 0.5,
  61. ["UseStats"] = false,
  62. ["Effect"] = "Clash"
  63. },
  64. ["ClashSettings"] = {
  65. ["Damage"] = 5,
  66. ["UseStats"] = true,
  67. ["Stun"] = 0.3,
  68. ["Effect"] = "SlashHit"
  69. },
  70. ["DamageSettings"] = {
  71. ["Damage"] = 6,
  72. ["Stun"] = 0.4,
  73. ["Effect"] = "SlashHit",
  74. ["UseStats"] = true,
  75. ["Knockback"] = false
  76. },
  77. ["HeavyDamageSettings"] = {
  78. ["Damage"] = 16,
  79. ["Stun"] = 0.1,
  80. ["Effect"] = "SlashHit",
  81. ["UseStats"] = true,
  82. ["Knockback"] = true
  83. }
  84. }
  85. if v10 then
  86. v7.GetService("CharacterSetupService")
  87. function v_u_13.Start(p14, p15)
  88. -- upvalues: (copy) v_u_1, (copy) v_u_8, (copy) v_u_13, (copy) v_u_4
  89. local v16 = v_u_1:GetPlayerFromCharacter(p14)
  90. local v17 = v16 and v16:GetAttribute("Customize") and true or p15
  91. local v18 = v_u_8.GetData(p14)
  92. v18.Demon = v_u_13.Demon
  93. v18.Team = v_u_13.Team
  94. local v19 = p14:WaitForChild("Humanoid")
  95. local v20 = v_u_4.Assets.NichirinModel:Clone()
  96. v20.Parent = p14
  97. local v21 = v20.Sheathe
  98. local v22 = v20.Nichirin
  99. v22.SheatheWeld.Part0 = v21.Sheathe
  100. v22.SheatheWeld.Part1 = v22.Handle
  101. local v23 = v22.Blade:FindFirstChild("SurfaceAppearance")
  102. if v23 then
  103. v23:Destroy()
  104. end
  105. v22.Blade.Color = Color3.fromRGB(45, 148, 212)
  106. v22.Blade.Material = Enum.Material.Metal
  107. local v24 = v22.BladeEdge:FindFirstChild("SurfaceAppearance")
  108. if v24 then
  109. v24:Destroy()
  110. end
  111. v22.BladeEdge.Color = Color3.fromRGB(243, 243, 243)
  112. v22.BladeEdge.Material = Enum.Material.Metal
  113. local v25 = v21.SheatheWeld
  114. v25.Part0 = p14:FindFirstChild("Torso")
  115. v25.Part1 = v21.Sheathe
  116. local v26 = p14:FindFirstChild("HandleR")
  117. if v26 then
  118. v22.HandleRWeld.Part0 = v26
  119. v22.HandleRWeld.Part1 = v22.Handle
  120. v22.HandleRWeld.Enabled = false
  121. v19.MaxHealth = 700
  122. v19.Health = 700
  123. if v17 then
  124. local v27 = v19:GetAppliedDescription()
  125. v27.Head = 0
  126. v27.Torso = 0
  127. v27.LeftArm = 0
  128. v27.RightArm = 0
  129. v27.LeftLeg = 0
  130. v27.RightLeg = 0
  131. v19:ApplyDescription(v27)
  132. for _, v28 in p14:GetChildren() do
  133. if v28:IsA("Accessory") or (v28:IsA("Shirt") or (v28:IsA("Pants") or (v28:IsA("CharacterMesh") or v28:IsA("BodyColors")))) then
  134. v28:Destroy()
  135. end
  136. end
  137. for _, v29 in v_u_4.Assets.Giyu.BodyStuff:GetChildren() do
  138. v29:Clone().Parent = p14
  139. end
  140. local v30 = p14:FindFirstChild("FakeHead")
  141. if v30 then
  142. v30:Destroy()
  143. end
  144. local v31 = v_u_4.Assets.Giyu.LHAORI:Clone()
  145. v31.Parent = p14
  146. v31.LHAORI.Part0 = p14:FindFirstChild("Left Arm")
  147. v31.LHAORI.Part1 = v31
  148. local v32 = v_u_4.Assets.Giyu.RHAORI:Clone()
  149. v32.Parent = p14
  150. v32.RHAORI.Part0 = p14:FindFirstChild("Right Arm")
  151. v32.RHAORI.Part1 = v32
  152. local v33 = v_u_4.Assets.Giyu.TORSOHAORI:Clone()
  153. v33.Parent = p14
  154. v33.TORSOHAORI.Part0 = p14:FindFirstChild("Torso")
  155. v33.TORSOHAORI.Part1 = v33
  156. local v34 = v_u_4.Assets.Giyu.FakeHead:Clone()
  157. v34.Parent = p14
  158. v34.FakeHead.Part0 = p14:FindFirstChild("Head")
  159. v34.FakeHead.Part1 = v34
  160. end
  161. else
  162. warn("no handlR")
  163. end
  164. end
  165. end
  166. if v9 then
  167. local v_u_35 = {}
  168. function v_u_13.SetupControls()
  169. -- upvalues: (copy) v_u_35, (copy) v_u_11, (copy) v_u_5, (copy) v_u_6, (copy) v_u_12, (copy) v_u_13
  170. for _, v36 in v_u_35 do
  171. v36:Disconnect()
  172. end
  173. local _ = v_u_11.Character
  174. local v37 = v_u_35
  175. local v38 = v_u_5.InputBegan
  176. local function v42(p39, p40)
  177. -- upvalues: (ref) v_u_11, (ref) v_u_6, (ref) v_u_12
  178. if not p40 then
  179. if p39.KeyCode == Enum.KeyCode.T then
  180. local v41 = v_u_11.Character
  181. if v_u_6:CheckCD(v41, "Taunt") then
  182. return
  183. end
  184. v_u_6:Cooldown(v41, 0.4, "Taunt")
  185. v_u_12.Taunt:FireServer()
  186. end
  187. end
  188. end
  189. table.insert(v37, v38:Connect(v42))
  190. return v_u_13.DisconnectControls
  191. end
  192. function v_u_13.DisconnectControls()
  193. -- upvalues: (copy) v_u_35
  194. for _, v43 in v_u_35 do
  195. v43:Disconnect()
  196. end
  197. end
  198. end
  199. return v_u_13
  200.  
Advertisement
Add Comment
Please, Sign In to add comment