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- import pygame
- pygame.init()
- # Build The Screen
- window = pygame.display.set_mode((700,500))
- fps = (10)
- clock = pygame.time.Clock()
- # COLORS
- white = (255,255,255)
- darkred = (200,0,0)
- darkgreen = (0,200,0)
- green = (0,255,0)
- red = (255,0,0)
- black = (0,0,0)
- shootsound = pygame.mixer.Sound("shoot.1.wav")
- ebomb = pygame.mixer.Sound("explo.1.wav")
- pbomb = pygame.mixer.Sound("explo.2.wav")
- music = pygame.mixer.Sound("music.1.wav")
- pygame.mixer.music.load("music.1.wav")
- pygame.mixer.music.play(-1)
- #######
- # Start Screen
- def text_objects(text, font):
- textSurface = font.render(text, True, black)
- return textSurface, textSurface.get_rect()
- def button(msg,x,y,w,h,ic,ac,action=None):
- mouse = pygame.mouse.get_pos()
- click = pygame.mouse.get_pressed()
- #print(click)
- if x+w > mouse[0] > x and y+h > mouse[1] > y:
- pygame.draw.rect(window, ac,(x,y,w,h))
- if click[0] == 1 and action != None:
- action()
- else:
- pygame.draw.rect(window, ic,(x,y,w,h))
- smallText = pygame.font.SysFont("comicsansms",40)
- textSurf, textRect = text_objects(msg, smallText)
- textRect.center = ( (x+(w/2)), (y+(h/2)) )
- window.blit(textSurf, textRect)
- def quitgame():
- pygame.quit()
- def game_intro():
- intro = True
- while intro:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- window.fill((255,255,255))
- largeText = pygame.font.Font('freesansbold.ttf',95)
- TextSurf, TextRect = text_objects("AIR FLIGHT", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- button("Fly!",50,350,200,100,green,darkgreen,main_loop2)
- button("Land!",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(fps)
- # Start Screen
- ###
- def main_loop():
- global pause
- global Dead
- global Won
- # Name Screen
- pygame.display.set_caption("Noobs first Game")
- bg = pygame.image.load("skybg1.png")
- bg_shift = 0
- import pygame
- pygame.init()
- # Build The Screen
- window = pygame.display.set_mode((700,500))
- # Name Screen
- pygame.display.set_caption("Noobs first Game")
- bg = pygame.image.load("skybg1.png")
- bg_shift = 0
- # Class Player
- class player:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.speed = 6
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load("heroplane1.png")
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9))
- def draw(self):
- self.rect.topleft=(self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- player_rect = self.ss1.get_rect(center = self.rect.center)
- player_rect.centerx += -7
- player_rect.centery += -6
- window.blit(self.ss1,player_rect)
- # Class Enemy
- class Enemy:
- def __init__(self,x,y,width,height,color,imagefile):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.speed = 4
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load(imagefile)
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9))
- self.etimer = 0 # <---
- def draw(self):
- self.rect.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- enemy_rect = self.ss1.get_rect(center = self.rect.center)
- enemy_rect.centerx += -2
- enemy_rect.centery += -6
- window.blit(self.ss1,enemy_rect)
- class enemy3:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load("enemyplane3.png")
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9))
- def draw(self):
- self.rect.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- enemy3_rect = self.ss1.get_rect(center = self.rect.center)
- enemy3_rect.centerx += -4
- enemy3_rect.centery += -6
- window.blit(self.ss1,enemy3_rect)
- # Class Enemy3
- class Star:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load("skycoin.png")
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//12,self.ss1.get_height()//12))
- def draw(self):
- self.rect.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- enemy3_rect = self.ss1.get_rect(center = self.rect.center)
- enemy3_rect.centerx += -4
- enemy3_rect.centery += -4
- window.blit(self.ss1,enemy3_rect)
- class projectile(object):
- def __init__(self, x, y,color):
- self.x = x
- self.y = y
- self.slash = pygame.image.load("herogun1.png")
- self.slash = pygame.transform.scale(self.slash,(self.slash.get_width()//11,self.slash.get_height()//11))
- self.rect = self.slash.get_rect()
- self.rect.topleft = ( self.x, self.y )
- self.speed = 10
- self.color = color
- def draw(self, window):
- self.rect.topleft = ( self.x,self.y )
- window.blit(self.slash, self.rect)
- class enemybullets(object):
- def __init__(self, x, y,color):
- self.x = x
- self.y = y
- self.slash = pygame.image.load("enemygun1.png")
- self.slash = pygame.transform.scale(self.slash,(self.slash.get_width()//11,self.slash.get_height()//11))
- self.rect = self.slash.get_rect()
- self.rect.topleft = ( self.x, self.y )
- self.speed = 10
- self.color = color
- def draw(self, window):
- self.rect.topleft = ( self.x,self.y )
- window.blit(self.slash, self.rect)
- class Power:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.color = color
- self.speed = 4
- self.rect = pygame.Rect(x,y,width,height)
- def draw(self):
- self.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- # Color
- white = (255,255,255)
- black = (0,0,0)
- # Draw Player
- playerman = player(5,250,90,40,white)
- # For Enemy
- enemy1 = Enemy(400, 100, 90, 40, white, "enemyplane1.png")
- enemy4 = Enemy(400, 400, 90, 40, white, "enemyplane1.png")
- # Star
- star1 = Star(300,250,45,45,white)
- star2 = Star(300,350,45,45,white)
- # For Enemy
- enemys = [enemy1,enemy4]
- #For Coin
- stars = [star1,star2]
- # enemys
- enemyGroup = pygame.sprite.Group()
- level1 = [
- " 1 c 1 c 1 c c c ",
- " 1 1 1 c 1 c 1 1 1 1 1 1 1 c c c c c ",
- " 1 c 1 1 1 c 1 c 1 c c c ",
- " 1 c 1 c 1 1 1 c1 c 1 1 1 c 1 c 1 1 c c ",
- " c 1 1 c 1 c1 1 1 1 1 c1 1 c 1 1 c c c c ",
- " c 1 c 1 c c 1 c 1 c c c ",
- " 1 1 c 1 1 c 1 c1 1 c 1 1 cc 1 c 1 1 c 1 c c c c c",]
- for iy, row in enumerate(level1):
- for ix, col in enumerate(row):
- if col == "1":
- new_enemy = Enemy(ix*70,iy*70,90,40,(255,255,255),"enemyplane1.png")
- enemys.append(new_enemy)
- for iy, row in enumerate(level1):
- for ix, col in enumerate(row):
- if col == "c":
- new_stars = Star(ix*70,iy*70,45,45,(255,255,255))
- stars.append(new_stars)
- Dead = False
- def quitgame():
- pygame.quit()
- def undie():
- global Dead
- Dead = False
- def Die():
- largeText = pygame.font.SysFont("comicsansms",115)
- TextSurf, TextRect = text_objects("You Died!", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- while Dead:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- button("Fly!",50,350,200,100,green,darkgreen,main_loop)
- button("Land!",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(fps)
- ############
- pause = False
- def quitgame():
- pygame.quit()
- def unpause():
- global pause
- pause = False
- def paused():
- largeText = pygame.font.SysFont("comicsansms",115)
- TextSurf, TextRect = text_objects("Paused", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- while pause:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- button("Fly",50,350,200,100,green,darkgreen,unpause)
- button("Land",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(15)
- ########
- Won = False
- def quitgame():
- pygame.quit()
- def Next():
- global Won
- Won = False
- def Wins():
- largeText = pygame.font.SysFont("comicsansms",115)
- TextSurf, TextRect = text_objects("YOU WON!", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- while Won:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- button("Next!",50,350,200,100,green,darkgreen,main_loop2)
- button("Land!",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(fps)
- ####
- ####
- # ITS NOT WORKING STOP HERE
- # Redrawwinodw
- def redrawwindow():
- window.fill((0,0,0))
- bg_width = bg.get_width()
- bg_offset = bg_shift % bg_width
- window.blit(bg, (-bg_offset, 0))
- window.blit(bg, (bg_width - bg_offset, 0))
- # Draw playerman
- playerman.draw()
- # Draw enemy
- for enemy in enemys:
- enemy.draw()
- #Draw Coin
- for Star in stars:
- Star.draw()
- # Draw Enemy gun and playergun
- for bullet in bullets:
- bullet.draw(window)
- for egun in eguns:
- egun.draw(window)
- window.blit(text,textRect)
- window.blit(text2,textRect2)
- window.blit(text3,textRect3)
- # FPS Cnd Clock
- fps = (30)
- clock = pygame.time.Clock()
- font = pygame.font.Font("freesansbold.ttf",30)
- score = 0
- text = font.render("Coins = "+str(score),True,(0,0,0))
- textRect = text.get_rect()
- textRect.center = ((600,40))
- font = pygame.font.Font("freesansbold.ttf",30)
- Lives = 10
- text2 = font.render("Lives = "+str(Lives),True,(0,0,0))
- textRect2 = text.get_rect()
- textRect2.center = ((600,65))
- font = pygame.font.Font("freesansbold.ttf",30)
- enemyd = 0
- text3 = font.render("Enemys Died = 20/ "+str(enemyd),True,(0,0,0))
- textRect3 = text.get_rect()
- textRect3.center = ((450,95))
- # For Bullets List And Timer
- bullets = []
- btimer = 0
- # For Enemy Bullets And Timer
- eguns = []
- etimer = 0
- # Main Loop
- run = True
- while run:
- clock.tick(fps)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- run = False
- for Star in stars:
- for one in range(len(stars)-1,-1,-1):
- if playerman.rect.colliderect(stars[one].rect):
- del stars[one]
- score += 1
- text = font.render("Coins = "+str(score),True,(0,0,0))
- textRect.center = ((600,40))
- # enemy go bye bye when collide with player
- for enemy in enemys:
- for one in range(len(enemys)-1-1-1):
- if enemys[one].rect.colliderect(playerman.rect):
- del enemys[one]
- enemyd += 1
- text3 = font.render("Enemys Died = 20/ "+str(enemyd),True,(0,0,0))
- textRect3.center = ((450,95))
- Lives -= 1
- text2 = font.render("Lives = "+str(Lives),True,(0,0,0))
- textRect2.center = ((600,65))
- ebomb.play()
- for Enemys in enemys:
- if enemy.x < 0:
- enemy.x * playerman.x
- for Star in stars:
- Star.x -= playerman.speed
- # Next Level
- if enemyd == 20:
- Won = True
- Wins()
- # Timer for Bullets
- if btimer > 0:
- btimer += 1
- if btimer > 10:
- btimer = 0
- # Timer for Enemy Bullets
- if etimer > 0:
- etimer += 1
- if etimer > 13:
- etimer = 0
- # This Is Keys for bullet
- keys = pygame.key.get_pressed()
- # This is bullets and when player press Spacebar they come
- for bullet in bullets:
- if bullet.x < 700 and bullet.x > 0:
- bullet.x += bullet.speed
- else:
- bullets.pop(bullets.index(bullet))
- if keys[pygame.K_SPACE] and btimer == 0:
- if len(bullets) < 5:
- bullets.append(projectile(round(playerman.x+playerman.width//2),round(playerman.y + playerman.height-24),(0,0,0)))
- shootsound.play()
- btimer = 1
- # Allow's enemy to disapper when it touches the player bullets
- for Enemy in enemys:
- for bullet in bullets:
- for one in range(len(enemys)-1,-1,-1):
- if bullet.rect.colliderect(enemys[one].rect):
- del enemys[one]
- bullets.pop(bullets.index(bullet))
- enemyd += 1
- text3 = font.render("Enemys Died = 20/ "+str(enemyd),True,(0,0,0))
- textRect3.center = ((450,95))
- ebomb.play()
- #A PART OF THE Died FUNCTION
- if Lives < 1:
- Dead = True
- Die()
- # Timer for Enemy Bullets
- for enemy in enemys:
- if enemy.etimer > 0:
- enemy.etimer += 1
- if enemy.etimer > 40:
- enemy.etimer = 0
- # Allows enemy to shoot
- for egun in eguns:
- if egun.x < 700 and egun.x > 0:
- egun.x -= egun.speed
- else:
- eguns.pop(eguns.index(egun))
- for Enemy in enemys:
- if Enemy.x < 700 and Enemy.etimer == 0:
- if len(eguns) < 15:
- eguns.append(enemybullets(round(Enemy.x+Enemy.width//2),round(Enemy.y + Enemy.height-24),(0,0,0)))
- Enemy.etimer = 1
- # What make's the player lose live's when it touch the bullets for enenmy
- for egun in eguns[:]:
- if egun.rect.colliderect(playerman.rect):
- eguns.remove(egun)
- Lives -= 1
- text2 = font.render("Lives = "+str(Lives),True,(0,0,0))
- textRect2.center = ((600,65))
- pbomb.play()
- # Makes enemy move
- for Enemy in enemys:
- Enemy.x -= Enemy.speed
- # For The Background Shifting
- bg_shift += round(3/2)
- # Keys For Playerman
- keys = pygame.key.get_pressed()
- if keys[pygame.K_a] and playerman.x > playerman.speed:
- playerman.x -= playerman.speed
- # ANOTHER PART OF PAUSE
- if keys[pygame.K_p]:
- pause = True
- paused()
- if keys[pygame.K_m]:
- pygame.mixer.music.fadeout(1000)
- if keys[pygame.K_n]:
- pygame.mixer.music.play(-1)
- if keys[pygame.K_d] and playerman.x < 260 - playerman.width - playerman.speed:
- playerman.x += playerman.speed
- if keys[pygame.K_w] and playerman.y > playerman.speed:
- playerman.y -= playerman.speed
- if keys[pygame.K_s] and playerman.y < 500 - playerman.height - playerman.speed:
- playerman.y += playerman.speed
- # Update And Other Sutff
- redrawwindow()
- pygame.display.update()
- pygame.quit()
- ####################################################################################################################################################################
- def main_loop2():
- global pause
- global Dead
- global Won
- # Name Screen
- pygame.display.set_caption("Noobs first Game")
- bg = pygame.image.load("skybg1.png")
- bg_shift = 0
- pygame.init()
- # Build The Screen
- window = pygame.display.set_mode((700,500))
- # Name Screen
- pygame.display.set_caption("Noobs first Game")
- bg = pygame.image.load("skybg1.png")
- bg_shift = 0
- # Class Player
- class player:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.speed = 6
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load("heroplane1.png")
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9))
- def draw(self):
- self.rect.topleft=(self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- player_rect = self.ss1.get_rect(center = self.rect.center)
- player_rect.centerx += -7
- player_rect.centery += -6
- window.blit(self.ss1,player_rect)
- # Class Enemy
- class Enemy:
- def __init__(self,x,y,width,height,color,imagefile):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.speed = 4
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load(imagefile)
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9))
- self.health = 10
- self.hitbox = (self.x + 17, self.y + 2, 31, 57)
- self.etimer = 0 # <---
- def draw(self):
- self.rect.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- enemy_rect = self.ss1.get_rect(center = self.rect.center)
- enemy_rect.centerx += -4
- enemy_rect.centery += -6
- window.blit(self.ss1,enemy_rect)
- pygame.draw.rect(window, (255,0,0), (self.hitbox[0], self.hitbox[1] - 20, 80, 10))
- pygame.draw.rect(window, (0,255,0), (self.hitbox[0], self.hitbox[1] - 20, 80 - (5 * (10 - self.health)), 10))
- self.hitbox = (self.x + 17, self.y + 2, 31, 57)
- class enemy3:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load("enemyplane3.png")
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9))
- def draw(self):
- self.rect.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- enemy3_rect = self.ss1.get_rect(center = self.rect.center)
- enemy3_rect.centerx += -4
- enemy3_rect.centery += -6
- window.blit(self.ss1,enemy3_rect)
- # Class Enemy3
- class Star:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.color = color
- self.rect = pygame.Rect(x,y,width,height)
- self.ss1 = pygame.image.load("skycoin.png")
- self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//12,self.ss1.get_height()//12))
- def draw(self):
- self.rect.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- enemy3_rect = self.ss1.get_rect(center = self.rect.center)
- enemy3_rect.centerx += -4
- enemy3_rect.centery += -4
- window.blit(self.ss1,enemy3_rect)
- class projectile(object):
- def __init__(self, x, y,color):
- self.x = x
- self.y = y
- self.slash = pygame.image.load("herogun1.png")
- self.slash = pygame.transform.scale(self.slash,(self.slash.get_width()//11,self.slash.get_height()//11))
- self.rect = self.slash.get_rect()
- self.rect.topleft = ( self.x, self.y )
- self.speed = 10
- self.color = color
- def draw(self, window):
- self.rect.topleft = ( self.x,self.y )
- window.blit(self.slash, self.rect)
- class enemybullets(object):
- def __init__(self, x, y,color):
- self.x = x
- self.y = y
- self.slash = pygame.image.load("enemygun1.png")
- self.slash = pygame.transform.scale(self.slash,(self.slash.get_width()//11,self.slash.get_height()//11))
- self.rect = self.slash.get_rect()
- self.rect.topleft = ( self.x, self.y )
- self.speed = 10
- self.color = color
- def draw(self, window):
- self.rect.topleft = ( self.x,self.y )
- window.blit(self.slash, self.rect)
- class Power:
- def __init__(self,x,y,width,height,color):
- self.x = x
- self.y = y
- self.width = width
- self.height = height
- self.color = color
- self.speed = 4
- self.rect = pygame.Rect(x,y,width,height)
- def draw(self):
- self.topleft = (self.x,self.y)
- pygame.draw.rect(window,self.color,self.rect)
- # Color
- white = (255,255,255)
- black = (0,0,0)
- # Draw Player
- playerman = player(5,250,90,40,white)
- # For Enemy
- enemy1 = Enemy(400, 100, 90, 40, white, "enemyplane2.png")
- enemy4 = Enemy(400, 400, 90, 40, white, "enemyplane2.png")
- # For Enemy2
- enemy21 = Enemy(400,300,90,40,white,"enemyplane2.png")
- enemy22 = Enemy(400,100,90,40,white,"enemyplane2.png")
- # For Coins
- star1 = Star(300,250,45,45,white)
- star2 = Star(300,350,45,45,white)
- # For Enemy3
- ememy31 = enemy3(400,400,90,40,white)
- # For Enemy 2
- enemy2s = [enemy21,enemy22]
- # For Enemy
- enemys = [enemy1,enemy4]
- #For Coin
- stars = [star1,star2]
- # enemys
- enemyGroup = pygame.sprite.Group()
- level1 = [
- " 1 c 1 c c c c ",
- " 1 1 1 c 1 c 1 1 1 1 1 1 1 c c c c c ",
- " 1 c 1 1 c 1 1 c 1 c c c ",
- " 1 c 1 c 1 1 1 c1 c 1 1 1 c 1 c 1 1 c c ",
- " c 1 1 c 1 c1 1 1 1 1 c1 1 c 1 1 c c c c ",
- " c 1 c1 1 1 c c 1 c 1 c c c ",
- " 1 1 c 1 1 c 1 c1 1 c 1 1 cc 1 c 1 1 c 1 c c c c c",]
- for iy, row in enumerate(level1):
- for ix, col in enumerate(row):
- if col == "1":
- new_enemy = Enemy(ix*70,iy*70,90,40,(255,255,255),"enemyplane2.png")
- enemys.append(new_enemy)
- for iy, row in enumerate(level1):
- for ix, col in enumerate(row):
- if col == "c":
- new_stars = Star(ix*70,iy*70,45,45,(255,255,255))
- stars.append(new_stars)
- Dead = False
- def quitgame():
- pygame.quit()
- def undie():
- global Dead
- Dead = False
- def Die():
- largeText = pygame.font.SysFont("comicsansms",115)
- TextSurf, TextRect = text_objects("You Died!", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- while Dead:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- button("Fly!",50,350,200,100,green,darkgreen,main_loop)
- button("Land!",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(fps)
- ############
- pause = False
- def quitgame():
- pygame.quit()
- def unpause():
- global pause
- pause = False
- def paused():
- largeText = pygame.font.SysFont("comicsansms",115)
- TextSurf, TextRect = text_objects("Paused", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- while pause:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- button("Fly",50,350,200,100,green,darkgreen,unpause)
- button("Land",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(15)
- ########
- Won = False
- def quitgame():
- pygame.quit()
- def Next():
- global Won
- Won = False
- def Wins():
- largeText = pygame.font.SysFont("comicsansms",115)
- TextSurf, TextRect = text_objects("YOU WON!", largeText)
- TextRect.center = ((700/2),(500/2))
- window.blit(TextSurf, TextRect)
- while Won:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- quit()
- button("Next!",50,350,200,100,green,darkgreen,main_loop)
- button("Land!",450,350,200,100,red,darkred,quitgame)
- pygame.display.update()
- clock.tick(fps)
- ####
- ####
- # ITS NOT WORKING STOP HERE
- # Redrawwinodw
- def redrawwindow():
- window.fill((0,0,0))
- bg_width = bg.get_width()
- bg_offset = bg_shift % bg_width
- window.blit(bg, (-bg_offset, 0))
- window.blit(bg, (bg_width - bg_offset, 0))
- # Draw playerman
- playerman.draw()
- # Draw enemy
- for enemy in enemys:
- enemy.draw()
- # Draw enemy2
- enemy21.draw()
- # Draw enemy3
- ememy31.draw()
- #Draw Coin
- for Star in stars:
- Star.draw()
- # Draw Enemy gun and playergun
- for bullet in bullets:
- bullet.draw(window)
- for egun in eguns:
- egun.draw(window)
- window.blit(text,textRect)
- window.blit(text2,textRect2)
- window.blit(text3,textRect3)
- # FPS Cnd Clock
- fps = (30)
- clock = pygame.time.Clock()
- font = pygame.font.Font("freesansbold.ttf",30)
- score = 0
- text = font.render("Coins = "+str(score),True,(0,0,0))
- textRect = text.get_rect()
- textRect.center = ((600,40))
- font = pygame.font.Font("freesansbold.ttf",30)
- Lives = 10
- text2 = font.render("Lives = "+str(Lives),True,(0,0,0))
- textRect2 = text.get_rect()
- textRect2.center = ((600,65))
- font = pygame.font.Font("freesansbold.ttf",30)
- enemyd = 0
- text3 = font.render("Enemys Died = 15/ "+str(enemyd),True,(0,0,0))
- textRect3 = text.get_rect()
- textRect3.center = ((450,95))
- # For Bullets List And Timer
- bullets = []
- btimer = 0
- # For Enemy Bullets And Timer
- eguns = []
- etimer = 0
- # Main Loop
- run = True
- while run:
- clock.tick(fps)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- run = False
- for Star in stars:
- for one in range(len(stars)-1,-1,-1):
- if playerman.rect.colliderect(stars[one].rect):
- del stars[one]
- score += 1
- text = font.render("Coins = "+str(score),True,(0,0,0))
- textRect.center = ((600,40))
- # enemy go bye bye when collide with player
- for enemy in enemys:
- for one in range(len(enemys)-1-1-1):
- if enemys[one].rect.colliderect(playerman.rect):
- del enemys[one]
- enemyd += 1
- text3 = font.render("Enemys Died = 20/ "+str(enemyd),True,(0,0,0))
- textRect3.center = ((450,95))
- Lives -= 1
- text2 = font.render("Lives = "+str(Lives),True,(0,0,0))
- textRect2.center = ((600,65))
- ebomb.play()
- for Enemys in enemys:
- if enemy.x < 0:
- enemy.x * playerman.x
- for Star in stars:
- Star.x -= playerman.speed
- ememy31.x -= playerman.speed
- # Next Level
- if enemyd == 20:
- Won = True
- Wins()
- # Timer for Bullets
- if btimer > 0:
- btimer += 1
- if btimer > 10:
- btimer = 0
- # Timer for Enemy Bullets
- if etimer > 0:
- etimer += 1
- if etimer > 13:
- etimer = 0
- # This Is Keys for bullet
- keys = pygame.key.get_pressed()
- # This is bullets and when player press Spacebar they come
- for bullet in bullets:
- if bullet.x < 700 and bullet.x > 0:
- bullet.x += bullet.speed
- else:
- bullets.pop(bullets.index(bullet))
- if keys[pygame.K_SPACE] and btimer == 0:
- if len(bullets) < 5:
- bullets.append(projectile(round(playerman.x+playerman.width//2),round(playerman.y + playerman.height-24),(0,0,0)))
- shootsound.play()
- btimer = 1
- # Allow's enemy to disapper when it touches the player bullets
- for Enemy in enemys:
- for bullet in bullets:
- for one in range(len(enemys)-1,-1,-1):
- if bullet.rect.colliderect(enemys[one].rect):
- bullets.pop(bullets.index(bullet))
- if Enemy.health > -10:
- Enemy.health -= 5
- else:
- del enemys[one]
- enemyd += 1
- text3 = font.render("Enemys Died = 15/ "+str(enemyd),True,(0,0,0))
- textRect3.center = ((450,95))
- ebomb.play()
- #A PART OF THE Died FUNCTION
- if Lives < 1:
- Dead = True
- Die()
- # Timer for Enemy Bullets
- for enemy in enemys:
- if enemy.etimer > 0:
- enemy.etimer += 1
- if enemy.etimer > 40:
- enemy.etimer = 0
- # Allows enemy to shoot
- for egun in eguns:
- if egun.x < 700 and egun.x > 0:
- egun.x -= egun.speed
- else:
- eguns.pop(eguns.index(egun))
- for Enemy in enemys:
- if Enemy.x < 700 and Enemy.etimer == 0:
- if len(eguns) < 15:
- eguns.append(enemybullets(round(Enemy.x+Enemy.width//2),round(Enemy.y + Enemy.height-24),(0,0,0)))
- Enemy.etimer = 1
- # What make's the player lose live's when it touch the bullets for enenmy
- for egun in eguns[:]:
- if egun.rect.colliderect(playerman.rect):
- eguns.remove(egun)
- Lives -= 1
- text2 = font.render("Lives = "+str(Lives),True,(0,0,0))
- textRect2.center = ((600,65))
- pbomb.play()
- # Makes enemy move
- for Enemy in enemys:
- Enemy.x -= Enemy.speed
- # For The Background Shifting
- bg_shift += round(3/2)
- # Keys For Playerman
- keys = pygame.key.get_pressed()
- if keys[pygame.K_a] and playerman.x > playerman.speed:
- playerman.x -= playerman.speed
- # ANOTHER PART OF PAUSE
- if keys[pygame.K_p]:
- pause = True
- paused()
- if keys[pygame.K_m]:
- pygame.mixer.music.fadeout(1000)
- if keys[pygame.K_n]:
- pygame.mixer.music.play(-1)
- Won = True
- Wins()
- if keys[pygame.K_d] and playerman.x < 260 - playerman.width - playerman.speed:
- playerman.x += playerman.speed
- if keys[pygame.K_w] and playerman.y > playerman.speed:
- playerman.y -= playerman.speed
- if keys[pygame.K_s] and playerman.y < 500 - playerman.height - playerman.speed:
- playerman.y += playerman.speed
- # Update And Other Sutff
- redrawwindow()
- pygame.display.update()
- Next()
- undie()
- unpause()
- game_intro()
- main_loop()
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