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  1. Mr. Meow: The framework is called "Flux" and is written in coding standard that is a mix of NutScript's standard and Clockwork's
  2. Mr. Meow: It has plugins system that has live plugin loading feature. So you basically just drop stuff in plugins folder and it's instantly loaded and ready to rock, without any restarts. If you delete it from plugins folder, it's automatically disabled right away
  3. Mr. Meow: plugins can have dependencies, where they won't load unless a plugin they rely on is present
  4. DesertedCake: Oh right on, sounds amazing. Will the plugins from Nut/clockwork be accepted or will they have to be reworked to accept it?
  5. Mr. Meow: the framework also has everything that is not the /very/ core of the framework a plugin. So characters system, factions system, chatbox, admin mod and pretty much anything else is a plugin that can be removed without any consequences
  6. Mr. Meow: No, the plugin API is very different from Nutscript and Clockwork, the plugins will have to be remade to support it
  7. Mr. Meow: but plugins can be both folders and single files
  8. Mr. Meow: I had plans to make a backwards compatibility layer for CW/Nut, but then I decided against it, when conna DMCA'ed me
  9. Mr. Meow: the framework has it's own admin mod included right out of the box, it uses xenforo-like permissions system and has unique usergroup and permission distribution system that can be infinitely expanded to suit any needs
  10. Mr. Meow: The admin mod's permissions system replaces the classic 'flags' system, however there are permissions that are put in the category called 'flags' that basically grant the same things your old flags used to
  11. Mr. Meow: permissions can be bound to anything. usegroups, specific players, characters and even items
  12. Mr. Meow: i mean this stuff can grant permissions
  13. DesertedCake: Will the framework support other admin menus? Such as serverguard / ban systems
  14. Mr. Meow: of course
  15. Mr. Meow: but there will either have to be some sort of a plugin that hooks that admin mod into Flux's permissions system or Flux's admin mod will have to be used alongside your preferred admin mod
  16. DesertedCake: Of course, another thing I could never find out if it was a plugin or part of the gamemode. In clockwork/nutscript, if you use a weapon with CSS Hands, it will force it to use the playermodels hands.
  17. Mr. Meow: Hand models are part of the framework in both Clockwork, Buttscript and Flux
  18. DesertedCake: Ohh, I see. That's one my only requests lol, really immersion breaking when you're a CP and you see CSS hands.
  19. DesertedCake: Only way I been getting around this is recreating the weapons to support c_models
  20. Mr. Meow: Oh also have you seen 3D text screens at nebulous?
  21. Mr. Meow: i mean the surface texts that they have
  22. Mr. Meow: the thing called division text screens
  23. Mr. Meow: I made something similarly looking for Flux, where you place 3D texts with a toolgun and you get a nice preview of what your text is going to look like once placed, and text removing is precise, where you remove only the text you're looking at, not everything nearby
  24. Mr. Meow: and 3D texts have around 10 different styles to choose from, let me get you a screenshot, hold on a sec
  25. DesertedCake: I have not seen them but doing text in clockwork is a horror story lol
  26. Mr. Meow: http://c2n.me/3JqbhC4.png
  27. Mr. Meow: http://c2n.me/3JqbfNt.png
  28. Mr. Meow: and then i fixed the shadows so that they appear correctly depending on scale http://c2n.me/3JEqwfh.png
  29. DesertedCake: Oh that's pretty wicked
  30. DesertedCake: Is there any limitations to the framework?
  31. Mr. Meow: what do you mean?
  32. DesertedCake: Well like trying to add content for C16's clockwork is almost impossible while GW is a more functional one
  33. Mr. Meow: I have a Clockwork version that's called Catwork, it runs 2 times faster than both GW and CW retail and is based off retail 0.96.2. It is obviously CAX-less and has some features from GW ported over
  34. Mr. Meow: /kinda/ why i got dmca'ed by conna LOL
  35. DesertedCake: Ah, I was about to say lol
  36. Mr. Meow: here's how it looks pretty much http://c2n.me/3IB7b5l.png
  37. Mr. Meow: (it's clockwork)
  38. Mr. Meow: oh and it's v1.2.2 at this point (I versioned it as if it was a normal clockwork version. I just changed too much)
  39. DesertedCake: That UI looks really cool, when you say it ran faster. What did you mean by that? Optimization?
  40. Mr. Meow: Yeah it runs 2 times faster. It can handle 90/90 players on a decent server
  41. Mr. Meow: since I run a russian lemonpunch-scale community (that has a LOT of players at all times) it really pays off
  42. DesertedCake: Yeah I see at night, the French/Russian servers explode out of nowhere lol
  43. Mr. Meow: anyway, FL will hopefully revive HL2RP and bring in more players and servers
  44. Mr. Meow: revive RP in general lol
  45. DesertedCake: Yeah me too, can't wait to see it finished!
  46. Mr. Meow: thanks for your interest, it really means a lot to me
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