UserShadow7989

HA'd 15m Decidueye Set

Sep 14th, 2018
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  1. Half-Assed 15 minute Decidueye Set is go:
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  4. Neutral Special - Spirit Shackle
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  6. Decidueye fires an arrow of spiritual energy with a tap of the button, which travels in a shallow arc at the speed of Fox's blaster, before turning downward abruptly at the edge of its long range. Holding the button before release allows 360 aiming. If the arrow hits an opponent, it does 8% and flinching, and creates a chain of energy from the enemy to the arrow.
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  8. If the arrow hits a solid surface after hitting an opponent (to a maximum range of a battlefield platform), they are tethered to that spot. Moving further than a battlefield platform width from where the arrow tethered them requires they push against it for a second, limiting their mobility. Hitting the spot the arrow is stuck in will dislodge it, as will falling, or taking knockback that pushes them, out of this range.
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  10. Multiple enemies can be chained by the same arrow (each with their own tether, sharing the anchor). Only one tether can apply to a given opponent at once, newest overwriting the rest. The tether will fade after 4 seconds otherwise. Slightly telegraphed and somewhat laggy.
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  13. Side Special - Shadow Sneak
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  15. Clone of Fox's Side Special with a twist; Decidueye lauches opponents in the opposite direction of where he moved, and will come out of the input facing where he started if he successfully hit an opponent. The start up is faster than Fox's version, but the end lag is increased; he can't just spam it or throw it out whenever, but it can punish easily.
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  18. Down Special - Leaf Storm
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  20. Creates a small area of effect hitbox around Decidueye, doing rapid weak hits of 3% that harshly push the foe up and away. If the input is tapped, the leaves appear quickly and vanish just as fast, a decent spacing trick. If held, the start up is telegraphed and the leaves linger for a short time. If Decidueye somehow corners a foe against a wall and ceiling in the latter case, the hits will add up to 24%. There is a faint cooldown before this move can be used again in either case, the end of which is signified with a 'poof' of green leaves coming from behind Decidueye.
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  22. If Decidueye uses Spirit Shackle while Leaf Storm is active, the area of effect travels with the arrow, dealing extra damage and surrounding the anchor from that move for the rest of Leaf Storm's duration, until the anchor is broken, or until Decidueye repeats this input, whichever comes first.
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  25. Up Special - Fly
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  27. Decidueye takes off with a mighty flap of its wings, going up and back a short distance abruptly, then moving with free flight for a short time. Moving upward is slow, but moving down will cause Decidueye to dive, entering a faster movement mode akin to Captain Falcon's dash speed and temporarily becoming a hitbox until he pulls up (horizontal movement is possible, but gaining altitude at all has him curve up and return to his upright position).
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  29. Decidueye can cancel out of this movement with an attack. He does not enter freefall when it ends, but he must land on solid ground before he can use it again.
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