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- --don't judge me
- local ape = game.Players["Harambe"]
- local death2harambe = ape.Character
- local hm = death2harambe.Humanoid
- local ws = game.Workspace
- local osht = {"OH CHRIST HELP ME", "OOH AHH", "DASDLFJLKSDF", "ASD", "FIREFIREFIREFIREFIRE" ,"SSSHFUHSDFIUWE", "GHIAAAAHHJH", "k"}
- local fireybits = {}
- local rainbowz = false
- coroutine.resume(coroutine.create(function()
- wait(1)
- local burnyou = Instance.new("Fire", death2harambe.Head)
- table.insert(fireybits, burnyou)
- for i,v in pairs(death2harambe:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("Part") then
- local urded = burnyou:Clone()
- table.insert(fireybits, urded)
- urded.Parent = v
- end
- end
- wait(0.5)
- game.Chat:Chat(death2harambe.Head,"AAAAAAAAAAAAAAAAAAAAAAAAAAAASD", "Red")
- wait(1)
- rainbowz = true
- while death2harambe.Humanoid.Health > 0 do
- wait(0.2)
- hm:TakeDamage(math.random(0.69,10))
- hm.WalkSpeed = math.random(10,69)
- game.Chat:Chat(death2harambe.Head, osht[math.random(1,7)], "Red")
- for i, v in pairs(fireybits) do
- v.Color = Color3.new(math.random(0,50),math.random(0,50),math.random(0,50))
- end
- end
- end))
- MakeAFuckingHat = function(asset, char, wipehats)
- local p = game:GetService("InsertService"):LoadAsset(asset)
- p.Parent = workspace
- p:makeJoints()
- local d = char:getChildren()
- for i = 1,#d do
- if d[i].className=="Hat" then
- if wipehats then
- d[i].Parent = nil
- else
- end
- end
- end
- local c = p:getChildren()
- for i = 1,#c do
- c[i].Parent = char
- end
- p.Parent = nil
- end
- coroutine.resume(coroutine.create(function()
- while wait() do
- if hm.Health <= 0 then
- for i = 1, 10 do wait()
- for i,v in pairs(death2harambe:GetChildren()) do
- if v:IsA("Part") or v:IsA("BasePart") then
- if v.Transparency < 1 then
- v.Transparency = v.Transparency + 0.1
- elseif v.Transparency >= 1 then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end))
- MakeAFuckingHat(18484353, death2harambe, true)
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