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- Doom:
- Misc: 20 Acid
- Is Undead from eating the skeleton heart.
- Yeti Eyes: 70 percent chance to freeze
- Gold: 0
- Weapons:
- Dual Holy-Steel Katanas
- Deathknight Sword
- The An'shel (The Sword of the Dragonking)
- Infected Cleaver- given to the Dragonking
- Unholy Scythe
- Staff of Venom
- Dragonbone Odachi of Lightning.
- Steel halberd- given to mars
- Enchanted Ice Bow - Given to Skypiercer
- Staff of Spider Legs
- Gul'kafh : The Dimensional scythe
- Ebony Halberd:
- Orcanium Spellblade
- Armor:
- Deathknight Armor: Worn
- Ebony Helmet: Worn
- Ebony Shield of mana absorb: Worn
- Astral Shield: Kept in inventory
- 2nd Deathknight armor unenchanted: Given to Mars
- Lizard King Crown
- Turtle Dragon Shield of Water Breathing.
- Dragonbone Armor:
- Silver Armor
- Spells:
- Fireball (min): 30
- Ice Freeze: 50
- Water Jet (min): 50
- Hellfire: 50
- Deathcoil: Free
- Raise Undead Perma: 100
- Raise Undead Temp: 50
- Minor Heal (min): 30
- Major Heal: 50
- Hellfire soldier: 200
- Rest (min): Gives 30
- Astral Bow: 100 to summon 50 per arrow
- Lesser Angel Summons: 50
- Smite of Doom (50)
- Lightning of Healing (20)
- Blessings of the Dark Lord of Lightning (30)
- Storm of Doom (50)
- Raging Black Bolt (150)
- Rainbow Bolt of Doom (30)
- Gems:
- Light as a feather
- Languages
- Acid Spray once twice per turn
- Spray of paralyzing web twice per turn
- Spot weakness of enemies
- 60 mana
- 600 + 50
- Classes:
- Death Knight: Death knights are unholy warriors that get a set of unholy armor which is slightly harder than steel. The armor also grants regeneration to all surrounding undead allies as well as the death knight himself.
- >Perk 1: The death knight gains the ability death coil which blasts the target with negative energy dealing damage on contact. Death coil heals negative based creatures (Undead mainly) And is also granted a sword (two handed or one-handed) that's enchanted to deal unholy damage as well.
- >Perk 2: The death knight now gains a free mount: Nightmare, an unholy warhorse that can also breath a cone of smoke that chokes and blinds enemies that are caught up with the smoke. In addition the death knight's raise dead attempts work indefinitely and never leave the death knight's side until death.
- >Perk 3: The death knight's mount gains the ability: "Ethereal jaunt" this can be once ever four posts in an arena while the death knight is riding the mount. Ethereal jaunt makes the death knight and his warhorse immune to physical damage and only take 50% magical damage, other ethereal beings can deal normal damage to them however. In addition, once per round the death knight can also raise the surrounding defeated enemies into undead creatures that are unable to die until reaching the fourth post after being sum
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- The Valkyrie of Doom:
- The Valkyries of Doom Follow in the footsteps of their lord and king of all Valkyries, Doomfullord and thus they follow suit in following the way of lightning and the voice of a warrior. +50 Mana for lightning/storm based spells. As well a valkryrie's own lightning can't hurt them.
- A Valkyrie starts with a set of angelic wings that allow them to gracefully fight in the skies and a spear of enchanted lightning, made to solidify in their hands. As well they receive a set of blessed silver armor.
- Perk 1: Smite of Doom (50): A red lightningbolt is called from the sky to smite an opponent and has a (5%) chance to instantly kill and disintegrate an opponent.
- Lightning of Healing (20): You summon a blue bolt of lightning that can heal an ally, whether they are undead or not.
- Lightning of Revival (70): You summon a yellow bolt of lightning that revives a dead body, be it enemy or ally. If enemy it fights on your side for the rest of the battle.
- Perk 2: Blessings of the Dark Lord of Lightning (30): You bless yourself or others to have an aura of Green lightning that improves their damage of their melee attacks, lightning attacks, and increases their speed. Or you can attack an enemy with Orange Lightning, hurting them over the next 5 turns and making them less accurate.
- Perk 3: Storm of Doom (50): You can summon a twisting storm in the sky by blasting into it a bolt of purple lightning. The Storm darkens the battlefield making sneaking is easier. As well it improves the damage of any lightning based spell by 50%.
- Perk 4: Raging Black Bolt (150): Taking a turn to gather energy within a storm (If a storm isn't present the Storm of Doom is good) you can summon a massive black bolt of lightning that creates chains of electricity that tie it to the ground and paralyzing it for two turns as well as doing massive damage. As well you take a turn afterwards to cool down.
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- Class name: Dracomancer
- Starting gear: Iron Dragonscale Mail and an Iron weapon of their choice
- Starting abilities: Welp-Breath: Once every three turns the Dracomancer can give off a small breath of the element of their choice (Can only choose once) that does light damage.
- Perk 1: Dragon Strength: The User can channel their dragon power into stronger melee attacks.
- Perk 2: Dragon Fire: Welp Breath is now a full fledged dragonfire on terms with a basic fireball.
- Perk 3: Dragon-wings: The User grows wings and can now fly.
- Perk 4: Hellfire Breath: The Dragonbreath is now on terms with Hellfire in potentcy. As well they can absorb a dragon-soul and get the Advanced Class: Dragonknight for free.
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- Advanced Class name: DragonKnight:
- Starting gear: Dragonscale Armor And a Dragonbone weapon of their choice with an enchantment of their element.
- Starting abilities: All Abilities of Dracomancer.
- Perk 1: Titanic Dragon Fury: They can enter a berserker mode akin to that of a dragon's, covering themselves in dragonfire of their element and dealing heavier melee damage and firebreath damage. It lasts for 3 turns.
- Perk 2: Draconic Spear: They cover their weapon in dragonfire in the shape of a speak and throw it or utilize it for 4 turns for longer reach or as a mounted weapon. Wyvern Mount: They gain a small wyvern of their element that they can summon and ride into combat.
- Perk 3: Enhanced Dragon Strength, Wings, and Fire: Better of everyone of these qualities.
- Perk 4: Form of a Dragon: The user can fully engulf themselves with the flesh of a dragon to utlize their strength, breath, and various other attacks and defenses. This form lasts for 10 turns.
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- Mars the Orc: Has deathknight armor, a steel halberd, and a horse
- Fluffy the undead lake Dragon: Has armor.
- Skypiercer the Centaur archer: Ice bow
- Doomfulking the dragonking: Given Infected cleaver
- Tsodos: The Undead Horse
- Kitten: The Titan Spider
- Titus the Minotaur: Axe
- MItus the Minotaur: Axe
- Turtlemunch: The Turtle Dragon
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