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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.89.2.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.89.2.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions:
  81. town_creation_admin_only: 'false'
  82. nation_creation_admin_only: 'false'
  83.  
  84. ############################################################
  85. # +------------------------------------------------------+ #
  86. # | Town and Nation levels | #
  87. # +------------------------------------------------------+ #
  88. ############################################################
  89.  
  90. levels:
  91.  
  92. # default Town levels.
  93. town_level:
  94. - upkeepModifier: 1.0
  95. namePostfix: ' Ruins'
  96. mayorPrefix: 'Spirit '
  97. mayorPostfix: ''
  98. townBlockLimit: 1
  99. namePrefix: ''
  100. numResidents: 0
  101. - upkeepModifier: 1.0
  102. namePostfix: ' (Settlement)'
  103. mayorPrefix: 'Hermit '
  104. mayorPostfix: ''
  105. townBlockLimit: 16
  106. namePrefix: ''
  107. numResidents: 1
  108. - upkeepModifier: 1.0
  109. namePostfix: ' (Hamlet)'
  110. mayorPrefix: 'Chief '
  111. mayorPostfix: ''
  112. townBlockLimit: 32
  113. namePrefix: ''
  114. numResidents: 2
  115. - upkeepModifier: 1.0
  116. namePostfix: ' (Village)'
  117. mayorPrefix: 'Baron Von '
  118. mayorPostfix: ''
  119. townBlockLimit: 96
  120. namePrefix: ''
  121. numResidents: 6
  122. - upkeepModifier: 1.0
  123. namePostfix: ' (Town)'
  124. mayorPrefix: 'Viscount '
  125. mayorPostfix: ''
  126. townBlockLimit: 160
  127. namePrefix: ''
  128. numResidents: 10
  129. - upkeepModifier: 1.0
  130. namePostfix: ' (Large Town)'
  131. mayorPrefix: 'Count Von '
  132. mayorPostfix: ''
  133. townBlockLimit: 224
  134. namePrefix: ''
  135. numResidents: 14
  136. - upkeepModifier: 1.0
  137. namePostfix: ' (City)'
  138. mayorPrefix: 'Earl '
  139. mayorPostfix: ''
  140. townBlockLimit: 320
  141. namePrefix: ''
  142. numResidents: 20
  143. - upkeepModifier: 1.0
  144. namePostfix: ' (Large City)'
  145. mayorPrefix: 'Duke '
  146. mayorPostfix: ''
  147. townBlockLimit: 384
  148. namePrefix: ''
  149. numResidents: 24
  150. - upkeepModifier: 1.0
  151. namePostfix: ' (Metropolis)'
  152. mayorPrefix: 'Lord '
  153. mayorPostfix: ''
  154. townBlockLimit: 448
  155. namePrefix: ''
  156. numResidents: 28
  157.  
  158. # default Nation levels.
  159. nation_level:
  160. - capitalPostfix: ''
  161. upkeepModifier: 1.0
  162. namePostfix: ' (Nation)'
  163. kingPrefix: 'Leader '
  164. townBlockLimitBonus: 10
  165. namePrefix: 'Land of '
  166. numResidents: 0
  167. capitalPrefix: ''
  168. kingPostfix: ''
  169. - capitalPostfix: ''
  170. upkeepModifier: 1.0
  171. namePostfix: ' (Nation)'
  172. kingPrefix: 'Count '
  173. townBlockLimitBonus: 20
  174. namePrefix: 'Federation of '
  175. numResidents: 10
  176. capitalPrefix: ''
  177. kingPostfix: ''
  178. - capitalPostfix: ''
  179. upkeepModifier: 1.0
  180. namePostfix: ' (Nation)'
  181. kingPrefix: 'Duke '
  182. townBlockLimitBonus: 40
  183. namePrefix: 'Dominion of '
  184. numResidents: 20
  185. capitalPrefix: ''
  186. kingPostfix: ''
  187. - capitalPostfix: ''
  188. upkeepModifier: 1.0
  189. namePostfix: ' (Nation)'
  190. kingPrefix: 'King '
  191. townBlockLimitBonus: 60
  192. namePrefix: 'Kingdom of '
  193. numResidents: 30
  194. capitalPrefix: ''
  195. kingPostfix: ''
  196. - capitalPostfix: ''
  197. upkeepModifier: 1.0
  198. namePostfix: ' Empire'
  199. kingPrefix: 'Emperor '
  200. townBlockLimitBonus: 100
  201. namePrefix: 'The '
  202. numResidents: 40
  203. capitalPrefix: ''
  204. kingPostfix: ''
  205. - capitalPostfix: ''
  206. upkeepModifier: 1.0
  207. namePostfix: ' Realm'
  208. kingPrefix: 'God Emperor '
  209. townBlockLimitBonus: 140
  210. namePrefix: 'The '
  211. numResidents: 60
  212. capitalPrefix: ''
  213. kingPostfix: ''
  214.  
  215. ############################################################
  216. # +------------------------------------------------------+ #
  217. # | Town Claim/new defaults | #
  218. # +------------------------------------------------------+ #
  219. ############################################################
  220.  
  221. town:
  222. # Default public status of the town (used for /town spawn)
  223. default_public: 'true'
  224. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  225. default_open: 'false'
  226. # Limits the maximum amount of bonus blocks a town can buy.
  227. max_purchased_blocks: '0'
  228. # maximum number of plots any single resident can own
  229. max_plots_per_resident: '100'
  230. # Maximum number of towns allowed on the server.
  231. town_limit: '3000'
  232.  
  233. # Minimum number of plots any towns plot must be from the next town's own plots.
  234. # This will prevent town encasement to a certain degree.
  235. min_plot_distance_from_town_plot: '5'
  236.  
  237. # Minimum number of plots any towns home plot must be from the next town.
  238. # This will prevent someone founding a town right on your doorstep
  239. min_distance_from_town_homeblock: '5'
  240.  
  241. # Maximum distance between homblocks.
  242. # This will force players to build close together.
  243. max_distance_between_homeblocks: '0'
  244.  
  245. # The maximum townblocks available to a town is (numResidents * ratio).
  246. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  247. town_block_ratio: '8'
  248. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  249. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  250. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  251. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  252. town_block_size: '16'
  253.  
  254.  
  255. ############################################################
  256. # +------------------------------------------------------+ #
  257. # | Default new world settings | #
  258. # +------------------------------------------------------+ #
  259. ############################################################
  260.  
  261. # These flags are only used at the initial setp of a new world.
  262.  
  263. # Once Towny is running each world can be altered from within game
  264. # using '/townyworld toggle'
  265.  
  266. new_world_settings:
  267. # Default for new worlds to have towny enabled.
  268. using_towny: 'true'
  269.  
  270. pvp:
  271. # Set if PVP is enabled in this world
  272. world_pvp: 'true'
  273. # force_pvp_on is a global flag and overrides any towns flag setting
  274. force_pvp_on: 'false'
  275.  
  276. mobs:
  277. # world_monsters_on is a global flag setting per world.
  278. world_monsters_on: 'true'
  279. # force_town_monsters_on is a global flag and overrides any towns flag setting
  280. force_town_monsters_on: 'false'
  281.  
  282. explosions:
  283. # Allow explosions in this world
  284. world_explosions_enabled: 'true'
  285. # force_explosions_on is a global flag and overrides any towns flag setting
  286. force_explosions_on: 'false'
  287.  
  288. fire:
  289. # Allow fire to be lit and spread in this world.
  290. world_firespread_enabled: 'true'
  291. # force_fire_on is a global flag and overrides any towns flag setting
  292. force_fire_on: 'false'
  293.  
  294. # Prevent Endermen from picking up and placing blocks.
  295. enderman_protect: 'true'
  296. # Disable players trampling crops
  297. disable_player_crop_trampling: 'true'
  298. # Disable creatures trampling crops
  299. disable_creature_crop_trampling: 'true'
  300.  
  301. # World management settings to deal with un/claiming plots
  302. plot_management:
  303.  
  304. block_delete:
  305. enabled: 'false'
  306. # These items will be deleted upon a plot being unclaimed
  307. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  308.  
  309. mayor_plotblock_delete:
  310. enabled: 'false'
  311. # These items will be deleted upon a mayor using /plot clear
  312. # To disable deleting replace the current entries with NONE.
  313. mayor_plot_delete: WALL_SIGN,SIGN_POST
  314.  
  315. revert_on_unclaim:
  316. # *** WARNING***
  317. # If this is enabled any town plots which become unclaimed will
  318. # slowly be reverted to a snapshot taken before the plot was claimed.
  319. #
  320. # Regeneration will only work if the plot was
  321. # claimed under version 0.76.2, or
  322. # later with this feature enabled
  323. #
  324. # If you allow players to break/build in the wild the snapshot will
  325. # include any changes made before the plot was claimed.
  326. enabled: 'false'
  327. speed: 1s
  328. # These block types will NOT be regenerated
  329. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  330.  
  331. wild_revert_on_mob_explosion:
  332. # Enabling this will slowly regenerate holes created in the
  333. # wilderness by monsters exploding.
  334. enabled: 'true'
  335. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  336. delay: 20s
  337.  
  338.  
  339. ############################################################
  340. # +------------------------------------------------------+ #
  341. # | Global town settings | #
  342. # +------------------------------------------------------+ #
  343. ############################################################
  344.  
  345. global_town_settings:
  346. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  347. friendly_fire: 'true'
  348. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  349. health_regen:
  350. speed: 3s
  351. enable: 'true'
  352. # Allow towns to claim outposts (a townblock not connected to town).
  353. allow_outposts: 'true'
  354. # Allow the use of /town spawn
  355. allow_town_spawn: 'true'
  356. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  357. allow_town_spawn_travel: 'true'
  358. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  359. allow_town_spawn_travel_nation: 'true'
  360. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  361. allow_town_spawn_travel_ally: 'true'
  362. # If non zero it delays any spawn request by x seconds.
  363. teleport_warmup_time: '0'
  364. # Respawn the player at his town spawn point when he/she dies
  365. town_respawn: 'false'
  366. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  367. town_respawn_same_world_only: 'false'
  368. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  369. # Allowed options: unclaimed,enemy,neutral
  370. prevent_town_spawn_in: enemy
  371. # Enables the [~Home] message.
  372. # If false it will make it harder for enemies to find the home block during a war
  373. show_town_notifications: 'true'
  374.  
  375.  
  376. ############################################################
  377. # +------------------------------------------------------+ #
  378. # | Plugin interfacing | #
  379. # +------------------------------------------------------+ #
  380. ############################################################
  381.  
  382. plugin:
  383.  
  384. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  385. database:
  386. database_load: flatfile
  387. database_save: flatfile
  388.  
  389. # SQL database connection details (IF set to use SQL).
  390. sql:
  391. hostname: localhost
  392. port: '3306'
  393. dbname: towny
  394. table_prefix: towny_
  395. username: root
  396. password: ''
  397.  
  398. # Flatfile backup settings.
  399. daily_backups: 'true'
  400. backups_are_deleted_after: 5d
  401.  
  402. # Valid entries are: zip, none.
  403. flatfile_backup: zip
  404.  
  405. interfacing:
  406.  
  407. tekkit:
  408. # Add any fake players for client/server mods (aka Tekkit) here
  409. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  410.  
  411. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  412. using_essentials: 'false'
  413.  
  414. # This will attempt to use Register (if present)
  415. # Then it will attempt to access iConomy 5.01 directly
  416. # Enable if you have either iConomy 5.01, or Register.jar to
  417. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  418. # https://github.com/iConomy/Register/tree/master/dist
  419. using_economy: 'true'
  420.  
  421. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  422. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  423. using_questioner:
  424. enable: 'true'
  425. # The command to accept invitations.
  426. accept: accept
  427. # The command to refuse invitations.
  428. deny: deny
  429.  
  430. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  431. # False to disable permission checks and rely on Towny settings.
  432. using_permissions: 'true'
  433.  
  434. day_timer:
  435. # The number of hours in each "day".
  436. # You can configure for 10 hour days. Default is 24 hours.
  437. day_interval: 1d
  438. # The time each "day", when taxes will be collected.
  439. # MUST be less than day_interval. Default is 12h (midday).
  440. new_day_time: 12h
  441.  
  442. # Lots of messages to tell you what's going on in the server with time taken for events.
  443. debug_mode: 'false'
  444.  
  445. # Info tool for server admins to use to query in game blocks and entities.
  446. info_tool: CLAY_BRICK
  447.  
  448. # Spams the player named in dev_name with all messages related to towny.
  449. dev_mode:
  450. enable: 'false'
  451. dev_name: ElgarL
  452.  
  453. # Record all messages to the towny.log
  454. logging: 'true'
  455. # If true this will cause the log to be wiped at every startup.
  456. reset_log_on_boot: 'true'
  457.  
  458.  
  459. ############################################################
  460. # +------------------------------------------------------+ #
  461. # | Filters colour and chat | #
  462. # +------------------------------------------------------+ #
  463. ############################################################
  464.  
  465. filters_colour_chat:
  466. # This is the name given to any NPC assigned mayor.
  467. npc_prefix: NPC
  468. # Regex fields used in validating inputs.
  469. regex:
  470. name_filter_regex: '[ /]'
  471. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  472. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  473.  
  474. modify_chat:
  475. # Maximum length of Town and Nation names.
  476. max_name_length: '20'
  477. # Maximum length of titles and surnames.
  478. max_title_length: '10'
  479.  
  480.  
  481. ############################################################
  482. # +------------------------------------------------------+ #
  483. # | block/item/mob protection | #
  484. # +------------------------------------------------------+ #
  485. ############################################################
  486.  
  487. protection:
  488.  
  489. # Items that can be blocked within towns via town/plot flags
  490. # 259 - flint and steel
  491. # 325 - bucket
  492. # 326 - water bucket
  493. # 327 - lava bucket
  494. # 351 - bone/bonemeal
  495. # 359 - shears
  496. # 368 - ender pearl
  497. # 374 - glass bottle
  498. # 385 - fire charge
  499. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  500.  
  501. # Items which can be blocked or enabled via town/plot flags
  502. # 25 - noteblock
  503. # 54 - chest ...etc
  504. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  505.  
  506. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  507. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  508. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  509.  
  510. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  511. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  512.  
  513. # Prevent the spawning of villager babies in towns.
  514. town_prevent_villager_breeding: 'false'
  515. # Disable creatures triggering stone pressure plates
  516. disable_creature_pressureplate_stone: 'true'
  517.  
  518. # Globally remove living entities in all worlds that have their flag set.
  519. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  520.  
  521. # Prevent the spawning of villager babies in the world.
  522. world_prevent_villager_breeding: 'false'
  523.  
  524. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  525. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  526. # NEVER set below 1.
  527. mob_removal_speed: 5s
  528.  
  529. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  530. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  531. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  532.  
  533. # Protect living entities within a town's boundaries from being killed by players.
  534. mob_types: Animals,NPC,Snowman,ArmorStand
  535.  
  536. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  537. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  538. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  539. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  540.  
  541. # When preventing PVP prevent the use of these potions.
  542. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  543.  
  544. # Prevent fly and double block jump cheats.
  545. cheat_protection: 'true'
  546.  
  547. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  548. regen_delay: 0s
  549.  
  550.  
  551. ############################################################
  552. # +------------------------------------------------------+ #
  553. # | Wilderness settings | #
  554. # +------------------------------------------------------+ #
  555. ############################################################
  556.  
  557. # These Settings defaults only. They are copied to each worlds data files upon first detection
  558. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  559.  
  560. unclaimed:
  561. unclaimed_zone_build: 'false'
  562. unclaimed_zone_destroy: 'false'
  563. unclaimed_zone_item_use: 'false'
  564. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  565. unclaimed_zone_switch: 'false'
  566.  
  567.  
  568. ############################################################
  569. # +------------------------------------------------------+ #
  570. # | Town Notifications | #
  571. # +------------------------------------------------------+ #
  572. ############################################################
  573.  
  574. # This is the format for the notifications sent as players move between plots.
  575. # Empty a particular format for it to be ignored.
  576.  
  577. # Example:
  578. # [notification.format]
  579. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  580. # ... [notification.plot.format]
  581. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  582. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  583.  
  584. notification:
  585. format: '&6 ~ %s'
  586. splitter: '&7 - '
  587. area_wilderness: '&2%s'
  588. area_wilderness_pvp: '%s'
  589. area_town: '&6%s'
  590. area_town_pvp: '%s'
  591. owner: '&a%s'
  592. no_owner: '&a%s'
  593. plot:
  594. splitter: ' '
  595. format: '%s'
  596. homeblock: '&b[Home]'
  597. outpostblock: '&b[Outpost]'
  598. forsale: '&e[For Sale: %s]'
  599. type: '&6[%s]'
  600.  
  601.  
  602. ############################################################
  603. # +------------------------------------------------------+ #
  604. # | Default Town/Plot flags | #
  605. # +------------------------------------------------------+ #
  606. ############################################################
  607.  
  608.  
  609. default_perm_flags:
  610.  
  611. # Default permission flags for residents plots within a town
  612. #
  613. # Can allies/friends/outsiders perform certain actions in the town
  614. #
  615. # build - place blocks and other items
  616. # destroy - break blocks and other items
  617. # itemuse - use items such as furnaces (as defined in item_use_ids)
  618. # switch - trigger or activate switches (as defined in switch_ids)
  619. resident:
  620. friend:
  621. build: 'true'
  622. destroy: 'true'
  623. item_use: 'true'
  624. switch: 'true'
  625. ally:
  626. build: 'false'
  627. destroy: 'false'
  628. item_use: 'false'
  629. switch: 'false'
  630. outsider:
  631. build: 'false'
  632. destroy: 'false'
  633. item_use: 'false'
  634. switch: 'false'
  635.  
  636. # Default permission flags for towns
  637. # These are copied into the town data file at creation
  638. #
  639. # Can allies/outsiders/residents perform certain actions in the town
  640. #
  641. # build - place blocks and other items
  642. # destroy - break blocks and other items
  643. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  644. # switch - trigger or activate switches (as defined in switch_ids)
  645. town:
  646. default:
  647. pvp: 'true'
  648. fire: 'false'
  649. explosion: 'false'
  650. mobs: 'false'
  651. resident:
  652. build: 'true'
  653. destroy: 'true'
  654. item_use: 'true'
  655. switch: 'true'
  656. ally:
  657. build: 'false'
  658. destroy: 'false'
  659. item_use: 'false'
  660. switch: 'false'
  661. outsider:
  662. build: 'false'
  663. destroy: 'false'
  664. item_use: 'false'
  665. switch: 'false'
  666.  
  667.  
  668. ############################################################
  669. # +------------------------------------------------------+ #
  670. # | Resident settings | #
  671. # +------------------------------------------------------+ #
  672. ############################################################
  673.  
  674. resident_settings:
  675. # player is flagged as inactive after 1 hour (default)
  676. inactive_after_time: 1h
  677. # if enabled old residents will be kicked and deleted from a town
  678. # after Two months (default) of not logging in
  679. delete_old_residents:
  680. enable: 'false'
  681. deleted_after_time: 60d
  682. delete_economy_account: 'true'
  683. # The name of the town a resident will automatically join when he first registers.
  684. default_town_name: ''
  685. # If true, players can only use beds in plots they personally own.
  686. deny_bed_use: 'false'
  687.  
  688.  
  689. ############################################################
  690. # +------------------------------------------------------+ #
  691. # | Economy settings | #
  692. # +------------------------------------------------------+ #
  693. ############################################################
  694.  
  695. economy:
  696. # By default it is set to true.
  697. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  698. use_async: 'true'
  699. # Prefix to apply to all town economy accounts.
  700. town_prefix: town-
  701. # Prefix to apply to all nation economy accounts.
  702. nation_prefix: nation-
  703.  
  704. spawn_travel:
  705. # Cost to use /town spawn
  706. price_town_spawn_travel: '0.0'
  707. # Cost to use '/town spawn [town]' to another town in your nation.
  708. price_town_nation_spawn_travel: '5.0'
  709. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  710. price_town_ally_spawn_travel: '10.0'
  711. # Cost to use /town spawn [town]
  712. # This is paid to the town you goto.
  713. price_town_public_spawn_travel: '10.0'
  714.  
  715. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  716. price_nation_neutrality: '100.0'
  717.  
  718. new_expand:
  719. # How much it costs to start a nation.
  720. price_new_nation: '100000.0'
  721. # How much it costs to start a town.
  722. price_new_town: '10000.0'
  723. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  724. price_outpost: '10000.0'
  725. # The price for a town to expand one townblock.
  726. price_claim_townblock: '500.0'
  727. # How much it costs a player to buy extra blocks.
  728. price_purchased_bonus_townblock: '500'
  729. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  730. price_purchased_bonus_townblock_increase: '1.0'
  731.  
  732. death:
  733. # Either fixed or percentage.
  734. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  735. price_death_type: fixed
  736. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  737. price_death_pvp_only: 'false'
  738.  
  739. price_death: '1.0'
  740.  
  741. price_death_town: '0.0'
  742.  
  743. price_death_nation: '0.0'
  744.  
  745. banks:
  746. # Maximum amount of money allowed in town bank
  747. # Use 0 for no limit
  748. town_bank_cap: '0.0'
  749. # Set to true to allow withdrawls from town banks
  750. town_allow_withdrawls: 'true'
  751. # Maximum amount of money allowed in nation bank
  752. # Use 0 for no limit
  753. nation_bank_cap: '0.0'
  754. # Set to true to allow withdrawls from nation banks
  755. nation_allow_withdrawls: 'true'
  756. closed_economy:
  757. # The name of the account that all money that normally disappears goes into.
  758. server_account: towny-server
  759. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  760. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  761. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  762. enabled: 'false'
  763.  
  764. daily_taxes:
  765. # Enables taxes to be collected daily by town/nation
  766. # If a town can't pay it's tax then it is kicked from the nation.
  767. # if a resident can't pay his plot tax he loses his plot.
  768. # if a resident can't pay his town tax then he is kicked from the town.
  769. # if a town or nation fails to pay it's upkeep it is deleted.
  770. enabled: 'true'
  771. # Maximum tax amount allowed when using flat taxes
  772. max_tax_amount: '1000.0'
  773. # maximum tax percentage allowed when taxing by percentages
  774. max_tax_percent: '25'
  775. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  776. # all of it's member town are kicked and the Nation is removed.
  777. price_nation_upkeep: '1000.0'
  778. # The server's daily charge on each town. If a town fails to pay this upkeep
  779. # all of it's residents are kicked and the town is removed.
  780. price_town_upkeep: '500.0'
  781. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  782. # calculated by (number of claimed plots X price_town_upkeep).
  783. town_plotbased_upkeep: 'false'
  784. # If enabled and you set a negative upkeep for the town
  785. # any funds the town gains via upkeep at a new day
  786. # will be shared out between the plot owners.
  787. use_plot_payments: 'false'
  788.  
  789.  
  790. ############################################################
  791. # +------------------------------------------------------+ #
  792. # | War settings | #
  793. # +------------------------------------------------------+ #
  794. ############################################################
  795.  
  796. war:
  797. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  798. nation_can_be_neutral: 'true'
  799.  
  800.  
  801. ############################################################
  802. # +------------------------------------------------------+ #
  803. # | Economy Transfers During War settings | #
  804. # +------------------------------------------------------+ #
  805. ############################################################
  806.  
  807. economy:
  808. enemy:
  809. # Amount charged to place a warflag (payed to server).
  810. place_flag: '10'
  811. # Amount payed from the flagbearer to the defender after defending the area.
  812. defended_attack: '10'
  813. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  814. # and the attacker can't pay, the attack is canceled.
  815. townblock_won: '10'
  816. # Same as townblock_won but for the special case of winning the homeblock.
  817. homeblock_won: '100'
  818.  
  819.  
  820. ############################################################
  821. # +------------------------------------------------------+ #
  822. # | War Event settings | #
  823. # +------------------------------------------------------+ #
  824. ############################################################
  825.  
  826. # This is started with /townyadmnin toggle war
  827.  
  828. # In peace time War spoils are accumulated from towns and nations being
  829. # deleted with any money left in the bank.
  830. #
  831. # These funds are increased during a war event upon a player death.
  832. # An additional bonus to the war chest is set in base_spoils.
  833. #
  834. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  835. # The war is won when the only nations left in the battle are allies, or only a single nation.
  836. #
  837. # The winning nations share half of the war spoils.
  838. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  839.  
  840. event:
  841. warning_delay: '30'
  842. #If false all towns not in nations can be attacked during a war event.
  843. towns_are_neutral: 'true'
  844.  
  845. # If true and the monarch/king dies the nation is removed from the war.
  846. remove_on_monarch_death: 'false'
  847. # If enabled players will be able to break/place blocks in enemy plots during a war.
  848. allow_block_griefing: 'true'
  849.  
  850. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  851. block_hp:
  852. town_block_hp: '60'
  853. home_block_hp: '120'
  854.  
  855. eco:
  856. # This amount is new money injected into the economy with a war event.
  857. base_spoils: '100.0'
  858. # This amount is taken from the losing town for each plot lost.
  859. wartime_town_block_loss_price: '100.0'
  860. # This amount is taken from the player if they die during the event
  861. price_death_wartime: '200.0'
  862.  
  863. points:
  864. points_townblock: '1'
  865. points_town: '10'
  866. points_nation: '100'
  867. points_kill: '1'
  868.  
  869. # The minimum height at which a player must stand to count as an attacker.
  870. min_height: '60'
  871.  
  872. ############################################################
  873. # +------------------------------------------------------+ #
  874. # | Flag war settings | #
  875. # +------------------------------------------------------+ #
  876. ############################################################
  877.  
  878. enemy:
  879. # If false, players won't be able to place war flags, effectively disabling warzones.
  880. allow_attacks: 'false'
  881. # If true, enemy's can only attack the edge plots of a town with war flags.
  882. only_attack_borders: 'true'
  883. # This many people must be online in target town in order to place a war flag in their domain.
  884. min_players_online_in_town: '2'
  885. # This many people must be online in target nation in order to place a war flag in their domain.
  886. min_players_online_in_nation: '3'
  887. max_active_flags_per_player: '1'
  888. flag:
  889. waiting_time: 1m
  890. # This is the block a player must place to trigger the attack event.
  891. base_block: fence
  892. # This is the block a player must place to trigger the attack event.
  893. light_block: torch
  894. beacon:
  895. # Must be smaller than half the size of town_block_size.
  896. radius: '3'
  897. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  898. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  899. height_above_flag:
  900. min: '3'
  901. max: '64'
  902. draw: 'true'
  903. wireframe_block: glowstone
  904. ############################################################
  905. # +------------------------------------------------------+ #
  906. # | Warzone Block Permissions | #
  907. # +------------------------------------------------------+ #
  908. ############################################################
  909.  
  910. warzone:
  911. # List of materaials that can be modified in a warzone.
  912. # '*' = Allow all materials.
  913. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  914. # Eg: '*,-chest,-furnace'
  915. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  916. item_use: 'true'
  917. switch: 'true'
  918. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  919. fire: 'true'
  920. explosions: 'true'
  921. explosions_break_blocks: 'true'
  922. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  923. # Only under affect when explosions_break_blocks is true.
  924. explosions_regen_blocks: 'true'
  925.  
  926. version:
  927. # This is the current version of Towny. Please do not edit.
  928. version: 0.89.2.0
  929. # This is for showing the changelog on updates. Please do not edit.
  930. last_run_version: 0.89.2.0
  931. # Minimum required version of CraftBukkit. Please do not edit.
  932. bukkit_version: '2918'
  933.  
  934. # The language file you wish to use
  935. language: english.yml
  936.  
  937. ############################################################
  938. # +------------------------------------------------------+ #
  939. # | Permission nodes | #
  940. # +------------------------------------------------------+ #
  941. ############################################################
  942.  
  943. # Possible permission nodes
  944. #
  945. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  946. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  947. # towny.top : User can access the command towny top
  948. # towny.town.* : User has access to all town permission nodes.
  949. # towny.town.new :User is able to create a town
  950. # towny.town.delete :User is able to delete their town
  951. # towny.town.claim : User is able to expand his town with /town claim
  952. # towny.town.plot : User is able to use the /plot commands
  953. # towny.town.resident : User is able to join towns upon invite.
  954. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  955. # towny.town.toggle.pvp
  956. # towny.town.toggle.public
  957. # towny.town.toggle.explosions
  958. # towny.town.toggle.fire
  959. # towny.town.toggle.mobs
  960. # towny.nation.* : User has access to all town permission nodes.
  961. # towny.nation.new :User is able to create a nation
  962. # towny.nation.delete :User is able to delete their nation (if king)
  963. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  964. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  965. # towny.wild.*: User is able to build/destroy in wild regardless.
  966. # towny.wild.build
  967. # towny.wild.destroy
  968. # towny.wild.switch
  969. # towny.wild.item_use
  970. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  971. # towny.wild.build.[block id]
  972. # towny.wild.destroy.[block id]
  973. # towny.wild.switch.[block id]
  974. # towny.wild.item_use.[block id]
  975. #
  976. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  977. # towny.claimed.build : User can build in all towns.
  978. # towny.claimed.destroy : User can destroy in all towns.
  979. # towny.claimed.switch : User can switch in all towns.
  980. # towny.claimed.item_use : User can use use items in all towns.
  981. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  982. # towny.claimed.alltown.build.[block id]
  983. # towny.claimed.alltown.destroy.[block id]
  984. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  985. # towny.claimed.alltown.item_use.[block id]
  986. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  987. # towny.claimed.owntown.build.[block id]
  988. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  989. # towny.claimed.owntown.switch.[block id]
  990. # towny.claimed.owntown.item_use.[block id]
  991. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  992. # towny.claimed.townowned.build.[block id]
  993. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  994. # towny.claimed.townowned.switch.[block id]
  995. # towny.claimed.townowned.item_use.[block id]
  996. #
  997. # towny.town.spawn.*: Grants all Spawn travel nodes
  998. # towny.town.spawn.town : Ability to spawn to your own town.
  999. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  1000. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  1001. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  1002. #
  1003. # these will be moved to permissions nodes at a later date
  1004. permissions:
  1005. town_creation_admin_only: 'false'
  1006. nation_creation_admin_only: 'false'
  1007.  
  1008. ############################################################
  1009. # +------------------------------------------------------+ #
  1010. # | Town and Nation levels | #
  1011. # +------------------------------------------------------+ #
  1012. ############################################################
  1013.  
  1014. levels:
  1015.  
  1016. # default Town levels.
  1017. town_level:
  1018. - upkeepModifier: 1.0
  1019. namePostfix: ' Ruins'
  1020. mayorPrefix: 'Spirit '
  1021. mayorPostfix: ''
  1022. townBlockLimit: 1
  1023. namePrefix: ''
  1024. numResidents: 0
  1025. - upkeepModifier: 1.0
  1026. namePostfix: ' (Settlement)'
  1027. mayorPrefix: 'Hermit '
  1028. mayorPostfix: ''
  1029. townBlockLimit: 16
  1030. namePrefix: ''
  1031. numResidents: 1
  1032. - upkeepModifier: 1.0
  1033. namePostfix: ' (Hamlet)'
  1034. mayorPrefix: 'Chief '
  1035. mayorPostfix: ''
  1036. townBlockLimit: 32
  1037. namePrefix: ''
  1038. numResidents: 2
  1039. - upkeepModifier: 1.0
  1040. namePostfix: ' (Village)'
  1041. mayorPrefix: 'Baron Von '
  1042. mayorPostfix: ''
  1043. townBlockLimit: 96
  1044. namePrefix: ''
  1045. numResidents: 6
  1046. - upkeepModifier: 1.0
  1047. namePostfix: ' (Town)'
  1048. mayorPrefix: 'Viscount '
  1049. mayorPostfix: ''
  1050. townBlockLimit: 160
  1051. namePrefix: ''
  1052. numResidents: 10
  1053. - upkeepModifier: 1.0
  1054. namePostfix: ' (Large Town)'
  1055. mayorPrefix: 'Count Von '
  1056. mayorPostfix: ''
  1057. townBlockLimit: 224
  1058. namePrefix: ''
  1059. numResidents: 14
  1060. - upkeepModifier: 1.0
  1061. namePostfix: ' (City)'
  1062. mayorPrefix: 'Earl '
  1063. mayorPostfix: ''
  1064. townBlockLimit: 320
  1065. namePrefix: ''
  1066. numResidents: 20
  1067. - upkeepModifier: 1.0
  1068. namePostfix: ' (Large City)'
  1069. mayorPrefix: 'Duke '
  1070. mayorPostfix: ''
  1071. townBlockLimit: 384
  1072. namePrefix: ''
  1073. numResidents: 24
  1074. - upkeepModifier: 1.0
  1075. namePostfix: ' (Metropolis)'
  1076. mayorPrefix: 'Lord '
  1077. mayorPostfix: ''
  1078. townBlockLimit: 448
  1079. namePrefix: ''
  1080. numResidents: 28
  1081.  
  1082. # default Nation levels.
  1083. nation_level:
  1084. - capitalPostfix: ''
  1085. upkeepModifier: 1.0
  1086. namePostfix: ' (Nation)'
  1087. kingPrefix: 'Leader '
  1088. townBlockLimitBonus: 10
  1089. namePrefix: 'Land of '
  1090. numResidents: 0
  1091. capitalPrefix: ''
  1092. kingPostfix: ''
  1093. - capitalPostfix: ''
  1094. upkeepModifier: 1.0
  1095. namePostfix: ' (Nation)'
  1096. kingPrefix: 'Count '
  1097. townBlockLimitBonus: 20
  1098. namePrefix: 'Federation of '
  1099. numResidents: 10
  1100. capitalPrefix: ''
  1101. kingPostfix: ''
  1102. - capitalPostfix: ''
  1103. upkeepModifier: 1.0
  1104. namePostfix: ' (Nation)'
  1105. kingPrefix: 'Duke '
  1106. townBlockLimitBonus: 40
  1107. namePrefix: 'Dominion of '
  1108. numResidents: 20
  1109. capitalPrefix: ''
  1110. kingPostfix: ''
  1111. - capitalPostfix: ''
  1112. upkeepModifier: 1.0
  1113. namePostfix: ' (Nation)'
  1114. kingPrefix: 'King '
  1115. townBlockLimitBonus: 60
  1116. namePrefix: 'Kingdom of '
  1117. numResidents: 30
  1118. capitalPrefix: ''
  1119. kingPostfix: ''
  1120. - capitalPostfix: ''
  1121. upkeepModifier: 1.0
  1122. namePostfix: ' Empire'
  1123. kingPrefix: 'Emperor '
  1124. townBlockLimitBonus: 100
  1125. namePrefix: 'The '
  1126. numResidents: 40
  1127. capitalPrefix: ''
  1128. kingPostfix: ''
  1129. - capitalPostfix: ''
  1130. upkeepModifier: 1.0
  1131. namePostfix: ' Realm'
  1132. kingPrefix: 'God Emperor '
  1133. townBlockLimitBonus: 140
  1134. namePrefix: 'The '
  1135. numResidents: 60
  1136. capitalPrefix: ''
  1137. kingPostfix: ''
  1138.  
  1139. ############################################################
  1140. # +------------------------------------------------------+ #
  1141. # | Town Claim/new defaults | #
  1142. # +------------------------------------------------------+ #
  1143. ############################################################
  1144.  
  1145. town:
  1146. # Default public status of the town (used for /town spawn)
  1147. default_public: 'true'
  1148. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  1149. default_open: 'false'
  1150. # Limits the maximum amount of bonus blocks a town can buy.
  1151. max_purchased_blocks: '0'
  1152. # maximum number of plots any single resident can own
  1153. max_plots_per_resident: '100'
  1154. # Maximum number of towns allowed on the server.
  1155. town_limit: '3000'
  1156.  
  1157. # Minimum number of plots any towns plot must be from the next town's own plots.
  1158. # This will prevent town encasement to a certain degree.
  1159. min_plot_distance_from_town_plot: '5'
  1160.  
  1161. # Minimum number of plots any towns home plot must be from the next town.
  1162. # This will prevent someone founding a town right on your doorstep
  1163. min_distance_from_town_homeblock: '5'
  1164.  
  1165. # Maximum distance between homblocks.
  1166. # This will force players to build close together.
  1167. max_distance_between_homeblocks: '0'
  1168.  
  1169. # The maximum townblocks available to a town is (numResidents * ratio).
  1170. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  1171. town_block_ratio: '8'
  1172. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  1173. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  1174. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  1175. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  1176. town_block_size: '16'
  1177.  
  1178.  
  1179. ############################################################
  1180. # +------------------------------------------------------+ #
  1181. # | Default new world settings | #
  1182. # +------------------------------------------------------+ #
  1183. ############################################################
  1184.  
  1185. # These flags are only used at the initial setp of a new world.
  1186.  
  1187. # Once Towny is running each world can be altered from within game
  1188. # using '/townyworld toggle'
  1189.  
  1190. new_world_settings:
  1191. # Default for new worlds to have towny enabled.
  1192. using_towny: 'true'
  1193.  
  1194. pvp:
  1195. # Set if PVP is enabled in this world
  1196. world_pvp: 'true'
  1197. # force_pvp_on is a global flag and overrides any towns flag setting
  1198. force_pvp_on: 'false'
  1199.  
  1200. mobs:
  1201. # world_monsters_on is a global flag setting per world.
  1202. world_monsters_on: 'true'
  1203. # force_town_monsters_on is a global flag and overrides any towns flag setting
  1204. force_town_monsters_on: 'false'
  1205.  
  1206. explosions:
  1207. # Allow explosions in this world
  1208. world_explosions_enabled: 'true'
  1209. # force_explosions_on is a global flag and overrides any towns flag setting
  1210. force_explosions_on: 'false'
  1211.  
  1212. fire:
  1213. # Allow fire to be lit and spread in this world.
  1214. world_firespread_enabled: 'true'
  1215. # force_fire_on is a global flag and overrides any towns flag setting
  1216. force_fire_on: 'false'
  1217.  
  1218. # Prevent Endermen from picking up and placing blocks.
  1219. enderman_protect: 'true'
  1220. # Disable players trampling crops
  1221. disable_player_crop_trampling: 'true'
  1222. # Disable creatures trampling crops
  1223. disable_creature_crop_trampling: 'true'
  1224.  
  1225. # World management settings to deal with un/claiming plots
  1226. plot_management:
  1227.  
  1228. block_delete:
  1229. enabled: 'false'
  1230. # These items will be deleted upon a plot being unclaimed
  1231. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  1232.  
  1233. mayor_plotblock_delete:
  1234. enabled: 'false'
  1235. # These items will be deleted upon a mayor using /plot clear
  1236. # To disable deleting replace the current entries with NONE.
  1237. mayor_plot_delete: WALL_SIGN,SIGN_POST
  1238.  
  1239. revert_on_unclaim:
  1240. # *** WARNING***
  1241. # If this is enabled any town plots which become unclaimed will
  1242. # slowly be reverted to a snapshot taken before the plot was claimed.
  1243. #
  1244. # Regeneration will only work if the plot was
  1245. # claimed under version 0.76.2, or
  1246. # later with this feature enabled
  1247. #
  1248. # If you allow players to break/build in the wild the snapshot will
  1249. # include any changes made before the plot was claimed.
  1250. enabled: 'false'
  1251. speed: 1s
  1252. # These block types will NOT be regenerated
  1253. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  1254.  
  1255. wild_revert_on_mob_explosion:
  1256. # Enabling this will slowly regenerate holes created in the
  1257. # wilderness by monsters exploding.
  1258. enabled: 'true'
  1259. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  1260. delay: 20s
  1261.  
  1262.  
  1263. ############################################################
  1264. # +------------------------------------------------------+ #
  1265. # | Global town settings | #
  1266. # +------------------------------------------------------+ #
  1267. ############################################################
  1268.  
  1269. global_town_settings:
  1270. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  1271. friendly_fire: 'true'
  1272. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  1273. health_regen:
  1274. speed: 3s
  1275. enable: 'true'
  1276. # Allow towns to claim outposts (a townblock not connected to town).
  1277. allow_outposts: 'true'
  1278. # Allow the use of /town spawn
  1279. allow_town_spawn: 'true'
  1280. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  1281. allow_town_spawn_travel: 'true'
  1282. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  1283. allow_town_spawn_travel_nation: 'true'
  1284. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  1285. allow_town_spawn_travel_ally: 'true'
  1286. # If non zero it delays any spawn request by x seconds.
  1287. teleport_warmup_time: '0'
  1288. # Respawn the player at his town spawn point when he/she dies
  1289. town_respawn: 'false'
  1290. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  1291. town_respawn_same_world_only: 'false'
  1292. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  1293. # Allowed options: unclaimed,enemy,neutral
  1294. prevent_town_spawn_in: enemy
  1295. # Enables the [~Home] message.
  1296. # If false it will make it harder for enemies to find the home block during a war
  1297. show_town_notifications: 'true'
  1298.  
  1299.  
  1300. ############################################################
  1301. # +------------------------------------------------------+ #
  1302. # | Plugin interfacing | #
  1303. # +------------------------------------------------------+ #
  1304. ############################################################
  1305.  
  1306. plugin:
  1307.  
  1308. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  1309. database:
  1310. database_load: flatfile
  1311. database_save: flatfile
  1312.  
  1313. # SQL database connection details (IF set to use SQL).
  1314. sql:
  1315. hostname: localhost
  1316. port: '3306'
  1317. dbname: towny
  1318. table_prefix: towny_
  1319. username: root
  1320. password: ''
  1321.  
  1322. # Flatfile backup settings.
  1323. daily_backups: 'true'
  1324. backups_are_deleted_after: 5d
  1325.  
  1326. # Valid entries are: zip, none.
  1327. flatfile_backup: zip
  1328.  
  1329. interfacing:
  1330.  
  1331. tekkit:
  1332. # Add any fake players for client/server mods (aka Tekkit) here
  1333. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  1334.  
  1335. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  1336. using_essentials: 'false'
  1337.  
  1338. # This will attempt to use Register (if present)
  1339. # Then it will attempt to access iConomy 5.01 directly
  1340. # Enable if you have either iConomy 5.01, or Register.jar to
  1341. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  1342. # https://github.com/iConomy/Register/tree/master/dist
  1343. using_economy: 'true'
  1344.  
  1345. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  1346. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  1347. using_questioner:
  1348. enable: 'true'
  1349. # The command to accept invitations.
  1350. accept: accept
  1351. # The command to refuse invitations.
  1352. deny: deny
  1353.  
  1354. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  1355. # False to disable permission checks and rely on Towny settings.
  1356. using_permissions: 'true'
  1357.  
  1358. day_timer:
  1359. # The number of hours in each "day".
  1360. # You can configure for 10 hour days. Default is 24 hours.
  1361. day_interval: 1d
  1362. # The time each "day", when taxes will be collected.
  1363. # MUST be less than day_interval. Default is 12h (midday).
  1364. new_day_time: 12h
  1365.  
  1366. # Lots of messages to tell you what's going on in the server with time taken for events.
  1367. debug_mode: 'false'
  1368.  
  1369. # Info tool for server admins to use to query in game blocks and entities.
  1370. info_tool: CLAY_BRICK
  1371.  
  1372. # Spams the player named in dev_name with all messages related to towny.
  1373. dev_mode:
  1374. enable: 'false'
  1375. dev_name: ElgarL
  1376.  
  1377. # Record all messages to the towny.log
  1378. logging: 'true'
  1379. # If true this will cause the log to be wiped at every startup.
  1380. reset_log_on_boot: 'true'
  1381.  
  1382.  
  1383. ############################################################
  1384. # +------------------------------------------------------+ #
  1385. # | Filters colour and chat | #
  1386. # +------------------------------------------------------+ #
  1387. ############################################################
  1388.  
  1389. filters_colour_chat:
  1390. # This is the name given to any NPC assigned mayor.
  1391. npc_prefix: NPC
  1392. # Regex fields used in validating inputs.
  1393. regex:
  1394. name_filter_regex: '[ /]'
  1395. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  1396. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1397.  
  1398. modify_chat:
  1399. # Maximum length of Town and Nation names.
  1400. max_name_length: '20'
  1401. # Maximum length of titles and surnames.
  1402. max_title_length: '10'
  1403.  
  1404.  
  1405. ############################################################
  1406. # +------------------------------------------------------+ #
  1407. # | block/item/mob protection | #
  1408. # +------------------------------------------------------+ #
  1409. ############################################################
  1410.  
  1411. protection:
  1412.  
  1413. # Items that can be blocked within towns via town/plot flags
  1414. # 259 - flint and steel
  1415. # 325 - bucket
  1416. # 326 - water bucket
  1417. # 327 - lava bucket
  1418. # 351 - bone/bonemeal
  1419. # 359 - shears
  1420. # 368 - ender pearl
  1421. # 374 - glass bottle
  1422. # 385 - fire charge
  1423. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  1424.  
  1425. # Items which can be blocked or enabled via town/plot flags
  1426. # 25 - noteblock
  1427. # 54 - chest ...etc
  1428. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  1429.  
  1430. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1431. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1432. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1433.  
  1434. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1435. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1436.  
  1437. # Prevent the spawning of villager babies in towns.
  1438. town_prevent_villager_breeding: 'false'
  1439. # Disable creatures triggering stone pressure plates
  1440. disable_creature_pressureplate_stone: 'true'
  1441.  
  1442. # Globally remove living entities in all worlds that have their flag set.
  1443. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1444.  
  1445. # Prevent the spawning of villager babies in the world.
  1446. world_prevent_villager_breeding: 'false'
  1447.  
  1448. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1449. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1450. # NEVER set below 1.
  1451. mob_removal_speed: 5s
  1452.  
  1453. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1454. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1455. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1456.  
  1457. # Protect living entities within a town's boundaries from being killed by players.
  1458. mob_types: Animals,NPC,Snowman,ArmorStand
  1459.  
  1460. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1461. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1462. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1463. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1464.  
  1465. # When preventing PVP prevent the use of these potions.
  1466. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1467.  
  1468. # Prevent fly and double block jump cheats.
  1469. cheat_protection: 'true'
  1470.  
  1471. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1472. regen_delay: 0s
  1473.  
  1474.  
  1475. ############################################################
  1476. # +------------------------------------------------------+ #
  1477. # | Wilderness settings | #
  1478. # +------------------------------------------------------+ #
  1479. ############################################################
  1480.  
  1481. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1482. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1483.  
  1484. unclaimed:
  1485. unclaimed_zone_build: 'false'
  1486. unclaimed_zone_destroy: 'false'
  1487. unclaimed_zone_item_use: 'false'
  1488. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  1489. unclaimed_zone_switch: 'false'
  1490.  
  1491.  
  1492. ############################################################
  1493. # +------------------------------------------------------+ #
  1494. # | Town Notifications | #
  1495. # +------------------------------------------------------+ #
  1496. ############################################################
  1497.  
  1498. # This is the format for the notifications sent as players move between plots.
  1499. # Empty a particular format for it to be ignored.
  1500.  
  1501. # Example:
  1502. # [notification.format]
  1503. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1504. # ... [notification.plot.format]
  1505. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1506. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1507.  
  1508. notification:
  1509. format: '&6 ~ %s'
  1510. splitter: '&7 - '
  1511. area_wilderness: '&2%s'
  1512. area_wilderness_pvp: '%s'
  1513. area_town: '&6%s'
  1514. area_town_pvp: '%s'
  1515. owner: '&a%s'
  1516. no_owner: '&a%s'
  1517. plot:
  1518. splitter: ' '
  1519. format: '%s'
  1520. homeblock: '&b[Home]'
  1521. outpostblock: '&b[Outpost]'
  1522. forsale: '&e[For Sale: %s]'
  1523. type: '&6[%s]'
  1524.  
  1525.  
  1526. ############################################################
  1527. # +------------------------------------------------------+ #
  1528. # | Default Town/Plot flags | #
  1529. # +------------------------------------------------------+ #
  1530. ############################################################
  1531.  
  1532.  
  1533. default_perm_flags:
  1534.  
  1535. # Default permission flags for residents plots within a town
  1536. #
  1537. # Can allies/friends/outsiders perform certain actions in the town
  1538. #
  1539. # build - place blocks and other items
  1540. # destroy - break blocks and other items
  1541. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1542. # switch - trigger or activate switches (as defined in switch_ids)
  1543. resident:
  1544. friend:
  1545. build: 'true'
  1546. destroy: 'true'
  1547. item_use: 'true'
  1548. switch: 'true'
  1549. ally:
  1550. build: 'false'
  1551. destroy: 'false'
  1552. item_use: 'false'
  1553. switch: 'false'
  1554. outsider:
  1555. build: 'false'
  1556. destroy: 'false'
  1557. item_use: 'false'
  1558. switch: 'false'
  1559.  
  1560. # Default permission flags for towns
  1561. # These are copied into the town data file at creation
  1562. #
  1563. # Can allies/outsiders/residents perform certain actions in the town
  1564. #
  1565. # build - place blocks and other items
  1566. # destroy - break blocks and other items
  1567. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1568. # switch - trigger or activate switches (as defined in switch_ids)
  1569. town:
  1570. default:
  1571. pvp: 'true'
  1572. fire: 'false'
  1573. explosion: 'false'
  1574. mobs: 'false'
  1575. resident:
  1576. build: 'true'
  1577. destroy: 'true'
  1578. item_use: 'true'
  1579. switch: 'true'
  1580. ally:
  1581. build: 'false'
  1582. destroy: 'false'
  1583. item_use: 'false'
  1584. switch: 'false'
  1585. outsider:
  1586. build: 'false'
  1587. destroy: 'false'
  1588. item_use: 'false'
  1589. switch: 'false'
  1590.  
  1591.  
  1592. ############################################################
  1593. # +------------------------------------------------------+ #
  1594. # | Resident settings | #
  1595. # +------------------------------------------------------+ #
  1596. ############################################################
  1597.  
  1598. resident_settings:
  1599. # player is flagged as inactive after 1 hour (default)
  1600. inactive_after_time: 1h
  1601. # if enabled old residents will be kicked and deleted from a town
  1602. # after Two months (default) of not logging in
  1603. delete_old_residents:
  1604. enable: 'false'
  1605. deleted_after_time: 60d
  1606. delete_economy_account: 'true'
  1607. # The name of the town a resident will automatically join when he first registers.
  1608. default_town_name: ''
  1609. # If true, players can only use beds in plots they personally own.
  1610. deny_bed_use: 'false'
  1611.  
  1612.  
  1613. ############################################################
  1614. # +------------------------------------------------------+ #
  1615. # | Economy settings | #
  1616. # +------------------------------------------------------+ #
  1617. ############################################################
  1618.  
  1619. economy:
  1620. # By default it is set to true.
  1621. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1622. use_async: 'true'
  1623. # Prefix to apply to all town economy accounts.
  1624. town_prefix: town-
  1625. # Prefix to apply to all nation economy accounts.
  1626. nation_prefix: nation-
  1627.  
  1628. spawn_travel:
  1629. # Cost to use /town spawn
  1630. price_town_spawn_travel: '0.0'
  1631. # Cost to use '/town spawn [town]' to another town in your nation.
  1632. price_town_nation_spawn_travel: '5.0'
  1633. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1634. price_town_ally_spawn_travel: '10.0'
  1635. # Cost to use /town spawn [town]
  1636. # This is paid to the town you goto.
  1637. price_town_public_spawn_travel: '10.0'
  1638.  
  1639. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1640. price_nation_neutrality: '100.0'
  1641.  
  1642. new_expand:
  1643. # How much it costs to start a nation.
  1644. price_new_nation: '100000.0'
  1645. # How much it costs to start a town.
  1646. price_new_town: '10000.0'
  1647. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1648. price_outpost: '10000.0'
  1649. # The price for a town to expand one townblock.
  1650. price_claim_townblock: '500.0'
  1651. # How much it costs a player to buy extra blocks.
  1652. price_purchased_bonus_townblock: '500'
  1653. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1654. price_purchased_bonus_townblock_increase: '1.0'
  1655.  
  1656. death:
  1657. # Either fixed or percentage.
  1658. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1659. price_death_type: fixed
  1660. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1661. price_death_pvp_only: 'false'
  1662.  
  1663. price_death: '1.0'
  1664.  
  1665. price_death_town: '0.0'
  1666.  
  1667. price_death_nation: '0.0'
  1668.  
  1669. banks:
  1670. # Maximum amount of money allowed in town bank
  1671. # Use 0 for no limit
  1672. town_bank_cap: '0.0'
  1673. # Set to true to allow withdrawls from town banks
  1674. town_allow_withdrawls: 'true'
  1675. # Maximum amount of money allowed in nation bank
  1676. # Use 0 for no limit
  1677. nation_bank_cap: '0.0'
  1678. # Set to true to allow withdrawls from nation banks
  1679. nation_allow_withdrawls: 'true'
  1680. closed_economy:
  1681. # The name of the account that all money that normally disappears goes into.
  1682. server_account: towny-server
  1683. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1684. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1685. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1686. enabled: 'false'
  1687.  
  1688. daily_taxes:
  1689. # Enables taxes to be collected daily by town/nation
  1690. # If a town can't pay it's tax then it is kicked from the nation.
  1691. # if a resident can't pay his plot tax he loses his plot.
  1692. # if a resident can't pay his town tax then he is kicked from the town.
  1693. # if a town or nation fails to pay it's upkeep it is deleted.
  1694. enabled: 'true'
  1695. # Maximum tax amount allowed when using flat taxes
  1696. max_tax_amount: '1000.0'
  1697. # maximum tax percentage allowed when taxing by percentages
  1698. max_tax_percent: '25'
  1699. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1700. # all of it's member town are kicked and the Nation is removed.
  1701. price_nation_upkeep: '1000.0'
  1702. # The server's daily charge on each town. If a town fails to pay this upkeep
  1703. # all of it's residents are kicked and the town is removed.
  1704. price_town_upkeep: '500.0'
  1705. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1706. # calculated by (number of claimed plots X price_town_upkeep).
  1707. town_plotbased_upkeep: 'false'
  1708. # If enabled and you set a negative upkeep for the town
  1709. # any funds the town gains via upkeep at a new day
  1710. # will be shared out between the plot owners.
  1711. use_plot_payments: 'false'
  1712.  
  1713.  
  1714. ############################################################
  1715. # +------------------------------------------------------+ #
  1716. # | War settings | #
  1717. # +------------------------------------------------------+ #
  1718. ############################################################
  1719.  
  1720. war:
  1721. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1722. nation_can_be_neutral: 'true'
  1723.  
  1724.  
  1725. ############################################################
  1726. # +------------------------------------------------------+ #
  1727. # | Economy Transfers During War settings | #
  1728. # +------------------------------------------------------+ #
  1729. ############################################################
  1730.  
  1731. economy:
  1732. enemy:
  1733. # Amount charged to place a warflag (payed to server).
  1734. place_flag: '10'
  1735. # Amount payed from the flagbearer to the defender after defending the area.
  1736. defended_attack: '10'
  1737. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1738. # and the attacker can't pay, the attack is canceled.
  1739. townblock_won: '10'
  1740. # Same as townblock_won but for the special case of winning the homeblock.
  1741. homeblock_won: '100'
  1742.  
  1743.  
  1744. ############################################################
  1745. # +------------------------------------------------------+ #
  1746. # | War Event settings | #
  1747. # +------------------------------------------------------+ #
  1748. ############################################################
  1749.  
  1750. # This is started with /townyadmnin toggle war
  1751.  
  1752. # In peace time War spoils are accumulated from towns and nations being
  1753. # deleted with any money left in the bank.
  1754. #
  1755. # These funds are increased during a war event upon a player death.
  1756. # An additional bonus to the war chest is set in base_spoils.
  1757. #
  1758. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1759. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1760. #
  1761. # The winning nations share half of the war spoils.
  1762. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1763.  
  1764. event:
  1765. warning_delay: '30'
  1766. #If false all towns not in nations can be attacked during a war event.
  1767. towns_are_neutral: 'true'
  1768.  
  1769. # If true and the monarch/king dies the nation is removed from the war.
  1770. remove_on_monarch_death: 'false'
  1771. # If enabled players will be able to break/place blocks in enemy plots during a war.
  1772. allow_block_griefing: 'true'
  1773.  
  1774. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1775. block_hp:
  1776. town_block_hp: '60'
  1777. home_block_hp: '120'
  1778.  
  1779. eco:
  1780. # This amount is new money injected into the economy with a war event.
  1781. base_spoils: '100.0'
  1782. # This amount is taken from the losing town for each plot lost.
  1783. wartime_town_block_loss_price: '100.0'
  1784. # This amount is taken from the player if they die during the event
  1785. price_death_wartime: '200.0'
  1786.  
  1787. points:
  1788. points_townblock: '1'
  1789. points_town: '10'
  1790. points_nation: '100'
  1791. points_kill: '1'
  1792.  
  1793. # The minimum height at which a player must stand to count as an attacker.
  1794. min_height: '60'
  1795.  
  1796. ############################################################
  1797. # +------------------------------------------------------+ #
  1798. # | Flag war settings | #
  1799. # +------------------------------------------------------+ #
  1800. ############################################################
  1801.  
  1802. enemy:
  1803. # If false, players won't be able to place war flags, effectively disabling warzones.
  1804. allow_attacks: 'false'
  1805. # If true, enemy's can only attack the edge plots of a town with war flags.
  1806. only_attack_borders: 'true'
  1807. # This many people must be online in target town in order to place a war flag in their domain.
  1808. min_players_online_in_town: '2'
  1809. # This many people must be online in target nation in order to place a war flag in their domain.
  1810. min_players_online_in_nation: '3'
  1811. max_active_flags_per_player: '1'
  1812. flag:
  1813. waiting_time: 1m
  1814. # This is the block a player must place to trigger the attack event.
  1815. base_block: fence
  1816. # This is the block a player must place to trigger the attack event.
  1817. light_block: torch
  1818. beacon:
  1819. # Must be smaller than half the size of town_block_size.
  1820. radius: '3'
  1821. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1822. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1823. height_above_flag:
  1824. min: '3'
  1825. max: '64'
  1826. draw: 'true'
  1827. wireframe_block: glowstone
  1828. ############################################################
  1829. # +------------------------------------------------------+ #
  1830. # | Warzone Block Permissions | #
  1831. # +------------------------------------------------------+ #
  1832. ############################################################
  1833.  
  1834. warzone:
  1835. # List of materaials that can be modified in a warzone.
  1836. # '*' = Allow all materials.
  1837. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1838. # Eg: '*,-chest,-furnace'
  1839. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1840. item_use: 'true'
  1841. switch: 'true'
  1842. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1843. fire: 'true'
  1844. explosions: 'true'
  1845. explosions_break_blocks: 'true'
  1846. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  1847. # Only under affect when explosions_break_blocks is true.
  1848. explosions_regen_blocks: 'true'
  1849.  
  1850. version:
  1851. # This is the current version of Towny. Please do not edit.
  1852. version: 0.89.2.0
  1853. # This is for showing the changelog on updates. Please do not edit.
  1854. last_run_version: 0.89.2.0
  1855. # Minimum required version of CraftBukkit. Please do not edit.
  1856. bukkit_version: '2918'
  1857.  
  1858. # The language file you wish to use
  1859. language: english.yml
  1860.  
  1861. ############################################################
  1862. # +------------------------------------------------------+ #
  1863. # | Permission nodes | #
  1864. # +------------------------------------------------------+ #
  1865. ############################################################
  1866.  
  1867. # Possible permission nodes
  1868. #
  1869. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  1870. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  1871. # towny.top : User can access the command towny top
  1872. # towny.town.* : User has access to all town permission nodes.
  1873. # towny.town.new :User is able to create a town
  1874. # towny.town.delete :User is able to delete their town
  1875. # towny.town.claim : User is able to expand his town with /town claim
  1876. # towny.town.plot : User is able to use the /plot commands
  1877. # towny.town.resident : User is able to join towns upon invite.
  1878. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  1879. # towny.town.toggle.pvp
  1880. # towny.town.toggle.public
  1881. # towny.town.toggle.explosions
  1882. # towny.town.toggle.fire
  1883. # towny.town.toggle.mobs
  1884. # towny.nation.* : User has access to all town permission nodes.
  1885. # towny.nation.new :User is able to create a nation
  1886. # towny.nation.delete :User is able to delete their nation (if king)
  1887. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  1888. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  1889. # towny.wild.*: User is able to build/destroy in wild regardless.
  1890. # towny.wild.build
  1891. # towny.wild.destroy
  1892. # towny.wild.switch
  1893. # towny.wild.item_use
  1894. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  1895. # towny.wild.build.[block id]
  1896. # towny.wild.destroy.[block id]
  1897. # towny.wild.switch.[block id]
  1898. # towny.wild.item_use.[block id]
  1899. #
  1900. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  1901. # towny.claimed.build : User can build in all towns.
  1902. # towny.claimed.destroy : User can destroy in all towns.
  1903. # towny.claimed.switch : User can switch in all towns.
  1904. # towny.claimed.item_use : User can use use items in all towns.
  1905. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  1906. # towny.claimed.alltown.build.[block id]
  1907. # towny.claimed.alltown.destroy.[block id]
  1908. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  1909. # towny.claimed.alltown.item_use.[block id]
  1910. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  1911. # towny.claimed.owntown.build.[block id]
  1912. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  1913. # towny.claimed.owntown.switch.[block id]
  1914. # towny.claimed.owntown.item_use.[block id]
  1915. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  1916. # towny.claimed.townowned.build.[block id]
  1917. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  1918. # towny.claimed.townowned.switch.[block id]
  1919. # towny.claimed.townowned.item_use.[block id]
  1920. #
  1921. # towny.town.spawn.*: Grants all Spawn travel nodes
  1922. # towny.town.spawn.town : Ability to spawn to your own town.
  1923. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  1924. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  1925. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  1926. #
  1927. # these will be moved to permissions nodes at a later date
  1928. permissions:
  1929. town_creation_admin_only: 'false'
  1930. nation_creation_admin_only: 'false'
  1931.  
  1932. ############################################################
  1933. # +------------------------------------------------------+ #
  1934. # | Town and Nation levels | #
  1935. # +------------------------------------------------------+ #
  1936. ############################################################
  1937.  
  1938. levels:
  1939.  
  1940. # default Town levels.
  1941. town_level:
  1942. - upkeepModifier: 1.0
  1943. namePostfix: ' Ruins'
  1944. mayorPrefix: 'Spirit '
  1945. mayorPostfix: ''
  1946. townBlockLimit: 1
  1947. namePrefix: ''
  1948. numResidents: 0
  1949. - upkeepModifier: 1.0
  1950. namePostfix: ' (Settlement)'
  1951. mayorPrefix: 'Hermit '
  1952. mayorPostfix: ''
  1953. townBlockLimit: 16
  1954. namePrefix: ''
  1955. numResidents: 1
  1956. - upkeepModifier: 1.0
  1957. namePostfix: ' (Hamlet)'
  1958. mayorPrefix: 'Chief '
  1959. mayorPostfix: ''
  1960. townBlockLimit: 32
  1961. namePrefix: ''
  1962. numResidents: 2
  1963. - upkeepModifier: 1.0
  1964. namePostfix: ' (Village)'
  1965. mayorPrefix: 'Baron Von '
  1966. mayorPostfix: ''
  1967. townBlockLimit: 96
  1968. namePrefix: ''
  1969. numResidents: 6
  1970. - upkeepModifier: 1.0
  1971. namePostfix: ' (Town)'
  1972. mayorPrefix: 'Viscount '
  1973. mayorPostfix: ''
  1974. townBlockLimit: 160
  1975. namePrefix: ''
  1976. numResidents: 10
  1977. - upkeepModifier: 1.0
  1978. namePostfix: ' (Large Town)'
  1979. mayorPrefix: 'Count Von '
  1980. mayorPostfix: ''
  1981. townBlockLimit: 224
  1982. namePrefix: ''
  1983. numResidents: 14
  1984. - upkeepModifier: 1.0
  1985. namePostfix: ' (City)'
  1986. mayorPrefix: 'Earl '
  1987. mayorPostfix: ''
  1988. townBlockLimit: 320
  1989. namePrefix: ''
  1990. numResidents: 20
  1991. - upkeepModifier: 1.0
  1992. namePostfix: ' (Large City)'
  1993. mayorPrefix: 'Duke '
  1994. mayorPostfix: ''
  1995. townBlockLimit: 384
  1996. namePrefix: ''
  1997. numResidents: 24
  1998. - upkeepModifier: 1.0
  1999. namePostfix: ' (Metropolis)'
  2000. mayorPrefix: 'Lord '
  2001. mayorPostfix: ''
  2002. townBlockLimit: 448
  2003. namePrefix: ''
  2004. numResidents: 28
  2005.  
  2006. # default Nation levels.
  2007. nation_level:
  2008. - capitalPostfix: ''
  2009. upkeepModifier: 1.0
  2010. namePostfix: ' (Nation)'
  2011. kingPrefix: 'Leader '
  2012. townBlockLimitBonus: 10
  2013. namePrefix: 'Land of '
  2014. numResidents: 0
  2015. capitalPrefix: ''
  2016. kingPostfix: ''
  2017. - capitalPostfix: ''
  2018. upkeepModifier: 1.0
  2019. namePostfix: ' (Nation)'
  2020. kingPrefix: 'Count '
  2021. townBlockLimitBonus: 20
  2022. namePrefix: 'Federation of '
  2023. numResidents: 10
  2024. capitalPrefix: ''
  2025. kingPostfix: ''
  2026. - capitalPostfix: ''
  2027. upkeepModifier: 1.0
  2028. namePostfix: ' (Nation)'
  2029. kingPrefix: 'Duke '
  2030. townBlockLimitBonus: 40
  2031. namePrefix: 'Dominion of '
  2032. numResidents: 20
  2033. capitalPrefix: ''
  2034. kingPostfix: ''
  2035. - capitalPostfix: ''
  2036. upkeepModifier: 1.0
  2037. namePostfix: ' (Nation)'
  2038. kingPrefix: 'King '
  2039. townBlockLimitBonus: 60
  2040. namePrefix: 'Kingdom of '
  2041. numResidents: 30
  2042. capitalPrefix: ''
  2043. kingPostfix: ''
  2044. - capitalPostfix: ''
  2045. upkeepModifier: 1.0
  2046. namePostfix: ' Empire'
  2047. kingPrefix: 'Emperor '
  2048. townBlockLimitBonus: 100
  2049. namePrefix: 'The '
  2050. numResidents: 40
  2051. capitalPrefix: ''
  2052. kingPostfix: ''
  2053. - capitalPostfix: ''
  2054. upkeepModifier: 1.0
  2055. namePostfix: ' Realm'
  2056. kingPrefix: 'God Emperor '
  2057. townBlockLimitBonus: 140
  2058. namePrefix: 'The '
  2059. numResidents: 60
  2060. capitalPrefix: ''
  2061. kingPostfix: ''
  2062.  
  2063. ############################################################
  2064. # +------------------------------------------------------+ #
  2065. # | Town Claim/new defaults | #
  2066. # +------------------------------------------------------+ #
  2067. ############################################################
  2068.  
  2069. town:
  2070. # Default public status of the town (used for /town spawn)
  2071. default_public: 'true'
  2072. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  2073. default_open: 'false'
  2074. # Limits the maximum amount of bonus blocks a town can buy.
  2075. max_purchased_blocks: '0'
  2076. # maximum number of plots any single resident can own
  2077. max_plots_per_resident: '100'
  2078. # Maximum number of towns allowed on the server.
  2079. town_limit: '3000'
  2080.  
  2081. # Minimum number of plots any towns plot must be from the next town's own plots.
  2082. # This will prevent town encasement to a certain degree.
  2083. min_plot_distance_from_town_plot: '5'
  2084.  
  2085. # Minimum number of plots any towns home plot must be from the next town.
  2086. # This will prevent someone founding a town right on your doorstep
  2087. min_distance_from_town_homeblock: '5'
  2088.  
  2089. # Maximum distance between homblocks.
  2090. # This will force players to build close together.
  2091. max_distance_between_homeblocks: '0'
  2092.  
  2093. # The maximum townblocks available to a town is (numResidents * ratio).
  2094. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  2095. town_block_ratio: '8'
  2096. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  2097. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  2098. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  2099. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  2100. town_block_size: '16'
  2101.  
  2102.  
  2103. ############################################################
  2104. # +------------------------------------------------------+ #
  2105. # | Default new world settings | #
  2106. # +------------------------------------------------------+ #
  2107. ############################################################
  2108.  
  2109. # These flags are only used at the initial setp of a new world.
  2110.  
  2111. # Once Towny is running each world can be altered from within game
  2112. # using '/townyworld toggle'
  2113.  
  2114. new_world_settings:
  2115. # Default for new worlds to have towny enabled.
  2116. using_towny: 'true'
  2117.  
  2118. pvp:
  2119. # Set if PVP is enabled in this world
  2120. world_pvp: 'true'
  2121. # force_pvp_on is a global flag and overrides any towns flag setting
  2122. force_pvp_on: 'false'
  2123.  
  2124. mobs:
  2125. # world_monsters_on is a global flag setting per world.
  2126. world_monsters_on: 'true'
  2127. # force_town_monsters_on is a global flag and overrides any towns flag setting
  2128. force_town_monsters_on: 'false'
  2129.  
  2130. explosions:
  2131. # Allow explosions in this world
  2132. world_explosions_enabled: 'true'
  2133. # force_explosions_on is a global flag and overrides any towns flag setting
  2134. force_explosions_on: 'false'
  2135.  
  2136. fire:
  2137. # Allow fire to be lit and spread in this world.
  2138. world_firespread_enabled: 'true'
  2139. # force_fire_on is a global flag and overrides any towns flag setting
  2140. force_fire_on: 'false'
  2141.  
  2142. # Prevent Endermen from picking up and placing blocks.
  2143. enderman_protect: 'true'
  2144. # Disable players trampling crops
  2145. disable_player_crop_trampling: 'true'
  2146. # Disable creatures trampling crops
  2147. disable_creature_crop_trampling: 'true'
  2148.  
  2149. # World management settings to deal with un/claiming plots
  2150. plot_management:
  2151.  
  2152. block_delete:
  2153. enabled: 'false'
  2154. # These items will be deleted upon a plot being unclaimed
  2155. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  2156.  
  2157. mayor_plotblock_delete:
  2158. enabled: 'false'
  2159. # These items will be deleted upon a mayor using /plot clear
  2160. # To disable deleting replace the current entries with NONE.
  2161. mayor_plot_delete: WALL_SIGN,SIGN_POST
  2162.  
  2163. revert_on_unclaim:
  2164. # *** WARNING***
  2165. # If this is enabled any town plots which become unclaimed will
  2166. # slowly be reverted to a snapshot taken before the plot was claimed.
  2167. #
  2168. # Regeneration will only work if the plot was
  2169. # claimed under version 0.76.2, or
  2170. # later with this feature enabled
  2171. #
  2172. # If you allow players to break/build in the wild the snapshot will
  2173. # include any changes made before the plot was claimed.
  2174. enabled: 'false'
  2175. speed: 1s
  2176. # These block types will NOT be regenerated
  2177. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  2178.  
  2179. wild_revert_on_mob_explosion:
  2180. # Enabling this will slowly regenerate holes created in the
  2181. # wilderness by monsters exploding.
  2182. enabled: 'true'
  2183. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  2184. delay: 20s
  2185.  
  2186.  
  2187. ############################################################
  2188. # +------------------------------------------------------+ #
  2189. # | Global town settings | #
  2190. # +------------------------------------------------------+ #
  2191. ############################################################
  2192.  
  2193. global_town_settings:
  2194. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  2195. friendly_fire: 'true'
  2196. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  2197. health_regen:
  2198. speed: 3s
  2199. enable: 'true'
  2200. # Allow towns to claim outposts (a townblock not connected to town).
  2201. allow_outposts: 'true'
  2202. # Allow the use of /town spawn
  2203. allow_town_spawn: 'true'
  2204. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  2205. allow_town_spawn_travel: 'true'
  2206. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  2207. allow_town_spawn_travel_nation: 'true'
  2208. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  2209. allow_town_spawn_travel_ally: 'true'
  2210. # If non zero it delays any spawn request by x seconds.
  2211. teleport_warmup_time: '0'
  2212. # Respawn the player at his town spawn point when he/she dies
  2213. town_respawn: 'false'
  2214. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  2215. town_respawn_same_world_only: 'false'
  2216. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  2217. # Allowed options: unclaimed,enemy,neutral
  2218. prevent_town_spawn_in: enemy
  2219. # Enables the [~Home] message.
  2220. # If false it will make it harder for enemies to find the home block during a war
  2221. show_town_notifications: 'true'
  2222.  
  2223.  
  2224. ############################################################
  2225. # +------------------------------------------------------+ #
  2226. # | Plugin interfacing | #
  2227. # +------------------------------------------------------+ #
  2228. ############################################################
  2229.  
  2230. plugin:
  2231.  
  2232. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  2233. database:
  2234. database_load: flatfile
  2235. database_save: flatfile
  2236.  
  2237. # SQL database connection details (IF set to use SQL).
  2238. sql:
  2239. hostname: localhost
  2240. port: '3306'
  2241. dbname: towny
  2242. table_prefix: towny_
  2243. username: root
  2244. password: ''
  2245.  
  2246. # Flatfile backup settings.
  2247. daily_backups: 'true'
  2248. backups_are_deleted_after: 5d
  2249.  
  2250. # Valid entries are: zip, none.
  2251. flatfile_backup: zip
  2252.  
  2253. interfacing:
  2254.  
  2255. tekkit:
  2256. # Add any fake players for client/server mods (aka Tekkit) here
  2257. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  2258.  
  2259. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  2260. using_essentials: 'false'
  2261.  
  2262. # This will attempt to use Register (if present)
  2263. # Then it will attempt to access iConomy 5.01 directly
  2264. # Enable if you have either iConomy 5.01, or Register.jar to
  2265. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  2266. # https://github.com/iConomy/Register/tree/master/dist
  2267. using_economy: 'true'
  2268.  
  2269. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  2270. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  2271. using_questioner:
  2272. enable: 'true'
  2273. # The command to accept invitations.
  2274. accept: accept
  2275. # The command to refuse invitations.
  2276. deny: deny
  2277.  
  2278. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  2279. # False to disable permission checks and rely on Towny settings.
  2280. using_permissions: 'true'
  2281.  
  2282. day_timer:
  2283. # The number of hours in each "day".
  2284. # You can configure for 10 hour days. Default is 24 hours.
  2285. day_interval: 1d
  2286. # The time each "day", when taxes will be collected.
  2287. # MUST be less than day_interval. Default is 12h (midday).
  2288. new_day_time: 12h
  2289.  
  2290. # Lots of messages to tell you what's going on in the server with time taken for events.
  2291. debug_mode: 'false'
  2292.  
  2293. # Info tool for server admins to use to query in game blocks and entities.
  2294. info_tool: CLAY_BRICK
  2295.  
  2296. # Spams the player named in dev_name with all messages related to towny.
  2297. dev_mode:
  2298. enable: 'false'
  2299. dev_name: ElgarL
  2300.  
  2301. # Record all messages to the towny.log
  2302. logging: 'true'
  2303. # If true this will cause the log to be wiped at every startup.
  2304. reset_log_on_boot: 'true'
  2305.  
  2306.  
  2307. ############################################################
  2308. # +------------------------------------------------------+ #
  2309. # | Filters colour and chat | #
  2310. # +------------------------------------------------------+ #
  2311. ############################################################
  2312.  
  2313. filters_colour_chat:
  2314. # This is the name given to any NPC assigned mayor.
  2315. npc_prefix: NPC
  2316. # Regex fields used in validating inputs.
  2317. regex:
  2318. name_filter_regex: '[ /]'
  2319. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  2320. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  2321.  
  2322. modify_chat:
  2323. # Maximum length of Town and Nation names.
  2324. max_name_length: '20'
  2325. # Maximum length of titles and surnames.
  2326. max_title_length: '10'
  2327.  
  2328.  
  2329. ############################################################
  2330. # +------------------------------------------------------+ #
  2331. # | block/item/mob protection | #
  2332. # +------------------------------------------------------+ #
  2333. ############################################################
  2334.  
  2335. protection:
  2336.  
  2337. # Items that can be blocked within towns via town/plot flags
  2338. # 259 - flint and steel
  2339. # 325 - bucket
  2340. # 326 - water bucket
  2341. # 327 - lava bucket
  2342. # 351 - bone/bonemeal
  2343. # 359 - shears
  2344. # 368 - ender pearl
  2345. # 374 - glass bottle
  2346. # 385 - fire charge
  2347. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  2348.  
  2349. # Items which can be blocked or enabled via town/plot flags
  2350. # 25 - noteblock
  2351. # 54 - chest ...etc
  2352. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  2353.  
  2354. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  2355. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  2356. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  2357.  
  2358. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  2359. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  2360.  
  2361. # Prevent the spawning of villager babies in towns.
  2362. town_prevent_villager_breeding: 'false'
  2363. # Disable creatures triggering stone pressure plates
  2364. disable_creature_pressureplate_stone: 'true'
  2365.  
  2366. # Globally remove living entities in all worlds that have their flag set.
  2367. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  2368.  
  2369. # Prevent the spawning of villager babies in the world.
  2370. world_prevent_villager_breeding: 'false'
  2371.  
  2372. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  2373. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  2374. # NEVER set below 1.
  2375. mob_removal_speed: 5s
  2376.  
  2377. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  2378. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  2379. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  2380.  
  2381. # Protect living entities within a town's boundaries from being killed by players.
  2382. mob_types: Animals,NPC,Snowman,ArmorStand
  2383.  
  2384. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  2385. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  2386. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  2387. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  2388.  
  2389. # When preventing PVP prevent the use of these potions.
  2390. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  2391.  
  2392. # Prevent fly and double block jump cheats.
  2393. cheat_protection: 'true'
  2394.  
  2395. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  2396. regen_delay: 0s
  2397.  
  2398.  
  2399. ############################################################
  2400. # +------------------------------------------------------+ #
  2401. # | Wilderness settings | #
  2402. # +------------------------------------------------------+ #
  2403. ############################################################
  2404.  
  2405. # These Settings defaults only. They are copied to each worlds data files upon first detection
  2406. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  2407.  
  2408. unclaimed:
  2409. unclaimed_zone_build: 'false'
  2410. unclaimed_zone_destroy: 'false'
  2411. unclaimed_zone_item_use: 'false'
  2412. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  2413. unclaimed_zone_switch: 'false'
  2414.  
  2415.  
  2416. ############################################################
  2417. # +------------------------------------------------------+ #
  2418. # | Town Notifications | #
  2419. # +------------------------------------------------------+ #
  2420. ############################################################
  2421.  
  2422. # This is the format for the notifications sent as players move between plots.
  2423. # Empty a particular format for it to be ignored.
  2424.  
  2425. # Example:
  2426. # [notification.format]
  2427. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  2428. # ... [notification.plot.format]
  2429. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  2430. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  2431.  
  2432. notification:
  2433. format: '&6 ~ %s'
  2434. splitter: '&7 - '
  2435. area_wilderness: '&2%s'
  2436. area_wilderness_pvp: '%s'
  2437. area_town: '&6%s'
  2438. area_town_pvp: '%s'
  2439. owner: '&a%s'
  2440. no_owner: '&a%s'
  2441. plot:
  2442. splitter: ' '
  2443. format: '%s'
  2444. homeblock: '&b[Home]'
  2445. outpostblock: '&b[Outpost]'
  2446. forsale: '&e[For Sale: %s]'
  2447. type: '&6[%s]'
  2448.  
  2449.  
  2450. ############################################################
  2451. # +------------------------------------------------------+ #
  2452. # | Default Town/Plot flags | #
  2453. # +------------------------------------------------------+ #
  2454. ############################################################
  2455.  
  2456.  
  2457. default_perm_flags:
  2458.  
  2459. # Default permission flags for residents plots within a town
  2460. #
  2461. # Can allies/friends/outsiders perform certain actions in the town
  2462. #
  2463. # build - place blocks and other items
  2464. # destroy - break blocks and other items
  2465. # itemuse - use items such as furnaces (as defined in item_use_ids)
  2466. # switch - trigger or activate switches (as defined in switch_ids)
  2467. resident:
  2468. friend:
  2469. build: 'true'
  2470. destroy: 'true'
  2471. item_use: 'true'
  2472. switch: 'true'
  2473. ally:
  2474. build: 'false'
  2475. destroy: 'false'
  2476. item_use: 'false'
  2477. switch: 'false'
  2478. outsider:
  2479. build: 'false'
  2480. destroy: 'false'
  2481. item_use: 'false'
  2482. switch: 'false'
  2483.  
  2484. # Default permission flags for towns
  2485. # These are copied into the town data file at creation
  2486. #
  2487. # Can allies/outsiders/residents perform certain actions in the town
  2488. #
  2489. # build - place blocks and other items
  2490. # destroy - break blocks and other items
  2491. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  2492. # switch - trigger or activate switches (as defined in switch_ids)
  2493. town:
  2494. default:
  2495. pvp: 'true'
  2496. fire: 'false'
  2497. explosion: 'false'
  2498. mobs: 'false'
  2499. resident:
  2500. build: 'true'
  2501. destroy: 'true'
  2502. item_use: 'true'
  2503. switch: 'true'
  2504. ally:
  2505. build: 'false'
  2506. destroy: 'false'
  2507. item_use: 'false'
  2508. switch: 'false'
  2509. outsider:
  2510. build: 'false'
  2511. destroy: 'false'
  2512. item_use: 'false'
  2513. switch: 'false'
  2514.  
  2515.  
  2516. ############################################################
  2517. # +------------------------------------------------------+ #
  2518. # | Resident settings | #
  2519. # +------------------------------------------------------+ #
  2520. ############################################################
  2521.  
  2522. resident_settings:
  2523. # player is flagged as inactive after 1 hour (default)
  2524. inactive_after_time: 1h
  2525. # if enabled old residents will be kicked and deleted from a town
  2526. # after Two months (default) of not logging in
  2527. delete_old_residents:
  2528. enable: 'false'
  2529. deleted_after_time: 60d
  2530. delete_economy_account: 'true'
  2531. # The name of the town a resident will automatically join when he first registers.
  2532. default_town_name: ''
  2533. # If true, players can only use beds in plots they personally own.
  2534. deny_bed_use: 'false'
  2535.  
  2536.  
  2537. ############################################################
  2538. # +------------------------------------------------------+ #
  2539. # | Economy settings | #
  2540. # +------------------------------------------------------+ #
  2541. ############################################################
  2542.  
  2543. economy:
  2544. # By default it is set to true.
  2545. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  2546. use_async: 'true'
  2547. # Prefix to apply to all town economy accounts.
  2548. town_prefix: town-
  2549. # Prefix to apply to all nation economy accounts.
  2550. nation_prefix: nation-
  2551.  
  2552. spawn_travel:
  2553. # Cost to use /town spawn
  2554. price_town_spawn_travel: '0.0'
  2555. # Cost to use '/town spawn [town]' to another town in your nation.
  2556. price_town_nation_spawn_travel: '5.0'
  2557. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  2558. price_town_ally_spawn_travel: '10.0'
  2559. # Cost to use /town spawn [town]
  2560. # This is paid to the town you goto.
  2561. price_town_public_spawn_travel: '10.0'
  2562.  
  2563. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  2564. price_nation_neutrality: '100.0'
  2565.  
  2566. new_expand:
  2567. # How much it costs to start a nation.
  2568. price_new_nation: '100000.0'
  2569. # How much it costs to start a town.
  2570. price_new_town: '10000.0'
  2571. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  2572. price_outpost: '10000.0'
  2573. # The price for a town to expand one townblock.
  2574. price_claim_townblock: '500.0'
  2575. # How much it costs a player to buy extra blocks.
  2576. price_purchased_bonus_townblock: '500'
  2577. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  2578. price_purchased_bonus_townblock_increase: '1.0'
  2579.  
  2580. death:
  2581. # Either fixed or percentage.
  2582. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  2583. price_death_type: fixed
  2584. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  2585. price_death_pvp_only: 'false'
  2586.  
  2587. price_death: '1.0'
  2588.  
  2589. price_death_town: '0.0'
  2590.  
  2591. price_death_nation: '0.0'
  2592.  
  2593. banks:
  2594. # Maximum amount of money allowed in town bank
  2595. # Use 0 for no limit
  2596. town_bank_cap: '0.0'
  2597. # Set to true to allow withdrawls from town banks
  2598. town_allow_withdrawls: 'true'
  2599. # Maximum amount of money allowed in nation bank
  2600. # Use 0 for no limit
  2601. nation_bank_cap: '0.0'
  2602. # Set to true to allow withdrawls from nation banks
  2603. nation_allow_withdrawls: 'true'
  2604. closed_economy:
  2605. # The name of the account that all money that normally disappears goes into.
  2606. server_account: towny-server
  2607. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  2608. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  2609. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  2610. enabled: 'false'
  2611.  
  2612. daily_taxes:
  2613. # Enables taxes to be collected daily by town/nation
  2614. # If a town can't pay it's tax then it is kicked from the nation.
  2615. # if a resident can't pay his plot tax he loses his plot.
  2616. # if a resident can't pay his town tax then he is kicked from the town.
  2617. # if a town or nation fails to pay it's upkeep it is deleted.
  2618. enabled: 'true'
  2619. # Maximum tax amount allowed when using flat taxes
  2620. max_tax_amount: '1000.0'
  2621. # maximum tax percentage allowed when taxing by percentages
  2622. max_tax_percent: '25'
  2623. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  2624. # all of it's member town are kicked and the Nation is removed.
  2625. price_nation_upkeep: '1000.0'
  2626. # The server's daily charge on each town. If a town fails to pay this upkeep
  2627. # all of it's residents are kicked and the town is removed.
  2628. price_town_upkeep: '500.0'
  2629. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  2630. # calculated by (number of claimed plots X price_town_upkeep).
  2631. town_plotbased_upkeep: 'false'
  2632. # If enabled and you set a negative upkeep for the town
  2633. # any funds the town gains via upkeep at a new day
  2634. # will be shared out between the plot owners.
  2635. use_plot_payments: 'false'
  2636.  
  2637.  
  2638. ############################################################
  2639. # +------------------------------------------------------+ #
  2640. # | War settings | #
  2641. # +------------------------------------------------------+ #
  2642. ############################################################
  2643.  
  2644. war:
  2645. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  2646. nation_can_be_neutral: 'true'
  2647.  
  2648.  
  2649. ############################################################
  2650. # +------------------------------------------------------+ #
  2651. # | Economy Transfers During War settings | #
  2652. # +------------------------------------------------------+ #
  2653. ############################################################
  2654.  
  2655. economy:
  2656. enemy:
  2657. # Amount charged to place a warflag (payed to server).
  2658. place_flag: '10'
  2659. # Amount payed from the flagbearer to the defender after defending the area.
  2660. defended_attack: '10'
  2661. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  2662. # and the attacker can't pay, the attack is canceled.
  2663. townblock_won: '10'
  2664. # Same as townblock_won but for the special case of winning the homeblock.
  2665. homeblock_won: '100'
  2666.  
  2667.  
  2668. ############################################################
  2669. # +------------------------------------------------------+ #
  2670. # | War Event settings | #
  2671. # +------------------------------------------------------+ #
  2672. ############################################################
  2673.  
  2674. # This is started with /townyadmnin toggle war
  2675.  
  2676. # In peace time War spoils are accumulated from towns and nations being
  2677. # deleted with any money left in the bank.
  2678. #
  2679. # These funds are increased during a war event upon a player death.
  2680. # An additional bonus to the war chest is set in base_spoils.
  2681. #
  2682. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  2683. # The war is won when the only nations left in the battle are allies, or only a single nation.
  2684. #
  2685. # The winning nations share half of the war spoils.
  2686. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  2687.  
  2688. event:
  2689. warning_delay: '30'
  2690. #If false all towns not in nations can be attacked during a war event.
  2691. towns_are_neutral: 'true'
  2692.  
  2693. # If true and the monarch/king dies the nation is removed from the war.
  2694. remove_on_monarch_death: 'false'
  2695. # If enabled players will be able to break/place blocks in enemy plots during a war.
  2696. allow_block_griefing: 'true'
  2697.  
  2698. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  2699. block_hp:
  2700. town_block_hp: '60'
  2701. home_block_hp: '120'
  2702.  
  2703. eco:
  2704. # This amount is new money injected into the economy with a war event.
  2705. base_spoils: '100.0'
  2706. # This amount is taken from the losing town for each plot lost.
  2707. wartime_town_block_loss_price: '100.0'
  2708. # This amount is taken from the player if they die during the event
  2709. price_death_wartime: '200.0'
  2710.  
  2711. points:
  2712. points_townblock: '1'
  2713. points_town: '10'
  2714. points_nation: '100'
  2715. points_kill: '1'
  2716.  
  2717. # The minimum height at which a player must stand to count as an attacker.
  2718. min_height: '60'
  2719.  
  2720. ############################################################
  2721. # +------------------------------------------------------+ #
  2722. # | Flag war settings | #
  2723. # +------------------------------------------------------+ #
  2724. ############################################################
  2725.  
  2726. enemy:
  2727. # If false, players won't be able to place war flags, effectively disabling warzones.
  2728. allow_attacks: 'false'
  2729. # If true, enemy's can only attack the edge plots of a town with war flags.
  2730. only_attack_borders: 'true'
  2731. # This many people must be online in target town in order to place a war flag in their domain.
  2732. min_players_online_in_town: '2'
  2733. # This many people must be online in target nation in order to place a war flag in their domain.
  2734. min_players_online_in_nation: '3'
  2735. max_active_flags_per_player: '1'
  2736. flag:
  2737. waiting_time: 1m
  2738. # This is the block a player must place to trigger the attack event.
  2739. base_block: fence
  2740. # This is the block a player must place to trigger the attack event.
  2741. light_block: torch
  2742. beacon:
  2743. # Must be smaller than half the size of town_block_size.
  2744. radius: '3'
  2745. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  2746. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  2747. height_above_flag:
  2748. min: '3'
  2749. max: '64'
  2750. draw: 'true'
  2751. wireframe_block: glowstone
  2752. ############################################################
  2753. # +------------------------------------------------------+ #
  2754. # | Warzone Block Permissions | #
  2755. # +------------------------------------------------------+ #
  2756. ############################################################
  2757.  
  2758. warzone:
  2759. # List of materaials that can be modified in a warzone.
  2760. # '*' = Allow all materials.
  2761. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  2762. # Eg: '*,-chest,-furnace'
  2763. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  2764. item_use: 'true'
  2765. switch: 'true'
  2766. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  2767. fire: 'true'
  2768. explosions: 'true'
  2769. explosions_break_blocks: 'true'
  2770. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  2771. # Only under affect when explosions_break_blocks is true.
  2772. explosions_regen_blocks: 'true'
  2773.  
  2774. version:
  2775. # This is the current version of Towny. Please do not edit.
  2776. version: 0.89.2.0
  2777. # This is for showing the changelog on updates. Please do not edit.
  2778. last_run_version: 0.89.2.0
  2779. # Minimum required version of CraftBukkit. Please do not edit.
  2780. bukkit_version: '2918'
  2781.  
  2782. # The language file you wish to use
  2783. language: english.yml
  2784.  
  2785. ############################################################
  2786. # +------------------------------------------------------+ #
  2787. # | Permission nodes | #
  2788. # +------------------------------------------------------+ #
  2789. ############################################################
  2790.  
  2791. # Possible permission nodes
  2792. #
  2793. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  2794. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  2795. # towny.top : User can access the command towny top
  2796. # towny.town.* : User has access to all town permission nodes.
  2797. # towny.town.new :User is able to create a town
  2798. # towny.town.delete :User is able to delete their town
  2799. # towny.town.claim : User is able to expand his town with /town claim
  2800. # towny.town.plot : User is able to use the /plot commands
  2801. # towny.town.resident : User is able to join towns upon invite.
  2802. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  2803. # towny.town.toggle.pvp
  2804. # towny.town.toggle.public
  2805. # towny.town.toggle.explosions
  2806. # towny.town.toggle.fire
  2807. # towny.town.toggle.mobs
  2808. # towny.nation.* : User has access to all town permission nodes.
  2809. # towny.nation.new :User is able to create a nation
  2810. # towny.nation.delete :User is able to delete their nation (if king)
  2811. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  2812. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  2813. # towny.wild.*: User is able to build/destroy in wild regardless.
  2814. # towny.wild.build
  2815. # towny.wild.destroy
  2816. # towny.wild.switch
  2817. # towny.wild.item_use
  2818. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  2819. # towny.wild.build.[block id]
  2820. # towny.wild.destroy.[block id]
  2821. # towny.wild.switch.[block id]
  2822. # towny.wild.item_use.[block id]
  2823. #
  2824. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  2825. # towny.claimed.build : User can build in all towns.
  2826. # towny.claimed.destroy : User can destroy in all towns.
  2827. # towny.claimed.switch : User can switch in all towns.
  2828. # towny.claimed.item_use : User can use use items in all towns.
  2829. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  2830. # towny.claimed.alltown.build.[block id]
  2831. # towny.claimed.alltown.destroy.[block id]
  2832. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  2833. # towny.claimed.alltown.item_use.[block id]
  2834. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  2835. # towny.claimed.owntown.build.[block id]
  2836. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  2837. # towny.claimed.owntown.switch.[block id]
  2838. # towny.claimed.owntown.item_use.[block id]
  2839. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  2840. # towny.claimed.townowned.build.[block id]
  2841. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  2842. # towny.claimed.townowned.switch.[block id]
  2843. # towny.claimed.townowned.item_use.[block id]
  2844. #
  2845. # towny.town.spawn.*: Grants all Spawn travel nodes
  2846. # towny.town.spawn.town : Ability to spawn to your own town.
  2847. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  2848. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  2849. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  2850. #
  2851. # these will be moved to permissions nodes at a later date
  2852. permissions:
  2853. town_creation_admin_only: 'false'
  2854. nation_creation_admin_only: 'false'
  2855.  
  2856. ############################################################
  2857. # +------------------------------------------------------+ #
  2858. # | Town and Nation levels | #
  2859. # +------------------------------------------------------+ #
  2860. ############################################################
  2861.  
  2862. levels:
  2863.  
  2864. # default Town levels.
  2865. town_level:
  2866. - upkeepModifier: 1.0
  2867. namePostfix: ' Ruins'
  2868. mayorPrefix: 'Spirit '
  2869. mayorPostfix: ''
  2870. townBlockLimit: 1
  2871. namePrefix: ''
  2872. numResidents: 0
  2873. - upkeepModifier: 1.0
  2874. namePostfix: ' (Settlement)'
  2875. mayorPrefix: 'Hermit '
  2876. mayorPostfix: ''
  2877. townBlockLimit: 16
  2878. namePrefix: ''
  2879. numResidents: 1
  2880. - upkeepModifier: 1.0
  2881. namePostfix: ' (Hamlet)'
  2882. mayorPrefix: 'Chief '
  2883. mayorPostfix: ''
  2884. townBlockLimit: 32
  2885. namePrefix: ''
  2886. numResidents: 2
  2887. - upkeepModifier: 1.0
  2888. namePostfix: ' (Village)'
  2889. mayorPrefix: 'Baron Von '
  2890. mayorPostfix: ''
  2891. townBlockLimit: 96
  2892. namePrefix: ''
  2893. numResidents: 6
  2894. - upkeepModifier: 1.0
  2895. namePostfix: ' (Town)'
  2896. mayorPrefix: 'Viscount '
  2897. mayorPostfix: ''
  2898. townBlockLimit: 160
  2899. namePrefix: ''
  2900. numResidents: 10
  2901. - upkeepModifier: 1.0
  2902. namePostfix: ' (Large Town)'
  2903. mayorPrefix: 'Count Von '
  2904. mayorPostfix: ''
  2905. townBlockLimit: 224
  2906. namePrefix: ''
  2907. numResidents: 14
  2908. - upkeepModifier: 1.0
  2909. namePostfix: ' (City)'
  2910. mayorPrefix: 'Earl '
  2911. mayorPostfix: ''
  2912. townBlockLimit: 320
  2913. namePrefix: ''
  2914. numResidents: 20
  2915. - upkeepModifier: 1.0
  2916. namePostfix: ' (Large City)'
  2917. mayorPrefix: 'Duke '
  2918. mayorPostfix: ''
  2919. townBlockLimit: 384
  2920. namePrefix: ''
  2921. numResidents: 24
  2922. - upkeepModifier: 1.0
  2923. namePostfix: ' (Metropolis)'
  2924. mayorPrefix: 'Lord '
  2925. mayorPostfix: ''
  2926. townBlockLimit: 448
  2927. namePrefix: ''
  2928. numResidents: 28
  2929.  
  2930. # default Nation levels.
  2931. nation_level:
  2932. - capitalPostfix: ''
  2933. upkeepModifier: 1.0
  2934. namePostfix: ' (Nation)'
  2935. kingPrefix: 'Leader '
  2936. townBlockLimitBonus: 10
  2937. namePrefix: 'Land of '
  2938. numResidents: 0
  2939. capitalPrefix: ''
  2940. kingPostfix: ''
  2941. - capitalPostfix: ''
  2942. upkeepModifier: 1.0
  2943. namePostfix: ' (Nation)'
  2944. kingPrefix: 'Count '
  2945. townBlockLimitBonus: 20
  2946. namePrefix: 'Federation of '
  2947. numResidents: 10
  2948. capitalPrefix: ''
  2949. kingPostfix: ''
  2950. - capitalPostfix: ''
  2951. upkeepModifier: 1.0
  2952. namePostfix: ' (Nation)'
  2953. kingPrefix: 'Duke '
  2954. townBlockLimitBonus: 40
  2955. namePrefix: 'Dominion of '
  2956. numResidents: 20
  2957. capitalPrefix: ''
  2958. kingPostfix: ''
  2959. - capitalPostfix: ''
  2960. upkeepModifier: 1.0
  2961. namePostfix: ' (Nation)'
  2962. kingPrefix: 'King '
  2963. townBlockLimitBonus: 60
  2964. namePrefix: 'Kingdom of '
  2965. numResidents: 30
  2966. capitalPrefix: ''
  2967. kingPostfix: ''
  2968. - capitalPostfix: ''
  2969. upkeepModifier: 1.0
  2970. namePostfix: ' Empire'
  2971. kingPrefix: 'Emperor '
  2972. townBlockLimitBonus: 100
  2973. namePrefix: 'The '
  2974. numResidents: 40
  2975. capitalPrefix: ''
  2976. kingPostfix: ''
  2977. - capitalPostfix: ''
  2978. upkeepModifier: 1.0
  2979. namePostfix: ' Realm'
  2980. kingPrefix: 'God Emperor '
  2981. townBlockLimitBonus: 140
  2982. namePrefix: 'The '
  2983. numResidents: 60
  2984. capitalPrefix: ''
  2985. kingPostfix: ''
  2986.  
  2987. ############################################################
  2988. # +------------------------------------------------------+ #
  2989. # | Town Claim/new defaults | #
  2990. # +------------------------------------------------------+ #
  2991. ############################################################
  2992.  
  2993. town:
  2994. # Default public status of the town (used for /town spawn)
  2995. default_public: 'true'
  2996. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  2997. default_open: 'false'
  2998. # Limits the maximum amount of bonus blocks a town can buy.
  2999. max_purchased_blocks: '0'
  3000. # maximum number of plots any single resident can own
  3001. max_plots_per_resident: '100'
  3002. # Maximum number of towns allowed on the server.
  3003. town_limit: '3000'
  3004.  
  3005. # Minimum number of plots any towns plot must be from the next town's own plots.
  3006. # This will prevent town encasement to a certain degree.
  3007. min_plot_distance_from_town_plot: '5'
  3008.  
  3009. # Minimum number of plots any towns home plot must be from the next town.
  3010. # This will prevent someone founding a town right on your doorstep
  3011. min_distance_from_town_homeblock: '5'
  3012.  
  3013. # Maximum distance between homblocks.
  3014. # This will force players to build close together.
  3015. max_distance_between_homeblocks: '0'
  3016.  
  3017. # The maximum townblocks available to a town is (numResidents * ratio).
  3018. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  3019. town_block_ratio: '8'
  3020. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  3021. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  3022. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  3023. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  3024. town_block_size: '16'
  3025.  
  3026.  
  3027. ############################################################
  3028. # +------------------------------------------------------+ #
  3029. # | Default new world settings | #
  3030. # +------------------------------------------------------+ #
  3031. ############################################################
  3032.  
  3033. # These flags are only used at the initial setp of a new world.
  3034.  
  3035. # Once Towny is running each world can be altered from within game
  3036. # using '/townyworld toggle'
  3037.  
  3038. new_world_settings:
  3039. # Default for new worlds to have towny enabled.
  3040. using_towny: 'true'
  3041.  
  3042. pvp:
  3043. # Set if PVP is enabled in this world
  3044. world_pvp: 'true'
  3045. # force_pvp_on is a global flag and overrides any towns flag setting
  3046. force_pvp_on: 'false'
  3047.  
  3048. mobs:
  3049. # world_monsters_on is a global flag setting per world.
  3050. world_monsters_on: 'true'
  3051. # force_town_monsters_on is a global flag and overrides any towns flag setting
  3052. force_town_monsters_on: 'false'
  3053.  
  3054. explosions:
  3055. # Allow explosions in this world
  3056. world_explosions_enabled: 'true'
  3057. # force_explosions_on is a global flag and overrides any towns flag setting
  3058. force_explosions_on: 'false'
  3059.  
  3060. fire:
  3061. # Allow fire to be lit and spread in this world.
  3062. world_firespread_enabled: 'true'
  3063. # force_fire_on is a global flag and overrides any towns flag setting
  3064. force_fire_on: 'false'
  3065.  
  3066. # Prevent Endermen from picking up and placing blocks.
  3067. enderman_protect: 'true'
  3068. # Disable players trampling crops
  3069. disable_player_crop_trampling: 'true'
  3070. # Disable creatures trampling crops
  3071. disable_creature_crop_trampling: 'true'
  3072.  
  3073. # World management settings to deal with un/claiming plots
  3074. plot_management:
  3075.  
  3076. block_delete:
  3077. enabled: 'false'
  3078. # These items will be deleted upon a plot being unclaimed
  3079. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  3080.  
  3081. mayor_plotblock_delete:
  3082. enabled: 'false'
  3083. # These items will be deleted upon a mayor using /plot clear
  3084. # To disable deleting replace the current entries with NONE.
  3085. mayor_plot_delete: WALL_SIGN,SIGN_POST
  3086.  
  3087. revert_on_unclaim:
  3088. # *** WARNING***
  3089. # If this is enabled any town plots which become unclaimed will
  3090. # slowly be reverted to a snapshot taken before the plot was claimed.
  3091. #
  3092. # Regeneration will only work if the plot was
  3093. # claimed under version 0.76.2, or
  3094. # later with this feature enabled
  3095. #
  3096. # If you allow players to break/build in the wild the snapshot will
  3097. # include any changes made before the plot was claimed.
  3098. enabled: 'false'
  3099. speed: 1s
  3100. # These block types will NOT be regenerated
  3101. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  3102.  
  3103. wild_revert_on_mob_explosion:
  3104. # Enabling this will slowly regenerate holes created in the
  3105. # wilderness by monsters exploding.
  3106. enabled: 'true'
  3107. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  3108. delay: 20s
  3109.  
  3110.  
  3111. ############################################################
  3112. # +------------------------------------------------------+ #
  3113. # | Global town settings | #
  3114. # +------------------------------------------------------+ #
  3115. ############################################################
  3116.  
  3117. global_town_settings:
  3118. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  3119. friendly_fire: 'true'
  3120. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  3121. health_regen:
  3122. speed: 3s
  3123. enable: 'true'
  3124. # Allow towns to claim outposts (a townblock not connected to town).
  3125. allow_outposts: 'true'
  3126. # Allow the use of /town spawn
  3127. allow_town_spawn: 'true'
  3128. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  3129. allow_town_spawn_travel: 'true'
  3130. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  3131. allow_town_spawn_travel_nation: 'true'
  3132. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  3133. allow_town_spawn_travel_ally: 'true'
  3134. # If non zero it delays any spawn request by x seconds.
  3135. teleport_warmup_time: '0'
  3136. # Respawn the player at his town spawn point when he/she dies
  3137. town_respawn: 'false'
  3138. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  3139. town_respawn_same_world_only: 'false'
  3140. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  3141. # Allowed options: unclaimed,enemy,neutral
  3142. prevent_town_spawn_in: enemy
  3143. # Enables the [~Home] message.
  3144. # If false it will make it harder for enemies to find the home block during a war
  3145. show_town_notifications: 'true'
  3146.  
  3147.  
  3148. ############################################################
  3149. # +------------------------------------------------------+ #
  3150. # | Plugin interfacing | #
  3151. # +------------------------------------------------------+ #
  3152. ############################################################
  3153.  
  3154. plugin:
  3155.  
  3156. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  3157. database:
  3158. database_load: flatfile
  3159. database_save: flatfile
  3160.  
  3161. # SQL database connection details (IF set to use SQL).
  3162. sql:
  3163. hostname: localhost
  3164. port: '3306'
  3165. dbname: towny
  3166. table_prefix: towny_
  3167. username: root
  3168. password: ''
  3169.  
  3170. # Flatfile backup settings.
  3171. daily_backups: 'true'
  3172. backups_are_deleted_after: 5d
  3173.  
  3174. # Valid entries are: zip, none.
  3175. flatfile_backup: zip
  3176.  
  3177. interfacing:
  3178.  
  3179. tekkit:
  3180. # Add any fake players for client/server mods (aka Tekkit) here
  3181. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  3182.  
  3183. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  3184. using_essentials: 'false'
  3185.  
  3186. # This will attempt to use Register (if present)
  3187. # Then it will attempt to access iConomy 5.01 directly
  3188. # Enable if you have either iConomy 5.01, or Register.jar to
  3189. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  3190. # https://github.com/iConomy/Register/tree/master/dist
  3191. using_economy: 'true'
  3192.  
  3193. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  3194. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  3195. using_questioner:
  3196. enable: 'true'
  3197. # The command to accept invitations.
  3198. accept: accept
  3199. # The command to refuse invitations.
  3200. deny: deny
  3201.  
  3202. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  3203. # False to disable permission checks and rely on Towny settings.
  3204. using_permissions: 'true'
  3205.  
  3206. day_timer:
  3207. # The number of hours in each "day".
  3208. # You can configure for 10 hour days. Default is 24 hours.
  3209. day_interval: 1d
  3210. # The time each "day", when taxes will be collected.
  3211. # MUST be less than day_interval. Default is 12h (midday).
  3212. new_day_time: 12h
  3213.  
  3214. # Lots of messages to tell you what's going on in the server with time taken for events.
  3215. debug_mode: 'false'
  3216.  
  3217. # Info tool for server admins to use to query in game blocks and entities.
  3218. info_tool: CLAY_BRICK
  3219.  
  3220. # Spams the player named in dev_name with all messages related to towny.
  3221. dev_mode:
  3222. enable: 'false'
  3223. dev_name: ElgarL
  3224.  
  3225. # Record all messages to the towny.log
  3226. logging: 'true'
  3227. # If true this will cause the log to be wiped at every startup.
  3228. reset_log_on_boot: 'true'
  3229.  
  3230.  
  3231. ############################################################
  3232. # +------------------------------------------------------+ #
  3233. # | Filters colour and chat | #
  3234. # +------------------------------------------------------+ #
  3235. ############################################################
  3236.  
  3237. filters_colour_chat:
  3238. # This is the name given to any NPC assigned mayor.
  3239. npc_prefix: NPC
  3240. # Regex fields used in validating inputs.
  3241. regex:
  3242. name_filter_regex: '[ /]'
  3243. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  3244. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  3245.  
  3246. modify_chat:
  3247. # Maximum length of Town and Nation names.
  3248. max_name_length: '20'
  3249. # Maximum length of titles and surnames.
  3250. max_title_length: '10'
  3251.  
  3252.  
  3253. ############################################################
  3254. # +------------------------------------------------------+ #
  3255. # | block/item/mob protection | #
  3256. # +------------------------------------------------------+ #
  3257. ############################################################
  3258.  
  3259. protection:
  3260.  
  3261. # Items that can be blocked within towns via town/plot flags
  3262. # 259 - flint and steel
  3263. # 325 - bucket
  3264. # 326 - water bucket
  3265. # 327 - lava bucket
  3266. # 351 - bone/bonemeal
  3267. # 359 - shears
  3268. # 368 - ender pearl
  3269. # 374 - glass bottle
  3270. # 385 - fire charge
  3271. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  3272.  
  3273. # Items which can be blocked or enabled via town/plot flags
  3274. # 25 - noteblock
  3275. # 54 - chest ...etc
  3276. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  3277.  
  3278. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  3279. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  3280. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  3281.  
  3282. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  3283. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  3284.  
  3285. # Prevent the spawning of villager babies in towns.
  3286. town_prevent_villager_breeding: 'false'
  3287. # Disable creatures triggering stone pressure plates
  3288. disable_creature_pressureplate_stone: 'true'
  3289.  
  3290. # Globally remove living entities in all worlds that have their flag set.
  3291. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  3292.  
  3293. # Prevent the spawning of villager babies in the world.
  3294. world_prevent_villager_breeding: 'false'
  3295.  
  3296. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  3297. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  3298. # NEVER set below 1.
  3299. mob_removal_speed: 5s
  3300.  
  3301. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  3302. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  3303. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  3304.  
  3305. # Protect living entities within a town's boundaries from being killed by players.
  3306. mob_types: Animals,NPC,Snowman,ArmorStand
  3307.  
  3308. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  3309. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  3310. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  3311. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  3312.  
  3313. # When preventing PVP prevent the use of these potions.
  3314. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  3315.  
  3316. # Prevent fly and double block jump cheats.
  3317. cheat_protection: 'true'
  3318.  
  3319. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  3320. regen_delay: 0s
  3321.  
  3322.  
  3323. ############################################################
  3324. # +------------------------------------------------------+ #
  3325. # | Wilderness settings | #
  3326. # +------------------------------------------------------+ #
  3327. ############################################################
  3328.  
  3329. # These Settings defaults only. They are copied to each worlds data files upon first detection
  3330. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  3331.  
  3332. unclaimed:
  3333. unclaimed_zone_build: 'false'
  3334. unclaimed_zone_destroy: 'false'
  3335. unclaimed_zone_item_use: 'false'
  3336. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  3337. unclaimed_zone_switch: 'false'
  3338.  
  3339.  
  3340. ############################################################
  3341. # +------------------------------------------------------+ #
  3342. # | Town Notifications | #
  3343. # +------------------------------------------------------+ #
  3344. ############################################################
  3345.  
  3346. # This is the format for the notifications sent as players move between plots.
  3347. # Empty a particular format for it to be ignored.
  3348.  
  3349. # Example:
  3350. # [notification.format]
  3351. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  3352. # ... [notification.plot.format]
  3353. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  3354. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  3355.  
  3356. notification:
  3357. format: '&6 ~ %s'
  3358. splitter: '&7 - '
  3359. area_wilderness: '&2%s'
  3360. area_wilderness_pvp: '%s'
  3361. area_town: '&6%s'
  3362. area_town_pvp: '%s'
  3363. owner: '&a%s'
  3364. no_owner: '&a%s'
  3365. plot:
  3366. splitter: ' '
  3367. format: '%s'
  3368. homeblock: '&b[Home]'
  3369. outpostblock: '&b[Outpost]'
  3370. forsale: '&e[For Sale: %s]'
  3371. type: '&6[%s]'
  3372.  
  3373.  
  3374. ############################################################
  3375. # +------------------------------------------------------+ #
  3376. # | Default Town/Plot flags | #
  3377. # +------------------------------------------------------+ #
  3378. ############################################################
  3379.  
  3380.  
  3381. default_perm_flags:
  3382.  
  3383. # Default permission flags for residents plots within a town
  3384. #
  3385. # Can allies/friends/outsiders perform certain actions in the town
  3386. #
  3387. # build - place blocks and other items
  3388. # destroy - break blocks and other items
  3389. # itemuse - use items such as furnaces (as defined in item_use_ids)
  3390. # switch - trigger or activate switches (as defined in switch_ids)
  3391. resident:
  3392. friend:
  3393. build: 'true'
  3394. destroy: 'true'
  3395. item_use: 'true'
  3396. switch: 'true'
  3397. ally:
  3398. build: 'false'
  3399. destroy: 'false'
  3400. item_use: 'false'
  3401. switch: 'false'
  3402. outsider:
  3403. build: 'false'
  3404. destroy: 'false'
  3405. item_use: 'false'
  3406. switch: 'false'
  3407.  
  3408. # Default permission flags for towns
  3409. # These are copied into the town data file at creation
  3410. #
  3411. # Can allies/outsiders/residents perform certain actions in the town
  3412. #
  3413. # build - place blocks and other items
  3414. # destroy - break blocks and other items
  3415. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  3416. # switch - trigger or activate switches (as defined in switch_ids)
  3417. town:
  3418. default:
  3419. pvp: 'true'
  3420. fire: 'false'
  3421. explosion: 'false'
  3422. mobs: 'false'
  3423. resident:
  3424. build: 'true'
  3425. destroy: 'true'
  3426. item_use: 'true'
  3427. switch: 'true'
  3428. ally:
  3429. build: 'false'
  3430. destroy: 'false'
  3431. item_use: 'false'
  3432. switch: 'false'
  3433. outsider:
  3434. build: 'false'
  3435. destroy: 'false'
  3436. item_use: 'false'
  3437. switch: 'false'
  3438.  
  3439.  
  3440. ############################################################
  3441. # +------------------------------------------------------+ #
  3442. # | Resident settings | #
  3443. # +------------------------------------------------------+ #
  3444. ############################################################
  3445.  
  3446. resident_settings:
  3447. # player is flagged as inactive after 1 hour (default)
  3448. inactive_after_time: 1h
  3449. # if enabled old residents will be kicked and deleted from a town
  3450. # after Two months (default) of not logging in
  3451. delete_old_residents:
  3452. enable: 'false'
  3453. deleted_after_time: 60d
  3454. delete_economy_account: 'true'
  3455. # The name of the town a resident will automatically join when he first registers.
  3456. default_town_name: ''
  3457. # If true, players can only use beds in plots they personally own.
  3458. deny_bed_use: 'false'
  3459.  
  3460.  
  3461. ############################################################
  3462. # +------------------------------------------------------+ #
  3463. # | Economy settings | #
  3464. # +------------------------------------------------------+ #
  3465. ############################################################
  3466.  
  3467. economy:
  3468. # By default it is set to true.
  3469. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  3470. use_async: 'true'
  3471. # Prefix to apply to all town economy accounts.
  3472. town_prefix: town-
  3473. # Prefix to apply to all nation economy accounts.
  3474. nation_prefix: nation-
  3475.  
  3476. spawn_travel:
  3477. # Cost to use /town spawn
  3478. price_town_spawn_travel: '0.0'
  3479. # Cost to use '/town spawn [town]' to another town in your nation.
  3480. price_town_nation_spawn_travel: '5.0'
  3481. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  3482. price_town_ally_spawn_travel: '10.0'
  3483. # Cost to use /town spawn [town]
  3484. # This is paid to the town you goto.
  3485. price_town_public_spawn_travel: '10.0'
  3486.  
  3487. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  3488. price_nation_neutrality: '100.0'
  3489.  
  3490. new_expand:
  3491. # How much it costs to start a nation.
  3492. price_new_nation: '100000.0'
  3493. # How much it costs to start a town.
  3494. price_new_town: '10000.0'
  3495. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  3496. price_outpost: '10000.0'
  3497. # The price for a town to expand one townblock.
  3498. price_claim_townblock: '500.0'
  3499. # How much it costs a player to buy extra blocks.
  3500. price_purchased_bonus_townblock: '500'
  3501. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  3502. price_purchased_bonus_townblock_increase: '1.0'
  3503.  
  3504. death:
  3505. # Either fixed or percentage.
  3506. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  3507. price_death_type: fixed
  3508. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  3509. price_death_pvp_only: 'false'
  3510.  
  3511. price_death: '1.0'
  3512.  
  3513. price_death_town: '0.0'
  3514.  
  3515. price_death_nation: '0.0'
  3516.  
  3517. banks:
  3518. # Maximum amount of money allowed in town bank
  3519. # Use 0 for no limit
  3520. town_bank_cap: '0.0'
  3521. # Set to true to allow withdrawls from town banks
  3522. town_allow_withdrawls: 'true'
  3523. # Maximum amount of money allowed in nation bank
  3524. # Use 0 for no limit
  3525. nation_bank_cap: '0.0'
  3526. # Set to true to allow withdrawls from nation banks
  3527. nation_allow_withdrawls: 'true'
  3528. closed_economy:
  3529. # The name of the account that all money that normally disappears goes into.
  3530. server_account: towny-server
  3531. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  3532. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  3533. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  3534. enabled: 'false'
  3535.  
  3536. daily_taxes:
  3537. # Enables taxes to be collected daily by town/nation
  3538. # If a town can't pay it's tax then it is kicked from the nation.
  3539. # if a resident can't pay his plot tax he loses his plot.
  3540. # if a resident can't pay his town tax then he is kicked from the town.
  3541. # if a town or nation fails to pay it's upkeep it is deleted.
  3542. enabled: 'true'
  3543. # Maximum tax amount allowed when using flat taxes
  3544. max_tax_amount: '1000.0'
  3545. # maximum tax percentage allowed when taxing by percentages
  3546. max_tax_percent: '25'
  3547. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  3548. # all of it's member town are kicked and the Nation is removed.
  3549. price_nation_upkeep: '1000.0'
  3550. # The server's daily charge on each town. If a town fails to pay this upkeep
  3551. # all of it's residents are kicked and the town is removed.
  3552. price_town_upkeep: '500.0'
  3553. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  3554. # calculated by (number of claimed plots X price_town_upkeep).
  3555. town_plotbased_upkeep: 'false'
  3556. # If enabled and you set a negative upkeep for the town
  3557. # any funds the town gains via upkeep at a new day
  3558. # will be shared out between the plot owners.
  3559. use_plot_payments: 'false'
  3560.  
  3561.  
  3562. ############################################################
  3563. # +------------------------------------------------------+ #
  3564. # | War settings | #
  3565. # +------------------------------------------------------+ #
  3566. ############################################################
  3567.  
  3568. war:
  3569. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  3570. nation_can_be_neutral: 'true'
  3571.  
  3572.  
  3573. ############################################################
  3574. # +------------------------------------------------------+ #
  3575. # | Economy Transfers During War settings | #
  3576. # +------------------------------------------------------+ #
  3577. ############################################################
  3578.  
  3579. economy:
  3580. enemy:
  3581. # Amount charged to place a warflag (payed to server).
  3582. place_flag: '10'
  3583. # Amount payed from the flagbearer to the defender after defending the area.
  3584. defended_attack: '10'
  3585. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  3586. # and the attacker can't pay, the attack is canceled.
  3587. townblock_won: '10'
  3588. # Same as townblock_won but for the special case of winning the homeblock.
  3589. homeblock_won: '100'
  3590.  
  3591.  
  3592. ############################################################
  3593. # +------------------------------------------------------+ #
  3594. # | War Event settings | #
  3595. # +------------------------------------------------------+ #
  3596. ############################################################
  3597.  
  3598. # This is started with /townyadmnin toggle war
  3599.  
  3600. # In peace time War spoils are accumulated from towns and nations being
  3601. # deleted with any money left in the bank.
  3602. #
  3603. # These funds are increased during a war event upon a player death.
  3604. # An additional bonus to the war chest is set in base_spoils.
  3605. #
  3606. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  3607. # The war is won when the only nations left in the battle are allies, or only a single nation.
  3608. #
  3609. # The winning nations share half of the war spoils.
  3610. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  3611.  
  3612. event:
  3613. warning_delay: '30'
  3614. #If false all towns not in nations can be attacked during a war event.
  3615. towns_are_neutral: 'true'
  3616.  
  3617. # If true and the monarch/king dies the nation is removed from the war.
  3618. remove_on_monarch_death: 'false'
  3619. # If enabled players will be able to break/place blocks in enemy plots during a war.
  3620. allow_block_griefing: 'true'
  3621.  
  3622. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  3623. block_hp:
  3624. town_block_hp: '60'
  3625. home_block_hp: '120'
  3626.  
  3627. eco:
  3628. # This amount is new money injected into the economy with a war event.
  3629. base_spoils: '100.0'
  3630. # This amount is taken from the losing town for each plot lost.
  3631. wartime_town_block_loss_price: '100.0'
  3632. # This amount is taken from the player if they die during the event
  3633. price_death_wartime: '200.0'
  3634.  
  3635. points:
  3636. points_townblock: '1'
  3637. points_town: '10'
  3638. points_nation: '100'
  3639. points_kill: '1'
  3640.  
  3641. # The minimum height at which a player must stand to count as an attacker.
  3642. min_height: '60'
  3643.  
  3644. ############################################################
  3645. # +------------------------------------------------------+ #
  3646. # | Flag war settings | #
  3647. # +------------------------------------------------------+ #
  3648. ############################################################
  3649.  
  3650. enemy:
  3651. # If false, players won't be able to place war flags, effectively disabling warzones.
  3652. allow_attacks: 'false'
  3653. # If true, enemy's can only attack the edge plots of a town with war flags.
  3654. only_attack_borders: 'true'
  3655. # This many people must be online in target town in order to place a war flag in their domain.
  3656. min_players_online_in_town: '2'
  3657. # This many people must be online in target nation in order to place a war flag in their domain.
  3658. min_players_online_in_nation: '3'
  3659. max_active_flags_per_player: '1'
  3660. flag:
  3661. waiting_time: 1m
  3662. # This is the block a player must place to trigger the attack event.
  3663. base_block: fence
  3664. # This is the block a player must place to trigger the attack event.
  3665. light_block: torch
  3666. beacon:
  3667. # Must be smaller than half the size of town_block_size.
  3668. radius: '3'
  3669. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  3670. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  3671. height_above_flag:
  3672. min: '3'
  3673. max: '64'
  3674. draw: 'true'
  3675. wireframe_block: glowstone
  3676. ############################################################
  3677. # +------------------------------------------------------+ #
  3678. # | Warzone Block Permissions | #
  3679. # +------------------------------------------------------+ #
  3680. ############################################################
  3681.  
  3682. warzone:
  3683. # List of materaials that can be modified in a warzone.
  3684. # '*' = Allow all materials.
  3685. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  3686. # Eg: '*,-chest,-furnace'
  3687. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  3688. item_use: 'true'
  3689. switch: 'true'
  3690. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  3691. fire: 'true'
  3692. explosions: 'true'
  3693. explosions_break_blocks: 'true'
  3694. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  3695. # Only under affect when explosions_break_blocks is true.
  3696. explosions_regen_blocks: 'true'
  3697.  
  3698. version:
  3699. # This is the current version of Towny. Please do not edit.
  3700. version: 0.89.2.0
  3701. # This is for showing the changelog on updates. Please do not edit.
  3702. last_run_version: 0.89.2.0
  3703. # Minimum required version of CraftBukkit. Please do not edit.
  3704. bukkit_version: '2918'
  3705.  
  3706. # The language file you wish to use
  3707. language: english.yml
  3708.  
  3709. ############################################################
  3710. # +------------------------------------------------------+ #
  3711. # | Permission nodes | #
  3712. # +------------------------------------------------------+ #
  3713. ############################################################
  3714.  
  3715. # Possible permission nodes
  3716. #
  3717. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  3718. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  3719. # towny.top : User can access the command towny top
  3720. # towny.town.* : User has access to all town permission nodes.
  3721. # towny.town.new :User is able to create a town
  3722. # towny.town.delete :User is able to delete their town
  3723. # towny.town.claim : User is able to expand his town with /town claim
  3724. # towny.town.plot : User is able to use the /plot commands
  3725. # towny.town.resident : User is able to join towns upon invite.
  3726. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  3727. # towny.town.toggle.pvp
  3728. # towny.town.toggle.public
  3729. # towny.town.toggle.explosions
  3730. # towny.town.toggle.fire
  3731. # towny.town.toggle.mobs
  3732. # towny.nation.* : User has access to all town permission nodes.
  3733. # towny.nation.new :User is able to create a nation
  3734. # towny.nation.delete :User is able to delete their nation (if king)
  3735. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  3736. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  3737. # towny.wild.*: User is able to build/destroy in wild regardless.
  3738. # towny.wild.build
  3739. # towny.wild.destroy
  3740. # towny.wild.switch
  3741. # towny.wild.item_use
  3742. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  3743. # towny.wild.build.[block id]
  3744. # towny.wild.destroy.[block id]
  3745. # towny.wild.switch.[block id]
  3746. # towny.wild.item_use.[block id]
  3747. #
  3748. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  3749. # towny.claimed.build : User can build in all towns.
  3750. # towny.claimed.destroy : User can destroy in all towns.
  3751. # towny.claimed.switch : User can switch in all towns.
  3752. # towny.claimed.item_use : User can use use items in all towns.
  3753. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  3754. # towny.claimed.alltown.build.[block id]
  3755. # towny.claimed.alltown.destroy.[block id]
  3756. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  3757. # towny.claimed.alltown.item_use.[block id]
  3758. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  3759. # towny.claimed.owntown.build.[block id]
  3760. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  3761. # towny.claimed.owntown.switch.[block id]
  3762. # towny.claimed.owntown.item_use.[block id]
  3763. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  3764. # towny.claimed.townowned.build.[block id]
  3765. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  3766. # towny.claimed.townowned.switch.[block id]
  3767. # towny.claimed.townowned.item_use.[block id]
  3768. #
  3769. # towny.town.spawn.*: Grants all Spawn travel nodes
  3770. # towny.town.spawn.town : Ability to spawn to your own town.
  3771. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  3772. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  3773. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  3774. #
  3775. # these will be moved to permissions nodes at a later date
  3776. permissions:
  3777. town_creation_admin_only: 'false'
  3778. nation_creation_admin_only: 'false'
  3779.  
  3780. ############################################################
  3781. # +------------------------------------------------------+ #
  3782. # | Town and Nation levels | #
  3783. # +------------------------------------------------------+ #
  3784. ############################################################
  3785.  
  3786. levels:
  3787.  
  3788. # default Town levels.
  3789. town_level:
  3790. - upkeepModifier: 1.0
  3791. namePostfix: ' Ruins'
  3792. mayorPrefix: 'Spirit '
  3793. mayorPostfix: ''
  3794. townBlockLimit: 1
  3795. namePrefix: ''
  3796. numResidents: 0
  3797. - upkeepModifier: 1.0
  3798. namePostfix: ' (Settlement)'
  3799. mayorPrefix: 'Hermit '
  3800. mayorPostfix: ''
  3801. townBlockLimit: 16
  3802. namePrefix: ''
  3803. numResidents: 1
  3804. - upkeepModifier: 1.0
  3805. namePostfix: ' (Hamlet)'
  3806. mayorPrefix: 'Chief '
  3807. mayorPostfix: ''
  3808. townBlockLimit: 32
  3809. namePrefix: ''
  3810. numResidents: 2
  3811. - upkeepModifier: 1.0
  3812. namePostfix: ' (Village)'
  3813. mayorPrefix: 'Baron Von '
  3814. mayorPostfix: ''
  3815. townBlockLimit: 96
  3816. namePrefix: ''
  3817. numResidents: 6
  3818. - upkeepModifier: 1.0
  3819. namePostfix: ' (Town)'
  3820. mayorPrefix: 'Viscount '
  3821. mayorPostfix: ''
  3822. townBlockLimit: 160
  3823. namePrefix: ''
  3824. numResidents: 10
  3825. - upkeepModifier: 1.0
  3826. namePostfix: ' (Large Town)'
  3827. mayorPrefix: 'Count Von '
  3828. mayorPostfix: ''
  3829. townBlockLimit: 224
  3830. namePrefix: ''
  3831. numResidents: 14
  3832. - upkeepModifier: 1.0
  3833. namePostfix: ' (City)'
  3834. mayorPrefix: 'Earl '
  3835. mayorPostfix: ''
  3836. townBlockLimit: 320
  3837. namePrefix: ''
  3838. numResidents: 20
  3839. - upkeepModifier: 1.0
  3840. namePostfix: ' (Large City)'
  3841. mayorPrefix: 'Duke '
  3842. mayorPostfix: ''
  3843. townBlockLimit: 384
  3844. namePrefix: ''
  3845. numResidents: 24
  3846. - upkeepModifier: 1.0
  3847. namePostfix: ' (Metropolis)'
  3848. mayorPrefix: 'Lord '
  3849. mayorPostfix: ''
  3850. townBlockLimit: 448
  3851. namePrefix: ''
  3852. numResidents: 28
  3853.  
  3854. # default Nation levels.
  3855. nation_level:
  3856. - capitalPostfix: ''
  3857. upkeepModifier: 1.0
  3858. namePostfix: ' (Nation)'
  3859. kingPrefix: 'Leader '
  3860. townBlockLimitBonus: 10
  3861. namePrefix: 'Land of '
  3862. numResidents: 0
  3863. capitalPrefix: ''
  3864. kingPostfix: ''
  3865. - capitalPostfix: ''
  3866. upkeepModifier: 1.0
  3867. namePostfix: ' (Nation)'
  3868. kingPrefix: 'Count '
  3869. townBlockLimitBonus: 20
  3870. namePrefix: 'Federation of '
  3871. numResidents: 10
  3872. capitalPrefix: ''
  3873. kingPostfix: ''
  3874. - capitalPostfix: ''
  3875. upkeepModifier: 1.0
  3876. namePostfix: ' (Nation)'
  3877. kingPrefix: 'Duke '
  3878. townBlockLimitBonus: 40
  3879. namePrefix: 'Dominion of '
  3880. numResidents: 20
  3881. capitalPrefix: ''
  3882. kingPostfix: ''
  3883. - capitalPostfix: ''
  3884. upkeepModifier: 1.0
  3885. namePostfix: ' (Nation)'
  3886. kingPrefix: 'King '
  3887. townBlockLimitBonus: 60
  3888. namePrefix: 'Kingdom of '
  3889. numResidents: 30
  3890. capitalPrefix: ''
  3891. kingPostfix: ''
  3892. - capitalPostfix: ''
  3893. upkeepModifier: 1.0
  3894. namePostfix: ' Empire'
  3895. kingPrefix: 'Emperor '
  3896. townBlockLimitBonus: 100
  3897. namePrefix: 'The '
  3898. numResidents: 40
  3899. capitalPrefix: ''
  3900. kingPostfix: ''
  3901. - capitalPostfix: ''
  3902. upkeepModifier: 1.0
  3903. namePostfix: ' Realm'
  3904. kingPrefix: 'God Emperor '
  3905. townBlockLimitBonus: 140
  3906. namePrefix: 'The '
  3907. numResidents: 60
  3908. capitalPrefix: ''
  3909. kingPostfix: ''
  3910.  
  3911. ############################################################
  3912. # +------------------------------------------------------+ #
  3913. # | Town Claim/new defaults | #
  3914. # +------------------------------------------------------+ #
  3915. ############################################################
  3916.  
  3917. town:
  3918. # Default public status of the town (used for /town spawn)
  3919. default_public: 'true'
  3920. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  3921. default_open: 'false'
  3922. # Limits the maximum amount of bonus blocks a town can buy.
  3923. max_purchased_blocks: '0'
  3924. # maximum number of plots any single resident can own
  3925. max_plots_per_resident: '100'
  3926. # Maximum number of towns allowed on the server.
  3927. town_limit: '3000'
  3928.  
  3929. # Minimum number of plots any towns plot must be from the next town's own plots.
  3930. # This will prevent town encasement to a certain degree.
  3931. min_plot_distance_from_town_plot: '5'
  3932.  
  3933. # Minimum number of plots any towns home plot must be from the next town.
  3934. # This will prevent someone founding a town right on your doorstep
  3935. min_distance_from_town_homeblock: '5'
  3936.  
  3937. # Maximum distance between homblocks.
  3938. # This will force players to build close together.
  3939. max_distance_between_homeblocks: '0'
  3940.  
  3941. # The maximum townblocks available to a town is (numResidents * ratio).
  3942. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  3943. town_block_ratio: '8'
  3944. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  3945. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  3946. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  3947. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  3948. town_block_size: '16'
  3949.  
  3950.  
  3951. ############################################################
  3952. # +------------------------------------------------------+ #
  3953. # | Default new world settings | #
  3954. # +------------------------------------------------------+ #
  3955. ############################################################
  3956.  
  3957. # These flags are only used at the initial setp of a new world.
  3958.  
  3959. # Once Towny is running each world can be altered from within game
  3960. # using '/townyworld toggle'
  3961.  
  3962. new_world_settings:
  3963. # Default for new worlds to have towny enabled.
  3964. using_towny: 'true'
  3965.  
  3966. pvp:
  3967. # Set if PVP is enabled in this world
  3968. world_pvp: 'true'
  3969. # force_pvp_on is a global flag and overrides any towns flag setting
  3970. force_pvp_on: 'false'
  3971.  
  3972. mobs:
  3973. # world_monsters_on is a global flag setting per world.
  3974. world_monsters_on: 'true'
  3975. # force_town_monsters_on is a global flag and overrides any towns flag setting
  3976. force_town_monsters_on: 'false'
  3977.  
  3978. explosions:
  3979. # Allow explosions in this world
  3980. world_explosions_enabled: 'true'
  3981. # force_explosions_on is a global flag and overrides any towns flag setting
  3982. force_explosions_on: 'false'
  3983.  
  3984. fire:
  3985. # Allow fire to be lit and spread in this world.
  3986. world_firespread_enabled: 'true'
  3987. # force_fire_on is a global flag and overrides any towns flag setting
  3988. force_fire_on: 'false'
  3989.  
  3990. # Prevent Endermen from picking up and placing blocks.
  3991. enderman_protect: 'true'
  3992. # Disable players trampling crops
  3993. disable_player_crop_trampling: 'true'
  3994. # Disable creatures trampling crops
  3995. disable_creature_crop_trampling: 'true'
  3996.  
  3997. # World management settings to deal with un/claiming plots
  3998. plot_management:
  3999.  
  4000. block_delete:
  4001. enabled: 'false'
  4002. # These items will be deleted upon a plot being unclaimed
  4003. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  4004.  
  4005. mayor_plotblock_delete:
  4006. enabled: 'false'
  4007. # These items will be deleted upon a mayor using /plot clear
  4008. # To disable deleting replace the current entries with NONE.
  4009. mayor_plot_delete: WALL_SIGN,SIGN_POST
  4010.  
  4011. revert_on_unclaim:
  4012. # *** WARNING***
  4013. # If this is enabled any town plots which become unclaimed will
  4014. # slowly be reverted to a snapshot taken before the plot was claimed.
  4015. #
  4016. # Regeneration will only work if the plot was
  4017. # claimed under version 0.76.2, or
  4018. # later with this feature enabled
  4019. #
  4020. # If you allow players to break/build in the wild the snapshot will
  4021. # include any changes made before the plot was claimed.
  4022. enabled: 'false'
  4023. speed: 1s
  4024. # These block types will NOT be regenerated
  4025. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  4026.  
  4027. wild_revert_on_mob_explosion:
  4028. # Enabling this will slowly regenerate holes created in the
  4029. # wilderness by monsters exploding.
  4030. enabled: 'true'
  4031. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  4032. delay: 20s
  4033.  
  4034.  
  4035. ############################################################
  4036. # +------------------------------------------------------+ #
  4037. # | Global town settings | #
  4038. # +------------------------------------------------------+ #
  4039. ############################################################
  4040.  
  4041. global_town_settings:
  4042. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  4043. friendly_fire: 'true'
  4044. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  4045. health_regen:
  4046. speed: 3s
  4047. enable: 'true'
  4048. # Allow towns to claim outposts (a townblock not connected to town).
  4049. allow_outposts: 'true'
  4050. # Allow the use of /town spawn
  4051. allow_town_spawn: 'true'
  4052. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  4053. allow_town_spawn_travel: 'true'
  4054. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  4055. allow_town_spawn_travel_nation: 'true'
  4056. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  4057. allow_town_spawn_travel_ally: 'true'
  4058. # If non zero it delays any spawn request by x seconds.
  4059. teleport_warmup_time: '0'
  4060. # Respawn the player at his town spawn point when he/she dies
  4061. town_respawn: 'false'
  4062. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  4063. town_respawn_same_world_only: 'false'
  4064. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  4065. # Allowed options: unclaimed,enemy,neutral
  4066. prevent_town_spawn_in: enemy
  4067. # Enables the [~Home] message.
  4068. # If false it will make it harder for enemies to find the home block during a war
  4069. show_town_notifications: 'true'
  4070.  
  4071.  
  4072. ############################################################
  4073. # +------------------------------------------------------+ #
  4074. # | Plugin interfacing | #
  4075. # +------------------------------------------------------+ #
  4076. ############################################################
  4077.  
  4078. plugin:
  4079.  
  4080. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  4081. database:
  4082. database_load: flatfile
  4083. database_save: flatfile
  4084.  
  4085. # SQL database connection details (IF set to use SQL).
  4086. sql:
  4087. hostname: localhost
  4088. port: '3306'
  4089. dbname: towny
  4090. table_prefix: towny_
  4091. username: root
  4092. password: ''
  4093.  
  4094. # Flatfile backup settings.
  4095. daily_backups: 'true'
  4096. backups_are_deleted_after: 5d
  4097.  
  4098. # Valid entries are: zip, none.
  4099. flatfile_backup: zip
  4100.  
  4101. interfacing:
  4102.  
  4103. tekkit:
  4104. # Add any fake players for client/server mods (aka Tekkit) here
  4105. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  4106.  
  4107. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  4108. using_essentials: 'false'
  4109.  
  4110. # This will attempt to use Register (if present)
  4111. # Then it will attempt to access iConomy 5.01 directly
  4112. # Enable if you have either iConomy 5.01, or Register.jar to
  4113. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  4114. # https://github.com/iConomy/Register/tree/master/dist
  4115. using_economy: 'true'
  4116.  
  4117. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  4118. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  4119. using_questioner:
  4120. enable: 'true'
  4121. # The command to accept invitations.
  4122. accept: accept
  4123. # The command to refuse invitations.
  4124. deny: deny
  4125.  
  4126. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  4127. # False to disable permission checks and rely on Towny settings.
  4128. using_permissions: 'true'
  4129.  
  4130. day_timer:
  4131. # The number of hours in each "day".
  4132. # You can configure for 10 hour days. Default is 24 hours.
  4133. day_interval: 1d
  4134. # The time each "day", when taxes will be collected.
  4135. # MUST be less than day_interval. Default is 12h (midday).
  4136. new_day_time: 12h
  4137.  
  4138. # Lots of messages to tell you what's going on in the server with time taken for events.
  4139. debug_mode: 'false'
  4140.  
  4141. # Info tool for server admins to use to query in game blocks and entities.
  4142. info_tool: CLAY_BRICK
  4143.  
  4144. # Spams the player named in dev_name with all messages related to towny.
  4145. dev_mode:
  4146. enable: 'false'
  4147. dev_name: ElgarL
  4148.  
  4149. # Record all messages to the towny.log
  4150. logging: 'true'
  4151. # If true this will cause the log to be wiped at every startup.
  4152. reset_log_on_boot: 'true'
  4153.  
  4154.  
  4155. ############################################################
  4156. # +------------------------------------------------------+ #
  4157. # | Filters colour and chat | #
  4158. # +------------------------------------------------------+ #
  4159. ############################################################
  4160.  
  4161. filters_colour_chat:
  4162. # This is the name given to any NPC assigned mayor.
  4163. npc_prefix: NPC
  4164. # Regex fields used in validating inputs.
  4165. regex:
  4166. name_filter_regex: '[ /]'
  4167. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  4168. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  4169.  
  4170. modify_chat:
  4171. # Maximum length of Town and Nation names.
  4172. max_name_length: '20'
  4173. # Maximum length of titles and surnames.
  4174. max_title_length: '10'
  4175.  
  4176.  
  4177. ############################################################
  4178. # +------------------------------------------------------+ #
  4179. # | block/item/mob protection | #
  4180. # +------------------------------------------------------+ #
  4181. ############################################################
  4182.  
  4183. protection:
  4184.  
  4185. # Items that can be blocked within towns via town/plot flags
  4186. # 259 - flint and steel
  4187. # 325 - bucket
  4188. # 326 - water bucket
  4189. # 327 - lava bucket
  4190. # 351 - bone/bonemeal
  4191. # 359 - shears
  4192. # 368 - ender pearl
  4193. # 374 - glass bottle
  4194. # 385 - fire charge
  4195. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  4196.  
  4197. # Items which can be blocked or enabled via town/plot flags
  4198. # 25 - noteblock
  4199. # 54 - chest ...etc
  4200. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  4201.  
  4202. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  4203. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  4204. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  4205.  
  4206. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  4207. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  4208.  
  4209. # Prevent the spawning of villager babies in towns.
  4210. town_prevent_villager_breeding: 'false'
  4211. # Disable creatures triggering stone pressure plates
  4212. disable_creature_pressureplate_stone: 'true'
  4213.  
  4214. # Globally remove living entities in all worlds that have their flag set.
  4215. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  4216.  
  4217. # Prevent the spawning of villager babies in the world.
  4218. world_prevent_villager_breeding: 'false'
  4219.  
  4220. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  4221. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  4222. # NEVER set below 1.
  4223. mob_removal_speed: 5s
  4224.  
  4225. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  4226. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  4227. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  4228.  
  4229. # Protect living entities within a town's boundaries from being killed by players.
  4230. mob_types: Animals,NPC,Snowman,ArmorStand
  4231.  
  4232. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  4233. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  4234. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  4235. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  4236.  
  4237. # When preventing PVP prevent the use of these potions.
  4238. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  4239.  
  4240. # Prevent fly and double block jump cheats.
  4241. cheat_protection: 'true'
  4242.  
  4243. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  4244. regen_delay: 0s
  4245.  
  4246.  
  4247. ############################################################
  4248. # +------------------------------------------------------+ #
  4249. # | Wilderness settings | #
  4250. # +------------------------------------------------------+ #
  4251. ############################################################
  4252.  
  4253. # These Settings defaults only. They are copied to each worlds data files upon first detection
  4254. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  4255.  
  4256. unclaimed:
  4257. unclaimed_zone_build: 'false'
  4258. unclaimed_zone_destroy: 'false'
  4259. unclaimed_zone_item_use: 'false'
  4260. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  4261. unclaimed_zone_switch: 'false'
  4262.  
  4263.  
  4264. ############################################################
  4265. # +------------------------------------------------------+ #
  4266. # | Town Notifications | #
  4267. # +------------------------------------------------------+ #
  4268. ############################################################
  4269.  
  4270. # This is the format for the notifications sent as players move between plots.
  4271. # Empty a particular format for it to be ignored.
  4272.  
  4273. # Example:
  4274. # [notification.format]
  4275. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  4276. # ... [notification.plot.format]
  4277. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  4278. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  4279.  
  4280. notification:
  4281. format: '&6 ~ %s'
  4282. splitter: '&7 - '
  4283. area_wilderness: '&2%s'
  4284. area_wilderness_pvp: '%s'
  4285. area_town: '&6%s'
  4286. area_town_pvp: '%s'
  4287. owner: '&a%s'
  4288. no_owner: '&a%s'
  4289. plot:
  4290. splitter: ' '
  4291. format: '%s'
  4292. homeblock: '&b[Home]'
  4293. outpostblock: '&b[Outpost]'
  4294. forsale: '&e[For Sale: %s]'
  4295. type: '&6[%s]'
  4296.  
  4297.  
  4298. ############################################################
  4299. # +------------------------------------------------------+ #
  4300. # | Default Town/Plot flags | #
  4301. # +------------------------------------------------------+ #
  4302. ############################################################
  4303.  
  4304.  
  4305. default_perm_flags:
  4306.  
  4307. # Default permission flags for residents plots within a town
  4308. #
  4309. # Can allies/friends/outsiders perform certain actions in the town
  4310. #
  4311. # build - place blocks and other items
  4312. # destroy - break blocks and other items
  4313. # itemuse - use items such as furnaces (as defined in item_use_ids)
  4314. # switch - trigger or activate switches (as defined in switch_ids)
  4315. resident:
  4316. friend:
  4317. build: 'true'
  4318. destroy: 'true'
  4319. item_use: 'true'
  4320. switch: 'true'
  4321. ally:
  4322. build: 'false'
  4323. destroy: 'false'
  4324. item_use: 'false'
  4325. switch: 'false'
  4326. outsider:
  4327. build: 'false'
  4328. destroy: 'false'
  4329. item_use: 'false'
  4330. switch: 'false'
  4331.  
  4332. # Default permission flags for towns
  4333. # These are copied into the town data file at creation
  4334. #
  4335. # Can allies/outsiders/residents perform certain actions in the town
  4336. #
  4337. # build - place blocks and other items
  4338. # destroy - break blocks and other items
  4339. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  4340. # switch - trigger or activate switches (as defined in switch_ids)
  4341. town:
  4342. default:
  4343. pvp: 'true'
  4344. fire: 'false'
  4345. explosion: 'false'
  4346. mobs: 'false'
  4347. resident:
  4348. build: 'true'
  4349. destroy: 'true'
  4350. item_use: 'true'
  4351. switch: 'true'
  4352. ally:
  4353. build: 'false'
  4354. destroy: 'false'
  4355. item_use: 'false'
  4356. switch: 'false'
  4357. outsider:
  4358. build: 'false'
  4359. destroy: 'false'
  4360. item_use: 'false'
  4361. switch: 'false'
  4362.  
  4363.  
  4364. ############################################################
  4365. # +------------------------------------------------------+ #
  4366. # | Resident settings | #
  4367. # +------------------------------------------------------+ #
  4368. ############################################################
  4369.  
  4370. resident_settings:
  4371. # player is flagged as inactive after 1 hour (default)
  4372. inactive_after_time: 1h
  4373. # if enabled old residents will be kicked and deleted from a town
  4374. # after Two months (default) of not logging in
  4375. delete_old_residents:
  4376. enable: 'false'
  4377. deleted_after_time: 60d
  4378. delete_economy_account: 'true'
  4379. # The name of the town a resident will automatically join when he first registers.
  4380. default_town_name: ''
  4381. # If true, players can only use beds in plots they personally own.
  4382. deny_bed_use: 'false'
  4383.  
  4384.  
  4385. ############################################################
  4386. # +------------------------------------------------------+ #
  4387. # | Economy settings | #
  4388. # +------------------------------------------------------+ #
  4389. ############################################################
  4390.  
  4391. economy:
  4392. # By default it is set to true.
  4393. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  4394. use_async: 'true'
  4395. # Prefix to apply to all town economy accounts.
  4396. town_prefix: town-
  4397. # Prefix to apply to all nation economy accounts.
  4398. nation_prefix: nation-
  4399.  
  4400. spawn_travel:
  4401. # Cost to use /town spawn
  4402. price_town_spawn_travel: '0.0'
  4403. # Cost to use '/town spawn [town]' to another town in your nation.
  4404. price_town_nation_spawn_travel: '5.0'
  4405. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  4406. price_town_ally_spawn_travel: '10.0'
  4407. # Cost to use /town spawn [town]
  4408. # This is paid to the town you goto.
  4409. price_town_public_spawn_travel: '10.0'
  4410.  
  4411. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  4412. price_nation_neutrality: '100.0'
  4413.  
  4414. new_expand:
  4415. # How much it costs to start a nation.
  4416. price_new_nation: '100000.0'
  4417. # How much it costs to start a town.
  4418. price_new_town: '10000.0'
  4419. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  4420. price_outpost: '10000.0'
  4421. # The price for a town to expand one townblock.
  4422. price_claim_townblock: '500.0'
  4423. # How much it costs a player to buy extra blocks.
  4424. price_purchased_bonus_townblock: '500'
  4425. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  4426. price_purchased_bonus_townblock_increase: '1.0'
  4427.  
  4428. death:
  4429. # Either fixed or percentage.
  4430. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  4431. price_death_type: fixed
  4432. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  4433. price_death_pvp_only: 'false'
  4434.  
  4435. price_death: '1.0'
  4436.  
  4437. price_death_town: '0.0'
  4438.  
  4439. price_death_nation: '0.0'
  4440.  
  4441. banks:
  4442. # Maximum amount of money allowed in town bank
  4443. # Use 0 for no limit
  4444. town_bank_cap: '0.0'
  4445. # Set to true to allow withdrawls from town banks
  4446. town_allow_withdrawls: 'true'
  4447. # Maximum amount of money allowed in nation bank
  4448. # Use 0 for no limit
  4449. nation_bank_cap: '0.0'
  4450. # Set to true to allow withdrawls from nation banks
  4451. nation_allow_withdrawls: 'true'
  4452. closed_economy:
  4453. # The name of the account that all money that normally disappears goes into.
  4454. server_account: towny-server
  4455. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  4456. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  4457. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  4458. enabled: 'false'
  4459.  
  4460. daily_taxes:
  4461. # Enables taxes to be collected daily by town/nation
  4462. # If a town can't pay it's tax then it is kicked from the nation.
  4463. # if a resident can't pay his plot tax he loses his plot.
  4464. # if a resident can't pay his town tax then he is kicked from the town.
  4465. # if a town or nation fails to pay it's upkeep it is deleted.
  4466. enabled: 'true'
  4467. # Maximum tax amount allowed when using flat taxes
  4468. max_tax_amount: '1000.0'
  4469. # maximum tax percentage allowed when taxing by percentages
  4470. max_tax_percent: '25'
  4471. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  4472. # all of it's member town are kicked and the Nation is removed.
  4473. price_nation_upkeep: '1000.0'
  4474. # The server's daily charge on each town. If a town fails to pay this upkeep
  4475. # all of it's residents are kicked and the town is removed.
  4476. price_town_upkeep: '500.0'
  4477. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  4478. # calculated by (number of claimed plots X price_town_upkeep).
  4479. town_plotbased_upkeep: 'false'
  4480. # If enabled and you set a negative upkeep for the town
  4481. # any funds the town gains via upkeep at a new day
  4482. # will be shared out between the plot owners.
  4483. use_plot_payments: 'false'
  4484.  
  4485.  
  4486. ############################################################
  4487. # +------------------------------------------------------+ #
  4488. # | War settings | #
  4489. # +------------------------------------------------------+ #
  4490. ############################################################
  4491.  
  4492. war:
  4493. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  4494. nation_can_be_neutral: 'true'
  4495.  
  4496.  
  4497. ############################################################
  4498. # +------------------------------------------------------+ #
  4499. # | Economy Transfers During War settings | #
  4500. # +------------------------------------------------------+ #
  4501. ############################################################
  4502.  
  4503. economy:
  4504. enemy:
  4505. # Amount charged to place a warflag (payed to server).
  4506. place_flag: '10'
  4507. # Amount payed from the flagbearer to the defender after defending the area.
  4508. defended_attack: '10'
  4509. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  4510. # and the attacker can't pay, the attack is canceled.
  4511. townblock_won: '10'
  4512. # Same as townblock_won but for the special case of winning the homeblock.
  4513. homeblock_won: '100'
  4514.  
  4515.  
  4516. ############################################################
  4517. # +------------------------------------------------------+ #
  4518. # | War Event settings | #
  4519. # +------------------------------------------------------+ #
  4520. ############################################################
  4521.  
  4522. # This is started with /townyadmnin toggle war
  4523.  
  4524. # In peace time War spoils are accumulated from towns and nations being
  4525. # deleted with any money left in the bank.
  4526. #
  4527. # These funds are increased during a war event upon a player death.
  4528. # An additional bonus to the war chest is set in base_spoils.
  4529. #
  4530. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  4531. # The war is won when the only nations left in the battle are allies, or only a single nation.
  4532. #
  4533. # The winning nations share half of the war spoils.
  4534. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  4535.  
  4536. event:
  4537. warning_delay: '30'
  4538. #If false all towns not in nations can be attacked during a war event.
  4539. towns_are_neutral: 'true'
  4540.  
  4541. # If true and the monarch/king dies the nation is removed from the war.
  4542. remove_on_monarch_death: 'false'
  4543. # If enabled players will be able to break/place blocks in enemy plots during a war.
  4544. allow_block_griefing: 'true'
  4545.  
  4546. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  4547. block_hp:
  4548. town_block_hp: '60'
  4549. home_block_hp: '120'
  4550.  
  4551. eco:
  4552. # This amount is new money injected into the economy with a war event.
  4553. base_spoils: '100.0'
  4554. # This amount is taken from the losing town for each plot lost.
  4555. wartime_town_block_loss_price: '100.0'
  4556. # This amount is taken from the player if they die during the event
  4557. price_death_wartime: '200.0'
  4558.  
  4559. points:
  4560. points_townblock: '1'
  4561. points_town: '10'
  4562. points_nation: '100'
  4563. points_kill: '1'
  4564.  
  4565. # The minimum height at which a player must stand to count as an attacker.
  4566. min_height: '60'
  4567.  
  4568. ############################################################
  4569. # +------------------------------------------------------+ #
  4570. # | Flag war settings | #
  4571. # +------------------------------------------------------+ #
  4572. ############################################################
  4573.  
  4574. enemy:
  4575. # If false, players won't be able to place war flags, effectively disabling warzones.
  4576. allow_attacks: 'false'
  4577. # If true, enemy's can only attack the edge plots of a town with war flags.
  4578. only_attack_borders: 'true'
  4579. # This many people must be online in target town in order to place a war flag in their domain.
  4580. min_players_online_in_town: '2'
  4581. # This many people must be online in target nation in order to place a war flag in their domain.
  4582. min_players_online_in_nation: '3'
  4583. max_active_flags_per_player: '1'
  4584. flag:
  4585. waiting_time: 1m
  4586. # This is the block a player must place to trigger the attack event.
  4587. base_block: fence
  4588. # This is the block a player must place to trigger the attack event.
  4589. light_block: torch
  4590. beacon:
  4591. # Must be smaller than half the size of town_block_size.
  4592. radius: '3'
  4593. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  4594. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  4595. height_above_flag:
  4596. min: '3'
  4597. max: '64'
  4598. draw: 'true'
  4599. wireframe_block: glowstone
  4600. ############################################################
  4601. # +------------------------------------------------------+ #
  4602. # | Warzone Block Permissions | #
  4603. # +------------------------------------------------------+ #
  4604. ############################################################
  4605.  
  4606. warzone:
  4607. # List of materaials that can be modified in a warzone.
  4608. # '*' = Allow all materials.
  4609. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  4610. # Eg: '*,-chest,-furnace'
  4611. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  4612. item_use: 'true'
  4613. switch: 'true'
  4614. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  4615. fire: 'true'
  4616. explosions: 'true'
  4617. explosions_break_blocks: 'true'
  4618. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  4619. # Only under affect when explosions_break_blocks is true.
  4620. explosions_regen_blocks: 'true'
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